~B
Tony Hawk Pro Skater 3(PS2)
Nov. 13, 2001
Ver. 1.8
By Camathy - http://members.home.net/camathy
Listed here are all the Secret Areas, Hidden Combos!, regular and
secret characters, grind chains, lip links, flatland tricks, and
suggestions to link them all.
Plus the hot soundtrack, sick score suggestions, a few tips, and of
course, goals, tape and deck locations, and secret levels.
Email me your own suggestions to be added at Camathy@hotmail.com
And please look for me online so we can skate together.
Or hit me up on my webcam at http://members.home.net/camathy
Beating the game has its rewards of movies but also of opening up
hidden new characters. Not only are the characters unlocked but their
special moves along with them. After unlocking a character you can then
set any other character to have the new moves in the edit tricks menu.
On the character select screen, watch the counter clerk of the skate
shop react to the different characters.
Darth Maul - Complete all goals with any one skater.
New Moves - Force Grab, Dark Jedi Grind, Sith Saber Spin.
Counter Clerk - Do not underestimate the power of the dark side.
Wolverine - Complete all goals with two skaters.
New Moves - Claw Punch, The Claw Drag, The Berserker.
Counter Clerk - Ready to Rumble.
Officer Dick - Complete all goals with four skaters.
New Moves - Assume the Position II, Sobriety Grind, Lazy Ass Manual.
Counter Clerk - Glare of the moon.
Private Carrera - Complete all goals with five skaters.
New Moves - Handspring Layout, Ho Ho Sad Plant, Ahh Yeahhh!.
Counter Clerk - "Ahh yeah! Who's smokin', I'm smokin'".
Ollie the Magic Bum - Complete all goals with seven skaters.
New Moves - Panhandling, S.U.I. Grind, ZZZZ Manual.
Counter Clerk - Downing a 40.
Kelly Slater - Complete all goals with eight skaters.
New Moves - Rodeo Clown, Paddle Out Grind, Duck Dive Shark Attack.
Counter Clerk - Nothing special.
Demoness - Complete all goals with ten skaters.
New Moves - AC Air, Visiting Home, The Summoner.
Counter Clerk - It's hot down here.
In THPS3 you have a much more detailed create-a-skater, allowing you to
create almost any possible look or style, including females. You can
set the skaters sex, age, height/weight, skin tone, accessories, and
other things as well. To completely beat the game, you need to have
completed all goals with one created skater, so go ahead and design at
least one.
2a. Secret Create-A-Skaters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It seems that all these secret skaters are either programmers, or
family of the programmers. Most of these are available by typing in the
skaters' name, or read the description for instructions. All the faces
are unique and some have unique boards and other unique features.
The Men:
--------------------------
Jeremy Anderson: He has a unique sun/tribal tattoo on his back.
Issac Burns: Type in "Grass Patch" to get this little scrappy guy.
Aaron Cammarata: Type in Eastside to get a normal version of the big
boy.
The Pouncer: Type in "Crashcart" for this big boy from "New Fricken'
Yawk" His name is Aaron Cammarata.
Dave Cowling: He is shirtless with back tattoo #2 and the beer hat.
Ralph D'Amato: Has a neatly cut goatee even when "clean shaven."
Pimpin Frank: I guess Ralph D'Amato has a secret nightlife where turns
into a pimp.
Peter Day: Another English bald headed character. Type in "Pete Day" to
get him.
Matt Duncan: Type in "Gorilla" to get this huge 7'0" skater.
Chad Findley: Has a unshaven face even when "clean shaven."
Alan Flores: I am sure the fashion police are after this guy.
Edwin Fong: Skinny Asian guy.
Steve Ganem: Kinda looks like Jason Biggs.
Chris Glenn: Long hair, sun glasses, and a unique shirt logo.
Kendall Harrison: Type in "Frogham" the city from which Kendall is from
to get him. He is also a pirate, except skinnier then Capn Jennings.
Noel Hines: You can also just type "Noel" for the name.
Brian Jennings: You can also just type "Brain" for the name.
Cap'n Jennings: You can also type in "Capn Jennings" or Captain
Jennings." This makes a pirate version of Brian Jennings, with a bloody
skull board.
Gary Jesdanun: Happy Asian guy with glasses.
Joel Jewett: President of Neversoft. Has a very cool Neversoft board
and a handlebar mustache with a mullet.
Joel Jewett (2) Type in "Mini Joel" to get this disturbing version of
Joel.
Henry Ji: Asian without glasses.
Ryan McMahon: Tall guy, 6'5"
Kevin Mulhall: Looks somewhat like a young Tom Cruise.
BrainEaters: Type in "Nolan Nelson" for the name. He has a sweet devil
board, which may be unique. The Nelson glasses are named after him.
Nolan Nelson: Type in "Braineaters" and you get a version of Nolan with
a skull for a face and the brain hat with two casts. Very grim but
funny.
Riktor: Type in "Andy Nelson" and you get the brother of Nolan?
