Guardian Heroes

Guardian Heroes

03.10.2013 01:43:55
FAQ

English

Guardian Heroes FAQ

Version 1.8




Maintained by :
DkReaver
dkreaver@inlink.com
The original of the most current version of this FAQ resides at:

Guardian Heroes FAQ http://www.inlink.com/~dkreaver/saturn.html

This material is part of The Sega Enthusiast HomePage
(http://www.inlink.com/~dkreaver/saturn.html)

This FAQ represents a substantial investment of time on my part, please do not
publish this material elsewhere in whole or in part without obtaining my prior
written consent.

This FAQ was originally intended for the Japanese version of the game, so some
information may seem redundant. This revision of the document attempts to cover
both versions.

Among other things, I need some manual translation, storyline translation, and
menu option translation. Any persons contributing any of the above would be
appreciated and credited. The menu options I need translated are indicated in the
FAQ. Thanks for your help.


The Gunstar Heroes code is a bogus rumor, but all other known code information
is in the FAQ. AFAIK there is no debug code for the American version. Cheats.


Index

Introduction:



We should all expect this type of game from Treasure, their track record speaks
for itself. On the Mega Drive, Treasure has been responsible for such hits as:
YuYu Hakusho, Alien Soldier, Light Crusader, and who could forget Gunstar
Heroes. All of these games were above and beyond what other companies were
producing for the system, and some were totally ground breaking. Gunstar Heroes
did amazing things with color count, on screen sprites, and gameplay that no-one
else has ever managed with the machine.

Now, Treasure has brought out their first attempt on the Saturn, and it really rocks
the house. This is one of the best reasons to buy a Saturn, frantic fighting gameplay
action! Pop in this CD and pick from any one of four heros to go out into the
realm and kick some butt!

Many people out there have been lucky enough to purchase a copy of the
Japanese import, Guardian Heroes, and have been surprised and pleased by the
game. The loading time is surprisingly low, especially when you first turn on the
game. It comes up with the memory save options screen almost immediately if you
have the RAM cart plugged in, and after you make your choice, it drops into the
opening cinema almost immediately. (On the memory screen the first choice is the
internal RAM and the second is the cart.) The cinema is also remarkable, it is full
screen and very high resolution for the Saturn. If its framerate were only higher I
would have been overwhelmed. This is a truly amazing game, 6-player support,
incredible numbers of enemies on the screen at one time, kickin' audio, stylized
anime graphics, the list goes on and on.




American VS. Japanese:



This title has made the transition from Japanese to American version largely intact.
All of the game text has been translated, including the credits at the end.
Suprisingly, the story does not seem spoiled or watered down by the translation.
Just the same, the American version is afflicted with its share of 'Engrish' text. The
only obvious change in the translation is the removal of the liquor references in
some of the character names. Interestingly, both games use compatible save files.
Hopefully, this means that the missing menu is available in the American version.

Cosmetically, the game is unchanged. The graphics are the same as the Japanese
version, as is the music. SOA appears to have left well enough alone for once.
The only minor difference is the removal of the Japanese speech and SFX track
during the opening cinema. Personally, I think that the FMV plays better without.

Gameplay remains unchanged between the versions, but some gameplay options
have changed. The sound test menu from the Japanese game has bee removed, so
unfortunately I do not get an easy answer to what those bits are that I don't have
(sigh). Additionally, the debug trick has been removed on the American version. If
I find a way to do the debug trick, I will be sure to add it. Finally, in the American
version only, when you finish setting up the VS. mode battles you can select the
stage that your battle occurs on.

Also, I have not been able to confirm this, but many posts have been circulating
indicating that you have to beat the game in hard mode to access some menu
options in the American version. Details on this would be appreciated.




General Gameplay:



Basically, this game boils down to a side scrolling brawler. I would compare it to
Final Fight, or Streets of Rage. The major difference, is how the game handles
depth. By using buttons on the controller, you cycle through three levels of fighting.
This allows you to use the D-pad to perform complex SF2/MK style controller
movements for special moves. I feel that this greatly increases the depth and style
of the game. Also, your characters are capable of devastating magic moves, and
you have a magic point reserve for performing these moves.

As you play the game more and more, you find interesting depth to the gameplay.
You can juggle and combo hits like in SF2. You can buffer or two in one motions
to string truly impressive hits together. The size of your opponent affects how high
or far they fly when you hit them. Be prepared to find new things in this game
every time you turn it on.

Another important distinction this game holds is the ability to block. Many of the
characters are able to block attacks by holding the A button. Additionally, some
can jump back by holding A+B, and also can dodge hits by hitting A,A. Blocking
is very important, and like any fighter the factor that distinguishes good players
from average players.

Magic spell effects, and mental/Chi power attacks (like Ginjirou's lightning dive),
are infectious. This means that if you hit someone with a spell effect, and then
touch them, you are affected as well. In a mob situation, using magic can be
dangerous to you as well because of this. The freeze spells demonstrate this effect
most clearly. You can cast a spell, and the effects can pass by touch long after the
spell itself has finished. But, in those mob situations, magic can often be the best
option.

As you go through the game, you gain experience points for casting spells, hitting
live and dead enemies, killing enemies, and breaking the odd item laying in your
path. At the end of levels you get the opportunity to spend these points on
improving your character's statistics, and believe me, you need it! Attacks increase
their damage potential, and magic spells grow more and more impressive as you
increase your stats. Big magic attacks have to power up, but you can let them off
early at a reduced effect by hitting C before they go off.




Statistic Descriptions



STR
STR determines how much damage your regular attacks cause. Differing hits still
cause different amounts of damage, but STR is a baseline addition to this amount.
STR also determines how far enemies are knocked by your hits. Bigger enemies
still don't fly as far as smaller enemies when you have high STR, but they will fly
farther than when you had low STR. This is a very important stat for Han. It is
also important for Genjirou, Serena and Randy, but less so than Han.
VIT
VIT determines how many HP your character has. The more the better. Everyone
can use a high VIT except Nicore. Her healing spells can substitute for a high VIT.
INT
INT determines the effectiveness of your spells. At higher amounts of INT, your
spells become larger and stronger. This is a very important stat for Randy,
Genjirou and Nicore. Serena benefits from high INT also.
MEN
Determines how many spell points you have, and also how fast you recover them
in regular combat. Randy, Nicore, Genjirou, and Serena all benefit from increased
MEN. You do not need to pump this stat up too high, moderate increases are
usually enough.
AGL
AGL determines how fast your character moves during physical and magical
attacks. It does not effect the duration of mental attacks, but just the windup and
recovery for them. At high levels of AGL, you will have to change your timing on
your juggle combos to keep them effective. Genjirou and Harn need high levels of
AGL.
LUC
This stat modifies the amount of damage you give and receive. With high levels of
LUC, large random damage bonuses can happen, and large reductions of damage
from hits can also occur. This effect works for magic as well as regular attacks.
Nicore needs high LUC to get the better types of effects for her spells.


Cheats



First off, a general guide for finding secret arenas. On levels 3,5 and 12 you can
access secret arenas. First you must kill all enemies on the level in question, then
you must walk past the sign at the end of the level while being on the farthest line.
The enemies you fight will be level 40 plus a value of 0 to your current level. You
can continue fighting as long as you select the top option after vanquishing an
opponent. This works in both the American and Japanese versions.

Also you can get 98 continues in the story mode. Set the game to easy and let
yourself die, then pick the third option when you die to quit. Set the difficulty to
hard and then continue from the point where you left off. You will have 98
continues.

Now, on to the real goodie: Debug Mode. This only works for the Japanese
version. On the main menu, pick the option mode. Once on the option screen,
press A+Y+C. Choose the first item in the option screen, the setup screen. The
Debug mode will be the item on the end of the list.




What debug mode gives you:
Story Mode
1.Start the game at level 200
2.Stage Select
To advance a Scene
1 Scene R+Start
2 Scenes R+A+Start
3 Scenes R+B+Start
4 Scenes R+C+Start
To go back a Scene
1 Scene L+R+Start
2 Scenes L+R+A+Start
3 Scenes L+R+B+Start
4 Scenes L+R+C+Start
3.Max/Min Life
a.Pause Game
Hold X+Y+Z
Press Up on the D-Pad for Max Life
Press Down on the D-Pad for Zero Life
VS Mode -- All characters available
Both -- Put 2D or 3D boxes around characters
a.Pause game
b.Press R once for 2D boxes
c.Press R again for 3D boxes
d.Press start
e.Pause again and press R for normal display





If you have both the Japanese and the American version of the game, you can get
some of the features of the debug mode to work in the American version. Enter
the debug code in the Japanese version, start story mode and power up your
character. Now reset the system with your controller and put in the American
version. If you continue from your saved game you will have a high powered
character to play with.

