Devil May Cry

Devil May Cry

13.10.2013 22:48:44
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Game....................Devil May Cry
Platform................PlayStation 2
Guide.................FAQ/Walkthrough
Author..................Ryan Kavanagh
Version.........................Final
Updated...................May 20,2002

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TABLE OF CONTENTS
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01. Introduction
1.1 - Updates and Revisions
1.2 - Review
02. Game Overview
2.1 - Conrols
2.2 - Crucial Knowledge
2.3 - Combat Tips
03. Indices
3.1 - Story
3.2 - Characters
3.3 - Weapons
3.4 - Items
3.5 - Skills
04. Walkthrough
4.1 - Curse of the Bloody Puppets
4.2 - Judge of Death
4.3 - Destroyer of Ardor
4.4 - Dark Knight
4.5 - Guiding of the Soul
4.6 - Evil of the Waterways
4.7 - Holding the key of Ardor
4.8 - The Legendary Knight Returns
4.9 - New Strength
4.10 - Canyon of Mist
4.11 - Fate
4.12 - Ghost Ship
4.13 - Abyss
4.14 - Deep Darkness and Towering Mountains
4.15 - Wheel of Destiny
4.16 - Nightmare of Darkness
4.17 - Parted Momento
4.18 - Spirit Stone Elixer
4.19 - Enter the Corrupted World
4.20 - Showdown with Nightmare
4.21 - Living Cave
4.22 - Legendary Battle
4.23 - Mother's Guide
05. Other Stuff
5.1 - Weapon Combinations
5.2 - Secret Missions
5.3 - Enemy / Boss Guide
5.4 - Blue Orb Locations
5.5 - Demo Walkthrough
06. Last Words
6.1 - Frequently Asked Questions
6.2 - Contact Info
6.3 - Credits/Thanks
6.4 - Copyright Info

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( 1.1 ) ( Updates and Revisions )
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October 24
----------

• Did a lot of work on the FAQ, formated and made the Game Overview section
• Added level walkthroughs for Missions 2-4
• Fine tuned the walkthroughs
• Added more to the Game Overview
• Made the Credits section
• Made the copyright section
• More walkthrough work

October 25
----------

• More walkthroughs added
• Made the ASCII art at the top of the page. Phew. That was tough.
• Added a secret mission
• Added the walkthrough for mission 8
• Did two more Mission walkthroughs

October 26
----------

• More work on the Game Overview section
• More level walkthroughs
• Did some character section work
• Did some enemy/bosses section work
• Added three more mission walkthroughs

October 27
----------

• Did a lot of work today, added a few characters
• Added a couple enemy descriptions
• Added one boss description
• Finished off the rest of the walkthrough portion, Missions 14-23.
• Did work on the skills section
• Wrote a review
• Fixed up the item section

October 30
----------

• Added some items
• Did a couple Secret Missions
• Finished the enemies section
• Did the Bosses section
• Fixed up the Table of Contents
• More secret missions
• Worked on the skills section

November 1
----------

• More items work
• Finished up the secret missions
• Finished the Skills section
• Declared this my fist "full" version

November 2
----------

• Did a lot of work to the items section
• Added a few FAQs
• Decided to make a Blue Orb Location Guide
• Added a couple blue orb locations

November 8
----------

• Did some work on the blue orb locations
• Added a weapon combo
• Added another weapon combo
• I'm on a roll! Added anotther weapon combo
• Added a couple of Frequently Asked Questions
• Finished the blue orb locations

December 30
-----------

• Didn't do a lot. Just looked over the document for errors. Added a few
reader questions.
• Changed the formating a little
• Fixed a major error in the character section



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( 1.2 ) ( Review |
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Introduction
------------
The first time i ever saw an advertisement for Devil May Cry, I honestly
didn't care about it. I thought that the main character, Dante, looked
strange. I also didn't like the gothic theme the game had. Then, I kept
hearing every talking about how great the game was. I looked at some more
screenshots, read some more news about it, I still didn't think it was more
than a Superman 64. Then, Resident Evil CODE: Veronica X came out. I went to
pick it up and discovered that it had the Devil May Cry demo with it. I took
the game home and popped in Devil May Cry first. From that moment on, I was
hooked. I played the demo for three hours straight. Waiting, for the full
version to come out. Now, it has, and I'm not disappointed in the least.

Graphics: 10/10
---------------
One of the highpoints of the game. The graphics are awesome. The backgrounds
are wonderfully detailed and the character models perfectly textured. Above
that, the game runs at a constant 40-60 frames per second, so there's never
any slowdown. All the cut scenes are done in real time. That's surprising,
because they look really good. The enemies are wonderfully detailed too. Of
course, you don't get much of a look at them because the action is so fast
paced, but they really do have great character models. Some people dismiss
the PlayStation 2 because some of the games have "jaggies" caused by the
PS2's hardware. Well, those people can rejoice, because this game almost has
no jaggies, at least none that you can really notice. The backgrounds are
also crisp and clear, not blurry and hard to look at as some people say.

Game Play: 10/10
----------------
And people say great graphics can't be accompanied by great gameplay.
Everything about this game play is top notch. For the magority of the game,
you will have a sword on your back and a gun in your hand. You can use both
of them to make creative combos. You can lunge your sword into the enemy,
throw him up, and put a couple pounds of lead into his body. That's the combo
that Devil May Cry has been made famous for. Jumping is easy and the control
placement is perfect. As you kill enemies, you're "Devil Trigger Guage" will
begin to fill up. When it's completely full, you can press L1 to turn into a
demon form! dante moves quicker and attacks stronger. The poer runs out when
you're Devil Trigger goes down to zero. There are also lots of bosses
throughout the game. They're all pretty cool. The only problem is the camera
sometimes gets a little wierd and can disorient you for a few seconds. As
you do weapon combos, you will be given ratings. Things like "Dull, Cool,
Awesome" will give you an idea of how good your combo really is. There are
only two primary weapons that you will probably be using throughout the game.
Those are the Alastor, a sword, and Ifrite, a pair of firey gauntlets sent
from hell.

Music: 10/10
------------
The music only adds to the greatness that this game is. The gothic type
music adds to the creepyness of the castle. Then, as soon as you run into a
horde of enemies, the music switches over to a fast action paced beat that
gets your heart moving. The sound effects are really something as well. The
puppet enemies will scrpae across the floor as they move, and their razor
sharp blades will clank together. As Dante jump kicks off a wall, he will
breathe a sigh of exhaustion. The enemies will sometimes growl at you as
they charge towards you. Even the character voices are well done. The voices
fit their appearance and personality perfectly.

Story: 9/10
-----------
This is the downpoint of the game. There isn't much of a story to tell about.
Basically, Dante owns a business named "Devil May Cry" where he kills demons
for anymoe willing to pay the hefty fee. Then, one night, he gets a visitor.
A girl named Trish. She plays a big part throughout the game. She takes you
to a castle where a great evil will rise up from the netherworld and take
over the human realm. She needs your help. Well, you end of going. Once in
the castle, it's basically one concept. Get through the puzzles and missions.
Sometimes, before a mission, there will be a cut scene. The cut scenes very
rarely tell anything. Sometimes, you might not even know what's going on.
There are a lot of plot twists and only playing through the game will allow
you to discover them.

Rent/Buy: Buy
-------------
You will not regret buying this game. Capcom has gone to great lengtbs to
make everything about this game cool. Once you beat it on normal, you'll
unlock hard mode, beating that, will unlock an even harder mode. You'll
eventually end up with a mode that you can be in Devil Trigger mode all the
time. Also, for every mission, you get ranked on how fast yuo complete it.
It goes from D Rank to S Rank, S being the best. On top of the 23 regualr
missions, there are 10 secret missions hidden throughout the castle. It'll
take all your skill, or at least most of it to find and complete all these
secret missions. This game will keep you playing for a while to come.

Last Comment
------------
Ths game's so great, even the Devil May Cry out of sheer happiness.



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( 2.1 ) ( Controls |
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Controls
--------

Start Button......Use this to pause the game. There are a lot of options for
you to choose from this menu, including a map, items,
weapons, and objectives screen. To unpause the game, press
start again. When you first turn the demo on, you will need
to press start to begin the game.

Triangle..........Use your sword. One of Dante's main attacks is to use a
gigantic sword. You can find many different combos to do
with it. Experiment, see what you can come up with.

Circle............Jump. This button can make Dante jump into the air. If you
jump while pushing forward ont he left analog stick, you
can do a summer sault through the air. If you jump at a
wall, press Circle again to kick off the wall, sometimes to
reach secret places. You can also roll on the ground to
avoid enemy attacks.

X.................Use this button to use your gun while holding R1. You can
also cancel menu selections with it.

Square............While holding R1, this too can fire your gun

R1................Lock onto the closet enemy. If you want to lock onto a
different enemy, then just press it again.

L1................When the power guage is full in the top left hand corner
of the screen, press this button to change into a devil
form of Dante. It can run faster and do more damage than
Dante can usually do. The only problem is that it doesn't
last for a long time.
R2................Using this will act as a hotkey for taking out your map.
Much quicker than going through the start menu.

L2................Use this to taunt the enemy

R3................Once you have aqquired the proper items, pressing this
will let you choose between using Alastor or Ifrite.


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( 2.2 ) ( Crucial Knowledge |
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Red Orbs
--------
Sometimes, when you defeat enemys, red orbs will pop out of their corpses.
Get them. They are important. They allow you to buy new weapons/moves at the
start of each new mission. You also need them to open doors. You can also
pick them up off the ground without having to fight an enemy. Fighting an
enemy and getting a combo rating of Stylish will give you more red orbs than
defeating an enemy with a Dull combo rating.

Green Orbs
----------
From a select few enemys, a green orb will pop out of their corpse. These
orbs will refill your entire health bar. They can be found in lots of places
on easy mode, but get harder to find on later difficulties.

Yellow Orbs
-----------
These are perhaps the most important orb. At least in some respect...The
yellow orbs act as continues. When you die, you use up an orb and are put
back into the level. When you run out of yellow orbs completely, it's Game
Over. Don't let that happen...I'm not 100% sure on this, but you might be
able to buy some from a shop.

Blue Orb Fragments
------------------
You will find these throughout the castle. When you get four of them, your
total amount of health you can get is increased. You can buy some of them in
shops. But when you buy them in shops, they're whole orbs, bot frgments.
There is enough orbs in the game to make two complete bars of vitality. It's
a tough search, but worth it because you'll almost never die.

Purple Orbs
-----------
These orbs can raise the amount of devil trigger guages you have. The more
you have the longer devil trigger mode will last. To get them, simply buy
them from the shop thing before a mission starts. These orbs, you cannot
find throughout the castle, you must buy them.

Devil Trigger
-------------
There are three japanese symbols under your health bar. When all three are
lit up, you can use your Devil Trigger. Press L1 to transform into a devil.
While in this form, Dante is more powerful and can move a lot quicker. After
a short period of time, dante will return to normal. To return him to Devil
Mode, wait until the three meters are charged up again. To do this, fight
enemies.

Saving/Loading
---------------
After you complete a mission, you're prompted if you want to save or not.
Choose your answer. If you want to save, you'll be taken to a screen where
you choose memory card slot 1 or 2. Then, choose a file. When it's done
saving, press triangle twice to return to the game. To load the game, go to
"Load Game" when you boot up DMC. Choose the memory card slot then choose
the file. You must have a previously saved game to load.



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( 2.3 ) ( Combat Tips |
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Have any of you played "Onimusha: Warlords" for the Sony PlayStation 2? Well,
that game involved sword battling and item collecting. Well, Devil May Cry
plays VERY similar to Onimusha: Warlords. But the control is a little
different. Dante can now jump and slash downward and use guns, unlike
Onimusha. Well, the game basically puts you in control of Dante. Around you,
monsters produce themselves and you must use your swords to kill all sorts
of demons. You can use an assortment of guns, which have infinite ammo. Be
warned that using guns gives you less Red Orbs (See Orbs section) after each
demon dies.

Some guns are slower, but stronger than others, so study the Monster List to
see which enemies are quick, slow, strong and weak. Believe it or not, some
weapons you may have forgotten about which you have used in the first few
missions may come in handy during later missions, either because of their
quickness or the monster is particularly weak against that weapon. Though
many monsters may look similar, some actually attack differently or throw
different types of melee weapons. You must try killing some quicker than
others. There are several strategies for defeating different monsters and
bosses. Refer to this subsection.

Combat Tips
-----------

To defeat monsters using a general strategy, you must learn to jump. The most
effective way to defeat almost any type of monster is to jump and then press
the Sword or Gun button while in the air to deliver a fatal blow. This
strategy is very effective against all monsters and bosses, especially
monsters that usually block (Nelo Angelo). Because they don't have any sort
of defense on their heads, attacking from the top is most effective.

Against groups of monsters, again, you will want to learn to actually jump.
Jumping away from groups that gain up on you, not only damages them greatly
when you hit them, but you avoid getting hurt! For more specific strategies,
please refer to the Monster and Boss sections below.

Difficulty Options
------------------

There are 2 difficulty modes in Devil May Cry. They are Normal Mode and Easy
Automatic Mode. When you start a new game, you must play the first mission
in Normal Mode. Once you beat Normal Mode, you get a choice before starting
Mission 2.

You can stay on Normal Mode or switch over to Easy Automatic Mode. It is your
choice, but you should use the first Mission to determine that. If you had
some difficulty in Mission 1, in maneuvering and attacking, you will want
Easy Automatic Mode. If you had a fairly easy breeze through, or you simply
want the challenge, you will want to stay under Normal Mode. The choice is
yours.

Easy Automatic Mode
-------------------

This is the mode for beginners. In this mode, you won't have to hold R1 to
shoot a gun, which makes the controls much easier. Also, Dante will have
learned several sword techniques already, which will have taken mastering in
Normal Mode. Dante can resist attacks much more this time. When an enemy hits
him, it takes less damage. Dante also jumps and attacks much better than in
Normal Mode, which is good for bosses. In layman's terms, it is a simplified
Normal Mode for beginners. If you really want the easy challenge, then select
this mode. If you are thinking about it, check Normal Mode out, first.