Johnny Ow: Asian guy with a fro. Very hip lookin'
Hardcore Pease: Type in "Scott Pease" for the name. He looks like a
programmer with an army helmet.
Chris Rausch: This guy looks like a skater. Very cool lookin.
Rastapopolous: The Rasta guy in the skate shop.
Paul Robinson: An English chap with a cool orange outfit.
Junki Saita: Type in "Kage" to get this chacacter. Anyone remember
"Legend of Kage"? No he is not a ninja, I was just wonderin'?
Mark L. Scott: Type in "Hi Ben" to get this programmer.
Eighties Mark: Type in "80s Mark" and you will get this 80s version of
Mark Scott.
Aaron Skillman: You can also just type "Aaron" for the name.
GI Skillz: Or type in "SkillZilla" to get this Army version of Aaron
Skillman.
Trey Smith: A tall shirtless urban cowboy with dark eyebrows and a
unique goatee, has a Neversoft board.
Dave Stohl: Big blonde haired skater.
Darren Thorne: You can also just type "Darren" for the name.
Bo Hunter: Type in "DDT" for this hunting season version of Darren
Thorne. 50. Jason Uyeda: A Asian guy with a pimpin pink outfit.
Chris Ward: Looks like an urban green goblin street guerilla.
Mike Ward: I am guessing the more conservative brother of Chris Ward.
Mick West: A very skinny English guy.
The Women:
------------------------------
Lisa Davies: A waifish blonde with a pink and aqua dip dye shirt.
Stacey D: I guess her last name "Drellishak" was too big for entering.
She has a cool Girl deck.
Sandy Jewett: Wife of Joel? with floral pants and a unique board with a
picture of Joel Jewett with "Wanted" above his face.
Mighty Mic: Type in "Nicole Willick" for the name. She has a blue panda
board.
The Kids:
-----------------------------
Rachael Day: Daughter of Peter Day.
Matthew Day: Son of Peter Day.
Riley Hawk: Son of Tony Hawk.
Spencer Hawk: Younger Son of Tony Hawk. Complete with pacifier.
Connor Jewett: I am gonna guess, son of Joel and Sandy?
William Pease: Yet another baby skater. This one with a beanie under
his helmet.
Andrew Rausch: The four year old brother of Steven and James.
James Rausch: Like Spencer Hawk another big headed kid. Give em a break
he is only two.
Steven Rausch: One of the smaller kids. Son of Chris Rausch.
Benjamin Scott-Pye: A 14 year old with a green shirt and a cool pheonix
board. Enter in "062287" for his name.
3. Park Editor
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Use the park editor to create the skate park of your dreams. Load a
pre-made park to get ideas on how levels are made.
4. Grinds
~~~~~~~~~~~~~~~~~~~~~~~~~
FS/BS is determined by if your back or front is facing the rail while
you grind. Controls are the same whether frontside or backside.
50-50
-------
Regular grind with no directional arrows.
Links to:
Nosegrind(up-triangle)
5-0(down-triangle)
Nosebluntslide(up-up-triangle)
Bluntslide(down-down-triangle)
Nosegrind
-----------
Up-Triangle
Links to:
Nosebluntslide(up-up-triangle)
Noseslide(square-square)
Overcrook(circle-circle)
5-0
----
Down-Triangle
Links to:
Bluntslide(down-down-triangle)
Tailslide(square-square)
Feeble(circle-circle)
Nosebluntslide
----------------
Up-Up-Triangle
Links to:
Crooked(up-down-triangle)
Noseslide(square-square)
Overcrook(circle-circle)
Bluntslide
------------
Down-Down-Triangle
Links to:
Smith(down-up-triangle)
Tailslide(square-square)
Feeble(circle-circle)
Noseslide
----------
Left-Triangle
Links to:
Nosebluntslide(up-up-triangle)
Overcrook(circle-circle)
Tailslide
----------
Right-Triangle
Links to:
Bluntslide(down-down-triangle)
Feeble(circle-circle)
Overcrook
----------
Up/Left-Triangle
Links to:
Nosebluntslide(up-up-triangle)
Noseslide(square-square)
Crooked
---------
Up/Right-Triangle
Links to:
Nosebluntslide(up-up-triangle)
Noseslide(square-square)
Overcrook(circle-circle)
Feeble
-------
Down/Left-Triangle
Links to:
Bluntslide(down-down-triangle)
Tailslide(square-square)
Smith
-------
Down/Right-Triangle
Links to:
Bluntslide(down-down-triangle)
Tailslide(square-square)
Feeble(circle-circle)
Boardslide/Lipslide
--------------------
Hit the rail sideways
Can't be linked
To perform a hidden combo, press the controls for the next grind
without jumping.
All combos can be done without your special meter full, but will fill
it up immediatley.
If you want to have every grind in your chain, you should begin with a
50-50 and then move to a Nosegrind or 5-0. These are the only grinds
that can't be looped back to. So if you don't put them in the
beginning, you can't have them at all.