Gameplay Options:



Guardian Heroes, known hereafter as GH, has two main gameplay options. First,
you can play in the story mode with one or two players. Second, you can play in
the VS. mode, with up to six players at the same time.


Story Mode:


In story mode, you and one of your friends can go out and rid the realm of vicious
enemies. Thirty different levels of action await. Choose from four characters to
start with. Then, when you beat the game for the first time, you can pick a fifth,
Serena. As you fight, the game will stop from time to time to interrupt with
Japanese story elements, accompanied by a picture of the character that is
speaking. At the end of levels, and at other key points you will have the
opportunity to direct the course of the game. You will be given from 2-5 options,
all in Japanese unfortunately, of what to do in any given instance. In addition to the
explicit choices, the actions you take during the game affect the outcome as well.
For example, if you kill the villagers, continue to attack dead opponents and
destroy background objects you will get a 'Bad Karma' ending.

The following is a diagram of the level branching in the game. If you find any
inaccuracy, please tell me.


Stage Flow Diagram





Stage 1
||
||
Stage 2
||
_________________||________________
#3 #2 #1
|| || ||
|| || ||
|| || ||
Stage Stage Stage
3 5 4
______||______ || ______||______
#2 #1 || #2 #1
|| || || || ||
|| || || || ||
|| Stage || Stage ||
|| 6 || 7 ||
|| || || || ||
|| ||_________||_________|| ||
|| || ||
|| ___________||___________ ||
|| #3 #2 #1 ||
|| || || || ||
Stage Stage Stage Stage Stage
8 9 10 11 12
|| || || || ||
||__________||_________||_________||__________||
||
||
_______________________||_______________________
#5 #4 #3 #2 #1
|| || || || ||
Stage Stage Stage Stage Stage
17 16 15 14 13
|| || || || ||
||__________|| || ||__________||
|| || ||
|| || ||
|| ________||________ ||
|| #4 #3 #2 #1 ||
|| || || || || ||
______________||_______||___ || || ___||_______||______________
#3 #2 || #1 || || #3 || #2 #1
|| || || || || || || || || ||
|| || || || || || || || || ||
|| ||_______|| ||_|| ||_|| ||_______|| ||
|| || || || || ||
|| || || || || ||
|| || || || || ||
|| || || || || ||
Stage Stage Stage Stage Stage Stage
23 22 21 20 19 18
|| || || || || ||
|| ||__________|| ||__________|| ||
|| || || ||
______||______ ________||________ ________||________ ______||______
#2 #1 #3 #2 #1 #3 #2 #1 #2 #1
|| || || || || || || || || ||
|| || || || || || || || || ||
||__________||____|| || ||____|| ||______||____|| ||
|| || || || || || ||
|| || || || || || ||
|| ||____________|| || || ||________________||
|| || || || ||
|| || || || ||
|| Stage Stage || ||
|| 27 26 || ||
|| || || || ||
|| || || || ||
Stage Stage Stage Stage Stage
28 30 29 25 24

To read the chart, always flow downwards.

Stage Spoilers



Important characters are listed on the stages that you need to go to in order to
play them in VS mode. You must have all the final bosses to play the Undead
Hero.

Stage Names and Information

1. Awakening
Hang around in the burning house to gain extra EXP. Don't be shy about
using your magic, it is easily replenished by attacking.

2. Prelude to Hope
This is the first level that you can make a selection in. Note that this level
can happen two different ways. If you hang back, you will be caged by the
wizards. If you rush forward, you fight another group of soldiers rather than
the 3 soldiers, the cyclops, and the 2 wizards.
3. Monster in the Forest
In this level you encounter the Giant Plant (MID), Katrina, the Carnivorous
Plant, the wolf and the goblin. Kill all the enemies on this level and walk
past the sign while on the farthest line to enter one of the secret arenas.
8. Earth in Sorrow
The second Undead Hero will be encountered here. If you are playing Han,
you gain the sword of the second Undead Hero at this point. It adds 8 to
STR, 6 to VIT, 4 to INT, 4 to MEN, 6 to AGL, and 10 to LUC for HAN
only. Also you will get Sword Han for the VS mode. You have the
opportunity to fight Kanon here.
17. Revenge
23. Truth
24. Fate
You will encounter the Batwoman and G.E. Spirits final boss on this stage.
28. Warrior in the Light
You fight Valgar here as the final boss. Also you encounter the Angel here.


Experience in Story Mode



At the end of every level, you get the opportunity to add to your character's
statistics. They are displayed on the screen in Japanese in the following order:

STR
VIT
INT
MEN
AGI
LUC

Selectable Characters in Story Mode:

Han



The obligatory muscle bound oaf. He is fun to play if you want to just wreak
havoc. His hits do a truly remarkable amount of damage, and his sword has an
unmatched reach. When you start out the game, you have the sword of the Gold
Armor Skeleton Warrior (hereafter GSW, for Gold Skel... oh, you get the idea...)
and are at 10th level with really high caliber stats, making this character an
excellent choice for beginners. But once the GSW pops out of his grave to help
you on the quest, you lose the sword and the headstart you had on the rest of the
characters. You can get another version of the sword on the 8th stage when
playing with Han.

When you are playing with Han, concentrate on improving his physical statistics
like STR, VIT, and AGL, as he only has one spell. Stay on the edges of big mobs.
Although Han has some nice backwards hits, he will only do them once he has
been hit from behind. Later in the game, your enemies do too much damage to
allow them the free hits. His DW,DW+C moves, both on the ground and in the
air, are devastating and spectacular, but do not overlook his toward+C sword
thrust. Even Han's simple moves do a whopping amount of damage.



Han before he loses his sword:

STR: VIT: INT: MEN: AGI: LUC:

Han after he loses his sword:

STR: 16 VIT: 13 INT: 7 MEN: 9 AGI: 9 LUC: 14



Randy:



The small guy with the golden staff and white robes. Randy can really dish out the
magic powers. He has more and better magic skills than any of the other players.
On the physical side, he does not do too much damage, but is capable of stringing
an impressive number of hits together. In this ability he is second only to Ginjirou.

To fight with Randy, you never want to forget his magic powers. Use those
joystick move shortcuts to set off the magic. Do not rely on hitting Z and moving
to the spell you want to cast, this method will get you whomped in a hurry, and
Randy does not take damage too well. With the build up spells where Randy
draws magic power in before letting loose, I believe you can hit C to cast the spell
early at a lower power level to avoid being interrupted. (Can anyone confirm
this?)



Randy:

STR: 3 VIT: 2 INT: 9 MEN: 9 AGI: 5 LUC: 2



Ginjirou:



The martial arts expert with the green and purple gi. This is the guy to set up really
huge strings of hits. Be prepared to watch the combo meter really skyrocket
playing Ginjirou. Also, Ginjirou has an impressive array of magical spells. I would
say that Ginjirou is my personal favorite, although Serena and Randy are more
powerful and effective.

With Ginjirou, you can get right in the middle of a mob of enemies and cut loose
with a move. Toward, toward+C into the mob, then Dw,Dw+C up into the air,
and cut loose with Dw,Dw+C in the air if no-one is falling on top of you. Another
impressive thing you can do with Ginjirou is juggle with the toward, toward+C
move, this works especially well on dead opponents (Sounds silly, but you gain
experience for hitting dead opponents as well as live ones!).

The electric palm is one of the best magic moves for Ginjirou. Be prepared to see
100+ hits rack up when you hit a close opponent with this move (Back, down,
towards+Z).



Ginjirou:

STR: 4 VIT: 4 INT: 4 MEN: 8 AGI: 6 LUC: 4



Nicore:



Doubtless they were trying to say 'Nicole' here, but I will leave the error intact for
grins. The knock kneed girl with the happyfaces. She is physically very weak, and
not the strongest magically. This is misleading though.

Actually she is one of the more powerful characters in the game. The combination
of her healing magic and barrier magic make her very effective alone or with a
friend. The barrier spell can do immense damage to enemies, especially if you trap
a blocking enemy against the edge of the screen. Using this spell properly, you can
decimate the later enemies that are very difficult otherwise, taking more than half
their life with a single good hit. The healing spell will keep you alive during those
difficult levels later in the game. If you use this spell right, you should never have to
spend EXP on VIT for Nicore. Also note that the Healing circle move will
damage evil enemies rather than heal them.