Normal Mode
-----------

This is the mode for intermediate and advanced players. In this mode, you
will have to hold R1 to shoot a gun, which makes the controls much harder.
Also, Dante will have to learn several sword techniques, which will have
taken no mastering in Easy Automatic Mode. Dante can't resist attacks much
more this time. When an enemy hits him, it takes more damage than in the
other mode. Dante also jumps and attacks much worse than in Normal Mode,
which is bad for bosses. In layman's terms, it is a difficult mode for
advanced gamers. If you really want the hard challenge, then select this mode

Which Mode should I choose?
---------------------------

Again, if you had a hard time in Mission 1, then Easy Automatic Mode is the
way to go. If you had considerable control over the Mission 1 situation, then
you should stick to Normal Mode. I recommend that first time gamers to this
game take Easy Automatic, because the controls get a little more complicated
than in Resident Evil/BioHazard CODE: Veronica X/Complete. But anyone willing
for the challenge should take the opposing mode, Normal Mode. The choice is
yours, but the walkthrough will cover both modes at the same time.



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( 3.1 ) ( Story |
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-ACCORDING TO CAPCOM.COM-
----------------------------

Though he was a demon, the legendary swordsman awoke one day to justice.
Alone, he defeated the demon army and imprisoned their emperor, Mundus,
saving the human world from damnation.

Now, 2000 years later in a large American metropolis, a man named Dante, a
private investigator of the supernatural, is seeking revenge for the death
of his mother and brother. However, Dante comes face-to-face with his
destiny, discovering the evil conspiracy goes back thousands of years and
that the evil Mundus has arisen anew.

The world is waiting, for Dante is no ordinary man, and with his father's
sword in hand, he must enter the demon realm and avenge mankind.


-ACCORDING TO THE INSTRUCTION BOOKLET-
-----------------------------------------

According to legend, 2000 years ago while snow was falling on a clear,
freezing night on Earth, a fierce devil prince was born deep inside the
darkest pit of the netherworld.

He grew rapidly. Within a short time he gained his full powers and took over
the Devil throne. His first act as ruler of all devils was to declare himself
emperor of the Devil Kingdom. His next feat was an invasion on the human
world. His plan was to conquer it and rule both the lower and upper realms.
But a power-ful Dark Knight known as Sparda took pity on humans for their
brief, transient lives.

In fierce battles, he defeated all of the Devil's rulers armies and finally
imprisoned the emperor himself in a sealed vault. Having achieved his
victory, Sparda abandoned the Devil Kingdom to live in the human world. He
married a human woman and soon fathered a half devil, half human son. But
beware, mankind. After 2000 years, the cursed Devil Emperor will be released
and will return to invade the huamn world once
again.



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( 3.2 ) ( Characters |
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Dante
-----
Dante is a bad dude. There's not really anything else to say. He was trained
in a martial arts style that is far superior to anything ever seen before.
On top of that, he isn't 100% human! He is half human and get this, half
demon! The demon part gives him special powers as well as increased strength.
He lost his mother and sister to Mundus when he was smaller. He now owns a
business known as Devil May Cry. A business that specializes in the
destruction of demons and other related things.

Trish
-----
She is Dant's newest customer, and she has a really big job for him. Trish
is a hauntingly beautiful woman who invites Dante to Mallet Island, gateway
to the devil world. She possesses supernatural powers and vast knowledge
about devils. It is said she knows Dante's secret history. But what is her
true identity and purpose?

Vergil
------
Dante's brother. He is Dante's enemy throughout the game. There isn't much
known about him except that he holds the other half of the amulet Dante wears
to this day. Is he working for Mundus? Or just he just have an acient feud
to settle with Dante?

Mundus
------
Mundus is one huge S.O.B. The guy is just HUGE. He is the one that is going
to rise up and take over the human realm. He was stopped by Sarda long ago,
now, will he be stopped by the son of Sparda? He is a really hard boss in the
later difficulty sections. For a strategy, look to either the Mission 22
walkthrough or to the bosses section. Please, if you have a better strategy,
then feel free to drop me a line at the email located at the top of the guide



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( 3.3 ) ( Weapons |
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D e v i l A r m s

Alastor
-------

What It Does: This sword is covered in a strange glowing light. It has more
power than the average sword and can take out those damn
puppet things usually with one hit. It used to belong to a
warrior named Alastor, hence the name.
Where Is It : The sword is located in Mission 2. Run up the path and take
out the puppets. At the end, before you go through the door,
look to the right to see a sword sticking out of a stone
statue.

Ifrit
-----

What It Does: Ifrit is a pair of gauntlets. When whereing them, you summon
the power of Ifit. A demon from the depths of the underworld.
When you punch, your hand will be engulfed in flames. When you
kick, your foot will be engulfed in flames. After you have
aqquired the right skill, when you jump, your entire body is
engulfed in flames! These things can do some serious damage.
It puts Dante's martial arts skills to the true test. You also
have your Devil Trigger Mode still in tact.
Where Is It: You get the firey gauntlets after you jump from platform to
platform in Mission 9

Force Edge
----------

What It Does: It is the sword Dante starts with. It is a basic sword, with
no real special powers. But it is strong against the first few
monsters in the game. This is the sword that Sarda, Dante's
father, left for him. It is a powerful sword in the hand of an
expert, but it isn't even the full version of the sword.
Where Is It: Dante begins with this sword.

Sparda
------

What It Does: This is the sword that Dante's father used. It is the full
version of the force edge. It's a very powerful sword, and it
almost looks like a sycthe. It covers Dante's entire back. It's
THAT big. It will do more damage than the Alastor for a lot of
enemies, but there's no Devil Trigger Mode. Oh well, the extra
power makes up for it.
Where Is It: At the beginning of mission 18, a cut scene will begin. When
it's over, you'll have your brand spank'n new Sparda

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G u n s

Pistol
------

What It Does: You hold two guns when you have this equipped, two pistols to
be exact. You fire both of them at the same time. They aren't
that powerful, they usually take about 7 well placed shots to
take out an enemy completely.
Where Is It: You start the game out with it

Shotgun
-------

What It Does: This is the only other gun available in the demo. It is a
really cool one at that. Dante holds it above his head. When
you fire it, he bings it down at the speed of light and lets a
couple of rounds off. One or two well placed hits will take
out most enemies.
Where Is It: This gun takes a little bit of searching to find. In Mission 1,
go to the library. Go up to the seconf floor. Across from the
picture where you get the rusty key is a desk. Slash it with
your sword. It will crumble to pieces. All that's left is the
Shotgun. Pick it up with X and equip it through the pause menu.

Grenade Gun
-----------

What It Does: This gun will fire a single shell, packed with explosive
grenade power! The gun will knock back a lot of enemies,
sometimes knocking them off their feet. For other enemies,
it's a waste of time to use it because it reloads to slow and
they'll get to knock YOU off your feet.
Where Is It: It is located in Mission 8 outside the drawbridge. Head around
the turning thing to find it on a corpse!

Needle Gun
----------

What It Does: This gun is the only weapon that can be used underwater. Since
you are in first person mode, simply fire the gun and move the
pad to hit enemies. There isn't even a curser, so it's a good
thing this game has autoaim. It can ONLY be used underwater
and not above, on the surface.
Where Is It: It's found on the ghost ship in Mission 12. It's in the first
cabin right beside the Blades.

Nightmare Beta
--------------

What It Does: This gun was formed in the Underworld. It takes power from the
operator and fires it out in a burst of energy that can bounce
off walls. Using it will use up your Devil Trigger Gauge.
Where Is It: Find this in Mission 18. After you enter inside the mirror
into the dark dimension, it's sitting on a bed, waiting for
someone to grab it.



_____ ___________________________________________________________________
( 3.4 ) ( Items |
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Red Orbs
--------
Sometimes, when you defeat enemys, red orbs will pop out of their corpses.
Get them. They are important. They allow you to buy new weapons/moves at the
start of each new mission. You also need them to open doors.

Green Orbs
----------
From a select few enemys, a green orb will pop out of their corpse. These
orbs will refill your entire health bar. There aren't that many of them in
the demo, I think there are 3. So be careful and try not to take too much
damage from enemies.

Yellow Orbs
-----------
These are perhaps the most important orb. At least in some respect...The
yellow orbs act as continues. When you die, you use up an orb and are put
back into the level. When you run out of yellow orbs completely, it's Game
Over. Don't let that happen...I'm not 100% sure on this, but you might be
able to buy some from a shop.

Blue Orb Fragments
------------------
You will find these throughout the castle. When you get four of them, your
total amount of health you can get is increased.

Purple Orbs
-----------
These orbs can raise the amount of devil trigger guages you have. The more
you have the longer devil trigger mode will last. To get them, simply buy
them from the shop thing before a mission starts.

-------------------------------------------
| ITEM | MISSION | SHOP | PRICE |
------------------+---------+------+-------
| Vital Star | N/A | Yes | 480 |
------------------+---------+------+-------
| Amulet | 1 | No | N?A |
------------------+---------+------+-------
| Rusty Key | 1, 6 | No | N/A |
------------------+---------+------+-------
| Pride of Lion | 3 | No | N/A |
------------------+---------+------+-------
| Death Sentence | 4 | No | N/A |
------------------+---------+------+-------
| Meloncholy Soul | 4 | No | N/A |
------------------+---------+------+-------
| Guiding Light | 6 | No | N/A |
------------------+---------+------+-------
| Trident | 8 | No | N/A |
------------------+---------+------+-------
| Sign of Chastity | 11 | No | N/A |
------------------+---------+------+-------
| Chalice | 11 | No | N/A |
------------------+---------+------+-------
| Purple Orb | N/A | Yes | 440+ |
------------------+---------+------+-------
| Blue Orb | All | Yes | 300+ |
------------------+---------+------+-------
| Devil Star | Most | Yes | 550+ |
------------------+---------+------+-------
| Untouchable | 9, 18 | Yes | 1000 |
------------------+---------+------+-------
| Holy Water | Most | Yes | 700+ |
------------------+---------+------+-------
| Yellow Orb | Most | Yes | 350+ |
------------------+---------+--------------
| Staff of Hermes | 13 | No | N/A |
------------------+---------+------+-------
| Wheel of Destiny | 15 | No | N/A |
------------------+---------+------+-------
| Elixer | 18 | No | N/A |
------------------+---------+------+-------
| Philosifers Stone| 19 | No | N/A |
-------------------------------------------

Vital Star
----------
You start with one. Shops sell some. This item is great. Whenever you're
vitality is a little on the low side, use one of these to replenish your
health back up to full.

Amulet
------
This was a memento from Dante's mother. With the help of an amulet that
Sarda holds, it can be transformed into the perfect amulet. Nobody knows the
true meaning to the amulet, but it sure means something to Dante. Maybe
we'll find out in the sequel

Rusty Key
---------
Many places throughout game. This key can be used to open a few doors
throughout the game. It's mandatory that you find them. I'm guessing they
get their name because the old castle hasn't been used in years, so
everything is beginning to rust. Just a hunch...

Pride of Lion
-------------
The pride of lion is a small sign with a picture of a lion head on it. It
has the power to call forth the gate keeper. It's found in Mission 3. First
you have to complete the Trials though.

Death Sentence
--------------
This sword cannot be used as a weapon. Too bad, because it looks kind of
cool. You use it to recieve the meloncholy soul. The loaction of it is to
ride the elevator from mission 3 up to the top of the tower. Jump over the
gap and pick up the sword

Melencholy Soul
---------------
After you put the death sentence into a statue of a woman, the meloncholy
soul will pop out. It has mystical powers, but those powers will run out
after a while of being activated.

Guiding Light
-------------
This is a strange sign. Who ever picks it up must place it in it's place of
destination. The sign will slowly devour the users vitality. If you take too
long delivering it, then you will surely die.

Trident
-------
This is a three pronged stick that is used to raise the draw bridge in
Mission 8. It is found right after defeating Phantom. There's not much more
I can say about it. You stick it into a a hole and it raises a drawbride in
the room below.

Sign of Chastity
----------------
It looks like a giant brain. It is used as a sacrifice. It's found in
Mission 10. Once again, there's not much to say about it other than it's a
big brain.

Chalice
-------
The chalice is used to open a door. It's found after you put the sign of
chastity into a shrine in Mission 10. Ity is gold rimmed. My guess is tha
somebody important used to drink out of it otherwise it wouldn't play such a
big part.

Devil Star
----------
When your Devil Trigger guage reaches zero, you can use a devil star to fill
up 5 guages. You can find these throughout most of the missions, but you can
also buy them in shops. Very useful when going into boss battles.

Untouchable
-----------
This is the third star in the game. When used, it will make you invincible
and put you in Devil Trigger Mode for a short period of time. Another great
item for bosses because, as I said, nothing can be done to you, and you have
the advantage of being more powerful via Devil Trigger.

Staff of Hermes
---------------
Found in Mission 13, Abyss, this item is a long pole with sculpted snakes
going up the side of it. It has a strange power that you will have to unlock
further into the game, more percisely, Mission 17.

Wheel of Destiny
----------------
Found after the second fight with Griffon, this wheel is used to raise the
giant draw bridge that raised after you left the castle.

Elixer
------
This is a wierd blue coloured stone that is found when you mix the
philosiphers egg with some strange looking blue fire. It will allow you to
reach an eveil part of the castle where i guarabtee you don't exactly want to
be

Philosiphers Stone
------------------
This is a strange stone that si the key to entering the underworld. It is
found in the courtyard of the mirrored dimension in Mission 19. Good luck
fighting the enmies that appear afterwards...mwahahah



_____ ___________________________________________________________________
( 3.5 ) ( Skills |
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N o r m a l S k i l l s

High-Time
---------
To do this, hold R1, hold back on the analog stick and press the circle
button. It will lunge the sword into the enemy and throw it up. If you hold
the button after that, Dante will jump up after the enemy. Pushing circle
yet a third time will make him come down with a powerful and usually kill
the enemy. While the enemy is in the air, you can also let go of circle and
start pressing your gun button to keep the enemy suspended in air while his
body gets riddled with bullets.

Roll
----
Push left or right and jump. This is a very helpful move when surrounded by
many enemies. Instead of staying in the middle getting beaten up, roll to
the outside and take them on one by one.

Wall Jump
---------
If you press triangle when hitting a wall or enemy, you will be propelled
further into the air. This technique is great to get behind most enemies.
You can even start firing with your guns on the way down, Matrix style.

Devil Trigger
-------------
There are three japanese symbols under your health bar. When all three are
lit up, you can use your Devil Trigger. Press L1 to transform into a devil.
While in this form, Dante is more powerful and can move a lot quicker. After
a short period of time, dante will return to normal. To return him to Devil
Mode, wait until the three meters are charged up again. To do this, fight
enemies. You can buy purple orbs from time statues to gain more symbols in
the DT guage


Easy Auto
---------
You get easy auto when you do really bad on the first level. In this mode,
just by pressing the circle button, your sword will do diffreent things
depending on the situation. You don't have to old down R1 to use your gun,
and by holding down X or square, you can use rapid fire.

