Final Fantasy 8

Final Fantasy 8

17.10.2013 18:27:23
Flow Chart FAQ
~B

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3 / 2 3 / 1 9 9 9 ******** C o n t i n u e ? **********
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I won't be able to update this FAQ until April 4th (the Easter Day).
Whether this FAQ will be continued or not, that remains a question for now;
even I don't have the answer. So if you're desperate for this FAQ's
continuation, you'll have to wait until that day (April 6th will be fine).
Bring all my FAQ out of GameFAQs? Possibly. Only time will tell.

Meanwhile, I still welcome your mail regarding comments, questions, or
maybe some supports. I know there are many errors in this FAQ as well as
its weaknesses (doesn't contain ... or ... and .... blablabla...) so I'll
be happy to help you, whenever I am able to. Despite the fact that I didn't
reply all your mails, I actually READ ALL OF THEM. Believe it or not. So
feel free to mail me. If you insist on a reply then "Please reply" will do
just fine.

Of course there are some letters that don't deserve to be replied at any
cost. Below is one example:
_______________________________________________________________________

can youtelll me where can i find the last edition of weapon mags?
i can't find it everywhere. thanks
_______________________________________________________________________

What's wrong with the letter?
In Eastern tradition, writing such a mail is quite unpolite. But that's not
the big deal (I don't really mind about it); the main problem is because
I actually had mentioned it in my FAQ.
Well,I believe you understand my point.



*************** Q U I C K U P D A T E ****************

- Crytal Power told me that the first lyrics of 'Eyes on Me' should be
'I never sang my songs' and the third line should be 'I never said my
words'. Yes, it makes sense. I will confirm it as soon as possible but
meanwhile, I believe he's right.

- Seifer does have R1 trigger. I have received tons of mails saying this.

- About the specials FAQ: The name is TOKUSHU WAZA not Tokushugi or Tokugi.
Actually, I realized this when I play the remake version of FF VI, open the
menu and find 'tokushu' inside.
Besides, Rei Urabe had confirmed this too. Another credit for her.

- Things I don't know:
- Kame no Kouchi. Still wondering where they are.
- Not good in Card battle. Guess I have to play othello again, huh?
- What you should do at the room under the wooden bridge in Altimicia's
Castle (the one that looks like a basement. You can drain the water but
nothing happens??).
- No, I don't have a Pokesute right now.

- Things I already know (just to avoid some unnecessary mails) :
- The ingredients for your best weapons and where to find them.
- The requirements for acquiring all the G.F.s and that includes how
to beat the not-so-that-hard Ultima Weapon
- How to locate and beat Omega Weapon. Just don't ask me now.
- A database concerning G.F.s, Items, magic, Draw points, etc. But please
take a note: EVERYONE CAN DO IT if you know the language; just READ
THE TUTORIAL. End of discussion.
- Some cheap battle methods. Here's one of them:
Make your status attack junctioned with Sleep X 100, another character
with Stop X 100, and the third character Death X 100. Trust me, it works
60% of the time and can save your time a lot.
- The ultimate battle method:
Requirements: Squall's End of Heart learned (optional)
Quistis' Mighty Guard learned
At least 1 Aura spell
3 Eiyuu no Kusuri (Hero's Medicine)
Steps:
1. Cast Aura on Quistis.
2. Use her Mighty Guard. It casts Regen, Protesu, Shell, and Levitate
(and also Aura, but sometimes it doesn't work. Don't know why) at
once.
3. Use Hero's Medicine on three characters.
4. Voila! You'll have an invinsible party. Just attack the opponent
with your specials.
The downside:
If the Aura effects fade out too soon.

- Anything that has been covered by me, Yu Shenfu, Steven Bruck and Scott
Ong. You can find the info in each's FAQ.

Any comments? I guess not.

Last words...(just in case if there are no more updates) thanks for everyone
who have been supporting this walkthrough. Many, many thanks.



Sayonara,

Heero Yuy








P.S. One thing for sure: I'll be back on Seiken Densetsu IV: Legend of Mana.
But that's another story ... see you there!





_______________________________________________________________________

Final Fantasy VIII Flow Chart & Walkthrough ver 0.4 (c) Heero Yuy,1999.
All Final Fantasy VIII related material (c) Squaresoft, 1999.
¥Õ¥¡¥¤¥Ê¥ë ¥Õ¥¡¥ó¥¿¥¸¡¼ VIII (c) ¥¹¥¯¥¦¥§¥¢.
Author's address: kanketsu@usa.net
________________________________


Tips:
For a better view, open this document using Wordpad and set the fonts
to Courier New, 8 points.
________________________________________________ _____________________
| || |
| *************** DISCLAIMER: **************** || ** QUICK NOTES: ** |
| ______________________________________________ || __________________ |
| || |
| Feel free to distribute this walkthrough, || Knock the door first|
| however in its current form. This walkthrough || before you entered |
| (or any part of it) cannot be reproduced or || someone's room. |
| altered by any means without sole permission || Get the point? |
| from the author. Any form of plagiarism will || E-mail me if you |
| be dealt with under full extent of the law. || need anything. |
|________________________________________________||_____________________|


*) ALWAYS check the "READ ME FIRST", please.


Revision History:

- ver 0.4 Flow Chart for disc #4.
3/15/1999 Finished the flow chart for disc #3.
Cut the Advance section.
Cut the Japanese fonts.
Begin Subquest mode (Not released yet).
Made some "face-lift"s (#1 and #4). Comments?

- ver 0.3 Flow chart for disc #3 (NOT YET FINISHED)
3/08/1999 Create the Tokushugi section (separately)
Include the "Eyes on Me" lyrics.

- ver 0.2 Flow chart for disc #2.
3/01/1999 Added a little on Diabolos fact.
Added the SeeD test answer.
Added a GF quick list.
Added battle-related item list.
Opened Miscellaneous Section.
Change "in the future" to "current project".

- ver 0.1 Flow chart and advance section for disc #1.
2/21/1999 Run test for Japanese fonts.


! Start the walkthrough ...NOW.

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777 77 777 77 77 77 77
_77 _77 77 77 77
_77 77 77 77 _ 777 777 777 77 77 77
77 77 77 77 77 77 _7
_77 77 77 77 77 77 7
77 77 77 77 77 77


777 77 777 77_ __
_77 77 77 77 vv 77
_77 77 77 77 vv 77 77 77 77 vv 77 ___ ___
_77 77 7 _77 _77 _77 777 777
_77 77 _77 _77 _77
77 77 77 77 77


VV VV II II II
VV VV II II II
VV VV II II II
VV VV II II II
VVVV II II II
VV II II II

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__________________________________________________________________________

______________________________________________
**********************************************
----- F I N A L F A N T A S Y V I I I ----
**********************************************
¥Õ¥¡¥¤¥Ê¥ë ¥Õ¥¡¥ó¥¿¥¸¡¼ VIII
______________________________________________

Project : Walkthrough 0.4
Date : March 15, 1999
Written by : Heero Yuy
Co-written by : None
Author's address : kanketsu@usa.net
______________________________________________






_________________________________________________________Table of Contents
/_________________________________________________________________________
| | |
| FINAL FANTASY VIII | WALKTHROUGH SECTION: |
| PLAYSTATION SOFT DATA | TABLE OF CONTENTS |
| ____________________________________________ | _________________________ |
| | |
| Game Title : Final Fantasy VIII | Read Me First |
| Product Code : SLPS 01880-3 | Main System |
| Genre : RPG | Before You Play...(N/A) |
| Release Date : February 11th, 1999 | Walkthrough: |
| Price : 7800 Yen | - Disc #1 |
| Player : 1 | - Disc #2 |
| Memory Card : 1~15 blocks | - Disc #3 |
| Support : Dual Shock | - Disc #4 |
| Pocket Station | Miscellaneous |
| | Credits |
|______________________________________________|__________________________/




_______________________________________________________________Read Me First
/____________________________________________________________________________
| |
|------------------------ R E A D M E F I R S T -------------------------|
|____________________________________________________________________________|
| |
| Author's note. This might help you to figure ------- Introduction |
| what this walkthrough will be. Think of it ------- How to Navigate |
| as the main page of a site. ------- Current Project |
|____________________________________________________________________________|
| | |
| | Hajimemashite. Welcome to the unofficial walkthrough |
| | of Final Fantasy VIII, written by me. I'm doing this |
| | because I want to challenge myself in writing skills. |
| | However, English is not my mother language; the fact |
| | leads to grammatical errors scattered among your way. |
| | --------------------- |
| INTRODUCTION | A more friendly format had been chosen to avoid these |
| ------------ | errors but some will remain, waiting someone to tell |
| | me where they are. |
| | --------------------- |
| | I'm not as good as Kao Megura, but I'll put my best in |
| | this walkthrough. If you have any questions, comments, |
| | or even critics, just send them to kanketsu@usa.net. |
| | Participants are welcome. See you there! |
|___________________|________________________________________________________|
| | |
| | This is not your typical FAQ. As a matter of fact, the |
| | format was based on common Japanese Guidebooks (like |
| HOW TO NAVIGATE | V-Jump FF VII guide, or Final Fantasy Complete Works |
| --------------- | by Digicube. Both can be found on your local Japanese |
| | bookstores) and maybe unfamiliar to you. |
| | ---------------------- |
| | Guess what, it is simpler than you think. Basicly, the |
| | COMPLETE WALKTHROUGH is seperated into several "FAQ"s |
| | (I don't like the term anyway, but I believe it will |
| | represent my point). Some are independent, but all of |
| | them refer to this WALKTHROUGH. |
| | ---------------------- |
| | Keep this in mind: You can get optimum advantage by |
| | using the parts simultaneously, but this depends on |
| | your reading intention. If you want simple hints and |
| Want some | want to find all the secrets for yourself, then this |
| details ? | walkthrough will perfectly suit you. On the other |
| | hand, FAQs on particular subjects (like item chart or |
| | special arts) might come in handy for the beginners, |
| | who don't have pride as much as old-school gamers (No |
| | offense!). |
| | ---------------------- |
| | The walkthrough itself is divided into two parts: |
| | - left side that contains the necessary steps, |
| | CHRONOLOGICAL order to avoid spoilers. |
| Left and Right | - right side that contains some game commments, but |
| | not details. |
| | Some notations are included in the right side, giving |
| | you directions to the related topics. |
| | ---------------------- |
| The (!) mark | An exclamation mark (!) means you are in a new scene. |
| | *)valids only in disc #3. |
| | ---------------------- |
| | I hope this note will help you. Feedbacks welcome. |
| | |
|___________________|________________________________________________________|
| | |
| CURRENT PROJECT | The format is somehow similar to an HTML page.... |
| --------------- | don't you think so? |
| | ---------------------- |
| | Well, I don't have a personal website and if I did, |
| HTML? | I don't have time to maintain it. Wonder if someone |
| | read this and have interest to convert it to HTML |
| | walkthrough..... |
| | And I believe it would be easier to read! |
| | ---------------------- |
| Unanswered | Thank you for sending me questions but recently I |
| E-mails... | don't have the time to answer all of them. |
| | ......sorry. |
| | ---------------------- |
| Sneaking | If you like to use some parts of this walkthrough |
| Guests... | (and the related topics) please tell me first. I |
| | realized that the info is not completely mine but |
| | at least I've done efforts in asking permissions |
| | to the rightful ones (and it wasn't too easy... |
| | trust me). Besides, does it harm you for sending |
| | an E-mail to notify me? Thank you. |
| | ----------------------- |
| Future Plans | - Full Japanese Fonts (need a run test, again). |
| | - Corrections on some parts of the flowchart. |
| | - Focused on particular subjects. |
|___________________|_______________________________________________________/




_________________________________________________________________Main System
/___________________________________________________________________________
| |
|-------------------------- M A I N S Y S T E M ---------------------------|
|____________________________________________________________________________|
| |

| How to play. Basic means realy, really basic ------- Basic |
| and can be found in your game manual. ------- Junction |
| Draw and Junction are the primary "systems" ------- Draw |
| in FF VIII. |
|____________________________________________________________________________|
| | |
| BASIC | Please refer to Yu Shenfu's basic FAQ on this subject. |
| ----- | He's doing some good works there. |
| | (I won't wasting my time on writing topics that had |
| | been covered by others while there are many other |
| | things to do. Well, maybe later. Meanwhile check the |
| | reference above). |
| | Or you might want to check Scott Ong's FAQ. He has |
| | some basics, too. |
| | ------------------------------- |
| JUNCTION | Junction is the main system in FF VIII. The term is |
| -------- | unfimiliar to English speakers, I know. Junction is |
| | actually the same as the old one: "Equip", differs |
| | only in the object. |
| | There are no equipping in FF VIII (even for weapons) |
| | since they have been replaced with "Junction". It |
| | allows you to "equip" magics to all of your parameters |
| | and increasing them. In certain cases, junction gives |
| | you some effects like status ailments immunity or |
| | else.... |
| | BTW, you need a GF before you do junction. |
| | -------------------------------- |
| DRAW | All magics are obtained by drawing from enemies or |
| ---- | draw points. You need to equip a GF with command |
| | ability "Draw" before drawing magics. |
| | *) Magics can also be obtained from items. More on |
| | this later. |
|___________________|_______________________________________________________/




