Ape Escape

Ape Escape

17.10.2013 10:37:44
~B


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* Ape Escape *
* Platform: PlayStation *
* Version Final *
* Brett "Nemesis" Franklin *
* E-mail: nemesis@flipmode.com *
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TABLE OF CONTENTS
=================
I. INTRODUCTION
II. LEGAL STUFF
III. UPDATES/REVISION HISTORY
IV. The Story
V. Game Options
VI. Controls
VII. Gadgets
VIII. Walkthrough
i. Fossil Field
ii. Primordial Ooze
iii. Molten Lava
iv. Thick Jungle
v. Dark Ruins
vi. Cryptic Relics
vii. Crabby Beach
viii. Coral Cove
ix. Dexter's Island
x. Snowy Mammoth
xi. Frosty Retreat
xii. Hot Springs
xiii. Sushi Temple
xiv. Wabi Sabi Wall
xv. Crumbling Castle
xvi. City Park
xvii. Spector's Fatory
xviii. TV Tower
xix. Monkey Madness
xx. Final Battle(s)
IX. Jake's Challenges
X. Minigames
XI. Tips
XII. FAQ
XIII. CREDITS
XIV. CONTACT INFO




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I. INTRODUCTION

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Well, since there are absolutely no FAQs for Ape Escape on GameFAQS, I
decided to do one. I've had the game since it was released(sometime
during the summer of '99).

Ape Escape is one hell of a fun platformer, and is one of the best games
this year. It's also probably one of the most innovative games I've ever
seen.

*NOTE*-Ape Escape will NOT work unless you use an analoge controller.
That means if you want to play this game, you will need one. It's kind
of like DK 64, because it needs the expansion pak to play. If you don't
have an analog contoller, either buy one, or just forget about this game
all together.

And now, here's a review from IGN PSX that proves that I'm not the only
one who's going "ape" for this game:

Ape Escape Review:

A month or two after the Dual Shock Analog controller hit store shelves,
the guys at IGNPSX all sat around thinking how much more interesting
games would feel and play. Baseball would feel better when you hit a
home run, fighting games would be more arcade-like, and…well, the
future looked a little brighter as the PlayStation started its third
year and reached middle age. Unfortunately, no software company actually
utilized it to any real extent, except to make sure it worked in
conjunction with the digital pad. And we felt that with the exception of
some racing games (those that use both analog controls for steering and
acceleration), the analog pad was essentially a nice addition but
nothing worth writing home about. No game fulfilled the potential it
initially promised.

Apparently, Sony Japan felt the same way, and in a first for
PlayStation, the company created a completely analog-controlled platform
game, Ape Escape. For an industry that likes to push the technological
barriers in theory, but only occasionally in practice, Ape Escape not
only used the used the analog controller, but the game requires it. Ape
Escape is a big step in the evolution of the modern platformer. It's a
bold step. It is not only a more interesting game because of its analog
control, it's a genuinely mesmerizing and inventive platformer that uses
the analog in ways no one has ever seen before.

GAMEPLAY

Ape Escape is the story of a band of rogue monkeys that escape from the
amusement park and mistakenly break into a genius professor's
laboratory. They find the inventions called the Peak Point Helmets and
instantly become intelligent, with a particularly ingenious simian named
Specter running the others. In a theme reminiscent of Planet of the
Apes, these little creeps plan on changing history so that apes rule the
world and humankind becomes the special attraction at amusement parks!
You star as Spike, and with the help of your friend Natalie and the
Professor, you travel back in time to capture each and every one of the
precocious little monkeys. In the adventure, the Professor will assist
you with numerous gadgets, helpful TV-like transmissions, and warp your
body back and forth in time to complete the necessary tasks. What makes
Ape Escape so playable and so honest in the beginning are the tutorials,
of which there are many.

In the control room, players can try every single little tutorial, and
throughout the game, new ones will pop up to explain new gadgets,
puzzles, and the ways in which the game works. For instance, the levels
were created so that as players pick up later-level gadgets, frequent
returns to previously visited levels are necessary. The new gadgets,
such as the Sky Flyer, enable Spike to acquire monkeys he couldn't get
and bonuses that were once simply out of his reach. Those who don't like
analog controls will get into the swing of things because the tutorials
are brief and right to the point. Their appearance is woven perfectly
throughout the game.

In terms of straight gameplay, Ape Escape blends traditional platform
elements, such as jumping, running, and uncovering secrets, with all
sorts of newfangled ideas, and a few concepts right from some of your
favorite games. The game makes use of the analog controls in such
excellent ways, we're sure that the development team just sat around
brainstorming just how they could be implemented. Perhaps the team even
looked at some other games (such as The Legend of Zelda: Ocarina of Time
and Turok: Dinosaur Hunter and maybe even Star Wars) for inspiration.
Here's the weapon and gadget list:
-Slingback Shooter (slingshot, with three kinds of shots, normal
bullets, flash bullets, and guided bullets)
-Monkey Radar
-Time Net
-Water Net
-Row Boat/Tank
-Super Hoop
-Sky Flyer
- Stun Club (Light Saber)
-RC Car
The Slingback Shooter, which is a whole lot of fun, is just like the
slingshot from Zelda. And those little golden triangular power-ups are
identical to those found in Turok. The Stun Club? That is a Light Saber.
In the ultimate compliment to Zelda, however, the gadgets and weapons
can be attributed to any one of the special buttons (Square, Circle,
Triangle, X). In some levels you'll require the Monkey Radar and the
Stun Club, and in others you'll just need the Sky Flyer and the Stun
Club, and all are switch-able. In almost all cases, you'll need the Stun
Club and the Time Net, which transports the monkeys back to the
professor. OK, so what? The ideas are from another game. They're still
fun in their own way, and they make the game work.

