The Mortal Kombat 11 Switch update is out, and it cleans some things up that have probably been pissing you off. Version 1.04 has a bunch of fixes, and here are the patch notes below in their entirety.
In MK 11, following Shinnok's defeat by Cassie Cage in Mortal Kombat X, an evil Raiden plans to protect Earthrealm by destroying all its enemies any way he can. Raiden decapitates Shinnok, which triggers Kronika, Shinnok's mother and keeper of time, to rewrite history in order to stop Raiden's interference. A strike team led by Sonya Blade, Cassie, and Jacqui Briggs assaults the main cathedral in the Netherrealm, with Raiden providing a diversion to aid them. The team succeeds in destroying the base at the cost of Sonya's life. Kronika creates an alliance with Liu Kang and Kitana before causing temporal anomalies, and from there, it's a god's damned bloodbath.
Get back to absolutely pulverizing skulls with the following adjustments:
General
• Link with Mortal Kombat mobile app for bonus rewards
• Community “Thank You” gift with 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, and 500 Hearts
• Bug fixes and overall stability improvements
• Soul Rewards increased 50%
• AI Fighter reaction times increased and max input length decreased
• Fatality count for head spikes decreased
• Move list and frame data corrections
• Integrated launch day gameplay server-side data
• Tweaks to online match-making
• AI adjustments
• Corrected some incorrect instruction text in tutorial mode
• Increased rewards for breakables in The Krypt
• Adjusted rewards from AI Battle mode
• Increased Koin rewards for winning Ranked Matches
Towers of Time
• Modifier damage reduction for fire, DoT, electric storm, etc.
• Modifier intervals in the Gauntlet increased
• Adjusted AI difficulty curve
• Further opponent health reductions in higher level Towers
• Adjusted and removed modifiers from many Daily Towers
• Increased Koin Rewards for kompleting Towers and Tower Platforms
• Increased Dragon Challenge Koin rewards
• Increased post fight Koin rewards
• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
• Lowered modifier damage for many modifiers
• Adjusted the lifespan of several modifiers
• Dramatically increased cooldowns on Tag Assist modifiers
• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
• Adjusted Gauntlet difficulty and progression requirements
• Disabler Konsumables now work with all intended modifiers
• Improved targeting for several Konsumables
• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
• Corrected some multipliers on Augments for some characters which were inconsistent with others
• Fixed incorrect Armor interactions with some Modifiers
• Decreased Konsumable cooldowns for players