Psychic Force 2

Psychic Force 2

18.10.2013 07:09:26
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2


THIS FAQ APPLIES TO JAPANESE PLAYSTATION VERSION ONLY


-------------------------------------------------------------------
| Psychic Force 2 |
| Psychic Force Two |
| PlayStation |
| FAQ / Move List Version 1.1 |
-------------------------------------------------------------------


General FAQ Information
Last changed : 27/10/99
Platform : PlayStation
Author : 'Jacel' Joseph Ong
Email : jacel@animefan.org


Game Details
Players : 1-2 Players
Version : NTSC J
Media : 1 CD-ROM
Memory Card : 1 Block only
PocketStation : +4 Blocks
Compatibles : Dual Shock (Vibration only)


This FAQ should not be used for commercial purposes (i.e.,
magazines). This FAQ may be redistributed electronically, provided
it stays unaltered in text format. Please give credit where it's
due.

Psychic Force 2, produced by Taito Corp. Japan 1997, 1999.
Psychic Force is a trademark of Taito Corp. Japan.

FAQ copyrighted work of Jacel Ong 1998-99.


===================================================================
CONTENTS
===================================================================

A. INTRODUCTION
1 - Background of Psychic Force
2 - Message from Author
3 - Story of Psychic Force
4 - What's new

B. CONTROLS AND GAME BASICS
1 - Overview
2 - Normal Attacks
3 - Guarding
4 - Movement
5 - Charging
6 - Other
7 - Modes, Main Menu and In-game Options
8 - Combination Moves

C. IN DEPTH
1 - Psy-Expand Mode

D. CHARACTERS
1 - Might
2 - Patty
3 - Wendy
4 - Genshin
5 - Carlo
6 - Regina
7 - Gates
8 - Emilio
9 - Setsuna
10- Gudeath
(Hidden Characters)
11- Keith
12- Wong
13- Burn
14- Genma
15- Sonia
16- Brad

E. OTHER INFORMATION
1 - Element - Character Table
2 - Story Mode Opponent Table
3 - Tips, Tricks and Other Notes
4 - Q & A

F. ENDING
1 - Credits and Thanks
2 - Version History



===================================================================
A - INTRODUCTION
===================================================================

-------------------------------------------------------------------
A.1 - Background of Psychic Force
-------------------------------------------------------------------

Psychic Force originated from Taito. This is one game remembered
by it's unique gameplay and originality. Psychic Force later
appeared on the Playstation. (Acclaim handled the US port.) That
was in 1996. They've created a sequel - Psychic Force 2012. In
this sequel, Taito added tons of new moves, and appearances of 7
new characters to the total 13. Being the first game to be
programmed on Taito's latest arcade board, Wolf, the graphics
proved to be one of the best among others. This game isn't often
seen outside Japan, but is pretty hot in Japan itself.

Released in October 1999 on PlayStation, Psychic Force 2 is said
to be the true sequel of the original... whereas, Psychic Force
2012 was just a prelude to part 2. Genma, Sonia and Brad returns
in PF2 after their absence in PF2012.


-------------------------------------------------------------------
A.2 - Message from Author
-------------------------------------------------------------------

Okay, I recieved a some demand for writing this FAQ... so I went
out to get a copy for myself in mid October. I'm not an
experienced FAQ writer, but I'll try my best. You might notice a
lot in common between both FAQs and the games themselves... PF2
and PF2012.

Kanji translations are quoted in < >. Also note that most
storylines listed in this FAQ are somesort related to the previous
version. So my storylines are assumptions from what I played in
the arcade.

I welcome any help on this FAQ, esp translations of dialogues.
Though I can understand a bit of Japanese (being a Chinese and
having studied a few japanese courses), but I'm not perfect. So
help in this area is appreciated. ^_^

Joseph


-------------------------------------------------------------------
A.3 - Story of Psychic Force
-------------------------------------------------------------------

Story
------
2010, The immense power of Keith and Burn's final showdown, caused
the untimely destruction of the Old Noa underground Fortress,
where many Psychiccers lost their lives. Noa has been destroyed
officially. With the demise of Noa, the world's Psychiccers are
left without a leader.

2012, Keith Evans ressurrects Neo Noa and follows the path towards
a peaceful world for united Psychiccers. Richard Wong creates his
own Army of Psychiccers to destroy Neo Noa and humans alike.
There is also a "Third Force" of Psychiccers who seek thier
friends and family, and hunt down members of Neo Noa and Army to
find the truth.

Introduction to groups
-----------------------
Noa
-- Also known as Neo Noa (Shinsei Noa), led by Keith

Army
-- The millitary (Psychiccer Army), led by Wong

The Third Force
-- Psychiccers who belong to neither of the groups


-------------------------------------------------------------------
A.4 - What's new
-------------------------------------------------------------------

The Good
---------
Hmm.... so.... what's new in Psychic Force 2 what wasn't in
Psychic Force 2012? Well... lots I can say.

- FMV (Full Motion Video) opening and closing animation
- New modes of gameplay... Group VS, Survival, Psy-Expand,
Psychiccers Network...
- Album mode
- 3 characters from the original Psychic Force, total of 16
playable
- New arranged background music for characters
- Probably more... but I'll leave it up to you to discover

Psychic Force 2 is exactly like Psychic Force 2012, other than
the additions above.... and plays like it. If you were familiar
with PF2012, you won't have a bit of problem getting used to
the game system... since nothing has changed.

The Bad
--------
Unfortunately, the 3 extra characters do not have storylines, so
don't be too surprised when you don't see their portraits in the
Story Mode.

Due to the hardware limitations of the PlayStation we were given
a sequel with lower quality sound and graphics plus a longer
loading time. I certainly hope that doesn't bother the gameplay
to most people out there. (Though, it did drive me crazy for a
time being while writing this FAQ. ^_^ I meant the loading time.)
It would be great if Taito brings this to Dreamcast.

The.... Um... Odd
------------------
Oh, did I missed this out? Apparently, the returning characters
didn't age a bit. ^_^ Hmm.... really odd indeed.


===================================================================
B - CONTROLS AND GAME BASICS
===================================================================

-------------------------------------------------------------------
B.1 - Overview
-------------------------------------------------------------------

This game plays like no other fighting game. The commands for each
character works regardless of whichever side he or she is facing.
To make it simple: Imagine a character facing the right. If the
command require a semi-circular motion of the joystick, it can be
either from left to right, or right to left, or top to bottom,
etc...

Though this is a 3D game, but it plays in a 2D way. This means that
you won't be able to go into the background or foreground areas,
just like plain 2D fighting. The fighting area is limited to the
space within the large cube.

Joystick Control will be represented by the symbols below:

up
upper left o o o upper right
\ | /
left o-- o --o right
/ | \
lower left o o o lower right
down

Some movements not using the symbols above:
360 Degrees - A complete circular motion of the joystick
180 Degrees - Semi-circular motion of the joystick

Other 3 buttons are:

Guard (G) Light Attack (L) Strong Attack (S)


Like any other fighting game, commands are entered through a swift
movement of the joystick followed by buttons. i.e. o-- --o + L

On the side of the screen are two bars (one for each player). Each
bar is seperated into 2 gauges - Life gauge and Psycho gauge. To
execute most moves, you will deplete your Psy gauge. As your Life
decreases, the space for Psy increases. Hence, your Psy can go
beyond 100% (max 200%) Above there's a Power indicator. This
indicator shows a number that represents the strength of the
character (default is 100, max 200). More basics explained below.

There are 4 walls of the cube (battle arena) that the characters
can contact with. Note that finishing off the opponent with
a special move during the last round will cause the opponent to be
smashed out of the arena (most of the time). It only applies to
left and right sides.


-------------------------------------------------------------------
B.2 - Normal Attacks
-------------------------------------------------------------------

L will execute small projectiles from far. These projectiles will
not deplete your Psy gauge and are weak. S will fire a bigger
projectile, and depletes your Psy gauge by 30%. (i.e. the first
move of every character.)When both characters are close together,
L and S will execute punches and kicks. L can be pressed multiple
times for a combo. S will deliver a powerful blow. A combination
of both may be used (i.e. L, L, L, S). More below: Combination
Moves.