While grinding, loop through Nosebluntslide-Crooked-Noseslide-Overcrook
in any order, if you're on your nose, or Bluntslide-Smith-Tailslide-
Feeble in any order, if you're on your tail.
Cheap Combo: In any grind besides boardslide or 50-50 repeatedly switch
between hitting circle-circle and square-square. You can rack up decent
points but at the loss of style.
5. Flip Tricks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The controls for each trick can be set in the edit tricks menu.
Listed here are the different flip tricks you can choose from.
180 Varial
360 Flip
360 Varial
Front Foot Impossible
FS Shove-It
Fingerflip
Heelflip Varial Lien
Hardflip
Heelflip
Impossible
Inward Heelflip
Kickflip
Ollie Airwalk
Ollie North
Pop Shove-It
Sal Flip
Varial
Varial Heelflip
Varial Kickflip
5a. Hidden Combos!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hidden Flip combos can be done by pressing the flip button(square)
repeated times while performing a particular trick. The controls will
be different depending on how you set to do the trick.
Quickly do a flip to a grab to pull off these combos.
Kickflip to Indy
Kickflip to Crail
6. Lip Tricks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Perform a lip trick by riding up to the edge of a quarterpipe straight
on and pressing triangle. By pressing a directional button with
triangle, you can perform various lip tricks. There are 15 regular and
8 special lip tricks you can perform. The regular lip tricks are
performed with one directional button push and triangle. The special
lip tricks are performed with two presses of a directional button. Edit
your tricks to the trick you want and how to control it.
There are two ways to link lip tricks. You can perform an ollie and
before coming back down enter another lip trick and you will land back
on the edge in the new trick.
You can also link to other tricks without using an ollie.
While holding a trick(besides Inverts), press:
right-right-triangle for an Axel Stall
left-left-triangle for a Boneless
left-right-triangle for a Disaster
If you are in an Invert lip trick, press:
right-right-triangle for an Invert
left-left-triangle for an One Foot Invert
left-right-triangle for a Gymnast Plant
right-left-triangle for a Varial Invert to Fakie
7. Manuals
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Manuals are essential to keep your combo going and rack up the points.
Press either up-down, or down-up to perform a manual or nose manual.
You can press the controls while skating on the ground, or in the air,
pulling the manual when you land. If you press either L2 or R2 while
manualing, you will perform a pivot. A pivot spins your character
around 180 degrees. The pivot is best used to add to your multiplyer,
but also adds that extra style.
Flatland tricks are special manuals you can do that add extra points to
your score, but more importantly, add extra style. All characters can
perform everyone else's particular flatland tricks with the exception
of Demoness' Going Home.
First thing you need to do is set your characters special tricks. Make
sure your character has at least one special manual. Set the controls
to something comfortable to you.
When your special meter is full, perform your special manual. Keep an
eye on your balance meter.
You cannot combo out of all manuals so try out the one you chose.
Perform the special manual with special meter full. From any special
manual you can combo into a:
Truckstand(right-right-triangle)
To Rail(left-left-triangle)
Casper(right-left-triangle)
Anti-Casper(left-right-triangle)
Handstand(right-right-circle)
While in any of these tricks but the Anti-Casper, pressing left-square
will flip the board. While in a Truckstand, performing another
Truckstand will do a Truckspin.
Don't forget to throw in a few pivots for extra flair.
9. Revert
~~~~~~~~~~~~~~~~~~~~~~~
I can't stress enough the importance of the revert/manual. I have
people bragging to me online, "I am a master at Tony Hawk, all I need
to do is learn how to manual." You are a master of nothing without the
revert/manual.
To revert press R2 or L2 as you land. This performs a quick spin.
During this spin you can perform any trick to keep your combo going.
Revert on nearly every landing. Even if you don't plan on continuing
your combo, by using the revert, the landings are more forgiving. You
can land at terrible angles and hold grabs until the second you revert,
without bailing.
10. Levels
~~~~~~~~~~~~~~~~~~~~~~~
Stat Icon locations are different depending on who you are skating
with. There are three possible locations for the hidden deck. Vert
skaters have a different goal than street skaters on each level. Both
goals and all three possible deck locations are listed here.
10a. Foundry
~~~~~~~~~~~~~~~~~~~~~~~~
Goals:
-------
Get a High Score: 10,000
Get a Pro Score: 30,000
Get a Sick Score: 60,000
Sick Score Suggestion - 60,000: This score is neither high nor hard. In
the halfpipe, do a few spinning flip/grab tricks, followed by a
revert/manual, and then another spinning flip/grab trick. Three of
these will give you the score.
Collect S-K-A-T-E: The letters vary throughout the level depending on
which skater you are using. They can always be found in a logical order
S through E.
Get the Secret Tape: As you start the level, turn slightly right and
use the lip to jump up to the catwalk. Ride the catwalk up to the glass
room. Face right and line yourself up with the metal rafter in the
center. Jump through the glass and grind on the rafter to reach the
tape.