__________________________________________________Walkthrough Section: Begin
/___________________________________________________________________________
| |
|-------------------------- W A L K T H R O U G H ---------------------------|
|____________________________________________________________________________|
| |
| The name has it all. Should I say more? ----- Prelude |
| ----- Walkthrough Disc #1 |
| ----- Walkthrough Disc #2 |
| ----- Walkthrough Disc #3 |
| ----- Walkthrough Disc #4 |
| ----- Epilogue |
|___________________________________________________________________________/



_______________________________________________________________Prelude (N/A)
/___________________________________________________________________________
| |
|------------------------------ P R E L U D E ------------------------------|
|____________________________________________________________________________|
| |
| |
|___________________________________________________________________________/





_________________________________________________________Walkthrough Disc #1
/___________________________________________________________________________
| |
|--------------------- W A L K T H R O U G H D I S C # 1 -----------------|
|____________________________________________________________________________|
| |
|____________________________________________________________________________|
| | |
| ------------- | -------------------------------------------- |
| BALAMB GARDEN | This is your first "town". Although the main |
| ------------- | goal for now is just to meet up with Quistis, |
| | there are many locations you should check. |
| | Make yourself comfortable... |
| -------------------------- | -------------------------------------------- |
| | |
| Opening FMV. | |
| | |
| A misterious girl... | Who is she? |
| | | |
| Wake up in Balamb Garden's | |
| infirmary. | |
| | | |
| ------------------------- | --------------------------------------------- |
| Kadowaki Sensei ask you | Through some occasions, Squall will be given |
| if you're okay. | some questions. You have to answer them by |
| > yes | choosing one from the options. |
| > feel terrible | Whether this can affect the storyline or not |
| | is yet to be found. |
|--------------------------- | --------------------------------------------- |
| | | |
| | | _______________________Character Profile no.1 |
| She asks your name. | |
| Default: Squall. | Name : Squall Leonhart |
| | | Age : 18 |
| | | Sex : Male |
| | | Blood Type : |
| | | Weapon : Gunblade |
| | | Special : Consecutive Blade |
| | | |
| | | Personality : |
| | | A lone wolf. Student of Balamb Garden and |
| | | about to graduate as a SeeD member IF he |
| | | pass the exam. His personality is really |
| | | something since he has an interesting |
| | | phylosophy that everyone are responsible for |
| | | their own business. "Everyone has to carry |
| | | his own burden." he says. |
| | | Why he's saying that? You'll find out later. |
| | | |
|--------------------------- | --------------------------------------------- |
| | | |
| | | _______________________Character Profile no.2 |
| She asks your advisor's | |
| name. | Name : Quistis Trepe |
| Default: Quistis. | Age : 18 |
| | | Sex : Female |
| | | Blood Type : |
| | | Weapon : Whip |
| | | Special : Blue Magic |
| | | |
| | | Personality : |
| | | Squall's advisor. Apparently, she is the |
| | | "onee-sama" (older women^^) in the game |
| | | although her age is the same as Squall's. As |
| | | a Garden teacher, Quistis is infamous among |
| | | her students...there is a "fan club" for her. |
| | | However, this affects her reputation and the |
| | | ethic commitee doesn't like a well (???) |
| | | relations between Quistis and her students... |
| | | Anyway, Quistis is a good teacher but seems |
| | | to caring too much for her students.... |
| | | especially Squall. |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| Quistis comes to visit. | |
| Leaving infirmary. | |
| | | |
| -------------------------- | --------------------------------------------- |
| ! You can't run for now. | Apparently, you can't run all the time. Some |
| Keep walking. | time your move is limited only to walking, |
| | | especially when you're supposed not to run |
| | | in certain places (like the cafetaria.... |
| | | now that's manner). |
| -------------------------- | --------------------------------------------- |
| ! FMV: Balamb Garden. | |
| | | |
| ! Classroom. Talk about | |
| the upcoming SeeD exam. | |
| | | |
| -------------------------- | --------------------------------------------- |
| Got control on Squall. | A good chance to familiarize your interface. |
| | | Notice that you're only have one command at |
| | | the battle menu: Attack. |
| | | *) Refer to basic. |
| | | |
| -------------------------- | --------------------------------------------- |
| Check Squall's desk. | |
| | | |
| Access Balamb Garden | |
| Network. | |
| | | |
| ! Choose tutorial. | |
| | | |
| G.F. Quetzalcoatl | |
| acquired! | |
| | | |
| G.F. Shiva acquired! | |
| | | |
| -------------------------- | --------------------------------------------- |
| Check other options. | Balamb Garden Network doesn't have much, but |
| | | it can give you some amusing features. This |
| | | network is somehow similar to our real time |
| | | network and that means you can see the "chat" |
| | | (no, you can't submit anything but it's still |
| | | fun to "see" the student's conversation. |
| | | Later in the game, the network contains some |
| | | side story plot...sort of. |
| -------------------------- | --------------------------------------------- |
| Leave the network. | |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| ! Equip your G.F. | ___________________Main System no.1: Junction |
| | | |
| | | Now you'll have to learn about junction. |
| | | Basicly junction is the same as "equip" but |
| | | it can customize everything about your |
| | | characters. |
| | | |
| | | First, equip Squall a G.F. Now you can equip |
| | | some magics to your parameters. Which ones |
| | | you can equip to depends on the G.F.s ability.|
| | | For example: If Shiva has "strength junction" |
| | | and Squall is currently equipped with her, |
| | | then Squall will be able to junction some |
| | | magics into his attack power, making his |
| | | physical attack stronger. |
| | | |
| Optimize your settings. | After you equipped a G.F., you have an option |
| | | to optimize your settings. |
| | | Attack Magic Defense |
| | | Since you don't have any magics right now, |
| | | we'll skip the magic junction. |
| | | |
| Set up your battle menu. | Now about command abilities. These are the |
| | | ones you use in battles. At this point, you |
| | | only have Magic, Draw, and Item. Set them up |
| | | in your battle window. |
| | | |
| Party and menu ability. | Notice the lower box on the left? It's for |
| | | character or party abilities; you get two |
| | | vacant slots for equipping a G.F. (no, it's |
| | | not cumulative. Equipping ten G.F.s still |
| | | gives you two slots). Later in the game, |
| | | There are G.F.s which have ability that give |
| | | you three slots, and eventually four. |
| -------------------------- | --------------------------------------------- |
| Go 1 screen to the right. | |
| | | |
| Talk to Quistis. | About the SeeD exam's requirements. Squall |
| | | has to accomplished a small task in Fire |
| | | Cave. |
| | | |
| Leave the class room. | |
| | | |
| ! Bump into a girl at the | |
| corridor. | |
| > Are you okay? | |
| > ..... | |
| | | |
| | | |
| Go 1 screen to the right. | |
| | | |
| ! Talk to the man on the | |
| bridge. | |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| He gives you 7 cards. | _______________________Mini Game: Card Battle |
| | | |
| | | First cards you get. They aren't fancy enough |
| | | but it's better than nothing. |
| | | How we play it? |
| | | |
| | | As we already knew, there are many NPCs in |
| | | an RPG. Many give you informations, but most |
| | | of them do "nothing"... |
| | | |
| | | Square gives an important role to these |
| | | NPCs. If you talk to them by using the |
| | | [square] button, they will reply you with |
| | | a card battle. |
| | | |
| | | Aside from its role as a mini game, does card |
| | | battle give you something good? On in other |
| | | words: Is it worth enough to play? |
| | | The answer is YES. YOU HAVE TO PLAY IT. |
| | | |
| | | Quetzalcoatl ability "Card change" allows |
| | | you to change a card into items. Rare cards |
| | | yield rare items. Rare items are needed to |
| | | create best magics, best weapons, etc. |
| | | See my point. |
| | | |
| | | How to Play Card Battle |
| | | ---------------------- |
| | | |
| | | The game is like a cross between a usual card |
| | | game (forgot its name) and othello. |
| | | More on this later......meanwhile, check |
| | | Steven Bruck's Card FAQ. |
| | | |
| -------------------------- | --------------------------------------------- |
| Go to elevator. | |
| | | |
| Take the elevator down. | |
| | | |
| Walk to the main path. | |
| | | |
| Check Balamb Garden Map. | |
| | | |
| Save Point. | |
| | | |
| Go South to main entrance. | |
| | | |
| Meet Quistis. | |
| | | |
| Quistis joins party! | |
| | | |
| Leave Balamb Garden. | |
| | | |
| World map. Head East to | |
| Fire Cave. | |
| | |
| -------------------------------------------------------------------------- |
| | |
| --------- | --------------------------------------------- |
| FIRE CAVE | The main goal is to get in, fight Efreet and |
| --------- | get out under a certain time limit (10,20,30, |
| | or 40 minutes). |
| | Your choice doesn't seem to make differences. |
| -------------------------- | --------------------------------------------- |
| Did you take the G.F.s on | |
| Squall desk? | |
| Return if you forgot. | |
| | | |
| ! Talk to the guard at the | |
| cave's entrance. | |
| | | |
| -------------------------- | --------------------------------------------- |
| Choose your time limit. | Twenty minutes should be your standard, |
| | | I assume. It's not wise to choose 40 minutes |
| | | since you can visit this dungeon after you |
| | | defeat Efreet. |
| -------------------------- | --------------------------------------------- |
| ! Make your way to the | |
| center of the cave. | |
| | | |
| | | |
| ! Efreet shows up! | |
| | | |
| -------------------------- | --------------------------------------------- |
| BOSS FIGHT: EFREET | Have one character junctioned with Quetzal- |
| | | coatl and equip some magics on "maryoku" |
| | | (magic power). Then cast Burizado on Efreet. |
| | | Have another character cast Diamond Dust |
| | | (Shiva's attack). Efreet will go down soon. |
| | | |
| G.F. Efreet acquired! | |
| | | |
| -------------------------- | --------------------------------------------- |
| Leave this dungeon. | |
| | | |
| Return to Balamb Garden. | |
| | |
| -------------------------- | --------------------------------------------- |
| ! Main entrance. Quistis | |
| separated. | |
| | | |
| | | |
| Go to Squall's Room. | |
| | | |
| ! Choose to change clothes.| Change to Balamb Garden's uniform. |
| | | |
| Rest for a while. | |
| | | |
| Go to Main hall. | The place with Garden Map. |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| | | _______________________Character Profile no.3 |
| Event. Meet your partner: | |
| Default: Zell. | Name : Zell Dinct |
| | | Age : |
| | | Sex : Male |
| | | Blood Type : |
| | | Weapon : Gloves |
| | | Special : Duel |
| | | |
| | | Personality : |
| | | Hot blooded, but somehow reckless. Obsessed |
| | | with the bread from cafetaria....but he's |
| | | always late, sold out before he gets one. |
| | | He doesn't have leadership, that's for sure. |
| | | On the opposite, he seems very loyal..making |
| | | him a perfect "sidekick". |
| | | |
| -------------------------- | --------------------------------------------- |
| Event: Seifer shows up. | |
| | | |
| Event: Cid shows up. | Mission briefing. |
| | | |
| Talk to Quistis and Cid. | |
| | | |
| Go down 1 screen | |
| | | |
| ! Small talks in the car.. | "Chicken Yarou" ^^ |
| | | |
| ! Follow the road to | |
| Balamb City. | |
| | |
| -------------------------------------------------------------------------- |
| | |
| ----------- | --------------------------------------------- |
| BALAMB CITY | At this point, you don't have any businesses |
| ----------- | besides going straight to the harbor. |
| | You'll return here later. |
| -------------------------- | --------------------------------------------- |
| | |
| ! Arrived at Balamb City. | |
| | | |
| Go to harbor. | |
| | | |
| Get in the ship. | |
| | | |
| ! Mission brifing by Sue. | |
| | | |
| Talk to Quistis, Seifer, | |
| and Zell. | |
| | | |
| Seifer's order: | |
| > acknowledged. | |
| > no way. | |
| | | |
| Go down one screen. | |
| | | |
| FMV: Dollet invasion. | |
| | |
| -------------------------------------------------------------------------- |
| | |
| ------ | --------------------------------------------- |
| DOLLET | This looks familiar ... it was in the demo |
| ------ | disc, right? Anyway, keep following Seifer |
| | and make your way to EM tower. |
| -------------------------- | --------------------------------------------- |
| | |
| ! Arrive at Dollet. | |
| | | |
| Follow Seifer. | |
| | | |
| ! Save Point. | |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| | | ______________________Character Profile no. 4 |
| Battle with 2 Galbadian | |
| soldiers. | Name : Seifer Almasy |
| Seifer is in your party. | Age : |
| | | Sex : Male |
| | | Blood Type : |
| | | Weapon : Cross Sword |
| | | Special : |
| | | |
| | | Personality : |
| | | He has some serious problems with "attitude". |
| | | Actually, he's not that bad, but his risky |
| | | decisions can not be tolerated, especially in |
| | | a military organization. "We don't need tough |
| | | guy", they says. All he want to do is to |
| | | fulfill his dream...to be a warrior. |
| | | Can he succeed? |
| | | |
| -------------------------- | --------------------------------------------- |
| Follow Seifer. | |
| | | |
| ! Battle with 2 Galbadian | |
| soldiers. | |
| | | |
| Follow Seifer. | |
| | | |
| ! Arrive at meeting point. | |
| | | |
| ! Ambushed by a Galbadian | |
| soldier. | |
| | | |
| Check the top right | |
| path. | |
| | | |
| Battle with a Galbadian | |
| soldier. | |
| | | |
| -------------------------- | --------------------------------------------- |
| Talk to Seifer. | |
| | | |
| Small event. | |
| | | |
| From the meeting point, | |
| take the left path. | |
| | | |
| ! Follow Seifer to the | |
| mountain path. | |
| | | |
| ! A soldier captured by | |
| monster. | |
| | | |
| -------------------------- | --------------------------------------------- |
| Battle with Hedgeviper | Seifer tells Squall to leave the finishing |
| | | to him. You don't have to do it; all he |
| Seifer's finishing move. | wants is a show off. Still, you might want to |
| | | check Seifer's special arts. |
| | | |
| -------------------------- | --------------------------------------------- |
| Follow Seifer. | |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| | | ______________________Character Profile no. 5 |
| Small event. Meet up | |
| with Selphie. | Name : Selphie Tilmitt |
| | | Age : |
| | | Sex : Female |
| | | Blood Type : |
| | | Weapon : Nunchaku |
| | | Special : Slot |
| | | |
| | | Personality : |
| | | Transfer student from Travia Garden. She had |
| | | completed her training there but she takes |
| | | the exam at Balamb. |
| | | Her personality is cheerful, but a little bit |
| | | "childish". She doesn't seem to have any |
| | | problems...at first. |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| 2 options: | |
| >jump. | |
| >not jump.(detour) | |
| | | |
| Enter EM. Tower. | |
| | | |
| Save Point & Draw Point | |
| | | |
| Use elevator. | |
| | | |
| Small event. | |
| | | |
| -------------------------- | --------------------------------------------- |
| BOSS FIGHT: BIGGS & WEDGE | Here's what you must not forget: draw |
| | | Seiren from Elviole or she'll gone |
| | | forever. |
| BOSS FIGHT: ELVIOLE | |
| | | |
| G.F. Siren acquired! | |
| -------------------------- | --------------------------------------------- |
| | | |
| Go back to the beach | |
| in 30 minutes. | |
| | | |
| Chased by X Atm 092 | After you defeated it (or so it seems), |
| Run! | a message will pop out, telling you to |
| | | run. Hold L2 and R2. Keep doing the same |
| ? X Battle. | thing whenever you encount it. |
| | | |
| FMV. Leaving dollet. | |
| | | |
| Go to Balamb Garden. | Seifer's taking the car...Squall have to |
| | walk... |
| | |
| -------------------------------------------------------------------------- |
| | |
| ------------- | |
| BALAMB GARDEN | |
| ------------- | |
| | |
| Home Sweet Home. | |
| Talk to Cid, Shu, and | |
| Quistis at 1F lobby. | |
| | | The operation was successfull. Walk around|
| Go 1 screen to the right. | for a little while until the anouncement.|
| | | |
| Talk to Seifer. After | |
| small event, an anouncement| |
| tell you to gather on the | |
| second floor. | |
| | | |
| Talk to Zell. A messenger | Congratulations! Squall and Zell have made |
| will come and tell that | it. |
| Squall and Zell have made | |
| it | | |
| After ceremony, talk to | Don't forget it. Cid will give you (sorry,|
| Cid to get ??? | I forget the item name) ???. This item |
| | | contains data that you like magic, |
| | | locations, or even your battle record. |
| | | You can't find it in your inventory but |