*Notes: As noted above, S will consume 30% Psy. So when the Psy
gauge is depleted, the character will fire small
projectiles just like pressing L.
Another thing to note is the two commands that are
available for the first move of every character. As S
command will deliver a strong physical attack up close,
the other will be used to fire a projectile.
(i.e. --o --o + S)


-------------------------------------------------------------------
B.3 - Guarding
-------------------------------------------------------------------

Here are a few ways of guarding. Please note that normal guarding
will not block everything.

Normal Guard
-------------
Press G
This guard will only block basic moves, mostly front and small
projectile attacks.

Barrier Guard
--------------
360 degree + G
This guard blocks every move that comes from any direction.
The Psy gauge will deplete at a constant rate when you use it.
However the Psy gauge will not deplete only when you're
blocking an attack. If the opponent is right next to you, he
or she will be knocked back.

Retreat Barrier
----------------
o-- --o + G
This barrier interrupts attacks from the opponent. However, it
will not break combos, but just prevents the opponent from
attacking you after being knocked away.
Psy: 50%


-------------------------------------------------------------------
B.4 - Movement
-------------------------------------------------------------------

Normal Dash
------------
Any direction + L + S
You can move around quickly around the screen with this.

Quick Dash
-----------
L + S
This version of dashing is faster, but use only when you're
trying to get near your opponent. This dash will bounce off
any small projectiles shot at you.

Slide Dash
-----------
o-- --o + L + S
This move allows you to side-step into the opponent's defense.


-------------------------------------------------------------------
B.5 - Charging
-------------------------------------------------------------------

Psycho Charge
--------------
G + L + S
If you're not using the Auto option (Beginner), you must press
and hold all buttons to refill your Psy gauge.

Hyper Charge
-------------
360 Degree + G + L + S
This move will increase your Psy gauge while depleting your
Life gauge. This will increase your attack power, hence the
purpose of the Power Indicator that appears at the top.


-------------------------------------------------------------------
B.6 - Other
-------------------------------------------------------------------

Psy-Impluse
------------
Press L or S repeatedly
After being knocked into the wall a few times, you can keep
pressing either L or S to repel your opponent. This will deal
damage, a form of counter-attacking.
Psy: 25%

Barrier Break
--------------
--o + S
This move has to be done when both characters are close. This
move will break the opponent's barrier and cause damage.
However, this move can be guarded by a Normal Guard.
Psy: 50%

Hold / Throw
-------------
Close, G + L
Character will perform a hold move. i.e., throwing, etc.


-------------------------------------------------------------------
B.7 - Modes, Main Menu and In-game Options
-------------------------------------------------------------------

Main Menu
----------------------
Arcade Mode -
Arcade Mode let's you play against a series of random
characters. The battles are timed (Elapsed, not countdown).

Story Mode -
Play a preset of of character battles. Story sequences happen
in this Mode. Endings will appear after completing. Note that
the second player cannot join in in this mode.

Training Mode -
Play against a dummy opponent. The Psy and Power can be
adjusted.

VS Mode -
Play against another human player or with computer. You may
also watch the computer battle out with itself.

Group VS Mode -
Play against another human or computer player in teams of
1 to 5 characters.

Survival Mode -
Play against a series of 10 computer opponents.

Psy-Expand Mode
This is where you gain levels for characters and unlock
moves for Psy-Expand.

Psychiccers Network -
PocketStation support.

Records -
Viewing of past records.

Album Mode -
This is where you may view CGs of characters.

Options Mode -
Gives you a number of options that can be set.


In-game Options
----------------
Normal -
Most projectile directions controllable. Charging of Psy gauge
is done manually. However, the Psy gauge will still recover
at a slow rate if character doesn't move.

Beginner -
Psy gauge is automatically charged when character is not
moving. You may Auto-guard as many times (set in the options)
throughout the game.

Handicaps -
VS Modes only, the number of stars indicates the offense.

Basic / Expand -
A choice to allow you to select certain customisation of
characters from Memory card slot 1 or 2. Basic is the default.
Not available in Story Mode.


-------------------------------------------------------------------
B.8 - Combination Moves
-------------------------------------------------------------------

Combination moves are determined by type: light, middle and heavy
weight. Combos listed below can only be done close. Below are the
combinations you can execute:

Light weight
-------------
L, L, L, L
L, S, Special
L, S, L, Special
L, L, S, Special

Middle weight
--------------
L, L, L
L, S, Special
L, L, S, Special

Heavy weight
-------------
L, L
S, Special
L, S, Special
L, S, S


===================================================================
C - IN DEPTH
===================================================================

-------------------------------------------------------------------
C.1 - Psy-Expand Mode
-------------------------------------------------------------------

Introduction
-------------
Taito introduces a new customisation system into Psychic Force
known as Psy-Expand. Psy-Expand allows characters execute some of
other characters moves. Of course, there's a limit to the number
of moves that can be 'equipped' on a character at once... that's
2. So Taito has given commands for moves 1 and 2.

Psy-Expand Move 1
--o --o + G + L

Psy-Expand Move 2
o-- | --o + G + L
o

Taito has also given another button preset for G + L in the
options, Expand. By default, Expand occupies the X button on the
controller, but you're free to set it whichever way you like.
(Note: The fact that Expand button is G + L, so Catch will
function the same way.)

Starting Out
-------------
Before starting, ensure that you have a memory card with a free
slot. Memory cards are vital since you will be unlocking moves...
and it is a long process. If you have a previously saved game,
press on Continue.

System
-------
Levels can be gained for each character. The higher experience
points (EXP) you get, the further the character level goes. But
things may not seem this easy. You must understand the
restrictions on the screen before you know how to win a battle.
(This is where the language barrier pops up. Hence translations
is written below.) Upon gaining some EXP, you will unlock moves
one by one to be available for other characters.

Options
--------
Custom -
Whenever you gain a level, you will obtain one or more
S.U.Ps (Power up points). These will affect the ability of
the character when you load them from the memory card
before a battle in other modes. (See Usage regarding
loading Psy-Expand.) Translations are as follows.

Normal Attack -
Adding a S.U.P point here will increase the attack
power of your character.

Quick Dash -
Adding a S.U.P point here will increase the speed and
distance of the dash.

Guard -
Adding a S.U.P point here will increase resistance of
character, reducing damage dealt on your character.

[Move Name] -
Other than the three stated above, there are more
listed below. These are the Psychic Attacks of the
character you're using. Adding a S.U.P Point here will
increase the strength of these moves. Note that they
cannot be added to enhance Psy-Expand moves in anyway.

Battle -
Pressing here allows you to choose an opponent to fight.
Battles are divided into 8 levels. The higher the levels go,
the tougher they are. See Battles and Their Restrictions.

Skill List -
Displays the moves you have unlocked. This is where you set
the Psy-Expand moves for the character you are currently
using. Note that there will be a letter at the end of the
name. This indicates the class of the Psychic attack. The
higher the class (i.e. A highest, E lowest), the higher
the damage ability. Your performance will directly affect
the class and the type of move unlocked. Note that unlocking
Psychic attacks will be random... so it won't be up to you
to choose.

Quit Game -
Exits to Title Screen

Battles and Their Restrictions
-------------------------------
Translations of the battles' restrictions. You will only be able
to fight hidden characters when you get them.

Defeat Opponent - No restrictions.
Normal Attack - Only normal attacks will deal damage.
Psychic Attack - Only psychic attacks will deal damage.
Life Gauge [X%] - Life gauge starts at X%. Psy is maxed
out to this point, unless otherwise
stated by 'No Psycho Charge'.
Life Gauge Decrease - Life gauge constanly decreased if
there's no action.
Opponent Gauge Increase - Opponent's Life gauge constantly
increases until it meets with Psy.
Win X Rounds - X matches must be fought and won, same
gauges are used in consecutive battles.
So do Power indicators.
Time Limit [T] - Time starts at T.
No Barrier Guard - Barrier Guard disabled.
No Psycho Charge [X%] - Psycho Charge disabled, while Psy
gauge starts at X%.
Sudden Death - Sudden Death. See E.3.
Psycho Gauge 2x - All moves use twice as much Psy.

