The sound of hoof beats echoes across the plain, and you can see the dust kicked up by their approach hours before the first arrow falls. You have heard about this demonic army of master horsemen for years, laying waste to everything before them. Sheikhs and Caliphs and Tsars have failed to stop their progress. The tumult can only mean one thing.
That's from the latest press release announcing the arrival of "The Horse Lords" expansion coming soon to Crusader Kings II. If you remember the Mongol hordes from the first Crusader Kings, you'd better get ready. Check out the trailer below, introducing the new Mongol and Turkic peoples that will soon be swooping down from across the Eurasian steppes.
The eighth major expansion to Crusader Kings II, The Horse Lords will expand the map, revise the user interface, and introduce new rules for succession and trade. The new challenge will be to become the Great Khan – the Ruler of the Sky.
Features in the coming Horse Lords expansion include:
- Nomadic rule: Distinct from the tribal governments already in game, nomads need lots of space and resist the trappings of settlement
- Clan politics: Rule a clan within a nomadic tribe, split clans that get too large, fight for dominance, and proclaim feuds and blood oaths
- Muster Hordes: Raise vast armies of horsemen and archers, mobilizing your entire population to ride forth and conquer
- Silk Road: This rich trade network can bring great wealth to whomever controls the cities along the route – but it’s especially ripe for pillaging.
- Larger Map: The Central Asian plains have been expanded
- Tributaries: New diplomatic relationship for nomad states forces defeated enemies to keep the Khan’s coffers filled.
- Forts: build temporary fortifications to hold a province under your sway for just long enough for you to finish the war.
For more information on Crusader Kings II, visit the website.