SpecialEffect's New DevKit Spotlights Motor Accessibility
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The kit shares ideas that invite developers to consider players who, for example, may need to use multiple input devices, remap in-game actions, or use an alternative to holding or repeatedly pressing an input. Other topics unveil the potential benefits of adjusting control sensitivity, practice areas, assists and automatic actions.
"Our in-person assessments have given us an invaluable insight into the kinds of accessibility features that could make a literally game-changing difference to the gamers we help," said Dr Mick Donegan, SpecialEffect Founder and CEO.
"The SpecialEffect DevKit breaks these improvements down into detail, explains why they might be useful for some players, and shows developers examples of how they might create and implement them into their own games."
"We are hoping that the DevKit will become a valuable source of information for developers around the world."
James Thomas, Lead Engineer at Rare Ltd, added, "SpecialEffect have been priceless at inspiring change within the studio. They've provided valuable guidance and feedback as we strive to improve accessibility at Rare."
The charity has previously worked in collaboration with many game developers around the world including Microsoft, Rare, EA DICE and Playground Games / Turn 10 Studios, and the DevKit is the latest addition to their own growing list of accessible gaming resources, which include www.gameaccess.info, EyeMine and Eye Gaze Games.
The DevKit can be found at https://specialeffectdevkit.info
About SpecialEffect
SpecialEffect is an award-winning UK charity helping to improve the lives of disabled people across the globe through the innovative use of technology. At the core of this mission is providing greater inclusion through the opportunity to play video games to the best of their abilities.