Battle Level 1 -
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
001 | Patty | Defeat Opponent
002 | Setsuna | Normal Attack
003 | Gates | Psychic Attack
004 | Wendy | Life Gauge 60%
005 | Genshin | Life Gauge Decrease
006 | Emilio | Win 2 Rounds
007 | Gudeath | Time Limit 45
008 | Regina | No Barrier Guard
009 | Carlo | Defeat Opponent
010 | Genma | No Psycho Charge 50%
011 | Brad | Life Gauge Decrease
012 | Keith | Time Limit 60
013 | Burn | Life Gauge Limit
| | Normal Attack

Battle Level 2 -
Requirement: Complete Battle Level 1: 001 - 009
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
014 | Emilio | No Barrier Guard
015 | Regina | No Psycho Charge 30%
016 | Might | Life Gauge Decrease
017 | Patty | Life Gauge 50%
018 | Carlo | Defeat Opponent
019 | Wendy | Time Limit 60
020 | Gudeath | Win 3 Rounds
021 | Setsuna | Life Gauge 60%
| | Psychic Attack
022 | Genma | Psychic Attack
023 | Brad | Opponent Gauge Increase
024 | Wong | No Barrier Guard
025 | Keith | Defeat Opponent
026 | Burn | Normal Attack

Battle Level 3 -
Requirement: Complete Battle Level 2: 014 - 021
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
027 | Wendy | Win 3 Rounds
028 | Patty | Time Limit 45
029 | Emilio | Defeat Opponent
030 | Gates | No Barrier Guard
031 | Regina | Normal Attack
032 | Might | Opponent Gauge Increase
033 | Setsuna | Sudden Death
034 | Genshin | Win 2 Rounds
| | Psychic Attack
035 | Carlo | No Barrier Guard
| | Time Limit 60
036 | Sonia | Psycho Gauge 2x
037 | Wong | Life Gauge Decrease
| | Time Limit 60
038 | Keith | No Psycho Charge 60%
| | Life Gauge 40%
039 | Burn | Defeat Opponent

Battle Level 4 -
Requirement: Complete Battle Level 3: 027 - 035
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
040 | Setsuna | No Barrier Guard
| | Time Limit 45
041 | Carlo | Life Gauge Decrease
| | Life Gauge 60%
042 | Genshin | Life Gauge Decrease
| | No Barrier Guard
043 | Regina | Win 2 Rounds
| | Psychic Attack
044 | Gates | Life Gauge 60%
045 | Might | Normal Attack
046 | Gudeath | Psychic Attack
047 | Sonia | No Psycho Charge 40%
| | Psychic Attack
048 | Genma | Sudden Death
049 | Brad | Win 3 Rounds
050 | Wong | Psycho Gauge 2x
051 | Keith | Opponent Gauge Increase
| | Life Gauge Decrease
052 | Burn | Psychic Attack

Battle Level 5 -
Requirement: Complete Battle Level 4: 040 - 046
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
053 | Genshin | Opponent Gauge Increase
| | Psycho Gauge 2x
054 | Might | Time Limit 60
| | Psychic Attack
055 | Carlo | Defeat Opponent
056 | Wendy | Sudden Death
| | No Barrier Guard
057 | Patty | No Barrier Guard
| | Time Limit 60
058 | Emilio | Win 2 Rounds
| | Life Gauge 50%
059 | Gates | Life Gauge 60%
| | Psychic Attack
060 | Burn | Life Gauge 30%
061 | Keith | Win 3 Rounds
062 | Sonia | Opponent Gauge Increase
| | No Barrier Guard
063 | Genma | Psycho Gauge 2x
| | Life Gauge Decrease
064 | Brad | Win 4 Rounds
065 | Wong | No Barrier Guard
| | Time Limit 60

Battle Level 6 -
Requirement: Complete Battle Level 5: 053 - 059
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
066 | Gudeath | No Barrier Guard
| | Time Limit 60
067 | Emilio | Psychic Attack
068 | Gates | Sudden Death
| | Normal Attack
069 | Wendy | Life Gauge Decrease
| | Win 3 Rounds
070 | Carlo | Win 5 Rounds
071 | Might | Opponent Gauge Increase
| | Time Limit 45
072 | Patty | Life Gauge 50%
| | Normal Attack
073 | Regina | Life Gauge 50%
074 | Genma | Life Gauge Decrease
| | No Barrier Guard
075 | Sonia | No Barrier Guard
| | Time Limit 60
076 | Keith | Sudden Death
| | Psychic Attack
077 | Wong | Time Limit 60
| | Life Gauge 60%
078 | Burn | No Psycho Charge 50%

Battle Level 7 -
Requirement: Complete Battle Level 6: 066 - 073
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
079 | Genshin | Sudden Death
| | Normal Attack
080 | Regina | Time Limit 60
| | Psychic Attack
081 | Wendy | Win 5 Rounds
082 | Genma | Psycho Gauge 2x
| | Win 3 Rounds
083 | Emilio | Life Gauge 40%
| | Normal Attack
084 | Might | No Barrier Guard
| | Time Limit 45
085 | Carlo | Life Gauge Decrease
| | Life Gauge 70%
086 | Gates | Psycho Gauge 2x
| | Life Gauge 60%
087 | Setsuna | No Barrier Guard
| | Life Gauge 40%
088 | Sonia | Time Limit 60
| | Psychic Attack
089 | Wong | No Psycho Charge 60%
090 | Brad | Opponent Gauge Increase
| | Time Limit 45
091 | Keith | No Barrier Guard
| | Win 3 Rounds

Battle Level 8 -
Requirement: Complete Battle Level 7: 079 - 081, 083 - 087
Battle no. | Opponent | Restrictions
-------------------------------------------------------------------
092 | Might | Win 3 Rounds
| | Normal Attack
093 | Patty | Opponent Gauge Increase
| | Life Gauge 40%
094 | Emilio | Time Limit 60
| | Life Gauge 60%
095 | Gates | No Barrier Guard
| | Psychic Attack
096 | Gudeath | Psycho Gauge 2x
| | Life Gauge 60%
097 | Genshin | Life Gauge 60%
| | Normal Attack
098 | Setsuna | Life Gauge Decrease
| | Win 3 Rounds
099 | Regina | No Barrier Guard
| | Normal Attack
100 | Sonia | Win 5 Rounds
101 | Brad | Sudden Death
| | Win 5 Rounds
102 | Wong | No Barrier Guard
| | Psychic Attack
103 | Keith | Time Limit 60
| | Life Gauge 60%
104 | Burn | Opponent Gauge Increase

Character Levels and S.U.P Additions
-------------------------------------
Level EXP required S.U.P Max
1 0 3
2 8850 3
2 27700 3
4 51250 3
5 77000 3
6 104950 3
7 134100 3
8 164450 3
9 196300 3
10 229950 4
11 265400 4
12 302750 4
13 342050
Um.... this could go on forever... I'll see where this ends. ^_^

Usage
------
You may preset a character's Psy-Expand in the Psy-Expand Mode.
However, playing in other modes (except Story), the computer
allows you to reselect another Psy-Expand Move from the
database of moves that you have unlocked.

Here's how. After selecting a character, you will encounter an
option with choices of Basic, Psy-Expand Slot 1 and Psy-Expand
Slot 2. If you remembered to save after a move is unlocked for
use with Psy-Expand, you may select that move by locating it's
corresponding Psy ability (or element). As stated above, you are
able to equip up to 2 moves at a time... Though it isn't a lot,
but it's enough to surprise a human opponent.

It will be real fun seeing one character executing other
characters' moves. How about a Wendy Archangel?