50-50 TC's Rail(street): Use a regular grind the whole length of the
rail in the middle of the level with photographer Taylor standing next
to it.
Cannonball Over the Halfpipe(vert): Pause the game, go to edit tricks,
grab tricks. Look at the controls for cannonball. Leap over the
halfpipe while doing a cannonball.
Soak the Foreman: Grind the rail behind the foreman next to the pool.
Grind the Molten Bucket: Stand next to the window with the man inside
at the back of the level. When the lights turn red and the alarms go
off, use the quarterpipe to pick up speed, then head towards the molten
bucket. Use the lip to gain air and grind on either rail on the side of
the bucket. Don't aim for the center of the bucket or you'll be
hurting.
Un-Jam 5 Valves: Grind the 5 pipes sticking out from the wall located
around the outside of the level. The lights should turn from red to
blue. Plus you may find a secret.
Deck Locations:
------------------------
1: From the start check above the quarter pipe behind you and to your
right.
2: From the start head down the rollin on the very left there will be a
small quarter pipe in front of a bunch of lined up red canisters...
launch yourself to the rail above them to nab it.
3: Skate to the back of the park where the long curved yellow rail is
and the molten bucket you must grind. Below the yellow rail is a
quarterpipe. Use the quarterpipe to launch yourself up to the next
platform above you. The 3rd location for the deck is the rail you will
grind.
Secret Area:
-------------
Complete the level goal of unjamming 5 valves by grinding all five of
the pipes sticking out of the wall around the level. They will be lit
red until you un-jam them and the light turns blue. This opens up the
generator core behind the starting point.
10b. Canada
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goals:
-------------------
Get a High Score: 35,000
Get a Pro Score: 70,000
Get a Sick Score: 120,000
Sick Score Suggestion - 120,000: Grind up and down the two long rails
found at the end of the parking lot, picking up the Parking Lot Mini
Gap. Manual from each end of the rail up the vert and perform a
spinning flip/grab trick. Revert/manual back onto the rail and repeat
on the other side. With special grinds you get the sick score in two
passes.
Collect S-K-A-T-E: The letters vary throughout the level depending on
which skater you are using. They can always be found in a logical order
S through E.
Get the Secret Tape: On the furthest wooden walkway behind the starting
point, grind the rail next to the box with the on off switch. This will
raise the halfpipe at the end of the walkway. Transfer up to the raised
halfpipe and then transfer across to the higher level. Ride to the end
and jump across the gap. At the top is the mine car rails. Grind the
right side of the rail and you will be brought to the tape.
Nosegrind Around the Horn(street): Fall into the water under the wooden
bridge behind the starting point. This will place you in perfect
position. Grind the rail all the way around to the left passing by
photographer Taylor.
Melongrab Over the Blade(vert): Pause the game, go to edit tricks, grab
tricks. Look at the controls for melongrab. Transfer over the ramp you
ride down at the start of the level while pulling a melongrab.
Get Chuck Unstuck: Jump the fence on the left at the start of the
level. Run over unlucky Chuck to free him.
Bury That Bully!: Use the quarterpipe on the right side of the ramp you
ride down at the beginning. Hold up and X to launch over the
quarterpipe and land in the tree, giving the bully what he deserves.
Impress the Skaters: There are five Canadian skaters located above the
quarterpipes in the skate park to the right of the starting point. Bust
a decent trick on their quarterpipe to impress them. They will
disappear so you know when you have impressed which skater.
Deck Locations:
---------------------------
1: From the start go forward right past Chuck. On your left hand side
there is a quarterpipe with a Canadian flag above it... launch up to
the flag in the center of the quarter pipe to get this deck.
2: From the start follow the fence on your right until it connects to
another fence. Diagonally in the middle is a wire with a deck on it.
Use the quarter pipe on the other side of the fence to launch up to it
if your stats aren't high enough.
3: Turn around and launch yourself to the wooden platform from the roll
in you start the level on. Jump to the next platform and turn around.
Grind the wire on your left-hand side (grinding the horn) there will be
a deck half way around. If you have any problems, just take a dive into
the water where the bully is and you'll begin right where the Grinding
the Horn objective is. Grind the wire for the deck.
10c. Rio
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gold Medal Suggestion
-----------------------
170,000 should get you the gold medal. Grind around the rails and short
walls circling around the level, picking up many gap bonuses.
Deck Location:
----------------------
From the start go down the left exit of the rollin and skate to the
street. When you get there look straight and to the left there will be
a wooden fence. Skate though it and go to the pool in the hidden area.
All three decks are reachable from this pool.
Secret Location:
----------------
On the left-hand wall of the level, break through the wooden fence
between two buildings. There will be a pool and the hidden deck for all
characters in this new area.