| | | a new option will be available in the |
| | | tutorial mode. |
| | | |
| Go to Class. | |
| | | |
| Change clothes. | In Squall's room, change your clothes to |
| | | Seed's uniform. Now Squall's ready for |
| | | the party. |
| Talk to Selphie. | |
| | | |
| Party. FMV. | |
| | | |
| Balcony. Meet Quistis. | |
| | | |
| Back to Squall's room. | |
| Change clothes to casual. | Notes: |
| | | As for Squall who is now a SeeD member, |
| Go to training room. | you'll get your "salary". The amount of |
| | | the money depends on your SeeD level. |
| Meet Quistis at the | This leads to a question: |
| entrance. | What should I do to raise it? |
| | | SeeD level can be acquired from special |
| Go to the door where you | operations or taking the test on your |
| can't go through before | tutorial menu. There are 30 levels in |
| (next to a save point). | the test but you can only take up to |
| | | Squall's level (i.e. Squall level is 5 |
| Event with Quistis. | then your test limit is five). |
| | | Each level contains 10 questions and all |
| From save point, go 1 | must be answered correctly. |
| screen to the right, then | |
| godown 1 screen. You'll see| |
| a girl attacked by | |
| a monster. | |
| | | |
| BOSS FIGHT: GRANALD | |
| RALD X 3 | |
| | | |
| Head to Squall's room. Meet| |
| Zell at the entrance. | |
| | | |
| The next day. Selphie wake | |
| Squall up. A mission to | |
| Timber. | |
| | | |
| Go to entrance. Mission | |
| briefing. | |
| | | |
| Talk to Cid to get magic | It will be stored in your inventory as |
| lamp. | an item, but actually you can use it |
| | | to summon Diabolos TO FIGHT YOU. If |
| | | you beat it you'll get his power but |
| | | don't use the magic lamp without |
| | | saving your data first! |
| | | |
| Go to train station in | |
|Balamb City. | |
|* | | |
|Pay 3000 gil (\ /). | |
| | | |
|Board the train. Save Point.| |
| | | |
|Follow Zell and Selphie. | |
| | |
| | | |
|Enter cabin. | |
| | | |
| Zell asked Squall whether | |
| he knew about Timber or not| |
| >Yes. | |
| >No. | |
| | | |
| Pass out. | |
| | |
| -------------------------------------------------------------------------- |
| | |
| ------------- | |
| LAGUNA'S PATH | |
| ------------- | |
| | |
| | |
| -------------------------- | --------------------------------------------- |
| | |
| | ______________________Character Profile no. 6 |
| Meet Laguna and friends. | |
| | | Name : Laguna Loire |
| | | Age : |
| | | Sex : Male |
| | | Blood Type : |
| | | Weapon : Machine Gun |
| | | Special : Limit - Desperado |
| | | |
| | | Personality : |
| | | |
| | | |
| | | |
| | | |
| | | --------------------------------------------- |
| | | |
| | | ______________________Character Profile no. 7 |
| | | |
| | | Name : Kiroth Seagull |
| | | Age : |
| | | Sex : Male |
| | | Blood Type : |
| | | Weapon : |
| | | Special : Limit |
| | | |
| | | Personality : |
| | | |
| | | |
| | | |
| | | |
| | | --------------------------------------------- |
| | | |
| | | ______________________Character Profile no. 8 |
| | | |
| | | Name : Ward Zaback |
| | | Age : |
| | | Sex : Male |
| | | Blood Type : |
| | | Weapon : |
| | | Special : Limit |
| | | |
| | | Personality : |
| | | |
| | | |
| | | |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
|Follow path. | |
| | | |
|Draw Point, and another | Laguna's team status are actually the |
|draw point. | same as Squall's. Keep this on mind. |
| | | BTW, this is a good time to fight |
|Get in the car. | Diabolos (advanced). |
| | | |
|Arrive in Deling City. | |
| | | |
|Go 2 screen to the right. | ...but before, go 1 screen up. You will |
| | | find a giant "gate". If you close enough, |
| | | the screen will switch and revealed a |
| | | door. Get in there and go to the basement. |
| | | There's not much to do here but try to |
| | | remember this place because you'll visit |
| | | this place again, later. |
| | | |
| | | |
|Go to Deling City Hotel | |
|(marked as Galbadia Hotel). | |
| | | |
|Save Point. | |
| | | |
|Go downstairs to bar. | |
| | | |
|Talk to waitress. | |
|Choose 2nd option. | |
| | | |
|Event. Quite long. | |
| | | |
Julia on stage. | She plays piano very well (^_^)... |
| | | |
|Walk to her. | |
| | | |
|Talk to Kiroth and Ward. | |
| | | |
|Julia invite Laguna to her | Very amusing conversation! The darker |
|room (Now keep away your | lines belong to Squall's team. |
|dirty mind..it's not like | |
|that!). | |
| | | |
|Go to hotel's counter. | |
| >Where's Julia's room? | Judging from the way he talks, Laguna |
| >Nothing. | is obviously nervous. |
|You know what to do, don't | |
|you? | |
| | | |
|Talk to Julia. | |
| | | |
|Event. Laguna told Julia | |
|about his dream, to be | |
|a journalist. | |
| | | |
|Talk with Julia again. | |
|Now it's her turn to tell | |
|Laguna about her dream: | |
|to sing. | |
| | | |
|He has to go... | So the hero has to go. |
| | | |
|Back to Squall. Approaching | |
|Timber. | |
| | | |
|They all had the same dream!| |
|Surprised? I guess we've | |
|found that already. | |
| | | |
|Arrived at Timber... | |
| | |
| | |
| -------------------------------------------------------------------------- |
| | |
| ------ | |
| TIMBER | |
| ------ | |
| | |
|Choose the 3rd option. | |
|(As you'd been told in | |
|\Garden before you go.) | |
| | | |
|Go 1 screen down. | |
| | | |
|Follow your guide. | |
| | | |
|In the train. Go upstairs. | |
| | | |
|Save point. | |
| | | |
|Proceed further to meet | |
|with.... | |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| | | ___________________Character Profile no. 9 |
|Talk to the girl. | |
|Default: Rinoa. | Name : Rinoa Heartilly |
|Default: Angelo. | Age : |
| | | Sex : Female |
| | | Blood Type : |
| | | Weapon : |
| | | Special : Combine |
| | | |
| | | Personality : |
| | | |
| | | |
| | | |
| | | |
| -------------------------- | --------------------------------------------- |
| | |
|Go back to see everyone. | |
| | | |
|Follow Rinoa. | |
| | | |
|Mission briefing. Hijack | Although the explanation seems to be very |
|Galbadia train. | complicated, they are really easy to do. |
| | | Basicly what you have to do are run and |
|Explain the seven steps. | input several passcode. |
| | | |
|Explain the signal colour. | There are two signal, red and blue. Blue |
| | | stands for the slower soldier. Zell and |
| | | Selphie are in charge for telling Squall |
| | | these two soldiers's approach. |
| | | |
|Explain the password | The password sistem is simple. You don't |
|system. | have to remember the combinations but |
| | | practice makes perfect. |
| | | |
|Go to Rinoa's room. | |
| | | |
|Check the sofa (previously | |
|the bed). Got pet magazine. | Don't forget to take it! |
| | | |
|Get out from the train | |
|(Say O.K. to Watts). | |
| | | |
|Operation begins. | |
| | | |
|Push Circle to jump. | |
| | | |
|Follow Rinoa. | |
| | | |
|Push down to move so Squall | You can take a peek to your left side |
|can input the passcode. | using the L1 button. However, let Zell |
| | | and Selphie do their job. You can tell |
| | | that the guards are near whenever a |
| | | blue/ red line message appear. |
| | | When this happens, push up to hide on |
| | | the roof. If you're caught, you can |
| | | choose to do it again with an additional |
| | | time limit, but it will cost you your |
| | | SeeD level. |
| | | |
| | | |
|Input the passcode as Rinoa | You did practice, didn't you? The |
|told you (3x). | passcodes are random. Just push the |
| | | right combination and also watch your |
| | | timing. |
| | | |
|FMV. 50% succeed. | |
| | | |
|Enter Passcode 5x. | |
| | | |
|FMV. well done. | |
| | | |
|Rank up! | |
| | | |
|Talk to Rinoa. | Before you do, save first. |
| | | |
|Surprised...It's a trap. | |
|Boss Fight: Fake Deling | |
|Boss Fight: Utoku. | |
| | | |
|Event. Talk to Rinoa. | |
| | | |
|Rinoa joined! | |
| | | |
|Talk to Watz. Event. | |
| | | |
|Arrived at Timber. | |
| | |
| -------------------------------------------------------------------------- |
| | | |
|Go down 1 screen. | |
| | | |
|Go to hotel. Save Point. | |
| | | |
|Go 1 screen right. | |
| | | |
|Talk to guard. | |
|Battle with 2 Galbadian | |
|soldiers. | |
| | | |
|Go back to train station. | |
| | | |
|Go 1 screen to the right | |
|(take the road next to the | |
|rail). | |
| | | |
|Go to the house at the right| |
|Talk to the people inside. | |
| | | |
|Go upstairs. | |
| | | |
|Open the window and take a | |
|look. | |
| | | |
|Leave the house. | |
| | | |
|Go to Timber Maniacs. | |
| | | |
|Talk to the receptionist. | |
| | | |
|Go straight to editor's | |
|room. | |
| | | |
|Pick the yellow card on | I'm not sure if this had to be done, but I |
|the floor. | guess the man in the pub won't move if you |
| | | don't have the card... |
| | | |
|Leave Timber Maniacs. | |
| | | |
|Go 1 screen right, then | |
|go downstairs. | |
| | | |
|Battle with 2 Galbadian | |
|\soldiers. | |
| | | |
|Enter pub. | |
| | | |
|Small talk. | |
|\\\ | | |
|Talk to the man blocking | |
|the door. Ask about the card| |
|(2nd option). | |
| | | |
|Enter the door. | |
| | | |
|Save Point. | |
| | | |
|Go 1 screen to the left. | |
| | |
|Go upstairs. | |
| | | |
|Event at the TV screen. | |
| | | |
|Feel free to choose | |
|\any options (It seems | |
|the same). | |
| | | |
|Proceed a little bit | |
|further, to TV Tower. | |
| | | |
|Event: Seifer was captured | |
|by Edea. | |
| | | |
|Head back to Timber | |
|Maniacs. | |
| | | |
|Enter the house on the | |
|right. | |
| | | |
|Event. | |
| | | |
|On the 2nd floor, talk | |
|to everyone. | |
| | | |
|Talk to Quistis. | |
| | | |
|Go down to first floor. | |
| | | |
|Talk to everyone and then | |
|try to leave the house. | |
| | | |
|Small talk. Quistis suggests| |
|you to go to Galbadia Garden| . |
|\ | | |
|Form your new party. | |
| | | |
|Received some items. | |
||Leave the house. | |
| | | |
|Talk to nearby soldier | |
|(He's Watts). | |
| | | |
|Go 1 screen to the right. | |
| | | |
|Small talk. | Zone (?) gives some pass for the train. |
| | | Unfortunately, he doesn't know that there |
| | | is another person: Quistis (since she was |
| | | not with Squall's team); but he gives his |
| | | pass... |
| | | |
|Follow your party member. | |
| | | |
|Save Point. | |
| | | |
|Go down 1 screen. | |
| | | |
|Board the train. | |
|Next stop: Garden East | |
|Station. | |
| | | |
|Talk to everyone. | |
| | | |
|Arrived at Garden East | |
|Station. Choose to stop. | |
| | | |
|See the forest between | |
|two cliffs? Go there. | |
| | | |
|Event. Another dream. | |
| | |
| | |
| -------------------------------------------------------------------------- |
| | |
| | |
|L a g u n a ' s P a t h ( 2) |
| | |
|Go down the cliff. | |
| | | |
|Draw Point. | |
| | | |
|Ambushed! Battle with | |
|Esta soldiers. | |
| | | |
|Take the left path at | There are several routes available. In the |
|the forkroad. | left part of this walkthrough are the |
| | | longest path, but it will give you some |
| | | events (quite funny). They all meet at |
| | | the save point. |
| | | |
|Draw point. | |
| | | |
|Climb down the ladder. | |
| | | |
|You'll see 3 panels on | |
|the floor. Switch the | |
|middle lever. | |
| | | |
|Go 1 screen to the right, | This is the meeting point (1). |
|then up. | |
| | | |
|Take the left route. | ....or right. |
| | | |
|Check the switch on the | |
|floor. | |
| | | |
|Climb the ladder. | |
| | | |
|Follow the stairs, then | |
|turn left. | |
| | | |
|Check the boulder on the | |
|the left. | |
| | | |
|Draw point revealed! | |
| | | |
|Go to next screen. | |
| | | |
|Save Point. | This is the meeting point (2). |
| | | |
|Go 1 screen up. | |
| | | |
|Ambushed...again. | |
| | | |
|Battle with Esta soldiers. | At the end of battle, Ward and Kiroth's |
| | | HP will drop to 1. |
| | | |
|Event. | (^_^). |
| | |
| | |
| -------------------------------------------------------------------------- |
| | |
| | |
|G a l b a d i a G a r d e n |
| | |
|Back to Squall. Head to | |
|Garden. | |
| | | |
|They are waiting for you | The path on the top left. |
|on the second floor. | |
|Go through the North path. | |
| | | |
|Go upstairs. | |
| | | |
|Enter the room. | |
| | | |
|Event. Looks like Seifer | |
|is a goner now. | |
| | | |
|Talk to Quistis. | |
| | | |
|Talk to Rinoa (It is | |
|revealed now: Rinoa had | |
|a crush on Seifer!!!!). | |
| | | |
|Talk to Quistis, Zell | |
|and Selphie. | |
| | | |
|Squall will leave. | |
|Go to the Garden's center. | |
| | | |
|Meet Fuujin and Raijin. | |
| | | |
|Go to gate. Meet Quistis. | |
| | | |
|Go to entrance. | |
| | | |
|Talk Rinoa. | |
| | | |
|Meet Dodonna. | |
| | | |
|Irvine joined! | |
| | | |
|Talk to him. | |
| | | |
|Talk to everyone. | |
| | | |
|Irvine will make his own | |
|party (\ /) | |
| >accept. | |
| >no way.... | |
| | | |
|Head West, to train station.| |
| | | |
|Board the train. Next stop: | |
|Galbadia Station (Deling | |
|City). | |
| | | |
|Go see Selphie. | |
| | | |
|Arrived at Deling city. | |
| | |
|--------------------------------------------------------------------------- |
| | |
|D e l i n g C i t y | |
| | |
|Leave the station. | |
| | | |
|Go through escalator. | |
| | | |
|Take the 08 bus to road | This is the first bus you meet. Talk to |
|09. |the man when the bus stops. |
| | | |
|Talk to soldier on the | H e ask you a 3-digits number. |
|right side (he's rather | |
|difficult to find). | |
| | | |
|Leave the town. | |
| | | |
|Go to North East. Enter | Main objective: to find a number. The number |
|Tomb of the unnamed king. | you're looking for is on a gunblade, lying |
| | | on the floor, somewhere in this temple (near |
| | | the entrance. |
| | | |
|Go to East wing | Second objective: To acquire G.F. Brothers. |
| | | |
|Boss fight: Sacred. | Cast Levitate to prevent him replenishing |
| | | his HP. |
| | | |
|Go to North section. | |
| | | |
|Push the lever on the | |
|right. | |
| | | |
|Go to West wing. | |
| | | |
|Pull the lever on the | |
|left. | |
| | | |
|Go to the center area. | |
|Enter from South. | |
|\ | | |
|Boss Fight: Sacred. |Same as above. You might want to cast the |
|Boss fight: Minotaur. |same pell on your party to avoid Brothers' |
| | |combination attack. |
| | | |
|Got G.F. Brothers! | |
| | | |
|Go back to Galbadia | |
|(with the password, of | |
|course). | |
| | | |
|Talk to the previous |Choose the first option and then input the |
|guard. |number in the opposite order (for 102 input |
| | |2, 0, and then 1). Remember that the number |
| | |is random and can be acquired from the |
| | |gunblade in Tomb of the unnamed king. |
| | | |
|Go through him, to | |
|Carlway's mansion. | |
| | | |
|Save Point. | |
| | | |
|Enter the house. | |
| | | |
|Talk to Rinoa. | |
| | | |
|Colonel Carlway show up. | Rinoa's father???!!!!! |
| | | |
|Mission briefing. Follow |He's explaining the assassination plan. Keep |
|Colonel Carlway. |following him. |
| | | |
|Go to Carlway's house. | |
|Small event. | |
| | | |
|Operation begins. | |
| | | |
|\Follow Colonel Carlway. | |
| | | |
|Team A separated. | Squall and Irvine leave party. |
| | |Notes: |
| | |Despite the fact that you will be switching |
| | |party again and again, you don't have to |
| | |rearrange your G.F. junction all the time. |
| | |See the advance section. |
| | | |
|Keep follow. | |
| | | |
|Team B sepearated. | |
| | | |
|Quistis: Back to Mansion. | |
| | | |
|Event. Quistis trapped! | |
| | | |
|Rinoa. Climb up. | |
| | | |
|Meet Edea. Go to her. | |
| | | |
|FMV. Long event. | |
| | | |
|Back to Quistis. Check | Look at it. There is a woman holding a cup |
|the painting on the right. |in her hand. |
| | | |
|Check the statue on the | It's a statue of a woman, so to make it |
|left corner. |the same as the woman in the painting... |
| | | |
|Get a cup from the |...you'll need a cup. |
|shelf. | |
| | | |
|Place it at the statue's | |
|hand. | |
| | | |
|Secret passage revealed. | |
| | | |
|Save Point. | |
| | | |
|Go to basement. | |
| | | |
|FMV. | |
| | | |
|Squall. Follow Irvine. | |
| | | |
|Climb up (as Rinoa did). | |
| | | |
|Get in the building. | |
| | | |
|Ignore the hatch for | |
|now. Proceed. | |
| | | |
|Boss Fight:??? | Draw Carbunkle from them! |
| | | | |
|Carbunkle acquired! | |
| | | |
|Return to hatch. | |
|\Enter it. | |
| | | |
|Check rifle. | |
| | | |
|Event. | |
| | | |
|Quistis. Follow path. | The sewer is a easier than it looks. There |
| | | is no any forkroad or something like that |
| | | but the enemies in here are pretty strong. |
| | | In the first part of the dungeon, you'll |
| | | notice that you can only go to the LEFT |
| | | side. The RIGHT side is your destination. |
| | | So the long run is only a detour to get |
| | | to the right side of the dungeon... |
\ | | |
|Back on trail. | You'll know that you're at the end of the |
| | | dungeon when you found save point. BTW, |
| | | yes, this is the same place I told you to |
| | | go to as Laguna. |
| | | |
|Check panel. | |
| | | |
|Look out window. | |
| | | |
|FMV. | |
| | | |
|\Push switch. | |
| | | |
|FMV: Closing gate. | |
| | | |
|Event. | Irvine is not as tough as he seems.... |
| | | |
|Prepare for bsttle! | Equip Squall, Irvine and Rinoa. |
| | | |
\Squall. FMV. | |
| | | |
|Small talk. | |
| | | |
|Boss Fight: Seifer. | |
|Boss Fight: Edea. | Attack Edea using Squall's gunblade. Have |
| | | another character do the healing. |
| | | A better trick: |
| | | Cast Carbunkle on your party. She will |
| | | keep casting nothing but Despell on you. |
|FMV. | |
| |
|____________________________________________________________________________|
| |
| E N D O F D I S C # 1 |
|___________________________________________________________________________/