===================================================================
D - CHARACTERS
===================================================================

Format of Move List

|------------------------------------------------------------------
| [Name of attack]
| [Key press]
| Psy: [Psy required]
| Start up: [Frames to execution] *Not available*
| Damage: [Damage dealt]
|
| [Follow up attack, if any]
| [Key press]
| Psy: [Psy required]
| Damage: [Damage dealt]
|
| [Description]
|------------------------------------------------------------------


-------------------------------------------------------------------
D.1 - Might
-------------------------------------------------------------------
|
| Master of Lightning
| Name : Might
| Group : Nothing
| Type : Light weight
| Gender : Male
| Age : 16
|
| Story : Born as a Hunter, he seeks out other Psychiccers for
| their lives. He is proud of what he does, but has
| never thought why he started as a Hunter.
|
| Notes : Most of Sonia's moves were faster than Might's,
| especially when her Electrigger reaches the other
| end of the arena almost instantaneously. Might is a
| close range fighter, so he's kind of vulnerable.
|
|------------------------------------------------------------------
| Electrigger
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 200
|
| Change Direction
| During Electrigger, hold down S and release
| Psy : 0%
| Damage : -
|
| Might fires a streak of lightning across the screen. Ability to
| change direction using following command.
|
|------------------------------------------------------------------
| Magnet Anchor
| 180 Degree + L
| Psy : 30%
| Start up :
| Damage : 0
|
| Might fires a streak of lightning which pulls the opponent right
| before him.
|
|------------------------------------------------------------------
| Lightning Hound
| o-- --o + L
| Psy : 40%
| Start up :
| Damage : 220
|
| Change Direction (During Lightning Hound, Maximum 2)
| Any Direction + L
| Psy : 40%
| Start up :
| Damage : + 220
|
| Might flies in a field of lightning, hitting the opponent in
| his path.
|
|------------------------------------------------------------------
| Lightning Sword
| 180 Degree + S
| Psy : 40%
| Start up :
| Damage : 300
|
| Might creates a sword with his lightning and slashs the opponent.
|
|------------------------------------------------------------------
| Thunder Break
| o-- --o --o + L
| Psy : 45%
| Start up :
| Damage : 0
|
| Increases the power of Might's special attacks. Traces of
| electricity can be seen around his body. Effect disappears when
| Might gets hit.
|
|------------------------------------------------------------------
| Excursion
| o-- --o --o + S
| Psy : 60%
| Start up :
| Damage : 340
|
| Might traps the opponent in a triangular lightning field, then
| explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.2 - Patty
-------------------------------------------------------------------
|
| Master of Tone
| Name : Patricia Myars
| Group : Nothing
| Type : Light weight
| Gender : Female
| Age : 15
|
| Story : Patty is seeking for her mother ever since she
| disappeared. She is a close friend of Might.
|
| Notes : Patty element is a new addition to Psychic Force.
| She normally does not attack opponent directly,
| mostly by using Prelude Keys. Her long range
| abilities allows her to catch opponents off guard.
|
|------------------------------------------------------------------
| Holy Whisper
| S or --o --o + S
| Psy : 30%
| Start up:
| Damage : 160
|
| Patty sends a soundwave to her opponent.
|
|------------------------------------------------------------------
| Prelude Key (Maximum 8)
| o-- --o + L
| Psy : 20%
| Start up :
| Damage : 0 (Deals 210 when explodes)
|
| Patty creates a stationary tone. Explodes when hit by any
| soundwave. (Except Holy Purge.)
|
|------------------------------------------------------------------
| Eternal Harp
| o-- --o --o + L
| Psy : 50%
| Start up :
| Damage : 0
|
| Patty brings out a harp and strings it. All Prelude Keys will
| explode.
|
|------------------------------------------------------------------
| Sweet Tone
| 180 Degree + L
| Psy : 0%
| Start up :
| Damage : 0
|
| Resonance
| 180 Degree + L
| Psy : 20%
| Start up :
| Damage : 0
|
| Patty sends her weapon towards the opponent. The second command
| creates a harmless soundwave after weapon is sent. Used for
| Prelude Keys.
|
|------------------------------------------------------------------
| Sonic Rhapsody
| 180 Degree + S
| Psy : 40%
| Start up :
| Damage : 200
|
| Patty throws a circular soundwave at her opponent. Ability to
| bounce off walls.
|
|------------------------------------------------------------------
| Reverse Noise
| o-- --o + S
| Psy : 45%
| Start up :
| Damage : 160
|
| Creates a sound barrier. Will counter attack when hit by
| projectile.
|
|------------------------------------------------------------------
| Holy Purge
| --o --o + L
| Psy : 90%
| Start up :
| Damage : 0
|
| Patty creates a soundwaves that moves in a circular motion.
| Disappears when Patty gets hit.
|
|------------------------------------------------------------------
| Saint Requiem
| o-- --o --o + S
| Psy : 80%
| Start up :
| Damage : 180 + 129
|
| Patty surrounds herself with a huge soundwave which attacks the
| opponent while protecting herself from projectiles at the same
| time.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.3 - Wendy
-------------------------------------------------------------------
|
| Master of Wind
| Name : Wendy Ryan
| Group : Nothing
| Type : Light weight
| Gender : Female
| Age : 17
|
| Story : Wendy seeks out Burn, after having went missing
| since 2 years ago.
|
| Notes : Wendy's has got some cool new additions, Air Slasher
| and Tri-Crescent. Wendy is extremely powerful in
| close range now, while her long range attacks remain
| predictable. Her Air Crescent is still as cheap as
| ever. ^_^
|
|------------------------------------------------------------------
| Air Crescent
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Wendy shoots a wave at the opponent. The path of projectile
| resembles an arc.
|
|------------------------------------------------------------------
| Air Slasher
| o-- --o + L
| Psy : 40%
| Start up :
| Damage : 170 + 119
|
| Wendy hits the opponent with 2 waves, each coming from one side.
|
|------------------------------------------------------------------
| Vortex Stream
| --o --o + L
| Psy : 45%
| Start up :
| Damage : 300
|
| Wendy traps the opponent in a whirlwind, and swings him around.
|
|------------------------------------------------------------------
| Slipheed Dance
| o-- --o --o + L
| Psy : 50%
| Start up :
| Damage : 0
|
| Increases the speed of Wendy. Effect disappears when Wendy gets
| hit.
|
|------------------------------------------------------------------
| Mirage Step
| 180 Degree + L
| Psy : 50%
| Start up :
| Damage : 0
|
| Wendy teleports closer to the opponent.
|
|------------------------------------------------------------------
| Tri-Crescent
| 180 Degree + S
| Psy : 50%
| Start up :
| Damage : 160 + 112 + 79
|
| Tri-Crescent Split (After Tri-Crescent)
| 180 Degree + S
| Psy : 0%
| Start up :
| Damage : -
|
| Wendy fires 3 waves moving in circular motion towards the
| opponent. Ability to split apart using the following command.
|
|------------------------------------------------------------------
| Earth Gale
| o-- --o --o + S
| Psy : 70%
| Start up :
| Damage : 140 +...
|
| Wendy calls a gale which hinders the movement of the opponent.
| Also attacks opponent with bits of debris.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.4 - Genshin
-------------------------------------------------------------------
|
| Magic User
| Name : Genshin Kenjoh
| Group : Nothing
| Type : Light weight
| Gender : Male
| Age : 82
|
| Story : A stubborn magic user who thinks that every
| Psychiccer is evil. His practise is to get rid of
| them.
|
| Notes : Genshin plays the same way as Genma, but he's
| slightly more flexible. The Soul Mines make perfect
| ambushes when the opponent gets near them. Genshin
| has extra moves for close range battles.
|
|------------------------------------------------------------------
| Kikakon
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Genshin summons a ghost which rushes toward the opponent.
|
|------------------------------------------------------------------
| Gouraishyu
| 180 Degree + L
| Psy : 40%
| Start up :
| Damage : 220
|
| Genshin throws his beads toward the opponent and hits him with
| a lightning bolt.
|
|------------------------------------------------------------------
| Ren-enhu (Maximum 5)
| o-- --o + L
| Psy : 30%
| Start up :
| Damage : 190
|
| Gohoukyaku (after doing above)
| --o --o + L
| Psy : 30%
| Start up :
| Damage : 260
|
| Genshin sets a flames around the area. A foot will appear
| kicking in the opponent's direction by executing the following
| command.
|
|------------------------------------------------------------------
| Hugoshyutsu
| 180 Degree + L + S
| Psy : 70%
| Start up :
| Damage : 120 + 84 +...
|
| Genshin counter attacks with talismans.
|
|------------------------------------------------------------------
| Kingourun
| o-- --o + S
| Psy : 40%
| Start up :
| Damage : 26x10
|
| Rings appear around Genshin and hits the opponent if he's near.
|
|------------------------------------------------------------------
| Jyuubakusatsu
| o-- --o --o + S
| Psy : 60%
| Start up :
| Damage : 50 (If failed)
|
| Extra-1 (Follow up)
| o / --o o-- \ o + L + S, G + L, G + L + S
| | o o |
| Psy : 0%
| Damage : 350
|
| Extra-2 (Follow up)
| | o o-- --o o | + G + L, L + S, G + L + S
| o / \ o