10d. Suburbia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goals:
--------
Get a High Score: 55,000
Get a Pro Score: 110,000
Get a Sick Score: 200,000
Sick Score Suggestion - 200,000: Do good tricks. Use the pools and the
halfpipes. Special/revert/manual - special/revert/manual.
Collect S-K-A-T-E: The letters vary throughout the level depending on
which skater you are using. They can always be found in a logical order
S through E.
Get the Secret Tape: Open secret area(see below). Ride through the
house and transfer over to the right. Use the high vert on the back
wall to gain speed then transfer up into the house's upstairs window.
Watch out for the bats as you ride out the other window. Grind the rail
outside the window to get the tape.
Heelflip the Trailer Hop(street): Pause the game, go to edit tricks,
flip tricks. Look at the controls for a heelflip. Go to the trailer
park. Leap over the trailer with photographer Taylor on it while
pulling a heelflip.
Nosegrab Between the Ramps(vert): Pause the game, go to edit tricks,
grab tricks. Look at the controls for nosegrab. Pull a nosegrab while
transferring between the ramps with photographer Taylor standing by.
Squash 5 Pumpkins: Run over the five pumpkins located on the large
houses side wall, the other house's front porch, on a ramp in it's
backyard, on the quarterpipe to the left of the starting point, and on
the left porch of the haunted house.
Help the Thin Man: Find the thin man's key in the construction area on
the 2x4's. Bring him his key and he will open up a new area.
Restore Power to the Dish: Ride onto the roof of the house slightly to
the left of the starting point. Ride off onto one of the wires
stretching between the two houses. Stop on the roof of the next house
and turn back, grinding the other wire stretching between the two
houses. On each wire there are two branches you need to grind over.
Deck Locations
----------------------
1: Skate towards the fire truck, at the right end of the level, there
is a quarter pipe in front of the house that's under construction.
Launch to the higher platform and use the quarter pipe up there to get
the deck.
2: Skate through the house with the open garage door. Get to the higher
level where the pumpkin is. Grind the ledge w/ the pumpkin towards the
street. Through the tree you will find the 2nd deck location.
3: On the roof with the satellite. This is the same house as deck
location 2, just on the other side of the house. You need to grind the
wire and clear off the tree branches to get here. Right near the
satellite is the 3rd deck.
Secret Area:
-------------
Find the thin man's key in the construction area on the 2x4's. Bring
him his key and he will open up a new area.
10e. Airport
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goals:
-------
Get a High Score: 75,000
Get a Pro Score: 150,000
Get a Sick Score: 300,000
Sick Score Suggestion - 300,000: In the baggage claim area, grind up
then down an escalator. Jump to the next rail and continue picking up
the Claim Hop! all the way around to the next escalator, grinding up
then down, and back to the Claim Hop! You can easily pick up a million-
point trick set here.
Collect S-K-A-T-E: The letters vary throughout the level depending on
which skater you are using. They can always be found in a logical order
S through E.
Get the Secret Tape: Travel to the end of the level and turn right. Use
the last ramped wall to get air and hang over to the right. Hold
triangle to land on the highest rail. Ride the rail around to the tape.
Crooked Grind Around Baggage Claim(street): Use the x-ray to get to the
baggage claim area or ride down the escalators and turn right into the
area. Press up-right-triangle to crooked grind on the bottom of the
round baggage claim. Grind the whole circumference.
Airwalk Over the Escalator(vert): Pause the game, go to edit tricks,
grab tricks. Look at the controls for airwalk. Use either quarterpipe
on each side of an escalator in the baggage claim area and transfer
over the escalator while doing an airwalk. Smile for Taylor.
Visit 10 Countries: Grind the lower rail on each end of the waiting
area at the bottom of the level. Every time you pass a flag you pick up
one country. Pick up five on each side.
Get the Tickets to your Skate Buddy: The tickets are located on the
first counter to the left at the beginning of the level. Grind the
counter to pick them up. If you bail or ride through a metal detector
before delivering the tickets you will lose them. Ride all the way to
the end of the level and to the left, leaping over the security
checkpoint and not falling once.
Stop the Pickpockets: There are five pickpockets you need to run over.
They are wearing all black. Two are on the first level, one on each
side of the moving walk. Two are a level lower, in the restroom on the
right. And the last is on the lowest level to the right near the
quarter pipe. When you approach a pickpocket and his victims, they will
all begin to scatter. The innocent victims will knock you flat, and the
pickpocket may run away, so you may have to track him down.
Deck Locations
--------------------
1: In the main gates area, in the same place as the secret tape, except
on the other side of the area.
2: To the right of the main security, right at the beginning of the
area with all of the seating. You will need to wallride up the signs
and grind them across the security check.
3: When you come down the first escalators, before the moving walkways,
there are lights up and to the right. Look up there, You have to propel
yourself up and forward using one of the really small quarterpipes.
That's the third location in the airport.
Secret Area:
-------------
Jump the ticket counter to the right of the starting point and enter
the baggage X-ray.
