Lufia 2

Lufia 2

17.10.2013 02:56:39
engl. FAQ für/for Lufia 2
~B

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/________________\

LUFIA 2 WALKTHROUGH v.1.5
by Fritz Fraundorf, erggibbon@ffnetwork.com
http://www.ffnetwork.com/cosmo

AUTHOR'S NOTE: I have no further plans to update this FAQ, so please
don't send me any contributions. I don't mean to rude, but Lufia 2
is a pretty old game, and I remember almost nothing about it, so I
couldn't update even if I wanted to. Thanks for cooperating!

CHANGES SINCE VERSION 1.2:
- Iris treasure info added
- More dropped items
- Info on Ancient Cave spells
- More blue chest items
- More glitches, such as the Level 0 glitch
- Capsule Monster tips
- Casino tips

CHANGES SINCE VERSION 1.0:
- A few chests added to walkthrough
- A few pieces of equipment, IP abilities, and Capsule Monster attacks
added
- Dropped Items list greatly expanded
- "Glitch List" added
- Changed the line length to 72 characters per line so that this file
will display better

CONTENTS
I. Walkthrough
The Beginning
Alunze Kingdom
Selan
Gades
The East Continent
Excerion
Artea
Amon
Dual Blade
Doom Island
II. Weapons
III. Armor
IV. Shields
V. Helmets
VI. Rings
VII. Stones
VIII. IP Attacks
IX. Spells
X. Items
XI. Capsule Monsters
XII. Stores
XIII. Dropped Items
XIV. Dragon Eggs
XV. Ancient Cave
XVI. Glitch List
XVII. Game Genie Codes
XVIII. Credits

The Beginning
---------------------

You start in Elcid. Explore the town and talk to people, then
try to leave and the old guy will tell you to meet him at the dungeon
to the south. Head there and enter.
You have to be a total moron not to be able to do this level.
Just follow the old guy's instructions and learn Reset. One thing the
game doesn't mention is that if an enemy runs into you from behind, the
enemy gets free hits. If an enemy is chasing you, turn around and fight
them. Then head back to town and talk to Tia. Head outside and a
messenger will show up and tell you that monsters have appeared in the
cave to Sundletan.
Leave town and fight Red Jellies to get up to level 5 (you will
already have gained some levels in the Secret Skills Cave). Then buy a
Rapier and Small Shield in town, and the Strong spell if you have the
money. Then go to the Cave to Sundletan.
Pass through the first room and take the upper-right door. Go
through the door on the right for a chest, then head out of that small
room. Pick up one of the pots and put it on the lower-left square,
past the first switch. Then carry the second pot past the switch and
use the R button to turn around and put it on the switch. Put the
other pot on the switch to the left to open the door. Go through and
get the Life Potion. Go back to the main room with the river.
Cut the bush to reveal a switch and step on it. Cut the bushes
and walk through the third row to get to the chest with an Antidote.
Head into the next room on the right and cut the bushes on the left to
reveal a switch. Put a pot on it and go through the door. Push two
blocks out of the way on any side, then push away the block blocking
the staircase. Go down and get the Power Potion, then whack the switch
with your sword to turn it blue. Jump down at one of the arrows and
cross the new bridge to the stairs, but don't go down. Walk into the
narrow area south of the stairs and head left to another set of stairs.
Go down those for a Magic Jar and Hide Armor, then go back through the
wall to the original set of stairs and descend. Heal up at the symbols
and continue to the boss.
Just hit the Lizard Man with weapons. If you get low, use an
item or, preferably, the Strong spell. You get to go first, so you
shouldn't have any problems. When you beat him, you'll get the Door
Key. You will then meet Iris. Head up the stairs and go back to the
river room (just ignore the room to the right. It contains a chest you
can't get to yet). Go through the room in the upper-left and use the
Door Key to open the door. Leave the cave.
Head north-east to Sundletan and an earthquake will occur.
Explore the town and buy the best equipment you can afford. Don't
worry about buying spells, at this point, all you really need is Strong
and perhaps Poison. You'll get your first items with IP powers here.
Save your IP for tough fights. Outside, get up to level 8 or 9 if
you're not already there, and then enter the Lake Cave on the small
island to the north.
Shoot the switch with an arrow to raise the water, then pick up
the bridge segments and put them in the water. Go straight up and kill
the three enemies. A segment of the wall will open. Shoot the enemies
with arrows in the order you killed them in and the door to the right
will open. To the south is HP and MP restoration, if you need it. Go
down the stairs to the right and get the Insect Crush. It's weaker
than the Dagger, but use it even if you have the Dagger. It's strong
against insects and has the useful Bomb Attack IP.
Return to the room with the blue carpet and take the left door.
Go down the steps. There is a save spot in the left of the two doors in
the small lowered area. Use the southern door to get to a Power Potion,
then take the upper-right door to a room with two pillars. Move the
pillars away to reveal two switches. Put the pillars on the top
switches to open the right door. Go through and head to the
upper-right. Walk left through the wall for a Miracle. If you want, go
through the door and fight through the long row of enemies. Do this
only if you're healthy. Use the Insect Crush's Bomb Attack if you need
it. Your reward is the useful Speedy Ring. Go back to the pillar room
and put the pillars on the left switches to open the bottom door. Go
through and push the lower-right block to reveal a staircase. You have
to reverse the arrow of blocks. Move the bottom block to the top and
put in the middle. Push the end blocks on what's now the middle row
down. Go through the door for the Lake Key.
This would be a good time to head back to Sundletan to heal and
save. In the blue carpet room, go left and stand on the lower-left
crack. You will land on a switch. Use the left door to save your game
if you want, then go through the door the switch opened. Use three
bridge segments to make a path to the island, then carry the fourth
across. Throw the bridge segment into the water directly to the right
of the switch, then throw the switch. Go down the ladder, pick up the
bridge, and use it to cross. Unlock the door and head up. The Catfish
will appear and attack.
The Big Catfish is the first real boss (the Lizard Man is just a
regular enemy from later in the game). If you have any attack spells
(highly unlikely), use them. Otherwise, just hit. Don't bother with
the Bomb Attack as it is just a regular attack on all enemies. His
Mega Quake does big damage, so be sure to stay healed up. When you beat
him (it may take several tries), head back to Sundletan.
In Sundletan, you'll find about the coronation in Alunze
Kingdom. A guy near the entrance will tell you that somebody went to
the Lake Cave to look for you. Go back to the room with the three
enemies arrow room. You will encounter a Goblin and a Skeleton,
followed by another Goblin. They're not that difficult. Then Tia will
join your party.
Back in Sundletan, buy Tia a Whip and get her up a level or two.
Head to the north-west and pass through the shrine. Then go south
around the mountains and enter the lone tree. Inside, you'll get your
first Capsule Monster, Jelze the Foomy. From now on, instead of selling
your old equipment, feed it to a capsule monster. You won't get as much
money, but it's the best way to get your capsule monsters up. Then head
north to Alunze and enter the town.

Alunze Kingdom
---------------------

In Alunze, buy new equipment, but keep Tia's Frock because of
its IP ability. There's no Magic Store here. Upstairs in the Inn,
you'll find a small Casino (it has one slot machine). Don't bother with
it, the stuff you can get is not worth the absurd amount of time and/or
money you have to spend to get it.
Enter Alunze Castle and head up to the throne room. Berty and
Bart will appear and steal the crown. Head down to the basement using
the door to the right of the throne room and enter. Head south and put
the pot on the switch. Enter and put one of the blocks on the nearby
switch. Push the other one down to the bottom switch. Enter and get
Bombs.
Go back to the room with the pillars and set a bomb in front of
the cracked wall to blow it open. Put the pot on the switch in the
lower-left to make a bridge across the water. Head to the lower-right
for a Headband (even if you have one, it's food for Jelze) and then
cross the bridge and go down the stairs. Head right for a save spot and
healing, then go back to the room with the stairs. Bomb open the door
and go open. Put the pot on the upper-left switch to get an Escape,
then go through the lower-right door. Push the bomb out of the way and
go through the door.
The next room has a difficult puzzle. Move the orange block at
the bottom to the left of the two horizontal orange blocks to make all
three disappear. Push the top red blocks out of the way and then push
the upper-right orange one where it was. Now all the orange ones are
gone. Move the lower-left red block out of the way and line up the blue
blocks so that are two in a row, followed by a space and then two more.
Push the last blue block into the middle to clear them all, then do the
same for the red ones. The puzzle will look sort of like this after
each step:

R O R O RR RR
OROBB OROBB BB
OOBRR BRR BRR RR
RB B RB B RB B
O R
Start Step 1 Step 2 Step 3

After solving the puzzle, take the right door for a Coat, then
go south. Push the left block one square down and then the right one to
the right. Push the left block to the left and go down the steps. Head
left and push the bottom block onto the left switch. Put the pot on the
lower-right switch and step onto the transporter. Stay along the bottom
wall and walk right. Walk up around the barrier and shoot the Mad Horse
with an arrow to stun it. Kill it and open the chest for a Light Knife.
Take the transporter back and put the pot on the upper-left switch, then
teleport. Put a bomb next to the crate and walk out of the ring of
spikes. The bomb will blow up the crate and allow you to get the Dragon
Egg. Head south and push the block onto the switch, then head right and
teleport to the upper-right room. From the teleporter, go
ULLUULLUURRUUR to the chest, with Secret Fruit. Hang on to it. Walk
around the outside of the maze and break through the cracked wall for a
Miracle. Go back and teleport to the lower-left room. Kill all the
Cobalts (I think they mean Kobolds) to open the door and head left to
the stairs.
Berty and Bart will show up, but get swept away by the water.
Go south and get the crown. Use an Escape to leave or just hike out.
Take the crown to the King and he will ask what you want. Say nothing
for 3000 gold pieces. Heal and save at the town, then head to the small
shrine to the northwest, and you will learn that Abel has taken the key.
Go the cave to the west of the shrine.
In the cave, use the bridge segments to repair the bridge. Jump
down at the arrows and flick the switch to get to a Hi-Potion. Go
through the door on the right and put the pots on the switches. One is
hidden behind the pillar on the right. Follow the passage to a room
with a cracked floor. Drop through and move the lower block to the
right. Push the top block up one square to pass the rocks, then push it
back down onto the switch. Get the Horse Rock and push the right block
down, then push the left block all the way to the left. Go through the
first door and put the pot on the square that makes a staircase appear
when you stand on it. Continue left and walk straight down between the
two doors in the next room to a room with the Light Armor in a chest.
Continue to left to a large room with lots of enemies.
The stairs will take you back to the entrance, if you need to
leave. Go south and follow the passage to HP and MP restoration. Cut
the vines on the wall to reveal a door leading to a Brave and a Miracle.
Continue right and go down the stairs. If they're not there, you didn't
put the pot on the space that made them appear. Go the upper-right.
The plants will grow back after you cut them, so put a bomb next to one
and then get behind the block. When the bomb blows up, push the block
up a square and repeat. Go left and stand on the bridge of land between
the two lower areas. Shoot the switch with an arrow and you'll drop
down. Follow the path to the right for the Jet Helm. Head back to the
stairs and push the two pillars into the water to a make a bridge. Go
down and get the three chests. The spikes will come up, but just kill
all the enemies to lower them. Then go down the stairs in the
upper-left. Come back to reset the pillars and push the two of them
into the water at the far right. Walk under the wall to the chest,
which has the Witch Ring. Go back down the stairs.
Go through the door on the right and follow the path to a pool.
Hit the switch to drain it. Go back to the main room and go down the
steps. Walk under the bridge and through the wall to a Miracle, then go
up and drain the pool. Go back to the main room and go up. Heal and
save your game. Bomb through the wall and fight the Regal Goblin.
The Regal Goblin will summon Goblins and Goblin Mages. When he
does, have Tia cast a spell against all the enemies. Maxim should just
attack the Regal Goblin every turn. You'll then get the Shrine Key.
Use an Escape to leave or walk out. If you're hurt, go back to Alunze
to heal. Otherwise, just continue through the small shrine to Tanbel.
In Tanbel, you'll meet Guy and Hilda. Heal at the inn, then go
talk to Guy in the square. Camu will show up and you'll fight two
Followers. Switch Tia and Guy, then just pound on them with regular
attacks. Camu will then capture Hilda and escape to the tower to the
southeast. Guy will join your party. Use Change to put Guy in the lead
and Maxim second, then buy some better equipment and spells for Tia
(only buy healing spells for Maxim. He'll never use attack spells).
Head east from Tanbel to the Southeast Tower and take the left
door. Step on the black symbol to make four switches appear. Put the
blocks on the bottom switches, then carry the pot across the switch,
turn with the R button, and set it down. Follow the path and kill the
stationary Goblin to reveal a switch that opens the door. Continue
outside and go in the next door. Put the pillar on the black switch to
open both walls. Ascend to the fourth floor.
Take the south door. Approach the switch from the bottom of the
blue carpet so the blocks won't appear. Go outside and throw the
switch. Go back to the entrance room of the fourth floor and go left.
Move the pillar onto the colored tile and then transfer the pots to the
symbols. Put a bomb on the skeleton to the south of the stairs to make
a switch appear. Go outside, descend, and enter the door. Hit the
bottom pillar with your sword, the middle one with an arrow, and the top
one with a bomb. Go inside and get the Sky Key.
Go back to the room with the skeleton and go up the steps. Heal
and save, then go back outside and cross the lowered platform (you
should have hit the switch earlier). Put the block on the left switch
and the pillar on the top one. Go through the door and hit the switch.
Put the pillar on the top switch and the block below it. Go through the
door that appears and get the Jute Helmet. Go back outside and in the
first door to heal, then climb the ladder and go through the door to
meet Camu.
Use the Horse Rock's Frenzy IP and any other strong IP powers
you have. Tia should cast Flash and heal. Maxim and Guy should attack
Camu. Ignore the Slaves he summons (Jelze may kill them anyway). When
he uses his Buster Attack, you may need to have Maxim heal. When you
beat him, Iris shows up and warps you back to Tanbel.
Guy will join your party (although he never left). Head back to
the Southeast Tower and go all the way back up to Camu's room. Open the
chests for the Camu Armor, Fire Dagger, and Pearl Brace. Then descend
to the entrance and go in the middle door. Cross through the chamber
and out the other side.

Selan
---------------------

Continue on to Clamento. Talk to everyone, then buy new
equipment and get the Escape spell for Tia. You might also want to get
the Release spell. Don't buy the glass stuff. It's too expensive for
its small effect. Get a bunch of Mystery Pins; you'll need them. Then
head north to the Ruby Cave.
Go through the first room and bomb open the door. Follow the
passages to four switches. Throw the upper-right, upper-left,
lower-right, and lower-left switches in that order to drain the lava.
Bomb through the door and step on the transporter. Talk to the dog.
He's Blaze, the Fire Capsule Monster, and he joins your party. Blaze is
one of the better capsule guys.
Go back to the room with three doors and cut the bushes to
reveal a switch. Go through the door and cut the bushes for another
switch. Downstairs, repair the bridge and head up. Take the right
staircase. First, use the ice blocks in the lower-left to get to a
chest with Flame Fruit. Save your fruit so you can get your capsules to
level M (see the section on Capsule Monsters for more info). Then, head
to the bottom of the main ledge and walk to the far right of the bottom.
Face down and throw an ice block in. Throw another ice block in at the
lower-right corner of the solidified lava and keep doing this until you
get to two small ledges. Put one of the ice blocks in at the lower-left
corner of the smaller ledge, facing left. Then put the second ice block
in at the lower-left corner of the just-solidified lava, facing down.
Get the chests for a Fury Helm and Aqua Whip. Shoot the switch with an
arrow to make a bridge. Go back upstairs and take the left stairs.
Head downstairs and cut away the vines to reveal a door. Get the Ruby
Key.
Enter the ice-block room from the right staircase and use the
blocks to make a bridge to the stairs on the right. There's a save spot
behind the vines. Take the door on the left and fight the Tarantula,
one of the toughest bosses in the game.
Use your IP powers at the start. Guy and Maxim should attack
and Tia should use Spark or heal. Ignore the guys he summons. You need
to kill him before he starts healing. Don't worry about poisoning; the
damage is pretty insignificant. If he paralyzes you, use Mystery Pins.
This is a difficult battle and it may take you several tries. After the
fight, you'll meet Jaffy and learn the truth about the Ruby Apple.
Return to Clamento and sell the Ruby Apple to Rochy. You will
automatically use the money to pay off Jaffy's rent (and get a free Ear
Jewel). Head up the small shrine northwest of town and continue on to
Parcelyte.
You'll meet Selan when you enter, then buy new equipment. Don't
get the Ironmail for Guy; the Camu Armor's attack bonus is worth the
lower defense. Head to the castle and talk to the King. He will ask
you to find the Treasure Sword, and Selan will join the party. Go back
to town and buy better equipment for Selan. Get her up a few levels
outside. You may encounter Red Cores, which are this game's equivalent
of Metal Babbles or Rubble. They provide great experience, but almost
always run away before you can attack. If you do get a turn, use
spells, which do a lot more damage than weapons.
Head north from Parcelyte to the Treasure Sword Shrine. Take
the left door when you enter. Walk through the little gap in the next
room and pick up the pot. Put it on the switch, then bomb through the
wall. Fall through the hole. Get the Round Shield, push the blocks out
of the way, and head up the stairs.
Now take the right door from the entrance room and go down the
steps. Stand on the first platform you see to get to a chest with the
Undead Ring. Walk across to the platform pointing up. Ride the platform
right, back to the stairs. Head down and take the first platform up to
a chest with the powerful Cold Rapier. Take the vertical platform back
down and the horizontal platform back to the left. Ride the vertical
platform down and then take the other vertical platform to the right up.
Head back left and ride the vertical platform on the left up, then get
onto the horizontal one to ride to two chests, with the Anger Brace and
Sword Key. Ride the horizontal one back, the next one down, and the
horizontal one to the right. Loop back and ride the vertical one and
circle around on the platforms to the door on the left. Head upstairs
and return to the entrance room.
Use the Sword Key and go through the locked door. Follow the
passage to some switches. Flip the top switch twice, the bottom switch,
the top switch, then the bottom. Cross and get the Bat Rock. Go back
and flip the bottom and top switches. Cross and hit the bottom, top,
and bottom switches. Go through the door. Walk through the wall in the
upper-right, where the little border around the wall isn't there. The
room will open up. Get the Fury Ribbon and head up the stairs. Put a
Bomb by the left crate, then the right one. Cross the bridge and the
bombs will blow up to move the bridge. Follow the path to the
horizontal room.
These are some of the tougher puzzles in the game. Move the far
left block to the far right. In the next room, move the lower-right red
block into the right of the two spaces in the horizontal row. Then move
the bottom yellow block into the space in the row. It will look
something like this after each step:

Y Y Y
R R Y
YR YRY YR RRRY YYYYYYY
YR Y
Start Step 1 Step 2

In the next room, move the lower-left yellow block to the bottom
of the far right column. Move the right of the two red blocks on the
middle row to the middle of the top row. The move the second yellow
block from the top in the column to the left of the top row. It looks
like this:

R Y R Y RRY YYYY
RRR RRY R Y Y
YRR RY RY YY
Y Y Y
Start Step 1 Step 2 Step 3

Continue through the door and save your game. Head up to the
passage and two clowns will appear. Talk to the blue clown and fight
him. Save your IP and use regular attacks and Droplet and Gale spells.
After you beat him, he reappears and you're kicked back outside the
room. Go back, heal, save, and talk to the red clown. Use Flash,
Spark, and regular attacks on Daniele, and save your IP again. After
both fights, you will split up into two groups to fight the bosses.
Fight them in the same way, but now use your IP (Glacial Blast works
very well on Pierre). Keep your HP up, because they can cast a spell
before you get to heal. These are tough battles with only two
characters.
After both battles, get the Treasure Sword and return to
Parcelyte. A messenger will tell you that someone has destroyed
Gordovan. Head down to the basement and get the Holy Wings. Then head
west to the shrine. Teleport through there to Gordovan. There's no
equipment here, but there is an inn.
Head west to the West Tower and go left. When the enemy steps
on the switch, shoot it with an arrow and go through the door. Go
upstairs and hit the red switch. Push the middle of the lower set of
blocks down two squares, then push the one to your right to the right
two squares. Push the lower-left blocks of the top set left two
squares. Push the block above that one down one two squares. Stand on
the bottom white panel to move the switch, then walk up to the top wall
and shoot it with an arrow. Cross and flip the switch. Go outside and
in the other door. Go upstairs and head south for healing.
On the third floor, put the pot on the right switch and walk
across the black path to the door. Go upstairs and head south to get
your old friend from Zelda, Mr. Hookshot. Back in the main room, push
the pillar to the right and swing up to the pillar above with the Hook.
Cross the pit and go up the stairs. Go left and bomb the crate to flip
the spikes. Save, go outside, and hit the switch. Go right in the
spike room to the elevator.
Take the elevator to the second floor and go south for a Speed
Potion, and get a Miracle on level 4. On the first floor, go up and
bomb through the wall for the Eagle Rock. Cross the gap with the hook
and go upstairs for the Muscle Ring. Take the elevator to level 3 and
head left. Push the closer pillar two squares left, then swing to it
from the left side of the pit. Push the bottom pillar down a square,
then move the pillar on the right all the way to the right. Swing to
the bottom pillar and push it up onto the switch. Go outside and
upstairs.
Step on the switch and then whack the switches in order (I think
it changes each game). Get the Wind Key and head back to the elevator.
Go up to level 5 and take the right door. Unlock the door and go up to
the top. You'll meet Gades, who can't be beaten (right now). Just
whack him and let him kill you. Iris will show up and save you. Go
into the room and get the Scimitar and Block Shield, then return to
Parcelyte.

Gades
---------------------

Guy will leave your party to return to Tanbel. He'll be back
later. Go back into the tower and take the east door to pass through to
the other side. Head north to Merix. Buy new items and spells, but
don't get any spells for Tia except Fireball, as she won't be in your
party too much longer.
Before you continue, you can go back to the Cave to Sundletan
and Alunze Kingdom basement for chests now accessible with the Hook.
They contain, respectively, a Dragon Egg and Water Jewel. At Merix,
head north to the Cave Bridge.
This is a pretty simple and easy dungeon. Go down the steps and
through the door. Get the Regain, then bomb open the door and flip the
switch. Cross the river via Hook and take the door on the right for
Hi-Magic. Go through the left door and fall down the holes. Whack the
black ball with your sword to kill all the enemies. Then just go up the
stairs to the bridge. That's it. First, head back to Merix and talk to
Ugene for a Dragon Egg. Then continue on through the bridge to the
Bound Kingdom.
You'll meet Idura and Dekar. Head up to the throne room and
Prince Alex and Dekar will leave for the North Labyrinth. Buy new
equipment. If you don't have enough money for everything you can use,
fight outside the castle, because you will need it in the North
Labyrinth. It's a good idea to get up a few levels anyway.
In the North Labyrinth, take the right door. Cut through the
bushes and walk through the wall on the left for the Thunder Ring. Head
downstairs and hit the switch in the upper-left (it's under a bush).
Swing across and hit the switch with the Hook from the little part of
the ledge that sticks out on the right (so you're to the right of the
spikes). Go back up to the entrance room and take the middle door.
Follow the path and hit the lever to make a bridge. Get the cursed
Deadly Sword. Don't equip it now, but back in town, you can equip it
and then have it uncursed to raise its attack power to 100. Take the
right door in the main room and cross the new bridge. Bomb through the
wall and get the very powerful Thunder Ax. Nobody in this current party
can use it, but you can use it later.
Take the far left door and continue to the stairs. Walk at the
stairs from the left until they move all the way to the bottom. Then
enter from above. Avoid the orange guys, those are the very tough Sand
Gorems (sic). Head south and push the pillar to the right. Swing
across the pit to it and put the pot on the switch. Push the pillar
back left and go south.
Downstairs, head east and ride the platform to the right. Swing
across the gaps and you will get the third Capsule Monster, Flash.
Flash is (in my opinion) the best capsule, because of his healing
abilities. Go back to the platform room and ride the platform back
left. Walk across the platforms without touching the arrows to the top
one. Ride it right and go through the door. Push the four pillars onto
the discolored spot and get the Dragon Egg. In the platform room, ride
the three-arrow platform one square right to the middle. Ride the
platform with a single down arrow down. Take the platform with arrows
up and right up, then take the platform to its right down. Take the
three-arrow platform up a space, then ride the platform above to the
right. Ride the three-arrow platform to the upper-left.
In the next room, put a bomb on the middle row, far right panel
and the lower-left panel. All the panels will be black. Bomb the
middle panel, then bomb each corner. Get the Life Potion and descend.
Save the game and push the pillar onto the switch on the right. Walk up
and Idura will appear and send four Zombies after you. Use Fireball
cast on all Zombies and regular hits by Maxim. It isn't too difficult.
You will then fight three Trolls. Use the same strategy, but this fight
will be more difficult. Then head back to the castle.
Before you talk to the King, de-equip all of Tia's items.
She'll be leaving the party and you won't get her back. Tia and Selan
leave the party, but then Guy and Dekar join. Buy new equipment (you'll
definitely need it; the next dungeon is one of the harder ones) and get
Dekar up a couple levels. Buy plenty of healing items, since you don't
have much magic, and get a few Shrieks as well. Put Dekar in the front
of your party, then head east across the bridge to the Ancient Tower.
Push the purple pillar up against the wall and then left to
reveal a door. Continue to a room with a pumpkin guy that shadows your
movements. Move a pillar or two aside and lead him onto the switch.
Stun him with the Hook or an arrow and push the pillars around him. In
the next room, put the pillar up and left one square from the block that
makes the lower-left corner. Stand to the right of the square and swing
to the pillar.
Upstairs, kill any King Frogs you encounter immediately, because
they can confuse your characters. Go outside and back in at the next
door. Ignore the switch and bomb through the wall. Walk into the wall
where the tiles are and a door will appear. Continue to four
transporters. Enter the transporter from the right to go left.
This next room is optional. There are a lot of fights behind
the pot, but you get a Pumkin Jewel, a Protect Ring, and a Muscle Ring.
It's your choice. Outside, go up the ladder and take the right door.
Head in and push the blocks onto the white tiles. Shoot the switch with
the Hook and go to the next room. Step on the switch and go back
outside. Take the left door and kill all the enemies. Get the Cloud
Key and bomb through the back wall for a Miracle.
Back in the transporter room, enter the transpoter walking right
to go to the stairs. Head south and get the Fayza Shield. Head left
and hit the switch. Go through the door and pull the switch. Cross
where the red pillars used to be and go outside. Descend the ladder on
the left and go in the door.
Push the pillars onto the switches hidden behind them and go up
to level 6. Hit the statue on the red carpet three times and the blue
one five times, then step on the switch in the middle to turn them into
heal spots. Save and go out the door.
Head up to the Monster Races. Stand on the skeleton's warp
point (the one on the right). Shoot arrows to the left until the
skeleton reaches the warp point. If the top monster nears the warp
point, move out it shoot at it when necessary. If you win, throw the
switch you're teleported to. If not, try again. Outside, take the next
door. Make sure you're healed up and go north. Gades will appear, and
this time Iris won't bail you out.
Use the Thunder Ax's Thunderball and IP powers from your Stones.
Don't bother with Maxim's spells, just wail on him with weapons. Use
items to heal, as Strong is not very useful when cast by Maxim. If he
kills a character, make sure the other ones are healthy before you try
to bring the dead guy back. Unfortunately, Gades get to go before any
of your characters, so stay healthy. His Devastation attack can do 100+
damage to a single character.
After the battle, Maxim will be trapped on the other side of a
pit (but healed). Take the right staircase and bomb the red statue.
Run from the Deadly Armor if you get into a fight; they're hard to
damage. Go back up and take the top staircase. Shoot the blue statue
with arrows and get the Magic Bikini. Take the left staircase and step
on all the panels around the staircase. Go south and do the same.
Head outside, descend, and hit the switch. You will be returned to
Parcelyte, and now have to sit through a very long sequence where Maxim
and Selan get married.

The East Continent
---------------------

After all that, Idura will take Maxim and Selan's kid and go to
the North Lighthouse (why does he TELL them where's he going?). Equip
Selan with any better stuff you have and head to the North Lighthouse
(across the bridge, to the northeast).
Push the outer blocks one square right and the inner blocks two
squares right to make an arrow and open the door on the right. Put two
crates on the top switches, then put the third one in the door to hold
it open. Then put blocks on the bottom switch and then the crest. Get
the Dragon Egg, Mystery Ring, and Big Shield, then head left. Upstairs,
play the matching game, or just cheat (the matching numbers are pairs):
1234
5467
8615
8732
Head left and hit the switch, then go south and outside. Take
the next door and head upstairs. Go outside and climb the ladder for
the Fire Ring, then go back in and swing across the gap. Head up, bomb
through, and hit the switch. Go outside, ascend, and enter. Step on
the switch and put the pots on the two crests in the second row. Get
the Light Key and go left to the teleporter back to the entrance.
In the arrow room, reverse the arrow and head left. Follow the
path to the fourth floor. Go south to fill up, then head east and up.
Push the pillar to reveal a hole. Bomb the hole and push the pillar
through. Fall down and push the pillar on the top switch. Get the
chest, then move the pillar up next to the gap. Hit the lower switch
and swing back across. Swing to the pillar, so you fall in the gap. Get
the Cancer Rock and teleport out. Back on the fifth floor, head south
and follow the path outside to a room with a bunch of switches. Push
three of the blocks onto the switches and move the other one out of the
way. Walk into the center and the stairs will appear. Head up and
fight Idura.
Use Stone IPs and the Mystery Ring's Mirror to protect against
his magic. Ignore the guys he summons and keep hitting him. Go ahead
and use magic; if Selan has the Magic Bikini, you can use Magic Cure to
restore MP. The Water Jewel's Frost is very effective.
After the fight, Idura leaves and you return to Parcelyte. Warp
to Bound Kingdom and head east past the tower to the shrine. Warp to
Aleyn and Guy and Dekar will show up and join. Put them in the front.
Continue east to Aleyn. Get new equipment and spells. The most
important spells are the expensive (but very useful) Rally and Vortex or
Blizzard. You don't really need Stronger at this point, unless you have
a lot of spare cash. Head north and loop south around the mountains to
get to Phantom Mountain.
Head straight in and put a bomb in front of the door to destroy
all the plants. Head up, flick the switch, then take the door on the
right in the entrance room. Go up and outside. Enter the next cave and
bomb open the wall. Follow the path outside and get the Tree Key.
Go back to the room where you bombed the wall. To grow all the
grass, follow these instructions starting from the lower left:
RRURUULDLULDD. Step on the two remaining patches of grass to open the
door. Open the chest for Fire Arrows. Follow the path down to the base
and enter the cave.
If you want, go down the stairs to get the Water Ring, but
there's a lot of fights. Upstairs, cut the vines to reveal a door and
go up the stairs. Use fire arrows to clear out the bushes in the upper
right. Push the lower-left block to the left. Push the upper-left
block up a square, then the one to your right to the right. Push the
block onto the switch. Go up onto the next platform, shoot the bushes,
and push the blocks onto the switches. Start the maze at the right of
the two entrance squares and go URURRRRR. Pick up the pot and go
UULLDLLLLDLLUUUURU. Use the R button to set the pot down to your right.
Pick up the pot to your left and walk up a square. Put it down on the
switch. Go right and pick up the pot below and put it on the other
switch. Then go DDDDRRRURU to the exit.
Bomb through and ascend the ledge with the ladder. Swing down,
left, right, up, right, and up to the door. Head up and and stun the
Skull Lizard on the switch. Swing across and head outside. Cross the
bridge and bomb the cave open. Get the Mad Gorem to follow you onto the
ledge and fall down. Talk to Jyad and he will ask you to kill the
monster. Save your game and head south.
You will fight two Lions. Use Thunderball and Stone IPs.
Attack one Lion until it's dead, then attack the other. If you have
Stronger, you can cast it on all your party members at once (don't do
this with Strong, it's too weak). You don't need Stronger, but you will
need Rally. Blizzard works well.
After you beat them (it's pretty tough), head outside to the
Phantom Tree. You will return to Aleyn. Get Stronger if you didn't
earlier and stay at the inn twice. Then head to the lower-left and
you'll find Jyad. You will have to put Guy and Dekar back in the lead.
You can now go to Narcysus on Ustark or Gruberik, where you'll find the
sadistically hard Ancient Cave. The Ancient Cave is covered in a
special section at the end of the file.
Head to Narcysus, but don't get any equipment other than the
Long Sword and Plated Cloth for Maxim. Instead, head east across the
bridge to Karlloon (also spelled Caron or Karloon). You can buy great
equipment and spells here. You will need most of the equipment for the
next dungeon, which is pretty tough. Make sure you have the Rally
spell, which is essential. You will probably want to get up a few
levels, too.
Head north from Narcysus to the Tower of Sacrifice. Inside,
head left and walk around the top side of the room to the door. Avoid
the chicken-like Pugs if you can, or use Vortex if you have to fight
them. On the second floor, hit the switch, cross the pit, and go south.
Bomb the wall, then hit both switches and go back through the door. Go
through the bombed wall (you can't see the door, but it's on the south
wall) and walk to the door. Head outside and go upstairs. Bomb the
wall and go down to the first floor to get the Narcysus Key. Bomb the
three cracked pillars and go upstairs. Take the new passage up for the
Ice Ring.
Back on the third floor, head south and outside. Enter the next
room and unlock the door. Push the right block to the left until it's
moved down. Hit the lever, then step on the switch. Push the other
block to the right, past the switch, and up. Walk to the door and head
upstairs. Go south and get Gusto, the Air Capsule.
Number the squares on the arrow to the right like this:
1
2345
6789A
BCDE
F
Then bomb 2,B,7,4,D,A to open the door on the right. Go down
and hit the switch. Back in the arrow room, flip the solution for the
right arrow over and use it on the left arrow to open that door. Head
out to the left, go up, and enter the top door. Save your game and go
north. Start next to the far left row and walk up, then go back down
the next aisle. Weave back and forth to the far right and the door
opens. Go upstairs and face Idura.
Use your IP attacks, but save Dekar's IP so he can use the Metal
Mail's Sacred Song. Blizzard and other Ice attacks work very well. You
might also want to have Maxim use the Silvo Shield's Aura Protect IP.
Again, just ignore the guys he summons until you beat him. After the
fight, Idura leaves again. Leave the tower and head to Karlloon.
You probably have most of the stuff here already, but you can
get what you don't have. Then just head north to the North Shrine.
Enter and bomb the broken column. Push the pillar onto the switch it
reveals and follow the path until you get to a room with a switch.
First, go north. Hit the red and blue switches and swing across to get
the Dekar Blade, Dekar's most powerful weapon. Head outside the room,
shoot the switch, and swing across. Avoid the Medusas (with green
hair), which are tough. Follow the path south, hit the flame with your
sword, and go up.
Head north through the corridor to a small room. Push the block
up one space, get the Lion Fang, and continue up to a teleporter.
Teleport and go up. From the entrance, head straight left, pushing the
block, as far as you can. Walk up one space and push the block left.
Head up, pushing the block. Head as far along the path up and right as
you can, then push the block there to the far right. Push the block up
and right from the teleporter down, then push the block directly above
the teleporter left. Teleport to a small room and bomb open the cracked
walls. Take the right door to a switch, then follow the left path to
healing and saving. Head up and fight Idura again.
Nothing much has really changed since your last battle, so just
fight Idura the way you did before. After the battle, go upstairs, meet
Iris, and return to the room where you entered this floor. Go south and
push the pillars onto the switches. Use the Hook to swing to the column
and fall down. Go down the stairs and get the Fury Ring. Bomb the
three cracked columns and go upstairs. Head north and go down the
stairs. Strip Dekar of all his equipment and go up. Dekar will destroy
the block on Escape, but you have to leave without him.