| Psy : 0%
| Damage : 350
|
| Genshin shoots a talisman to the opponent. The curse has ten
| words, enter each direction and combination buttons to execute.
| Follow closely to the curse's pattern.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.5 - Carlo
-------------------------------------------------------------------
|
| Master of Water
| Name : Carlo Belfrond
| Group : Noa
| Type : Middle weight
| Gender : Male
| Age : 24
|
| Story : Carlo is a loyal subject to Keith.
|
| Notes : Carlo is a pretty powerful character if properly
| used. His projectiles are faster than average. Carlo
| is able to deal loads of damage chaining moves in the
| corner. He makes an excellent all range fighter.
|
|------------------------------------------------------------------
| Hydro Spiral
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Carlo shoots a spiral of water towards the opponent.
|
|------------------------------------------------------------------
| Aqua Javelin
| 180 Degree + L
| Psy : 40%
| Start up :
| Damage : 0
|
| Flow
| Press L or S
| Psy : 0%
| Damage : 220
|
| Carlo sends out a projectile. By pressing L or S will activate a
| water attack.
|
|------------------------------------------------------------------
| Aqua Gimlet
| 180 Degree + S
| Psy : 50%
| Start up :
| Damage : 240 + 84 + 59
|
| Carlo forms a spear like structure with water which damages the
| opponent.
|
|------------------------------------------------------------------
| Hydro Blade
| o-- --o + S
| Psy : 40%
| Start up :
| Damage : 140 + 99 + 68
|
| Carlo creates a barrier of water around him.
|
|------------------------------------------------------------------
| Bubble Mine (Maximum 1)
| o-- --o --o + Light
| Psy : 50%
| Start up :
| Damage : 10 +...
|
| Carlo creates a water bubble which is capable of trapping the
| opponent. It damages the opponent while the opponent is in it.
| The bubble will explode if neutrilized with another projectile.
| Damages if hit. However, bubble will disappear if Carlo gets hit.
|
|------------------------------------------------------------------
| Hydro Trap
| o-- --o + L
| Psy : 45%
| Start up :
| Damage : 350
|
| Counterattacks a physical attack.
|
|------------------------------------------------------------------
| Serpent Press
| o-- --o --o + S
| Psy : 80%
| Start up :
| Damage : 10x9 + 290
|
| Carlo creates a mass of water in front of him. If hits the
| opponent, he sends a stream of water towards the opponent
| before he knocks him / her away.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.6 - Regina
-------------------------------------------------------------------
|
| Master of Fire
| Name : Regina Belfrond
| Group : Noa
| Type : Middle weight
| Gender : Female
| Age : 22
|
| Story : Sister to Carlo, and always wanted to prove herself
| to impress him.
|
| Notes : Her moves have slight similarities to her brother's,
| Carlo. One of her interesting moves is Flame Chaser,
| which prevents a persistant opponent from following
| wherever she dashes to. Regina works well in long
| ranges... but like her brother, she is also great in
| close range.
|
|------------------------------------------------------------------
| Blaze Shot
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 200
|
| Split
| During Blaze Shot, hold down S and release
| Psy : 0%
| Damage : 60 +...
|
| Regina shoots a fire ball at the opponent.
|
|------------------------------------------------------------------
| Spark Rain
| o-- --o + L
| Psy : 40%
| Start up :
| Damage : 200 + 140 +...
|
| Regina shoots multiple shots of fire at the opponent.
|
|------------------------------------------------------------------
| Hyper Napalm
| 180 Degree + S
| Psy : 40%
| Start up :
| Damage : 280
|
| Explode
| Press S
| Psy : 0%
| Damage : 220
|
| Regina fires an explosive fire ball. Press S to explode.
|
|------------------------------------------------------------------
| Flare Blast
| o-- --o + S
| Psy : 40%
| Start up :
| Damage : 56x5
|
| Regina creates a barrier around her. If the barrier hits the
| opponent, she fires 5 more fire balls that home towards him /
| her.
|
|------------------------------------------------------------------
| Burst Whip
| 180 Degree + L
| Psy : 40%
| Start up :
| Damage : 160 +...
|
| Regina brings out a whip. The whip then leaves a trail of flames.
| The direction of whip can be controlled when executed.
|
|------------------------------------------------------------------
| Flame Chaser
| o-- --o --o + L
| Psy : 45%
| Start up :
| Damage : 160 +...
|
| Regina creates a flame barrier which will circle around her. The
| barrier will leave behind a trail of flames when she dashes. The
| effect disappears if Regina gets hit.
|
|------------------------------------------------------------------
| Atomic Burner
| o-- --o --o + S
| Psy : 80%
| Start up :
| Damage : 15x25
|
| Regina burns the opponent and attacks with a continuous stream
| of flames.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.7 - Gates
-------------------------------------------------------------------
|
| Cyborg
| Name : Gates Oltman
| Group : Noa
| Type : Heavy weight
| Gender : Male
| Age : 39
|
| Story : Reprogrammed by Neo Noa, he stands on the side of
| Neo Noa. Little did he remember that Keith killed
| his family...
|
| Notes : Gates has cheap but slow projectiles that follow the
| opponent. His All Range Missle takes too long to
| start... However, he's new move, Plasma Cannon, is
| able to hold the opponent and leave him / her
| vulnerable to attacks. Gates is best used for close
| range battles.
|
|------------------------------------------------------------------
| TOW Missle
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Gates fires a missile. The missile will home towards the
| opponent.
|
|------------------------------------------------------------------
| Stun Spark
| o-- --o + L
| Psy : 40%
| Start up :
| Damage : 160 + 112
|
| Gates shoots out sparks of electricty with his arm.
|
|------------------------------------------------------------------
| Plasma Cannon
| 180 Degree + L
| Psy : 45%
| Start up :
| Damage : 0
|
| Gates shoots a plasma ball which leaves the opponent vulnerable.
|
|------------------------------------------------------------------
| G Cracker
| --o --o + L
| Psy : 40%
| Start up :
| Damage : 260 (or 180 +... after explosion)
|
| Gates throws a metal ball with sparks to the opponent. It will
| split if it hits the wall, or just after a distance.
|
|------------------------------------------------------------------
| All Range Missile
| o-- --o --o + Strong
| Psy : 50%
| Start up :
| Damage : 180 + 126 + 89 + 63 +...
|
| Gates fires a lot of bullets at the opponent.
|
|------------------------------------------------------------------
| Boost Arm
| 180 Degree + S
| Psy : 30%
| Start up :
| Damage : 220
|
| Double Boost (Immediately after Boost Arm)
| 180 Degree + L
| Psy : 30%
| Start up :
| Damage : 380
|
| Pile Banger (Immediately after Boost Arm)
| 180 Degree + S
| Psy : 30%
| Damage : + 126
|
| Gates fires his arm at his opponent. The other arm will follow up
| if Double Boost is executed. Pile Banger will instead bring the
| opponent back before giving the opponent a hard elbow blow.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.8 - Emilio
-------------------------------------------------------------------
|
| Master of Light
| Name : Emilio Michaelov
| Group : Army
| Type : Light weight
| Gender : Male
| Age : 16
|
| Story : Brainwashed to serve the Army. Ruthless and
| merciless, but he soon finds out the truth.
|
| Notes : Probably one of the best and my favorite. Emilio has
| some of the best moves which is able to catch the
| opponent off guard. His Arch Angel is back, best
| chained with Shining Arrow. He's an excellent all
| range fighter.
|
|------------------------------------------------------------------
| Shining Arrow
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 160
|
| Emilio fires an arrow, stuns the opponent and explodes.
|
|------------------------------------------------------------------
| Prism Reflector (Maximum 5)
| o-- --o + L
| Psy : 20%
| Start up :
| Damage : 0
|
| Emilio leaves behind a triangular prism.
|
|------------------------------------------------------------------
| Reflector Dash (Maximum 1)
| --o --o + L
| Psy : 40%
| Start up :
| Damage : 0
|
| Emilio leaves behind a octogonal prism.
|
|------------------------------------------------------------------
| Seeker Ray
| 180 Degree + L
| Psy : 40%
| Start up :
| Damage : 180 +... (Dependent of reflector)
|
| Direct Shooting (During Reflection)
| Press G
| Psy :0%
| Damage : -
|
| Emilio fires a light ray at the opponent. If reflectors prsims
| are present, it will go for the furthest one until there're no
| more reflectors left, or when second command is entered. It will
| then target the opponent.
|
|------------------------------------------------------------------
| Prism Seal
| 180 Degree + S
| Psy : 40%
| Start up :
| Damage : 290
|
| Emilio traps the opponent in a prism, and then shatters it.
|
|------------------------------------------------------------------
| Angel Halo
| o-- --o + S
| Psy : 50%
| Start up :
| Damage : 0
|
| Emilio locks the opponent with a halo and restricts his movement.
| Whenever he /she tries to Barrier Guard, the barrier will
| shatter.
|
|------------------------------------------------------------------
| Arch Angel
| o-- --o --o + S
| Psy : 80%
| Start up :
| Damage : 30x13
|
| Emilio spreads his arms apart and shines a ray of light from his
| chest at the opponent. The direction of the ray can be adjusted.
|