CONTROL

One of the strangely problematic parts of Ape Escape is its main
character, Spike. In most games, the lead character is somehow cute,
special, or cool. Spike is rather ordinary. Instead of him being the
marketable, hip, wacky mascot that we're so used to (and tired of), in
Ape Escape the monkeys get the spotlight. This may be why most people
confuse Ape Escape as some kind of Donkey Kong game, which it isn't.
Regardless of this odd lack of marketability, we're actually glad that
Spike's an everyman, because that leaves the cool factor to the gadgets
and the gameplay, which is what this game has in bucket loads. Spike is
also incredibly agile. He can move in all sorts of ways, and do all
sorts of things, including the abilities to:
-Walk
-Run
-Jump
-Double Jump
-Swim
-Swing
-Climb
-Crouch
-Crawl
-and pilot at least two kinds of transports (a tank and a rowboat)
Frankly, at first the game seems hard to control. It's often difficult
to get the little running monkeys into the Time Net. Once players get
the hang of the 3D spaciousness, nabbing monkeys becomes second nature.
But what elevates Ape Escape to new levels of greatness is its deep
gameplay and replay value. Always using the analog seems new and
refreshing throughout. With all of the gadgets, each of which enables
Spike to complete a mission in a different way, the missions are always
unique, too. To add to that are the 25 levels (plus submissions), which
must be revisited to fully complete the game. And finally, a series of
mini games exist to challenge your skills as your progress. In the end,
gamers will have their hands full for some time with Ape Escape.

GRAPHICS

Ape Escape is a simple looking game, packed with primary colors, like
those in Mario, Croc, or Gex, and mostly ordinary effects. While the
textures aren't terribly stunning and the character design rather
fundamental, there is something extremely cute about those damn monkeys.
With their goofy little helmets, their puny little screeches, and
adorable-as-can-be movements, the charm of Ape Escape is in locating and
nabbing the monkeys. But not without checking them out first. Using the
Monkey Radar, and pressing L2, Spike can learn each monkey's special
habits and characteristics. Some like to draw and others like to
collect. Some are mischievous or naughty, and some are more dangerous
than others. It's fun just to see what they're like. Other than the
peculiar attraction these homely little monkeys have, the rest of the
game is designed in a cartoony, simplistic way. This doesn't take away
from the game's value, it's just its style. But if you compare this to
say, the Dreamcast's upcoming Sonic Adventure, it's extremely crude and
simple.

A few special effects stuck out from the crowd. While the water effects
aren't anything special, the game designers did pay attention to detail.
In some levels you'll see the night sky, and shooting stars will pass
by. In every level, the special effect for capturing a monkey is
awesome. The mixture of transparent lights, designed in rings and
coupled with sparks (generated from a nice particle system), and a
quickly moving camera, create a fantastic and gratifying effect. A few
other notable special effects are also worth noting. The consciously
created TV effects, relay effects, and other lighting effects are cool,
and specific to the game.

SOUND

The other particularly Japanese touches are found in the music
department. Few platformers have music like this. A weird concoction of
J-Pop and techno-style synth music fills the levels, and in a strange
way, each style works well. In some cases, I noticed that I was humming
songs after the game (the poppy tunes), and in other cases, I couldn't
even remember the songs (the techno tunes). Both tilt toward being more
Japanese than Western. As with Spike's looks, his voice is nothing
special. The monkeys win in that department, too. The screeches, "eeps"
and "ooks" are all funny and loveable. Overall, the sound does a good
job of bringing an aural life to Ape Escape that's different that in
other platformers.

Ape Escape is the best 3D platform game on the PlayStation. Hands down.
It's not only innovative, it digs deep into the analog control's
inherent movements and brings out a breadth of fantastic gameplay
elements that are unique to the game. Strangely, once in a while I felt
that it was annoying. I got sick of those damn monkeys, especially the
ones that I couldn't get to and required secondary visits. That's most
because I'm so systematic and thorough, but it's also because sometimes
the monkeys or bonuses are only inches from reach.

In the end, Ape Escape is not the Mario of the PlayStation, it's
something different. It's a skilled-based platformer that is technically
deft but lacks the marketable mascot factor. That's good and bad, and is
the game's biggest problem. In a world filled with Crash Bandicoots,
Marios, and Sonics, Ape Escape seems to fall into a no-man's land in
which there is no real Hollywood-style star at all. Still, besting Crash
Bandicoot's tightly harnessed 3D gameplay, which is still great stuff,
Ape Escape provides a fresh, innovative way of playing in three
dimensions on PlayStation. It's different than the Crash Bandicoot
series, so it's not directly comparable, but on an overall scale, it's a
superior game.

--Doug Perry




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II. LEGAL STUFF

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***ATTENION WEBMASTERS***
FROM THIS POINT FORWARD, I WILL NOT BE ACCEPTING ANY MORE E-MAILS FROM
ANYONE WHO WANTS TO PUT THIS, OR ANY OTHER OF MY FAQS ON THEIR SITES.
I'M SICK AND TIRED OF PEOPLE ASKING ME IF THEY CAN PUT MY FAQ ON THEIR
SITE. I'M NOT TRYING TO BE MEAN OR ANYTHING, BUT IT'S JUST THAT I KEEP
ON RECEIVING E-MAILS FROM WEBMASTERS WHO WANT TO PUT MY FAQ ON THEIR
SITE. ANY MORE E-MAILS THAT I GET FROM NOW ON THAT ARE ASKING ME IF THEY
CAN USE MY FAQ ON THEIR SITE, WILL BE DELETED AND IGNORED. THE ONLY
SITES THAT CAN HAVE ANY OF MY FAQS ARE THE ONES SPECIFIED IN THE LEGAL
STUFF SECTION OF THIS FAQ.

HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU
FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS
OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS NO AND WILL ALWAYS BE NO!
SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS
WITHOUT MY CONSENT. THANK YOU.


This FAQ can only appear on the following sites:

-GameFAQS -Cheat Code Central -GameSages
If anyone finds it on any other site, please inform me ASAP.

E-Mail Address: nemesis@flipmode.com

Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen,
altered, or used for any type of profit. It may be reproduced
electronically, and printed for PRIVATE, PERSONAL use. It may not be
placed on a CD, printed in a magazine or any type of publication. If you
want to use this FAQ on your site, please contact me. If you would like
to contribute to this FAQ (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.



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III. UPDATES/REVISION HISTORY

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Version 0.2 (12/20/99)
---------------------------------------------------------

* First version. Still need to complete a lot of levels. I should be
able to complete it within the next few days. Slowly, but surely...


Version 0.4 (12/22/99)
----------------------------------------------------------

* Added walkthroughs for levels 2-1, 2-2, and 2-3. Also added some more
tips.


Version 0.6 (12/27/99)
----------------------------------------------------------

* Added walkthroughs for levels 4-1, 4-2, and 4-3. I'm going to start
updating World by World from now on. So that means my next update will
include the walkthroughs for levels 5-1, 5-2, and 5-3.


Version 0.8 (12/30/99)
--------------------------------------------------------

* Added the walkthroughs for levels 5-1, 5-2, and 5-3.


Version 1.0 (12/30/99)
--------------------------------------------------------

* Quick update. It's 12:41 am, and I'm bored, so I added the ATTENTION
WEBMASTERS disclamer. Whoooooooopppppeeeeeee.


Version 1.2 (01/12/00)
---------------------------------------------------------

* Added the walkthroughs for levels 7-1, 7-2, and 7-3.


Version 1.4 (01/25/00)
----------------------------------------------------------

* Added the walkthroughs for levels 8-1, 8-2, 8-3, 9-1, and the Final
Battle with Specter.

* This guide is COMPLETE, so this will probably be the last update. :(




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IV. THE STORY

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Here's the story DIRECTLY from the game manual, so without further adou:

"Spike, can you hear me?...It's Natalie!

You've warped through the Time Station and you're miles...actually
centuries away. The good news is that the Professor's Time Station is a
huge sucsess!

The bad news is that you, Jake, and a wild band of mean monkeys are lost
in the past!

I'm sorry we weren't able to explain what was going on in the lab before
you were transported away but...we were "tied up!"

Anyway, the Professor and I were about to test the Time Station, because
we were pretty close to making it work.

When all of a sudden, the door flew open and a gang of monkeys ran in
and took control. They were all wearing the Peak Point Helmets that the
Professor had created! Their leader is Spector, that sly little symian
form the Amusement Park. Somehow he got hold of the Peak Point Helmet
and his intelligence level is unbelievable!

While they were tying us up, I heard Spector ranting about changing
history! He's going to make the monkeys the masters of the world, and
put all the humans in the Amusement Park!

We need you to stop them. You're ouronly hope. But beware, with their
helmets on, the monkeys are much smarter than you think.

The Professor's putting the final touches on some new Gadgets. We'll
send those to you as quickly as possible. In the meantime, watch out for
those apes!"




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V. GAME OPTIONS

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NEW GAME- Begin a new game.

LOAD GAME- Loads previously saved game.

*NOTE*-I've had trouble loading a save that I downloaded from my Dex
Drive. It seems that the game couldn't read it or something. If anyone
else has had any trouble like me, please contact me.

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VI. CONTROLS

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ANALOG STICK (L3)---------Moves Spike in direction you want to go.
ANALOG STICK (R3)---------Used to operate the gadgets.

ANALOG STICK (L3, PRESSED IN LIKE A BUTTON)--------Used to crouch/crawl.

R1/R2---------------------Jump. Press twice in a row to double jump.
L1------------------------Moves camera into default position.
L2------------------------Rotates camera.

START---------------------Bypass cinemas, accept options, close screens,
displays pause menu.

X-------------------------Selects a gadget.
SQUARE--------------------Selects a gadget.
CIRCLE--------------------Selects a gadget.
TRIANGLE------------------Selects a gadget.



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VII. GADGETS

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There are a total of 9 gadgets in the game. In this section, I will tell
you when you will receive the gadget, and what it does.

+++++++++
STUN CLUB
+++++++++

WHEN: The Stun Club is the default gadget.

WHAT IT DOES: It's used to stun monkeys and ememies, hence the name.


++++++++
TIME NET
++++++++

WHEN: The Time Net is also a default gadget.

WHAT IT DOES: Used to catch monkeys. Essential to your adventure.


+++++++++
WATER NET
+++++++++

WHEN: Before level 1-2: Primordial Ooze.

WHAT IT DOES: Used to capture monkeys under water.


++++++++++++
MONKEY RADAR
++++++++++++

WHEN: Before level 2-1: Thick Jungle.

WHAT IT DOES: Helps you find monkeys.


+++++++++
SLINGSHOT
+++++++++

WHEN: Before level 2-3: Cryptic Relics.

WHAT IT DOES: Uses three types of ammo, this gadget is used to shoot
switches and ememies.


+++++++++
DASH HOOP
+++++++++

WHEN: Before level 4-1: Crabby Beach.

WHAT IT DOES: Used to go really fast for a short time.


+++++++++
SKY FLYER
+++++++++

WHEN: Before level 5-2: Frosty Retreat.