-----------------------------------------------------------------------------

A l a s t o r S k i l l s

Stinger (Level 1)
-------
Move the analog stick in the direction Dante is facing, hold down R1 and
press the circle button. Dante will lunge his sword into the enmy. By
rapidly pressing the cirlce button, Dante will continue to jab the enemy
until it's dead.

Stinger (Level 2)
-------
Move the analog stick in the direction Dante is facing, hold down R1 and
press the circle button. Dante will lunge his sword into the enmy. By rapidly
pressing the cirlce button, Dante will continue to jab the enemy until it's
dead.You might have noticed that this move is just like the level one stinger
. That's because it IS like the level one stinger, except you can lunge your
sword from further away.

Round Trip
----------
Hold down the circle button, after Dante slashs with his sword, he will hold
it up. Let go of the circle button to throw the sword. It will attack an
enemy and stay there swinging around hitting it. The longer you hold down
the button, the longer the sword will attack the enemy for. You can use your
guns while the sword is attacking the enemy.

Air Hike
--------
This is like a wall jump. When you jump into the air, press the triangle
button again to be propelled further into the air. Otherwise known as a
double jump.

Air Raid
--------
While in Devil Trigger mode, jump and press R1. You will turn into a flying
demon! While in this demonic stae, you can attack enemies below by using the
square and X buttons. When the Devil Trigger guage runs out, so does the
power of Air Raid. You can also move around in the flying demonic mode. You
just can't move up and down, but you can move in any direction.

Vortex (Level 1)
------
While in Devil Trigger Mode, jump into the air and push forward and circle.
Dante will begin to swirl around attacking enemies left and right. Great for
big groups of enemies.

Vortex (Level 2)
------
While in Devil Trigger Mode, jump into the air and push forward and circle.
Dante will begin to swirl around attacking enemies left and right. Great for
big groups of enemies. The only difference between the two levels is that
Dante does more damage with level 2

-----------------------------------------------------------------------------

I f r i t S k i l l s

Magma Drive
-----------
Hold R1 and the analog stick in the direction of Dante's back. Press the
circle button. If you want, you can hold it to charge your fists up. Dante
will rush forward and upper cut the enemy. The enemy will fly up into the
air, just like a high time. From here, you can do a lot of the things you
could normally do with high-time.

Kick 13 (Level 1)
-------
Hold the left analog stick in the direction Dante is facing, hold R1 and
press and hold circle. Dante's feet will begin to charge up with fire. The
power will be unleashed into the nearest enemy.

Kick 13 (Level 2)
-------
Hold the left analog stick in the direction Dante is facing, hold R1 and
press and hold circle. Dante's feet will begin to charge up with fire. The
power will be unleashed into the nearest enemy. Level 2 will allow you to
kick from further and do more damage

Rolling Blaze
-------------

Meteor (Level 1)
------
Hold R1. Now, hold the analog stick in the direction of Dante's back and
press circle. Dante will preform what i think is an upper cut, but when he
gets to the highest point, a huge fireball comes out of his fist. Very
effective against bosses and other enemies for that matter

Meteor (Level 2)
------
Hold R1. Now, hold the analog stick in the direction of Dante's back and
press circle. Dante will preform what i think is an upper cut, but when he
gets to the highest point, a huge fireball comes out of his fist. Very
effective against bosses and other enemies for that matter. Level 2 does
more damage than Level 1.

Inferno
-------
This move is really cool. While in Devil Trigger mode, jump up, move the
left analog stick around and push circle button. Dante will crash in the
fround, erupting a couple deadly waves of fire into his foe. A very deadly
attack and good for large groups of enemies. It will make your DT guage go
down faster though.



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+ __________________________________+____________________________________ +
| \ / |
+ \ ~*~*~*~*~ +++ 04. Walkthrough +++ ~*~*~*~*~ / +
| \ / |
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_____ ___________________________________________________________________
( 4.1 ) ( Curse of the Bloody Puppets |
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M i s s i o n 1
~ Curse of the Bloody Puppets ~

Objective: Break the evil spell and open the cursed door

Now, I can't really help you in this first part of the mission, you'll ahve
to do it yourself. Just run around the mansion type room until you have
gotten all 45 red orbs. nOw, head to the ground floor and look for a red
door. Press the X button, an option will ask you if you want to use 45 red
orbs to open the door, say yes. In the next room, break open the suits of
armor to get some red orbs. Go through the dark passage and up the spiral
staircase. Here, there's a puppet leaning against the wall, not moving, but
by the name of the mission, you should be able to figure out what happens.
Anyways, jump on top of the trunk here. Now, jump up and grab onto the ledge
above you. In this room, grab the rusty key from the corner. As you turn to
leave, the puppet will throw a knife at you. Turn around and chop him to
pieces.

Now, drop down the hole, kill the puppets here and leave the room. Head
back to the main hall. Here, open up the big green door using the rusty key.
There are quite a few puppets hanging from the ceiling, but they're not
moving. Head over to the top right hand corner. There are two sets of armor
here. Destroy them to find a crest hidden behind them. Slash at it with your
sword until all the lights are lit up. It will turn into an elevator and
bring you down to the basement. Here, you must fight a lot of puppets, when
they're all dead, the wooden doors they came out of will close, and the
elevator will return to the ground floor. Hop on it to go back to the
previous room. Remember those non-moving puppets on the ceiling? Well,
they're moving now. Kill all of them to break the curse on the door. Go
through it.


_____ ___________________________________________________________________
( 4.2 ) ( Judge of Death |
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M i s s i o n 2
~ Judge of Death ~

Objective: Open the door of the Cathedral

Start by running south. Some where in this hallway, a portal will appear and
enemies will start to pur out of it. When this happens, just keep slashing
away until they're dead. As you go up the hallway, the view will shift to
behind you. There is a door on your left, but it's locked and needs a Rusty
Key. Continue on down the hallway until you reach the door. Turn to the
right and examine the picture. A cut scene will start, when it's over, you
will have the Alastor! Go through. Now, you're in a library. if you want,
you can go over to the books and press X to find out about them. When you're
done with that, go underneath the bridge to the other side of the room. Go
up the stairs. Notice that there is a big tree blocking the entrance to a
doorway. You need to find another way through there. Anyways, when you get
to the top of the stirs, head south. Go to the left. Slash at the desk so
that a Shotgun will pop out.

Pick it up. Now, head the other way. Go to the picture and get the ruted key.
Now, jump over the balcony. Go through the doorway and back down the hallway.
Go back to the doorway that needed the rusty key. Open it up and go through.
In here, there is a fountain. Run to the other side of it. Run into the
force filed that's surrounding the lion thing. You will be sent backwards.
The lion will speak, telling you that you need a sign. A lot of enemies will
start to appear. Kill all of them until there isn't anymore coming through
the portal. Now, jump over the broken section of the stairs. Go up them.
Then, jump to the second floor. Run around the room, jumping over the gaps in
the floor. When you get to the end, go through the door.

When you go through, run down the hall. There are a lot of enemies to kill,
so do it with the shotgun. When they're all gone, continue down the hall.
Take the first door on the right. Inside, slash at the coffin with your
sword. It will start to be pushed backwards. When it's back against the wall,
a secret door under it will be revealed. Press X while standing on top of it.
You will be plunged into the darkness below. Walk forward and grab the Staff
of Judgement. A door will open up behind you. Go through it. Now, you're in
the library again, beside the big tree that had grown to block the entrance
to a room. Try to exit the room through the big double doors. A hand will
appear in it. Making it impossible for you to leave.

3 Grim Reaper persons will fly down from the ceiling. They aren't hard to
kill, at least not when there's one left. When there's all 2 of them, they
get tough because when yuo try to attack one, one will attack your back. Just
use your shotgun or pistols while moving around the room constantly. This is
a sure-fire way to beat them. You can also use your sword if you feel you
have to. Now, when they're all dead, the hand in the door will shatter into
glass. Exit through the door. At your feet, there are a lot of cock roaches.
If you want, you can blow them up, they turn into a gross brown ooze. Eww.
After that, examine the picture of the judge on the wall. It will ask you if
you want to put the Staff of Judgement in it. Say yes.

_____ ___________________________________________________________________
( 4.3 ) ( Destroyer of Ardor |
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M i s s i o n 3
~ Destroyer of Ardor ~

Objective: Overcome the trial and acquire the Pride of Lion.

Well, doesn't SOUND too difficult, does it? Well, guess what, it ISN'T. When
you start, run towards the Pride of Lion. It's sitting on a red pedistle, and
glowing with a golden light. Examine it. It will tell you that you must face
a trail before you become worthy enough to take the Pride of Lion. It will
shoot a beam at the door across from it. Shattering the hand that's in it.
Go through that door. You'll be outside now. Run across the bridge. The
camera will zoom out, and out. Stand on the multi-coloured portal and
examine the sign. It'll give you a clue about how to complete the trial.
Start heading back across the bridge.

When you get to the middle, a beam of light will shoot down from somewhere,
causing the bridge to crumble into pieces. When you get to play again, head
down the underwater passage. You lose health every second that you're down
here, so you must do it fast. Stand on the portal at the end of the tunnel.
A bunch of skulls will appear around you. With the shot gun, blast each of
them, a few well placed shots will take them out. You also have the choice to
use your sword. When they're all dead, enter the portal. You'll appear back
on the broken bridge. Go through the doors. Run up the path and grab the
Pride of Lion. This, will trigger a cut scene, afterwards, it's off to face
your first boss battle.

It's a giant scorpian. Begin by just running around. Memorize his attacks,
and when he's going to fire them. If a burst of laser energy forms in his
mouth, hide behind a tree, because a beam of energy will come out. Other
times, columns of fire will shoot up from the ground at Dante. And sometimes,
he will swipe at you with his claws and his tail. I find, that the easiest
way to kill him is to go into Devil Trigger mode and go crazy with your
Alastor. After that, just jump up and use your sword to thrust it down into
him and through his armor. Remember though, the sword must hit his head or
the area around his head or it won't penetrate his armor.When he's dead, run
around and pick up the green and red orbs. Go back through the now opened
grey door.

_____ ___________________________________________________________________
( 4.4 ) ( Black Night |
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M i s s i o n 4:
~ Black Night ~

Objective: Display one's strength to the Lion and open the Path. Collect
the meloncholy soul

You start back in front of the judge's picture, the one you stuck the staff
into, well, go back down the hallway. When you get near the door on the left,
the scorpian will come running down the hall! Quickly, go through the door.
Walk behind the fountain to see the forcefield. Go near it. It will say you
need to show it a sign. Then an option appears to show it the Pride of Lion.
Do that, and the force field will disappear. Examine the Lion statue. it
says you have to give it a magical blow or something. Slash at it 3 times
with your sword, or once if you're Devil Dante. An evil spirit will creep
out of the statue and turn into a Saber toothed Tiger or something. It's

sort of difficult to kill. Use your guns. Fire at it from a distance, which
is harder than it sounds because the thing jumps all around the place.

Sometimes, it turns into a spear and lunges at you, other times it turns into
a gas and crawls along the floor. Sometimes, it tuens into a giant set of
teeth. Just keep shooting at it until it's dead. When that happens, a door
above the lion statue will open. Run up the broken set of stairs. Wehn you
get to the top, jump to the platform with the door. Go through. Kill the two
enemies and go up the stairs. When you reach a door, kill the two enemies and
go through. There are a lot of hints in here. To your left, beside the
mirror, is a statue. Examine it to find out there is a slot to put something.
I guess that means you have to find something. Exit the room and climb up the
stairs to the very top. Read the scroll. It sys the soul is at the very
highest point.

Well, you're at the very highest point, but you can't see a thing! Jump over
the blacony. You should land at the very bottom, in a small pool of water.
Right in front of you is a wierd looking circle thing on the wall. Slash at
it. The lights around it will begin to fill up. Keep doing this until a red
portal appears in the middle of the room. A pillar will carry you to the very
top of the tower. In front of you is a sword. Jump across the gap and pick it
up. You can't use it though. Now, jump to the side, over the balcony. Run
down the stairs until you reach the double doors. Go inside amd turn left.
Examine the statue again. When it asks you, say Yes to insert the sword. It
will trigger a cut scene. The Black Night will come out of the mirror and
exit through the door. Follow him. Outside, jump over the balcony into a
coutyard. The Night is standing on the top of the building.

_____ ___________________________________________________________________
( 4.5 ) ( Guiding of the Soul |
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M i s s i o n 5
~ Guiding of the Soul ~

Objective: Go to the destination before the power of the Melancholy Soul
fades away.

This is one of the easier missions in the game. You'll start off, still in
the courtyard from your last boss battle. Another phantom tiger thing come
sout of the door above you. Fight it. It's just like the last one you fought,
so you should be able to kill it without too much trouble. When it's dead,
go back up to where you fought the Dark Knight the third time, on top of the
building. Drop down the little crack here to find the door leading back to
the bedroom. Go through it. Now, exit through the door on the other side.
There's a couple of enemies, but don't worry about them just yet. Drop down
the hole in the center of the room. Walk over to the door beside the stairs
and place the Meloncholy Soul in it.

_____ ___________________________________________________________________
( 4.6 ) ( Evil of the Waterways |
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M i s s i o n 6
~ Evil of the Waterways ~

Objective: Defeat the evil guardian and accquire the Guiding Light.

Now, head north. Keep going to the end of the path to get a blue ornb
fragment. Now, head back the other way. Around the corner is a door, go
inside of it. You're in a room with lots of sewer pipes. At the far end,
there is a glowing light in one of the pipes. Press X to get the Rusty Key!
But, this also triggers a lot of bugs to come crawling out of the sewers.
These are some of the easiest enemies you're going to face though. One hit
from the shot gun will kill them, or one hit from trusty ole Alastor. When
they're all dead, the shadow guarding the door will disappear. Exit through
that door. Across from you is a tunnel.

If you go through, you'll find some red orbs and a red orb fountain. When
you come out, continue to the end of the path, killing all and any bugs that
get in your way. Open the door at the end using the Rusty Key. Once on the
other end, run through the path. If you take the side tunnel, you'll get a
couple of green orbs. Keep going along the central path. At the end, there
are some barrier pieces on the ground. Walk in the middle of them to engage
in a semi-boss fight. He isn't hard, but takes a long time to kill. The
easiest thing to do is to jump kick off the walls and slash with your sword.
When he's dead, the force filed will disappear. Go around the corner to find
a shrine. Pick up the "Guiding Light" from it.

