Vermintide 2 is often compared to the Left 4 Dead series, for both the frenetic combat and the co-op gameplay. Set in the Warhammer Fantasy universe during the early days of the End Times, the game follows the Heroes of Ubersreik (the same warriors from the first game) against the skaven hordes of Clan Fester and their new allies, the Rotbloods (a chaos warband dedicated to Nurgle, the Chaos God of Disease and Decay). The game is fast paced, a ton of fun, and here's what we had to say when we reviewed it this year:
"Vermintide 2 offers a fun experience and has significant replay value. It is, to put it succinctly, a full package. There is not much innovation in its formula, but Vermintide 2 makes a good effort in expanding what a four-player co-op horde-shooter can be. I thoroughly enjoyed the game even though I am not knowledgeable or much interested in the Warhammer Fantasy universe."
Here are the patch notes, which makes a few important changes.
Patch Notes
- Added an option to turn off aim acceleration, when playing with a controller.
- Fixed a crash that would occur when using Twitch Mode, and opening a menu.
- Fixed a crash that would occur if someone attempted to join while you were playing the Prologue.
- Fixed an issue which, in some cases, would disconnect clients from the host in areas where enemies had trouble navigating – such as narrow doors and the barricades on the event on The Pit. This could result in a large stream of network requests, which would cause clients to disconnect, leaving the host playing with bots.
- We have had many reports of situations where the game is unable to communicate with the game backend when inside the Waystone Bubble, at the end of the mission. This could result in the party being stuck, without transitioning to the end game screen. We’ve added measures that should resolve this and will continue to monitor the issue.
- Fixed an issue with healthbars being drawn incorrectly when switching input device while being dead during a mission.
- Fixed a crash when dropping a torch, or other level objects, at the same time as shutting down a game session.
- Fixed an issue where Battle Wizard Sienna’s Perk “Reckless Haste”, or her talents “Voracious Conjuring” and “Rechannel” would not correctly increase charge speed when using a Bolt Staff. A similar issue affected the animation speed when using Bolt Staff, and these Perks and Talents. These will now correctly speed up its animations.
- Fixed an issue where attacks that do Area of Effect damage wouldn’t trigger effect that trigger on Critical Hits – such as Siennas Fireball Staff with a charged attack.
- Fixed an issue where Horde mutators from Deeds would persist through the session, efter after the Deed was completed.
- Fixed an issue where the Vetaran Two-Handed Sword “Van Hal’s Reaper” would not play a sound when unsheathing.
- Fixed some dialogue issues where Waystalker Kerillian and Olysea would play the incorrect voice lines, or play duplicate voice lines.