WHAT IT DOES: Lets you hover up to high places and then lets you glide
back down to the ground.


++++++++
R.C. Car
++++++++

WHEN: Before level 8-1: City Park.

WHAT IT DOES: Used to trigger hard to reach switches.


+++++++++++
MAGIC PUNCH
+++++++++++

WHEN: You get it when you beat the game once.

WHAT IT DOES: Used to punch through walls and ice.




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VIII. WALKTHROUGH

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Each level has three requirements in order to properly beat it:
1) Catch every monkey
2) Get all the coins in the level.
3) Beat the best time in the Time Trial

In this section, I will NOT layout a step-by-step walkthrough for each
level. I will only tell you where each monkey and coins is, and later,
the time you have to beat in the Time Trials. This way, it's easier for
me, and easier for you, the reader, to read and understand it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

***************************
i. Level 1-1: Fossil Field
***************************
MONKEYS: 04
SPECTER COINS: 01

______________________________________________________________

SPECTER COIN: At the top of the tree located toward the lower part of
the level.


MONKEY 1: On top of the ledge. Use the Sky Flyer later to get him.

MONKEY 2: He's standing on top of the rocks right beyond the trees.

MONKEY 3: Wandering around the trees near the beginning of the level.

MONKEY 4: Sitting on the tree stump near the ledge where monkey # 1 is.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*******************************
ii. Level 1-2: Primordial Ooze
*******************************
MONKEYS: 06
SPECTER COINS: 01

_________________________________________________________________

SPECTER COIN: It's in the water, underneath the island where you begin
the level.


MONKEY 1: On the small ledge right next to the island. Use the monster
to jump up to him.

MONKEY 2: On the ledge by the large log.

MONKEY 3: Swimming in the water near the beginning of the level.

MONKEY 4: Right ahead of you when you start the level, by the tree
stump.

MONKEY 5: On the high cliff above the water. Go underneath the water,
through the underwater entrance, and climb up the rocky steps to find
him on the cliff.

MONKEY 6: On another ledge-type of thing, near the water entrance.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****************************
iii. Level 1-3: Molten Lava
****************************
MONKEYS: 07
SPECTER COINS: 01

_____________________________________________________________________

SPECTER COIN: It's above the steep hill, right before you reach the nest
at the beginning of the level.


MONKEY 1: Right behind the waterfall at the beginning of the level.

MONKEY 2: Hiding under on of the eggs near the nest. Hit the egg to
reveal the monkey.

MONKEY 3: He's HIGH up on a ledge above the waterfall. Use the moving
platform to reach him.

MONKEY 4: Riding on the back of the T-Rex. Lure the T-Rex towards the
rocks, and if he hits his head on the rocks, he'll drop the monkey.

MONKEY 5: On a ledge near where the T-Rex is.

MONKEY 6: On another ledge right next to the waterfall.

MONKEY 7: On top of the Triceritops. Use the slingshot to get to him
when you get it.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****************************
iv. Level 2-1: Thick Jungle
****************************
MONKEYS: 14
SPECTER COINS: 04

_______________________________________________________________

SPECTER COIN 1: Near a bunch of wooden gates. Need to use the raft.

SPECTER COIN 2: Right underneath the swinging monkey.

SPECTER COIN 3: Floating on top of one of the water entrances in the
first section of the level. Need to use to Sky Flyer to reach.

SPECTER COIN 4: Look right of the raft. Drop down off a ledge to reach
another ledge. The coin is in the small cave.


MONKEY 1: Hiding in a pod next to the tree.

MONKEY 2: Also hiding in another pod next to the tree.

MONKEY 3: This one has a machine gun. He's in the lookout tower.

MONKEY 4: Hanging in the place right next to the raft, toward your
right.

MONKEY 5: On a tiny island.

MONKEY 6: In the camp site.

MONKEY 7: Right near the big gate.

MONKEY 8: Fight and destroy the Huge tree to capture this monkey.

MONKEY 9: He's hiding in the center of the three trees.

MONKEY 10: This one's in an avalanche-type room.

MONKEY 11: He's just after Monkey 10.

MONKEY 12: Across a pit. You need to use the Sky Flyer to reach him.

MONKEY 13: Kill the second Huge tree to get this ape.

MONKEY 14: On a ledge near the second Huge tree.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*************************
v. Level 2-2: Dark Ruins
*************************
MONKEYS: 13
SPECTER COINS: 04

__________________________________________________________

SPECTER COIN 1: Under a bridge in the second Tower you encounter.

SPECTER COIN 2: On a large arch.

SPECTER COIN 3: Get into the fenced in area. It's up at the top of the
tower.

SPECTER COIN 4: On the slide in the first Tower.


MONKEY 1: Right in front of you at the beginning of the level.

MONKEY 2: Sitting on a rock at the beginning of the level.

MONKEY 3: On the top of the first Tower.

MONKEY 4: In front of the Huge fan. Be careful when trying to get him.

MONKEY 5: In the back of the Huge fan room.

MONKEY 6: On one of the far pilliars. You must jump multiple times to
get to him.

MONKEY 7: In the second Tower, in the water.

MONKEY 8: With Monkey 7.

MONKEY 9: Next to a slide on the first Tower. Use the slingshot to get
him.

MONKEY 10: Kill the giant "Thing" to get the monkey that's inside of the
"Thing".

MONKEY 11: Inside of the fenced area.

MONKEY 12: In the first Tower, on the second floor.

MONKEY 13: He's next to a dropping floor. You need to use the Magic
Punch.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*****************************
vi. Level 2-3: Cryptic Relics
*****************************
MONKEYS: 08
SPECTER COINS: 01

______________________________________________________

SPECTER COIN: On top of a stone in a room with a switch.


