"We've never been content to follow the crowd," explained Phil Shenk, CEO and Co-Founder. "Throughout our careers, we've always pushed to redefine genres. We were there at the start, helping to invent ARPGs with Diablo and Diablo II. In the years following, from Hellgate: London to Torchlight, and Marvel Heroes Online, we've consistently sought to expand what players expect from the genre." The upcoming project is a testament to this philosophy. Looking back to the pivotal moment after Diablo II, the team is exploring an alternate trajectory for action RPGs—one that was impossible with the technology of over two decades ago. Their new game aims to reimagine what the genre could have become if ARPG designs had taken a different path. Leveraging advanced procedural generation and dynamic world technologies, Moon Beast is creating a game world that offers truly unique experiences with each playthrough. The goal is an expansive, open-ended design that provides players with unprecedented freedom and replayability. "For the past 20 years, we've dreamed of ARPG gameplay in more open, dynamic worlds," explains Chief Creative Officer and Co-Founder Erich Schaefer. "We finally have the technological capabilities and decades of design experience to bring those visions to life. We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions." A key innovation is the studio's commitment to user-generated content (UGC). "Our world technology is inherently dynamic, which makes it incredibly easy for players to create and integrate their own content," Hu explains. "We're building in-game tools that allow players to not just mod, but potentially create entirely new game modes using our robust, client-server ARPG systems." |