_____ ___________________________________________________________________
( 4.7 ) ( Holding the Key of Ardor |
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M i s s i o n 7
~ Holding the Key of Ardor ~

Objective: Return to the bedroom before the Guiding Light absorbs all of
your vitality.

Now, head back the way you came. When you turn the corner, the giant
scorpian (Phantom) will come out of nowhere. Jump to avoid his blasts and
keep running forward. You'll run into a few green orbs if you need them.
When you get to the door at the end, go through. Now, head down the tunnel.
Kill the two Gruim reaper type people to open the door. Go through the door.
Now, out here are a bunch of bugs. You might want to kill them in order to
get a green orb. Anyways, hit the shield thing to the side to activate the
portal in the middle.

Step on it to make it turn into an elevator and take you to the top, jump to
the side. Now, head down the stairs, until you reach the first door. Go into
it. Well, this is the bed room. Walk over to the indent of a sun on the wall.
Put the guiding soul into it to open a door, go through the door. Yay. Now,
you have somewhat of a break. The mission is over, but the next one doesn't
begin yet. Jump over the gap in the bridge and go through the door to start
the next mission.

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( 4.8 ) ( The Legendary Knight Returns |
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M i s s i o n 8
~ The Legendary Knight Returns ~

Objective: Activate the mechanism and escape from the rooftop

Now, head forward and you will find a place to purchase red orb moves. When
you're done, wall jump up onto the upper ledghe. There are 10 red orbs here.
Collect them and go through the door. Head forward and jump over the little
wall. You'll land in a courtyard now. Head towards the open gate, only it
won't stay opened. The Phantom (Giant Scorpian) comes back! I find that he's
easier now, though. Just keep using Devil Trigger Mode on him and go crazy
with your sword. When he's dead, a small cut scene will begin, it's cool, so
watch it. When you get control of Dante again, head through the now open
gate. Go forward and pick up the trident.

Now, drop into the hole. Hit the circualr object with your sword. This will
lower the drawbridge. Head around the turning thing to find a corpse holding
the grenade launcher! Pick it up and drop down the hatchway. Walk forward
and place the trident into the shrine. It will open up the gate in the room
underneath you. To reach that room, go through the wooden door. Now, run down
the flight of spiral stairs, go through the wooden door on the left, at the
bottom of the stairs. Run through the gate before it closes, and head out of
the big opening.

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( 4.9 ) ( New Strength |
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M i s s i o n 9
~ New Strength ~

Objective: Use the new strength to open the door

When you start, run across the draw bridge. When you get to the other side,
it will raise up. Hmmm. Anyways, continue the way you were going. In the
corner of this area, there's a place to purchase more red orb moves. In the
middle of the area is a tomb stone of sorts. Go behind it and press X to get
a Devil thingy-majigger. Now, continue on down the spiraling flight of
stairs. At the bottom, open the door. You're in a big courtyard. As soon as
you step off the platform you're currently on, three enmies will pop out of
the ground. Take them out and follow the glowing blue lights on the ground
towards a big door. Go through it.

Now, head to the left and wall jump to get up the wall. Run up the stairs
and turn right. Follow the path around to find an item. Now, head back. Go
behind the stairs. There's a crest in the middle. Slash at it until all the
lights are lit up. This will make all of the platforms in the middle of the
area form stepping stones up to the top of the area. Head down the path in
the center. Jump to the first stone. From here, wait until the camera angle
adjusts before jumping again.

When you get to the top, jump to the shrine in the center. Examine it to
find Ifrite. Ifrite is a pair of firey gauntlets. Cool. Now, jump down from
the shrine. A bunch of enemies will attack you. You can use this chance to
experiment with Ifrite. When they're dead, exit through the big door you
came in through. A cut scene will begin, when it's over, you'll be in a boss
battle. It's a giant griffon. He's pretty hard. Start by getting used to his
attacks. Some times he'll drop pixey dust that will hurt you. Others, he
will fire a beam of red energy at you.

Use the grenade launcher to kill him. Just keep avoiding his attacks and
fire grenades at his head. When he'd dead, the lights on the ground will
lead you over to a door. On each side of it, there is a torch, but only one
of them is lit. Punch the unlit one using Ifrite. The door will open, go
through. Now, you're in a forest. Tons of enemies will start pouring out.
Kill them and go through the door they open. In here, kill all the enemies
again and exit through the red orb door. You'll have to pay 200 orbs to get
through though.

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( 4.10 ) ( Canyon of Mist |
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M i s s i o n 10
~ Canyon of Mist ~

Objective: Come out of the labrinyth alove

This level is fairly easy. Go to the left and start killing the puppets. When
you get a chance, read the stone tablet in the middle of the fork in the
road. It will give you a riddle about guiding lights and stuff. I never
understood it, but I DO know what to do. When all of the enemies are dead, a
little ball of light will come out of no where and go up the right path.
Follow it up and enter the next area. Now, once again, kill the enemies,
only now, they're a little tougher.

Afterwards, follow the light to the next area. Now, the enmies are really
strong, but still not very hard to kill. When they're dead, run up the final
path of the labrinyth! Thought you had the level beat? Not yet. There stands
a couple of spiders in front of you, the number of them depending on the
difficulty you're playing on. Afterwards, the giant metal gate will open,
revealing a door. That's the door to end the mission, but first, head into
the grass on the left to find a holy water. Now, exit throught the big door
and onto the next mission.

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( 4.11 ) ( Fate |
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M i s s i o n 11
~ Fate ~

Objective: Offer the Chalice and open the path

Now, as soon as you start, you'll be facing a death scythe. He's not that
hard. Just wall jump a lot and slash down at it. After a while, he'll throw
away his sycthe and die. Yay. Now, jump down the well in the center of the
room. You're in an underground area. A dino thing comes running at you. Kill
him, but make sure you don't jump back up the well. Now, head down the tunnel
to find a shop. To the right of it is a crack in the wall. Slash at it a few
times to bust it open. There are two more dino things here. Kill them both
to recieve a blue orb fragment. Now, jump up through the crack into the next
area. Here, run forward and pick up the sign of chastity off the shrine. Now,
back track to the room where you fought the death scythe.

Head over to the big door. Jump up to the higher level one. Go through. Now,
don't jump across the area, jump to the side. You'll fall down to an alter
of sorts. Run up to the glowing thing and place the sign of chastity into it.
You will recieve the chalice. The only problem now, is that you have to
fight a boiss. Nelo Angleo. He isn't hard. Whenever you can, make sure to go
into Devil Trigger Mode. When he's dead, the door above you will open up, so
wall jump to get back to the second floor. Junp across the blocks to reach
another shrine. Place the chalice on it. This will open a door below you.
Hop down and go through it.

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( 4.12 ) ( Ghost Ship |
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M i s s i o n 12
~ Ghost Ship ~

Objective: Go to the deck and head to the Captain's Cabin

As soon as you come out of the door, there is a shop on the left of Dante. I
highly suggest picking up at least one holy water. When you're done, continue
down the path. At the bottom of the flight of stairs, you'll encounter a few
puppets. Take them out, and go forward into the cavern. In the middle of the
cavern is a large ship. Go forward and hop into the pit of water. It will
switch over to first person view mode. Move forward, you can collect the red
orbs if you want. Go through the crack in the side of the boat. In the next
room, avoid the blade and head to the surface. Dante will automatically jump
out. Run up the stairs.

You can fight the three blades here if you want, and I do suggest that you
fight them for the orbs, because you'll need them later. Now, head over to
the shiny item on the ground. Pick it up. It's a needlegun! It's the only
gun that can be used underwater. Head up the left set of stairs There's
another set of stairs back here, head up them and open the door. You'll be
on the main deck of the ship now. You can climb up to the crows nest of
several poles in order to get red orbs. You don't need to do that however.
Head up to the second floor of the deck. There is a door covered by two blue
swords. Examine them. It will tell you that you must protect the ship if you
want to enter or something.

Then, a sin scissors comes out. It's a semi hard boss to beat. Go into Devil
Trigger mode and go crazy on him. I suggest using Ifrit because it seems to
kill it faster. Afterwards, try to go through the blue sword doors again.
The blades will rise up. Then, a cut scene appears, when it's over, you'll
be fighting the Griffon. He will throw a red bird at you. Kill the red bird
with the handguns and then use the holy water you picked up earlier. This
will take half to three quarters of his health away. Now, I find the best
thing to do, is to get to the top of a crows nest. Stand there and fire
downwards with your handguns. When he's dead, the blue sword door will open
again. Head on through it.

______ __________________________________________________________________
( 4.13 ) ( Abyss |
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M i s s i o n 13
~ Abyss ~

Objective: Find an exit and escape from the ship

Now, to dante's left is a shop. Go ther eif you want. Then, wander around
the cabin until you see a shiny item. Pick it up, it's the Staff of Hermes!
Now, the ship begins to sink. You'll be completely submerged underneath
water. Swim through the little black square of darkness near the floor. Now,
you'll be in a large underwater part of the ship. Kill the two blades in
front of you via the needle gun. Now, go through the doorway with the blue
lights around it. There are more blades in this next room, so take care of
them. Now, head towards the crack in the side wall. This completes the
mission, but the next doesn't start just yet. To start it, you must get out
of the water. Run down the corridor and up the stairs. Go through the door
at the top.

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( 4.14 ) ( Deep Darkness and Towering Mountains |
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M i s s i o n 14
~ Deep Darkness and Towering Mountains ~

Objective: Go to the surface and head for the coliseum

Head south down the stone corridor. Turn left. Keep following the path until
you find a skeleton against the wall. Examine it to find a shield. The arm
also acts as a lever, so pull it. This opens the iron gate you passed by,
with an elevator inside. It also activated a booby trap. the floor starts to
move against you, and spikes start popping out. If you have air raid, use it
and just fly over top of the spikes to get to the door. If you don't, then
you have to jump over the spikes, which is really hard. Either way you do it,
go into the elevator and let it carry you back to the surface.

At the surface, head south. Jump down the cliff to meet up with a bunch of
blades as well as a larger type of blade. Keep killin them. You must have at
least 200 red orbs right now. Head theough the mine on the side of the level
to find a red orb door. Use the 200 red orbs on it and pass through. Now,
you're in a courtyard. Kill all the enmies in this room. You can wall jump
up on the single ledge to get a devil star. Hop down and run up the stairs.
Pay 100 red orbs to open the door at the top. Through here, collect the red
orbs and go through the door.

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( 4.15 ) ( Wheel of Destiny |
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M i s s i o n 15
~ Wheel of Destiny ~

Objective: Use the shield and a pair of lances to conquer the Coliseum

You're back in the area where you first fought the Griffon. Go forward.
There are a bunch of blades. Kill them. Now, beside the door with the
torches is another door. Go through it. Find the door with the red shield on
the front. Open the door using the emblem shield and go through. Now, don't
go down the stairs, but go past the stairs. Kill the puppet and grab the
item, the Luminite. Now, head down the stairs. Kill the puppets and break
open the crack in the wall. Run inside and bust evereything open to recieve
a couple of orbs.

Now, back track and exit this area. Go forward and follow the path around a
curver. You'll see a big door now. Run past it and open up the door with the
blue shield on the front. Go down the stairs. Kill the puppets. Now, break
open the cracked wall. Run in and destroy everything. You'll end up with a
holy water and a blue orb fragment. Go back out and through the big blue
doors. Now, head forward. You'll have t go north now. Wait until the set of
blades in front of you disappears inside the wall and run past them.
Continue this until you get to the end.

Hop down onto the platform. Air Raid over to the shrine to pick up a pair of
lances. Now, back track to the beginning of the tunnel and go up the ramp
and through the door. Head back to the big doors that are between the blue
and red shield doors. Put the lances in it to open it up. Now, once inside,
hea donto the big blue glowing circle in the middle to trigger a cut scene.
When it's over, you'll be fighting the Griffon again. Pull out your grenade
launcher and go crazy on him. He HAS learned some new moves though. Now, he
will shoot light beams that go all over the place, making it much harder to
dodge them all.

When he flys into the air, he will stay there for a long time. Avoid the red
beams he drops down to the earth and skeep shooting him with the grenade
launcher. When he gets down to half health, his wing will be torn off,
making him tumble to the ground. He's even easier now. Mostly, he'll only
run at you. Go crazy on him in devil Trigger Mode. A cut scene will appear.
When it's over, jump on top of the raised column in the middle of the area.
It's an elevator that takes you down to the basement. Go forward to get the
Wheel of Destiny.

______ __________________________________________________________________
( 4.16 ) ( Nightmare of Darkness |
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M i s s i o n 16
~ Nightmare of Darkness ~

Objective: Unravel the mystery of the Staff of Hermes

Now, turn away from the shrine and go back. There is a whole blue orb beside
the elevator. Grab it and ride the elevator up. Jump dopwn and exit through
the doors of the coliseum. Follow the path of blue lights over to a door. Go
through the door and up the spiraling flight of stairs. At the top, head
forward, past all the stones until you reach the drawbridge. Place the wheel
of destiny into the slot in the ground to lower the bridge. Cross it. When
you get to the door on the other side, go through.

From here, go through the door directly in front of you. You're back in the
room that you started the first mission in. Run around to the back of the
stairs to find a blue orb. Now, jump up to find a crest. Smack it with your
sword a few times. This will trigger a cut scene. Afterwards, jump up to
avoid the laser blast of the enemy. Run over to him, pop into Devil Trigger
Mode and go crazy. Killing him will release the curse on the green door. Go
through it.

Now, depending on the difficulty, there might or might not be another laser
guy in the airplane room. Either way, go through the door on the left. Now,
you're back in a familiar hallway. Run down it, killing the puppets as you
go. When you reach the end, go to the right and through the doors that once
lead to the pride of lion. The room is dark and there's a big puddle of
water on the ground. Smack one of the four crests in thr oom until it lights
the room up, now, go examine the puddle. It'll trigger a boss battle! He's
basically a blob.

Smack him a few times, and an orb should appear on his body, attack that for
a while, continue this process until the lights go off, he'll then turn back
into a moving puddle. If you walk on him when he's like this, you'll get
sucked down to hell. Kill the skulls here. Then, your old pal, Phantom will
emerge. He's not hard, kill him and enter the portal to be transported back
to the boss battle. Doing this will do some damage to the Nightmare. Now, go
smack a crest to turn the lights back on. Kill him. Collect the red orbs he
leaves and go out the doors at the far end, the ones leading outside.

