On November 8, 2024, the narrative single-player from developer Unreliable Narrators and publisher Indie Asylum will be released, taking you into two different stories. I'll tell you more about the game in my review.
Story and plot:
In Two Falls (Nishu Takuatshina), you take on the role of Jeanne, a believer who, together with Capitaine, the mountain dog who was shipwrecked and is the only survivor, is now trying to find a way to Quebec, and Maikan, a young Innu who is trying to find out what happened to the forest and who is responsible for the freezes that bring not only death but also destruction. You alternate between the roles of the two protagonists and experience two stories that seem to be closely linked in two different perspectives, that of the believers and that of the Innu tribe. You have to make decisions, some of which have consequences, and explore various locations in the 17th century.
Decisions develop the protagonists
The dialog, the story and, above all, the staging are very well done. If you get involved, the game captures you from the very first minutes and you are desperate to find out what will happen to the two protagonists and whether they will achieve their goal, however different it may be. Both protagonists, whose decisions you make yourself, are put to the test: as Jeanne, will you be able to resist reading the forbidden book and remain true to your faith, and as Maikan, will you not be too quick to form prejudices against other people before you know the truth? It all sounds quite simple, but the story and plot will teach you otherwise. The story is linear, but your decisions determine how the two protagonists develop, you always have two options, which also ensures that you get to experience the game at least one more time.
Graphics and sound:
Two Falls (Nishu Takuatshina) looks very good graphically, you will find places where you won't be able to stop yourself from saying “wow”. The characters are well written and have good animations, the voice actors do a very good job, but the game is carried by the atmosphere that surrounds it. Both the sound environment and the soundtrack have been very well implemented by composer Eadsé, who himself came from an indigenous community in Canada, and give the game the necessary soundscape to drive it forward.