|------------------------------------------------------------------
| Trinity Ray
| o-- --o --o + L
| Psy : 90%
| Start up :
| Damage : 180 +... (Dependent of reflector)
|
| Direct Shooting (During Reflection)
| Press G
| Psy : 0%
| Damage : -
|
| Emilio fires three light rays in 3 directions. If reflectors
| prsims are present, it will go for the furthest one until
| there're no more reflectors left, or when second command is
| entered. It will then target the opponent.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.9 - Setsuna
-------------------------------------------------------------------
|
| Master of Darkness
| Name : Setsuna
| Group : Army
| Type : Middle weight
| Gender : Male
| Age : 27
|
| Story : Setsuna plans to defeat Wong and take over the Army.
|
| Notes : Setsuna is also another great addition to this game.
| His projectiles are fast, esp Dark Wedge and Daggers
| Shadow. Some of Setsuna's attacks are predictable,
| esp. Darkside Soul and Mirror's Coffin. He's best
| used as a long range fighter.
|
|------------------------------------------------------------------
| Darkside Soul
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 40x4
|
| A 4-hit projectile which curves gently towards the opponent.
|
|------------------------------------------------------------------
| Dark Wedge
| o-- --o + L
| Psy : 40%
| Start up :
| Damage : 210 + 147
|
| Setsuna summons two spear like objects on both sides and strikes
| the opponent.
|
|------------------------------------------------------------------
| Mirrors Coffin
| o-- --o + S
| Psy : 50%
| Start up :
| Damage : 150 + 150
|
| Setsuna traps the opponent in the flat mirror like coffin and
| strikes it with a spear.
|
|------------------------------------------------------------------
| Negative Drain
| --o --o + L
| Psy : 45%
| Start up :
| Damage : 240
|
| Setsuna grabs the opponent while draining life out of him.
| However, the life gained is less than the damage dealt.
|
|------------------------------------------------------------------
| Shady Cloud
| o-- --o --o + L
| Psy : 40%
| Start up :
| Damage : 0
|
| Setsuna leaves behind a black cloud which follows the opponent.
| It drains the Psy gauge.
|
|------------------------------------------------------------------
| Daggers Shadow
| 180 Degree + L
| Psy : 40%
| Start up :
| Damage : 180 +...
|
| Increase number of Daggers
| During Daggers' Shadow, hold L
| Psy : 0%
| Damage : -
|
| Setsuna summons a number of arrows and fling them towards the
| opponent. The number of arrows can be increased using the
| following command.
|
|------------------------------------------------------------------
| Black Sun
| 180 Degree + S
| Psy : 70%
| Start up :
| Damage : 300
|
| Gigantic Sun
| During Black Sun, hold S
| Psy : 0%
| Damage : 301-359
|
| Setsuna summons a big energy ball of darkness before him and
| fires it towards the opponent. Any projectile from the opponent
| will be eliminated. The size can be increase using the following
| command. Damage is also increased.
|
|------------------------------------------------------------------
| The Darkness
| o-- --o --o + S
| Psy : 100%
| Start up :
| Damage : 0
|
| Setsuna brings the whole arena into darkness. Opponent's Psy
| gauge cannot be increased. Setsuna disappears while dashing.
| However, if the opponent is Setsuna, will also have the
| advantage of The Darkness. (i.e. Psy gauge increment, no
| effect.)
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.10 - Gudeath
-------------------------------------------------------------------
|
| Master of Gravity
| Name : Gudeath
| Group : Army
| Type : Heavy weight
| Gender : Male
| Age : 33
|
| Story : Gudeath dislikes people who he thinks are weak,
| esp the Psychiccers of Noa.
|
| Notes : Gudeath, being a heavy class fighter, is very much
| slower than Brad. Though with this disadvantage,
| his moves deal much more damage than other
| characters. He is able to grab opponents when up
| close. Neat.
|
|------------------------------------------------------------------
| Gravity Bullet
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| To leave the projectile on the screen
| During Gravity Bullet, hold down S and release
| Psy : 0%
| Damage : -
|
| Gudeath fires a ball of energy at the opponent. It will stay in
| the screen if the following command is entered.
|
|------------------------------------------------------------------
| Meteor Hammer
| o-- --o + L
| Psy : 30%
| Start up :
| Damage : 240
|
| Gudeath summons two meteors on both sides and knocks the
| opponent.
|
|------------------------------------------------------------------
| Asteroid Belt
| 180 Degree + S
| Psy : 70%
| Start up :
| Damage : 50 each
|
| Satelite Fall - Single fire (After Asteroid Belt)
| 180 Degree + S
| Psy : 0%
| Start up :
| Damage : 120
|
| Satelite Fall - Volley fire (After Asteroid Belt)
| 180 Degree + L + S
| Psy : 0%
| Start up :
| Damage : 120 + 84 + 59 + 42 + 21
|
| Gudeath summons five pieces of deris as a barrier. They can be
| shot using the following commands.
|
|------------------------------------------------------------------
| Shaving Wall
| o-- --o --o + L
| Psy : 60%
| Start up :
| Damage : 140 + 140
|
| Gudeath grabs the opponent and shaves the opponent along the
| wall.
|
|------------------------------------------------------------------
| Meteor Butcher
| 360 Degree + Light (Close)
| Psy : 70%
| Start up :
| Damage : 120 + 120 + 120
|
| Gudeath throws the opponent onto the ground surface and throws
| 3 meteors onto him.
|
|------------------------------------------------------------------
| Gravity Infinity
| o-- --o --o + S
| Psy : 90%
| Start up :
| Damage : 120 + 84 + 59 + 42 + 21 +...
|
| A black hole appears sucking the opponent to it. The opponent
| will get attacked by debris that are sucked in at the same time.
| Note that any Gravity Bullet that stays on the screen will be
| sucked into the black hole. So does the Asteroid Belt.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.11 - Keith
-------------------------------------------------------------------
|
| Master of Ice
| Name : Keith Evans
| Group : Noa
| Type : Middle weight
| Gender : Male
| Age : 19
|
| Story : The controller of Neo Noa... a cold character.
| A good friend of Burn.
|
| Notes : Keith has a great new move, Frigid Spear. However,
| does take a while to start up the move. The best way
| to is use Frigid Prison and combining with another
| move. His Frigid Shell dissolves every projectile
| shot at him. Keith is best used as a close range
| fighter.
|
|------------------------------------------------------------------
| Frigid Lance
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Keith throws a frozen lance at the opponent.
|
|------------------------------------------------------------------
| Frigid Spear
| o-- --o + L
| Psy : 40%
| Start up :
| Damage : 240
|
| Keith summons a frozen spear at the opponent. It locks the
| opponent to the wall before flinging him back to the center.
|
|------------------------------------------------------------------
| Frigid Spine
| o-- --o + S
| Psy : 50%
| Start up :
| Damage : 280
|
| A barrier of spikes appear around Keith.
|
|------------------------------------------------------------------
| Frigid Prison
| 180 Degree + L
| Psy : 45%
| Start up :
| Damage : 0
|
| Keith freezes the opponent in a prism of ice. Opponent is
| vulnerable at this moment.
|
|------------------------------------------------------------------
| Frigid Shell
| o-- --o --o + L
| Psy : 60%
| Start up :
| Damage : 0
|
| Keith surrounds himself with an ice barrier. He is invincible to
| all projectile attacks. However, it will disappear if physically
| attacked.
|
|------------------------------------------------------------------
| Blizzard Tooth
| o-- --o --o + S
| Psy : 50%
| Start up :
| Damage : 360
|
| Keith summons an ice dragon which flies towards the opponent.
| It locks the opponent then explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.12 - Wong
-------------------------------------------------------------------
|
| Master of Time
| Name : Richard Wong
| Group : Army
| Type : Middle weight
| Gender : Male
| Age : 36
|
| Story : The controller of the Army. He never lets anything
| get in his way to achieve his aim.
|
| Notes : Wong is a cheap close range fighter. He is able to
| teleport near and far from the opponent. In addition,
| he is able to stop time and rush in for a 10-hit hit
| and grab combo. His Batism of Warning is capable of
| dealing up to half a life of damage.
|
|------------------------------------------------------------------
| Genwaku no Kiseki
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Sword appears behind opponent
| During Tracks of Delusion, hold down S and release
| Psy : 0%
|
| Wong throws a sword towards the opponent. It teleports to the
| opponent's rear if following command is done.
|
|------------------------------------------------------------------
| Kyokuu no Gen-ei
| --o --o + L
| Psy : 40%
| Start up :
| Damage : 0
|
| When being hit, he teleports away.
|
|------------------------------------------------------------------
| Imashime no Senrei
| --o --o + L
| Psy : 35%
| Start up :
| Damage : 240
|
| Add twelve swords (In middle of above move, to add 12 swords)
| o-- --o --o + L + S
| Psy : 15%
| Damage : 10x12 + 240
|
| Wong summons a huge sword before him that stuns and damages the
| opponent. 12 more smaller swords will appear if the following
| command is executed.
|
|------------------------------------------------------------------
| Jigen no Matataki
| o-- --o + L or S
| Psy : 40%
| Start up :
| Damage : 0
|
| Faint
| o-- --o + L or S