Nicore has several basic strategies that are effective. A simple combo: Dw+B,
Dw+B, Dw, Dw+B,B,B,B,B (more B's possible at this point..). This can be
repeated on most enemies. Another Nicore strategy: B+C beam up move in a
group of enemies. This makes you invulnerable, and gives you quite a few MP.
The run away and heal. Done right, you come out with more MP and HP with
each repetition. The beam up move is especially effective on opponents in the air
above you, immobile opponents, and slow heavy opponents. Also you can use
this move to push enemies into a corner and follow up with the shield move for
huge damage.



Nicore:

STR: 2 VIT: 3 INT: 5 MEN: 6 AGI: 4 LUC: 10



Serena:



Selena?? Ah, well.. This is the girl in the red armor who fights with you in one
player mode at the beginning of the game. After you beat the game for the first
time, you can select this powerful beauty. Although her statistics are strictly
average across the board to start with, she plays very easily.

By just hitting B or Towards+B repeatedly, you can rack up major combos with
Serena. Her sword attacks are nice and strong as well, and have to be tried to be
appreciated. Get ready for a wide variety of cold related magics. Maybe we
should call her the ice-woman?

Note that in story mode there is an interesting bug with Serena. If you continue to
juggle dead opponents for a long period of time (~30 minutes) Serena will turn
darker and darker. I have only been able to get this effect in the burning house at
the beginning of the game, the flames will turn green as this happens also.



Serena:

STR: 5 VIT: 5 INT: 5 MEN: 5 AGI: 5 LUC: 5



Story Mode Continue Prompts

When you die in Story Mode, you have the option to continue. The options from
the top down are:



Continue Now

Continue from the Start of the level, and reallocate the experience for the
previous level.

Save continues for later, and go to the main menu.








Main Options Menu Translation

This is documentation for the options menu accessible off the startup screen. The
VS. mode menu will be covered in the VS. section.



1.More options:
Fortunately this goes to an English screen, but I will go over the choices in
the menu:

Difficulty: Easy/Normal/Hard
Like it says whiz kid.

Reset Key: ABC+Start/XYZ+Start/ABCXYZ+Start/NONE
Nice option for those 6 player brawlfests.

User Friendly: On/Off
Not sure about this one yet.

Play Demo Time Limit: On/Off
Lets the computer demo multiplayer fight in attract mode go until the finish,
recommended.

Pause Display: On/Off
Leave this on, it controls whether you see your character template when you
pause in story mode. Nice 'cause it is in English.

Hit Combo Display: On/Off
Gee george, I think this controls the onscreen hit count display...

Audio: Stereo/Mono
Another no-brainer.

Enemy Level Display: On/Off
Turns on a bar with the enemy's level, also recommended.

Next Exp Display: On/Off
Puts up a bar with a countdown in experience points to the next level. (Only
in story mode.)

2.Button Configure:

A - Defense

B - Weak Attack

C - Strong Attack

X - Tell GSW what to do

Y - Cycle one playfield level (backwards, unless in back, then to
front).

Z - Use magic, also the activation button for shortcut magic moves.

L - Jump back one playfield.

R - Jump forward one playfield.

3.Name a Player:
Using the controller for the player that you wish to play, enter your initials.
The options on the bottom from left to right are:

Exit
Takes you back out to the options menu.

Enter Name
Use the controller to pick the initials you want.

Clear Selected Name: Yes/No

Select Entry to Change
Lets you pick which data you enter your initials at.
4.Another Submenu:

The top option takes you to some Japanese text detailing the moves
common to every character. Much of this will be in the FAQ, but I
would appreciate any input here.
The bottom option takes you to a screen showing all of the
characters that you have encountered in story mode. If you select
one of the characters, you can see their special moves. Again any
help her would be welcome.

I am not sure whether the on line documentation represents all the
moves characters are capable of, but I have not found any that are
not on these lists.

5.Sound Test Submenu

BGM - Pick which BGM tune you want to hear.

SE - Listen to the sound effects.

VS Something - Perhaps something to do with the win loss
records...

??? - Another that I don't know yet.

??? - With 011 on this side, possibly something to do with levels.








VS. Mode

In this mode you can play with up to six(!!) players, or any combination of less
players and computer controlled opponents, or as few as two combatants. You
can configure who fights against who, and who fights together. You control just
how powerful each character is for each battle. Built in handicapping and 46
choices to play make this a long lasting game.





VS. Mode Gameplay



With the huge selection of characters in the VS. mode, there are some tricks you
can do that are impossible in the regular game. With any of the civilians or any
flying character, you can move between the three levels. Not only can you do this,
but you can move closer and farther away than the game area with these
characters as well. This can enable you to wait out the combat while the other
combatants wear themselves down. Usually these characters are declared off
limits by consensus of the players due to this very powerful trick.







VS Menu Translation

Some of the sections on this menu are duplicated in the options menu.



1.Regular VS. Mode
Displaying these options from left to right:

#P/CPU/Not Active
Allowing you to choose whether the character will be player (# being the
controller), computer or not used.

Character Selection
Accompanied by a picture. Select from any character you have encountered
in Story Mode. Choose your character's color by selecting with different
buttons.

???/???/Allocate Experience Manually
I am uncertain what distinguishes the first two items, but one seems generally
weaker than the other. The option resembling "I" will allow you to allocate
experience manually.

Level/Random
Allows you to select the level of the character, or have it be random with a '?'.

Side/Random
Choose who the character will fight with and aggainst by assigning a letter
from A to F or pick ? for random sides.

2.Timed VS. Mode
Choose how many minutes (1-99) your battle will last, then enter the VS. setup, as
above. Characters will reincarnate until the timer stops the battle.

3.Sub Menu

Character Records
Listing wins, losses and number of rounds fought from left to right.

Player Records
Listing wins, losses and number of rounds fought by player.

Clear the Character Records Yes/No
Clear the win/loss records for the characters.

Clear the Player Records Yes/No
The same thing for the player records.

4.Button Configuration
Identical to options menu.

5.Naming
Same as options menu, but these records only apply to VS. mode.

6.Commom and Individual Moves Sub Menu
As in the options menu.






Individual Character Moves



I will endeavor to translate the real names of the characters. But for now, I have
made some up. All players are accompanied by a coordinate location for the
character moves screen and the VS. character select bar. The first number is the
row and the second the column.

The buttons are listed as they are traditionally referred to, but I am using a
specialized controller motion reference. Tw is short for towards, and Bk is short
for back. They replace all instances of left and right. Towards is the direction you
intend the move to have its effect in, either left or right. Back is the opposite. Up
and down are referred to normally. Diagonals are indicated with the slash, as in
Dw/Tw (down/towards). The + indicates that the two inputs are simultaneous, as
in Tw+Z (towards+Z). A direction with a + and no following value means either
use B or C, with B being the weaker move than C. A~C means use A or B or C
for that move. Moves in parenthesis are optional.

Note: I have left the really simple moves out.



Han
(1,1)

Dw,Dw/Tw,Tw+
Short/long Shadow
Charge
Throws opponent
sideways
B,B
Multi hit combo move
Works best in the corners
Dw,Dw+
High/Low Rising
Sword Spin
Knocks the opponent
straight up, good juggler
Jump,Dw,Dw+
Diving Sword/Flaming
Dive
The sword can be used
over and over, the flame
is magic
Tw+C
Huge Sword Strike
Hits three or four times
for big damage
Dw,Dw/Tw,Tw+Z
Fireball
More appear at higher
levels, and they become
homing



Randy (1,2)

Dw,Dw/Tw,Tw+B
Standing Staff Spin
Throws opponent
sideways
B+C
Bunny Sidekick
Homing Fireball
Only in Story Mode
Dw,Dw+
High/Low
Helicopter Staff
Knocks opponent
straight up, good
juggler, instant
combo hits
Dw,Up+
High/Low Long
Jump
Takes you further on
the horizontal, you
cannot double jump
with this
B,B
Combo Hit
Randy goes nuts,
works good in
corners
Dw,Tw+Z
Fireball
More appear at
higher levels, and
they become homing
Tw,Dw,Dw/Tw+Z
Lightning Circle
Lightning comes
down in a circle,
gets unbelievably big
at high levels
Dw,Up+Z
Flame Circle
Lava shoots up from
the earth in a circle,
good for medium
distance opponents
Dw,Dw+Z
Ground Freeze
Long lasting spell
freezes ground and
anyone touching the
frozen area
Tw,Bk,Dw,Up+Z
Tornado
Throws opponents
skyward, watch the
screen scale out
Tw,Dw,Bk,Tw+Z
Fire Beam
Hardcore energy
beam, but only
affects opponents
on left or right and
same level