MONKEY 1: In a cage. Push the block onto the first switch.

MONKEY 2: On a ledge right at the start of the level. Shoot the switch
to get to him.

MONKEY 3: On top of a ledge by the gate.

MONKEY 4: In the room with the crank.

MONKEY 5: Break the breakable wall, and hit the nearby switch. Go
outside, and he's to your left.

MONKEY 6: In a tiny cage. Use the R/C Car to get him.

MONKEY 7: On top of a high pillar. Use the Stun Club to smash it, and
reach him.

MONKEY 8: In a hallway. Hit the switch with your Slingshot to get to
him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

***************************
vii. Level 4-1: Crabby Beach
***************************
MONKEYS: 08
SPECTER COINS: 01

______________________________________________________________

SPECTER COIN: Go and find a flying saucer. Once you are there, go into
the passageway underneath it. Find an elevator in the passageway. The
Coin is right behind it.


MONKEY 1: Trying to get a tan on the beach. He's on a chair.

MONKEY 2: Around the water in the beach.

MONKEY 3: Near the beach also.

MONKEY 4: Yet another one on the beach.

MONKEY 5: Also on the beach.

MONKEY 6: Another one on the beach, but this one is in a flying saucer.

MONKEY 7: In the second section of the level, right around the two
dropping platforms.

MONKEY 8: Right around the trigger that is used for the bridge.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

***************************
viii. Level 4-2: Coral Cove
***************************
MONKEYS: 08
SPECTER COINS: 01

_________________________________________________________________

SPECTER COIN: Near the submarine, underneath the waterfall.


MONKEY 1: Look in an underwate cave near the begining of the level.

MONKEY 2: Next to a raising bridge.

MONKEY 3: In a flying saucer, near the bridge.

MONKEY 4: Across for the waterfall, in a cannon. Get him with your
slingshot.

MONKEY 5: In the back of the cave.

MONKEY 6: Swimming with the sharks, in the water.

MONKEY 7: Near the subamrine, on a ledge.

MONKEY 8: Inside of a gun on top of the submarine.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

******************************
ix. Level 4-3: Dexter's Island
******************************
MONKEYS: 11
SPECTER COINS: 03

___________________________________________________________

SPECTER COIN 1: On the small ship in the water.

SPECTER COIN 2: Underneath the huge pirate ship.

SPECTER COIN 3: Go inside of Dexter. Find the first slide, and look for
a drop-off point. You need the Magic Punch to get to it.


MONKEY 1: Shoot at the three holes to get one of the monkeys to fall
down into the pit.

MONKEY 2: Shoot the same three holes toget another monkey.

MONKEY 3: In the rolling-ball room.

MONKEY 4: In the rolling-ball room.

MONKEY 5: Also in the rolling-ball room.

MONKEY 6: In the same room as the tentlicles. Kill the tenticles to set
the monkey free, then nab him.

MONKEY 7: Find the breakable door. The monkey is behind it.

MONKEY 8: On top of the tiny ship in the water. Hit the turtle to get to
the ship.

MONKEY 9: On top of the huge pirate ship.

MONKEY 10: Also an the pirate ship, but you need to use the R/C car to
get him.

MONKEY 11: In a passageway near the ship.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

***************************
x. Level 5-1: Snowy Mammoth
***************************
MONKEYS: 06
SPECTER COINS: 01
_________________________________________________________

SPECTER COIN: On top of a giant pole, near the mammoth.


MONKEY 1: Inside of the igloo with a flag.

MONKEY 2: On top of the mammoth. Use the slingshoot to get him off.

MONKEY 3: On a ledge right after the elevator.

MONKEY 4: On the ledge that is used to shut off the elevator.

MONKEY 5: Next to Monkey 3.

MONKEY 6: Inside of an ice cave, near the mammoth. Use a pole to climb
down into the cave.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

******************************
xi. Level 5-2: Frosty Retreat
******************************
MONKEYS: 09
SPECTER COINS: 03
____________________________________________________________

SPECTER COIN 1: In the Study room. Use the Sky Flyer to get it.

SPECTER COIN 2: Near the monkey in the flying saucer, under the island.

SPECTER COIN 3: Near the pool of water, in a hole in the wall, right
before the spikes.


MONKEY 1: Near the begining of the level, down the small path in the
Study room.

MONKEY 2: This one is also inside of the Study.

MONKEY 3: This one is just after the stairs that are slippery.

MONKEY 4: On a ledge, you'll get him just after the avalanche.

MONKEY 5: On an island, near or in a flying saucer. Need to use the raft
to get to him.

MONKEY 6: Near the island.

MONKEY 7: Right above the island. You need to take the narrow path to
get to him.

MONKEY 8: Inside of a cave, near the icy steps.

MONKEY 9: Inside of a cage. You'll need to swim underwater and find a
way to get to him.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

****************************
xii. Level 5-3: Hot Springs
****************************
MONKEYS: 09
SPECTER COINS: 02
___________________________________________________________

SPECTER COIN 1: In the room with the computers right past the polar
bears.

SPECTER COIN 2: Inside of the hot-springs room.


MONKEY 1: Directly in front of you when you start.

MONKEY 2: Behind the waterfall, in the cave.

MONKEY 3: On a high ledge.

MONKEY 4: Walking around in the area after the bridge.

MONKEY 5: Also in the room with the computers, along with the Coin.

MONKEY 6: In the room right after the room where Monkey 5 is.

MONKEY 7: Inside of the Hot Springs.

MONKEY 8: Behind the other waterfall, this time the one in the Hot
Springs.