Excerion
---------------------

Equip of any of Dekar's items that are worth using, then head
south from Karlloon to the small shrine. Cross and go north-east to
Treadool. In Treadool, get new stuff and then talk to the guy that asks
if you want to buy a ship. Say "yes" and he will send you to meet Lexis
Shaia to the north.
Leave town and go north to the cave. Enter and read the sign to
open the door. Take the door on the right, then the one on the left.
Cut the vines to reveal a door and descend. Talk to Lexis and he will
tell you to see Jyad and have him make a ship. Warp back to Aleyn and
talk to Jyad in his house. He will agree to make a ship. Go to
Treadool and talk to the woman standing at the entrance (she wasn't
there before). After some dialogue, you will be sent to find flowers at
the mountain to the south.
Leave Treadool and head south-east to the mountain. Bomb open
the door and get the Hammer, the final skill. With the Hammer, you can
go back to the cave north of Alunze and get an Eron Hat and Tuff Buckler
by smashing rocks. Back at Flower Mountain, follow the path from where
you got the Hammer to some rocks. Smash them with the Hammer and go
outside. Kill Crow Kelps by using Fireball. Enter the next door and
push the pillar onto the switch by hitting it with the Hammer.
Head north and up the stairs. Go outside and jump down at the
arrows. Walk to the left side of the ledge and jump down again. Enter
the cave and head upstairs. Cut the vines and enter the room. From the
entrance, go LLLLLLUULUUULLLDDDD to a chest with a Life Potion. Go back
to the entrance and go UULLUULLLUUR. Face north and hit the wall with
the Hammer to open a cave. Now leave the room and enter it again from
the top door. From the middle row, go LLLLLUURRRUULLLUULL to the cave
with the Snake Rock. Go back to the entrance and go
LLLLLDDLLLLUULLULLUURRU to the stairs. Go up the stairs again and smash
and cut your way to the bottom, where you'll find a pit. Fall down and
get the Burn Sword. Go outside and get the Flower Key, then jump down
outside on the right.
Enter the top cave and head back to where you jumped down. This
time, smash the rock inside the cave with the Hammer and head right. Go
in the first door. Starting from the left switch, go ULLUUUUURRRRRRD.
Start at the middle switch and go ULULLUUURRRU. Go ULULULL from the
right switch, then go through the door. Head up and outside, swing
across the gap, and get Sully, the Earth Capsule. Go back to the spike
room and bomb open the wall on the right for a Dragon Egg, Flying Ax,
and Power Ring.
Leave the spike maze room and take the door to the right (the
locked one). Follow the path outside and back in until you get to the
boss, the Rogue Flower. Use Fire attack on the Rogue Flower, such as
the Burn Sword's Firestorm, which damage it heavily. The Flying Ax's
Deadly Smash also works well. If it puts you to sleep, just ignore it,
because you'll wake up quickly. After the fight, head east and get the
flower.
Return to Treadool and give the flower to Leefa. Lexis will
conviently just happen to finish with the engine then. Go talk to him
and he will join the party, and you'll get the Excerion.
With the Excerion, sail southwest to the very cool Forfeit
Island. Here you can buy anything you've ever sold or fed to a Capsule
Monster. You can get your Capsule Monsters up quickly by feeding them
Lion Fangs, then buying them back again and repeating the process.
Also, if the Capsule Monsters want War Rapiers, be sure to feed them
the Rapiers as it will boost them quickly. Then you can just feed
them cheapy items until the want more Rapiers. The monsters don't
want Rapiers until they reach a certain level, however. Don't buy any
equipment in the regular equipment shops; there's better stuff soon.
There is a very nice item shop, however.
Downstairs in the Tavern you'll find the casino. The best way
to get the stuff here is just to have enough money to convert into
coins and just buy the items. If you insist on playing the games,
I recommend Action Bingo. Rotate the balls to form lines. 9 and 13
give you extra coins if you get them in a line. Don't try to make
lines going through the middle, as it's hard to get the center ball.
The only item really worth getting is the Jewel Sonar, which isn't
that expensive anyway. The Dragon Blade is great, but good luck
affording it unless you're playing in Retry mode (more on that
later).
One way to get a lot of chips is to the slot machine titled
"Adventure 7". It can be operated by simply pushing the control
pad up. Get a lot of chips and save your game. Then go to the slot
machine and tape down the control pad pointing up. Turn off the
TV and come back a few hours later, and you will have gotten a lot
of chips. If you do this for about a week (!), you can get the Dragon
Blade in the regular game.
Head east from Forfeit Island to Auralio. Buy new stuff and go
north to Dankirk. The stores in Dankirk are the same as in Auralio.
Don't buy any spells; they're all pretty useless (except for Mirror,
which is way too expensive). Talk to the the messengers, Prince Leon,
and the King. Head downstairs and the messengers will show up. Go back
and talk to Leon and the King. The Ruby Icon is missing. Warp to
Clamento and have Jaffy make you a copy of the Icon. Take it to Leon
and the signing ceremony will start. The King will recognize the fake
and you will be sent to the North Dungeon to find James.
Head north-east from Auralio to the North Dungeon. Put the pot
on the switch under the bushes and enter. Watch out for the Ramias
(they look like Medusas when you're walking around).
Go through the upper-right door and down the steps. Go south to
a switch and hit it, then return to the main room. Hit the switch and
jump down. From the ledge, swing south to the pillar. Go through the
door and down the stairs. Head west and cross the bridge. Jump down
and bomb the skeleton to make a switch appear. Hit the switch and head
north. Whack the switch, and then cut the vines to make a black segment
of wall appear. Bomb the wall until a door appears. Go through and get
the Hi-Magic and Earth Fruit. Step on the switch, then push then blocks
out of the way and go up the stairs.
Go through the upper-left door and down the stairs. Push the
pillar in front of the eye and walk underneath it. Hit the switch in
the next room, cross the bridge, and head downstairs. Shoot the three
switches, then continue east to a chest with the Fury Ribbon. Bomb the
wall and enter. Cut the vines to reveal two eyes, then shoot them with
Arrows to make the barricade go down. Cut the vines there and shoot the
eye to make a switch fall down, then hit it. Go down the steps.
Teleport to the room with the switch. Push the block onto the
left switch, then teleport to the chest room and stand where the switch
was to make a bridge segment appear. Repeat for the right switch. Get
the Dankirk Key and teleport to the switch room. Push the block onto
the center crest, cross, and hit the switch.
Return to the room where the spikes were, cross, and go down.
Cut the bush along the south wall and walk into the wall where it was to
get to the chests, with a Dragon Egg, Figgoru, and Flame Jewel. Step on
the weird-looking tile to the right of the door to open it. Loop around
the room and go down the steps. Get healed, then come back up and pick
up the grate. Jump through the hole and hit the switch. Go back up the
steps and swing across, then go down the steps there. Cross the bridge,
then shoot the switch to make a new bridge. Push the far left block out
of the way and move the one above it to the top tile. Put the left
block back and move the middle-right block out of the way, then push the
bottom right block onto the bottom tile. Move the two right blocks onto
the tiles and cross the bridge that appears. Follow the passage to a
room with a bunch of Shadows.
Stun the Shadows when they're out of the way and cross the
paths. Past that room, head east to a save spot, then continue until you
reach James and the Prince of Grantze. You will have to fight four
Soldiers.
The Figgoru is very useful here because of its ability to hit
all of the Soldiers. Have Selan cast Bolt on all of them, while Maxim
and Guy spread out their attacks. They're not that difficult.
You will automatically return to Dankirk. After the signing
ceremony, go to Auralio and talk to Henpy on the second floor of the
"castle." He will open the watergate. Talk to Prince Leon twice and he
will give you a VIP card so you can play Stud Poker at the casino on
Forfeit Island. I don't recommend it, but if you want to play, watch
what people bid. If they bid a lot, they have a match. Look at
their cards and try to figure out what they have. Also, if somebody
bids only 1, bid 99, and some of them will always drop out (even if
you have bad cards).
You can now continue south to Ferim, but there's a number of
things you can do before then. Sail to the circular island west of
Barnan (check the map that came with the game) and enter the tree.
You'll find Darbi, the Dark Capsule, there.
Visit the towns of Barnan, Durale, Portravia, Treble, and Pico.
Barnan has great stuff from much farther along in the game, but it's
very expensive. You may just want to get normal equipment, which is a
whole lot cheaper (but I recommend the Barnan stuff). Durale's shops
are even better, but they're closed to prevent you from cheating. For
stuff for Lexis and spells, go to Portravia or Ferim.
Once you're done shopping, head to Ferim. Explore the castle
and talk to Hans. Before you go to the Northeast Tower, make sure both
Selan and Lexis each have at least one level 3 attack spell (Firebird,
Ice Valk, Dragon, or Thunder). You might also want Champion, but it's
not really necessary. Head northeast from Ferim to the Northeast Tower.
Head in and bomb the wall. Upstairs, head south and use the
Hammer to move the pillar, then swing across. Go outside and take the
left door. Set both arrows to the right and hit the switch. Go back
out and take the right door. Follow the path left for the Stun Gun,
then go through the door and up the stairs. Take the ladder down and go
in the door. Starting at the bottom entrance, go
ULUURULURRRDDLDDRRUUUU. Head downstairs and get the Trial Key.
Return to the room with the moving bridge and send it back left.
Pass through the left room and go up the stairs. Set the platform to go
down and ride it. Set the next one to go up to get the Samu Jewel.
Ride the platform back up to the entrance. Set the platform to go right
and ride it. Set the top arrow and the bottom one right to ride to the
Mysto Jewel. Ride the platform back to the entrance, then ride it down.
Set the arrow down to go to the door.
Go outside and ascend to the top. Unlock the door and enter.
Set the levers to trap the Samurais on opposite sides of the cage (this
can take a while), then wait by the door for them to step on the
switches. Go through and talk to Hans. Amon will show up. After he
leaves (no fight), go through the door and Hans will get the gem.
Return to Ferim and go to the throne room. You will be sent to Agurio.
Head north from the Northeast Tower to the shrine. Pass through
to Agurio, which is destroyed. Talk to Iris and she will send you to
find Dual Blade. Now warp to Treble (or sail there, if you haven't been
there yet). Talk to everyone, then go to Portravia.

Artea
---------------------

Go to Kirmo Lab in Portravia and talk to Dr. Kirmo. Agree to
remodel Excerion into a submarine. An elf girl will steal the plans and
run off. Walk east from Portravia and curve down around the mountains.
You may encounter Green Cores here, which are tougher versions of Red
Cores. They give you great experience if you can beat them before they
run. Use magic.
Enter the Mountain of No Return and go in the first cave. Push
the horse statue on the right up a space, then walk around them. Push
the pillar between the two statues, then push the statue on the right up
two spaces and all the way left. Push the bottom-most statue down two
squares, then move the pillar up against the left statue in the middle
row. Move the bottom statue up against the right statue in the top row.
Go through the door.
Go up the stairs, head outside, and then back in the next door.
Go up, take the stairs, and go outside. Cross the bridge, enter the
next cave, and go down. Walk above the first column and head down.
Push the left-facing statue down a square. Push the up-facing statue
right until you're above another left statue. Push it down until it's
even with a right statue. Push them both down one square and get the
chest for the Aqua Sword. Push the original left staute (the one in the
upper-left) up two squares. Head down to the lower-left and push the
right statue up as far as you can. Push the far right statue down so it
faces the lower-right column. Push the down statue down so it touches
the up statue, then walk above them to the exit. If Lexis has any good
Rings or Stones, remove them, then head outside.
You will fight four Gargoyles. Use Ice spells (Ice Valk in
particular -- it stands for Ice Valkyrie) cast on all the Gargoyles
while Maxim and Guy hit one at a time. If you're having a hard time,
cast the spells on just a single target until you kill one Gargoyle. If
you have either the Mist Rapier or Aqua Sword, use their IP powers, both
of which do big damage to the Gargoyles. If you have Champion, cast it
on your whole party for easy healing.
Lexis will then leave your party to plant flowers (or mostly
just to make room for Artea). Artea will warp you to Eserikto, where
you will find that Amon has gone to the Divine Shrine. Artea (I REFUSE
to call him Arty) will then join the party. Buy him the Fry spell if
you can afford it, it's very useful. Then use any leftover money to get
him some stuff at Barnan.
Head southwest from Eserikto to the Divine Shrine. Use Fry on
any dark enemies (undead, demonic, etc.) Go down the steps to a hookshot
maze. From the ledge where you start, swing to the right of the two
columns above you (the ones you can swing to without falling down).
Swing right and up. Swing to the left of the two columns, then swing
left to a ledge with stairs. Go up the stairs for the Heart Key, then
jump down and go back to the starting point.
Get back to the point where you are below the small three-column
ledge. Swing to the far right column on the ledge you, then over to the
moveable column. Push the column up as far as it will go, then swing
back to the small ledge with three columns. Go back to the stair ledge,
then shoot the lever with an arrow and swing to the ledge it raises.
Swing to the pillar, then to the column up and to the right, near some
spikes. Go up the stairs and pick up the lower-right pot of the upper
group to make the spikes go down. Go down the steps and get the Rocket
Ring, then jump down.
Go back to the second set of steps and ascend, but this time,
don't pick up the pot. Instead, fall through the hole under the
lower-right pot in the bottom group. Swing left twice, then walk to the
bottom of the long ledge and swing left again. Swing down, right,
right, and up to the stairs. Follow the circular path to a moving
platform. Shoot the little face switch with an arrow to get it started.
Go up and then head right past the torches. The wall will open. Go up
the stairs.
Break through the wall and play the musical notes in scale from
bottom to top (middle, left, right, far left, far right). Get the final
Dragon Egg. Now that you have all the Dragon Eggs, you can take them to
the Egg Dragon for a wish (see the Dragon Egg section of the FAQ).
Break through the wall behind the chest (there's no crack, but do it
anyway) and get the Holy Whip. Continue south from the note room and
open the door with the Heart Key. Push the pillars onto the switches
via the Hammer and go up. Amon will appear, but Karyn will banish him
before dying. Head up and stand on the blue square to increase your
stats.
Return to the hook maze in the basement. From the starting
platform, swing to the column down and to the left, then go up and left.
Swing to the pillar and push it up all the way. Swing left, then down.
Walk around to the top of the room and move the pillar to the right.
Walk down the long ledge and swing to the column at the end. Swing to
the pillar, then up to the stairs. Get the Revive Armor and equip it
(even if it's weaker; it has the very useful Revival Sleep IP, which
heals everybody completely).
Return to Eserikto and talk to Milka, then go to Portravia. Go
talk to Lexis and get the remodeled Excerion. Lexis tells you to go to
Barnan, but there's a few other things to do first. First of all, you
can take the Excerion to the lower-left island and dive under the rocks,
then surface again on the other side to get to Chaed. In Chaed, you can
buy great equipment even better than the Barnan stuff, but it's very
expensive (and I mean VERY expensive).
Take Excerion underwater (there are no fights underwater) south
of Seim Island, where Parcelyte is. Enter the hole you see underwater.
It's the [insert unintelligible gibberish here] Cave. Explore all the
branches of it for two Secret Fruits, and Zeppy, the final Capsule
Monster. (Contrary to what the manual says, the Water capsule is the
*last* one you get). Also, if you have all eight Dragon Eggs (you
should), you can take them to the Egg Dragon. See the Dragon Eggs
section.