Bunny (1,3)

B+C
Homing Flame Bunny
Power up and set 'em on fire



Ginjirou
(1,4)

Dw,Dw/Tw,Tw+
Spin/Sliding Spin
Instant combo, rack up
damage on the big guys,
good in a pinch
Jump,Dw,Dw+
Dive Kick/Lightning
Dive
The lightning kick has a
magical effect
Dw,Dw+
High/Low Rising
Knife
Knocks opponent straight
up, good juggler, instant
combo hits
Dw,Up+
High/Low Hyper
Jump
Takes you further on the
horizontal and very high,
you can double jump with
this
Tw,Tw+
Long/Short Spin
Dive
Instant combo maker,
good for stringing combos,
works well on big guys
Tw,Tw+C
Long/Short Flying
Double Kick
Do repeatedly for easy
combo
Tw,Tw,Tw,Tw
Teleport Dash
Teleport through a crowd
Dw,Tw+Z
Fireball
More appear at higher
levels, and they become
homing
Bk,Dw,Tw+Z
Electric Palm
Can rack up 100+ hit
combos
Dw,Up+Z
Electric Circle
Electricity shoots up from
the earth in a circle, good
for medium distance
opponents
Dw,Dw+Z
Electric Mist
Turn to electricity and flow
through opponents



Nicore
(1,5)

Dw,Dw/Tw,Tw+C
Trip and Push
Nicore trips and pushes
opponent while falling
Jump,Dw,Dw+
Falling Slap
Do more damage as you fall
Dw,Dw+
High/Low
Jumping Slap
Nicore spins and slaps, knocks
opponent straight up, good
juggler
B+C
Eye of God
Beam of energy comes down
from the sky and throws
enemies from Nicore, uses HP
Tw+C
Span Fan Push
Push enemies away with a fan
of stars
Dw+C
Two Legged
Trip
Nicore drops to her hands and
swings out her legs to trip
enemy
Dw,Up+
High/Low Star
Jump
Nicore jumps off the screen
trailing stars
Dw,Dw/Tw,Tw+Z
Fireball
More appear at higher levels,
and they become homing
Dw,Up+Z
Healing Circle
A large pinkish circle appears
on the ground, anyone standing
on it gains HP
Dw,Dw+Z
Away
A flickering blue-green aura
drives enemies away from
Nicore
Tw,Dw,Dw/Tw+Z
Smiley Shower
Smiley faces rain from the sky
with various different effects



Serena
(1,6)

Dw,Dw/Tw,Tw+C
Slow/Fast Vortex
Serena swings her
sword throwing a sonic
booom like effect
Dw,Up+
Normal/Flamestrike
Windmill Sword
Swings her sword in a
vertical circle striking
the ground in front of
her at the end of the
motion
Dw,Dw+
High/Low Rising Spin
Sword
Knocks opponent
straight up, good
juggler
Jump,Dw,Dw+
Diving Kick
No discernable
difference between
hitting B or C
Up/Bk+C
Slashing Flip
Flips backwards and
slashes up
B+C
Defensive Retaliation
Holds up shield, if
opponent attacks
massive combo revenge
ensues
Tw,Dw,Bk,Tw+Z
Cold Beam
Massive beam of cold
shoots across the
screen
Dw,Dw/Tw,Tw+Z
Fireball
More appear at higher
levels, and they become
homing
Dw,Up+Z
Call Lightning
Circle of lightning
surrounds your
character
Dw,Dw+Z
Ice Balls
Ice Balls shoot from
Serena's hand, freezing
anyone they touch
Tw,Bk,Dw,Up+Z
Snow Storm
Snow whirls down,
repeatedly freezing
enemies it strikes



Sword
Han (1,8)

Dw,Dw/Tw,Tw+
Short/long Shadow
Charge
Throws opponent
sideways
B,B
Multi hit combo move
Works best in the
corners
Dw,Dw+
High/Low Rising
Sword Spin
Knocks the opponent
straight up, good juggler
Jump,Dw,Dw+
Diving Sword/Flaming
Dive
The sword can be used
over and over, the flame
is magic
Tw+C
Huge Sword Strike
Hits three or four times
for big damage
Dw,Dw/Tw,Tw+Z
Fireball
More appear at higher
levels, and they become
homing



Kanon
'G' (2,1)

B+C
Repelling Circle
Circle of energy throws
back enemies
Dw,Up+C
Float
I cannot get this move to
work consistantly
Hold C
Magic Recovery
Kanon glows and his
MP rises
C or Tw+C
Call Lightning or
Running Lightning
Lightning stroke, or
moving lightning stroke
Tw,Dw,Dw/Tw+Z
Lightning Curtain
Lightning scours back
and forth
Tw,Bk,Dw,Up+Z
Snow Storm
Snow whirls down,
repeatedly freezing
enemies it strikes
Float,Tw,Bk,Dw,Up+Z
Guided Laser
A circle of lasers homes
in on your opponents



Valgar
(2,2)

Dw,Dw/Tw,Tw+
Single/Double
Vortex
Spinning air hits enemies
Dw,Up+
Short/Long Ninja
Slash
Valgar disappears and slashes
enemies in the direction that
he was facing, he reappears
on the far side of the enemies
Dw,Dw+
High/Low Rising
Sword Knee
Good juggling move
Dw,Dw/Tw,Tw+Z
Static Ball
Slow attack hits many times



Katie
(2,3)

Dw,Dw/Tw,Tw+C
Slow/Fast Vortex
Swings her sword
throwing a sonic booom
like effect
Dw,Up+
Normal/Flamestrike
Windmill Sword
Swings her sword in a
vertical circle striking the
ground in front of her at
the end of the motion
Dw,Dw+
High/Low Rising Spin
Sword
Knocks opponent
straight up, good juggler
Jump,Dw,Dw+
Diving Kick
No discernable
difference between
hitting B or C
Up/Bk+C
Slashing Flip
Flips backwards and
slashes up
B+C
Defensive Retaliation
Holds up shield, if
opponent attacks
massive combo revenge
ensues
Tw,Dw,Bk,Tw+Z
Cold Beam
Massive beam of cold
shoots across the screen
Dw,Dw/Tw,Tw+Z
Fireball
More appear at higher
levels, and they become
homing
Dw,Up+Z
Call Lightning
Circle of lightning
surrounds your character
Dw,Dw+Z
Ice Spray
Ice sprays from her
hand, freezing anyone it
touches
Tw,Bk,Dw,Up+Z
Snow Storm
Snow whirls down,
repeatedly freezing
enemies it strikes



Gash
(2,4)

Dw,Dw/Tw,Tw+
Short/long Shadow
Charge
Throws opponent
sideways
B,B
Multi hit combo move
Works best in the
corners
Dw,Dw+
High/Low Rising
Sword Spin
Knocks the opponent
straight up, good juggler
Jump,Dw,Dw+
Diving Sword/Flaming
Dive
The sword can be used
over and over, the flame
is magic
Tw+C
Huge Sword Strike
Hits three or four times
for big damage
Dw,Dw/Tw,Tw+Z
Fireball
More appear at higher
levels, and they become
homing



Zuul (2,5)

???
Unknown
No moves found yet



Super
Zuul (2,6)

Dw,Dw/Tw,Tw+
High/Low Rising
Knee Glide
Multiple hits, then escape
B+C
I'm Batman!
Whips out cape and poses
like you know who
Dw,Dw+
High/Low Rising
Sword Spin
Knocks the opponent
straight up, good juggler
Dw+B
Crouching Stab
Do quickly for combo hits
Dw,Up+A~C
Teleport
In a cloud of smoke to
another point on the same
depth plane
Tw,Dw,Bk,Tw+Z
Crotch Death
Beam
Grabs his belt buckle and
shoots a beam from, oh you
get the idea...