MONKEY 9: In the water inside of the Hot Springs.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

******************************
xiii. Level 7-1: Sushi Temple
******************************
MONKEYS: 12
SPECTER COINS: 03
_____________________________________________________________

SPECTER COIN 1: Right by the small graveyard. Right behind the bell.

SPECTER COIN 2: Located inside of the well. Easy to find.

SPECTER COIN 3: Floating above Buddha's head. Just get up there, and
jump up in the air.


MONKEY 1: Just sitting right in front of the temple.

MONKEY 2: Also right in front of the temple. By Monkey # 1.

MONKEY 3: Just chillin out with the first two monkeys.

MONKEY 4: Sitting inside of Buddha's hand.

MONKEY 5: To the right of Buddha.

MONKEY 6: On the other side of Buddha (left).

MONKEY 7: Inside of the well, along with the Specter Coin.

MONKEY 8: Also inside of the well.

MONKEY 9: On the roof of the temple. You need the slingshot to get him
off there.

MONKEY 10: Hiding from you, right behind the statue. Use the slingshot
and hit the target to get him.

MONKEY 11: Wayyyyyy up high, on the rafters.

MONKEY 12: Also on the rafters.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*********************************
xiv. Level 7-2: Wabi Sabi Wall
*********************************
MONKEYS: 10
SPECTER COINS: 03
_____________________________________________________________________

SPECTER COIN 1: Look for a floating island thing. It should come early
in the level. The Coin is on it.

SPECTER COIN 2: Inside of the room with the gong. You need to catch all
of the monkeys to get it.

SPECTER COIN 3: On another floating island, but this time, behind a
tower, towards the end of the level. Use the Sky Flyer to get to it.


MONKEY 1: On top of a platform. Right past some spinning discs.

MONKEY 2: In the room with the gong.

MONKEY 3: Also inside of the room with the gong.

MONKEY 4: This one's also in the gong room.

MONKEY 5: In the room that has two spinning targets.

MONKEY 6: This one has some binoculars.

MONKEY 7: At the very top of a tower, inside of a flying saucer.

MONKEY 8: After going down the tower, this one is at the bottom. He
might run INTO the tower, though.

MONKEY 9: Right behind a cage. Fly, or glide to it using the Sky Flyer.

MONKEY 10: Find a room with a rotating rod. You need to use the R/C car
to get him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

********************************
xv. Level 7-3: Crumbling Castle
********************************
MONKEYS: 20
SPECTER COINS: 04
_________________________________________________________________

SPECTER COIN 1: Inside of the room thats to the LEFT of the room with
the throne. On the chandilier.

SPECTER COIN 2: Find the room with the gears in it. It's towards the
center of this room.

SPECTER COIN 3: In the back of the castle. You need to perform a hard
jump to get to it.

SPECTER COIN 4: Near the guillotine, on a ledge.


MONKEY 1: Right outside of the castle.

MONKEY 2: Inside of the bell tower. Towards the center of it.

MONKEY 3: Underneath the bells in the bell tower. Find him.

MONKEY 4: On top of a ledge in the bell tower.

MONKEY 5: He's sitting on the throne. De-throne him...

MONKEY 6: On TOP of the chandilier in the throne room.

MONKEY 7: Inside of the room that's to the LEFT of the throne room. You
need to use the chandilier to get him.

MONKEY 8: In the room to the RIGHT of the throne room.

MONKEY 9: Inside of the dungeon, in the water.

MONKEY 10: Swimming with Monkey #9.

MONKEY 11: Inside of a jail cell. Use a underwater passageway to get to
him.

MONKEY 12: Inside of the room with the gears.

MONKEY 13: Also in the gear room, with Monkey #12.

MONKEY 14: Right near the guilltone, right past the ice.

MONKEY 15: Also by the guillotine, but you won't find him until later
on.

MONKEY 16: Near the guillotine, inside of a jail cell.

MONKEY 17: On top of the castle.

MONKEY 18: On top of the castle, on a ledge.

MONKEY 19: Outside of the castle this time, on a lower part than the
others.

MONKEY 20: Trapped inside of a box on top of the castle. You need the
Magic Punch to break him free, and to catch him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*************************
xvi. Level 8-1: City Park
*************************
MONKEYS: 13
SPECTER COINS: 03
___________________________________________________________________

SPECTER COIN 1: Located in the sewer section. You need the R/C car to
get to it.

SPECTER COIN 2: On top of a monkey cage, in the room with the cans
rolling around. Pretty easy to find.

SPECTER COIN 3: Right above the waterfall. Simple really. :)


MONKEY 1: Near the begining of the level, in the jungle gym.

MONKEY 2: By the waterfall, in the tiny crevice. Look out for a robot
near here.

MONKEY 3: Inside of the boxing ring.

MONKEY 4: Inside of the sewers.

MONKEY 5: Also in the sewers, but this one is inside of a cage. Use the
R/C car to get him out.

MONKEY 6: Swinging around in the sewers. Hit the nearby switch right
next to the Specter Coin.

MONKEY 7: On top of a very high up platform, inside of the room that is
right after the room with the cans.

MONKEY 8: In the room with the cans. Near the wall by where the cans are
rolling to.

MONKEY 9: Also in the room with Monkey 7, on another high platform.

MONKEY 10: In a cage, in the room with the cans.

MONKEY 11: This one is also in a cage in the room with the cans.

MONKEY 12: On top of a ledge, right past the fans.

MONKEY 13: On a pipe right by the waterfall.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

**********************************
xvii. Level 8-2: Spector's Factory
**********************************
MONKEYS: 10
SPECTER COINS: 02
_____________________________________________________________________

SPECTER COIN 1: Floating over a gap near the R/C car tubes. Use the car
to hit the triggers.