Amon
---------------------

Warp to Barnan and dive underwater. Enter the submarine cave
off the southwest coast of the island. Enter the whirlpool to go up
into the Shrine of Vengeance. Get off Excerion and go up. Set the left
switch to red and the right one to green, then hit the switch. Turn
both switches green and go through the door. Ignore the steps --
monsters -- and push the pillar with the Hammer, then swing over to it.
Go down the steps. Most of the monsters in this level are undead or
other dark-type enemies, so use Firebird and especially Fry.
Underground, head north. The monster moves right if you go up, down if
you go right, left if you go down, and up if you go left. Guide it onto
the switch and put the pot down to trap it. Go down the steps and walk
through the wall to hit the switch, then go north. Shoot the ropes
holding the bridge with arrows to lower it. Swing across and get the
Power Robe, then go south and push both pillars in the water. Bomb the
torch to open a (very) secret door. Go in and get the Boom and Freeze
Swords. Teleport back to the stairs and return to the entrance room.
If you're low (likely; the Fiends are tough), then first return to town
to get healed. Before you continue, make sure you have the Valor spell;
it's essential.
In the entrance room, set the left switch green and the right
one red, then hit the lever to move the wall left. Reverse the switches
and go through the door. Go down the first set of steps and set the
switch to red. Push the red blocks into the corner tiles, then set the
switch to blue and put the blue blocks on the other tiles. Get the
Ghost Key.
Upstairs, continue west to stairs going up. Take those, and
continue southeast to some bombable walls. Bomb the far right one for
Heal Armor, then bomb the far left one and go through. Head past the
locked door, go down the stairs, and ride the platform across. Go up
and bomb both the fallen column and the skeleton. Jump down the pit and
bomb both columns supporting the ledge with the stairs to drop it. Go
up to the third floor and head west. Break through the cracked pillar
and ascend to the top to get the Evil Jewel. Go down a floor and break
through the wall for the Bright Armor.
Return to the third floor and use the Hammer to hit the cracked
pillar across the gap. A ledge will fall down. Cross the gap and enter
the next door. Push the block across every square of the red carpet to
remove the wrinkles. Head up, save the game, and then fight the Venge
Ghost.
If you have the Old Shield, use its Ancient Power IP to increase
your defense. The Lion Fang's Bite does big damage, but otherwise save
your IP for healing. The Venge Ghost has an instant death spell, so use
Valor to bring that character back if it happens. Artea should cast Fry
every round unless you absolutely need him to heal. Later in the
battle, it may stop attacking and use its "Hatred / checking situation"
thing. This is a good chance to heal.
After you beat it, get the Cursed Bow and return to Barnan.
Talk to Iris and she will send you to the Tower of Truth in Durale.
Equip the Cursed Bow, then go to a church and have the curse removed.
The Cursed Bow will become Artea's Bow, which can hit all the enemies at
once.
Head to Durale. The shops are now open, but the stuff you can
get in Chaed is better. The best magic shop in the game is here,
however; get Zap for Artea, and Destroy for Selan if you have lots of
money. Buy plenty of Shrieks and equip Artea with Artea's Bow, then
head west to the Tower of Truth.
The Seireins (I think that's supposed to be "Siren") in here are
tough because their Do-re-mi attack can confuse the whole party. If
Artea has his bow, he will always attack the enemies even if he's
confused because of the way it's programmed. The Seireins are worth
fighting, however, since they might drop a Song Rock, which allows you
to use Do-re-mi.
Head south through the door on the right. Step on the switch on
the right, then play the notes in this order: 3214. Go up, hit the
switch, then play the notes 3421 and return to the entrance room. Bomb
through the wall and swing across to the stairs.
Go south and kill the Seirein. Four Sea Hidoras will appear.
Kill them and keep going south to the next room. Shoot the switch to
turn it blue, then walk down until you're level with it. Shoot it
again, then walk past where the second column used to be. Shoot the
switch again and walk to the door. Outside, take the third floor door.
Cross the pit and fall through the cracked floor to the second floor.
Bomb through the wall, get the Super Sword, and bomb again. Cross the
pit and you'll be back at the second floor entrance.
Go back outside and take the fourth floor door. Step on the
right switch and go through the door. Play the first four notes (3241),
then shoot the Hook at the middle bar to swing over the last note. Put
the crate on the left switch and the pot on the right switch. Go
upstairs and head to the lower right for a Ghost Ring, Song Rock, and
Ghostclothes. Head to the upper-right and go up the stairs. Go east
and through the door.
Put the pot and crate on the switches and cross the bridge. Put
the block on the bottom switch and cross back. Put the pot on the
switch across the bridge to the south. Head across two bridges and then
put the crate on the switch there. Cross to the left and put the block
on the top switch. Move the crate down to the lower-left switch. Put a
bomb next to it, then cross the bridge. When the bomb blows up, cross
the bridge that appears. Go south, get the Truth Key, and go back
outside.
Go the top floor, unlock the door with the Truth Key, and go up
the stairs. Go north to save, then go outside to the south and in the
next door. Talk to Iris. Three White Dragons will show up and attack.
If you got any Hidora Rocks from the Sea Hidoras, use the Triple
Attack IP, one of the strongest IPs. If Artea has his bow, have him
attack instead of using magic. If you a Hidora Rock, you won't have too
much trouble. After the fight, Iris is revealed to be the Sinistral
Erim.

Dual Blade
---------------------

Warp to Chaed and head to Dragon Mountain to the south. This is
probably the hardest dungeon in the game; and one of the last true
dungeons. They should have saved this one for the end.
Enter the second cave and go north. Put a bomb to the right of
the lower-left bush. Take two steps right and swing your sword three
times. Put a bomb down, walk one space left, put another bomb down,
walk left another space, and put a third bomb down. Walk up two spaces
and shoot a Fire Arrow to the right. Walk up another space and shoot a
Fire Arrow right to clear all the bushes. Go through the door, get the
Sonic Ring, swing to the other side, and go up.
Go upstairs again and swing across the gap. Lure the monster
onto the cracked floor to raise the elevator. Head south and go
outside. Swing across the gap, enter the cave, and keep going down
until you reach a room with a cracked floor. Skip it and go outside to
get the Magma Key, then go back in and drop down to the entrance. Head
back to Chaed to get healed, then take the top cave at the start.
Unlock the door and go through. Push the pillar on the right up
a square with the Hammer, then swing to it. Push the pillar up another
square, then push the pillar to the left and swing to it. Swing to the
pillar above you, then to the pole. Get the Miracle, Magic Scale, and
S-pro Ring. Swing at the pillar below to fall in the lava and restart
the puzzle. Push the right pillar up and swing to it. Push the pillar
above you up, then swing to it. Push the pillar on the right below you
down, then swing to it, then the post. Go up the stairs and head south
to what is probably the second-hardest puzzle in the game.
The object is to shoot the grass before it grows completely.
Number the bushes like this:
1 2 3
4 5 6
7 8 9
Walk between 5 and 6 and shoot two arrows left to burn 4 and 5.
Go between 3 and 6 and shoot 3. Go left between 1 and 4 and shoot 7,
then use R to turn up and shoot 1. Go between 4 and 5 and shoot 6. Go
between 7 and 8 and shoot 9. Go between 5 and 8 and shoot 8. Go
between 6 and 9 and shoot 3. Go between 5 and 6 and shoot 4. Go
between 5 and 8 and shoot 2, then use R to turn and shoot 8. Go between
6 and 9 and shoot 6. The plants will disappear.
Go outside, ascend, and enter the cave. Go down the stairs,
save, and go down again. Take the stairs on the right and go down to a
screen with lava. Cross the bridge to the left to get the Hipower Ring
and S-witch Ring. Then go down the steps and use the ice blocks to
cross to the large ledge. Throw the first ice block in at the upper-left
corner of the ledge, facing left. Throw the second one facing up at the
upper-left corner of the dried lava. Throw both ice blocks at the
upper-left corner of the lower ledge. Head up to the ledge, but DON'T
go across the bridge to the right. Instead, go up and bomb the wall
open for the Gorgon Rock. Go back to the room with two down stairs and
take the stairs on the left (only if you're healthy). Grab the three
chests for the S-mind Ring, Angry Ring, and Kraken Rock.
Go back up to the room with the save spot and go up again.
There is a wall with a brown stripe near the bottom. Set a bomb in
front of it. Take three steps away and swing your sword. Walk back to
the wall, setting bombs at each step. Set a bomb in front of the wall.
When the bombs blow up, bash the wall with the Hammer. Jump down the
pit and keep going the steps until you reach the World's Most Difficult
Trick.
The World's Most Difficult Trick is, well, difficult. Number
the spaces like this:
1234
5678
9ABC
DEFG
HIJK
D-E means to move the block in space D to space E. D-F means to
move the block in space D to space F (through space E). If a block
takes up several spaces, all the spaces are listed in parentheses. For
example, (9D)-(DH) means to move the block covering spaces 9 and D to
spaces D and H. (2367)-(67AB) would mean to move the block covering
spaces 2, 3, 6, and 7 (the chest block) down one space to spaces 6, 7,
A, and B. Moves are seperated by commas. Here's the solution:

K-I, (CG-GK), (AB-BC), E-A, I-E, H-I, (9D-DH), A-9, (BC)-(AB),
(GK)-(CG), F-K, E-F, I-J, (DH)-(EI), 9-H, (15)-(9D), (2367)-(1256),
(48)-(37), (CG-48), K-C, F-G, J-K, (EI)-(FJ), H-I, (9D)-(DH), (AB)-(9A),
(FJ)-(BF), I-E, K-I, (BF)-(FJ), G-K, C-G, (9A)-(BC), E-9, I-A,
(DH)-(EI), 9-H, A-D, (BC)-(9A), G-B, (48)-(CG), (37)-(48), B-3,
(FJ)-(7B), K-F, (CG)-(GK), (48)-(8C), 3-4, (7B)-(37), F-B, (GK)-(FJ),
(8C)-(GK), 4-C, (37)-(48), B-3, C-7, (48)-(8C), 3-4, 7-3, (FJ-7B),
(EI-FJ), D-I, (9A)-(DE), (1256)-(569A), 3-1, 4-2, (7B)-(37), (8C)-(48),
(GK)-(CG), (FJ)-(BF), I-K, H-J, (DE)-(HI), (569A)-(9ADE), 2-5,
(37)-(26), (BF)-(37), (9ADE)-(ABEF), 5-D, 1-9, (26)-(15), (37-26),
(48)-(37), (CG)-(48), (ABEF)-(BCFG), D-A, (HI)-(DE), J-H, K-I,
(BCFG)-(FGJK), A-C, 9-B, (DE)-(9A), I-D, (FGJK)-(EFIJ)

The chests contain the Mega Shield, Holy Robe, Legend Helm, and
Lizard Blow. After solving the puzzle, continue down the steps. Go
north and get the Miracle, S-power Ring, and S-myst Ring (who's leaving
all these rings around here?) Cut the bushes and jump down onto the
switch. Cross the bridge and get the Hidora Rock. Its Triple Attack IP
is one of the best. Jump down to the ground floor and swing across.
Cross the cracked bridge and it will collapse.
Go down the stairs and swing to the post. The column will
collapse. Swing across to the right. Head around the right side of the
ledges and circle around the room. Break through the door and get the
Miracle, but DON'T step on the transporter, which takes you back to the
start. If Artea is using his bow, switch him to a one-enemy weapon. Go
back to the circular area and talk to the Elder at the top. The Fire
Dragon will appear and attack.
The Lizard Blow from the World's Most Difficult Trick does a lot
of damage, especially its IP. The Hidora Rock's Triple Attack is also
very useful. Selan and Artea should use Ice Valk. Use the Mega
Shield's IP or any others that protect you from physical attacks,
because the Fire Dragon is a hard hitter.
After the battle, take the transporter back to the entrance and
return to Chaed. Talk to the Elder and he will give you the Mermaid
Jade. Take the sub to the island where you found Darbi (northeast of
Chaed) and enter the cave. Open the gate with the Jade and pass through
to the whirlpool to Preamarl.
Buy any new stuff that's an improvement, then talk to Queen
Marla. She will tell you that Dual Blade is in the shrine to the north.
Leave town and take the sub up to the triangle of islands. Enter the
cave in the middle and go through the gate. Talk to Marla and Piara and
the Ghost Ship will appear.
The Ghost Ship is a very easy boss. It can't hurt you, it can
only summon enemies. Just kill of the enemies when they appear (Artea's
Bow works very well for this) and keep hitting it. If you want to speed
up the battle, use Firebird, but it's not necessary. After the fight,
enter any of the whirlpools and continue north to the Submarine Shrine.
I don't know whether it's a glitch or it's supposed to be that
way, but the Submarine Shrine looks REALLY screwed up. There are weird
floating pieces of wall and the entire place is black. You will see
chests, but you can't get them (I used the Jewel Sonar and it said there
were no chests). Just go basically north. You will have to move side
to side a little. You are trying to get to Dual Blade, the four gray
boxes in the center. When you get there, Daos will appear, take the
sword, raise Doom Island, and destroy Chaed.
Go to Portravia and talk to Lexis. He will send you to Gratze
to get an engine for Excerion so he can remodel it into an airship.
Take the sub around to the north side of Ustark and enter the cave near
Gratze. Go into the whirlpool and you will be in the Dankirk North
Cave. Land the Excerion and go through the door. Keep going up to
Gratze (or, as the game calls it, '3y Kingdom). Leave the tower and the
guards will capture you. You will be in prison with Berty and Bart, the
thieves from Alunze. Berty and Bart will open the door.
This is the last true dungeon of the game. Save and heal in the
cell to the west. Go south and you will fight four Soldiers. Just hit
them and have Artea use his bow. After you beat them, go back and heal
if you need it, then go up. Head east, cut the vines, and break through
the door. Push the one pillar that's moveable and go down the steps.
Shoot the switch and get the Basement Key.
Go back to the room where you broke through the wall and go
north. In the next room, carry the pot over the switch. Go up and push
the pillar over the switch. Swing to the column and hit the switch. Go
back south and shoot the eye with a fire arrow to open the door. Cross
the bridge and go up the stairs.
Take the lower-right door, follow the path, and throw the
switch. Go back, take the lower-left door, and swing across the gap.
Get the Miracle and return to the room with three doors. Take the
upper-right door and go up the stairs. Unlock the door and go south.
Stand on the first switch to go left. Stand on the middle
switch and ride the platform to the top. Go right and down. Ride left
and then circle back around to the upper-right platform. Ride it down
and walk to the exit. Go up to the castle.
You will fight four Soldiers. They aren't that hard, so save
your IP for the next boss. Just use Artea's Bow and hitting. You will
then fight the Tank. Magic attacks are useless against the Tank, but
the Hidora Rock's Triple Attack works great. Otherwise, just hit. Have
Selan heal, since she's the weakest hitter. When it uses its Machine
Gun Attack, cast Champion to the whole party.
After the fight, you will get the Engine and return to
Portravia. Talk to Lexis and he will remodel Excerion into an airship.
Now you can fly by hitting A while on the ship and choosing the up
arrow.

