Blood of Zeon

Blood of Zeon

11.10.2013 13:21:38
Jion Side Guide
~B
Blood of Zeon (Jion Side)
on the Sony Playstation,
Sega Saturn and I think
Sega Dreamcast by
Zhou Tai An (kain@pacific.net.sg)

******

Once again, this FAQ may not be used for non-profit.

I'm not done with the game yet (and my copy is faulty!) so expect updates.

******

Alright, so you've become fed-up with the Gundam series's insistence on
following the Federation and have decided to play the mighty Archduchy of
Jion instead. Or perhaps you are sick of their corrupt and ultimately fickle
ways. Maybe you just think the off-beige uniforms suck. Anyway, what matters
is that you're behind the helm of the Jions.

First off, you'll have to get an accurate assessment of the situation. The
Jions start with most of space, a heap of ace pilots but very little Money
and NO Resources. However, all their units are in place for an invasion of
the Earth. That's where we'll begin.

I'll state it clearly for you - you MUST take Odessa. I repeat, you must take
Odessa, and the faster the better. Without that key location, the Jion
invasion of Earth cannot proceed. Before you launch your units just yet, take
a look around the rest of the invasion points. America will be your next
target immediately after Odessa, and since you've got to attack both New
York and California, you've got to be ready there as well. Africa is after
that - not so important right now, we'll come back to there later. Both
Indonesia and Australia aren't terribly important objectives - the first only
allows you to support Odessa and eventually attack Peking (which you'll do
only much later) and for the latter, you can't even attack the Strategy
Point which it's close to. (Besides, a lack of marine units will slow you
down there.) Peking is off-limits due to your lack of a Special Plan for it,
so your course is simple - transfer surplus units from the less important
regions to your main attack positions of Odessa and America.

Alright, now it's time to get moving. Before you commence your attack, move
all the units currently scattered around the battlefield to the front lines;
in particular, shift Dozul, Shin Matsunaga and Char Aznable out from Side 4!
They're not doing you any good there, and you'll need their services soon.
Reinforce your Side 4 positions and make sure your airspace over Earth is
at least lightly protected. Now you're all set to go.

If you've followed my advice, Odessa and America should fall easily enough.
It's up to you whether you want to take other locations...it gives you more
of a power base but limits your units because you have to protect them.
Anyway, Odessa's fall should allow you to begin your attack of both
California and New York. Before we continue, let's take at look at how the
fighting is going.

The Jions's main weakness at the beginning of the campaign is it's total
lack of any supply ship. This, combined with the fact that most Earth terrain
is rocky, means you MUST produce ships to help your units move. Focus on
Dodai's for the most part - their attack can hit from a hex away and tanks
can't fire at them. Be sure to have at least some Dopps around to attack the
occasional Medea, though - their high HP can be very irritating early on
when your weapons are weaker.

However, since the Jions did develop them first, you have the advantage of
mobile suit technology WAY before the Federation. Tanks and planes are no
match for the might of the superior Zakus, as long as you remember to stack
them. Your ace pilots should also give you the edge is this arena. So
continue producing them. Churning out units at Odessa ensures control of the
surrounding area, but make sure you produce a Musai or two in space to
reinforce your thinned fleet. (You sent down most of it to Earth, remember?)

While all this is going on, don't forget to pump up your research and spy
bars. You need them full in order to get the low-down on the enemy activites,
and as for research, you need supply ships and marine units ASAP.

Now you're going to have to attack the rest of North America. Plunk all your
standby units and as many aces as you can spare into America and begin the
attack - hopefully, it shouldn't take you that many turns to conquer both
areas. You're going to have to be prepared for a big fight and the chance of
retaliation, so be careful and keep Odessa safe.

Once those two have fallen, you can attack Kilimanjaro. I don't recommend
doing that right off, though - first, consolidate your position in space and
Earth a bit more, making sure each territory has an adequate supply of units
to fend off enemy advances. The Federation usually won't attack if you have
enough (8 to 10) units in a given area, but just to be certain, check all
adjoining areas. If you have marine\desert\supply units, you might want to
consider expanding a bit, but I'd rather save that for later when I control
more Strategy Points. A final note - once you take Kilimanjaro, Char Aznable
goes on a mission for Dozul for a while, so you can't use him. Take this
opportunity to send him around a bit first.

Anyway, you'll eventually need to attack the base, so do it. Desert Zakus
(if you have them by now) and Zaku Cannons are quite useful. Once it has
fallen, you can then attack Peking. Again, make sure your positions are safe
(the enemy should have started attempting to re-take at least one or two by
now) and then go for it. Because it's slightly inacessible, I recommend you
send your units down from Peking airspace rather than take the land route.

Taking Peking opens up both Madras and Hawaii. Once again, check and
reinforce whatever forces you need. You should be receiving requests from
Kishiria and Dozul at this point - accede to them. (You still won't get Char
back, though.) At this point, it's okay to leave a few areas under attack as
long as you're sure they can hold their own.

Which one to pick? Hawaii is a better choice since it's just off the coast
of California - Madras is difficult to get to, since it's unlikely any of
your territories will be in it's region. Be sure to have plenty of supply
and marine units with you, then give the go-ahead. Submarines are useful
here.

******

More to come...




 
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