Now, go forward. Jump across the stones to get to the other side. If you fall
down, don't worry. Kill the skulls, enter the portal, and you'll end up on
the side of the bridge that you want to be on. Go behind the pride of the
lion tablet to find a sign with two snakes on it. Examine it and show the
Staff of Hermes to it. This will make two pictures appear. Jump through the
one on the left.

______ __________________________________________________________________
( 4.17 ) ( Parted Momento |
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M i s s i o n 17
~ Parted Momento ~

Objective: Slash away at the dragon and enter the court with the
Quicksilver

Now, head forward and run up the stairs. Now, there's now pile of rubble
blocking the pathway, so continue up to the top of the tower. Another
picture will appear, so jump through it. Now, fight the frosts that are
flapping around the room, when they're dead, go through the door in front of
you. In this hallway, go straigh, ignore the fork in the road. If you choose,
you can fight the puppets scattered about. When you reach a door, go through.
Now, go forward until you reach a little circle. There's a hand crank on one
side of it and a stone tablet on the other.

Stand on the circle and look forward. There's a large dragon head up ahead.
Wait until he fires a blast of fire at you, then hit it back at him with your
Alastor. Depending on the difficulty, the amount of hits you need to make
varies. Now, go over to the hand crank and press X. Rotate the left analog
stick in a clockwise direction. This will move the mirror that has appeared.
Posisition it so that it's lined up with the mirror overhead. It'll start a
chain reaction and uncover an item in the balcony ahead. Now, wall jump on
the right side of the hallway to reach the ledge above.

Follow it around the corner. Jump to the only platform that you can. From
here, jump to the blue block. It disappears, so do it quickly, while you can
still see it. Even when it's invisible, you can still stand on it. Follow
all the blocks until you reach the balcony where the item was. Jump to it
and take the item. It's Quicksilver! Jump down and run back down the hall.
Exit this room. Now, back track down the hall until you reach the fork in the
road. Go down it. Place the Quicksilver in the door and go through. In this
room, go forward a little to trigger a cut scene.

Now, it's another Boss battle. Nelo Angleo again. You should know the
easiest ways to beat him by now, so I won't go through that. He has one new
move, he summons a bunch of razor sharp knives and throws them at you. Avoid
them by jumping around. He's also a lot faster than he was in earlier
battles. Afterwards, another cut scene will begin, a somewhat surprising cut
scene...

______ __________________________________________________________________
( 4.18 ) ( Spirit Stone Elixer |
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M i s s i o n 18
~ Spirit Stone Elixer ~

Objective: Throw the Philosopher's Egg into the fire and transform it
into the Spirit Stone.

Now, after the opening cut scene, you'll have a new sword, the Sparda! Walk
onto the black portal that appears. It will tak you back to the tower, where
another picture will open up. Hop into it. It's an underwater stage. Swim
along, following the trail of red orbs, until you reach the doorway, when
you go through, you'll be in a room with 4 sin scissors. Kill all of them
with the needle gun to open a door. Go through the door. Go forward and
smack the crest a few times to flood the room, swim up until you reach the
stairs, make sure you're on top of the stairs before the water disappears.

Run up the stairs, jumping over the gaqps. At the top, you'll find the
Philosiphers egg. Take it, and head back down the stairs, at the bottom, go
through the door. You're in the room where you used the pride of lion oh so
long ago. Now, hop down from the rubble that used to be a staircase and
examine the blue fire. Place the egg inside of it. Now, a boss battle will
begin. It's a Nightmare again. Smack the crest on the wall to turn the lights
on, then run over and start hitting the orb that appears. After a short
battle, the Nightmare will be finished, and the egg will be ready. Walk over
and pick it up. It has transformed into the Elixer! A black portal appears
in the middle of the room before the mission ends.

______ __________________________________________________________________
( 4.19 ) ( Enter the Corrupted World |
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M i s s i o n 19
~ Enter the Corrupted World ~

Objective: Open the gate to the Underworld

Now, enter the black portal that appeared in the previos mission. You're
back in the tower. Follow the staircase down to the bottom. Step on the
black portal to go back to the real world. Hop into the other painting.
You're in the bedroom. Start by picking up the blue orb fragment. Now, jump
to the top of the bed to get an untouchable. Now, head over to the mirror
and examine it. The elixer reacts with it. Press X to go through it. Now, in
this dimension, everything is sort of blurry, and the red orbs have no
effect. What you do is go to the left and out the balcony doors. Jump over
the balcony and pick up the Pillosophers stone from the center.

This will trigger a cut scene, after which, you'll be fighting a couple of
really big monsters. They're pretty tough, so take your time with them.
Afterwards, you get tons of red orbs. Now, Hop up to the pathway and run
around it. You should now how to get back to the balcony. When you do, go
through the door. Head over to the mirror and back to the semi-real world.
Step into the black portal. Now, jump across the stones and back to the
cathedral. The power of the elixer is now reacting with the puddle on the
floor. Walk over to it and press X. You will be submerged. Walk over and
look at the little multicoloured orb in the ground. This opens the portal to
the underworld. Hop in it.

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( 4.20 ) ( Showdown with Nightmare |
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M i s s i o n 20
~ Showdown with Nightmare ~

Objective: Head to the place of sacrifice

Now, when you start, wall jump up into the passage. Go along past the
thumping things in the side until you reach a red thing. It's like skin or
something. Rip through it with a sword and enter. You have to fight two of
those big things from the mirrored dimension. They're pretty tough. When
they're done, go to the shop and get what you want. Next, rip through the
next skin thing. A cut scene will start. When it's over, you'll be in a
circle of blue flames and fighting a Nightmare.

Smack the red crest to light the place up, after that, you should know what
to do. When he gets to about half life, Trish steps in and hurts you. Then,
you're left to fight the nightmare again. When it's in the red, the orb on
it's back will break in two. If you attack it, it'll shoot a beam of light
at you. Just stay at a safe distance and use your grenade launcher. When
it's dead, a cut scene will take over.

______ __________________________________________________________________
( 4.21 ) ( Living Cave |
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M i s s i o n 21
~ Living Cave ~

Objective: Pulsate the heart and open the last gate

Go through the door in front of you. You're in a big chamber with a huge
heart in the middle. It's veins are connected to a door that you need to
open to continue. Jump along the poles to the right. At the end, break open
the crystal. This will open a door in the chamber you just left. So track
back through the door. Jump up on the platform and slice open the skin and
walk through. Now, run forward. The hallway will begin moving around like
crazy. You'll come to a fork in the road, take the left path. Snakes will
come out of the wall and attack you, quickly draing your health.

Simply fire a couple hand gun shots at them or use your sword. When you get
past two sets of these snakes, you'll come face to face with a large nobody.
Kill it and continue down the passage. You'll encounter two more nobodys.
Kill them to open the paths beyond them. At the last one, rip open the skin
door and go through. Kill the two ice things before they split into 4 ice
things! After that, jump across the rocks in the lava. Hit the crest on the
other side. This will raise a pillar of rock. Jump to it and another pillar
will raise. Jump to that, then to the next platform. There is a red orb
fountain here. Get the orbs.

Now, hit the next crest. Hop on the risong pillar. Now, you can't reach the
next pillar just yet, so jump to the platform. Jump from one to the next
until you can reach the next pillar. Jump to the ledge and rip open the skin
door. Go through. Walk forward and jump over the gap. Hit the crest. This
will make the heart begin to beat faster, making the door open. Go through
it. You're in a big cathedral. Run forward to confront Mundus. A cut scene
triggers, one with a sad ending.

______ __________________________________________________________________
( 4.22 ) ( Legendary Battle |
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M i s s i o n 22
~ Legendary Battle ~

Objective: Defeat Mundus

Now, you'll be flying through space. You can move in all directions to avoid
incoming objects. using X or square will fire beams of blue energy at him.
Just keep flying and shooting until he stops. Now, put on your Devil Trigger
and he will knock you down to earth. He gets easier now, believe it or not,
at least as long as you've bought Meteor level 1 or 2 from a shop for the
Ifrit. If you do, then hop onto one of the floating rocks, get really close
to him and start using it. If you don't have that move, then try running
around, avoiding incoming boulders and shooting grenades at him. When he's
dead, the mission's complete.

______ __________________________________________________________________
( 4.23 ) ( Mother's Guide |
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M i s s i o n 23
~ Mother's Guide ~

Objective: Escape Mallet Island before it collapses

Now, you must backtrack a lot. Start by going back to the heart chamber.
From here, just keep going backwards. When you reach the area where you
killed Nightmare, you must kill the two nobody's in order to open the door
ahead. Run through it. In the next area, head for the coloured light and ride
it up to the halfway point between earth and the underwold. Ride the big
elevator back to the surface. Now, run out of the cathedral. Run all the way
down the hall and through the doors to the first mission.

A cut scene will take over for a few moments. When it's over, you'll be in
the sewers, trapped! Mundus seems to have survived after all. Just run under
him and start going crazy. he can't hit you from here, and you have
unlimited Devil Trigger. When he's down to his last sliver of life, Trish
will come out! She gives you her powers. Pull out your handguns, go into
Devil Trigger Mode and fire one shot to finish Mundus off.

Now, a cut scene takes over. When it's done, you'll be piloting a plne
through a cavern. Watch out for the spike things because the plane moves
really fast. If you have a lot of health, you don't really have to worry
about anything. When you're at the end, you'll see light shining into the
cavern.

*Congratulations on beating Devil May Cry*


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| \ / |
+ \ ~*~*~*~*~ +++ 05. Other Stuff +++ ~*~*~*~*~ / +
| \ / |
+ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +
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_____ ___________________________________________________________________
( 5.1 ) ( Weapon Combinations |
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If you have any that aren't in this FAQ, then please, by all means, send
them to me.

Soaring Blast
-------------
Weapons Involved: Sword + Gun (Pistol or Shotgun)
How To Do: Hold R1. Now, press Triangle while holding the analog stick
in the direction away from Dante. You should be doing this
in front of an enemy by the way. Your sword will lunge
into the enemy and throw him up in the air. While still
holding R1, press X. This will make Dante pull out his gun
and shoot at the demon while in the air! Very cool. The
body will explode if you use the shotgun.

Rush of Pain
------------
Weapons Involved: Guns + sword
How To Do: i have a cool combo for devil may cry....i call it the
"Rush of Pain...but u can call it whatever u want. First
do the High Time move, blast the enemy (preferably the
handguns) for a little while, then High Time it again,
finally end it with a Stinger. I only tried with the
Marionettes cause they're too easy to kill.
Submitted by Dustin Pen

Air Strike
----------
Weapons Involved: Sword
How To Do: Jump into the air and then press O. Press O while in
the air. Dante will jump and then slash down, doing VERY
CRUCIAL damage to the enemy. This is important against
some bosses
Submitted by CVXFREAK

Continuous Slash
----------------
Weapons Involved: Sword
How To Do: If you press the sword button (O) fast enough, Dante might
just keep stabbing/slashing the enemy. This involves
pressing the button MANY, MANY times! Mash it if you have
to! The enemy will most likely die after this! This can be
effective against several bosses.
Submitted by CVXFREAK

Continuous Punch
----------------
Weapons Involved: Infrite
How To Do: If you press the Infrite button (O) fast enough, Dante
might just keep punching the enemy. This involves pressing
the button MANY, MANY times! Mash it if you have to! The
enemy will most likely die after this! This can be
effective against several bosses.
Submitted by CVXFREAK

Devil Shock
-----------
Weapons Involved: Devil Trigger, sword
How To Do: You'll need the Air Raid for this one. First uppercut the
enemy (hold back then hold circle to do the move) after u
do that quickly change into Satan or whatever then shock
the thing till it dies
Submitted by Dustin Pen

Endless Dance
-------------
Weapons Involved: sword + guns
How To Do: First, you must be holding the R1 button. Hold back and
then press O. You will slash your enemy into the air. Then,
whip out your guns and blast him a little bit. However,
don't finish him off just yet. Let him fall down, but
before he reaches the ground tap the 0 button twice, so
that you do a 1-2 slash combo, then pause for a moment, and
just as Dante's about to lower his sword, rapidly tap on
the O button. This makes Dante stab his enemy with the
sword over and over. Usually, if you keep tapping, you'll
finish off with a big stab that sends your enemy flying.
Don't finish him off like that, though. Before you finish,
do an upwards slash again, and begin the combo all over
again. When you sense that the guy's about to die, finish
him off with a huge downward slash or a stinger. This is a
great combo because it just keeps coming, and gives you
many more style points than shooting your enemy to death
does. One part of this combo that's very tricky is
interrupting the stabbing part with an upward slash. I'm
not entirely certain that it can be done every time you
attempt the combo. I have done it, but it may have just
been because I was hit by another enemy, or the guy I was
hitting blocked me, and that somehow interrupted the flow
of the stabbing. But give it a shot, anyway.
Submitted by: Lyman Johnson

Soft n Hard
-----------

Weapons Involved: Pistols + Ifrit
How To Do: It's realy simple, but it works great on large grups of
enimes. Using the psitols, jump into the air and start
shooting at the enimies rapidly, you'll hover for a bit if
you shott fast enough. Just beofre the hover effect wears
off, use the Ifirt guantlets to jump kick into the crowd.
The blades hate it.


_____ ___________________________________________________________________
( 5.2 ) ( Secret Missions |
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S e c r e t M i s s i o n 1
~ Critical Hit ~

Location: Right after you beat Phantom in Mission 3, go back outside,
drop down into the water where you fought the skull things

This mission is pretty hard. You need to beat a Sin Scissors with only one
attack. Well, technically two. Anyways, run down the tunnel and step on the
circle thing in the middle. This triggers the battle. Wait until it floats
down right beside you. Jump up and slash down at it's mask. Then, fire a
shotgun blast directly in it's face. If done properly, it will die and a
blue orb will appear. It's a hard mission, so don't get discouraged too
easily.

-----------------------------------------------------------------------------

S e c r e t M i s s i o n 2
~ Baby Phantom ~

Location: After you've beaten Phantom for the first time in Mission 3,
exit the door to go to Mission 4. Re-enter the cathedral


This mission is easy. You must kill 100 baby phantoms in 30 seconds. Simply
use your handguns and go crazy on the floor. Another way is to just use a
holy water.