_________________________________________________________Walkthrough Disc #2
/___________________________________________________________________________
| |
|--------------------- W A L K T H R O U G H D I S C # 2 -----------------|
|____________________________________________________________________________|
| |
|____________________________________________________________________________|
| | |
| |
| W i n h i l l |
| |
| ! Laguna. Event. |
| Save Point. | W i n h i l l
| Draw Point:Kearuga |
| | |It's a quiet, peaceful little town (or so it
| | |seems) and make a good counterpart to the
| | |previous "assasination scenario".
| | |At this point, the town doesn't provide much
| | |to you. All the exploration still worths,
| | |though, since it can calm your heart...
| | |(but mainly because of the draw points! ^^)
| | |
| Go downstairs. |
| | |
| ! Talk to Eluone. | This is a touching event. Laguna says hi to
| | |Eluone's late parents (represented by pictures
| | |on the cabinet)tell them that Eluone will be
| | |a good girl today. You can tell that Laguna
| | |actually playing a counterpart personality to
| | |Squall.
| | |
| | |
| Go outside. |
| | |
| ! Draw Point:Despell. | Find the stairs at the bottom right of the
| | |screen (near a boat).
| | |
| | |
| Go to bar next to |
| Laguna's house. |
| | |
| ! Event. Kiroth appear |
| | |
| Talk to Kiroth. |
| Small talk. |
| | |
| Choose 1,2,3,4. | What do want to know?
| | |Laguna ask several questions, about Ward
| | |(now works in cleaning service business^^)
| | |and Julia....who married to a guy name
| | |Carlway. BTW, it is Julia HEARTILLY.
| | |You should be able to figure it out by
| | |yourself.
| | |
| Kiroth rejoins. |
| | |
| Leave the house. |
| | |
| ! Go to bridge. |
| | |
| Patrol to entrance. | Laguna ask Kiroth to do today's patrol.
| Go 1 screen down. | Go to Winhill's entrance. There are 2
| | |routes, one lets you travel through every
| | |area in Winhill and the other doesn't.
| | |For a simpler route, just go straight all
| | |the time.
| | |
| ! Draw point:Drain |
| Go 1 screen right. |
| | |
| ! Draw point: Reflect. |
| Proceed. |
| | |
| ! Go to entrance. | Goaaaallll!!!
| | |
| Go back to bar. | Now head back to the bar....
| | |
| ! Go upstairs. | Forgot to tell you that the woman's name
| Small talks. | is Rain. Eluone ask her why she doesn't
| | |want to marry Laguna...the three of them
| | |(Laguna, Rain, and Eluone of course)
| | |would be live happily.
| | |Rain simply reply her that Laguna is not
| | |"like that". He likes to go out and explore
| | |the world, chasing his dream. Besides,
| | |Laguna always chicken out whenever it come
| | |to serious talks ^^.
| | | |
| ! Talk to Rain. | "...." depends on the number of monsters
| ...(??? monster killed) | you've killed on this day patrol.
| | |It doesn't seem to make any differences.
| | |
| Talk to Eluone. |
| | |
| Go back to Laguna's |
| room. |
| | |
| ! Rest..... |
| |
| |
| |
| |
| |
| U n k n o w n |
| |
| |
| ! Zell. Talk to everyone. |
| | | ???
| | |
| | | It seems like a prison or something...
| | |
| ! Squall. Event. | There are no wounds?
| | |
| ! Zell is beaten up. |
| | |
| ! Squall torture's event. |
| | |
| | |
| ! Zell. |
| >help Mumba. |
| | |
| | |
| ! Squall torture's event | Whatever your choice is, it doesn't make
| (continue). | any differences. Both get you out of
| >?? | the torture.
| >lie. |
| | |
| | |
| ! Zell. Talk to Quistis. | All the weapons was taken by the guards but
| | | Zell doesn't need any weapons because his
| | | weapons are his fists.
| | |
| | |
| Event. | A classic method to escape? Why, they always
| | | do the same thing in a situation like this...
| | |
| ! Go upstairs. |
| | |
| ! Fight with 2 soldiers | Very easy!
| | |
| ! Event. Got your weapons. |
| | |
| Biggs and Wedge shows up. | Another easy battle...
| Fight! |
| | |
| Leave them... |
| | |
| ! Follow Mumba. | OK, so now you know that Squall and friends
| | | were held in the sand prison. I didn't put
| | | the "Sand Prison" word back then since I
| | | don't want to give you spoilers.
| | | About the prison's layout:
| | | It consists of several identical floors,
| | | one of them has Kakutoh Oh no. 1. Don't
| | | forget to pick it up in order to learn
| | | Dolphin Blow for Zell.
| | | Another important note about this place:
| | | NPC's in this place have interesting cards.
| | | Try to beat them (I don't fight them because
| | | at this point I haven't found out the card
| | | battle system).
| | |
| | |
| ! Go upstairs. | Continue going upstairs until you reached
| | | the top floor.
| | |
| ! Rescue Squall. |
| | |
| Event. |
| | |
| Squall. proceed | (Sorry for the incovenience..I forgot this
| | | scene! Sorry! I'll try to fix it later!)
| Zell. Run. |
| | |
| Meet up with Irvine. |
| | |
| ! Floor 9. Go upstairs. | Squall and 2 party members have to go UP.
| | |
| ! Irvine. Go down. | Irvine and the rest have to go DOWN.
| | |
| ! Squall. Talk to Mumba. | They will give you some items.
| | |
| Go up. |
| | |
| ! Save Point |
| | |
| Get out. | (Again, I forgot. [\/])
| | |
| Boss Fight: ??? |
| | |
| Get out. |
| | |
| Proceed. |
| |
| |
| |
| |
| |
| P o i n t o f S e p a r a t i o n
| |
| |
| ! Draw Point:Aero |
| | |
| Split your party. | After this point, your party will divided
| | | to two teams. Squall and two party members
| | | will have to return to Balamb Garden.
| | | Selphie and the rest will go to missile site,
| | | hopefully they will able to stop the launch
| | | sequence.
| | | Decide who will go with Squall (and also
| | | Selphie)wisely since your party won't be
| | | reunited until much later in the game.
| | | Also, I suggest you to take your stronger
| | | characters with Squall because his part is
| | | tougher than Selphie's.
| | |
| ! Squall. "Board" | Go to nearest train and steal the train
| the train nearby. | (and laugh at the useless effort of a
| | | soldier ^^).
| | |
| ! Selphie. Head to |
| missile site. |
| |
| |
| |
| |
| M i s s i l e S i t e |
| |
| ! DRIVE the car in. | Don't walk on your feet. Use the car as
| | | disguise.
| | |
|Enter the structure. | After dressing up like Galbadian soldiers,
| | | of course.
| | |
|! Save point. |
| | |
|Check ID card next to | The door is locked. What do you know...the
|the door. | cardkey you need is inside your pocket.
| | | Coinsidence? Never mind.
|Go through that door. |
| | |
|! Two option will pop |
|up. Choose to walk. |
| | |
| | |
|Caught? No... |
| | |
|! Proceed. |
| | |
|! Save Point |
| | |
|Go to the left. | Before you go, notice the door in the middle.
| | | It leads to a room named "Launcher lift"
| | |
|! Talk to 2 soldiers. |
|Draw point. |
| | |
|Go to Launcher Lift. |
| | |
|! Talk to middle soldier. |
|Choose the 2nd option. |
| | |
|Go to previous soldiers. |
|Talk to them once more. |
| | |
|Go all the way back to | The one guarding the door.
|the first guard you met. |
| | |
|! Talk to the soldier. |
|He'll leave. |
| | |
|Enter the room. |
| | |
|! Check the control panel. |
|Free option to choose. |
| | |
|Malfunction...get out. |
| | |
|! Two soldiers will show up.|
|Answer them (2-1-2)and |
|whoops... |
| | |
|Go back to Launcher lift. |
| | |
|Try to enter. |
| | |
|Choose the first option. |
| | |
|Again, choose the first |
|option. |
| | |
|! Talk to guard inside. |
| | |
| Stand in the middle of the |
| "formation". |
| | |
| Push [square] repeatly. | No time limit..take your time.
| | |
| Go outside to panel |
| control. |
| | |
| ! Choose "target". |
| | |
| Set error ratio to max. |
| | |
| Data upload. |
| | |
| Choose "equipment". |
| | |
| Push left then circle. |
| | |
| Run simulation. |
| | |
| Exit. |
| | |
| ! Go upstairs. |
| |
| ! Boss fight: |
| Soldiers. |
| | |
| Check panels. | There are three panels here and all must
| | | be checked.
| ! Go through the middle |
| door. |
| | |
| Check control panel. |
| | |
| Set your time limit. |
| | |
| Get out. | Use the door on the right.
| | |
| ! Go to entrance. |
| | |
| Boss Fight: BGH251F2. | Notes:
| | | Draw Protesu to protect your character from
| | | physical attack.
| | |
| Jibaku! (Self destruct | The word seems familiar to me....^^
| sequence).| |
| |
| |
| |
| |
| B a l a m b G a r d e n |
| |
| |
| ! Squall. Enter Garden. |
| | | B a l a m b G a r d e n
| | |
| ! Check every place. | Same place, different inhabitants. Your
| | | first objective is to find Cid, telling
| | | him that there is a missile attack coming
| | | to Balamb Garden.
| | | At first, you're not allowed to go to
| | | Cid's office (thanks to man blocking the
| | | elevator entrance. He told Squall that Cid
| | | is somewhere on the first floor) so you
| | | have to check every places on this floor.
| | | I suggest you go for the infirmary first,
| | | then continue clock wise (the mid boss in
| | | the training room is the hardest).
| | | Be careful since the monsters from the
| | | training room are everywhere now, including
| | | the T-Rex as well! Jurassic Park everyone?
| | | After you've done with it, go to elevator.
| | |
| ! Go to elevetor. |
| Go to second floor. |
| | |
| ! Go to class..further. | Don't enter the class, but proceed a little
| | | further.
| | |
| ! Meet Shu. | BTW, remember this place. The door at the
| | | end of the hall leads to "2nd floor dock".
| | |
| Go to elevator. |
| Go to 3rd floor. |
| | |
| ! Meet Cid. |
| | |
| He'll stay to the end... |
| | |
| Save point. | You can save your game by talking to Cid.
| | |
| Go to elevator. |
| | |
| FMV: Missiles are |
| approaching. |
| | |
| Lift. Check button. | (forgot....)
| | |
| Check hatch. |
| | |
| Go downstairs. |
| | |
| Proceed. |
| | |
| ! Remembering Fire | Squall said that enemies in this area are
| elemental att. | weak to fire. Equipping fire elemental
| | | attack would be wise.
| | |
| Go to right. |
| | |
| ! Climb down ladder. |
| | |
| ! Go through door. |
| | |
| ! Check the wheel. |
| | |
| Get out. |
| | |
| ! Climb down ladder | The "floor" is opened now.
| | |
| ! Proceed. |
| | |
| ! Draw Point. |
| | |
| ! Go left. |
| | |
| ! 3opt: |
| >no other choice. |
| >I'll go scout |
| >ask other to scout. |
| | |
| Break control room |
| | |
| ! Check panel. |
| | |
| ! Leave the room | Don't use the door.
| (via ladder). |
| | |
| ! Check the ladder |
| (green light) |
| | |
| ! Save Point. |
| | |
| Move the lever. |
| | |
| Go to the now opened |
| gate. |
| | |
| Boss fight: ?? |
| | |
| Proceed. |
| | |
| ! Climb down ladder. |
| | |
| Small FMV clip. |
| | |
| ! Check panel. |
| | |
| Check the middle panel. |
| | |
| | |
| FMV. | Garden's safe...for now.
| | |
| | |
| |
| ! Morning! | A new day...
| | |
| Walk for a while.. | You are free to explore Garden.
| | |
| Go to elevator. |
| Go to basement. |
| | |
| ! Event. |
| | |
| Go 1 screen to the left. |
| | |
| | |
| Boss Fight: Norg. | He has three parts. Attack the left and
| | | right part to change their colour (They
| | | will cast nasty spells whenever their
| | | colour is red). Keep this in mind while
| | | attacking the main core.
| | | After some damage, the main core (Norg
| | | himself) will revealed. Now you can draw
| | | Leviathan from it.
| | |
| Leviathan acquired! |
| | |
| Go to infirmary to | Wondering the true purpose of SeeD's
| visit Cid. | existance, Squall asks Cid some questions.
| | | It is revealed here that Edea was....
| | | married to Cid!
| | |
| Go outside. |
| | |
| | |
| ! Shu comes up. |
| | |
| Go to 2nd floor deck. | I've told you where it is. Go a little
| | | further from the classroom.
| | |
| ! Event. |
| | |
| | |
| Eluone? | The white-dressed SeeD members have no
| | | intention to fight. Actually they are
| | | looking for Eluone. Yes, the same name
| | | as the little girl's in Laguna's world.
| | |
| Go to Library. |
| | |
| ! Meet Eluone. |
| | |
| The shocking truth... | Eluone is Eluone. The same person. How
| | | can this happen? What is this all about?
| | | Laguna's world...what's that?
| | | Eluone can only give Squall a hint:
| | | "That is the past".
| | |
| | |
| ! Morning! Rinoa comes. |
| | |
| Walk for a while.... | ...again.
| | |
| Announcement from Cid. |
| | |
| Go to bridge. | (take the elevator from Cid's office).
| | |
| | |
| FMV. |
| | |
| | |
| Arrive at Fisherman's |
| Horizon. |
| |
| |
| |
| |
| |
| F i s h e r m a n ' s H o r i z o n
| |
| |
| 2nd floor dock. |
| | |
| ! Proceed until you | Actually, it is BEFORE you enter the
| arrived in the "town". | town.
| | |
| Go to giant, metallic |
| hollow. |
| | |
| ! Go to its center. |
| | |
| ! Enter the house in the |
| center. |
| | |
| ! Go upstairs. |
| | |
| ! Small talks with |
| Dorp Chief. |
| | |
| Go back to Garden |
| (leave the house). |
| | |
| ! Zell will ask to stay. |
| Leave him. |
| | |
| ! Galbadia assault! |
| | |
| Return to Chief's house. |
| | |
| ! Talk for a while. |
| | |
| Leave the giant hollow. |
| | |
| ! Flow will catch up. |
| | |
| From here, go 1 screen |
| to the right. |
| | |
| ! Save Point. |
| Draw Point. |
| | |
| Go 1 screen right. |
| | |
| ! Go up (follow the | You will encounter some enemies here, one
| road). | of them is SAM 08 G. Try to steal item
| | | using bundoru, for it can give Quistis
| | | a new blue magic: Gatling Gun.
| | |
| ! Event. | The Galbadian Soldiers were ordered to
| | | find Eluone in Fisherman's Horizon.
| | | They can't find her so they will burn
| | | down the village instead.
| | |
| 2 Options: |
| >help. |
| >see first. |
| | |
| Fight with 3 Galbadian | Easy.
| Soldiers. |
| | |
| Boss Fight: BGH251F2. | Try to steal "Adamantain" from it. I
| | | don't know the exact purpose in FF VIII,
| | | but it has been an important item in
| | | previous Final Fantasy. Also, I saw it
| | | in one of the SeeD test so try to get one.
| | |
| | | Do the same strategy as before.
| | |
| What a surprise... |
| | |
| Squall. Talk to Rinoa. |
| | |
| Talk to Chief Dorp |
| >Please understand us. |
| >stop talking. |
| | |
| >stop talking. |
| >keep talking. |
| | |
| Return to Garden |
| | |
| ! Meet Irvine. |
| Small talks. |
| | |
| Head to Garden. |
| | |
| ! check class. | This is optional, but you can check
| | | what happened to Selphie's team after
| | | they blew up the missile site. Use the
| | | network at your desk.
| | |
| ! Go to stage. | 1F. West Wing.
| | |
| ! Talk to Selphie. |
| >Cheer up. |
| >Leave it to Irvine. |
| | |
| Announcement: |
| to Cid office. |
| | |
| ! Announcement. | Squall is in charge of Balamb Garden now.
| | | He doesn't seem to happy, though (He
| | | doesn't want to carry someone else's
| | | burden, remember?)...
| | |
| | |
| ! Event. Band planning. | ...luckily, he has supportive "friends".
| | | They are planning on a concert as an
| | | effort to support Squall.
| | |
| | |
| Irvine's audition. The | Arrange a song for Squall...no, you don't
| 8 music instruments are: | have to do that far. All you have to do
| - guitar | is just to pick 4 instruments to play

