Warhammer 40,000: Inquisitor - Prophesy, is an offshoot of Warhammer 40,000: Inquisitor - Martyr, and come on. We gotta find a way to trim that title down - both of em, to be honest. It's absurd! It takes fifteen seconds to say it, and eleven minutes to type it and I've had it, alright? I've simply had it.
Anyways... this stand-alone expansion pack for (grits teeth) Warhammer 40,000: Inquisitor - Martyr is a brand new action-RPG in the, you guessed it, Warhammer 40,000 universe, and although Inquisitor – Martyr is not actually required to play, the story is designed to fit both for new and for returning players. There's a video to watch, and I'm gonna have to insist you read the key features below, because if I have to type that title out again, I'll simply snap. Even, I mean, even look at the abbreviation! WH40IP. How stupid does that look? Exactly.
The game is coming out on May 28th of this year, and this is what they're representing:
- New Class: Play as a Tech-Adept Inquisitor. Summon and enhance units to help defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics, a unique skill-tree and various new melee and ranged builds.
- New Campaign: The story of Inquisitor – Martyr continues in three new chapters, with one chapter solely focusing on the Tech-Adept, as its story slowly ties into the main plot.
- New Environments: Players can discover huge monasteries, hazardous factories, unforgiving deserts and ruthless worlds engulfed by lava and volcanoes.
- New Enemy Races: Inquisitor – Prophecy adds the Eldar and the Tyranids as new enemy races.
- New Gameplay Mechanics: Inquisitor – Prophecy will be based on Inquisitor - Martyr's 2.0 update, bringing the base game's new level cap, redesigned loot-system and leveling, its new end-game, the co-op campaign mode, new items and a much faster, ARPG-focused gameplay to the stand-alone expansion as well.