Doom Island
---------------------

Fly to Narvick on Shuman Island. Buy new equipment (the best in
the game) and talk to the Elder. He will tell you to go to the three
towers, and send you to the Shuman tower first.
Enter the tower on Shuman Island. These are rather lame
dungeons. Go right, up the ladder, and then south. Go up the next
ladder and enter the door. Go up the stairs and outside. Go in the
next door and get the S-ice Ring.
Go back down the steps and go west from the door. Take the left
of the next two doors and go up the stairs. Go in the left door for the
S-water Ring, then take the right door for the stairs. Go up the next
stairs and in the next door. Kill the Leech (Zap works well) and go up
the stairs that appear. Go in the next door and up the stairs.
Take the door in the upper-left and go down the stairs.
Outside, follow the path all the way right, past the first door, and in
the second one. Follow the passage to the next door and get the S-thun
Ring. Go back to the door you passed up and enter. Kill the Black
Dragon with Zap to make stairs appear. Go up, head north, and enter the
next door. Save your game, heal up, and go up to fight Gades.
As always, Triple Attack is useful. Artea should cast Zap every
turn; it does lots of damage to all of the Sinistrals. Selan should
heal by casting Stronger on individual members or Champion to the whole
party. If you have the Courage spell, you might want to cast it on the
party once. After the fight, you'll get the Divine [Pearl] Armor. It's
weaker than the Zircon Armor, but equip it anyway because of its Phoenix
IP.
Go back to Narvick and see the Elder. He will send you to
Strahda Island. Heal and save, then take the airship to the northeast
island and enter the tower.
Go right and in the door. Take the stairs up and then head up
the ladder on the right. Follow the path around the next door. Go up
the stairs, head left and go up the stairs there. Enter the next room,
go up the stairs, and kill the Leech. Take the stairs that appear and
then the next set of stairs.
Go right and up the stairs. Go left (past the door), and up the
stairs. Keep going up until you reach a door. Enter, go up the stairs,
and kill the Black Dragon. Go up the stairs and continue to the next
room. Heal up and save. Equip Artea with his bow and go up to fight
Amon.
Amon is a tough boss. Use Triple Attack, but save Maxim's IP
for Phoenix. Artea should cast Zap, and Selan should heal. If nobody
needs healing, have Selan use Courage on the party or Trick on Maxim or
Guy. Amon will confuse your characters, and that's what makes him tough.
If a character is confused, cast Coma on them to put them to sleep, so
they won't hit your characters. It's weird, but it works. Don't bother
putting Artea to sleep, because he can only attack Amon with his bow.
Return to Narvick and talk to the Elder again. Buy any
equipment left to get. If there's anything left you need to do, do it
now. Once you beat the last tower, you can't go back. Take the airship
to Kamirno Island in the northwest.
Go in the door on the right and up the stairs. Go up the ladder
and in the nearby door for the S-fire Ring. Outside, head west and go
in the door. Go up the stairs and take the ladder to the right. Enter
the door and go up the stairs. Head back left and follow the path until
you come to a room with a stationary Gorgon. Kill it and go up the
stairs that appear.
Go right and into the next door. Go down the steps and head
left. Go up two sets of stairs, then go up the ladder and continue
north. Go in the door and kill the Leech. Keep going up the steps
until you reach the save point. Heal and save. Once you go up the
stairs, you're stuck going to the final "dungeon", so make sure you're
ready.
Go up and get the Pearl Armor. Daos will appear and you will
get Dual Blade. You will then return to Portravia. After the dialogue,
you can go to the church and save your game, but I don't recommend it.
You can't leave town, and it isn't that much work to go from the save
point on Kamirno to here. Go back into the lab and talk to Lexis. You
will automatically go to Doom Island.
I hesitate to call the Shrine of Daos a dungeon, since there are
no monsters and no puzzles, just the Sinistrals. Go in either side
door, get the Miracle, and go down the steps. Take the middle door for
three Miracles, then take the other door and go back up. Get the
Miracle and take the center passage. You will fight Gades. Gades is
basically the same as he was on Shuman Island, so just use the same
strategy. Your IP is restored after each fight in here, so go ahead and
use your IP attacks, especially Triple Attack and the ones provided by
the Pearl equipment and the Dual Blade. Flash is the best Capsule
Monster to use against the Sinistrals, because he/she/it? can heal.
After the fight, go up the stairs. Take the door on the right
for a Miracle, then take the top door and head right through the
passage. Take the side door on the left for a Miracle, then go up to
the third floor. Head around the platform to the top for two Miracles
(why does Daos just leave all these Miracles sitting around?), then
ascend to the first level of the altar. Circle around to the back and
go down the steps for HP and MP restorers. Go back up and head to the
top of the altar to fight Amon.
Beat Amon the way you did before, then go back to the heal spot.
Continue up the stairs and circle around the outside for three Miracles.
Cross the bridge and fight Erim. Erim is a little harder than Gades and
Amon, but not much. Just fight her the same way as before. She has
instant death attacks, but just use Valor or the Phoenix IP to bring the
character back.
After the fight, return to the healing spot and then teleport up
to fight Daos. Daos is so easy, I thought there was another boss after
him (the mysterious Arek, who never shows up anywhere except in the
intro). Fight him as you did the other Sinistrals. Go ahead and use
your items, you don't need them anywhere else. If he confuses your
characters, you might want to put them to sleep or use a Shriek, if you
have any.
After you beat Daos, the bridge collapses. (Why doesn't Maxim
use an Escape *item* to leave?) The identity-challenged Iris/Erim/Lufia
will appear and tell you to destroy the three Mystic Stones. Just walk
through the maze and destroy the Stones, then watch the ending. Note:
There is a closed door in the room with the third Stone, but there's no
way to open it. Maybe if you have the all the Iris Treasures...
When "The End" appears, leave the game on. A small part of
Lufia 1 will come on. There's still more. After a while, a screen
showing how many times each character was killed, how many chests you
opened, how many fights you won, etc. will appear.
After you beat the game, you'll notice a new option called
"Retry" on the file select screen. If you choose that, you'll start a
new game, but you'll get 4 times the experience and gold.
Unfortunately, the bonus doesn't carry into the Ancient Cave. Beat the
game on Retry and Gift mode will appear. Gift mode lets you just play
the Ancient Cave. The best part about Gift is that you can select your
party! Just go to the tavern and you can change characters. There are
more hints on the Ancient Cave at the end of this file.

Weapons
---------------------

A few weapons have special effects, which are indicated by a *
and a number. Check the bottom of the list to see what these effects
are.

ATK PRICE USERS EFFECT IP
Fatal Pick 0 ??? SA Cursed, *10
Lucky Rapier 0 ??? MSA Cursed, *12
Egg Sword 0 65000 MGSA Hardboiled
Frypan 4 10 TS
Knife 5 13 TS
Small Knife 8 20 MTGSDLA
Rapier 10 100 MSA
Battle Knife 14 200 MTGSD Thunder Blast
Whip 20 300 TS Flame Attack
Insect Crush 21 650 MGDA GUT+2, *1 Bomb Attack
Dagger 22 400 MGDL
Mace 30 600 TS
Light Knife 32 1000 MTGSDLA MGR+10 Light Attack
Long Knife 38 800 MTGSDLA
Rage Knife 40 6 MTGSDLA Bomb Attack
Short Sword 42 900 MGSDLA Ice Attack
Wire 48 1200 TS Water Attack
SuhrCustom11 50 ??? MGSDLA
Kukri 52 1500 MGD Thunder Blast
Fire Dagger 56 6000 MGDL STR+4,DEF+6 Blaze Attack
Rod 58 1800 TSA
Chain 66 2200 TS Dive Bomber
Gladius 69 2400 MGD Holy Energy
Franshiska 70 2600 GD
Aqua Whip 72 3800 TS DEF+5,MGR+10 Aqua Attack
Cold Rapier 76 4200 MS DEF+2,AGL+10,GUT+2 Glacial Blast
Staff 78 3600 TSA
Multi Sword 86 9450 MGD 2 attacks Bomb Attack
Scimitar 90 4400 MSA Ice Attack
Bronze Sword 98 5000 MGD Water Attack
Deadly Sword 0 ??? MGD Cursed
Deadly Sword 100 100 M After uncursing
Sleep Rod 100 ??? SA *4 Sleep Stinger
Long Staff 102 6200 SA
Hand Ax 104 6000 GS Bomb Attack
Thunder Ax 108 6000 GD STR+8,DEF+4 Thunderball
Deadly Rod 0 ??? SA Cursed
Deadly Rod 110 ??? SA After uncursing, *10 Devastation
War Rapier 114 7600 MS Thunder Blast
Long Sword 120 8000 MGD
Cutter Whip 132 9100 S Dive Bomber
Vice Pliers 140 6000 L
Launcher 150 13000 L *6 Swoop
Gades Blade 158 ??? GD Octo Strike
Bronze Ax 162 9700 G Bomb Attack
Rockbreaker 164 9850 M Thunder Blast
Flying Ax 170 9900 G *2 Deadly Smash
Morning Star 172 10000 SA
Burn Sword 180 15000 MGS Firestorm
Coma Hit 180 8000 L *4, *6 Sleep Stinger
Freeze Bow 180 37600 A *9 Glacial Blast
Dekar Blade 188 15000 D Fatal Blow
Broadsword 188 11000 MG
Superdriver 190 12000 L Bomb Attack
Estok 192 11500 MSA Flame Attack
Figgoru 195 9500 L *5, *6 Confusion
Silvo Rapier 218 13200 MS Holy Energy
Royal Whip 220 13000 S Ice Attack
Spear 222 13500 G Dive Bomber
Pounder Rod 240 15500 SA
Stun Gun 240 14500 L *7 Stun Shocker
Battledriver 253 18200 L
Fortune Whip 260 250 S
Rainy Ax 260 18500 G Bomb Attack
Aqua Sword 260 20000 SA MGR+12 Torrent
Crazy Blade 263 19700 MSA Dive Bomber
Trident 268 20900 G Water Attack
Crystal Wand 280 24000 S Holy Energy
Red Saber 282 21400 M Blaze Attack
Mist Rapier 283 25100 MSA Aqua Attack
Halberd 285 23500 G Thunder Blast
Holy Whip 300 30000 S Celestial
Cursed Bow 0 50000 A Cursed, *8
Artea's Bow 300 30000 A *6 Mirror Block
Boom Sword 300 ??? MG Thundershriek
Silver Sword 314 29000 M Holy Energy
Silver Rod 320 35000 SA Celestial
Super Sword 320 30000 S GUT+10,MGR+10 Holy Energy
Heavy Lance 330 31800 G Bomb Attack
Buster Sword 355 45500 M Bomb Attack
Zirco Rod 360 48000 SA
Lizard Blow 360 50000 MGSA MGR+20, *3 Dragon Rush
Rune Rapier 362 49300 A Bomb Attack
Great Ax 365 47500 G
Spark Staff 350 ??? ? INT+50,MGR+50 Phoenix Blow
Fry Sword 368 ??? GD All + 10 Sizzle
Snow Sword 380 ??? S DEF+50,MGR+50 Deep Freeze
Dragon Spear 380 ??? SA DEF+25,AGL+50,INT+25,MGR+25 Flood
Zirco Whip 384 52000 S Thundershriek
Zirco Sword 386 51000 M Firestorm
Zirco Flail 390 52000 G Arctic Freeze
Zirco Ax 394 52500 G Torrent
Mega Ax 400 55000 G DEF+20 Thundershriek
Sky Sword 400 65000 MG STR+50,DEF+25 Skysplitter
Dual Blade 400 -- M Wave Motion
Blaze Sword 400 55000 S INT+20,MGR+20 Celestial
Sizzle Sword 400 ??? ?? GUT+20 ???
Air Whip 400 ??? ?? MGR+20 ???
Dragon Blade 450 2500 MG *3 Dragonfire
Bunnysword 500 300 SA *11 Battle Fury

1. The Insect Crush does extra damage to insects.
2. The Flying Ax does extra damage to flying enemies.
3. Does extra damage to dragons.
4. Randomly puts enemies to sleep.
5. The Figgoru randomly confuses enemies.
6. Attacks all enemies.
7. The Stun Gun randomly paralyzes enemies.
8. The Cursed Bow hits one of your characters instead of the enemy.
9. The Freeze Bow can attack one or all enemies.
10. Randomly kills enemies instantly.
11. The Bunny Sword says it has 500 attack power, but it doesn't
really.
12. The Lucky Rapier always gets critical hits.

Armor
---------------------

DEF PRICE USERS EFFECT IP
Seethru Cape 1 50 TS Miracle
Apron 4 60 TS
Dress 5 90 TS
Cloth 6 140 MTGSDLA
Lab-coat 7 180 L Power Healing
Hide Armor 9 250 MTGSDLA
Seethru Silk 9 50 S Regeneration
Bunnysuit 10 300 SA Magic Rebirth
Frock 11 400 TS Healing
Robe 13 450 TS
Coat 15 700 TS Re-energize
Cloth Armor 17 600 MGD Antidote
Tough Hide 19 800 MGD Re-energize
Light Dress 20 1000 TS Re-energize
Light Armor 25 1200 MGD Free Magic
Baggy 26 1600 TS
Camu Armor 33 1500 GD STR+5 Divine Cure
Tight Dress 33 2850 TS Reawaken
Chainmail 35 3000 MGDLA
Holy Wings 36 3200 TS STR+5 Holy Healing
Ironmail 39 3500 GD Paralysis Cure
Toga 40 3600 TS
Long Robe 40 5000 S Power Healing
Chain Armor 47 4500 MGD
Thick Cloth 48 4700 GD Paralysis Cure
Stone Plate 49 4850 D Reviver
Plated Cloth 54 5800 MGDLA
Iron Plate 59 5950 GD Reviver
Magic Bikini 60 10000 S Magic Cure
Silk Toga 64 6300 S Power Healing
Metal Armor 64 9300 G Paralysis Cure
Silver Armor 66 7200 MG Magic Cure
Metal Mail 68 6250 D Sacred Song
Light Jacket 68 7600 G
Evening Gown 68 11100 S Sacred Song
Power Cape 72 10000 S
Quilted Silk 72 9200 S Reviver
Metal Coat 75 7750 S Magic Cure
Silver Mail 76 8700 MGLA Magic Cure
Power Jacket 78 9000 G
Plate Armor 84 11300 MG
Silver Robe 84 11000 SA Revival Sleep
Crystal Mail 86 14500 G Sudden Cure
Revive Armor 90 14000 MGSA MGR+5 Revival Sleep
Silk Robe 91 12700 S
Plati Plate 92 12000 MG Divine Cure
Crystal Robe 92 15000 S Rejuvenation
Heal Armor 100 18000 MG Rebirth
Ghostclothes 100 35000 MGSA Rejuvenation
Metal Jacket 106 20000 G
Eron Dress 110 22000 S Recovery
Power Robe 110 30000 SA Sacred Song
Full Mail 110 40000 G
Magic Scale 110 30000 MSA STR+10,AGL+10,MGR+10 Magic Healing
Bright Armor 120 24000 MGSA MGR+20 Sudden Cure
Mirak Plate 120 55000 MGD Magic Rebirth
Royal Dress 122 38000 S Rejuvenation
Holy Robe 124 32000 SA MGR+40 Crisis Cure
Pearl Armor 140 60000 M Phoenix
Ruse Armor 140 ??? TS Regeneration
Zircon Plate 142 51200 SA Sudden Cure
Zircon Armor 150 54000 MG Magic Cure

Shields
---------------------

DEF PRICE USERS EFFECT IP
Chop Board 1 30 TS
Small Shield 2 100 MTGSDLA
Bunnylady 2 200 SA Beserker
Hide Shield 5 400 MGD
Buckler 8 600 MGD
Mini Shield 10 800 TSLA Battle Lust
Power Brace 10 2000 MTSDL INT+5 Spell Repel
Bracelet 14 1400 TS Ironclad
Wood Shield 15 1200 MGDLA
Pearl Brace 16 5000 TS INT+10 Lightbulb
Tough Gloves 18 2600 MTGSDLA
Kite Shield 20 2200 MGD Fleet
Block Shield 22 4200 TS Ironclad
Tecto Gloves 23 4300 S Lightbulb
Brone Shield 28 3600 MGD Spell Repel
Anger Brace 31 4000 MTGSD STR+5,GUT+10 Battle Lust
Round Shield 34 4600 MGD
Big Shield 37 5900 MGD
Tall Shield 39 6000 D Beserker
Fayza Shield 41 5000 MGDSA AGL+5 Fleet
Silvo Shield 42 6900 M MGR+5 Aura Protect
Spike Shield 44 7500 MG ATK+15
Slash Shield 45 7500 SLA ATK+5 Battle Lust
Tuff Buckler 48 8200 MG
Tect Buckler 55 8500 MGSL Quicksilver
Gold Shield 56 8800 MG Flame Guard
Gold Gloves 57 8600 SA Flame Guard
Plati Gloves 61 10600 SLA Thunder Guard
Plati Shield 63 11400 MG Ice Guard
Flame Shield 65 ??? MGD GUT+10 Flameblock
Gauntlet 68 13200 MGSA Power Guard
Rune Gloves 72 18800 A MGR+13 Shadow Guard
Zirco Gloves 72 32300 SA MGR+14 Forcefield
Water Gaunt 75 35000 SA AGL+10,MGR+10 Water Screen
Holy Shield 76 26300 MG MGR+15 Light Guard
Cryst Shield 80 ??? TS MGR+10 Holy Shield
Zirco Shield 82 34400 MG MGR+8 Beserker
Old Shield 83 35000 GA AGL+10 Ancient Power
Bolt Shield 85 37000 G STR+10 Thunderblock
Apron Shield 85 ??? ?? STR+10, MGR+10 ???
Mega Shield 88 38000 G Iron Barrier
Pearl Shield 90 40000 M Miracle Care