10f. Skaters Island
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gold Medal Suggestion:
------------------------
About 170,000 should get you the gold medal. Use the huge halfpipe,
picking up the roll in gap on one side, and revert manualing every
landing till you can't manual no more.
Deck Locations:
-----------------------
1: Skate straight from the starting point of this level. Towards the
far wall, on the left hand side there will be two quarterpipes
separated by a very small gap. These are destroyed when you grind the
pirate flag and open up the secret area. Vert jump between the
platforms and you will get the deck.
2: From the platform behind to large half pipe (with the Neversoft sign
on the wall) ollie and grind the pirate flag go up the ramp on skate to
your right. In the middle of the opening there will be the 2nd deck.
Alternately, you can go into the pool on the far wall and ollie out
towards the deck.
3: From the start turn around and go up the ramp behind you and jump
into the first pool. Use the edge of the pool by the long wooden rail
to launch to up to the left side of the green light. The 3rd deck will
be here.
Secret Area:
--------------
Grind the black pirates flag near the right wall of the level, between
the high vert and the pools. This will open an outside area with a
pirate ship, also containing an elusive stat point. If you look out
into the ocean, you can see a hint of secrets to come.
10g. Los Angeles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goals:
---------
Get a High Score: 100,000
Get a Pro Score: 190,000
Get a Sick Score: 400,000
Sick Score Suggestion - 400,000: Head down the NorthernTremor rail to
the halfpipe between the twin towers with the Tower Poppin' gap.
Perform a special trick on one side of the pipe, revert/manual to the
other side, perform a spinning flip/grab trick, then revert/manual to
the small circle fountain. Perform a special grind around the circle as
long as you can. You can easily get at least 200,000 each time.
Or use the carwash halfpipe, to the firetruck's ladder, to the
building's ledge, down to the sidewalks ledge, around to the theaters
edge, manual across to grind on the planters edge, gapping across to
the other grinds leading you to the circular fountain.
Collect S-K-A-T-E: The letters vary throughout the level depending on
which skater you are using. They can always be found in a logical order
S through E.
Get the Secret Tape: 1) Use the car wash to get up to the broken
freeway, ride to the end. Or 2) Use the quarterpipe behind the starting
point to gain speed and grind up the wire to get to the top of the
building, jump to the freeway.
Use the wooden planks near the end of the freeway to get up to the
building's platform. Jump the gap to the pink roof. Face right and ride
out onto the narrow ledge, jumping across to grind on the pipe to the
tape.
Varial Kickflip the Tower Rails Gap(street): Pause the game, go to edit
tricks, flip tricks. Look at the controls for a varial kickflip. Behind
the twin towers is a set of stairs with many railings and photographer
Taylor. Pick up the Tower Rails gap while varial kickflipping by
grinding on the rails no one side of the stairs and leaping to the
rails on the other side.
One Foot Japan the Tower Poppin' Transfer(vert): Use the halfpipe
between the twin towers to transfer on top of the glass portion of
buliding connecting the towers. Pause the game, go to edit tricks, grab
tricks. Look at the controls for a one foot Japan. Transfer over into
the roof halfpipe while pulling a one foot japan.
Free Ballin': Knock the two large red balls off their pedestals.
Start the Earthquake: You need to grind the whole length of all four
east/west/north/south tremor rails to set off the earthquake. The rails
are all located around the building immediately in front of the
starting point.
The westerntremor rail is under the arch through the middle of the
building, on the left-hand side.
The southerntremor rail is bordering the sidewalk on the far side of
the building.
The northentremor rail is bordering the sidewalk on the near side of
the building off to it's right.
The easterntremor rail is the rail on the left of the two rails running
down the left side of the building.
Block the Car Chase: Get on top of the broken freeway near the car
wash. Grind the edge of the freeway over the green car hanging off the
edge. You will complete the requests of the screaming man in the car by
getting him down from the freeway, and assist the good people of the
LAPD in the same process.
Deck Locations:
----------------------
1: Skate to the purple halfpipe and grind up the edge of the one
closest to the movie theater. A wire connects the quarter pipe to the
section just below the movie theater sign. Get speed to grind up and
jump off at the platform the deck is here.
2: Use the left quarter pipe to launch up and over the wall the 2nd
quarterpipe. Land and go in the opposite direction and use the other
quarter pipe to the launch to your right grind the tan platform, down
the wire to the next deck location.
3: From the carwash facing the street, skate down that street on your
right hand side there will be an opening with two quartpipes in it. Use
the right hand quarter pipe to launch up to the wire grind down past
the lamppost to get the final deck.
*Opening the Grates to get the Last Stat Point
There is a chance you are looking at a stat point floating up near the
ceiling inside of the first building you see as you begin the level,
especially if you are using your custom skater. On the top of this
building there are grates which tease you even more by letting you see
the stat point but not grasp it. To get this elusive icon you must do
the Grate Grind in a completely different area of the level.