| - sax | (Who plays it doesn't make differences).
| - elect. guitar | There are 2 songs available:
| - piano | - A ballad (Ballroom's theme).
| - fidle (violin) | needs sax, electric gitar, piano,
| - flute | and electric bass.
| - elec- bass | - A folk song.
| - tap | needs guitar, violin, flute, and tap.
| | |
| | | Both songs are impressive, you should
| | | listen BOTH of them. However, what song
| | | you choosed will affect the night's
| | | event.
| | | P.S. : The folk song seems to give you
| | | a "better" dialogue...
| | |
| ! Squall. Leave your |
| room. |
| | |
| | |
| ! Talk to Rinoa. | Whatever. You'll go with her anyway ^^.
| >ja nai (Go). |
| >ja nai kedo (refuse). |
| | |
| ! Talk to Irvine. |
| | |
| Talk to him once more. |
| | |
| Follow them (to the |
| center of hollow). |
| | |
| ! Band. Push square to | (or just go to the right without pushing
| change view. | the square button)...Enjoy your song.
| | | IMHO, the ballad sounds better.
| | |
| Go left. |
| | |
| ! Check notes. |
| | |
| Event with Rinoa. | Depends on what song you chosed before.
| | | If you choose the ballad, Rinoa will
| | | be emotional...(cry in the end?).
| | | If you choose the folk song, Rinoa
| | | will cheer him up.
| | |
| ! Morning! Another |
| announcement for Squall. |
| | |
| Go to bridge. |
| | |
| ! Meet Quistis and Shu |
| (and also Needa). |
| | |
| Tak to Needa. | Funny scene here! The mike has not been
| | | turned off yet..."Turn off the mike!"
| | |
| Garden. Launch! |
| | |
| Head north to Balamb. |
| |
| ------------------- |
| |
| Quick note: |
| Now you have a ship. Feel free to explore the worldmap. However,
| you'll realize that your "ship" is very limited in mobility...so you
| can't go to every place you want.
| Some places you might want to visit:
| - Winhill. Still quiet as ever.
| - Dollet. It's a busy town!
| - Sentra ruin. Fight Odin.
| - Syumi underground village. Learn about Laguna.
| Exploring aome islands can give you experiences, items (as always,
| steal them!), and perhaps a little addition to your magic library.
| |
| When you're done with it, go to Balamb City.
|
| -----------------
| |
| |
| |
| |
| B a l a m b C i t y (I'm not certain in some parts of this section.
| If you happen to know the EXACT steps, please
| let me know. For now, just follow them and if
| you're stuck, just keep talking to EVERY SINGLE
| PERSON; that will work!)
| |
| |
| ! Talk to soldier who's |
| blocking the entrance. |
| | |
| Zell shows up. | Depends on your current party member.
| | |
| Small talks. | You'll have to find the "commanders".
| | | They are at the hotel.
| | |
| Change party. | Zell must be included.
| | |
| ! Go to Zell's house. |
| | |
| ! Go to kitchen. |
| | |
| ! Small talks. |
| | |
| Go to hotel. |
| | |
| ! Talk to soldier who're | They say that the "commander" is on
| guarding the door. | patrol now.
| | |
| Go to Zell room. |
| | |
| | |
| ! Rest. |
| | |
| Go to your neighbour's | *) This steps seems optional, they will
| house. | allow you to get out from the town before
| | | you accomplished your objective here.
| | |
| ! A kid will run out. |
| | |
| Go to entrance. |
| | |
| ! Talk to the soldier | Let the dialogue box there, don't close
| (don't push o). | it by pushing [circle]. This will give
| | | the kid enough time...
| | |
| ! Go talk to the kid | ...and in return, you can leave the city
| to get out. | anytime you wish. Just talk to the kid.
| | |
| Go to harbor. |
| | |
| ! Talk to the guards | (I'm not sure)
| there. |
| | |
| "Talk" to the nearby | (I'm not sure, a friend told me to do it
| dog. | but I got through without it)
| | |
| Go to hotel. |
| | |
| ! Meet Raijin|. |
| | |
| Boss Fight: Raijin. | He uses physical attack all the time...
| | | cast Protesu to reduce the damage.
| | | Try to keep up your HP since there is
| | | still another round to deal with.
| | |
| Boss Fight: Fuujin | Draw Pandemonium from Fuujin.
| and Raijin. |
| | |
| Pandemonium acquired! |
| | |
| ! Event. |
| | |
| Go to Travia Garden. | Located North of Balamb (check your
| | world map).
| |
| |
| |
| |
| |
| T r a v i a G a r d e n - C h i l d h o o d ' s M e m o r y
| |
| |
| ! Selphie will show up |
| Climb net. |
| | |
| ! Small talks. | Your other party members will catch up.
| | |
| Follow Selphie. |
| | |
| ! Talk to Selphie and |
| her friend. |
| | |
| Go 1 screen to the right. |
| | |
| ! Draw Point |
| | |
| Return. |
| | |
| ! Go 1 screen to the left. |
| | |
| ! Talk to people. |
| | |
| Go right (not down!) |
| | |
| ! Save Point. |
| | |
| Go right. |
| (change angle) |
| | |
| ! Check screen. |
| | |
| | |
| Go left. |
| (change angle) |
| | |
| ! Go left. |
| | |
| ! Small talks (Selphie). |
| | |
| Talk to both kids. |
| | |
| Selphie ask you to wait | (instead, go to the cemetery first to see
| at basket court. | an additional event.)
| | |
| Go left. |
| | |
| ! Draw point (Aura). |
| | |
| Go left. |
| | |
| ! Basket court. |
| (event) |
| | |
| Talk to everyone. |
| | |
| Try to leave. Selphie |
| will show up. |
| | |
| Event. | Here, all the characters (except Rinoa)
| (quite long) | regain their long-lost-childhood memory.
| | |
| Squall. Go left. |
| | |
| ! Talk to the boy | !!!!!!!!!!!!El nee-chan?
| | |
| Go up. |
| | |
| Enter house. |
| | |
| ! Go right. |
| | |
| ! Go up. | (follow everyone)
| | |
| ! Talk to boy. |
| | |
| Go to the beach. |
| Event. |
| | |
| Talk to kids. | They all share the same childhood...
| | |
| Go right. |
| Event. |
| | |
| Beach. Talk to Irvine. |
| | |
| Talk to Quistis. |
| | |
| Talk to Selphie. |
| | |
| Still talking. | "Mama sensei"....
| | |
| Back to reality? |
| | |
| Talk to Rinoa. |
| | |
| On the worldmap, go |
| south. |
| | |
| | |
| Event. |
| Meet up with Galbadia |
| Garden. |
| | |
| ! Squall. Take the |
| elevator down. |
| | |
| ! Meet up with ally. |
| Set up new party. |
| | |
| Small FMV. |
| | |
| Go to West Wing (stage). |
| | |
| ! Meet Zell. |
| | |
| Talk to Zell. |
| | |
| Talk to Rinoa. |
| | |
| Go to bridge. |
| | |
| ! Small FMV. |
| | |
| Switch party to Zell |
| Go left. |
| | |
| ! FMV. | !!!!
| | |
| ! Go to main entrance. |
| | |
| ! Squall. Event. |
| Choose party: |
| >Selphie, Quistis. |
| >Quistis, Irvine. |
| >Irvine, Selphie. |
| | |
| Go to 2F (classroom). |
| | |
| ! Battle with 3 Galbadian |
| Soldiers. |
| | |
| Talk to everyone | Make sure they leave...or you'll get
| (until they go). | to nowhere.
| | |
| Go to bridge. |
| | |
| ! Meet Kadowaki Sensei. |
| Event. |
| | |
| ! Squall. Talk to the |
| girl next to elevator. |
| | |
| Go to classroom. |
| | |
| ! Talk to boy in the |
| hall. |
| | |
| Minigame??? | After you rescue the boy, a Galbadian
| | | Soldier (with a jet pack) charge Squall.
| | | You'll take a couple of hits. Push
| | | [circle] then choose the third option.
| | | Push it once more and choose the second
| | | option.
| | | The "minigame" starts. Push [circle] to
| | | punch, [x] to kick, and [square] to block.
| | |
| FMV. | About Rinoa...don't you think she has a
| | | killer smile? ^^
| | |
| ! Run to the left. | Just hold to the left and you'll be okay.
| |
| ! Event (name your |
| lion..Grieva).| |
| | |
| Draw point. |
| | |
| Enter Galbadia Garden. |
| | |
| | |
| ! Save Point. | This should be your base point. Always
| | | refer to it (prevent you from getting
| | | lost).
| | |
| Go right. |
| | |
| ! Go to "open door" | Actually, it's the stairs.
| | |
| ! Go upstairs. |
| | |
| ! Talk to Fuujin and |
| Raijin. |
| | |
| Go left. |
| | |
| ! Enter the door on |
| the right. |
| | |
| ! Talk to the boy. |
| | |
| Received card key1 |
| | |
| Head back to save point. |
| | |
| ! Go left. |
| | |
| ! Enter door on the left. |
| | |
| ! Cross the hockey field. |
| | |
| Go through the right door. |
| | |
| ! Enter the opposite door. |
| | |
| ! Talk to boy. |
| Received card key 2. |
| | |
| Head back to save point. |
| | |
| Go to stairs. | Where you met Fuujin and Raijin before.
| | |
| ! Go upstairs. |
| | |
| ! Open door. |
| | |
| ! Jump to the field. | (enter door on the right to return to
| | | original save point).
| | |
| Go left. |
| | |
| ! Go left. | (ignore the stairs for now)
| | |
| Go to the center of garden.|
| | |
| ! Boss Fight: Cerberus |
| | |
| Cerberus acquired! |
| | |
| Go to west wing. |
| | |
| ! Enter the door on |
| the left. |
| | |
| ! Talk to girl. |
| | |
| Received card key 3. |
| | |
| Head to the stairs. |
| | |
| ! Go to 2nd floor. | You've been here before, right?
| | |
| ! Go left. |
| | |
| ! Use elevator. |
| | |
| ! Save point. |
| | |
| Meet Seifer and Edea. |
| | |
| Boss Fight: Seifer |
| | |
| Go to 2F. |
| | |
| ! Go 1 screen to the right.|
| | |
| Save Point. |
| | |
| ! Enter the opposite door. |
| Event. |
| | |
| Boss Fight: Seifer and Edea| Draw Alexander from Edea.
| | |
| Alexander acquired! | Another shocking truth: Edea is whom
| | Squall's party refer to "Mama Sensei".
| | After the fight, she regains her
| | conciousness....doesn't remember what
| | she's been doing all this time...
| |
| ___________________________|_____________________________________________