Helmets
---------------------

DEF PRICE USERS EFFECT IP
Pot 1 30 TS
Beret 2 150 TS Sluggish
Cap 2 240 MTGSDLA
Cloth Helmet 4 400 MGDLA
Hairband 6 400 TS MGR+2
Headband 9 600 TS MGR+2 Forgetful
Jet Helm 9 800 MGDLA AGL+4 Sluggish
Bunny Ears 12 200 SA Swordsplitter
Hide Helmet 13 800 MGDLA
Red Beret 15 1000 TSLA Spellstruck
Glass Cap 16 1300 TSLA
Wood Helmet 18 1400 MGD
Jute Helmet 18 6000 MGD MGR+8 Spellstruck
Blue Beret 20 2300 TSLA
Brone Helmet 22 2500 MGD Menace
Fury Helmet 22 3000 MGD ATK+8,GUT+10 Menace
Stone Helmet 23 2900 GD Weakpoint
Cloche 25 3000 TSLA
Iron Helmet 28 3600 MGD Slow
Turban 31 4100 SLA Dimwit
Tight Helmet 32 3800 D
Plate Cap 33 4500 MGD
Roomy Helmet 34 4800 MGD
Tight Turban 36 5000 SLA Vulnerable
Rock Helmet 38 5700 D Weaponweak
Plate Helmet 38 5500 MGD
Metal Cloche 40 6300 LA
Glass Cloche 42 5200 SA
SilverHelmet 43 6800 MG MGR+5 Slow
Shade Hat 46 6200 SLA
Silver Hat 47 8500 M MGR+12 Dimwit
Eron Hat 49 8800 G Meltdown
Golden Helm 49 9200 MG Slow
Fury Ribbon 50 8000 S GUT+10 Weakpoint
Circlet 50 9000 SL MGR+18
Gold Band 54 9400 SA Dimwit
Plati Helm 58 10800 MG Vulnerable
Plati Band 58 10400 SLA Weaponweak
Crysto Beret 63 14600 SA MGR+29
Crysto Helm 64 15200 MG MGR+29 Weakpoint
Holy Cap 68 18600 SA MGR+23 Vulnerable
Zirco Band 74 33200 SA Dimwit
Zirco Helmet 76 34000 MG Slow
Hairpin 80 ??? ?? INT+10, MGR+10 ???
Ice Hairband 80 37000 S MGR+10 Ice Mirror
Old Helmet 85 35000 G STR+10 Anger Mirror
Aqua Helm 85 37000 SA AGL+10 Aqua Mirror
Boom Turban 85 ??? SLA STR+10 ???
Legend Helm 87 37000 MG Boomerang
Brill Helm 90 ??? ? ATK+10,STR+10,AGL+10,GUT+10 ???
Pearl Helmet 90 40000 M Brilliance

Rings
---------------------

PRICE USER EFFECT IP
Speedy Ring 2000 MTGSDLA DEF+5, AGI+10 Fake
Ear Jewel 500 TS GUT+2
Glass Ring 1000 TS GUT+2,INT+2 Confuse
Glass Brace 800 TS DEF+1,AGI+2,INT+2,GUT+2
Undead Ring 13000 MTGSDLA MGR+25 Perish
Muscle Ring 3000 MTGSDLA ATK+20 Bravery
Thunder Ring 3000 MTGSDLA STR+10,DEF+5,*1 Bolt
Protect Ring 3000 MTGSDLA DEF+20 Courage
Mystery Ring 5000 MTGSDLA ATK+10,DEF+10 Mirror
Fire Ring 3000 MTGSDLA ATK+10,*2 Fireball
Water Ring 3000 MTSGDLA DEF+10,*3 Vortex
Ice Ring 3000 MTSGDLA DEF+5,AGL+10,*4 Blizzard
Fury Ring 4000 S GUT+20 Dread
Witch Ring 3000 TS INT+20,MGR+20 Deflect
Power Ring 3000 MTGSDLA STR+20,DEF+10 Trick
Bunny Ring 100 SA DEF+5 Thunder
Rocket Ring 14000 MTGSDLA DEF+20,AGL+40 Fake
Ghost Ring 20000 MTGSDLA MGR+50 Destroy
Sonic Ring 6000 MTGSDLA DEF+10,AGL+20 Fake
S-pro Ring 12000 MTGSDLA DEF+40 Courage
Hipower Ring 6000 MTGSDLA STR+40,DEF+40 Trick
S-witch Ring 13000 S INT+20,MGR+40 Deflect
Angry Ring 25000 MTGSDLA GUT+40 Dread
S-mind Ring 11000 MTGSDLA INT+40 Champion
S-power Ring 9000 MTGSDLA ATK+40 Bravery
S-myst Ring 26000 MTGSDLA ATK+20,DEF+20 Mirror
S-ice Ring 8000 MTGSDLA DEF+10,AGL+20,*4 Ice Valk
S-water Ring 8000 MTGSDLA DEF+20,*3 Dragon
S-thun Ring 8000 MTGSDLA DEF+10,STR+20,*1 Thunder
S-fire Ring 8000 MTGSDLA ATK+20,*2 Firebird
Mind Ring 3000 MTGSDLA INT+20 Stronger
Egg Ring 65000 MTGSDLA *5
Earring ??? ? DEF+5, MGR+5 Thunder
Sea Ring ??? ? DEF+25,AGL+10,INT+10,MGR+20 ???
Dragon Ring ??? ? ATP+30,DEF+40,AGL+20,INT+20,MGR+20 ???
Engage Ring ??? S *6 Courage
Dia Ring ??? S ATK+30,DEF+30,MGR+20 Zap

1. Increases power of Thunder magic.
2. Increases power of Fire magic.
3. Increases power of Water magic.
4. Increases power of Ice magic.
5. The Egg Ring raises all your stats to 999, except Guts goes to 199.
6. While equipped with the Engage Ring, items are cheaper in stores.

Stones
---------------------

PRICE USER EFFECT IP
Horse Rock 5000 MTGSDLA STR+10,DEF+5 Frenzy
Eagle Rock 5000 MTGSDLA ATK+5,DEF+8,AGL+15 Dive
Bat Rock 18000 MTGSDLA ATK+10,DEF+2,AGL+5 Vampire
Water Jewel 20000 MTGSDLA DEF+10,INT+20 Frost
Pumkin Jewel 10000 MTGSDLA INT+10,MGR+20 Head Attack
Bee Rock 8000 MTGSDLA DEF+10,AGL+20 Immobilize
Lion Fang 8000 MTGSDLA DEF+12,STR+15,AGL+10 Bite
Snake Rock 8000 MTGSDLA STR+10,DEF+5,GUT+10 Tail Attack
Cancer Rock 8000 MTGSDLA DEF+20 Scissor Slash
Flame Jewel 20000 MTGSDLA ATK+10,INT+10,MGR+5 Incendiary
Mysto Jewel 15000 MTGSDLA ATK+20,DEF+10,AGL+2 Ninja
Samu Jewel 15000 MTGSDLA ATK+20,DEF+20 Samurai
Earth Jewel 20000 MTGSDLA DEF+20,MGR+20 Groundshock
Evil Jewel ??? MTGSDLA ATK+120,Cursed Perish
Evil Jewel 25000 MTGSDLA ATK+80 (after uncursing) Gloomy
Hidora Rock 18000 MTGSDLA ATK+20,DEF+10,AGL+20,MGR+10 Triple Attack
Song Rock 28000 S DEF+10,GUT+10 Do-re-mi
Gorgon Rock 28000 MTGSDLA ATK+25,DEF+25 Ax Attack
Kraken Rock 28000 MTGSDLA ATK+30,DEF+20,MGR+10 Ten-legger
Spido Jewel 40000 MTGSDLA ATK+10,GUT+20 Spiderweb
Thundo Jewel 20000 MTGSDLA ATK+20,DEF+5,STR+10,INT+10 Voltage Bolt
Camu Jewel 40000 MTGSDLA ATK+20,INT+20,MGR+20 Buster Attack
Magma Rock 20000 MTGSDLA STR+20,DEF+30,GUT+10 Magma Blast
Twist Jewel 10000 MTGSDLA DEF+35,AGL+30 Twister
Silver Eye 60000 MTGSDLA DEF+10,AGL+20,INT+20,GUT+20, Diamond Dust
MGR+20
Gloom Jewel 20000 MTGSDLA MGR+50 Dark Force
Light Jewel ??? ??? ATK+20,DEF+10,STR+20,INT+20, ???
MGR+20
Tidal Jewel ??? ??? GUT+20 ???
Black Eye ??? ??? All + 20 ???
Silver Eye ??? ??? All except Strength + 20 ???

IP Attacks
---------------------

IP abilities which are the same as normal spells are not listed.

Ancient Power -- Halves damage taken by user
Anger Mirror -- Returns attacks to enemy
Antidote -- Cures party of poisoning
Aqua Attack -- 300% damage, damages enemies weak against water
Aqua Mirror -- Returns water attacks to enemy
Arctic Freeze -- Damages all enemies, damages enemies weak against ice
Aura Protect -- Raises party magic resistance
Ax Attack -- Lowers enemy HP by 1/8
Battle Fury -- Lowers enemy HP by 1/4
Battle Lust -- Raises attack
Beserker -- Raises party attack
Bite -- 200% damage
Blaze Attack -- 300% damage, damages enemies weak against fire
Bomb Attack -- Attack all enemies
Boomerang -- Returns attacks to enemy at half strength
Brilliance -- Returns attack to enemy at double strength
Buster Attack -- Fire attack on all enemies
Celestial -- Damages all enemies, damages enemies weak against light
Confusion -- Damages and confuses enemies
Crisis Cure -- Heals party by user's max HP
Dark Force -- Dark attack on all enemies, may kill instantly
Deadly Smash -- 300% dmaage, damages flying enemies
Deep Freeze -- Attack all enemies, damages enemies weak against ice,
then casts Ice Valk spell
Devastation -- Lowers enemy HP by 1/8
Diamond Dust -- Water and Ice attacks on all enemies
Dimwit -- Lowers intelligence of all enemies
Dive -- 200% damage, damages flying enemies
Dive Bomb -- 150% damage, damages flying enemies
Divine Cure -- Heals party by 25% of user's max HP
Do-re-mi -- Confuse all enemies
Dragonfire -- Damages all enemies, damages dragons
Dragon Rush -- 300% damage, damages dragons
Dread -- Lowers enemy's defense
Fake -- Raises agility
Fatal Blow -- Halves enemy HP
Firestorm -- Damages all enemies, damages enemies weak against fire
Flame Attack -- 150% damage, damages enemies weak against fire
Flameblock -- Makes user temporarily immune to fire
Flame Guard -- Reduces fire damage for user
Fleet -- Raises agility
Flood -- Damages all enemies, damages enemies weak against water,
then casts Dragon
Forcefield -- Raises party defense
Forgetful -- Lowers enemy intelligence
Free Magic -- Cures "Magic Frozen" condition (caused by Deflect)
Frenzy -- 150% damage
Frost -- Ice attack on all enemies
Glacial Blast -- 300% damage, damages enemies weak against ice
Gloomy -- Dark attack on all enemies
Groundshock -- Damages all enemies
Hardboiled -- Lowers enemy's stats, may kill instantly
Head Attack -- 200% damage, damages armored enemies
Healing -- Restores HP
Holy Energy -- 300% damage, damages enemies weak against light
Holy Healing -- Heals party by 75% of user's max HP
Holy Shield -- Makes user temporarily immune to water
Ice Attack -- 150% damage, damages enemies weak against ice
Ice Guard -- Reduces ice damage for user
Ice Mirror -- Returns ice attacks to enemy
Immobilize -- Damages and paralyzes enemies
Incendiary -- Fire attack on all enemies
Iron Barrier -- Makes user immune to physical attacks
Ironclad -- Raises defense
Light Attack -- 150% damage, damages enemies weak against light
Light Guard -- Reduces damage from light attacks for user
Lightbulb -- Raises intelligence
Magic Cure -- Restores 25% of max MP
Magic Healing -- Restores 50% of max MP
Magic Rebirth -- Restores all MP
Magma Blast -- Fire attack on all enemies
Meltdown -- Lowers enemy attack by 1/6
Menace -- Lowers enemy attack by 1/8
Miracle -- Restores HP and MP completely, revives
Miracle Care -- Makes user temporarily invincible
Mirror Block -- Keeps spells from being mirrored onto user
Ninja -- Kills an enemy
Octo Strike -- Attack enemy eight times
Paralysis Cure -- Cures party of paralysis
Phoenix -- Revives party and restores HP and MP completely
Phoenix Blow -- Attack all enemies, damages enemies weak against
fire, then casts Phoenix spell
Power Guard -- Reduces physical damage for user
Power Healing -- Restores HP
Quicksilver -- Raises party's agility
Reawaken -- Cures party of sleep
Rebirth -- Recovers HP completely
Recovery -- Heals user completely
Re-energize -- Restores 50% of max HP
Regeneration -- Revives party and restores HP
Rejuvenation -- Revives party with 50% HP
Revival Sleep -- Heals party completely
Reviver -- Revives character with 50% HP
Sacred Song -- Restores HP completely
Scissor Slash -- Attack enemy twice
Shadow Guard -- Reduces darkness damage for user
Skysplitter -- Attack all enemies, damages enemies weak against
thunder, then casts Thunder spell
Sizzle -- Attack all enemies, damages enemies weak against light, then
casts Zap spell
Sleep Stinger -- Damages an enemy and puts it to sleep
Slow -- Lowers speed of all enemies
Sluggish -- Lowers enemy speed
Spell Repel -- Increases magic resistance
Spellstruck -- Lowers enemy magic resistance
Spiderweb -- Paralyzes enemy
Stun Shocker -- Damages and paralyzes an enemy
Sudden Cure -- Heals party by 50% of user's max HP
Swoop -- Damages all enemies, damages flying enemies
Swordsplitter -- Reduces enemy attack by 1/4
Tail Attack -- Attack all enemies, damages armored enemies
Ten-legger -- Water attack on all enemies
Thunderball -- 300% damage, damages enemies weak against thunder
Thunder Blast -- 150% damage, damages enemies weak against thunder
Thunderblock -- Makes user immune to thunder attacks
Thunder Guard -- Reduces thunder damage for user
Thundershriek -- Damages all enemies, damages enemies weak against
thunder
Torrent -- Damages all enemies, damages enemies weak against water
Triple Attack -- Attack enemy three times
Twister -- Ice attack on all enemies
Vampire -- Steals enemy MP
Voltage Bolt -- Thunder attack on all enemies
Vulnerable -- Lowers magic resistance of all enemies
Water Screen -- Makes user immune to water attacks
Wave Motion -- Restores HP and MP completely, increases stats
Weakpoint -- Lowers enemy defense by 1/8
Weaponweak -- Lowers enemy attack by 1/8

Spells
---------------------

MP PRICE USERS EFFECT
Reset 0 -- M Restarts dungeon puzzles
Strong 3 200 MTSLA Restores HP
Spark 3 300 TSLA Fire attack
Droplet 4 400 MTSLA Water attack
Gale 4 500 MTSLA Ice attack
Flash 5 600 MTSLA Thunder attack
Poison 2 300 MTSLA Cures poison
Drowsy 3 1000 MTSLA Puts enemy to sleep
Confuse 3 1000 MTSLA Confuses enemy
Bravery 3 1000 MTSLA Raises defense
Release 2 800 MTSLA Cures paralysis
Warp 8 2000 TSA Return to any town
Escape 8 1000 TSA Leave dungeon
Light 0 -- S Lights up Shrine of Daos
Fireball 6 6000 TSLA Fire attack
Fake 4 2000 MTSLA Raises agility
Trick 5 2000 MTSLA Raises attack
Vortex 7 8000 MSLA Water attack
Blizzard 8 9000 MSLA Ice attack
Stronger 8 5000 MSLA Restores HP
Rally 10 15000 MSLA Revives dead character
Bolt 10 10000 MSLA Thunder attack
Perish 4 15000 MSL Kills enemy instantly
Absorb 1 20000 MSLA Steal MP from enemy
Waken 4 5000 MSLA Wakes up party
Shield 4 5000 MSLA Raises magic resistance
Courage 5 5000 MSLA Raises defense
Mirror 3 30000 MSLA Reflects magic
Coma 4 10000 MSLA Puts enemy to sleep
Thunder 24 30000 MSLA Thunder attacks
Dragon 22 25000 MSLA Water attack
Valor 30 30000 MSLA Revives character with full HP
Champion 16 20000 MSLA Restores HP
Firebird 20 20000 SLA Fire attack
Ice Valk 22 25000 MSLA Ice attack
Fry 20 40000 A Light attack
Destroy 8 30000 MS Kills enemy instantly
Zap 30 65000 A Light attack
Dread ? A. Cave ? Lowers enemy IP
Deflect ? A. Cave ? Enemies can't cast spells

