Star Citizen – Alpha 3.23: Adventure Beckons Introduces New Life to the ‘Verse with First Native Wildlife, Massive Terrestrial Mission Hubs, FPS and UI enhancements from Squadron 42, and More
Expansive Quality of Life Improvements and New Features Include Star Map 1.0 and New Cloud and Water Tech; Master Modes for More Intense Space Flight Combat
LOS ANGELES – May 13, 2024 – Cloud Imperium Games (CIG) today released the Star Citizen – Alpha 3.23: Adventure Beckons update, the largest patch to date featuring a diverse selection of content, feature, and systems updates and laying the foundation for a monumental year in Star Citizen. The ‘verse is brimming with life and now features the first native wildlife for the Stanton system; the small, bird-like marok and the more dangerous hound-like kopian pest can be found across habitable planets and feature their own unique behaviors as they’ve adapted to humanity encroaching on their territory. While nature holds its own beauty, pilots will have plenty to sink their own teeth into between the introduction of massive new Distribution Centers throughout Stanton where players can pick up a variety of combat and non-combat missions and an expansion to the Arena Commander mode adding new space, ground, and experimental objectives available to play. With expansive improvements across visuals and tech, the addition of the sleek new Mirai Pulse and Pulse LX hoverbikes, game-changing flight courtesy of Master Modes and a re-tuning of all ships currently in the game, a wide range of new features and improvements for ground-based FPS combat, and expanded support for the New Player Experience, the ‘verse has never been a more exciting and welcoming place for pilots to explore.
“Adventure Beckons is our most expansive patch to date, delivering on many of our commitments like Master Modes and the introduction of our first native wildlife, while continuing our rapid inclusion of content and features from Squadron 42 shown at last year’s CitizenCon” said Star Citizen Creative Director Chris Roberts. “The year is just getting started for Star Citizen, and this patch lays the foundation for much bigger plans in the works for the rest of 2024. We’re all eager to share these exciting additions that will be arriving during our upcoming Invictus Launch Week and beyond!”
For full details on the Star Citizen – Alpha 3.23: Adventure Beckons update, please head here.
Star Citizen – Alpha 3.23: Adventure Beckons key features include the following and more:
- Meet the Wildlife, Marok and Kopian: Life finds a way. Star Citizen’s first native animals have been added to the game, complete with bespoke behaviors fitting their evolutionary paths. Players will begin seeing the small marok bird soaring through the skies, using its proportionally enormous wingspan to travel vast distances with ease as it follows migratory fish. With the addition of humans to their habitat, they’ve been observed feeding on refuse and leftovers as well. While they present no threat to humans, the same can’t be said for the hound-like kopian. This pest creature is more than a nuisance, and brave citizens will be charged with dealing with wild packs of these hounds, just be sure to bring plenty of ammo.
- Mirai’s Pulse and Pulse LX Hoverbikes Brings Portable Thrills: It’s about the journey, the thrill. Mirai adds its signature fusion of advanced technology and functional elegance with a pair of hoverbikes that offer an unparalleled connection between rider and machine. The Mirai Pulse pushes the boundaries for what an ‘all round’ hoverbike can be, combining integrated light weapons for defense with an ultra-light frame and extreme performance capable of outrunning almost anything it can’t outgun. Shedding its weapons to improve speed and handling, the Pulse LX is a visual spectacle that brings racing prowess and sophisticated styling. Both hoverbikes are extremely portable, fitting in almost any ship’s cargo bay for terrestrial exploration almost anywhere.
- Master Modes Makes its Galactic Debut: Flying in the ‘verse will never be the same again. Originally tested in patch 3.20, Master Modes is designed to add further intensity and strategy to ship-to-ship combat and foster exciting dogfighting scenarios. All ships now function in either Navigation Mode (NAV) maintaining a spooled quantum drive for both manual quantum travel and quick-travel to specific locations while disabling most offensive and defensive capabilities, and Standard Control Mode (SCM), with full access to weapons, shields, and devices at the cost of considerable speed. Transitioning between modes takes the flip of a switch and a few seconds for systems to power down and up respectively. All ships have been re-tuned for this significant change to space flight.