P -
Silver
(2,7)

Dw,Tw+
Shadow/Teleport
Punch
Sliding punch, with C you
can move through
opponents
Tw,Dw,Dw/Tw+
Rising
Shoulder/Rocket
Charge
Both will rack up multiple
hits
Dw,Up+A~C
Ground Claw
Mechanical claw from the
ground grabs opponents,
repeat the motion to throw
a captured enemy
Bk,Dw,Tw+
Light Sword Charge
Flys across the screen
holding a beam of light in
front of him
Dw,Up+Z
Might of God
Shoots a small beam up,
then move 'cause it comes
down huge



G -
Silver
(2,8)

Dw,Tw+
Shadow/Teleport
Punch
Sliding punch, with C you
can move through opponents
Tw,Dw,Dw/Tw+
Rising
Shoulder/Rocket
Charge
Both will rack up multiple
hits
Dw,Up+A~C
Ground Claw
Mechanical claw from the
ground grabs opponents,
repeat the motion to throw a
captured enemy
Bk,Dw,Tw+
Light Sword Charge
Flys across the screen
holding a beam of light in
front of him
Dw,Up+Z
Might of God
Shoots a small beam up,
then move 'cause it comes
down huge. Note, this guy
has gems flying around his
head that really kick butt.



Soldier (3,1)

Bk,Tw,Tw+B+C
Steel Mountain
Lunges forward, hitting with his
back



Leader
(3,2)

Dw,Dw/Tw,Tw+
Double/Quadruple Axe
Spin
Spins and slashes
Bk/Up+C
Axe Flip
Flips backwards while
slishing in front of him
Tw,Dw,Dw/Tw+
Regular/Spinning Dragon
Axe
Like a Dragon Punch,
but leading with the axe
Dw,Up+Z
Call Lightning
Calls down a lightning
bolt that arcs across the
screen



Grungy Wizard
(3,3)

C
Lightning
Lightning from the sky, hold
longer for a farther distance
B
Staff Hit
Clubs with his staff
Dw,Up+A~C
Ice Ball
Freeze
Creates a ball of ice that will
freeze any touching it



Cleric
(3,4)

Dw,Dw/Tw,Tw+
Standing/Charging Mace
Blows
Multiple mace hits
Dw,Up+Z
Healing Circle
Heals those
standing on it
Dw,Dw+Z
Force Field
Throws back
nearby enemies



Mecha (3,5)

Tw,Dw,Bk,Tw+Z
Death Beam
Robot bends over and shoots a
huge beam from its head



Bowling Ball
Robot (3,6)

Tw,Dw,Bk,Tw+Z
Tracking
Death Beam
Robot shoots huge tracking
deathbeam from its eye, do
this from the air for huge
damage.



Skeleton (3,7)

Bk,Tw,Tw+B+C
Flame Steel Mountain
Back hit with flame
effect



Zombie (3,8)

Bk,Tw,Tw+B+C
Flame Steel
Mountain
Backwards hit with flame
effect



Knight (4,1)

Bk,Tw,Tw+B+C
Steel Mountain
Backwards hit



Wolf (4,2)

B C
Weak/Strong Bite
Biting attacks



Goblin (4,3)

???
Unknown
No special moves known at this time



Plant (4,4)

Dw,Tw/Dw,Tw+
Short/Long Spin
Spins and hits with razor sharp
leaves
Dw,Up+C
Suck 'Em In
Sucks others into its petaled
embrace



Roper (4,5)

Dw,Tw/Dw,Tw+
Short/Long Drill
Spins and winds up to hit in a
sharp point
Dw,Up+A~C
Copy Teleport
Teleports and leaves an image
of itself behind
Tw,Dw,Dw/Tw+
Low/High Puffer
Rising attack, vulnerable with
slow recovery



Gargoyle (4,6)

Dw,Tw/Dw,Tw+
Slow/Fast Vortex
Flaps wings to shoot a
spinning ball of air
Tw,Tw+
Charge Punch/Tail
Slash
Charging punch or
charging tail slash
Up,Up
Fly
Like it says goober
Dw,Dw
Land
Another enigmatic move



Cyclops
(4,7)

Dw,Up+
Stomp/Pound
Hit the ground, sending
out a shockwave
Dw,Dw/Tw,Tw+
Short/Long
Charge Punch
Running punches
Dw/Bk,Dw,Tw+B+C
Evil Eye
Energy beam that points
at the ground and moves
away as you look up



Giant
(4,8)

Dw,Up+
Stomp/Pound
Hit the ground, sending out
a shockwave
Dw,Dw/Tw,Tw+
Short/Long Charge
Punch
Running punches
Dw/Bk,Dw,Tw+B+C
Evil Eye
Energy beam that points at
the ground and moves
away as you look up



Girl (5,1)

???
Unknown
No moves known at this time



Child (5,2)

???
Unknown
No moves known at this time



Old Man (5,3)

???
Unknown
No moves known at this time



Yelling Guy (5,4)

???
Unknown
No moves known at this time



Mayor (5,5)

Tw+C
Punch
Huge hyper punch



Macho
(5,6)

Dw,Tw+B
Palm
Like VF2's Akira
Tw,Tw+C,(C)
Jumping Kick(s)
Again like Akira
Dw,Up+
Short/Long Flying
Kick
Long reaching kick
attack
Tw,Dw,Dw/Tw+
Single/Double Dragon
Punch
Like Ken and Ryu
Bk,Tw,Tw+B+C
Steel Mountain
Another Akira move
Bk,Dw/Tw+B+C
Reverse Steel
Mountain
Like Akira again, must
be close to opponent
Dw,Up+Z
Nuke 'Em
Charge up and release a
huge energy ball
explosion
Tw,Dw,Bk,Tw+Z
Death Beam
Huge horizontal energy
discharge



Sanbo
(5,7)

Dw,Dw/Tw,Tw+B
Palm
Like VF2's Akira
Dw,Dw/Tw,Tw+C,(C)
Jumping Snap
Kick(s)
Again like Akira
Dw,Up+
Short/Long Flying
Kick
Long reaching kick
attack
Dw,Dw+
Single/Double
Dragon Punch
Like Ken and Ryu
B+C
Steel Mountain
Another Akira move
Tw+B+C
Reverse Steel
Mountain
Like Akira again, must
be close to opponent
Dw,Dw+Z
Death Beam
Huge horizontal energy
discharge
Dw,Dw/Tw,Tw+Z
Nuke 'Em
Charge up and release
a huge energy ball
explosion



Gordats (5,8)

Dw,Dw/Tw,Tw+B
Push Up
Drop and give me two, a
good juggler
Dw,Dw/Tw,Tw+C
Sweat Shower
Strike a pose, watch out
for flying sweat
Dw,Dw+B
Push 'Em Up
Push Up that knocks
opponents airborne
Dw,Dw+C
Elbow Juggle
Do those deep knee bends,
another juggler
Jump,Dw,Dw+
Jumping Butt
Bomb
Jump in and attack with
your rear
Dw,Dw/Tw,Tw+Z
Sonic Scream
Yells, sending out waves of
force



Bat
Woman
(6,2)

(Jump)Dw,Dw/Tw,Tw+
(Flying)
Ground Screw
Lead with the feet for
combo hits (flying is
steerable)
Dw,Dw+
Low/High
Rising Wing
Rising attack good for
juggling
(Jump),Tw,Tw,Tw,Tw
(Flying)
Shadow
Charge
Charge forward leaving
images behind
Dw/Tw+C
Show Thigh
A real show stopper, hits
low
Tw,Tw
Flapping
Charge
Attack by flying towards
the opponent
Tw,Tw+C
Flying Double
Kick
Long range move
Dw,Dw+Z
Flame Globe
Hit the ground making a
globe of flame appear
centered around you
Dw,Up+Z
Call Lightning
Lightning arcs to your
hand then out horizontally



Angel (6,4)

Dw,Dw/Tw,Tw+
Flying Drill
Spin and fly, leading with
the swords
B,B(fast)
Spaz Sword
Maniacal repeated stabbing
Tw,Tw
Unknown
no move known at this time
Dw,Dw+
Tornado Jump
Jump up, propelled by a
tornado
Dw,Up+C
Steerable Jump
Dive
Jump and dive leading with
swords
B+C
Jink
Jumps behind opponent



Dragon
God (6,5)

Tw,Dw,Dw/Tw+A~C
Ground
Freeze
Puts tail through ground to
freeze a circle
Dw,Dw+C
Unknown
I don't remember what this
move does.. heh
B+C
Annihilator
Hit C to recharge after this
move, IMMENSE
explosion




Complete American Movelist



The following is a complete transcription of the moves in the American version of
Guardian Heroes. This is a verbatim copy of all the help text available online in the
game. I have not indexed this text like the HTML list that is in table format above,
but it will correct any errors or ommissions that I have made. Enjoy!