-----------------------------------------------------------------------------

S e c r e t M i s s i o n 3
~ Baby Phantom II ~

Location: After you have done Baby Phantom 1, head back out of the
cathedral. Start running down the hallway, when Phantom starts
chasing you, keep running down the hal. Go through the door at
the very baack to get into this secret mission.

This mission is a little harder than the last. You aren't allowed to use any
weapons or holy water. It's a small area, so just trample them all. It might
take a few tries because the camera gets a little wierd.

-----------------------------------------------------------------------------

S e c r e t M i s s i o n 4
~ The Three Beasts ~

Location: After you you show the Pride of Lion to the gate keeper and
fight the shadow (Or death scythe on easy auto) exit the room.
Go down the hall a little to find the door leading back to the
room with an airplane. Go to th back cornr and light up the
crest to take you down to the basement.

This mission can be easy, or hard, depending on how good you are with
shadows. You have to fight three at once. If you use a holy water, all of
their cores will be exposed. That's one strategy for killing them. The other,
is to run around, jumping and firing the shotgun. As soon as you see an
exposed core, attack it. You'll get a blue orb for beating it.

-----------------------------------------------------------------------------

S e c r e t M i s s i o n 5
~ One Eyed Evil ~

Location: After beating Mission 6 and going onto 7, go back to the room
where you got the rusty key. Outside the room however, you'll
have to take out all the bugs and break the curse on the door
before hand.

Now, the idea is to make one of the giant spiders kill the other. That means
you can't kill them yourself. The easiest way to do this is to jump around
in between them. Then, when they try to attack you, move out of the way and
hopefully, they'll attack each other. Your health keeps going down, so try
not to get hit, and make it quick.

-----------------------------------------------------------------------------

S e c r e t M i s s i o n 6
~ Wandering Ghosts ~

Location: In mission 11, head back to where you fought the kykclops in
mission 10. It's a secret mission!

This is fairly easy. The objective is to reach the blue orb high in the air
by jumpin off enemies. The easiest way to do this is so run forward jump up
and kick off the first ghost. You should reach the orb, if you don't then
keep trying.

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S e c r e t M i s s i o n 7
~ Water Cell ~

Location: After you finish mission 13, you'll be in a small time period
to run around before the next mission starts. Head back into
the ship and swim back to the captain's cabin. Examine the
skeleton corpse to trigger a secret mission

This is a hard and easy battle. If you are good at using the underwater
controls, this mission should be really easy. If you're like me, and have
trouble using these controls, this can be quite difficult. Basically, you
must defeat all the underwater blades using the needle gun. They will
surround you, so try to stay to the outside of the areana. Also, don't stay
in one place and shoot, shoot a little and move to another location.

-----------------------------------------------------------------------------

S e c r e t M i s s i o n 8
~ Treasure of the Reaper ~

Location: Now, head back to the room in Mission 14 where the spikes rose
out of the floor. To the right of the elevator is a picture of
a skull. Examine it to start a secret mission.

This mission is HARD. Three Shadows will come out of the skull picture so
dodge the first one immediately after starting. When you try to go after one,
the other will usually shoot spikes up at you. It's really difficult. Try
using the Nightmare Beat if you can. If you don't have it, then use the
trusty old shotgun. When an orb is exposed, go into Devil Trigger and
Stinger that orb till it turns red.

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S e c r e t M i s s i o n 9
~ Shadow of Darkness ~

Location: After you beat the First Nightmare in Mission 17, head back
out of the cathedral. Head down to the end of the hall and go
through the door. It will go to the secret mission sub screen.

Now, you're in the airplane room to begin with. The objective is to hunt and
defeat all the Shadows. Well, you don't see any in here, or do you..Jump on
top of the airplane to find two sets of red glowing eyes. Jump down and they
will come after you. Kill them both, you should know how to kill a shadow by
now. AFter they are both dead, try to exit the room, you'll be transported
into the main foyer. Kill the single Shadow in here, it's in the corner
where a blue orb once lay. When it's dead, go out of the grey doors. It'll
take you to the bridge area. Kill the shadow in here to complete the mission.

-----------------------------------------------------------------------------

S e c r e t M i s s i o n 10
~ Stairway of Tranquility ~

Location: After Secret Mission 9, you'll be left standing in front of
the brige. Head out of the doors and back to the coliseum. Go
through the lance doors.

This mission is just plain annoying. The objective is to reach the blue orb
in the sky by climbing the stairway of death. Well, the "stairway" of death
is a lot of skulls. The skulls will make a wierd noise that's sure to get on
your nerves in a very short time period. You have to jump from skull to
skull in order to reach the blue orb. You can't land on top of them though,
because you have to kick jump. The camer angles don't help either. Just try
to keep a steady hand, and eventually, you should be able to get it. Air
hike also helps.

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S e c r e t M i s s i o n 11
~ Blue Jem in the Sky ~

Location: At the beginning of mission 17, turn around and go back on the
portal. Now, the idea is to jump across the stone blocks of
the bridge to get to the other side. The easy way is to step
on the first block, go into Devil Trigger Mode, and then use
Air Raid to fly across the stones. Either way, when you get to
the other side, the mission will begin

Now, a death scythe will come out of the bridge. The idea odf this mission
is to use the tornado things it makes to launch yourself into the air, and
to the blue orb. When you get really high, it's best to go into DT mode and
float over to the orb using air raid

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S e c r e t M i s s i o n 12
~ Holy Bangle ~

Location: At the beginning of Mission 21, you'll be in a room with a
statue of time. Right across from it is a wall, examine it to
trigger the mission.

This secret mission is longer than some missions! Start by running through
the halls. You'll get a blue orb as you go. You'll also have to fight a
couple of nobodys. When you reach a big room, jump up on the fungus type
things to get to a rock level with a dinosaur head. You can't shoot his fire
balls back like before, so start attacking him. Try using meteor a couple of
times, if you don't have it, then jump across the chasm to the head and hit
it with your sword. You'll have to climb back up after each hit though. When
it's dead, hop down. You'll now have to fight a shadow. When it's killed, an
elevator will appear above you. Climb up to the top of the area and jump to
it. Let it carry you to a platform. From there, jump to another elevator.
Jump to the rock it carrys you to. Run forward to get the Time Bangle, and
finish the mission.


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( 5.3 ) ( Enemy/Boss Guide |
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E n e m i e s
-------------

Marionette
----------
As the name suggests, these enemies are controlled by the power of the
devil's impure strings. At a glance, they seem slow, weak and easy to fight.
However, beware the evil trap. Once Marionettes see their prey, they attack
with their sword and scimitar nimbly and accurately. They sometimes throw
their weapons at distant enemies. Some may already be armed with projectiles
when you meet them.

Sin Scissor
-----------
Their appearance- floating in midair in long black cloaks, wielding huge
scythe and scissors- may remind one of the Grim Reaper. However, the Grim
Reaper harvests only on dead human's souls. These devils decapitate humans
while they're still alive! When confronting them, aim at their masks. It is
useless to attack their bodies, arms or legs.

Shadow
------
Resembling beasts of the cat family, Shadows can move extremely fast and
battle their opponents. However, that is not the only weapon in these
cunning devil's arsenal. They sometimes change their body shape dramatically
to finish off their prey. In fact, they are shapeless evil spirits with no
substance. They enter the human world by wrapping their spirits with black
magic. Sword attacks won't work against them, but projectile attacks will.

Blade
-----
These are like big dinosaurs/humans. They have armor and sharp teeth and
claws. They are pretty tough to kill, but not nearly impossible. They just
take more hits than the average enemy, but they also give off more red orbs
than the average enemy.

Beezlebub
---------
Why did Capcom even bother to put these things in here. They are pathetic. I
don't know how anybody could ever get hurt by these things. One hit from
Alastor or any other weapon for that matter will turn these things into a
pile of goo. Sometimes, the bug will come from the sewage, some crawl around
on the walls, then there's the annoying bugs that fly around.

Bloody Mari
-----------
Bloody maris are almost exactly liuke marionettes. They even hang out with
Marionettes! They will usually resort to throwing knives or using a shot gun.
The easiest way to defeat this thing is to slash slash slash away with
Alastor. They don't take very many hits to kill, and if you move constantly
around the battle ground, you should never get hit either.

Death Scissor
-------------
These things are HARD. They are like the sin scissors in some ways, but only
much, much stronger. They will attack you with their giant pair of scissors,
as well as making little tornados underneath you to send you up into the
ceiling. These things take a lot of hits with anything to kill them. Try
using Devil Trigger to deal some serious damage.

Fetish
------
These guys are cool. They are also very very hard. They are like a
marionette, but they shoot fire instead of throwinw knives or shooting guns.
They will usually start spinning while exerting a stream of fire. If it gets
ahold of you, it can do some damage, so don't let that happen. This enemy
will never make an appearance on Easy Automatic Mode.

Death Sycthe
------------
These are like the death scissor. Except for the fact that it now has a
scythe instead of a pair of scissors. Do the math and figure out which can
do more damage. A scythe, or a pair of scissors. The answe ris obviously the
scythe. It's still basically the same strategy as the death scissor though,
just jump around a lot and attack it in Devil Trigger Mode. The grenadegun
also does a lot of damage.

Kyklops
-------
Miniature Phantoms. The Phantom is the giant spider/scorpian hybrid boss you
have to fight in case you didn't know. These things act in the same way,
except they don't shoot out lava or fire because they're not fire based
spiders. Just use the same strategy for the Phantom, jump around, slashing
at the head.

Nobody
------
These are giant monsters from the depths of the underworld. They start out
small, and crawling on the floor, when you attack them, they will summon
power and grow in size. They will keep growing until they are at least twice
as big as you. Now, things get interesting. Jump around A LOT. You don't
want these thiongs getting ahold of you because they do a lot of damage. Try
to go into Devil Trigger and attack them. It makes everything a lot easier.

Plasma
------
At first, they'll appear as a blue bat. The bat will attack you by dropping
ice on you. After you hit it a few times, it will come down to the ground and
morph into a human shape. It will still shoot ice at you though. If you
attack it, but don't kill it fast, it will split into three! If you don't
kill those, they split into 3 each! That's why it's important to finish off
these little buggers as soon as possible.

Sargasso
--------
These things are basically giant floating skulls. You'll encounter them in
four parts of the game. In mission 3, when you're getting the prid eof the
lion, and every time you fight Nightmare, if you get sucked down to the
underwold, you'll have to fight a squad of them. They will usually come in
groups of about 6. If you get near one, it will become solid and start
attacking you, but the rest of them will stay where you are until you get too
close. There are many ways to kill them. A shot gun shot at close range will
take them out, or you can do a High Time with a slash down.

-----------------------------------------------------------------------------

B o s s e s
-----------

N e l o A n g e l o

Attacks: • multiple sword combos
• horizontal slash with sword
• Fire a beam of blue energy
• transport to appear behind you
• Throw a series of knives at you

First Fight
-----------
He'll hop down, and you'll be fighting your first boss battle. He's easy. He
will try to do some wacked out moved to you. To avoid it, jump over his head
and slash down with your sword. This is all you really need to do. When your
devil trigger guage is full use it, run up to Nelo and go crazy with Alastor.
When he reaches two thirds of his life back, he will transport to a higher
area. Jump up to where he is and do the same as before. When he reaches one
third of his life left, he will transpor to the highest area. To reach him,
run up the stairs and jump over the gap. Now, wall jump on top of the rubble
to reach him. Do the same as before to finish him off.

Second Fight
------------
He will try to do some wacked out moves to you, even more wacked out than the
last time you met because now he does combos. The basic comcept stays the
same though. Jump over his back and slash down. Use the Devil Trigger
whenever possible. If you run low on health, jump over the railing into the
water. There is a green orb here. to you. To avoid it, jump over his head
and slash down with your sword. This is all you really need to do. When your
devil trigger guage is full use it, run up to Nelo and go crazy with Alastor.

Third Fight
-----------
He will try to do some wacked out moves to you, even more wacked out than the
last time you met because now he does combos. The basic comcept stays the
same though. Jump over his back and slash down. Use the Devil Trigger
whenever possible. If you run low on health, jump over the railing into the
water. There is a green orb here. to you. To avoid it, jump over his head
and slash down with your sword. This is all you really need to do. When your
devil trigger guage is full use it, run up to Nelo and go crazy with Alastor.
The only diffrence you have to make between this fight and the last fight is
to jump around more.

-----------------------------------------------------------------------------

P h a n t o m

Attacks: • Shoot a beam of red energy
• Strike with tail
• Attack with pincers
• Make columns of lava erupt from floor
• JUmp on you

First Fight
-----------
It's a giant scorpian. Begin by just running around. Memorize his attacks,
and when he's going to fire them. If a burst of laser energy forms in his
mouth, hide behind a tree, because a beam of energy will come out. Other
times, columns of fire will shoot up from the ground at Dante. And sometimes,
he will swipe at you with his claws and his tail. I find, that the easiest
way to kill him is to go into Devil Trigger mode and go crazy with your
Alastor. After that, just jump up and use your sword to thrust it down into
him and through his armor. Remember though, the sword must hit his head or
the area around his head or it won't penetrate his armor.When he's dead, run
around and pick up the green and red orbs. Go back through the now opened
grey door.

Second Fight
------------
It's a giant scorpian. Begin by just running around. Memorize his attacks,
and when he's going to fire them. If a burst of laser energy forms in his
mouth, hide behind a tree, because a beam of energy will come out. Other
times, columns of fire will shoot up from the ground at Dante. And sometimes,
he will swipe at you with his claws and his tail. I find, that the easiest
way to kill him is to go into Devil Trigger mode and go crazy with your
Alastor. After that, just jump up and use your sword to thrust it down into
him and through his armor. Remember though, the sword must hit his head or
the area around his head or it won't penetrate his armor. When his health


-----------------------------------------------------------------------------

G r i f f o n

Attacks: • drops energy dust on you
• Shoots a spinning energy ball that burts beams of energy out
• Fires energy bars at you horizontally
• While on the ground, he'll charge at you

First Fight
-----------
Start by getting used to his attacks. Some times he'll drop pixey dust that
will hurt you. Others, he will fire a beam of red energy at you. Use the
grenade launcher to kill him. Just keep avoiding his attacks and fire
grenades at his head. When he'd dead, the lights on the ground will lead you
over to a door.

Second Fight
------------
He will throw a red bird at you. Kill the red bird with the handguns and
then use the holy water you picked up earlier. This will take half to three
quarters of his health away. Now, I find the best thing to do, is to get to
the top of a crows nest.

