Dutch development studio BitBunch had a great year in 2014, which marked the announcement of their World War II RTS game Chain of Command. They built the core engine technology on top of which the game's features are being developed and put together a great team of game development professionals. BitBunch has also launched Twitter and Facebook accounts for Chain of Command, so commanders from all around the world can get latest updates from the HQ.
In 2015 more and more details on Chain of Command will be released: what it will look like, what it will sound like and most importantly, what it will play like. Expect to see more artwork, models, and textures. Our tanks are still in the hangar, but we are getting them ready to roll out!
“We are working hard on software development and environment generation,” said BitBunch co-founder, George van Venrooij. “Chain of Command is an ambitious project, with historical accuracy and innovative gameplay being its main distinguishing features. We are really excited to work towards launching the first demo version in 2015.”
In the second quarter of 2015, BitBunch plans to release an early access version of Chain of Command to a limited group of users. Set in May 1940, this version will put the player in command of a German panzer division in its attempt to cross the Meuse River and break through the French lines during the infamous "Blitzkrieg" in the West. This version will not only provide the community with the first taste of battle in Chain of Command, but will also help BitBunch gather valuable feedback for the development process. More details will follow as soon as they are declassified.
For more information, check out BitBunch's official website.