Behind the twin towers, by the Tower Rails gap, you will find a raised
area with more grates like the ones on top of the first building. If
you grind the whole length of the elevated ledge bordering the grates,
you will pull off the That's Grate grind gap, and the grates should
open. This will open all grates in the level, including the grates
blocking you from boosting your stats. In this same two-minute run, you
need to get to the top of the first building and drop through the newly
opened gates, jumping across the gap to get the icon.
10h. Tokyo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gold Medal Suggestion:
------------------------
200,000 can get you a gold medal. Try grinding around repeatedly on the
inner rail of the walkway in the middle of the level, pulling multiple
specials. Or hit the pools and special/revert/manual -
special/revert/manual.
Deck Locations:
-----------------------
1: Directly above where you start is the location here's how to get
here. Find the wire above you on your right side and follow it to where
it ends on the right hand side of the stage in front of the pool. Use
the quarter pipe on your right hand side to launch up to it. When you
reach the platform jump off the wire to regain your balance, then jump
on the second wire to where it reaches the enclosure where you start
the level.
2: Go to the pool at the end of the left hand side of the level get
speed up and launch yourself up toward huge greenish sign to get this
deck.
3: Go up the ramp to the elevated platform on the left side of the
stage. Skate to the end of the straight rail and turn around. Grind the
rail, jump left and grind the rail slightly higher to your right. When
you reach the end of this rail wallride to your right and grind there
higher up rail. The deck is above the sign that falls apart like a
bunch of toothpicks when you touch it.
Secret Area:
-------------------------
In the middle of the left hand wall there is a circular blue sign with
red writing on it. You need to grind on top of this sign, breaking the
wires holding it up, and crashing it into the perimeter wall behind it.
To get up to the sign can take a couple tries. First get up on top of
the starting deck. The are other ways but the easiest is to start from
the far right back pool. Use the left side of the pool to pick up speed
and ollie off the right side of the pool, over to the right, landing on
the red sign. Grind the sign to the wire with the hanging lanterns, and
grind this wire all the way to the next roof. Grind off this roof onto
the proceeding wire and you will be on top of the starting deck. Stop
and catch your breath on this deck, while lining your self up to the
opposite wire that faces the yellow sign on the left wall of the level.
Grind this wire to the yellow sign, then grind the bottom edge of the
sign. Ollie off the yellow sign and wall ride on the blue. Wallie off
the face of the blue to grind on the top of the blue. Ollie off the top
of the blue and wall ride on the face of the red. Wallie off the face
of the red and grind the top of the red. You will grind up and over the
circular sign, opening the secret area.
Don't forget to pick up the stat icon on top of the broken fallen down
circular sign. There is a chance this is the last icon you are looking
for. If so, it will be located in the main level, above the entrance
you created to get into the secret area.
10i. Cruise Ship
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Goals:
----------
Get a High Score: 150,000
Get a Pro Score: 225,000
Get a Sick Score: 500,000
Sick Score Suggestions - 500,000: Drain the pool by grinding the low
white rail next to the red tower near the pool. Use the pool to pull
specials, revert/manualing on every landing. Grind around the pool's
edge picking up the Pop the Notch gap over the slide entrance. You can
pick up many +ped props from the scantily clad women watching you
skate.
Collect S-K-A-T-E: The letters vary throughout the level depending on
which skater you are using. They can always be found in a logical order
S through E.
Get the Secret Tape: Use one of the two ramps you ride down at the
start to jump up to the highest wire above them. Grind this wire around
to the high wire and ride it all the way across to the red tower. Use
the halfpipe to reach the high-flying tape on the left side.
Nosebluntslide an Awning(street): Use up-up-triangle to nosebluntslide
one of the red awnings on the right side of the ship, pleasing you fans
at the same time.
Ivert the High Wires(vert): Drain the pool by grinding the low white
rail next to the red tower next to the pool. Use the pool to vert
yourself high enough to stall on the high wires. Pause the game, go to
edit tricks, lip tricks. Look at the controls for an invert. If you get
high enough air, are perfectly straight, and hold the controls for the
invert, you will complete the goal.
Impress the Neversoft Girls: There are seven Neversoft girls located
around the ship you need to impress by pulling a sick trick near them.
They are located by the pool, on the mid deck with the cake near the
back of the ship, at the back of the ship, on one side below the
awnings, at the front of the ship, outside the museum at the front of
the ship, and on the other side of the ship in the atrium.
Raise the Ferry: Wall ride over the control box on the side of the ship
near the lifeboats.
Trash the Museum: Near the front of the ship is the museum with the
large propelling hanging from the ceiling. Grind over the two ropes
holding it in place. Hopefully you won't hurt anyone.
Deck Locations:
------------------
1: Immediately to your left when you start the level there is a small
kicker. Air off the kicker and into the deck.
2: Between the awnings where the nosebluntslide the awnings goal is.
Simply grind the awnings and ollie between them to get the deck.