| Psy : 15%
| Damage : 0
|
| Wong teleports to another location. The second command allows
| him to teleport again.
|
|------------------------------------------------------------------
| Unmei no Sentaku
| 180 Degree + L or S
| Psy : 30%
| Start up :
| Damage : 0
|
| Wong splits into two. The button determines the real Wong. The
| other will then disappear.
|
|------------------------------------------------------------------
| Senritsu no Hukusen
| o-- --o --o + S
| Psy : 40%
| Start up :
| Damage : 240
|
| Wong summons a huge sword that stuns and damages the opponent.
| The path of the sword is determined by the previous time he
| executes Baptism of Warning. However, this move does not allow
| you to add the additional 12 swords.
|
|------------------------------------------------------------------
| Youkyuu no Sasoi
| 360 Degree + L
| Psy : 100%
| Start up :
| Damage : 0
|
| Wong slows down every action of the opponent for 3-4 seconds,
| including projectiles. This does not affect Wong, or if the
| opponent is Wong.
|
|------------------------------------------------------------------
| Kanzen na Sekai
| 360 Degree + S
| Psy : 100% - 200% (uses all Psy you have in gauge)
| Start up :
| Damage : 0
|
| Wong stops time for a period of 2-4 seconds, depending on how
| much Psy is used. This does not affect Wong, or if the opponent
| is Wong.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.13 - Burn
-------------------------------------------------------------------
|
| Grandmaster of Fire
| Name : Burn Griffis
| Group : Nothing
| Type : Middle weight
| Gender : Male
| Age : 20
|
| Story : Once a good friend of Keith, who tries to get Keith
| back to the right path.
|
| Notes : Burn has plenty of new moves since the last game. He
| works well in all ranges. Triangle Heat's range has
| shortened, however gives Burn a chance to dash in
| and execute his short range moves. God Phoenix also
| works well this way.
|
|------------------------------------------------------------------
| Flame Shoot
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Burn shoots a fire ball at the opponent.
|
|------------------------------------------------------------------
| Burning Trail
| --o --o + L
| Psy : 40%
| Start up :
| Damage : 260
|
| Burn flies at the opponent in flames.
|
|------------------------------------------------------------------
| Exploder
| o-- --o + L
| Psy : 40%
| Start up :
| Damage : 180 + 126 +..
|
| Regina shoots multiple shots of fire at the opponent.
|
|------------------------------------------------------------------
| Burst Hand
| 180 Degree + L
| Psy : 50%
| Start up :
| Damage : 320
|
| Burn creates a hand in flames, which grabs the opponent and
| explodes.
|
|------------------------------------------------------------------
| Triangle Heat
| 180 Degree + S
| Psy : 45%
| Start up :
| Damage : 0
|
| Explode (During Triangle Heat)
| 180 Degree + S
| Psy : 0%
| Start up :
| Damage : 260
|
| Burn fires a trap at the opponent. No damage dealt. However, the
| second command or another attack can be executed to deal damage.
|
|------------------------------------------------------------------
| Nova Flare
| o-- --o --o + L
| Psy : 0%
| Start up :
| Damage : 0
|
| Nova Flare Shot
| S or --o --o + S
| Psy : 0%
| Start up :
| Damage : 210
|
| Burn puts his arm in flames. This move does not deal damage, but
| it consumes Psy through time. The second command can be entered
| to shoot a fire ball. It's similar to Flame Shoot, but it's
| faster and deals more damage.
|
|------------------------------------------------------------------
| God Phoenix
| o-- --o --o + S
| Psy : 90%
| Start up :
| Damage : 360
|
| Burn summons a phoenix which embraces the opponent and explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.14 - Genma
-------------------------------------------------------------------
|
| Magic User
| Name : Genma Rikudoh
| Group : Nothing
| Type : Heavy weight
| Gender : Male
| Age : 53
|
| Info : ???
|
| Notes : Genma returns with attacks that are nearly identical
| to those of Genshin's. This time, being a heavy
| class psychiccer, Genma is slower... thus that
| makes Genshin a better choice in some ways. A
| closer inspectionon both characters shows that Genma
| can fight longer range battles.
|
|------------------------------------------------------------------
| Kikakon
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Genma summons a ghost which rushes toward the opponent.
|
|------------------------------------------------------------------
| Gouraishyu
| 180 Degree + L
| Psy : 40%
| Start up :
| Damage : 220
|
| Genma throws his beads toward the opponent and hits him with
| a lightning bolt.
|
|------------------------------------------------------------------
| Ren-enhu (Maximum 5)
| o-- --o + L
| Psy : 30%
| Start up :
| Damage : 190
|
| Gohousho (after doing above)
| --o --o + L
| Psy : 30%
| Start up :
| Damage : 260
|
| Genma sets a flames around the area. A palm will appear hitting
| in the opponent's direction by executing the following command.
|
|------------------------------------------------------------------
| Hugoshyutsu
| 180 Degree + L + S
| Psy : 70%
| Start up :
| Damage : 120 + 84 +...
|
| Genma counter attacks with talismans.
|
|------------------------------------------------------------------
| Jyuubakusatsu
| o-- --o --o + S
| Psy : 60%
| Start up :
| Damage : 50 (If failed)
|
| Extra-1 (Follow up)
| o / --o o-- \ o + L + S, G + L, G + L + S
| | o o |
| Psy : 0%
| Damage : 350
|
| Extra-2 (Follow up)
| | o o-- --o o | + G + L, L + S, G + L + S
| o / \ o
| Psy : 0%
| Damage : 350
|
| Genma shoots a talisman to the opponent. The curse has ten
| words, enter each direction and combination buttons to execute.
| Follow closely to the curse's pattern.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.15 - Sonia
-------------------------------------------------------------------
|
| Master of Electricity
| Name : Chris Ryan
| Group : Noa
| Type : Middle weight
| Gender : Female
| Age : 17
|
| Info : Sonia is a sister to Wendy.
|
| Notes : Some of Sonia's Psychic attacks are slightly faster
| than Might's. Her attacking range is further as
| well, despite similar moves. However, her Tera
| Discharge may pose a threat to opponents at close
| range.
|
|------------------------------------------------------------------
| Electrigger
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| Sonia fires a streak of electricity across the screen.
|
|------------------------------------------------------------------
| Magnet Anchor
| 180 Degree + L
| Psy : 30%
| Start up :
| Damage : 0
|
| Sonia fires a streak of electricity which pulls the opponent
| right before her.
|
|------------------------------------------------------------------
| Gigantic Drill
| --o --o + L
| Psy : 40%
| Start up :
| Damage : 240
|
| Sonia flies in a field of electricity, hitting the opponent in
| her path.
|
|------------------------------------------------------------------
| Tera Discharge
| o-- --o + S
| Psy : 50%
| Start up :
| Damage : 200 +..
|
| Sonia creates a huge field of electricity around her, hits the
| opponent and eliminates any projectile that approaches.
|
|------------------------------------------------------------------
| Excursion
| o-- --o --o + S
| Psy : 60%
| Start up :
| Damage : 280
|
| Sonia traps the opponent in a triangular electricity field, then
| explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
D.16 - Brad
-------------------------------------------------------------------
|
| Master of Gravity
| Name : Brad Kirsten
| Group : Noa
| Type : Light weight
| Gender : Male
| Age : 24
|
| Info : ???
|
| Notes : Brad has his usual moves, and a few (probably only
| one) moves from Gudeath. Brad is slightly faster
| than Gudeath... but doesn't depend much on close
| range attacks like Gudeath.
|
|------------------------------------------------------------------
| Gravity Bullet
| S or --o --o + S
| Psy : 30%
| Start up :
| Damage : 180
|
| To leave the projectile on the screen
| During Gravity Bullet, hold down S and release
| Psy : 0%
| Damage : -
|
| Brad fires a ball of energy at the opponent. It will stay in
| the screen if the following command is entered.
|
|------------------------------------------------------------------
| Meteor Hammer
| o-- --o + L
| Psy : 30%
| Start up :
| Damage : 240
|
| Brad summons two meteors on both sides and knocks the
| opponent.
|
|------------------------------------------------------------------
| Asteroid Belt
| 180 Degree + S
| Psy : 70%
| Start up :
| Damage : 50 each
|
| Satelite Fall - Single fire (After Asteroid Belt)
| 180 Degree + S
| Psy : 0%
| Start up :
| Damage : 120
|
| Satelite Fall - Volley fire (After Asteroid Belt)
| 180 Degree + L + S
| Psy : 0%
| Start up :
| Damage : 120 + 84 + 59 + 42 + 21
|
| Brad summons five pieces of deris as a barrier. They can be
| shot using the following commands.
|
|------------------------------------------------------------------
| Mega Pressure
| --o --o + Light
| Psy : 40%
| Start up :
| Damage : 280
|
| Brad summons a huge serpent which drives the opponent to the
| ground surface.
|
|------------------------------------------------------------------
| Gravity Infinity
| o-- --o --o + S
| Psy : 90%
| Start up :
| Damage : 120 + 84 + 59 + 42 + 21 +...
|
| A black hole appears sucking the opponent to it. The opponent
| will get attacked by debris that are sucked in at the same time.
| Note that any Gravity Bullet that stays on the screen will be
| sucked into the black hole. So does the Asteroid Belt.
|
-------------------------------------------------------------------