----------------------------------------

GUARDIAN HEROES

Control Description





The following descriptions are
based on the default controller
settings.

When selecting characters, a
second player can enter by
pressing the 2P Start button.

Reset the game by holding down
A+B+C and pressing the Start
button.

(Can be selected in
Configuration mode)




Mode descriptions



Story Mode



Choose one of the four main
characters to play through the
scenario.


Versus Mode


Up to six players can fight
against each other
individually or in teams.



Unlimited Time Battle



Players fight until the victor
is decided.


?-Minute Battle



A timed fight between 1 and 99
minutes.
Characters are revived and
players can keep fighting until
time runs out, and the victor is
determined by total points.





Basic controls



A button Auto-guard
B button Weak attack
C button Fierce attack
X button Undead command select
Y button Jump to another plane
Z button Select Magic, A cancels

(Confirm: any button except A)

D-pad forward Walk forward
D-pad back Turn around
D-pad Up Jump
D-pad Down Crouch
L button Jump one plane backward
R button Jump one plane forward





Special Controls



D-pad forward + B or C
(on the ground only)

-->Longer range attack



D-pad down + C
(in the air only)

-->Fierce diving attack



When taking damage from behind+C

--> Invincible counterattack to
front and back



D-pad forward, two times

--> Dash forward



Press B, while holding A button

--> Backstep



D-pad Up while jumping

-->Double jump



A button, two times

-->Dodge



(When knocked down by an attack)

A or B or C
-->Recovery according to button



(While being hit by magic)

Hit buttons repeatedly
--> Recovery



D-pad down + Y

-->Jump to another plane
(reverse)





Icon controls for

Magic and Undead



Forward/Down: Goto next

Back/Up: Goto previous



Sequence for Undead commands

(Decide with X button)

Defend me
Attack
Follow me
Wait there
Berserk!







SAMUEL HAN



(Physically powerful, can
inflict a lot of damage.
But his movements are slow, and
he cannot use much magic.)

Special Moves

d, d/f, f+Attack (Ground)
Han Dynamite (Tackle)

Hit B button repeatedly when a
weak attack hits (Ground)
Han Special
(Performs a combination of
normal attacks)

d, d+Attack (Ground)
Han Final
(Rises while spinning)

d, d+Attack (Air)
Han Maximum
(Diving attack from above)

Hit B button repeatedly with
D-pad neutral (Air)
Han Miracle
(Swings sword around several
times while descending)

When throwing opponent,
If C button is pressed: Han
Hyper (Combination attack)
If not: Han Victory (Throw)

Magic

d, d/f, f+Z
Han Burnings
(Fireball)



RANDY M. GREEN

(Has many spectacular attacks
and a large variety of magic,
but weak defense.)

Special Moves

d, d+Attack (Ground)
Dancing Wind Staff
(Jumps while spinning staff)

d, d/f, f+B (Ground)
Wall of Wind Staff
(Spins staff in front of him)

Hit B button repeatedly with
D-pad neutral (Ground)
Hellstaff combination
(Does a combination of normal
attacks)

d, u+Attack (Ground/Air)
Triple Skull Stomp
(Diving kicks from above)

B+C (Ground)
E-MAX
(Uses Nando, his magical
companion)

Magic

d, f+Z
Super Magic Fireball
(Fireball)

d, u+Z
Super Magic Firewall
(Firewall)

f, d, d/f+Z
Super Magic Thunderbolt
(Thunder)

d, d+Z
Super Magic Ice World
(Ice)

f, b, d, u+Z
Super Magic Tornado
(Tornado)

f, d, b, f+Z
Super Magic Fire Blaster
(Fire laser)



NANDO
(Cannot defend)

Special Moves
B + C (Ground)
E-MAX
(Flaming body check)



GINJIROU IBUSHI

(Emphasis on mobility. Large
variety of moving attacks, but
this can also work against him.)

Special Moves

d, d+Attack (Ground)
Reverse Mirage Sword
(Jumps while twisting body)

d, d/f, f+Attack (Ground)
Vacuum Human Top
(Spinning ground attack)

f, f, f, f (Ground)
Shadowless Dash
(Moves forward while warping)

d, u+Attack (Ground)
Mirage Sky Dance
(High, long jump)

f, f+Attack (Air)
Mirage Spin Surprise Attack
(Rolling diving attack)

d, d+C . B (Air)
Reverse Thunder Kick .
Shadowless Kick
(Diving kick)

Magic

d, d/f, f+Z
Firespell
(Fire)

b, d, f+Z
Thunder Palm
(Shoots lightning from his hand)

d, u+Z
Thunderspell
(Pillars of lightning)

d, d+Z
Thunder Transformation
(Turns into lightning and
attacks)



NICOLE NEIL

(Weak attacks and random magic.
She is the only hero that can
use healing magic.)

Special Moves

d, d/f, f+C (Ground)
That Hurts!
(Falls down)

d, d+Attack (Ground)
Holy Turn
(Jumps while scattering light)

B+C (Ground)
I'm Mad Now!
(Uses up health to do an
invincible attack)

Hit C button repeatedly during a
standing fierce attack (Ground)
Smiley Staff
(Shoots light from a spinning
staff)

Hit C button repeatedly during
fierce diving attack (Air)
Midair Smiley Staff
(Shoots light from a spinning
staff)

d, u+B or C (Ground/Air)
Rocket Jump
(Floats in midair)

Magic

d, d/f, f+Z
Fire
(Fire)

d, d+Z
Barrier
(Barrier)

d, u+Z
Healing
(Healing)

f, d, d/f+Z
Smiley
(Smiley)



SERENA CORSAIR
(A well-balanced character
with a wide variety of moves)

Special Moves

d, f+Attack (Ground)
Sonic Boom
(Shoots a vacuum from sword)

d, u+Attack (Ground)
Moon Slicer
(Swings sword around)

d, d+Attack (Ground)
Justice Blade
(Jumps while swinging sword)

Hit B button repeatedly with
D-pad neutral (Air)
Surprise Roll
(Rolling attack from the air)

u/b+C (Ground)
Somersault Kick
(Jumping backflip kick)

d, d+Attack (Air)
Surprise Kick
(Diving kick)

B+C (Ground)
Counter Nemesis
(Defends with shield, then
counterattacks)

Magic

d, f+Z
Phoenix Arrow
(Fire)

d, u+Z
Thor Hammer
(Thunder)

d, d+Z
Byakko Fang
(Ice)

f, d, b, f+Z
Valkyrie Javelin
(Ice laser)

f, b, d, u+Z
Angel Breath
(Blizzard)



UNDEAD HERO
(Cannot defend)

Special Moves

d, d/f, f+Attack (Ground)
Deadly Flame
(Flames shoot out from sword)

f, f+B+C (Ground)
Flying Death Tackle
(Jumping knee attack)

d, u+Attack (Ground)
Killing Buster
(Swings sword around)

b, d, f, u+B+C (Ground)
Genocide Crush
(Full-screen explosion)



HERO'S SWORD HAN
(Powers up with the Hero's
Sword. Can use little magic.)

Special Moves

d, d/f, f+Attack (Ground)
Hero Sword Dynamite
(Tackle)

Hit B button repeatedly when a
weak attack hits (Ground)
Hero Sword Special
(Performs a combination of
normal attacks)

d, d+Attack (Ground)
Hero Sword Final
(Jumps while spinning)

d, d+Attack (Air)
Hero Sword Maximum
(Diving attack from above)

Hit B button repeatedly with
D-pad neutral (Air)
Hero Sword Miracle
(Swings sword around several
times while descending)

When throwing opponent,
If C button is pressed: Hero
Sword Hyper (Combination
attack)
If not: Hero Sword
Victory (Throw)

Magic

d, d/f, f+Z
Hero Sword Burnings
(Fireball)



KANON G. GREY

Special Moves

B+C (Ground)
Dark Force Field
(Attack field in all directions)

d, u+C (Ground)
Dark Levitation
(Floats in midair)

Hold down C button (Ground)
Black Magic Recovery
(Restores magic power)

Magic

d, u+Z
Black Magic "Shockwind"
(Magic tornado)

f, d, d/f+Z
Black Magic "Thunder of
Vengeance"
(Magic thunder)

f, b, d, u+Z
Black Magic "Ice of Resentment"
(Magic blizzard)

f, b, d, u+Z (while floating)
Black Magic "Arrow of
Hopelessness"
(Guided Laser)



