Hannah Launches October 31st on Steam and Xbox!

Emanuela (19. October 2024 11:34 )

Hannah Launches October 31st on Steam and Xbox!


São Paulo – October 18, 2024 - QUByte Interactive in partnership with independent game studio Spaceboy, is excited to announce the launch of their upcoming 3D puzzle-platformer Hannah, arriving on Steam and Xbox this October 31st!

Hannah is a deeply emotional 3D puzzle-platformer that follows the protagonist as she embarks on a journey into her past, confronting her fears and uncovering the secrets of her childhood.Set in a surreal, retro-inspired world of memories and nightmares, players will navigate a variety of challenges, from climbing ropes, swinging, and sliding, to solving puzzles, assembling gadgets and vehicles, and even using enemies as cover to stay undetected.

Hannah is one of the most ambitious projects in the Mexican video game industry, featuring a Grammy-winning composer and utilizing detailed motion capture technology.

Currently, Hannah has a demo available on Steam, allowing you to sample a bit of the experience that the dark world has to offer.

Hannah will be available first on Steam, Xbox One, and Xbox Series X/S, with later release planned for Nintendo Switch and PlayStation 4 and 5.

For more information, please visit the official game page, join the Hannah Discord community, and follow QUByte and Spaceboy on socials.

Hannah Steam Page

 

About QUByte Interactive

QUByte is Latin America's largest publisher of independent games for modern consoles. It is also an experienced and consolidated development studio of authorial titles, specialized and recognized for its focus on retro games and its work porting classics from the past to modern consoles through its own QUByte Emulation Engine. The company's main goal is to develop and expand the local games industry through development, porting and publishing partnerships.

www.qubyteinteractive.com

About Spaceboy

SpaceBoy is a creative studio formed by multidisciplinary artists focused on creating mesmerizing audiovisual content; hand in hand with the development of stories, processes and personalized techniques.

https://spaceboy.mx/en/



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