E N D O F D I S C #2
_________________________________________________________________________




_________________________________________________________Walkthrough Disc #3
/___________________________________________________________________________
| |
|--------------------- W A L K T H R O U G H D I S C # 3 -----------------|
|____________________________________________________________________________|
| |
|____________________________________________________________________________|
| | |
|
|
| Has it really end? With Edea defeated (and also regain her
| | true self) the battle between SeeD and
| | "Majo" (or "witch") is finally over.
| | Or so it seems.
| |
| ! Event:infirmary. However, strange thing happened to Rinoa.
| Announcement from Quistis. She looks like she's sleeping but her
| | body is as cold as ..."dead".
| |
| Go to bridge.
| |
! Move Garden.
(choose party)
|
! Go South. Just a little bit to the South and you'll
| find a lighthouse.
|
Go to Edea's house.
|
! Enter Edea's house.
|
Talk to Cid.
|
Go downstairs on your
left.
|
! Draw Point: Kearuga. But who needs it right now?
|
Follow him.
|
! Talk to Edea
(keep talking).
|
Long talks... As we already guessed, she's not the true
| villain. What you should face is actually
| Altimicia (not sure for the name) who's
| after Eluone's talent to create a time
| phenomenon (again, I forgot the name).
|
Try to leave. Squall doesn't care...he's thinking about
| Rinoa.
|
Small talks.
|
! Bridge. Go to
infirmary.
|
! Go see Rinoa.
|
|
Event.
|
|
! Choose junctioned All Squall's equipped magic and G.F. will
party. be carried over to Laguna. As for Kiroth
| and Ward, it's onlt the magic, so you have
| to equip them again.
|
! Event Laguna. They don't have money...thay have to do it.
| Shall we say..take one?
|
! Take 12. Whoops...it's actually "Take twelve!" ^^
|
Mini game: dragon. Attack with your gunblade (No, there is no
| trigger) with [X] and block with [square].
| Hint:
| After he had completely returned to its
| previous position, wait about 1 second
| before another slash. Watch your timing.
| Being rushed here will get you to nowhere.
|
! Meet up with Kiroth
and Ward.
|
Choose not to fight That's because you haven't equipped Kiroth
(second option). and Ward. Equip some G.F. first.
|
Go 1 screen left. Wouldn't it be wiser if you save your game
| first? (It's not that hard, though...)
|
! Save Point.
|
Go back to face Anytime when you're ready, partners.
the Dragon.
|
! Fight with Rublum
Dragon. (Quite strong).
|
|
! Event.
|
|
! Go to bridge.
|
! Go to Edea's house.
|
! Talk to Edea. She will give you a letter. There's no
| sign of it in your inventory but you need
| it before you located Eluone's ship.
|
Go back to Garden.
|
Head to Sentra Area (the O.K. I guess this is where most of you
bay).Find Eluone's ship. will get stuck (judging from the e-mail
| I've received the previous week). The
| Sentra area is located in the middle of
| your worldmap, hence the name. Your
| destination is the islands that form a
| shape of a "croissant" (I can't think
| another item to describe it, mind you).
| or a broken ring.
| The ship is rather difficult to find;
| you can only see it from one point of
| view. But don't worry, you'll find it.
| Note:
| It seems that the ship won't show up
| unless you have Edea's letter.
|
! Small talks.
|
Go to cabin. It's one screen to the right.
|
! Save Point.
|
Meet Watts. You can get some informations from him.
| About El and something more...
|
Go downstairs to
the right.
|
! Small talks.
|
Draw Point: Holy.
|
Talk to leader. Eluone is apparently somewhere in Esthar.
Event.
|
|
! Launch Garden. There is only one entrance to Esthar:
| Fisherman Horizon.
|
! Go to F.H..
|
! Event. Just walk... ....... Good job, Square.
|
! Talk to Edea.
|
Set up your party. Edea is playable!
|
Walk North.
|
! World map. Go to
lake.



