Diablo Immortal is a massively multiplayer online game that made everyone very, very upset about when it was announced. For one, people tend to say "eff you" to mobile versions/spin-offs of well known franchises, the fans outrage was compounded because, well, they were all erroneously positive they were about to hear a Diablo 4 announcement.
They... were... not...
Immortal is set between the events of Diablo II and Diablo III, and pretty much attempts to borrow the look and feel of III, with some admirable results. Designed for a touchscreen, Diablo Immortal has virtual controls that overlay the display, specifically a directional thumbstick and the ability buttons, whereby players can aim an ability by holding its corresponding button.
The six character classes represented here are Barbarian, Wizard, Monk, Necromancer, Demon Hunter, and Crusader and each have four abilities. be it the Barbarian slamming his hammer into the ground and turning into an energy-filled whirlwind, or the Wizard's ability to fire beams of electricity at enemies. include a beam of electricity that boomerangs back to its source, dealing damage twice.Skills generally aim towards the nearest enemy.[4] Blizzard plans for each class to have 12 unlockable skills, from which the player choose five to use concurrently.
Defeated enemies drop items ("loot") that can be equipped via a pop-up button.[4] Players can join and leave groups that play through "dynamic events".[1] Unlike other Diablo series games, in the Immortal preview, the mana resource is removed and newly equipped items do not change the visual appearance of the player's character