Items
---------------------

PRICE EFFECT
Potion 8 Restores HP
Hi-Potion 100 Restores HP
Charred Newt 8 Restores HP and MP
Life Potion 2 Restores HP fully
Antidote 6 Cures poison
Miracle 2000 Restores HP and MP fully, revives
Awake 10 Cures sleep
Shriek 5 Cures confusion
Mystery Pin 30 Cures paralysis
Magic Jar 10 Restores MP
Hi-Magic 500 Restores MP
Spell Potion 2 Restores MP completely
Regain 500 Revives and restores HP
Magic Guard 50 Raises defense in battle
Power Gourd 100 Raises Strength in battle
Mind Gourd 100 Raises Intelligence in battle
Power Potion 2 Raises Strength permanently
Brave 2 Raises Guts permanently
Speed Potion 2 Raises Agility permanently
Mind Potion 2 Raises Intelligence permanently
Pear Cider 10 Raises attack in fights / heals in status
Sour Cider 20 Raises attack in fights / heals in status
Lime Cider 40 Raises attack in fights / heals in status
Plum Cider 80 Raises attack in fights / heals in status
Apple Cider 1000 Raises attack in fights / heals in status
Jewel Sonar -- Says how many chests are left in dungeon
Warp 120 Return to any town
Escape 100 Leave dungeon
Curselifter ?? Uncurses an item
Providence ?? Escape from Ancient Cave
Boomerang 20 Damages all enemies
Big Boomer 500 Damages all enemies
Ex-boomer 2000 Damages all enemies
Dragon Tooth 500 Damages all enemies
Ice Ball 200 Ice attack
Fire Ball 200 Fire attack
Confuse Ball 100 Confuses enemies
Sleep Ball 100 Puts enemies to sleep
Terror Ball 1000 Kills enemy
Smoke Ball 100 Run from fight
Freeze Ball 100 Paralyzes enemy
Arrow -- Puzzle item
Bomb -- Puzzle item
Hook -- Puzzle item
Fire Arrow -- Puzzle item
Hammer -- Puzzle item
Dragon Egg -- Give 8 to Egg Dragon for a wish
Green Tea 10 Useless
Flame Charm 2 Fire attack on one enemy
Statue 2 Restores party HP
Zap Charm 2 Thunder attack on one enemy
Magic Lamp Damages enemies
Secret Fruit 10 Food for Jelze
Flame Fruit 10 Food for Blaze
Holy Fruit 10 Food for Flash
Breeze Fruit 10 Food for Gusto
Earth Fruit 10 Food for Sully
Dark Fruit 10 Food for Darby
Charm Fruit 10 Food for Zeppy
Magic Fruit 10 Food for any Capsule Monster
Iris Ring -- Iris treasure
Iris Armor -- Iris treasure
Iris Helm -- Iris treasure
Iris Shield -- Iris treasure
Iris Sword -- Iris treasure
Iris Hairband -- Iris treasure
Iris Staff -- Iris treasure
Iris Pot -- Iris treasure
Iris Jewel -- Iris treasure
Ancient Slime -- Boss of Ancient Cave; Iris treasure

Capsule Monsters
---------------------

To get a Capsule Monster up to level M, set it at the
appropriate level and feed it the opposite kind of fruit from its
element (Jelze gets Secret Fruit). To return them to the normal level,
feed them their standard kind of fruit. The levels to feed at are:
Jelze, Sully, Gusto: 4; Blaze and zeppy: 3; Flash and Darbi: 2.
Abilities marked with a * in the chart are learned later. Abilities
marked with a ! upgrade, these are listed at the bottom.

NAME LV TRIBE SPECIAL 1 SPECIAL 2 SPECIAL 3
Jelze 1 Foomy S Foomy Punch
Jelze 2 Foomy M Foomy Punch Head Butt*
Jelze 3 Foomy L Foomy Punch Head Butt Tackle*
Jelze 4 Foomy H Foomy Punch! Head Butt Tackle
Jelze M Gold Fox Fang Attack Bubble Blow Tail Smash*
Blaze 1 Armor Dog Tail
Blaze 2 Winged Lion Tail Burning Fang*
Blaze 3 Wing Lizard Fang Attack Iron Claw Flame Breath*
Blaze 4 Blaze Dragon Flame Punch Burning Fang Flame Breath!
Blaze M Firebird Burning Rain Tailspin Inferno*
Flash 1 Shaggy Spear Revive
Flash 2 Sprite Healing Kiss Wink*
Flash 3 Cupid Sacred Song Restoration Thunderbolt*
Flash 4 Twinkle Sacred Song Restoration! Thunderbolt!
Flash M Unicorn Dash Antler Stab! Healing Aura*
Gusto 1 Hard Hat Fang Attack
Gusto 2 Bluebird Beak Bash Iron Claw Spiral Wave*
Gusto 3 Winged Horse Air Attack Finale
Gusto 4 Green Titan Iron Fist Twister Sonic Blast*
Gusto M Sky Dragon Tornado Blow! Dragon Fang Electro Bolt
Sully 1 Raddisher Radish Kick
Sully 2 Red Cap Perish Punch Glow Knuckle*
Sully 3 Giant Fist Heel Drop Shakedown
Sully 4 Stonehead Battle Anger Head Butt Stone Crush*
Sully M Centaur Battle Bow Hammer Punch Tackle*
Darbi 1 Myconido Trancemaker Shriek*
Darbi 2 Wolfman Wolf Fang Wolf Punch!
Darbi 3 Mini Imp Destruction Mega Trident Dark Flame!
Darbi 4 Big Imp Sizzle Smash Terminate Dark Thunder!
Darbi M Red Dragon Dash Dragon Blast Eliminator*
Zeppy 1 Red Fish Fish Kick
Zeppy 2 Toadie Frog Song Frog Kick Iron Trident!
Zeppy 3 Sea Giant Energy Wave Hail Attack Iron Trident
Zeppy 4 Blue Titan Thunderblast Thunder Fist!
Zeppy M Fish Head Fish Kick! Dive Attack Magic Freeze*

Foomy Punch becomes Mega Punch.
Flame Breath becomes Terminate.
Restoration becomes Purification.
Thunderbolt becomes Bolt Attack.
Antler Stab becomes Holy Thunder.
Tornado Blow becomes Cylcone Wave.
Wolf Punch becomes Sizzle Smash.
Dark Flame becomes Terminate.
Dark Thunder becomes Evil Aura.
Iron Trident becomes Mega Trident.
Thunder Fist becomes Power Fist.
Fish Kick becomes Hyper Kick.

Air Attack -- Thunder attack on all enemies
Antler Stab -- Physical attack on an enemy
Battle Anger -- Physical attack on all enemies
Battle Bow -- Physical attack on all enemies
Beak Bash -- Physical attack on one enemy
Bolt Attack -- Thunder attack on all enemies
Bubble Blow -- Water attack on an enemy
Burning Fang -- Physical attack on one enemy
Burning Rain -- Fire attack on all enemies
Cyclone Wave -- Ice attack on all enemies
Dark Flame -- Dark attack on all enemies
Dark Thunder -- Dark attack on all enemies
Dash -- Physical attack on all enemies
Destruction -- Kills an enemy
Dive Attack -- Physical attack on all enemies
Dragon Blast -- Fire attack on all enemies
Dragon Fang -- Physical attack on an enemy
Electro Bolt -- Thunder attack on all enemies
Eliminator -- Kills all enemies
Energy Wave -- Increases party attack
Evil Aura -- Dark attack on all enemies
Fang Attack -- Physical attack on one enemy
Finale -- Physical attack on one enemy
Fish Kick -- Physical attack on one enemy
Fist -- Physical attack on one enemy
Flame Breath -- Fire attack on all enemies
Flame Punch -- Fire attack on one enemy
Frog Song -- Damages all enemies
Frog Kick -- Physical attack on one enemy
Foomy Punch -- Physical attack on one enemy
Glow Knuckle -- Physical attack on one enemy
Hail Attack -- Ice attack on all enemies
Hammer Punch -- Physical attack on an enemy
Head Butt -- Physical attack on one enemy
Healing Aura -- Heals party
Healing Kiss -- Heals a character
Heel Drop -- Physical attack on one enemy
Holy Thunder -- Thunder attack on one enemy
Hyper Kick -- Physical attack on one enemy
Inferno -- Fire attack on all enemies
Iron Claw -- Physical attack on one enemy
Iron Fist -- Physical attack on one enemy
Iron Trident -- Physical attack on one enemy
Magic Freeze -- Mutes an enemy
Mega Punch -- 2 physical attacks
Mega Trident -- Physical attack on all enemies
Perish Punch -- Physical attack on one enemy, may kill instantly
Power Fist -- 2 physical attacks
Purification -- Cures party condition
Radish Kick -- Physical attack on one enemy
Restoration -- Cures condition
Sacred Song -- Heals a character
Shakedown -- Physical attack on all enemies
Shriek -- Confuses enemies?
Sizzle Smash -- Physical attack on one enemy
Sonic Blast -- Ice attack on all enemies
Spear Revive -- Heals a character
Spiral Wave -- Ice attack on all enemies
Stone Crush -- Physical attack on all enemies
Tackle -- Physical attack on all enemies
Tail -- Physical attack on one enemy
Tail Smash -- Physical attack on one enemy
Tailspin -- Physical attack on one enemy
Terminate -- Dark attack on all enemies (Darbi) / Fire attack on all
(Blaze)
Thunderblast -- Thunder attack on all enemies
Thunderbolt -- Thunder attack on an enemy
Thunder Fist -- Physical attack on one enemy
Tornado Blow -- Ice attack on all enemies
Trancemaker -- Puts enemies to sleep?
Twister -- Physical attack on one enemy
Wink -- Increases attack
Wolf Fang -- Physical attack on one enemy, poisons
Wolf Punch -- Physical attack on one enemy

Stores
---------------------

ELCID
Inn -- Free
Items -- Potion, Antidote, Warp, Escape, Boomerang
Weapons -- Frypan, Knife, Small Knife, Rapier
Armor -- Apron, Dress, Cloth, Pot, Chop Board, Small Shield
Spells -- Strong, Spark, Poison

SUNDLETAN
Inn -- 10 gold
Items -- Potion, Antidote, Awake, Shriek, Warp, Escape, Boomerang
Weapons -- Rapier, Battle Knife, Dagger, Whip
Armor -- Dress, Cloth, Hide Armor, Frock, Beret, Cap, Headband, Small
Shield
Spells -- Strong, Spark, Droplet, Poison, Drowsy
Tavern -- Green Tea, Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple
Cider

ALUNZE
Inn -- 20 gold
Items -- Potion, Antidote, Hi-Potion, Awake, Shriek, Mystery Pin, Warp,
Escape, Boomerang
Weapons -- Mace, Long Knife, Short Sword
Armor -- Frock, Robe, Cloth Armor, Headband, Cloth Helmet, Buckler, Mini
Shield
Casino Store -- Flame Charm (400 coins), Statue (200 coins), Zap Charm
(400 coins), Rage Knife (1000 coins), Seethru Cape
(10000 coins)

TANBEL
Inn -- Free
Weapons -- Long Knife, Wire, Short Sword, Kukri
Armor -- Tough Hide, Light Dress, Light Armor, Hide Helmet, Wood Shield,
Bracelet
Spells -- Spark, Droplet, Gale, Flash, Strong, Poison, Drowsy, Confuse
Items -- Hi-Potion, Awake, Shriek, Mystery Pin, Warp, Escape, Magic
Guard, Big Boomer

CLAMENTO
Inn -- 20 gold
Weapons -- Kukri, Rod
Armor -- Light Armor, Baggy, Red Beret, Wood Helmet, Wood Shield,
Bracelet
Items -- Hi-Potion, Awake, Shriek, Mystery Pin, Warp, Escape, Power
Gourd, Big Boomer
Spells -- Spark, Flash, Droplet, Gale, Strong, Bravery, Release, Escape
Jaffy's Shop -- Ear Jewel, Glass Ring, Glass Brace

PARCELYTE
Inn -- 50 gold
Weapons -- Chain, Franshiska
Armor -- Chainmail, Tight Dress, Ironmail, Glass Cap, Blue Beret, Brone
Helmet, Stone Helmet, Kite Shield, Tough Gloves
Items -- Hi-Potion, Regain, Awake, Shriek, Mystery Pin, Warp, Escape,
Mind Gourd, Big Boomer

GORDOVAN
Inn -- 20 gold

MERIX
Inn -- 20 gold
Items -- Hi-Potion, Warp, Escape, Big Boomer
Weapons -- Gladius
Armor -- Toga, Cloche
Spells -- Fireball, Fake, Trick, Escape, Warp

BOUND KINGDOM
Inn -- 30 gold
Weapons -- Staff, Scimitar, Bronze Sword
Armor -- Chain Armor, Thick Cloth, Stone Plate, Iron Helmet, Tight
Helmet, Round Shield
Items -- Hi-Potion, Regain, Warp, Escape, Ice Ball, Fire Ball, Big
Boomer

ALEYN
Inn -- 10 gold
Items -- Hi-Potion, Regain, Warp, Escape, Ice Ball, Fire Ball, Big
Boomer
Weapons -- Hand Ax, Long Staff
Armor -- Thick Cloth, Stone Plate, Long Robe, Turban, Plate Cap, Round
Shield, Tecto Gloves
Spells -- Vortex, Blizzard, Stronger, Warp, Rally
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider

GRUBERIK
Inn -- 20 gold
Items -- Hi-Potion, Regain, Warp, Escape, Confuse Ball, Sleep Ball, Big
Boomer
Weapons -- War Rapier, Long Sword
Armor -- Long Robe, Plated Cloth, Turban, Plate Cap, Roomy Helmet, Round
Shield, Tecto Gloves, Big Shield

NARCYSUS
Inn -- 40 gold
Items -- Hi-Potion, Regain, Warp, Escape, Ice Ball, Fire Ball, Big
Boomer
Weapons -- War Rapier, Long Sword
Armor -- Long Robe, Plated Cloth, Turban, Plate Cap, Roomy Helmet, Round
Shield, Tecto Gloves, Big Shield

KARLLOON
Inn -- 20 gold
Items -- Hi-Potion, Regain, Warp, Escape, Magic Guard, Power Gourd, Mind
Gourd, Big Boomer
Weapons -- Cutter Whip, Multi Sword
Armor -- Iron Plate, Metal Mail, Tight Turban, Rock Helmet, Plate Helmet,
Tall Shield, Silvo Shield
Spells -- Bolt, Fireball, Vortex, Blizzard, Stronger, Perish, Absorb,
Weaken

TREADOOL
Inn -- 50 gold
Weapons -- Rockbreaker, Bronze Ax, Morning Star, Vice Pliers
Armor -- Silver Armor, Silk Toga, Light Jacket, Plated Cloth, Iron
Plate, Glass Cloche, Metal Cloche, SilverHelmet, Spike Shield,
Slash Shield
Items -- Hi-Potion, Regain, Warp, Escape, Magic Guard, Power Gourd, Mind
Gourd, Big Boomer
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider

FORFEIT ISLAND
Inn -- 20 gold
Weapons -- Rockbreaker, Bronze Ax, Morning Star, Vice Pliers, Coma Hit
Armor -- Silver Armor, Silk Toga, Light Jacket, Plated Cloth, Iron
Plate, Glass Cloche, Metal Cloche, SilverHelmet, Spike Shield,
Slash Shield
Items -- Potion, Hi-Potion, Ex-Potion, Antidote, Warp, Escape, Regain,
Awake, Shriek, Mystery Pin, Magic Guard, Boomerang, Big Boomer,
Ice Ball, Fire Ball, Confuse Ball, Sleep Ball, Power Gourd,
Mind Gourd
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider
Casino Store -- Statue (200 coins), Magic Lamp (15000 coins), Jewel
Sonar (20000 coins), Fortune Whip (50000 coins), Dragon
Blade (500000 coins), Seethru Silk (10000 coins),
Bunnysuit (60000 coins), Bunny Ears (40000 coins),
Bunnylady (40000 coins), Bunny Sword (60000 coins),
Bunny Ring (20000 coins)
Pawn Shop -- Anything you've ever sold! (or fed)

DANKIRK
Inn -- 40 gold
Items -- Hi-Potion, Regain, Magic Guard, Power Gourd, Mind Gourd, Big
Boomer
Weapons -- Broadsword, Estok, Superdriver
Spells -- Shield, Courage, Mirror, Coma
Armor -- Metal Coat, Silver Mail, Power Jacket, Shade Hat, Silver Hat,
Tuff Buckler

