Castle of Heart on the Switch just got a burly update, and to celebrate, they're dropping the price by 10%. I know that doesn't make sense, but what do you care? Discount!
In Castle of Heart, you'll fight your way through 20 levels, set in 4 distinct environments inspired by real life places, all meticulously designed in 3D with changing landscapes, different weather conditions and detailed backgrounds.
While roaming the game’s fantasy world, you will face all kinds of enemies sent by the evil sorcerer to stop you. You will have to use different strategies in order to beat each type of opponent. Your success will depend on your ability to choose wisely from a wide selection of increasingly more powerful weapons – fire-based weapons, ice-based weapons and even grenades, plus your magical arsenal, as well as power-ups.Your body is made of stone and it will disintegrate if you avoid fighting. In order to keep it together, you will need energy which you get by defeating enemies. If you sleep on this, you can die early, or have one of your arms fall off, along with your ability to wield an additional weapon.
The Castle of Heart team claims that since they launched their platforming action adventure title two months ago, they've spent "the past two months browsing through hundreds of comments, posts, gathering all the feedback we could possibly get and, most importantly, working hard on implementing as many requested changes as possible."
If you're on the fence, you can get the game for $13.50 right now at the Nintendo eshop, and check out the trailer and a list of changes below:
- In-game tutorial – several things were designed from scratch, while others were remodeled. It will help you understand better the core gameplay mechanics, like leveling up and the use of power-ups
- Character’s animations – better control over the main character was our main goal. In order to achieve it, we have polished some animations. The result is that our knight reacts immediately to you want him to do (like jumping, punching, shooting, picking up weapons and so on. We received a lot of feedback on that, so we have focused on improving it, especially on polishing the blocking mechanics
- Second weapon – by popular demand, we have added indicators informing you about the second weapon’s power. A small, yet an important change
- Easy Mode – we have heard your comments loud and clear and we reckon that the game might be a bit too challenging at times. This mode was added for the gamers that simply enjoy exploring the game’s world. We have improved this feature and we hope you will notice it
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