S n o w f i e l d


! Small talks.
|
Set up new party. I guess you want to try using Edea...
|
|
Go up.
|
|
! Turn right. Don't take the main path, take the bone
| instead.
|
Climb dino's skeleton.
|
! Draw Point: Meteo.
|
|
Go up.
|
! Draw Point: Sandaga. Again, who needs it now?
|
Go to cliff's edge.
|
Push [circle].
|
|
Go up.
|
|
! Go left.
|
! Save Point.
|
Go left x 2.
|
! Boss Fight: Avadon. He looks difficult...but I guess he
| deserved to be called as the lamest
| boss in FF VIII.
| Using curative items and spells will
| do fine, but you should try "Kaifuku",
| command ability from Leviathan. Since
| it recovers target's HP to maximum,
| it should do a 9999 HP. Cast it twice
| (or more) and Avadon will return to
| its eternal sleep.
| (Face it buddy, you're d-e-a-d. Dead.)
|
Go 1 screen to the right.
|
! Check electric wall. It's a camouflage wall.
|
Climb the ladder.




M i s t e r i o u s P l a c e


! Go 1 screen to the The dungeon has nothing.
right.
|
! Check panel.
|
Go to door.
|
! Open the door.
|
! Elevator. Talk to party.
|
Small talks.
|
Wait...
|
! Enter hexagonal door.
|
! Event: Esta's camouflage.
|
FMV.
|
! Passed out...
|
Set up junctioned party. It's Laguna's time.



L u n a t i c P a n d o r a R e s e a r c h C e n t r e

! Laguna. Small talks.
|
Talk to bottom left
soldier.
|
Talk to upper left
soldier.
|
Talk to Mumba.
|
Talk to man.
|
Talk to Mumba... A funny scene.
|
Battle with Esthar
soldier.
|
Small FMV.
|
Battle with Esthar
soldiers.
|
Go to Elevator.
|
! Go 1 screen to the
right.
|
! Small talks.
|
Save Point.
|
Draw Point: Death
|
Re-enter the building. Make sure to pick up the final volume
| of weapon magazine on the floor (after
| you re-enter the building).
|
! Go to elevator.
|
! Small talks.
|
Battle with Esthar
soldiers.
|
Follow Prof Odain.
|
|
! Event.
|
|
! Battle with Esthar
soldier.
|
Save Point.
|
Draw point: Double.
|
Check "elevator".
|
! Draw Point: Flare.
|
Enter door.
|
! Battle with Esthar
soldiers.
|
Check the screen.
|
Check control panel. It's on your right.
|
Return to elevator.
|
! Go down.
|
! Enter the now opened
door.
|
! Event. What an uncle...(ojii-san).




E s t h a r : T h e C a p i t a l


! Squall. Event. I'm a big, big boy in a big, big, town...
|
! Leave. A huge, vast capital. I got lost the first
| time I went here. After your conversation
! Go right. with prof. Odain, you are free to explore
| this capital. It is not necessary for your
! Board elevator. journey's progression but you'll find out
| why, later. Besides, the shopping mall
| area has a lot of items for you to offer
| (especially if you already have G.F.
| Tonberi and the "familiar face" menu
! Leave town. ability that lets you buying rare items).

| Note:
| I don't have the "chart" for Esthar.
| Be patient.
|
|
! Go to Luna gate. Before you do, go to Tears Point (not sure
| about the name) and pick up the Solomon
| Rings. Also, fight some Morbors in this
| continent to gain some Morbor's tentacles
| (you have to steal them). Be careful, they
| have a nasty attack that cause you berserk,
| confused, poisoned, silenced, and petrified
| (after the countdown reached zero).
| After you've met the requirements, use
| Solomon Ring and acquire Grasharaborus.
| (not sure about the name)
| Note:
| Tears Point is located at South East.
|
Enter.
|
! Follow guide.
|
! Event.
|
Talk to assistant.
|
Set party. Who wants to join Squall to space? You
| decide it.
|
Go to capsule.
|
FMV.
|
! Zell. Get out.
|
FMV.
|
! Go to capital.
|
! Go 2 screens to the left. From the entrance, go 2 screens to the
| left. You'll see "Left Side - Right
| Side" on your way.
|
! Go down.
|
! Draw Point: Quake.
|
Talk to assistant.
|
Enter building.
|
! Draw Point: Double. You've been here before...
|
Use elevator.
|
! Enter the door.
|
! Talk to Odain.
|
Mission Briefing. Lunatic Pandora will go over the capital
| of Esthar. In order to stop it, your
| remaining party has to board it. There
| are three "attack points" that lets you
| do it. The screen will show you where
| they are.
| Don't be confused, all you have to do is
| go to the place mentioned, sit back and
| wait. BTW, push [square] to see the
| places "thumbnails".
|
Return to city.
|
! Go 2 screens to the These following steps will lead you to
right. the first attack point in no time.
|
! Entrance. Take the
North path.
|
! Go upstairs, leading
to the next screen on
the left.
|
Draw Point: Kearuga.
|
! Arrived at attack Wait until Lunatic Pandora appeears.
point #1.
|
Battle with Galbadia Very easy.
Soldiers.
|
Enter Lunatic Pandora. Huge and empty...
|
! Draw Point: Meteo.
|
Go upstairs.
|
! Draw Point: Kearuga.
|
Take the elevator #1.
|
! Draw Point: Holy.
|
Proceed.
|
! Save Point.
|
Return to elevator #1.
Use it.
|
Take elevator #2.
|
! Proceed.
|
! Take the left tunnel.
|
! Proceed.
|
! Proceed.
|
! Go downsrairs
(on the opposite side).
|
! Climb down the ladder.
|
Draw Point: Confu.
|
Go to the right and get
the love love G.
|
Head back to save point.
|
! Go up.
|
! Long Event. This is the main objective, to get kicked
from Lunatic Pandora. (???)



L u n a S i d e B a s e

! Squall. Talk to crew.
|
"Talk to Rinoa". She's behind the crew on the left.
|
! Follow them.
|
! Save Point.
|
Go through door.
|
Leave.
|
! Leave the infirmary.
|
! Follow the men in
white.
|
! Go through the hall.
|
! Check the monitor on
the right.
|
Talk to men in white
(Piett).
|
Leave.
|
! Go upstairs.
|
! Talk to girl at the
tunnel.
|
Walk down the tunnel.
|
! Talk to Eluone.
|
Head back to infirmary.
|
! Event.
|
Squall. Go to infirmary.
|
! Bump into Rinoa.
|
Go to control room.
|
! Event.
|
Check the screen.
|
FMV.
|
Leave.
|
! Go upstairs.
|
! FMV.
|
Enter the locker room. It's on the upper part of the screen.
|
! Check room.
|
Check cabin.
|
Change clothes.
|
Go to airlock.
|
! Return. You'll lost Rinoa, no matter what.
|
! Head back to
control room.
|
! Talk to everyone.
|
Event.
|
Talk to Eluone.
|
Follow everyone. Go 1 screen to the right.
|
! Talk to Eluone.
|
FMV.
|
! Save point.
|
Go 1 screen to the
right.
|
! Talk to Eluone.
|
Enter the unoccupied Seat belt, please.
pod.
|
Flashback...?
|
Talk to Eluone.
|
Long, long event.
|
! Squall. Catch Rinoa. Use your D-pad to aim at Rinoa. Keep
| her at the center of your screen.
| You'll be reunited after the counter
| reached zero.
Event.
|
! Arrived at Ragnarok.
|
Check the panel on the
left.
|
Go through door.
|
! Small talks.
|
Go through door.
|
! Go downstairs.
|
! Kill the monsters. The second most wanted topic of last
| week. There are eight aliens total,
| and you must kill them IN PAIRS. That
| means you have to kill both the aliens
| that have the same color before you
| fight another, or they will regenerate.
| You can start from any color, but I
| suggest the following routes:
| - Blue
| - Yellow
| - Red
| - Orange
| And now you can use the elevator...

| (previously guarded by a yellow one)
|
! Go to elevator.
|
! Event. Sit back and enjoy....
|
|
| ______________________
|
| E Y E S O N M E
| ______________________
|
|
| Whenever sang my songs
| On the stage, on my own
| Whenever said my words
| Wishing they would be heard
| I saw you smiling at me
| Was it real or just my fantasy
| You'd always be there in the corner
| Of this tiny little bar
|
| My last night here for you
| Same old songs, just once more
| My last night here with you?
| Maybe yes, maybe no
| I kind of liked it your way
| How you shyly placed your eyes on me
| Oh, did you ever know?
| That I had mine on you
|
| Darling, so there you are
| With that look on your face
| As if you're never hurt
| As if you're never down
| Shall I be the one for you
| Who pinches you softly but sure
| If frown is shown then
| I will know that you are no dreamer
|
| So let me come to you
| Close as I wanna be
| Close enough for me
| To feel your heart beating fast
| And stay there as I whisper
| How I loved your peaceful eyes on me
| Did you ever know
| That I had mine on you
|
| Darling, so share with me
| Your love if you have enough
| Your tears if you're holding back
| Or pain if that's what it is
| How can I let you know
| I'm more than the dress and the voice
| Just reach me out then
| You will know that you're not dreaming
|
| (Thanks to Rei Urabe)
|
|
! Squall. Go to
Ragnarok's cabin.
|
! Party reunion...
|
Try to leave.
|
! Go to cockpit. You know where it is.
|
Launch Ragnarok! Both analog sticks are functional!
|
! Go to Esthar. The witch memorial hall, North of the
| lake.
|
! Enter.
|
! Draw Point: Stop.
|
Talk to Esthar Soldiers.
|
Enter.
|
! Talk to scientists.
|
Go left.
|
! Walk to Rinoa.
|
FMV.
|
! Leave the building.
|
! Small talks.
|
Go to Edea's house.
|
! Go 1 screen to the left.
|
! Event. Talk to Rinoa.
|
Leave Edea's house.
|
! Go to Esthar Capital.
|
! Go to .....room. The room that were blocked by two
| soldiers. It is near the room where you
| arrived at Esthar for the first time.
|
! Meet Laguna.
|
! Go to Lunatic Pandora.
|
! FMV.
|
! Go to Save Point.
|
! Meet Fuujin and Raijin.
|
Boss Fight: Fuujin Raijin.
|
Walk down.
|
! Walk up, turn left.
|
! Meet Biggss and Weddge.
|
Save point.
|
Head to Save point. The save point I've mentioned when Zell
| was doing his exploration.
|
Head to previous alien. The one which bail you out from Lunatic
| Pandora.
|
! Boss Fight:???
|
Proceed.
|
! Seifer. Boss Fight. Draw Aura from him and steal some "Eiyuu
| no kusuri".
|
Event.
|
Set up new party.




