Bloodlines 2 Reveals A Badass New Vampire Clan

Dean (02. May 2019 22:08 )
Link: VM 2: Brujah
Bloodlines 2 Reveals A Badass New Vampire ClanVideo Game News Online, Gaming News


Although the vampire class in question looks like angry, shirtless, mutton-chop sporting bikers, the powers and lore of the newly revealed Brujah sound awesome. 

Taking place in Seattle, these pretentious-ass vampires have long been drawn to the the pacific northwest, famous for attracting outcasts and drifters (and hipsters). In the lore of the game, the Brujah have never been a large part of the Seattle Kindred community, but when they do show up, they let everyone know they're there by kicking everyone's ass. Many of the Seattle Brujah are leftovers from failed Anarch movements in the past century, and as such, they've chose to remain either unaffiliated or loosely affiliated with the city’s political factions.

These "loners" generally gather at a “bash”, which is a sort of fight club for the undead. They use these events to assert their dominance over the rest of the clans (ie. kicking everyone's ass) and to celebrate the raw power of their bloodline. That’s not to say they don’t invite other clans to enter, but it’s rare that any but the Brujah dominate the bash.

Here are the powers as detailed by Paradox Interactive:

Potence
The signature Discipline of the Brujah imbues their undead bodies with the pinnacle of raw Kindred strength. Nobody underestimates the strength of a Brujah twice.


• Fist of Caine (Blood Cost: 2), Potence’s first active power, allows the Brujah to deliver a devastating punch that turns walls into rubble and throws enemies through the air, tearing of limbs and causing collateral damage. The • • slot enhances these devastating effects even further.

• Earthshock (Blood Cost: 2), the second active power, smashes the ground with titanic force. The impact causes a shockwave around the player, damaging and knocking down anyone who dared to stray too close. 

Celerity
Some Kindred strike faster, dodge quicker, and escape more nimbly than any mortal creature could hope to. They use Celerity, the Discipline of pushing their bodies’ speed beyond all limits.

• Unseen Storm (Blood Cost: 2), the first active, allows the vampire to dash in a direction of their choice at such a speed as to momentarily disappear from view, allowing them to land attacks, dodge around enemies, or get away before the dust has time to settle. Characters struck along the way of the dash get knocked down. The • • slot further enhances the Unseen Storm.

• Accelerate (Blood Cost: 5), the second active, opens up speeds so fast that everything else in the world appears to slow down to a virtual standstill. Assailants seem frozen in their attacks, cars crawl forward, bullets zip by slowly, and the vampire can get up to the kinds of stunts that, with a popular 80’s synth track in the background, would make an awesome movie scene. 


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