- Welcome to the Distribution Center: Adventure Beckons introduces the first iteration of distribution centers throughout the Stanton system. These massive structures can be accessed from the planetary surface, with underground levels to open in later updates, and serve as mission hubs for law abiding players. Personal ground transportation is recommended for traversing these immense establishments, especially as they expand with additional underground levels.
- Fly, Shoot, and Problem Solve in Arena Commander: New maps and gameplay opportunities have arrived in Star Citizen’s ‘game within a game’. Miner’s Lament is a close-quarters dogfighter's dream come true, or worst nightmare, as pilots fight through the asteroid-laden ring around Yela where the rocks are as deadly as other pilots. Going inside, a temporary Experimental Engineering Mode is available for citizens eager to test out the first iteration of engineering gameplay shown off at CitizenCon 2953, and their feedback will help shape the ongoing development of the system.
- Plot a Course with the Star Map: The Star Map has reached its 1.0 update, rolling out a full 3D view of the system to all pilots. Locations can now be searched by name, with additional functionality to automatically plot a course from the present location. The update marks the introduction of a brand-new FPS map for boots on the ground, aiding players to navigate sprawling landing zones or even the interior layout of their ship. With the Star Map, a citizen is never truly lost.
- FPS Combat Upgrades Deliver More Immersion: Outside of the safety of a cockpit the ‘verse can be a dangerous place, and Adventure Beckons ensures that fighting and surviving is as engaging and enjoyable on foot as it is from ship to ship. FPS combat has never looked or felt more authentic thanks to a range of visual improvements including improved sprinting animations and a new dynamic crosshair option for a more realistic look of exactly where the muzzle of a weapon is aimed at. The feel of combat has been enhanced for additional immersion, with the inclusion of ‘backpack reloading’ for slower access to additional stored magazines, and procedural recoil for all weapons, ensuring every engagement is a truly unique experience.
- New Cloud Tech and Visual Options: The volumetric cloud technology in Star Citizen has been updated to improve both performance and visual quality, adding ground fog and volumetric shadows as visual options. Additional performance improvements come with support for image upscaling solutions including DLSS, FSR, and an in-house developed TSR solution. Following the addition of over 20 new hairstyles in Alpha 3.22, the character customization system has been overhauled with a new user interface and many new additional customization options.
- Welcoming New Players to all Landing Zones: The improved New Player Experience, originally released for Area18 in Alpha 3.19, has been expanded and is now supported on all starting locations. While the same core skills are taught at each location, new players can now choose to begin high in the cloud city of Orison, in the mining town of Lorville owned and operated by Hurston Dynamics, on New Babbage which is both a bustling major trading hub and home to high-end electronic companies, or back at Area18’s urban downtown where bright lights attract commerce and entertainment.
Star Citizen combines classic space sim and FPS gameplay with boundary-pushing visuals in a massively multiplayer setting of unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.
For further information, including how to download and play Star Citizen, visit the official website. Enlist today and join this ever-expanding universe by visiting the game’s Welcome Hub and Guide System for tips on how to play. Keep up to date with Star Citizen development via the game’s Progress Tracker and Roadmap. Millions of players from around the world have already joined to help CIG build the most-ambitious game ever made. For continued updates, follow Star Citizen on Facebook, Instagram, Twitch, X, and YouTube.
About Cloud Imperium Games:
Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. It was founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot - Director’s Cut), with industry veteran and studio director Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium Games is creating Star Citizen, a record-shattering, largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber, story-driven single-player game set in the same universe. Cloud Imperium Games operates in “open development” – sharing progress and updates in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) gives the community an unprecedented look at Star Citizen and Squadron 42’s development and allows direct feedback and interaction between players and developers, thereby ensuring that the games being developed are what players want to play.