Third Fight
-----------
He HAS learned some new moves though. Now, he will shoot light beams that go
all over the place, making it much harder to dodge them all. When he flys
into the air, he will stay there for a long time. Avoid the red beams he
drops down to the earth and skeep shooting him with the grenade launcher.
When he gets down to half health, his wing will be torn off, making him
tumble to the ground. He's even easier now. Mostly, he'll only run at you.
Go crazy on him in devil Trigger Mode.

-----------------------------------------------------------------------------

N i g h t m a r e

Attacks: • Fires pin needles at you
• Shoots energy beams at you
• Stepping on him in blob form will send you to the underworld
• After visiting the underworld, it'll just do a lot of damage

First Fight
-----------
Smack him a few times, and an orb should appear on his body, attack that for
a while, continue this process until the lights go off, he'll then turn back
into a moving puddle. If you walk on him when he's like this, you'll get
sucked down to hell. Kill the skulls here. Then, your old pal, Phantom will
emerge. He's not hard, kill him and enter the portal to be transported back
to the boss battle. Doing this will do some damage to the Nightmare.

Second Fight
------------
In this battle, it's the same strategy as before, only you may have to jump
around a tad more to avoid being hit.

Third Fight
-----------
Smack the red crest to light the place up, after that, you should know what
to do. When he gets to about half life, Trish steps in and hurts you. Then,
you're left to fight the nightmare again. When it's in the red, the orb on
it's back will break in two. If you attack it, it'll shoot a beam of light
at you. Just stay at a safe distance and use your grenade launcher. When
it's dead, a cut scene will take over.

-----------------------------------------------------------------------------

M u n d u s

First Fight
-----------
Now, you'll be flying through space. You can move in all directions to avoid
incoming objects. using X or square will fire beams of blue energy at him.
Just keep flying and shooting until he stops. Now, put on your Devil Trigger
and he will knock you down to earth. He gets easier now, believe it or not,
at least as long as you've bought Meteor level 1 or 2 from a shop for the
Ifrit. If you do, then hop onto one of the floating rocks, get really close
to him and start using it. If you don't have that move, then try running
around, avoiding incoming boulders and shooting grenades at him. When he's
dead, the mission's complete.

Second Fight
------------
Just run under him and start going crazy. he can't hit you from here, and
you have unlimited Devil Trigger. When he's down to his last sliver of life,
Trish will come out! She gives you her powers. Pull out your handguns, go
into Devil Trigger Mode and fire one shot to finish Mundus off.

_____ ___________________________________________________________________
( 5.4 ) ( Enemy/Boss Guide |
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M i s s i o n 1
----------------

• Well, before this mission actually starts, as you're running up the path,
jump to the bridge like thing extending over the path. Then, run into the
small domed building to claim the orb

• In the back corner of the main foyer room, there is a blue orb behind a
fenced area. It's easier to get if you have Air Hike, but if you don't,
then you'll have to wall jump off the side. It's a lot harder, but not
impossible

• After you unlock the red orb door, go through it. There are three sets of
armor on the wall. Destroy all of them. One contains a blue orb fragment...

• As soon as you reach an area with a shrine off to the side, the one that
you will need to stick the trident into later in the game, there is a pool
of water on either side of it. Jump into the left one to get a blue orb

• When you reach a giant airplane, with marionettes hanging from the ceiling,
wall jump onto the airplane. There is a blue orb on the right side of the
wing.

M i s s i o n 2
----------------

• When you first enter Mission 2, go to the end of the hallway and jump up
and kick the wall. If you do it right, you'll do a kick jump and go a
little bit out of view of the camera. When you come back down, a blue orb
should come down with you.

M i s s i o n 3
----------------

• Before you face Phantom, but after you fight the underground skulls, jump
back across the broken segments of the bridge. There's a blue orb fragment
sitting in front of the trial of lions tablet

• On top of th bridge, there is an orb, you have to jump really hight o get
at it though...

• Secret Mission 1 - Critical Hit

Location: Right after you beat Phantom in Mission 3, go back outside,
drop down into the water where you fought the skull things

This mission is pretty hard. You need to beat a Sin Scissors with only one
attack. Well, technically two. Anyways, run down the tunnel and step on the
circle thing in the middle. This triggers the battle. Wait until it floats
down right beside you. Jump up and slash down at it's mask. Then, fire a
shotgun blast directly in it's face. If done properly, it will die and a
blue orb will appear. It's a hard mission, so don't get discouraged too
easily.


M i s s i o n 4
----------------

• Secret Mission 2 - Baby Phantom

Location: After you've beaten Phantom for the first time in Mission 3,
exit the door to go to Mission 4. Re-enter the cathedral


This mission is easy. You must kill 100 baby phantoms in 30 seconds. Simply
use your handguns and go crazy on the floor. Another way is to just use a
holy water.

• Secret Mission 3 - Baby Phantom 2

Location: After you have done Baby Phantom 1, head back out of the
cathedral. Start running down the hallway, when Phantom starts
chasing you, keep running down the hal. Go through the door at
the very baack to get into this secret mission.

This mission is a little harder than the last. You aren't allowed to use
any weapons or holy water. It's a small area, so just trample them all. It
might take a few tries because the camera gets a little wierd.

• Secret Mission 4 - The Three Beasts

Location: After you you show the Pride of Lion to the gate keeper and
fight the shadow (Or death scythe on easy auto) exit the room.
Go down the hall a little to find the door leading back to the
room with an airplane. Go to th back cornr and light up the
crest to take you down to the basement.

This mission can be easy, or hard, depending on how good you are with
shadows. You have to fight three at once. If you use a holy water, all of
their cores will be exposed. That's one strategy for killing them. The
other, is to run around, jumping and firing the shotgun. As soon as you see
an exposed core, attack it. You'll get a blue orb for beating it.


• Before the battle with Nelo Angelo, air raid over to the other side of the
level. Air raid again up to the tower and try to hover yourself on top of
the peice so that you'll fall down on it.

M i s s i o n 5
----------------

Not Available

M i s s i o n 6
----------------

• In the area that you begin the game in, it's located at the pile of rubble
as you climb upwards. Needs air raid

M i s s i o n 7
----------------

• Secret Mission 5 - One Eyed Evil

Location: After beating Mission 6 and going onto 7, go back to the room

where you got the rusty key. Outside the room however, you'll
have to take out all the bugs and break the curse on the door
before hand.

Now, the idea is to make one of the giant spiders kill the other. That
means you can't kill them yourself. The easiest way to do this is to jump
around in between them. Then, when they try to attack you, move out of the
way and hopefully, they'll attack each other. Your health keeps going down,
so try not to get hit, and make it quick.

M i s s i o n 8
----------------

• On a ledge above the horse statues in the area where you find the trident

• Located int he right pool of water after the barricade

M i s s i o n 9
----------------

• As soon as you enter the mission, go to the right of the screen, you will
find an alcove behind the shrubs, smack the tombstone a few times with your
sword to uncover a blue orb fragment

M i s s i o n 11
-----------------

• Secret Mission 6 - Wandering Ghosts

Location: In mission 11, head back to where you fought the kykclops in
mission 10. It's a secret mission!

This is fairly easy. The objective is to reach the blue orb high in the air
by jumpin off enemies. The easiest way to do this is so run forward jump up
and kick off the first ghost. You should reach the orb, if you don't then
keep trying.

• It's inside of a gated area in the starting area. Wall jump up into the
opening, then jump down to the orb

• Inside the well, on your way to get to the sign of chastity, you will
encounter a lot of Blades, defeat them all to recieve a blue orb fragment

M i s s i o n 13
-----------------

• Stinger to the bow of the ship from the highest point of the mast nearest
to the bow.

• Secret Mission 7 - Water Cell

Location: After you finish mission 13, you'll be in a small time period
to run around before the next mission starts. Head back into
the ship and swim back to the captain's cabin. Examine the
skeleton corpse to trigger a secret mission

This is a hard and easy battle. If you are good at using the underwater
controls, this mission should be really easy. If you're like me, and have
trouble using these controls, this can be quite difficult. Basically, you
must defeat all the underwater blades using the needle gun. They will
surround you, so try to stay to the outside of the areana. Also, don't stay
in one place and shoot, shoot a little and move to another location.


M i s s i o n 14
-----------------

• After you leave the ship, it's off to the left

• When you reach the area with the Blades, instead of going through the mine
you normally do, go through the other one, go through the cavern until you
reach the orb

• As soon as you come up to the surface on an elevator, jump up to the ledge
hanging down and a blue orb will fall down from above

M i s s i o n 15
-----------------

• Secret Mission 8 - Treasure of the Reaper

Location: Now, head back to the room in Mission 14 where the spikes rose
out of the floor. To the right of the elevator is a picture of
a skull. Examine it to start a secret mission.

This mission is HARD. Three Shadows will come out of the skull picture so
dodge the first one immediately after starting. When you try to go after
one, the other will usually shoot spikes up at you. It's really difficult.
Try using the Nightmare Beat if you can. If you don't have it, then use the
trusty old shotgun. When an orb is exposed, go into Devil Trigger and
Stinger that orb till it turns red.

• In the Blue Emblem door, hop down to the bottom floor and open the
breakable door. Break open all of the barrels, etc to find a blue orb
fragment

• It's under the stand holding the pair of lances in the red emblem door

• This one is in the highest level of the coliseum

M i s s i o n 16
-----------------

• Secret Mission 9 - Shadow of Darkness

Location: After you beat the First Nightmare in Mission 17, head back
out of the cathedral. Head down to the end of the hall and go
through the door. It will go to the secret mission sub screen.

Now, you're in the airplane room to begin with. The objective is to hunt
and defeat all the Shadows. Well, you don't see any in here, or do you..
Jump on top of the airplane to find two sets of red glowing eyes. Jump down
and they will come after you. Kill them both, you should know how to kill
a shadow by now. After they are both dead, try to exit the room, you'll be
transported into the main foyer. Kill the single Shadow in here, it's in
the corner where a blue orb once lay. When it's dead, go out of the grey
doors. It'll take you to the bridge area. Kill the shadow in here to
complete the mission.

• In the main foyer (the room where you started mission 1) there is a blue
orb fragment behind the staircase

• In the main foyer, jump off of the horseback riders head

• Jump under the head in front of the Time Statue room in the long corridor.

• In the bedroom in the mirrored dimension, beside the bed

• Secret Mission 10 - Stairway of Tranquility

Location: After Secret Mission 9, you'll be left standing in front of
the brige. Head out of the doors and back to the coliseum. Go
through the lance doors.

This mission is just plain annoying. The objective is to reach the blue orb
in the sky by climbing the stairway of death. Well, the "stairway" of death
is a lot of skulls. The skulls will make a wierd noise that's sure to get
on your nerves in a very short time period. You have to jump from skull
to skull in order to reach the blue orb. You can't land on top of them
though, because you have to kick jump. The camer angles don't help either.
Just try to keep a steady hand, and eventually, you should be able to get
it. Air hike also helps.

M i s s i o n 17
-----------------

• Secret Mission 11 - Blue Jem in the Sky

Location: At the beginning of mission 17, turn around and go back on the
portal. Now, the idea is to jump across the stone blocks of
the bridge to get to the other side. The easy way is to step
on the first block, go into Devil Trigger Mode, and then use
Air Raid to fly across the stones. Either way, when you get to
the other side, the mission will begin

Now, a death scythe will come out of the bridge. The idea odf this mission
is to use the tornado things it makes to launch yourself into the air, and
to the blue orb. When you get really high, it's best to go into DT mode and
float over to the orb using air raid

• After you defeat the dinosaur and hop up on the right hand balcony, there
is an alcove. Examine the sign and a blue orb will fall down.

M i s s i o n 18
-----------------

• Inside the single barrel around the third room in the area you start off
in.

• In the little alcove just to the side next to the end of the staircase in
the tower

• At the end of the room to the left of where you place the Philosopher's
Stone.

M i s s i o n 19
-----------------

• In the mirrored mirror dimension, the evil one, outside, there is one
floating in the air that requires air raid to reach

• The same as the last one only a little more to the side

M i s s i o n 21
-----------------

• Secret Mission 12 - Holy Bangle

Location: At the beginning of Mission 21, you'll be in a room with a
statue of time. Right across from it is a wall, examine it to
trigger the mission.

This secret mission is longer than some missions! Start by running through
the halls. You'll get a blue orb as you go. You'll also have to fight a
couple of nobodys. When you reach a big room, jump up on the fungus type
things to get to a rock level with a dinosaur head. You can't shoot his
fire balls back like before, so start attacking him. Try using meteor a
couple of times, if you don't have it, then jump across the chasm to the
head and hit it with your sword. You'll have to climb back up after each
hit though. When it's dead, hop down. You'll now have to fight a shadow.
When it's killed, an elevator will appear above you. Climb up to the top
of the area and jump to it. Let it carry you to a platform. From there,
jump to another elevator. Jump to the rock it carrys you to. Run forward
to get the Time Bangle, and finish the mission.

_____ ___________________________________________________________________
( 5.5 ) ( Demo FAQ/Walkthrough |
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TABLE OF CONTENTS
-----------------

I.......FAQ Updates/Revision History
II......Game Overview
III.....Weapons
i......Handgun
ii.....Shotgun
IV......Weapon Combos
V.......Walkthrough
i......Mission 2
ii.....Mission 3
iii....Mission 4
VI......Credits/Thanks
VII.....Copyright Info

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. F A Q U p d a t e s / R e v i s i o n H i s t o r y (Devil May Cry Demo)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

September 9th, 2001
-------------------

- I formatted. Nothing else for now
- Finished the controls section
- Finished up the parts dealing with orbs
- Added the weapons section
- I added one combo to the weapon combo section
- I finished the cedits/thanks section
- Did the copyright Info
- Begun work on the walkthrough. I only did one sentence ;) I'll do the rest
later
- Finished Mission 2 of the walkthrough
- Did Mission 3 of the walkthrough, only one more to go!
- Finished Mission 4. This FAQ/Walkthrough is now 100% complete


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. G a m e O v e r v i e w (Devil May Cry Demo)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Controls
--------

Start Button......Use this to pause the game. There are a lot of options for
you to choose from this menu, including a map, items,
weapons, and objectives screen. To unpause the game, press
start again. When you first turn the demo on, you will need
to press start to begin the game.

Triangle..........Use your sword. One of Dante's main attacks is to use a
gigantic sword. You can find many different combos to do
with it. Experiment, see what you can come up with.

