Skyforge is a free-to-play MMORPG, a sort of sci-fi/fantasy hybrid developed by Russian Studios Allods Team (formerly Astrum Nival). The game has been in open beta since July of 2015, after a closed beta period earlier that spring/summer (Read our preview here). This review is based on the open beta.
Death as a New Beginning
If you’ve come to expect a certain quality from most free-to-play titles, both in terms of the story and the graphics, you’re probably going to be pleasantly surprised with Skyforge after just a few minutes of playing. As the story begins, you arrive in the city of Aelinar, which might remind some people of the city-planet Coruscant from the Star Wars universe. Aelinar is capital of the planet Aelion and the main setting for the storyline and gameplay. When you step out of your transport, you're immediately sent to a woman by the name of Herida, who fills you in on the events you lived through in the past few days. In the cinematic flashbacks that follow (which are playable to some extent), you are part of military unit being sent to defend the village of Iannor from deadly rat creatures known as “Virds”. But as soon as you get there, a sneak attack claims the life of the villagers, along with your entire squad, including the player character.Luckily, you don’t stay dead for very long in Skyforge. After being thrown atop a fresh pile of corpses, it doesn’t take long for you to reawaken, your strength fully restored and revenge in your heart. From a third-person perspective, you follow your character through some ancient ruins, using the mouse to rotate the camera and the mouse buttons to cut a path through your tormentors. After you finish your first boss battle, that’s where Herida’s story ends. Herida then informs you that since you have died and come back to life, you are now one of the “Immortals”, an elite group of warriors sworn to fight for the good of mankind and to drive any and all foes from the planet Aelion. But if you want to succeed in battle, you’re first going to have to learn how to fight properly. To that end, Herida sends you to see Flavius, god of science and wisdom.
When you get there, you can take a transport capsule to the training room, where you can finally give your character a name and determine their sex and outward appearance using the extensive character editor. This is also where you’re asked to choose from several available classes for your character. Lightbinders use their pommel to harness the power of light in order to attack their enemies from afar or use it to throw up shields and defend their allies in combat. Paladins, on the other hand, enter the fray wielding sword and shield to slaughter their foes in close combat. Then there are Cryomancers, masters of cold magic, who use ice and frost to rain death and destruction upon their enemies.
Later in the game, you can unlock additional classes, including Archers, Kinetic, Berserkers, and Necromancers – 13 distinct classes in all. Fortunately, they don’t hold you to any one class, and you are free to switch classes at any time. This doesn’t just provide a good deal of variety in gameplay; it also gives you a chance to try out different tactical approaches in combat.
After you’re done with Flavius in the training room, he gives you some practical combat tips before sending you back to Herida. She takes you to the Divine Observatory, which is where most players will gather before setting off on adventures. In the middle of the room, the huge globe of Aelion shines brightly, showing the locations around the world where the enemy might be found. Each of these spots represents a unique setting, with certain creatures and a certain number of individual quests. Before setting off, you can decide whether you want to go it alone or go on a team adventure. If you take the team route, you can invite up to two friends to go with you, or you can use an online search to find suitable comrades.
The Path of the Immortals
The main quests, or missions, are often divided into several different secondary quests with different mission objectives, both of the classic RPG variety as well as some more unique ones. You often have to take out a certain number of enemies in a certain area; another time you have to get through a factory occupied by hostile robots. Another mission involves rescuing the members of an elite squad after they’ve been carried off by Virds. Within each mission you can expect to find several different kinds of enemies, with lots of imagination going into their designs. At the end of these missions are boss enemies, usually a lot bigger than the rest, requiring special tactical skill.The real-time combat system, with fast-paced battles that can easily compare with those in Dragon Age II, is action-packed and full of excitement. You use the left and right mouse buttons to carry out standard attacks – which can include both melee attacks that deal damage to the nearest enemy as well as area attacks that strike several enemies at once within a certain radius. The attacks can be strung together to unleash devastating combos that cost your enemies even more HP. When an enemy’s health is near the end, you can perform a finishing move to take them out once and for all. For each different character class, there are a variety of different special attacks to choose from, which are performed using the number keys. Most of these moves have a cooldown time before you can use them again, the length of which will vary depending on how powerful the attack is.
Typical for the genre, every time you complete a mission you receive not only Credits, but also weapons and useful items, which you can use to increase your character's stats and abilities. On top of that, when you complete missions, you can earn powerful crystals known as "Sparks", which are extremely useful for developing your character’s skills. Using the “Ascension Atlas”, a skill tree in the form of a star chart, you can use these Sparks to improve your character’s defensive capabilities, strength, and knowledge. You can also use Sparks to unlock new character classes.
To the Limit The more renown your Immortal gains through the course of the game, the faster you will achieve the the plane of divine existence. As an aspiring god, not only will your character’s outward appearance change, but also their physical constitution, allowing them to carry out more powerful attacks and deal more damage. And that’s not all; your heroic deeds will eventually gain some followers of your own, and you can even profit from their absolute admiration for you. You can recruit followers with certain skills – called “adepts” – who will perform special tasks in your name. If they’re successful, they can earn you some useful rewards, along with even more followers. But while this aspect of Skyforge might sound really interesting at first, the actual implementation of it leaves a lot to be desired, since the whole thing is controlled via the menu.
But there’s another place where the developers seem to have exercised questionable judgment – In Skyforge, there are hard limits on progress for all players, even the ones who pay real money for a premium account. Each week, you can only earn a certain amount of Credits and Sparks, which are critical in developing your character. If you reach the weekly limit, you have to settle for less valuable rewards, leaving your character progress to stagnate. Players who pony up real money get a progress bonus, but they’re still stuck adhering to the weekly limit. This isn’t going to be such a huge problem for casual players, but it’s bound to be a major source of frustration for those looking to immerse themselves in Skyforge for hours on end.
In the meantime, you can visit different PvP arenas and go head to head with other players in various game modes. In Free for All, it’s every player for themselves; Team Deathmatch is three on three; and in Control Points, each team has to capture and hold several spots on the map. Then there’s Payload mode, where the object for the game for one team is to move some cargo from one side of an industrial map to another, while the other team tries to prevent this from happening. And last but not least is Capture the Flag, which of course involves stealing the enemy team’s flag and bringing it back to your own team’s base.
Extraordinary Views
As I mentioned back at the beginning of the article, the quality of the graphics in Skyforge is incredibly high, especially when consider that we’re talking about a free-to-play title here. The developers obviously put a lot of creativity into developing the various fantasy worlds your character can visit, which are very different from one another. Your Immortal might find himself traveling across green hills with huge mountains in the background, wandering through ancient ruins at an excavation site, or exploring a brightly illuminated forest. Most of the locations feature excellent lighting effects and you can often see so far that remote objects way off in the distance can appear to pop out of nowhere.Each of the worlds in Skyforge are full of unique, imaginative enemies, and combat itself is a feast for the eyes, with exceptionally smooth animations, awesome particle effects, rapid pacing, and dynamic action sequences. The missions are accompanied by almost film-quality cut scenes, often filmed in slow motion or from unusual perspectives; the dialogue sequences alone are a bit stale – usually just conversations from a single camera angle.
The audio elements fit in well with the game’s overall fantasy style, and the soundtrack in particular is impressive, with a nice blend of orchestral and electronic music, resulting in a multi-faceted sound design. Unfortunately, in comparison to the game music, the sound effects are a bit too restrained – I was really hoping they’d changed things since the closed beta. Though, Skyforge does now feature full English localization including voiceovers where the previous version was all in Russian. The game also feature subtitles in other languages.
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