BIG CONFERENCE ANNOUNCES THE BILBAO INDIE GAMES CONTEST, ITS INDIE AWARDS CEREMONY
Formerly known as FS Play, the contest will be held during the BIG Conference on November 18-19, as a physical event
The Bilbao International Games Conference (BIG Conf) has just announced its indie awards ceremony kick off. Formerly known as FS Play, the Bilbao Indie Games (BIG) Contest will award the best independent video games aiming to distinguish, award and promote creativity and innovation in the independent video games development scene. BIG Contest will economically support creators in two categories, the Most Innovative Game Award and the Best Basque Game Award. Each winner will get a €4,000 prize. There will also be a Best Student Game Award, with a €2,000 prize. The rules are available in this link. Studios interested can submit their games in the BIG Contest using this form. Submissions are now open.
BIG Contest changes its name and will also have a new director- Sara Borondo, a veteran and respected Spanish video games journalist who will oversee the contest. "I'm thrilled to be a part of the BIG Contest. For the last 15 years, I've seen the Spanish indie scene grow and evolve in terms of quality and quantity. I'm very excited to see that the BIG Conf will continue to back independent video games. I encourage every studio trying to bring their vision forward to sign up for the BIG Contest. We hope to be very busy these next few months!"
The BIG Conf will focus on a trend that started a few years back. While the main focus will be on video games industry professionals, the event will feature a mix of industry insights, business and also a meeting point for the whole Spanish independent scene. The BIG Conf will be focused around the indie developers conference as well as its business and networking forum, a place that has welcomed more than 30 global publishers and investors. This is the main but not the only attraction: the BIG Conf aims to deliver a more ambitious program that will be revealed during the following weeks and months.
"The event has grown over more than a decade but has also switched its nature", explains Alfonso Gómez, founder and COO of the BIG Conf. "Rebranding the event allows us to reflect the new spirit we've been pursuing during these last few years; it's a platform to communicate and partner on a global scale that helps promote the industry allowing the flow of wealth as well as employees to thrive. We also wanted to highlight the role that the city of Bilbao plays, always supporting innovation and the creative industry".
"Helping to promote the local industry has always been one of our main goals", said Antonio Santo, Director of the BIG Conf. "We want this year's attendees to leave Bilbao with enough expertise and contacts that will empower them in their way to success while developing their games. We also want Bilbao to be a meeting point not only for the Spanish industry but for European developers as well".