Circle............Jump. This button can make Dante jump into the air. If you
jump while pushing forward ont he left analog stick, you
can do a summer sault through the air. If you jump at a
wall, press Circle again to kick off the wall, sometimes to
reach secret places. You can also roll on the ground to
avoid enemy attacks.

X.................Use this button to use your gun while holding R1. You can
also cancel menu selections with it.

Square............While holding R1, this too can fire your gun

R1................Lock onto the closet enemy. If you want to lock onto a
different enemy, then just press it again.

L1................When the power guage is full in the top left hand corner
of the screen, press this button to change into a devil
form of Dante. It can run faster and do more damage than
Dante can usually do. The only problem is that it doesn't
last for a long time.

Red Orbs
--------
Sometimes, when you defeat enemys, red orbs will pop out of their corpses.
Get them. They are important. They allow you to buy new weapons/moves at the
start of each new mission. You also need them to open doors.

Green Orbs
----------
From a select few enemys, a green orb will pop out of their corpse. These
orbs will refill your entire health bar. There aren't that many of them in
the demo, I think there are 3. So be careful and try not to take too much
damage from enemies.

Yellow Orbs
-----------
These are perhaps the most important orb. At least in some respect...The
yellow orbs act as continues. When you die, you use up an orb and are put
back into the level. When you run out of yellow orbs completely, it's Game
Over. Don't let that happen...I'm not 100% sure on this, but you might be
able to buy some from a shop.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. W e a p o n s (Devil May Cry Demo)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pistol
------

What It Does: You hold two guns when you have this equipped, two pistols to
be exact. You fire both of them at the same time. They aren't
that powerful, they usually take about 7 well placed shots to
take out an enemy completely.
Where Is It: You start the game out with it

Shotgun
-------

What It Does: This is the only other gun available in the demo. It is a
really cool one at that. Dante holds it above his head. When
you fire it, he bings it down at the speed of light and lets a
couple of rounds off. One or two well placed hits will take
out most enemies.
Where Is It: This gun takes a little bit of searching to find. In Mission 1,
go to the library. Go up to the seconf floor. Across from the
picture where you get the rusty key is a desk. Slash it with
your sword. It will crumble to pieces. All that's left is the
Shotgun. Pick it up with X and equip it through the pause menu.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. W e a p o n C o m b o s (Devil May Cry Demo)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

I have made wierd names up for the following weapon combos. If you have any
that aren't in this FAQ, then please, by all means, send them to me.

Soaring Blast
-------------
Weapons Involved: Sword + Gun (Pistol or Shotgun)
How To Do: Hold R1. Now, press Triangle while holding the analog stick
in the direction away from Dante. You should be doing this
in front of an enemy by the way. Your sword will lunge
into the enemy and throw him up in the air. While still
holding R1, press X. This will make Dante pull out his gun
and shoot at the demon while in the air! Very cool. The
body will explode if you use the shotgun.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. W a l k t h r o u g h (Devil May Cry Demo)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In this section, I will explain how to complete the Demo in detail. There
are 3 sections. One for each mission in the demo.

-----------------------------------------------------------------------------
i. Mission 1: Judge of Death
Objective: Open the door of the Cathedral

Start by running south. Some where in this hallway, a portal will appear and
enemies will start to pur out of it. When this happens, just keep slashing
away until they're dead. As you go up the hallway, the view will shift to
behind you. There is a door on your left, but it's locked and needs a Rusty
Key. Continue on down the hallway until you reach the door. Go through. Now,
you're in a library. if you want, you can go over to the books and press X to
find out about them. Wheny uo're done with that, go underneath the bridge to
the other side of the room. Go up the stairs. Notice that there is a big
tree blocking the entrance to a doorway. You need to find another way through
there. Anyways, when you get to the top of the stirs, head south. Go to the
left. Slash at the desk so that a Shotgun will pop out.

Pick it up. Now, head the other way. Go to the picture and get the ruted key.
Now, jump over the balcony. Go through the doorway and back down the hallway.
Go back to the doorway that needed the rusty key. Open it up and go through.
In here, there is a fountain. Run to the other side of it. Run into the
force filed that's surrounding the lion thing. You will be sent backwards.
The lion will speak, telling you that you need a sign. A lot of enemies will
start to appear. Kill all of them until there isn't anymore coming through
the portal. Now, jump over the broken section of the stairs. Go up them.
Then, jump to the second floor. Run around the room, jumping over the gaps in
the floor. When you get to the end, go through the door.

When you go through, run down the hall. There are a lot of enemies to kill,
so do it with the shotgun. When they're all gone, continue down the hall.
Take the first door on the right. Inside, slash at the coffin with your
sword. It will start to be pushed backwards. When it's back against the wall,
a secret door under it will be revealed. Press X while standing on top of it.
You will be plunged into the darkness below. Walk forward and grab the Staff
of Judgement. A door will open up behind you. Go through it. Now, you're in
the library again, beside the big tree that had grown to block the entrance
to a room. Try to exit the room through the big double doors. A hand will
appear in it. Making it impossible for you to leave.

3 Grim Reaper persons will fly down from the ceiling. They aren't hard to
kill, at least not when there's one left. When there's all 2 of them, they
get tough because when yuo try to attack one, one will attack your back. Just
use your shotgun or pistols while moving around the room constantly. This is
a sure-fire way to beat them. You can also use your sword if you feel you
have to. Now, when they're all dead, the hand in the door will shatter into
glass. Exit through the door. At your feet, there are a lot of cock roaches.
If you want, you can blow them up, they turn into a gross brown ooze. Eww.
After that, examine the picture of the judge on the wall. It will ask you if
you want to put the Staff of Judgement in it. Say yes.

Mission: Complete

-----------------------------------------------------------------------------

ii. Mission 3: Destroyer of Ardor
Objective: Overcome the trial and acquire the Pride of Lion.

Well, doesn't SOUND too difficult, does it? Well, guess what, it ISN'T. When
you start, run towards the Pride of Lion. It's sitting on a red pedistle, and
glowing with a golden light. Examine it. It will tell you that you must face
a trail before you become worthy enough to take the Pride of Lion. It will
shoot a beam at the door across from it. Shattering the hand that's in it.
Go through that door. You'll be outside now. Run across the bridge. The
camera will zoom out, and out. Stand on the multi-coloured portal and
examine the sign. It'll give you a clue about how to complete the trial.
Start heading back across the bridge.

When you get to the middle, a beam of light will shoot down from somewhere,
causing the bridge to crumble into pieces. When you get to play again, head
down the underwater passage. You lose health every second that you're down
here, so you must do it fast. Stand on the portal at the end of the tunnel.
A bunch of skulls will appear around you. With the shot gun, blast each of
them, a few well placed shots will take them out. You also have the choice to
use your sword. When they're all dead, enter the portal. You'll appear back
on the broken bridge. Go through the doors. Run up the path and grab the
Pride of Lion.

Mission: Complete

-----------------------------------------------------------------------------

iii. Mission 4: Black Night
Objective: Display one's strength to the Lion and open the Path.

You start back in front of the judge's picture, the one you stuck the staff
into, well, go back down the hallway and go through the doors into the
fountain room. Walk behind the fountain to see the forcefield. Go near it.
It will say you need to show it a sign. Then an option appears to show it the
Pride of Lion. Do that, and the force field will disappear. Examine the Lion
statue. it says you have to give it a magical blow or something. Slash at it
3 times with your sword, or once if you're Devil Dante. An evil spirit will
creep out of the statue and turn into a Saber toothed Tiger or something.
It's sort of difficult to kill. Use your guns. Fire at it from a distance,
which is harder than it sounds because the thing jumps all around the place.

Sometimes, it turns into a spear and lunges at you, other times it turns into
a gas and crawls along the floor. Sometimes, it tuens into a giant set of
teeth. Just keep shooting at it until it's dead. When that happens, a door
above the lion statue will open. Run up the broken set of stairs. Wehn you
get to the top, jump to the platform with the door. Go through. Kill the two
enemies and go up the stairs. When you reach a door, kill the two enemies and
go through. There are a lot of hints in here. To your left, beside the
mirror, is a statue. Examine it to find out there is a slot to put something.
I guess that means you have to find something. Exit the room and climb up the
stairs to the very top. Read the scroll. It sys the soul is at the very
highest point.

Well, you're at the very highest point, but you can't see a thing! Jump over
the blacony. You should land at the very bottom, in a small pool of water.
Right in front of you is a wierd looking circle thing on the wall. Slash at
it. The lights around it will begin to fill up. Keep doing this until a red
portal appears in the middle of the room. A pillar will carry you to the very
top of the tower. In front of you is a sword. Jump across the gap and pick it
up. You can't use it though. Now, jump to the side, over the balcony. Run
down the stairs until you reach the double doors. Go inside amd turn left.
Examine the statue again. When it asks you, say Yes to insert the sword. It
will trigger a cut scene. The Black Night will come out of the mirror and
exit through the door. Follow him. Outside, jump over the balcony into a
coutyard. The Night is standing on the top of the building.

---Coming Ocober 16---



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+ __________________________________+____________________________________ +
| \ / |
+ \ ~*~*~*~*~ +++ 06. Last Words +++ ~*~*~*~*~ / +
| \ / |
+ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯+¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +
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_____ ___________________________________________________________________
( 6.1 ) ( Frequently Asked Questions |
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Question: When does this game come out?
Answer: It's already out. Came out on Oct. 17...

-----------------------------------------------------------------------------

Question: What's this game rated?
Answer: It's rated M for Mature

-----------------------------------------------------------------------------

Question: Can you return to a previously beaten mission?
Answer: Only if you have it saved on a different file

-----------------------------------------------------------------------------

Question: How do you get Easy Automatic Mode?
Answer: Do really bad on Mission 1

-----------------------------------------------------------------------------

Question: Where's the shotgun?
Answer: On the second floor of the library. Slash away at the desk

-----------------------------------------------------------------------------

Question: What is Dante Must Die Mode?
Answer: Beat the game on Hard to unlock DMD mode. It's an extremely hard
mode

-----------------------------------------------------------------------------

Question: How do I beat Nightmare?
Answer: Check the Bosses section of this FAQ

-----------------------------------------------------------------------------

Question: Why's this game so HARD?
Answer: Well, I for one am glad it's really hard. The PS2 needed a game
like this

-----------------------------------------------------------------------------

Question: How do you get to Devil Trigger Mode?
Answer: Press L1
-----------------------------------------------------------------------------

Question: How do I contact you?
Answer: My email is at the top of this FAQ

-----------------------------------------------------------------------------

Question: I found an error in the FAQ, what do I do?
Answer: Send me an email telling me what's wrong

-----------------------------------------------------------------------------

Question: Do you have AIM or MSN so we can talk?
Answer: Well, I DO have them, but you'll have to send me an email with a
legitimate reason why I should give it to you.


_____ ___________________________________________________________________
( 6.2 ) ( Contact Info |
¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


You REALLY want to contact me? Well, there are a few ground rules that I
go by, so look below.

1 - If you ask me a question and the answer is located in this FAQ, I will
not bother replying to you by email. I may perhaps tell you if it's an
IM and I'm in a good mood however.

2 - No psychos! I deal with enough of those in real life. I don't need to
deal with them in my 'other' life.

3 - Webmasters. Don't even bother asking for permission to use this on your
website. It's for strict use off GameFAQs, and sometimes Neoseeker.

4 - If you have tips on a section of the game, send them to an author who
doesn't ahve their guide marked "Final Version"

5 - Don't use me as something to come crying to right away, use me as a
back-up plan. Think through the game yourself, I did..

6 - DO NOT ADD ME TO YOUR LIST, AND THEN ASK ME WHO I AM. YOU WILL BE
INSTANTLY BLOCKED AND DELETED.


Well, that's all for now. More things to come as people annoy me. Now, for
my actual contact info:

Email - bondslegacy@yahoo.ca
MSN Messenger Service - brutalican@hotmail.com
AOL Instant Messenger - Brutalican


_____ ___________________________________________________________________
( 6.3 ) ( Credit/Thanks |
¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Credit/Thanks for this FAQ/Walkthrough go to:

- CJayC: For hosting this FAQ on his site

- Capcom: For developing the game

- You, the reader for using my FAQ

- Me: Well, I DID write this.... ^_^

- CVXFREAK: For submitting a lot of things for the FAQ

- JL Lee: For his Blue Orb Location FAQ. It helped me find them all as
well as write the guide located inside of this one

- Dustin Pen: He helped contribute a lot of weapon combos, a big thanks
goes out to him

- Everybody else that contributed anything: You know who you are

_____ ___________________________________________________________________
( 6.4 ) ( Copyright Info |
¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Copyright:
Copyright 2002 Ryan Kavanagh (Bonds Legacy). This FAQ and everything
included within this file cannot be reproduced in any way, shape or form
(physical, electronically, or otherwise) aside from being placed on a freely
accessible, non-commercial web page in it's original, unedited and unaltered
format. This FAQ cannot be used for profitable purposes (even if no money
would be made from selling it) or promotional purposes. It cannot be used in
any sort of commercial transaction. It cannot be given away as some sort of
bonus, gift, etc., with a purchase as this creates incentive to buy and is
therefore prohibited.

Furthermore, this FAQ cannot be used by the publishers, editors, employees
or associates, etc. of any company, group, business, or association, etc.
nor can it be used by game sites and the like. It cannot be used in magazines
guides, books, etc. or in any other form of printed or electronic media
(including mediums not specifically mentioned) in ANY way, shape, or form
(including reprinting, reference or inclusion), without the express written
permission of the author, myself. This FAQ was created and is owned by me,
Ryan Kavanagh. All copyrights and trademarks are acknowledged and respected
that are not specifically mentioned in this FAQ.

This FAQ was written for GameFAQs (www.gamefaqs.com) only. I don't want it
to be put up on any other web site and am not above explaining this to your
ad banner guys or whoever else I can get a hold of if you decide to violate
this disclaimer.

To continue, this FAQ and everything included herein is protected by the
Berne Copyright Convention of 1976, not to mention International Copyright
Law. Remember that plagiarism is a crime, and that this is a copyrighted
work--stealing from this guide is putting yourself at risk, plain and simple,
because the law is on my side. If you would like to contribute to this FAQ
(you will be credited,) please e-mail me, as well as any questions, comments,
or corrections, to the address above.

________ _____ ________
| | |
________| | ________|
| | |
| _____| |_________

( P l a y S t a t i o n 2 )


¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯~¯

~ End of File, Copyright 2002 (c) Ryan Kavanagh ~



 
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