SPECTER COIN 2: Find a large tube that rises up and down. It's behind
the tube after it goes up.


MONKEY 1: Right behind a wall that is destructible. He's also in a
flying saucer.

MONKEY 2: Right past the first wave of baddies you encounter.

MONKEY 3: This guy is at the top of the very center room near a switch.

MONKEY 4: This ape is at the very end of the R/C car tubes.

MONKEY 5: Inside of the large mech. Once it has zoomed at you, hit it on
the backpack.

MONKEY 6: Right after the large tube that rises up and down, near
Specter Coin 2.

MONKEY 7: If you below the large tube, and into a cage, you'll find this
one. You need to use the R/C car to scare him out.

MONKEY 8: Look inside of the room with the conveyor belt. He's on a
ledge.

MONKEY 9: This guy is controlling a mech inside of the conveyor belt
room.

MONKEY 10: This one is in the room with some computers. You need the
Magic Punch to get him.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

******************************
xviii. Level 8-3: TV Tower
******************************
MONKEYS: 12
SPECTOER COINS: 02
___________________________________________________________________

SPECTER COIN 1: Floating above the area with the water. You need to use
the large pipe to get to it.

SPECTER COIN 2: In the lower section of the place with the green tank.


MONKEY 1: Sitting behind a desk.

MONKEY 2: Inside of a ventilation shaft, right after the first door.

MONKEY 3: Near the raft, on a platform on the water.

MONKEY 4: Hanging around the roof at the very end of the water section.

MONKEY 5: Inside of the tank room, at a very high spot.

MONKEY 6: In the lower green tank region.

MONKEY 7: Running around with Monkey 6.

MONKEY 8: Right in front of those HUGE fans.

MONKEY 9: Right near Monkey 8.

MONKEY 10: Also with Monkeys 8 & 9, but make sure the fans are OFF.

MONKEY 11: Inside of the control room, near the fans.

MONKEY 12: Inside of a box that's right outside of the building. You
need the Magic Punch to get him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*******************************
xix. Level 9-1: Monkey Madness
*******************************
MONKEYS: 24
SPECTER COINS: 10
______________________________________________________________________

SPECTER COIN 1: On top of a sign, right above some bull horns.

SPECTER COIN 2: On the Terror Coaster.

SPECTER COIN 3: On the second part of Terror Coaster. Jump to get it.

SPECTER COIN 4: Above the doorway that leads to the monster head.

SPECTER COIN 5: On top of the mechanical entrance right outside of the
castle.

SPECTER COIN 6: Right past the mechanical entrance (see SPECTER COIN 5),
above the grass.

SPECTER COIN 7: Inside of the room with the spinning turbines, on the
second floor.

SPECTER COIN 8: You need to use the anti-gravity platform to get this
one.

SPECTER COIN 9: Find the space section of the level. This coin is on a
high platform.

SPECTER COIN 10: Inside of the room that is right AFTER the monkey eyes.
You need to shoot the light on his head to get it.


MONKEY 1: In a window, in the Western Land section. Just shoot him to
get him down.

MONKEY 2: Also in the Western Land windows.

MONKEY 3: Yet another ape along with Monkeys 2 & 1.

MONKEY 4: On top of the Day Goods Western Building.

MONKEY 5: In an alley by the arcade, and near the rollercoaster.

MONKEY 6: Inside of the Haunted House, in a cage.

MONKEY 7: Find the girl in the Haunted House. This ape is inside of the
pit beneath her.

MONKEY 8: Located with Monkey 7.

MONKEY 9: Also with Monkey's 7 & 8.

MONKEY 10: Take the ledge that's outside of the castle to the RIGHT to
get this monkey.

MONKEY 11: In a flying saucer right outside of the castle.

MONKEY 12: Also in a flying saucer outside of the castle.

MONKEY 13: In the turbine room, in the lower area.

MONKEY 14: In the room that has the power switch in it.

MONKEY 15: Also with Monkey 14, but you need the R/C car to get this
one.

MONKEY 16: At the top of the spiral room.

MONKEY 17: Also in the spiral room.

MONKEY 18: Near the entrance to the space area.

MONKEY 19: Also in the space area of the level, but this one is on a
platform.

MONKEY 20: In the room that is right after the space room.

MONKEY 21: Inside of a cage, playing pool (go figure...).

MONKEY 22: At the top of an anti-gravity machine.

MONKEY 23: Find the SECOND monkey-light. Shoot it to open up a hidden
door above it.

MONKEY 24: In a box outside of the castle. You need the Magic Punch to
get him.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

**************************
xx. The Final Battle
**************************

First off, you need to dodge the car when it tries to ram you. Once it
goes by you, hit the green spot on the back. You need to be fast to do
this, so be careful.

Specter's Mech isn't all that hard. You only need three hits for each
arm to destroy them both. After destroying his arms, go towards the side
of the platform. Once the Mech destoys the ground, leap at it, and hit
it with the stun club.

This part is kinda tricky. Specter will appear ramdomly. Once he DOES
appear, you need to face him, dodge the shots he takes at you, then hit
him with the slingshot. You need to hit him about 4-5 times before he is
defeated...

This last part of Specter is the hardest, since he has a force field
around himself. Use the Magic Punch to destoy the shield, all while
dodging the rockets. Once the shield is gone, hit him with the Magic
Punch. After getting rid of the shield, use the Time Net to catch him!




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

IX. JAKE'S CHALLENGES

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

All of Jake's Challenges are optional, so it really doesn't matter
whether or not you do it. But if you choose to take up his challenges,
you will be rewarded with 5 coins.