_________________________________________________________Walkthrough Disc #4
/___________________________________________________________________________
| |
|--------------------- W A L K T H R O U G H D I S C # 4 -----------------|
|____________________________________________________________________________|
| |
|____________________________________________________________________________|
| | |
| --------------- | |
| LUNATIC PANDORA | |
| --------------- | |
| | |
| ! Go one screen back. | |
| | | |
| ! Climb the ladder on the | |
| right. | |
| | | |
| Climb the second ladder | |
| for a draw point. | |
| | | |
| From the first ladder, go | |
| up, then turn right. | |
| | | |
| ! Proceed. | |
| | | |
| ! Enter the opening. | |
| | | |
| ! FMV. | |
| | | |
| BOSS FIGHT: ADEL | |
| | | |
| ! Event. | |
| | | |
| Begin Time Compression. | |
| | | |
| ! Arrived at "Hajimari no | |
| Heya" (Room of beginning). | |
| | | |
| Save Points. | |
| | | |
| Proceed. | |
| | | |
| ! Battle with witches. | |
| | | |
| Edea's house? Go to beach. | |
| | | |
| ! Event: Altimicia Castle. | |
| | | |
| Go to the castle. | |
| | | |
| ! Draw Point: Triple. | |
| | | |
| Proceed. | |
| | | |
| ! Draw Point: Flare. | |
| | | |
| Save Point. | |
| | | |
| Enter Altimicia's Castle. | |
| | | |
| Split your party. | |
| | |
| -------------------------- | --------------------------------------------- |
| | |
| ---------------------- | --------------------------------------------- |
| FINAL DUNGEON: | It deserves the "Final dungeon" predicate. |
| ALTIMICIA'S CASTLE | Well, doesn't mean anything when compared to |
| ---------------------- | Cleft of Dimensions in FF V (best final |
| | dungeon ever!) but it's still challenging. |
| | Altimicia's Castle is not that hard, but the |
| | "seals" made it so. Read on. |
| -------------------------- | --------------------------------------------- |
| | |
| ! Eight abilities sealed. | You can equip Diabolos' "Encounter Nothing" |
| - Item | to avoid all the random battles and bust in |
| - Magic | to Altimicia's lair. But IMHO, it is insane. |
| - G.F. | There's no way you can stand against her by |
| - Draw | using a single [Attack] command. |
| - Command Ability | So here's what you have to do: locate all the |
| - Special Arts | seal's guardian and defeat them, one by one. |
| - Revive Ability | One down, one ability and there are eight of |
| - Save | them. |
| | | Be careful, unlock your most important ones. |
| | | Since I have abundant supply of "Aura", I |
| | | choose magic, and then special arts. |
| | | Yes, it's all about playing styles... |
| | | |
| -------------------------- | --------------------------------------------- |
| Move two party "at once" | The excellent feature of FF VI is back! But |
| | | actually, you can beat most of this level by |
| | | using just one party; leaving the other as a |
| | | crouch. Still there are certain points where |
| | | you'll be forced to use both parties... |
| | | Is it just me or something, but don't you |
| | | think the level design is similar to Bio |
| | | Hazard? Never mind. |
| | | |
| -------------------------- - --------------------------------------------- |
| SEPARATION POINT |
| *) If you only have three good characters (or less), keep in mind that |
| there is a way to cover all the area in Altimicia Castle by one party. |
| |
| You'll find some glowing green circles. You can change party or change |
| the current party's character here. |
| |
| Hint: |
| 1 party : Gathered all your best characters. You will need them. |
| 2 parties : Separated into two teams. It will give you more fun. |
| Below is an example of a "balanced" party. |
| ------------------------------------------ |
| | |
| | |
| LEFT SIDE: MAIN PARTY | RIGHT SIDE: SECONDARY PARTY |
| > Squall | > Irvine |
| > Zell | > Quistis |
| > Rinoa | > Selphie |
| ------------------------------------ | ----------------------------------- |
| | |
| ! Hall. Go upstairs. | ! Idle. |
| | | |
| | | |
| | | |
| ! BOSS FIGHT: ANDRO. | |
| Squall's attack power should be | |
| the highest by now. Use his R1 | |
| trigger to inflict damage on it | |
| (As for me, it is 9999). | |
| This is the easiest battle. | |
| | |
| Removed seal recommended: | |
| **** MAGIC ***** | |
| | | |
| | | |
| | | |
| ! Go 1 screen to the right, to the | |
| East wing of the castle. | |
| | | |
| ! Proceed further. | |
| | | |
| | | |
| ! The Gallery. Check every painting | |
| here. | |
| | | |
| Check the biggest painting on the | |
| left, lower level of the room. | |
| | | |
| You must guest the painting's title. | |
| It's a mix from the others. | |
| | | |
| Enter "Vividarium", "Intervigilium", | |
| and "Viator". The real title will | |
| show up. (Random is possible. I'll | |
| fix this later) | |
| | | |
| | | |
| ! BOSS FIGHT: DOLMEN. | |
| Not that hard. | |
| | |
| Removed Seal recommended: | |
| **** SPECIAL **** | |
| | | |
| | | |
| | | |
| | | |
| Proceed further.... | |
| | | |
| | | |
| ! Switch Point. Change Party. | |
| | | |
| Idle. | |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| | ! Hall. Go upstairs. |
| | | |
| | ! Go through door. |
| | | |
| | ! Go to the opposite side, over the |
| | chandelier. |
| | | |
| | Fall down to 1st floor. |
| | | ` |
| | ! Check the hatch on the floor. |
| | | |
| | Go down to basement. |
| | | |
| | ! Wine seller room. Go downstairs. |
| | | |
| | BOSS FIGHT: TRIEDGE. |
| | Not so hard either... |
| | |
| | Removed seal recommended: |
| | ***** G.F. ***** |
| | | |
| | Go upstairs (return). |
| | | |
| | ! Switch Point. Change party. |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| ! Go downstairs, to basement. | |
| | | |
| | | |
| ! Take the door on the left. | |
| | | |
| | | |
| ! The door will shut. | |
| | | |
| Equip G.F. Diabolos. | |
| | | |
| Take the key in skeleton's hand. | |
| | | |
| BOSS FIGHT: ULFRAMITER (??) | |
| Cast Diabolos on him. | |
| | |
| Removed seals recommended: | |
| ***** SAVE ***** | |
| | | |
| Return to the nearest switch point. | |
| | | |
| Change party. | |
| | |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| | ! Go through the center door. |
| | | |
| | ! Enter the other part of the |
| | castle. |
| | | |
| | ! The room with orgel. Go upstairs |
| | (to the right side). |
| | | |
| | ! Arrived at "bridge". |
| | | |
| | Walk to the other side. |
| | | |
| | Something will fall down. |
| | | |
| | Return to the nearest switch point. |
| | (hint: near the fountain). |
| | | |
| | Change party. |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| ! Go downstairs (again). | |
| | | |
| ! Check the canal on the right. | |
| | | |
| Get armory's key. | |
| | | |
| Use the key on the door on the right.| |
| | | |
| Enter. | |
| | | |
| | | |
| BOSS FIGHT: GALGANTURE | |
| Weak to Holy. | |
| | |
| Recommended Removed Seal: | |
| **** From now on, | |
| as you wish..**** | |
| | | |
| Return to the nearest switch point. | |
| | | |
| Change party. | |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| | ! Go back to main hall. |
| | | |
| | ! Take the door on the left, on the |
| | second floor. |
| | | |
| | ! Proceed a little further. |
| | | |
| | ! Walk down the corridor. |
| | | |
| | ! Take the left switch point. |
| | | |
| | Change Party. |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| ! From the switch point, take the | |
| left opening on the left. | |
| | | |
| ! Save Point. | |
| | | |
| Draw Point: ?? | |
| | | |
| Proceed. | |
| | | |
| ! Step on the switch point on the | |
| right. | |
| | | |
| Change Party. | |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| | ! Proceed to the left. |
| | | |
| | ! Check the room for a key. |
| | | |
| | Return to Switch Point. |
| | | |
| | Step to it. The other party will |
| | go up. |
| | | |
| | Change party. |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| ! Go to the basement. | Tired now? Good. So am I. |
| | | |
| There's a lever next to the door on | |
| the left. Pull it. | |
| | | |
| The water will be drained. | |
| | | |
| Go to the fountain (near the orgel | |
| room). | |
| | | |
| ! Check the fountain to get key. | |
| | | |
| Remember the room with a hatch to | |
| the basement? Go there. | |
| | | |
| ! Step on the switch point. | |
| Make sure you do it. | |
| | | |
| Change party. | |
| | |
| ------------------------------------ | ----------------------------------- |
| | |
| | ! Go back to the corridor (one |
| | screen back? not sure). |
| | | |
| | | |
| | ! Look for a door at the corridor. |
| | Left side, in the middle. |
| | (not the window!) |
| | | |
| | | |
| | Use the key to open it. |
| | | |
| | ! Open all four tombs. |
| | | |
| | | |
| | BOSS FIGHT: KATOBLEPAS. |
| | | |
| | Head back to the main hall.... |
| | | |
| | ! Go upstairs. |
| | | |
| | ! Walk over the chandelier (You |
| | will not fall). |
| | | |
| | Enter the door. |
| | | |
| | BOSS FIGHT: ??? |
| | Do it quick! |
| | | |
| | | |
| | Go to the nearest switch point. |
| | | |
| | Change Party. |
| | |
|--------------------------------------------------------------------------- |
| ! Go to the orgel room. | |
| | | |
| ! Go upstairs. | |
| | | |
| ! Bridge. Proceed. | |
| | | |
| ! Arrived at clock tower. | |
| | | |
| Save Point. | |
| | | |
| Go up. | |
| | | |
| | | |
| ! Once again, go up. | |
| | | |
| ! There's a bell....jump | |
| on it. | |
| | | |
| | | |
| Go to the opening. | |
| | | |
| ! BOSS FIGHT: TIAMAT. | |
| Do it quick, or eat his | |
| "Dark Flare". | |
| | | |
| All seals broken! | |
| | | |
| Go back to clock tower. | |
| | | |
| ! Jump to the bell, and | |
| this time go up. | |
| | | |
| ! Proceed. | |
| | | |
| | | |
| ! Castle's outside. Climb | |
| down the ladder. | |
| | | |
| Proceed. | |
| | | |
| ! Walk down the long | |
| bridge. | |
| | | |
| | | |
| -------------------------- | --------------------------------------------- |
| !!! LAST SAVE POINT. | Make your preparations here. |
| | | |
| -------------------------- | --------------------------------------------- |
| | | |
| | | |
| Enter Altimicia's room. | |
| | | |
| Event. | |
| | |
| | |
| | |
| -------------------------------------------------------------------------- |
| ------------ | |
| FINAL BATTLE | .......good luck. |
| ------------ | |
| | |
|___________________________________________________________________________/




______________________________________________________________Epilogue (N/A)
/___________________________________________________________________________
| |
|------------------------------ E P I L O G U E -----------------------------|
|____________________________________________________________________________|
| |
| |
|___________________________________________________________________________/





_____________________________________________________________________________

------------------------- M I S C E L L A N E O U S ------------------------
_____________________________________________________________________________

Not much to discussed here...


Gameshark? Not necessary.

I've heard that in Asia, the importers had succeed in created a "backed up"
copies of FF VIII. You can play it on a mod-chip equipped system without
gameshark codes. It is possible since the "check up points" in the game had
been removed. They are:
- The staff intro (the black and white slide show) in every disc.
- The instruction screen that tellsyou to change disc.
And this has been confirmed by Crystal Power (cryspower@hotmail.com). He
lives in Malaysia.


Seifer's Gunblade Trigger.

Someone told me that Seifer has the R1 feature as Squall. You need to push
the button slightly faster to do it. I'm not sure about this...maybe it's
just a plain rumor. I need some info here.
Well, I'm starting to received some responses but I haven't clarify it yet.
Please be patient.

_____________________________________________________________________________

------------------------------- C R E D I T S -------------------------------
_____________________________________________________________________________

------- Credits
------- Help....?
_____________________________________________________________________________

_________________

Credits
_________________

(Chronological order)


- PSM online (www.psx.ign.com)and Gaming Intelligence Agency
(www.gaming-intelligence.com). Both has information on gameshark codes
that make you able to play the Japanese FF VIII on my PS. I'm sure that
others have it too, but I found the codes on the sites above.

- Edmund Chiu (edf91@worldnet.att.net)
For telling me how to put in Japanese fonts in a document.

- Sebastien Ruchet (ruchet@worldnet.net)
"Feel free to distribute this walkthrough, however in its current form."
I took some of the disclaimer from his Grandia FAQ. A very good FAQ!
I hope he will write again when Grandia 2 comes up... (and he will. He
told me! Can't wait to read it.)

- Matthew Emirzian (mtemichan@aol.com)
"This walkthrough (or any part of it) cannot be reproduced or altered
by any means without sole permission from the author. Any form of
plagiarism will be dealt with under full extent of the law."
Same as above. I took some of the disclaimer quotes from his Xenogears
secrets FAQ.

- James (_ravensong_@yahoo.com)
For telling me additional info about Diabolos and being supportive to me.

- Rei Urabe (rei_urabe.saitoh@nifty.ne.jp)
Special thanks for letting me put her works on this walkthrough. Remember,
the credits for the SeeD test answer (the exact answer) list and the G.F.
quick list all goes for her. And don't forget the "Eyes on Me" lyrics.
You should check her site at member.nifty.ne.jp/Rei/ff8/.

- Dennis Fan Chang (dfchang@uci.edu)
For being supportive on this work. Thank you for your offer to help; I'll
definitely need it pretty soon (since the chart is near completion right
now).

- Rolf (rcsw@ihug.co.nz)
For remind me where I can find the Pet magazine vol.1. He also told me to
put my e-mail address properly...I guess he's right. You can see it in
ver 0.1 but not in the 0.2, since the "first scene" is dominated with
the revision history things etc.
Bottom line: Thanks!

- Yu Shen Fu (ysf@pacific.net.sg)
We discussed the "specials" and finally came up with the specials. I have
to thank him for it. Thanks.

- Crystal Power (cryspower@hotmail.com)
For a confirmation on the miscellaneous gameshark.

- Veronica Ferrando (verofer@teleline.es)
She sent me a Card Battle Mini FAQ but I haven't got a chance to edit it
(since several parts of it are in Spanish) so I guess you'll have to wait
until the next update. However, thanks. I appreciate it.


- Yulius Leonard (leonard.yulius@mailcity.com)
For telling me how to get the Kakutou Oh vol.3, Thanks.
For telling me spoilers (about the ending), ... you don't have to tell me
about THAT.

- And all the supportive ones!



__________________

Help...?
__________________

If you see the "Read me first" section, you can figure out that I will need
help (especially to fill in the blank spaces next to the chart) definitely.
- A little plot translations?
- Tips?
- Comments?
- and the most important thing: CORRECTIONS! I know there are many mistakes
scattered along in this FAQ, technically or grammatically, but I might not
be able to located all of them by myself.

Of course, you'll get credit for it!

_____________________________________________________________________________

That's all for now. Thanks for reading!
_____________________________________________________________________________





Ad Maiorem Dei Gloriam.
¥Õ¥¡¥¤¥Ê¥ë ¥Õ¥¡¥ó¥¿¥¸¡¼ VIII (c) ¥¹¥¯¥¦¥§¥¢.
All Final Fantasy related material (c) Squaresoft.
Final Fantasy VIII Flow Chart & Walkthrough (c) Heero Yuy,1999.


 
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Savegame für Final Fantasy VIII unter Windows 7 64bit
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