From Ludomotion:
The acclaimed roguelite action RPG Unexplored received a pretty hefty facelift: the removal of its in-game UI. Following up on a lot of player and press feedback, developer Ludomotion decided to drop the typical square viewport in favor of a more aesthetically pleasing and immersive widescreen one.
Although the initial decision to go with an always-on UI and a square viewport was based on solid game design, the result took away from the game’s immersion. This became particularly apparent due to the feedback of many players and remarks by professional reviewers.
Since Unexplored is a roguelite (with more than a pinch of traditional roguelike elements), it cannot be played entirely without an on-screen UI. Thus, the inventory and other parts pop-up whenever needed. Players can also toggle individual UI elements such as the mini-map, or play in the traditional mode, ie. with the full UI always on-screen. To see what it looks like, watch our new trailer below...which we set to an original waltz...
Get Unexplored on Steam here.
More on Unexplored:
Unexplored is an accessible yet challenging roguelite action RPG, featuring fantastic dungeons and a surprising amount of content and depth.
The game launched recently to great critical response and currently gas a 98% positive review score on Steam. The developers keep updating the game with new features and content. Since the launch, Unexplored received as much as eight major content updates.
The first free DLC is already available in the form of the entire soundtrack. More free DLC is coming soon, which will add new and fun additions to the game itself.
Introducing "Cyclic Dungeon Generation"
The launch of Unexplored also marked the first official release of a game using Cyclic Dungeon Generation, the new way of creating -less- random levels and emergent gameplay. In this video, the creator of Unexplored explains Cyclic Dungeon Generation in 47 seconds. More on this topic here.
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