Namco Museum Classics Volume 1

Namco Museum Classics Volume 1

12.10.2013 18:20:06

English

Galaga:
For GALAGA on the Namco "Museum vol 1"..... To disable the cpu ships from firing
at you... On stage one.. let all the enemy ships enter..do NOT shoot until they
have all come out... then shoot every ship except the first two bees(yellow /
blue) on the left side.. ie( top to bottom ) 2 bees... After you have isolated
the bees.. let them fly around for the next 10-15 minutes... DON'T SHOOT ONE
SHOT DURING THIS TIME...you just have to dodge them.. just wait patiently...
after a while (10-15min) BOTH bees should stop shooting completely... To make
sure let them pass by at least 2-3 times after you notice this... then kill
them.. for the rest of the game ,ALL enemies will shoot... THIS is an old cheat
from over 10years ago... and its still intact in this ported version....

Submission: Damian Gick (
dgick@sun1.iusb.edu)


PacMan:
[This is for the acrade, but the Classics disc is supposed to be a ROM-perfect
port, so this should be in it.] 243rd Key In Pacman, when you get to the 243rd
key, the left half of the screen will appear normal. The right half, from the
top to the bottom, will be filled with numbers and letters, all jumbled around.
It's meant as an end to the game - a way to stop people from playing forever.
But the dots are still there behind the garbage. You just have to persevere and
play blindy. When you get past the 243rd key, the next pattern will be the
cherry pattern. But the monsters don't turn blue. On the bottom of the screen,
instead of the fruits and stuff, there will be two broken keys, one on each
corner. You can then continue on from here normally.

Submission: Damian Gick (
dgick@sun1.iusb.edu)

Dip Switches:
PAC-MAN:
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: NUMBER OF PAC-MANS AT START
SW2 - 4: NUMBER OF PAC-MANS AT START
SW2 - 5: BONUS PAC-MANS
SW2 - 6: BONUS PAC-MANS
SW2 - 7: VIDEO MODE (ARCADE SIDEWAYS/NORMAL)
SW2 - 8: ---
POLE POSITION:
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: ---
SW2 - 6: PRELIMINARY TIME LIMIT
SW2 - 7: PRELIMINARY TIME LIMIT
SW2 - 8: GOAL

SW3 - 1: ADDITIONAL TIME
SW3 - 2: ADDITIONAL TIME
SW3 - 3: ADDITIONAL TIME
SW3 - 4: PRELIMINARY PASSING STANDARD
SW3 - 5: PRELIMINARY PASSING STANDARD
SW3 - 6: PRELIMINARY PASSING STANDARD
SW3 - 7: ---
SW3 - 8: DEMO SOUND
RALLY-X:
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: NUMBER OF MY CARS AT START
SW2 - 6: BONUS MY CARS
SW2 - 7: BONUS MY CARS
SW2 - 8: ---
NEW RALLY-X:
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: NUMBER OF MY CARS AT START
SW2 - 6: BONUS MY CARS
SW2 - 7: BONUS MY CARS
SW2 - 8: ---
GALAGA:
SW2 - 1: TEST SWITCH
SW2 - 2: VIDEO MODE (ARCADE SIDEWAYS/NORMAL)
SW2 - 3: VIDEO MODE (PANORAMA/NORMAL)
SW2 - 4: BONUS FIGHTERS
SW2 - 5: BONUS FIGHTERS
SW2 - 6: BONUS FIGHTERS
SW2 - 7: NUMBER OF FIGHTERS AT START
SW2 - 8: NUMBER OF FIGHTERS AT START

SW3 - 1: ---
SW3 - 2: ---
SW3 - 3: ---
SW3 - 4: DEMO SOUND
SW3 - 5: PAUSE
SW3 - 6: ---
SW3 - 7: ---
SW3 - 8: ---
BOSCONIAN:
SW2 - 1: TEST SWITCH
SW2 - 2: ---
SW2 - 3: ---
SW2 - 4: BONUS SPACE PATROLLERS
SW2 - 5: BONUS SPACE PATROLLERS
SW2 - 6: BONUS SPACE PATROLLERS
SW2 - 7: NUMBER OF SPACE PATROLLERS (SHIPS) AT START
SW2 - 8: NUMBER OF SPACE PATROLLERS (SHIPS) AT START

SW3 - 1: ---
SW3 - 2: ---
SW3 - 3: CONTINUE
SW3 - 4: DEMO SOUND
SW3 - 5: PAUSE
SW3 - 6: ---
SW3 - 7: ---
SW3 - 8: ---
TOY POP:
SW2 - 1: TEST SWITCH
SW2 - 2: ---
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: ---
SW2 - 6: ---
SW2 - 7: NUMBER OF PINO/ACHA's (MEN) AT START
SW2 - 8 NUMBER OF PINO/ACHA's (MEN) AT START
SW3 - 1: BONUS PINO/ACHA's
SW3 - 2: ---
SW3 - 3: ---
SW3 - 4: CONTINUE
SW3 - 5: DEMO SOUND
SW3 - 6: ---
SW3 - 7: LEVEL SELECT
SW3 - 8: ---

Submission: Damian Gick (
dgick@sun1.iusb.edu)


 
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