COD Black Ops IV Patch Notes Concern Zombies & Blackout

Dean (29. October 2018 19:55 )
COD Black Ops IV Patch Notes Concern Zombies & BlackoutVideo Game News Online, Gaming News


Treyarch has just released another update for Call of Duty: Black Ops 4, and it has a lot of well-needed balance fixes, in addition to launching the Black Market.

As my buddy and I quickly learned last week, playing zombies with just two players can be exceedingly difficult. We never added bots, because "Maaaaaaaan... we don't need no sissy ass bots!"

Then we proceeded to get our asses kicked a 1,000 times in a row.

Suffice to say, teams of 4 work much, much better in this version of zombies, but now Treyarch is giving us a bit more of a chance. In addition to balancing things a bit on the zombies front, the update also fiddles with the elixers, tweaking various potions that were either too effective or not effective enough. The Black Market contains items that are only for multiplayer and Blackout, which includes weapons, outfits, characters, gestures and more. 

You can get down on some COD right now and enjoy their Halloween event, Call of Duty: Black Ops 4 is available on Xbox One, PS4, and PC.


Call Of Duty: Black Ops 4 Patch Notes

General
Black Market

  • Black Market and Operation: First Strike now live on all platforms.
  • Resolved a delay in displaying Black Market reward images in the After Action Report.

Miscellaneous
  • General stability fixes and improvements across Multiplayer, Zombies, and Blackout.

Zombies
Gameplay
  • Doubled the bleed-out timer on the last zombie per round from 5 to 10 minutes.
  • Increased the XP earn rate in solo and 2-player matches.
  • Reduced frequency of Hellhounds that spawn on mixed rounds in Blood of the Dead and Classified.

Elixirs
  • Increased maximum unique Elixir usage per round from 3 to 4.
  • Decreased cooldown time on Common, Rare, Legendary, and Epic Elixirs.
  • Decreased effective time on Aftertaste Elixir.
  • Reduced effectiveness of Head Scan Elixir.
  • Increased cooldown time on Classic Elixirs to balance increased last zombie bleed-out time.
  • Adjusted cooldown for all Elixirs in Rush Mode.
  • Corrected the Elixir cooldown reduction effect granted by the Time Slip Perk.
Challenges
  • Resolved an issue preventing players from completing the “Coming Through” Challenge.
  • Resolved an issue where the “Up Close” and “Death Slider” Prestigious Challenges would reward the same Calling Card.
Miscellaneous
  • Resolved a crash that occurred when triggering Brain Rot on underwater Zombies.

Multiplayer
Miscellaneous
  • Resolved an issue where joining a match after a round switch would record a Loss if your team lost the match.
  • Create-a-Class
  • Resolved an issue preventing the Reactive Camo for the GKS Damascus from properly unlocking.
  • Resolved an issue allowing the Access Denied Camo for the Strife to display as brighter than intended.
Create-a-Class
  • Resolved an issue preventing the Reactive Camo for the GKS Damascus from properly unlocking.
  • Resolved an issue allowing the Access Denied Camo for the Strife to display as brighter than intended.



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2018-11-04 00:42:00... - ujuuuu

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