VALGAR REINHART
(The Black Knight)

Special Moves

d, d/f, f+Attack (Ground)
Shockwave of Black
(Projectile vacuum attack)

d, d+Attack (Ground)
Twin Blade Arc Impulse
(Jumping spinning kicks)

d, u+Attack (Ground)
Zero Drive Illusion
(Warp attack)

Magic

d, d/f, f+Z (Adjustable size)
Graviton Thunder
(Thunderbolt)



KATRINA

Special Moves

d, f+Attack (Ground)
Shockwave of Red

Projectile vacuum attack)

d, u+Attack (Ground)
Spectre Slicer
(Swings sword around)

d, d+Attack (Ground)
Aurora Revolution
(Jumps while swinging sword
around)

Hit B button repeatedly with
D-pad neutral (Air)
Surprise Spin
(Midair spinning attack)

u/b+C (Ground)
Somersault Kick
(Jumps and does a backflip kick)

d, d+Attack (Air)
Surprise Heel
(Diving kick)

B+C (Ground)
Infinity Counter
(Blocks attack with shield and
counterattacks)

Magic

d, f+Z
Queenfire
(Fire)

d, u+Z
Queen Thunder
(Thunder)

d, d+Z
Queen Ice
(Ice)

f, d, b, f+Z
Queen Ice Beam
(Ice laser)

f, b, d, u+Z
Queen Blizzard
(Blizzard)



GASH DEADEYE

Special Moves

d, d/f, f+Attack (Ground)
Deathtrap Tackle

Tackle)

Hit B button repeatedly when

a weak attack hits (Ground)
Rushing Combination
(Does a combination of normal
attacks)


, d+Attack (Ground)
Dorin Sword
(Jumps while spinning)


, d+Attack (Air)
Surprise Sword
(Diving attack)


Hit B button repeatedly with

D-pad neutral (Air)

Big Masher

(Swings sword around several

times)



When throwing opponent,

If C button is pressed: Helm

Crush (Combination attack)

If not: Deadeye Throw (Throw)



Magic



d, d/f, f+Z

Flicker Fire

(Fireball)







ZUR PA IYAH

(Cannot defend or crouch)



Can only attack with B or

C button







SUPER ZUR



Special Moves



d, d/f, f+Attack (Ground)

Jumping Cross

(Jumps with a knee kick,

then glides)



f, d, d/f+Attack (Ground)

Miracle Spin

(Jumping attack, with cape

spinning)



B+C (Ground)

Wonder Slicer V

(Attacks with cape spread wide)



d, u+A, B or C (Ground)

(Warp)



d+B (Air)

Genius Flying

(Gliding)



Magic



f, d, b, f+Z

World Conquest Cannon

(Laser)







PROTO SILVER



Special Moves



d, f+Attack (Ground)

Teleportation Punch System

(Punches while moving forward)



f, d, d/f+B or C (Ground)

Shoulder Crush System

or Dynamic Crush System

(B: Boost tackle upward

C: Shoulder tackle forward)



d, u+A, B or C (Ground)

Binding Arm System

(Arms emerge from the ground to

grab opponent)



b, d, f+Attack (Ground/Air)

Counter Knife System

(Flying attack with blades)



Magic



d, u+Z

Operation Meteor System

(Time-lag lasers from above)







GOLDEN SILVER

(with attack bits)



Special Moves



d, f+Attack (Ground)

Teleportation Punch System

(Punches while moving forward)



f, d, d/f+B or C (Ground)

Shoulder Crush System

or Dynamic Crush System

(B: Boost tackle upward

C: Shoulder tackle forward)



d, u+A, B or C (Ground)

Binding Arm System

(Arms emerge from the ground

to grab opponent)



b, d, f+Attack (Ground/Air)

Counter Knife System

(Flying attack with blades)



Magic



d, u+Z

Operation Meteor System

(Time-lag lasers from above)







ROYAL SOLDIERS



Special Moves



b, f, f, A+B (Ground)

Zako Dream

(Tackle)







ROYAL KNIGHT



Special Moves



d, d/f, f+Attack (Ground)

Tornado Attack

(Moves while spinning with axe)



f, d, d/f+Attack (Ground)

Rolling Victory Final

(Jumps while swinging up with

axe)



u/b+C (Ground)

Somersault Axe Counter

(Somersault kick, using axe to

pivot)



Magic



d, u+Z

Super Thunderblade Justice

(Thunder)







ROYAL MAGICIAN

(Cannot defend)



Special Moves



Hold and release C

button (Ground)

Paradise Thunder

(Variable range depending

on button press)



Hit B button repeatedly (Ground)

Guts Fire

(Advances and shoots mutliple

fireballs)



d, u+A, B or C (Ground)

Ice Stupa 210

(Ice pillar)







ROYAL FALLEN PRIEST (BANISHER)



Special Moves



d, d/f, f+Attack (Ground)

Banista Triple Cross

(3-hit combo)



Magic



d, u+Z

Banishing Heal

(Healing)



d, d+Z

Baribari Banishing Barrier

(Barrier)







ROBOT (Royal magic weapon)

(Cannot dash forward)



Magic



f, d, b, f+Z

Omega Particle Cannon

(Fires magic laser from

the shoulder)







VILLAGE GOD (Ancient magic

weapon)

(Cannot defend)



Special Moves



f, d, b, f+Z (Air Magic)

All-Eraser Beam

(Particle beam rotates from

ground to air)







SKELETON



Special Moves



b, f, f, B+C (Ground)

Skeleton Jumbo

(Tackle)







ZOMBIE



Special Moves

b, f, f, B+C (Ground)

Zombie Lucky Chance

(Tackle)







RESISTANCE



Special Moves



b, f, f, B+C (Ground)

Resistance Miracle

(Tackle)







WOLF

(Can move to other planes with

Y button)



Normal attacks only







GOBLIN



Basic controls only







MID (Nando 2)

(Cannot defend)



Special Moves



d, d/f, f+Attack (Ground)

Mid Cyclone

(Advances while spinning)



d, u+C (Ground)

Mid Prisoner

(Sucks opponent in)







ROPER

(Cannot defend)



Special Moves



f, d, d/f+Attack (Ground)

Intimidation

(Jumping attack while expanding)



d, u+A, B or C (Ground)

Dummy Division

(Dummy division)



d, d/f, f+Attack (Ground/Air)

Spear Shell

(Turns into a drill shape and

charges)







GARGOYLE



Special Moves



d, d/f, f+Attack (Ground)

Garsonic

(Projectile attack with vacuum)



f, f+Attack (Air)

Garattack

(Sweeps down in an arc to

attack)



u, u (Ground)

Garfly

(Floats in midair)



d, d (Air)

Gardive

(Dive)







CYCLOPS



Special Moves



d, u+Attack (Ground)

Cyclone Earth Shaker

(Earthquake)



d, d/f, f+Attack (Ground)

Cyclone Straight

(Forward dash and straight

punch)



+Attack (Ground)

Cyclone Ground Punch

(Forward dash and low punch)



B+C (Ground)

Cycloptic Blast

(Laser)







GIANT



Special Moves



d, u+Attack (Ground)

Giant Break

(Earthquake)



d, d/f, f+Attack (Ground)

Giant Blast

(Forward dash and straight

punch)



+Attack (Ground)

Giant Pressure

(Forward dash and low punch)



B+C (Ground)

Giant Beam

(Laser)







CIVILIAN (female)



(Can move between planes

using Y button)







CIVILIAN (child)



(Can move between planes

using Y button)







CIVILIAN (elderly)



(Can move between planes

using Y button)







CIVILIAN (weak)



(Can move between planes

using Y button)







CIVILIAN (fat)



(Can move between planes

using Y button)







MACHO GORO



Special Moves



d, f+B (Ground)

Self-taught Mouko Kouhazan

(Lunges forward for a single

-hand strike)



f, f+C (Ground)

Ukantai

(Steps forward and kicks)



f, f+CC (Ground)

Self-taught Renkantai

(Steps forward and kicks

twice in the air)



d, u+Attack (Ground)

Self-taught Shippuukyaku

(Long-distance jumping

karate kick)



f, d, d/f+Attack (Ground)

Self-Taught Shouryuuga

(Jumping attack with multiple

uppercuts)



b, f, f+B+C (Ground)

Self-taught Tetsuzankou

(Tackle)



b, d/f+B+C (from close range)

