Fortnite, the battle royale juggernaut is dropping new updates and expanding their already impressive base with their launch on Nintendo Switch. The Switch news was announced during the E3 presentation of Nintendo, and according to the announcement, the Switch version will work in the same ecosystem of the previous versions, meaning that you just need to jump into season 4 to play the weekly challenges, and the battle pass option will be available with the new update.
With season 5 heading our way fast, there's a lot to pay attention to, and info is going to continue to trickle in. In the meantime, watch this trailer about the new stink bomb grenade, available now, and click the link to see all the updates and patch notes.
LIMITED TIME MODE: FINAL FIGHT: TEAMS OF 20
Summary
Survive the countdown! The Storm Circles give players more room to hunt down opponents. The final circle triggers a countdown timer; when the time is up, the team with the most players remaining wins. In this LTM, teams can tie for the Victory Royale!
Mode Details
- Final Fight plays similar to standard Battle Royale, but instead of the Storm circles closing all the way, the Storm stops after the 3rd circle.
- When the circles have finished closing in, the final countdown timer will begin.
- The remaining teams will battle it out until the timer expires.
- The team with the most players remaining at the end of the timer wins!
- In the event of a tie, the two (or more) teams tied for the lead win the match.
- Time before the Storm starts closing in from 240s to 180s.
- Time for Storm to fully close in from 60s to 90s.
- Circle size from 120,000 units to 100,000 units.
- Circle size from 80,000 units to 65,000 units.
Circle 3
Unchanged.
WEAPONS + ITEMS
- Stink Bomb added.
- Creates a stinky cloud that deals 5 damage every half-second within the cloud.
- 9-second duration.
- Epic rarity.
- Can be found from floor loot, chests, and Vending Machines.
- Loot in stacks of 3 with a maximum stack of 5.
- Increased the reload time of the Rocket Launcher based on rarity.
- Rare from 2.3 seconds to 2.8.
- Epic from 2.185 seconds to 2.66.
- Legendary from 2.07 to 2.52.
- The maximum number of unloaded Rocket Ammo that can be held has been changed to 12.
Bug Fixes
- Enemy built structures are no longer lit up by the thermal scope.
- Cozy Campfires are now lit by the thermal scope.
GAMEPLAY
Bug Fixes
- Back Bling no longer appears detached from players at a distance.
- Fixed the two intersecting busses on the starting island.
PERFORMANCE
- Fixed performance issues on Switch related to frequently called time functions during gameplay (especially when skydiving).
- Level streaming optimization to smooth out some hitches during skydiving on Switch.
AUDIO
Bug Fixes
- The music for the Fresh emote has been re-added.
- Fixed attenuation of Supply Drop opening sound so it doesn't sound like it's right next to players even if it’s opened far away.
- The Clinger explosion sound now plays properly if detonated directly next to you on iOS/Switch platforms.
UI
- Added the “Net Debug Stats” HUD UI option for Xbox.
Bug Fixes
- Fixed a crash that could happen after buying items in the Item Shop.
- When using styleable outfits, your last saved version will always appear in the locker preview