3: On the lower deck, on the outside of the ship on the other side of
the atrium there are three lifeboats. The hidden deck is in the air
between two of them.
*Complete a full run on the cruise ship and let the ship sail on the
all goals complete screen. After about 5 minutes the captain will once
again forget to turn off the mic and you will hear what the Neversoft
girls are really used for on the ship.
11. Secret Levels
~~~~~~~~~~~~~~~~~~~~~~~~~
Unlockable levels from THPS1
11a. Warehouse
~~~~~~~~~~~~~~~~~~~~~~~~~~
Complete all goals with any three skaters
11b.Burnside
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Complete all goals with six skaters
11c. Roswell
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Complete all goals with nine skaters
Every time you complete all goals on every level you unlock either a
secret character or a cheat. The same character/cheat is unlocked
regardless of which character you use.
Complete all goals(no. times):
1 - Unlock Darth Maul from Episode 1
2 - Unlock Wolverine from X-men
3 - Open Warehouse level from THPS1
4 - Unlock Officer Dick
5 - Unlock Private Carrera, no gaps this time
6 - Open Burnside level from THPS1
7 - Unlock Ollie the Magic Bum from THPS2
8 - Unlock Kelly Slater from KSPS1
9 - Open Roswell level from THPS1
10 - Unlock Demoness
11 - Snowboard Mode
12 - Always Special
13 - Perfect Rail Balance
14 - Super Stats
15 - Giant Mode
16 - Slowmo Mode
17 - Perfect Manual
18 - Tiny Mode
19 - Moon Physics
20 - Expert Mode
13. Soundtrack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A.F.I: The Boy Who Destroyed the World
Adolescents: Amoeba
Alien Ant Farm: Wish
Bodyjar: Not the Same
CKY: 96 Quite Bitter Beings
Del the Funky Homosapien: If You Must
Guttermouth: I'm Destroying the World
House of Pain: I'm a Swing It
KRS One: Hush
Mad Capsule Markets: N Pulse
Motorhead: Ace of Spades
Nextmen: Amongst Madness
Ozomatli: Cut Chemist Suite
Ramones: Blitzkreig Bop
Red Hot Chili Peppers: Fight Like a Brave
Redman: Let's Get Dirty
Reverend Horton Heat: I Can't Surf
Rollins Band: What's the Matter Man
Xzibit: Paparazzi
Zebrahead: Check
If you get three gold medals with Kareem Campbell you can hear an extra
song by Kareem's group CityStars while watching his movie.
In sound options you can choose to turn off any of these songs if they
bring you headaches. You can also skip tracks, leave the playlist in
order, or make the playlist random.
There is also an added ambience if you turn off the music altogether.
14. Tips
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The longer you hold down X the higher your ollie will be. Holding down
X will also gain you speed.
The longer you hold a grab the more points you will get for it. Release
your grabs as late as possible with out bailing. Throw in the finishing
revert to stick the landing.
Keep an eye on your balance meter. THPS2 veterans must get used to
looking at the meter instead of looking at the character when they
grind.
You can perform Truckstands, To Rail, Casper, Anti-Casper, and
Handstands without having them use up one of your special trick slots,
so don't choose these as one of your special moves if you want to get
the most out of your ten special trick slots.
Put all your special grinds on down-up up-down combinations. Everytime
you are in the air press down-up/up-down and hold triangle. You can hit
a rail and pull a special, or even if you miss the rail, your combo
will continue with a manual.
To get higher scores, press L2 to Nollie before each trick, add a spin
during each trick, manual between each trick, and skate in switch. Use
a wide variety of tricks.
In career mode, your first objective on each level should be the stat
icons. Each one you pick up will make completing the goals easier.
Use the right analog stick to look around for stat icons and decks.
Revert/Manual Revert/Manual Revert!
15. Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Any information I forgot to add, and you remind me, will give you
credit here. So let me know how forgetful I am.
Rigel and his lovely girlfriend JYL for discovering all the hidden
playable programmers. Check out http://home.earthlink.net/~mtnrige/
Beckert - Excellent info on use of pivots while
manualing.
MuSkAmAn122@aol.com - Cleared up the definition of FS/BS grinds.
Ryan - Adding the sweet hidden combos! For
flip tricks.
Cr33p - Contributed deck locations.
Xenbo - Listing all the deck locations. Check
out http://www.buythemonkey.com
16. Contact Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
View my new webcam at http://members.home.net/camathy
I skate as Camathy online.
Feel free to hit me up on AIM, MSN, ICQ or anywhere else as Camathy.
Email Camathy@hotmail.com
I'm not going to put all the don't ask me questions, don't bother me
crap I see everyone else doing. Don't be a jerk, if you give everyone
the info to contact you, let them contact you how ever they want. Just
because you live in your grandparents basement and have enough time to
write all this crap doesn't mean you get to tell them what to do. They
have lives and deserve the help they want.
Reproduce and distribute only by permission
This document Copyright 2001 Camathy