***************************
CHALLENGE 1: Stadium Attack
***************************

Criteria: You must beat Jake in a race to the finish.

The first Challenge is pretty easy, since all you have to do is beat him
in a race. The only tough spots are the jumps, and the lava pit. Here's
a tip: Cut corners while running to save time, thus improving your
chance to beat Jake.


*****************************
CHALLENGE 2: Gladiator Attack
*****************************

Criteria: You must beat Jake again in another race.

The second Challenge is a lot tougher, since you must use your Sky Flyer
to race. Knowing the course is a big help, and try to make huge jumps
with your Sky Flyer to gain a lead.



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

X. MINI-GAMES

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

There are 3 hidden mini-games in Ape Escape. To open them up, you must
earn a certain amount of coins. Here are the three mini-games and how to
open them:

***************
SKI KIDZ RACING
***************

THE DILLY O: Its a snowboarding game where you must use BOTH analog
sticks to move your character. It's a tough one.

COINS: 10


**************
SPECTER BOXING
**************

THE DILLY O: A boxing game that requires skill. Punch only when your
opponent is open for a punch.

COINS: 20


**********
GALAXY APE
**********

THE DILLY O: A tough, yet fun space shooter. Try to hang back and avoid
fire.

COINS: 50



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

XI. TIPS

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Here are some tips that helped me throughout the game:

-Save your explosive ammo(slingshot) for the larger ememies.

-During Time Trials, only double jump when absolutley neccessary.

-Use the dash hoop to cross any type of bridge.

-Use the Sky Flyer A LOT.

-Use the first level to get easy extra lives.

-For fast monkeys, wait until they hide, then use the Monkey Radar to
find them and sneak up on them when they least expect it.

-Use the rotate camera button when A LOT. Hey, the camera DOES act up at
in-opertune times ya know.

-Use the Golden Triangles to stop time temporarily in Time Trial Mode.

-Always use plenty of cookies, and know where they are just in case you
need them.

- Memorize the levels for Jake's Challenges; it'll make it a whole lot
easier to go through.

- Crawl to capture the harder monkeys to get.

- Combine your jump with your net-swinging to capture fast monkeys.

- Use the Monkey Radar.(Duh!)

- Know what the colors of the Monkey's helmets mean:
GREEN: Unaware of your presence.
YELLOW: They know of your presence. Lay low until they turn
green.
RED: Just be prepared to fight or run after him for awhile.



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

XII. FAQ

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Q: What is the coolest Gadget in the game?
A: It's close, but I'd have to say the R/C Car, followed by the Sky
Flyer.

Q: How long is Ape Escape?
A: It took me about 23 hours the first time, so it's not that difficult.

Q: Is it possible to get 100% of the game complete the first time
around?
A: No. You must go back AFTER you finish the game, because when you do
finish it, you'll get the Magic Punch gadget, and you'll need it to find
the other apes and coins.



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

XIII. CREDITS

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Ape Escape game manual- For the Story, and the Controls.

CJayC- For running the best web site on the net.

Those damn monkeys- Because everyone LOVES monkeys :)


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

XIV. CONTACT INFO

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Shameless Self-Promotion: Other FAQs by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PLAYSTATION:
-Ape Escape
-Brave Fencer Musashi
-Crash Team Racing
-Gran Turismo 2
-Medal Of Honor
-NBA Live 2000
-Need for Speed: High Stakes
-Tony Hawk's Pro Skater
-R4: Ridge Racer Type 4
-Rollcage

NINTENDO 64:
-NBA Live 2000
-Mario Party 2

DREAMCAST:
-Carrier
-Crazy Taxi
-Hydro Thunder
-MDK 2
-Sega GT: Homologation Special
-Sega Rally 2
-Sega Swirl
-Resident Evil Code: Veronica (Coming soon!!!)


::::::::::::::::::::::::::::::::::::::::::::::::


E-Mail Address: thebeefycow@hotmail.com


E-MAIL RULES:
---------------

Types I WILL accept:
- Small questions that are NOT answered in the FAQ
- Comments
- Gltiches, complaints (about the game, not about me or the FAQ)
- Any types of contributions that can be HELPFUL to others
- Corrections for this FAQ


Types I will NOT accept:
- Hate mail
- Small contributions that will NOT help anyone
- Chain letters
- Any mail that is in ALL CAPS
- Any mail that demands an answer
- Mail asking me to send you this FAQ
- Unconstructive critism
- Any questions that are already answered in this FAQ
- Any mail asking if you can use this FAQ on your website. Read the
Legal Stuff section for all the details. NO MEANS NO!



English
nd of Document~













 
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FAQ/Lösung

17.Oktober 2013
PAL/NTSC Selector and Boot Fix
GamePatch

17.Oktober 2013
Spielstand

16.Oktober 2013
FAQ/Lösung

17.Oktober 2013
FAQ/Lösung

14.Oktober 2013
GameShark

16.Oktober 2013
engl. Cheats

17.Oktober 2013
Pal/Ntsc Selektor für die US NTSC Version.
GamePatch

12.Oktober 2013
PAL/NTSC Selektor und Boot Fix für die Europäische [deutschsprachig]e PAL Version.
GamePatch

17.Oktober 2013
engl. Cheat
10.Oktober 2008
Hinweis
10.Oktober 2008
engl. FAQ
10.Oktober 2008
Inhalt siehe content.txt
Spielstände
10.Oktober 2008
 
Beliebte Cheats
07.April 2014
07.Juli 2015
27.Mai 2015
30.Dezember 2013
19.Februar 2014
25.September 2015
11.Juni 2014
01.April 2020
01.April 2020
01.April 2020
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24.März 2020