Best-selling Six Days in Fallujah Explores One of this Century's Most Consequential Events as Recreated by Marines, Soldiers, and Iraqis Who Were There
Innovative Fireteam AI Gives Birth to a New Generation of Squad-based Shooters
Seattle, Washington (November 7, 2024) — Today, Victura released its much-anticipated "Command and Control" update for the historically accurate first-person tactical shooter Six Days in Fallujah, which is available now to all players on Steam.
This update includes Six Days in Fallujah's first documentary story missions, taking players inside the beginning of ISIS and the bloodiest encounter for Western forces in nearly half a century. During these missions, players participate in recreations of actual events alongside documentary footage and interviews with Iraqis and Americans who were present during the Second Battle of Fallujah in November 2004.
Additionally, the Command and Control update now includes a solo mode in which players command AI fireteams programmed with authentic military tactics. Harkening back to the original Rainbow Six, Ghost Recon, Brothers in Arms, SOCOM, and other classic "squad-based shooters," players use sophisticated military maneuvers to overcome simulated real-world events from the battle.
Six Days in Fallujah is a highly realistic squad-based shooter and the world's first documentary video game. It was initially launched into Steam Early Access on June 22, 2023, and instantly became the world's #1 best-selling PC game and remained a Top-10 seller throughout the next week. Conceived by Sgt. Eddie Garcia, a Marine who was wounded during the battle, Six Days in Fallujah was created in collaboration with more than 100 US Marines and Soldiers as well as more than two dozen Iraqi civilians and soldiers.
One of the most consequential events of the past half-century, the Second Battle of Fallujah began on November 7, 2004, after Al Qaeda in Iraq seized control of the city of Fallujah. Six months after losing the city, Iraq's prime minister ordered a military operation in which Iraqi soldiers fought alongside American and British forces to retake the city. The battle became the bloodiest for Western forces since 1968, re-shaped military doctrine and Western policy, and established a multi-decade alliance between Western and Iraqi forces. In 2006, the Al Qaeda forces who survived the battle renamed their group ISIS, and by 2014 seized more than 40,000 square miles of territory across the Middle East.
"What happened in Fallujah throughout 2004 set the world down a path from which we have not yet returned," said Victura CEO Peter Tamte. "As a documentary video game, Six Days in Fallujah deepens our understanding of the realities of war by combining the most accurate simulation of warfare to date with the words and experiences of the Iraqis and Americans who were there."
New Features in the Six Days in Fallujah Command and Control Update:
- First Documentary Story Missions: The first two single-player story campaign missions available in the Command and Control update draw players into the genesis of ISIS and the opening day of the Second Battle of Fallujah. These missions also act as a tutorial for solo players to learn the tactics and controls for leading three NPC teammates using the newly implemented Fireteam AI system.
- Advanced Fireteam AI System: Six Days in Fallujah now gives players command of an AI fireteam to deploy sophisticated tactics such as Fire and Maneuver, Ambushes, Breaching, and 360-degree Security. The innovative "Go! Command" makes it as easy to give orders as it is to fire weapons. One tap commands teams to suppress enemies, watch targets, breach fortifications, or follow in formation.
- AI Teammates: Just like actual combat, completing missions successfully requires a full fireteam of four people and effective use of tactics. Now, in addition to controlling AI fireteams in the new single-player mode, players can also substitute AI teammates online whenever all four humans aren't available.
- New "HLZ Wolf" Procedural Mission: In addition to two all-new single-player story campaign missions, this update includes the new "HLZ Wolf" Procedural Mission. All eight Procedural missions can now be played solo with Fireteam AI cooperatively with four players or with fewer than four players, with the game filling any missing slots with AI teammates.
- Graphical Overhaul: Six Days in Fallujah now features ray-traced lighting and many new visual effects through NVIDIA's RTX Global Illumination (RTXGI) technology, building upon the game's industry-leading Global Dynamic Lighting and Procedural Architecture technologies, which dynamically simulate real weather and lighting effects. Additionally, most of the game's characters, environments, vehicles, and effects have been improved for higher visual fidelity.
- Additional Improvements: More than 300 technical enhancements, improving everything from game performance to the effectiveness of enemy AI to the smoothness of interactions and controls.
Existing Core Features in Six Days in Fallujah:
- Procedural Architecture: Marines never knew what was waiting behind the next door, and this fear of the unknown became a central, all-consuming part of combat. Every time players start a mission, entire buildings change shape inside and out, enemies take up new positions, and unique threats emerge.
- 4-player Co-op: Players can invite up to three friends or matchmake online to play cooperative missions against AI enemies programmed with the same tactics that made the Battle of Fallujah among the most difficult of the past half-century.
- Wargame: Players can customize parameters for Procedural Missions, creating a wide variety of unpredictable challenges. Customizable parameters include Time of Day, Weather, Enemy Difficulty, and Procedural Architecture variation.
Six Days in Fallujah is available for purchase for Windows PC in Early Access via the Steam store for $39.99. To celebrate the release of the Command and Control update, the game is on sale for $29.99 through November 17, 2024.
Future Steam Early Access updates will add more content and features to the game before Six Days in Fallujah's full release on PC, PlayStation, and Xbox consoles in late 2025.
More information about Six Days in Fallujah is available at www.sixdays.com. Follow Six Days in Fallujah on X (Twitter) and YouTube.
About Victura
Victura creates action games that let players participate in true stories that changed history. The company is led by Peter Tamte, who helped lead Bungie as executive vice-president during the development and introduction of Halo, managed worldwide consumer marketing for Apple, founded Destineer, a global top-25 videogame publisher during the late 2000s, and created MacSoft, which was the world's #1 publisher of Macintosh consumer software during the 1990s and 2000s. Victura is headquartered in Seattle, WA. Victura's website is www.victura.gg.
About Highwire Games
Highwire Games is Victura's internal development studio. Highwire was co-founded by Jaime Griesemer, who was lead designer of the original Halo, Destiny, and Infamous: Second Son games. Highwire is based in Seattle, WA, with more than 80 team members located across the world.
Future Steam Early Access updates will add more content and features to the game before Six Days in Fallujah's full release on PC, PlayStation, and Xbox consoles in late 2025.
More information about Six Days in Fallujah is available at www.sixdays.com. Follow Six Days in Fallujah on X (Twitter) and YouTube.
About Victura
Victura creates action games that let players participate in true stories that changed history. The company is led by Peter Tamte, who helped lead Bungie as executive vice-president during the development and introduction of Halo, managed worldwide consumer marketing for Apple, founded Destineer, a global top-25 videogame publisher during the late 2000s, and created MacSoft, which was the world's #1 publisher of Macintosh consumer software during the 1990s and 2000s. Victura is headquartered in Seattle, WA. Victura's website is www.victura.gg.
About Highwire Games
Highwire Games is Victura's internal development studio. Highwire was co-founded by Jaime Griesemer, who was lead designer of the original Halo, Destiny, and Infamous: Second Son games. Highwire is based in Seattle, WA, with more than 80 team members located across the world.