Stefanie Joosten Joins 110 Industries' Projects As Creative Director

Emanuela (04. October 2021 18:24 )
Stefanie Joosten Joins 110 Industries' Projects As Creative DirectorNews  |  DLH.NET The Gaming People

Renowned Actress Stefanie Joosten Joins 110 Industries' Projects As Creative Director

Stefanie Joosten to bring Japanese gaming expertise to 110 Industries' titles Wanted: Dead and Vengeance Is Mine

Tolochenaz, Switzerland - October 4th, 2021 - 110 Industries is thrilled to announce that acclaimed motion capture and voice actress Stefanie Joosten has joined 110 Industries as a creative director on upcoming time-bending mech game Vengeance Is Mine and as cutscene director on ultraviolent third-person action title Wanted: Dead.

Stefanie is known for her work on major titles such as Metal Gear Solid V: The Phantom Pain, SpaceLords and Last Labyrinth, though this marks the first time that she will be stepping into an executive video game production role.

As well as bringing her experience and knowledge of the games industry to these projects as creative director and cutscene director, Stefanie's talent as a performer will also be harnessed at 110 Industries as she takes on roles in Wanted: Dead and Vengeance Is Mine. Details on the stories for those games and the characters Stefanie will be playing are under wraps for now, but look forward to information on those intriguing worlds and the fascinating people that inhabit them in future updates.

"We are very excited to have Stefanie onboard," said Sergei Kolobashkin, Founder and Creative Director at 110 Industries. "Her in-depth experience working with Japanese gaming companies is an edge we were looking for. She came out like a world-class pro."

About Wanted: Dead
Wanted: Dead is a high-octane Japanese-influenced third-person action game coming to PlayStation 5, Xbox Series X|S and PC. Featuring spectacular melee combat, exciting gunplay and a unique limb-severing system, Wanted: Dead' takes players to a dark and dangerous version of cyberpunk Hong Kong where you will need sharpened skills to survive. 

Taking inspiration from the likes of Devil May Cry and Bayonetta, a deep combat system will give you the opportunity to take on enemies up-close and personal, or engage with guns from a distance, with cool slow-motion sequences, the ability to issue orders to AI companions and a limb-severing mechanic that changes enemy attack patterns adding style and substance to combat encounters. 

About Vengeance Is Mine
Currently in development for PlayStation 5, Xbox Series X|S and PC, Vengeance Is Mine is a brutal melee mech combat game with a time-manipulation mechanic that adds a fascinating twist to encounters. Thanks to the capabilities of the high-tech HYDRA mech suit, players will have the ability to speed up time and blink towards unsuspecting enemies, or rewind time to readjust combos or evade death. 


The game tells the story of Gabriel Jaeger, brutally executed by three time travellers heading back to 1664 to obtain an old piece of technology that will allow them to operate the Deacon - a derelict military installation buried under the streets of New Amsterdam. Charles Jaeger, now in full control of the Deacon, rallies his flock to meet their spiritual leader Robert Wright beyond the horizon of space and time. His only problem is Gabriel. Barely making it out alive, Gabriel is in control of the prototype HYDRA mech suit and ready to wreak his revenge. 

110 Industries
Twitter: https://twitter.com/110industries 
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Website: https://www.110industries.com/ 

About 110 Industries
110 Industries is a company that develops, publishes, and distributes video games for gaming consoles and cloud gaming services; provides strategic, transparent and tailored solutions for successful long-term investments on the video game market. 



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