AURALIO
Inn -- 30 gold, free after signing ceremony
Weapons -- Broadsword, Estok, Superdriver
Armor -- Metal Coat, Silver Mail, Power Jacket, Shade Hat, Silver Hat,
Tuff Buckler
Items -- Hi-Potion, Regain, Magic Guard, Power Gourd, Mind Gourd, Big
Boomer

FERIM
Inn -- 40 gold
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Big Boomer
Weapons -- Royal Whip, Spear, Silvo Rapier
Armor -- Quilted Silk, Eron Hat, Tuff Buckler
Spells -- Champion, Firebird, Ice Valk

TREBLE
Inn -- 20 gold
Weapons -- Royal Whip, Spear, Silvo Rapier, Pounder Rod
Armor -- Quilted Silk, Eron Hat, Circlet, Tuff Buckler
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror Ball, Smoke Ball, Freeze Ball, Big Boomer

PICO
Inn -- 5 gold

PORTRAVIA
Inn -- 30 gold
Items -- Potion, Hi-Potion, Ex-Potion, Antidote, Warp, Escape, Regain,
Awake, Shriek, Mystery Pin, Magic Guard, Boomerang, Big Boomer,
Ice Ball, Fire Ball, Power Gourd, Mind Gourd
Weapons -- Launcher, Pounder Rod, Battledriver, Rainy Ax
Armor -- Metal Armor, Power Cape, Circlet, Golden Helm, Tect Buckler
Spells -- Thunder, Dragon, Valor

ESERIKTO
Inn -- Free
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror Ball, Smoke Ball, Freeze Ball, Ex-boomer
Weapons -- Crazy Blade, Trident
Armor -- Plate Armor, Evening Gown, Silver Robe, Gold Band, Gold Shield,
Gold Gloves
Spells -- Thunder, Firebird, Dragon, Ice Valk, Fry

BARNAN
Inn -- 50 gold
Weapons -- Red Saber, Halberd, Crystal Wand, Mist Rapier
Armor -- Plati Plate, Silk Robe, Plati Helm, Plati Band, Plati Gloves,
Plati Shield
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Ex-boomer

DURALE
Inn -- 40 gold
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror Ball, Freeze Ball, Ex-boomer
Weapons -- Silver Sword, Heavy Lance, Silver Rod, Freeze Bow
Armor -- Crystal Mail, Crystal Robe, Crysto Helm, Crysto Beret, Gauntlet
Spells -- Destroy, Zap
Tavern -- Pear Cider, Sour Cider, Lime Cider, Plum Cider, Apple Cider

CHAED
Inn -- 20 gold
Weapons -- Buster Sword, Great Axe, Zirco Rod, Rune Rapier
Armor -- Eron Dress, Metal Jacket, Holy Cap, Rune Gloves
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Ex-boomer,
Dragon Tooth

PREAMARL
Inn -- 20 gold
Items -- Ex-Potion, Confuse Ball, Ice Ball, Fire Ball, Sleep Ball,
Terror Ball, Smoke Ball, Freeze Ball, Ex-boomer, Dragon Tooth
Weapons -- Zirco Sword, Zirco Flail
Armor -- Royal Dress, Full Mail, Holy Cap, Holy Shield

NARVICK
Inn -- 10 gold
Items -- Ex-Potion, Magic Guard, Power Gourd, Mind Gourd, Confuse Ball, Ice
Ball, Fire Ball, Sleep Ball, Terror Ball, Smoke Ball, Freeze
Ball, Ex-boomer, Dragon Tooth
Weapons -- Zirco Rod, Zirco Whip, Zirco Flail, Zirco Sword, Zirco Ax
Armor -- Zircon Armor, Zircon Plate, Zirco Helmet, Zirco Band, Zirco
Gloves, Zirco Shield

Dropped Items
---------------------

Enemies marked with a * must be killed in one round to get the
item.

ENEMY ITEM YOU GET ENEMY LOCATION
Mosquito Chop Board Cave to Sundletan
Eagle Eagle Rock Water Cave
Big Catfish* Catfish Jewel Water Cave
Mad Horse Horse Rock Alunze Basement
Hawk Eagle Rock Alunze Basement
Camu* Camu Jewel Southeast Tower
Tarantula* Spido Jewel Ruby Cave
Ork Franshiska / Jet Helm Treasure Sword Shrine
Wood Gorem Secret Fruit Treasure Sword Shrine
Gades* Gades Sword Gordovan West Tower
Mad Clay Breeze Fruit North Labyrinth
Sand Gorem Earth Fruit North Labyrinth
Deadly Sword Deadly Sword North Labyrinth
Pumkin Head Pumkin Jewel Ancient Tower
Deadly Armor Deadly Sword / Deadly Armor Ancient Tower
Armor Horse Horse Rock North Lighthouse
Pug Flame Fruit Tower of Sacrifice
Dragonian Long Sword Tower of Sacrifice
Evilfish Charm Fruit Tower of Sacrifice
Hound Flame Jewel Karlloon North Shrine
Idura Magic Fruit Karlloon North Shrine
Lion Lion Fang Overworld - around Treadool
Gnome Silver Armor Flower Mountain
Asashin Mysto Jewel Dankirk North Cave
Bone Gorem Spell Potion Northeast Tower
Brinz Lizard Twist Jewel Divine Shrine
Cokatoris Life Potion Divine Shrine
Tartora Earth Jewel Divine Shrine
Rogue Shape Battledriver Divine Shrine
Gargoyle Twist Jewel Divine Shrine
Demise Brave Shrine of Vengeance
Hades Skull Miracle Shrine of Vengeance
Hade Chariot Power Potion Shrine of Vengeance
Nosferato Gloom Jewel Shrine of Vengeance
Seirein Song Rock Tower of Truth
Serfaco Breeze Fruit Tower of Truth
White Dragon Holy Fruit Overworld - around Chaed
Sea Hidora Hidora Rock Dragon Mountain
Magma Gorem Magma Rock Dragon Mountain
Behemoth Earth Fruit Dragon Mountain
Red Dragon Power Potion Dragon Mountain
? Dragon Miracle Dragon Mountain
Sphinx Old Helmet Sealed Towers
Black Dragon Dark Fruit Sealed Towers
Thunderbeast Thundo Jewel Sealed Towers
Leech Old Sword Sealed Towers
Garbost Cancer Rock ???
Cancer Cancer Rock ???
Aqualoi Charm Fruit ???
Green Dragon Life Potion ???
Snow Gas Ex-Magic ???
Dark Dragon Dark Fruit ???

Killing Gades in one round is very difficult. Bandichar@aol.com offers
the following tips:

1) Tia has more HP than Selan.....
2) You have IP attacks of....Fake, Sluggish, Menace, Weakpoint.....
3) Tia ends up faster than Gades (Sluggish him, fake her)
4) Always use Holy Wings IP attack for Tia! Heal everyone!
5) Guy's IP should be Fire Dagger's Blaze Attack. Use when possible.
6) Maxim is a weakling, have him cast Fake, Trick, etc.
7) Selan isn't too hot at this stage, have her IP his magic resist
down, then blast him with spells! (I hope, I don't remember if
spells work to well) Otherwise, Strong and Stronger as necessary
(Almost every round)

I believe the IP Sluggish is the Jet Helm, and I know IP for Fake is
Speedy Ring. The Gades Blade won't hit undead unless Guy has the
Undead Ring equipped as well. Also, you can take the Gades Blade with
you into the Ancient Cave.


Dragon Eggs
---------------------

Here are the locations of the Dragon Eggs:

1. Alunze Castle basement
2. Cave to Sundletan, with Hook
3. Merix, after bridge is fixed
4. North Labyrinth
5. North Lighthouse (3 crate puzzle)
6. Flower Mountain, after spike maze
7. North Cave near Dankirk
8. Divine Shrine, playing notes

Once you have all eight (and the sub), Warp to Pico. Take
Excerion underwater and sail west through the channel to the island.
Surface and enter the shrine. If you have all eight Eggs, the Egg
Dragon will give you a choice of four wishes:

1. A set of 10 potions (the stat-boosting kind).
2. A set of 20 fruits.
3. Ancient Shield.
4. A set of Super Rings.

Wish #4 is pretty useless, since all the Super Rings are
available elsewhere in the game. Wish #2 is useful. You need fruits to
get your Capsule Monsters to level M (see the Capsule Monster section).
However, you can get the fruits from other enemies. I recommend the
Ancient [Old] Shield, then take the potions.
After you make your wish, the Egg Dragon will scatter the eggs
to chests around the world. Go to each dungeon and use the Jewel Sonar
from the Casino. If it rings, there's a Dragon Egg there (unless you
missed a chest). This is easiest with the airship. The subsequent
placements of eggs are random. Don't forget to check the cave where you
got Zeppy. I had an egg there once that took me 2 days to find.
After you make four wishes, the Egg Dragon will tell you that
he's out of wishes. You can then fight him. You'll only have a chance
in Retry mode. Maxim and Guy both need Dragon Blades from the casino,
and everybody should be at level 99 (which is not that hard to reach in
Retry). Alternately, you could give either Maxim or Guy a Lizard Blow
sword, as its IP attack is very useful on the Egg Dragon. Be sure to
save your game before you take him on.
Maxim and Guy should use their swords' IP and then use regular
hits. Spells do almost no damage to him, so just use physical attacks
and IPs (like the always useful Triple Attack). Selan should cast
Champion every turn, even if nobody's hurt, because he gets to go before
you. Artea should use stat-boosting spells like Trick and Shield. When
those stop working, have him attack. His Scrambled Egg attack does 500-
600 damage to a single character, Sunny-side Up does 200-300 to the
whole party, and Easy-over (as if anything associated with the Egg
Dragon can be considered "easy") can confuse the whole party. I tried
to keep track of how much HP he has, but I lost count. Suffice to say,
it's a LOT. If you beat him (it can take a half hour or more) then you
get the pretty worthless Egg Sword and the Egg Ring, which raises all
your stats to 999! (except Guts, which goes up to 199)

Ancient Cave
---------------------

Did you think Daos was too easy? Well, here's where all the
difficulty went. Since the Cave is random every time you enter, I can't
write a walkthrough. Instead, here are some general tips:

- You'll never be able to beat the Cave on your first visits.
Instead, just get some blue chests, find Providence, and leave.

- Providence is supposed to be on level 21, but I've found it as low
as B28. If you don't get it on 21, don't give up, just keep going.

- Always open every chest, even the red ones. The Iris Treasures are
found in red chests.

- So far, I've found the following items in blue chests: Water Gaunt,
Catfish Jewel, Snow Sword, Mega Ax, Mirak Plate, Sky Sword, Spido
Jewel, Camu Jewel, Bolt Shield, Ice Hairband, Blaze Sword, Aqua Helm,
Gades Blade, Engage Ring, Dia Ring, Silver Eye, Dark Mirror, Gold
Eye, Boom Sword, Sizzle Sword, Water Spear, Ruse Armor, Spark Staff,
Boom Turban, Agony Helm, Gorgon Rock, Cryst Shield, Flame Shield,
Dragon Spear, Blaze Sword, Fry Sword, Gloom Jewel, Water Jewel, Air
Whip, Bolt Shield, Agony Helmet, Earring, Sea Ring, Twist Jewel,
Thundo Jewel, Gold Eye, Black Eye, Dia Ring, Silver Eye, Earth Jewel,
Apron Shield, Ice Hairband, Tidal Jewel, Sea Ring, Apron Shield,
Air Whip

- On level 70 or so, you start encountering Archfiends. Hopefully, you
will have Fry or Zap.

- Stronger is a very important spell to get. Champion just costs too
much MP.

- Cut every bush. Occasionally you will find a healing tile (you can
sort of see the tile through the bush). There are no magic tiles.

- If you manage to make to B99, you fight a huge jelly. If you beat
it, you get the Key to the Dungeon, that lets you open the locked
door behind the old guy who gives you instructions (pick up the
crate that's part of the desk). The chests in there contain the
Brill Helm, Light Jewel, and Dragon Ring. Also, the huge jelly
becomes an Iris Treasure (just talk to the woman and she'll
display it).

- If you're about to die, use Providence. Try to keep going for as
long as you can, though.

- MP is an important commodity. Try to save it for healing.

- It's tempting to avoid fights, but you do need to fight, especially
early on.

- Oddly, I've found you can take various stones into the Ancient Cave,
even though I didn't get them in blue chests (or even anywhere else;
sometimes they just show up in your inventory).

- The Ancient Cave is easiest in Gift mode, because then you can take
Dekar. I would recommend a party of Maxim, Guy, Dekar, and Artea.

- If you find a healing tile, be sure to kill all the monsters on that
floor for experience, since you can always come back for healing.

- When you find a room with a lot of monsters, it also has a lot of
chests.

- Armor is very important. If you get armor early on, it's much
easier.

- If you see Cores (they look like white cubes), chase after them.
They'll usually run away, but you can get great experience if you
win.

- Flash is by far the best capsule monster in the Ancient Cave because
of his healing abilities. Feed him any equipment you're not using.

- Absorb is a very useful spell in the Ancient Cave, since it's hard to
get MP. If you get it, cast it when you're fighting weak enemies.

- Be careful about cursed items. If you equip one, you're stuck with
it until you find the Curselifter. Cursed items are often pretty
good if you uncurse them, so hang onto them.

- If you get the Dark Mirror, it's the best shield in the game. Don't
uncurse it or it becomes useless.

Glitch List
---------------------

I'm not sure why anybody would care about this (except to avoid
having to reset the game because they got stuck), but here's a list of
all the glitches I've seen:

- You can take items into the Ancient Cave that you never got anywhere
in the game, and even keep them when you leave. This is actually
quite helpful.

- Selan's name once changed to "eSlan" in the Ancient Cave.

- I got a fifth set of Dragon Eggs. The Egg Dragon wouldn't take
them, but it now says I bought "99" eggs in the report at the end of
the game.

- Go to the Config screen and go down to Music. Push right to select
mono, then hit left and your item list will appear. To switch back
to stereo, use the A button.

- Go to the Config screen and go down to Music. Push left twice,
then keep hitting A and the game will reset.

- Get the item screen to appear on the Config sscreen (see above).
Then cancel out of the menu with B until you get back to the
main game (field) screen and you may be at Level 0 and have 0
HP. Save the game and reset it. You now have 999 of every
stat! For some reason, the game takes much longer to load and
save.

- In the Divine Shrine, there's a room with a lot of pots where you
have to pick up one of the pots to make the spikes go down. If you
stand where the spikes are (when they're down) and walk into the
wall, you will start walking around in the walls, but you can't go
down the stairs or leave the room, so you have to cast Escape and
leave the dungeon. In other words, don't do it.

- A similar glitch happened to me in the third Mystic Stone room.
This was very annoying because I had to reset the game and do Daos's
Shrine all over again.

- You can get a "nameless spell" in the Ancient Cave. This spell has
no name and can't be cast. Thanks to Bandichar@aol.com for
discovering this glitch.

- And, of course, the ultimate glitch, the Submarine Shrine.
Actually, I'm not sure if this IS a glitch. I can't believe they'd
overlook it. B99 of the Ancient Cave is similarly glitched.

Game Genie Codes
---------------------

All these codes are from BPack13305@aol.com.

AAE1-7ED5 Gain a level after each fight.

EA1E-7EE5 Enemies give 30,000 Exp.

E56A-E765 Kill enemies with 1 hit.

DEA1-7EED Enemies kill you with one hit.

EEE7-4F05 Invinsibility!

EE68-3400 Changes monsters


Credits
---------------------

Thanks to:

* Nepharim2@aol.com for a number of dropped items
* Daniel0777@aol.com for several chests
* JamesR102R@aol.com for a lot of things, including the two Shrine of
Vengeance chests.
* Bandichar@aol.com for advice on how to beat Gades the first time
around.
* ranma2097236@hotmail.com for many Ancient Cave items.
* Zaktah@aol.com for more Ancient Cave items.
* BPack13305@aol.com for the Game Genie codes.
* Jean-Michel Fournier (fournier@univ-poitiers.fr) for Iris Treasure
info.
* Marisol Quintanilla (pinksun@msn.com) for dropped items
* Scottcodev@aol.com for some glitches
* Kevin Wickware (Hagbones@aol.com) for Ancient Cave spells
* Jeebah@aol.com, Michael Brawley (pusk@internetmci.com), and Neil
Sison (kewlangot@hotmail.com)for info on how to get to Level 0
* Anil Kulangara (anil14@erols.com) for casino tips and Capsule
Monster tips
* Manuel Stahl (a2348381@smail1.rrz.Uni-Koeln.DE) for casino tips.
* Altrus's (Pace-AllisonLane@worldnet.att.net) Ancient Cave guide
for a lot of blue chest items
* And Natsume for bringing out a very good game here!

 
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