Self-taught Youshisenrin

(Steps behind opponent and

tackles)



Magic



d, u+Z

Self-taught Kiaidan

(Ball of energy)



f, d, b, f+Z

Self-taught Hadouhou

(Laser)







GAMBO SHINAYUMA



Special Moves



d, d/f, f+B (Ground)

Shippuu Front Punch

(Lunges forward and punches)



d, d/f, f+C (Ground)

Tiger-killer Kick

(Steps forward and kicks)



d, d/f, f+CC (Ground)

Bear-killer Kick

(Steps forward and kicks twice

in the air)



d, u+Attack (Ground)

Kokuden Kick

(Long-distance jumping karate

kick)



d, d+Attack (Ground)

Gambo
Dream Wings

(Jumping uppercut)



B+C (Ground)

Back Cannon

(Tackle)



f+B+C (from close range)

Reverse Back Cannon

(Steps behind the opponent and

tackles)



Magic



d, d/f, f+Z

Spirit of Man

(Ball of energy)



d, d+Z

Way of Man

(Energy laser)







GODATS



Special Moves



d, d/f, f+C (Ground)

Fresh Squall of Temptation

(Squats, and attacks with sweat)



d, d/f, f+B (Ground)

Muscle Earthshaker of Temptation

(Does pushups to cause an

earthquake)



d, d+C (Ground)

Sweet Muscle Squat

(Quick squat against jumping

opponents)



d, d+B (Ground)

Sweet Muscle Push-up

(Pushup against jumping

opponent)



d, d+Attack (Air)

Muscle Bomber of Charm

(Diving hip attack)



Magic



d, d/f, f+Z

Muscle Bind Voice of Passion

(Projectile attack that knocks

out opponent)







UNDEAD(One-armed undead warrior)

(Cannot defend)



Special Moves



d, d/f, f+Attack (Ground)

Curse Flame

(Shoots flames from sword)



f, f+B+C (Ground)

Vertical Revenge

(Jumps and kicks with knee)



d, u+Attack (Ground)

Grudge Blade

(Swings sword around)



b, d, f, u+B+C (Ground)

Genocide Blaster

(Full-screen explosion)







XENOVIA



Special Moves



d, d/f, f+Attack (Ground/Air)

Drill Pressure Kick

(Spinning dive, feet first)



d, d+Attack (Ground)

Spinning Needle Storm

(Jumping attack while

spinning)



f, f, f, f (Ground)

Scramble Illusionary Dash

(Charges opponent and

tackles)



d/f+C (Ground)

Heel Impulse

(Stomping)



f, f (Air)

Great Booster Dash

(Aerial dash)



Magic



d, d+Z (Ground)

Passion Fire

(Fire column)



d, u+Z (Ground)

Thunderbreak

(Same as Serena's Thunder)







GREAT EARTH SPIRITS



Special Moves



d, d+C (Ground)

Flying Fang

(Floating in midair)



B+C (Ground)

Total Denial

(Barrier)



f, d, d/f, A, B or C (Ground)

Absolute Zero

(Creates an ice field with his

tail)



Press and hold C (Ground)

Complete recharge

(Recovers magic power)



d, d/f, f+Attack (Ground/Air)

Pressure Slash

(Tackle)



Hold and release C button

(while floating)

Death Sentence

(Light beam

button is held)



d, d+Attack (Air)

Impact Dive

(Diving Hand press)







SKY WARRIOR



Special Moves



d, d/f, f+Attack (Ground/Air)

Super Sky Warrior Spin

(Charges opponent while spinning

with sword)



B+C (Ground)

Super Sky Warrior Distraction

(Moves behind opponent)



d, d+Attack (Ground)

Super Sky Warrior Tornado

(Jumps while causing a tornado

with sword)



d, u+C (Ground / Air)

Super Sky Warrior Atlanta Attack

(Jumps and does a diving attack)



f, f (Air)

Super Sky Warrior Dash Turbo

(Dashes forward in midair)







SKY SPIRITS



Special Moves



d, d+C (Ground)

Blessing

(Floats in midair)



B+C (Ground)

Creation

(Full-screen explosion)



f, d, d/f+A or B or C (Ground)

Protection

(Creates an ice field with tail)



Hold C button down (Ground)

Prayer

(Restores magic power)



d, d/f, f+Attack (Ground/Air)

Rebirth

(Tackle)



Hold C button down (while

Floating)

Judgement

(Beam of light, depends on how

long button is held)



d, d+Attack (Air)

Descent

(Hand press)





Supplemental Information





Item: CD

Title: Guardian Heroes

Serial Number: TYCY-5466

Yen Price: Ñ 2,800

Date Released: 1-31-96

Out of Print Date: 1-30-98



Track Titles:

1) Setsunai Anatani (Vocal Arrange Track)

2) Guardian Heroes (Vocal Arrange Track)

3) Open your Heart

4) Fighters of Pain

5) Escape from XX

6) Shuffler in the Dark

7) Indy

8) Jazzy Sabotage

9) The Plot

10) Brave Parade

11) It's Alive

12) The Sord

13) Rough and Lady

14) Methods

15) Round About

16) Pointer Bros & Sis

17) Complex Soldiers

18) Trap

19) Hero's Theme

20) "Toki" Meki Saxophone

21) Notorious Don

22) Borelo of Finale

23) I'm not Alone

24) A Happy New World

25) Setsunai Anatani (Karaoke)

26) Guardian Heroes (Karaoke)



Tracks 12 and 19 are problably supposed to be "The Sword" and "Heroes'

Theme" but that's the way it is on the back of the CD case.






Item: Book

Title: Guardian Heroes Hisshou Kouryaku Hou

{Guardian Heroes Certain Victory Invasion Law}

Publisher: Futabasha

Yen Price: Ñ 980

1st Printing: 3-21-96






Title: Guardian Heroes Perfect Guide

Publisher: Soft Bank

Yen Price: 880




Contributors
Eric -- Character Name Translation
Jimmy Jaw (b3701206@cc.ntu.edu.tw) -- Story Mode Stage Diagram
Jack Chai (cpsc073@vcc8.langara.bc.ca) -- The Wonderful Debug Mode
Patrick Dolan (pat_dolan@bix.com) -- The Double Tap Block (and
reminding me of some stuff I wanted to add...)
Toruwa (toruwa@aol.com) -- For posting some valuable translation to the
usenet, an unknowing contributor.
Carlos Rodriguez (valinor@wizard.com) -- For the info and pictures on the
soundtrack and the Strategy book.
Team RPI (youngs3@gathering.stu.rpi.edu) -- Valuable Nicore strategy
and information on the character statistics.
John E. Larkspur (jlark@netcom.com) -- Another unknowing contributor,
with Niroce's healing move hurts evil characters.
John T. Stapleton (stapes@mro.dec.com) -- The text from the American
GH! Thanks!


INDEX

Introduction
Japanese VS. American Version
General Gameplay
Statistic Descriptions
Cheats Debug Mode Here!
Gameplay Options
Story Mode
Stage Flow Diagram What options go where, numeric.
Experience What does that Japanese stuff at the end of the
levels mean?
Continue Prompts
Selectable Characters Strategy and stats...
Han
Randy
Ginjirou My favorite.
Nicore
SerenaOne Tough Mama.
VS Mode
VS Mode Gameplay
VS Menu
Individual Character Moves Containing important general
information.
Han (1,1)
Randy (1,2)
Bunny (1,3)
Ginjirou (1,4)
Nicore (1,5)
Serena (1,6)
Sword Han (1,8)
Kanon 'G' (2,1)
Valgar (2,2)
Katie (2,3)
Gash (2,4)
Zuul (2,5)
Super Zuul (2,6)
P - Silver (2,7)
G - Silver (2,8)
Soldier (3,1)
Leader (3,2)
Grungy Wizard (3,3)
Cleric (3,4)
Mecha (3,5)
Bowling Ball Robot (3,6)
Skeleton (3,7)
Zombie (3,8)
Knight (4,1)
Wolf (4,2)
Goblin (4,3)
Plant (4,4)
Roper (4,5)
Gargoyle (4,6)
Cyclops (4,7)
Giant (4,8)
Girl (5,1)
Child (5,2)
Oldman (5,3)
Yelling Guy (5,4)
Mayor (5,5)
Macho (5,6)
Sanbo (5,7)
Gordats (5,8)
Bat Woman (6,2)
Angel (6,4)
Dragon God (6,5)
Complete American Movelist
Supplemental Information
Contributors

 
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