From Ubisoft:
Today, For Honor gave players the first look at new content coming in Season Three "Grudge & Glory," which will launch on all platforms on August 15. The new trailers detail the two new heroes, the Highlander and Gladiator, as well as two new maps, Sentinel and Viking Village. The maps and gameplay updates will be available to all players on August 15. The two new heroes will be available for Season Pass owners on August 15 while all other players will be able to unlock them in-game on August 22 for 15,000 Steel.
In anticipation of "Grudge & Glory," For Honor is currently available to play for free across all platforms starting August 10 to August 13. All players will have full access to the game’s content for the duration of the free weekend, including five intense multiplayer modes, a campaign playable solo or with a friend in online co-op, as well as the entire roster of diverse heroes and unique maps that have been updated over six months of gameplay changes.
Those looking to get their first peek at the new content included in Season 3 can tune into the For Honor Season 3 Live Event: Grudge & Glory Reveal livestream tournament on twitch.tv/forhonorgame on August 12 starting 11AM PST. This live event will also see the winners of the For Honor Hero Series qualifiers coming together from around the world to compete for their share of a $10,000 prize pool.
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way. For Honor will continue to grow and improve with a new season launching in November alongside plans to introduce dedicated servers further down the development schedule.
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