===================================================================
E - OTHER INFORMATION
===================================================================

Representation (Consists of characters from PF, PF2012 and PF2):

Em - Emilio We - Wendy Wo - Wong
Ke - Keith Ga - Gates Bu - Burn
Re - Regina So - Sonia Mi - Might
Gm - Genma Gs - Genshin Br - Brad
Gu - Gudeath Pa - Patty Se - Setsuna
Ca - Carlo


-------------------------------------------------------------------
E.1 - Element - Character Table
-------------------------------------------------------------------

Psy | PF | PF2012 | PF2
----------------------------------------
Wind | We | We | We
Light | Em | Em | Em
Time | Wo | Wo | Wo
Ice | Ke | Ke | Ke
Cyborg | Ga | Ga | Ga
Fire | Bu | Bu, Re | Bu, Re
Magic | Gm | Gs | Gm, Gs
Gravity | Br | Gu | Br, Gu
Electricity | So | | So
Lightning | | Mi | Mi
Tone | | Pa | Pa
Darkness | | Se | Se
Water | | Ca | Ca


-------------------------------------------------------------------
E.2 - Story Mode Opponent Table
-------------------------------------------------------------------

| S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8
-------------------------------------------------------------------
Mi | We | Em | Gu | Re | Ca | Ke | Pa | Wo
Pa | Em | Gs | Ga | Re | Ca | Ke | Mi | Wo
We | Gu | Re | Se | Ga | Ca | Em | Wo | Ke
Gs | Re | Ca | Em | Mi | Gu | Ke | Se | Wo
Em | Ca | Ga | Re | Pa | Ke | We | Wo | S Em
Se | Ga | Pa | Mi | Gs | Re | Ca | Gu | Wo
Gu | Gs | We | Pa | Mi | Ga | Re | Ke | Ca
Ca | Mi | Gs | We | Em | Se | Wo | Gu | Ke
Re | Mi | Pa | Gs | Em | Wo | Se | Wo | Gu
Ga | Se | Gu | Em | We | Wo | Ca | Re | Ke
Ke | Se | Em | We | Gs | Gu | Mi | Wo | Bu
Wo | Ca | Mi | Re | G Em | We | Ga | Se | Ke
Bu | Re | Gs | Ga | Em | We | Wo | Mi | Ke

Burn has a dialogue only with Keith. He has no dialogue with other
characters.


-------------------------------------------------------------------
E.3 - Tips, Tricks and Other Notes
-------------------------------------------------------------------

Hidden Characters and Additional Color Schemes
-----------------------------------------------
Burn, The Grandmaster of Fire
-- Complete Arcade Mode once with any character without
using any continues, 3 round match minimum.

Keith, The Controller of Neo Noa
-- Complete Arcade Mode with every character (exception of
hidden characters), 3 round match minimum.

Wong, The Controller of Army
-- Complete Story Mode with every character (exception of
hidden characters), 1 round match minimum.

Sonia, The Master of Electricity
-- Complete Story Mode with Keith, Burn and Wong, 1 round
match minimum.

Brad, The Bloodthirsty Psychiccer
-- Complete Arcade Mode with Keith, Burn and Wong, 3 round
match minimum.

Genma, Another Stubborn Magic User ^_^
-- Complete Survival Mode once.

Silver Emilio, The devil within Emilio's consciousness
-- Complete either Arcade or Story Mode with Emilio once.

Golden Emilio, The true Master of Light
-- Complete either Arcade or Story Mode with Emilio after
you get Silver Emilio.

Each character has two additional color schemes that can be
obtained by completing the Arcade Mode or Story Mode twice
(OR Arcade Mode and Story Mode, once each) with each
corresponding character. The 2 additional colors can be selected
by pressing Square or Start.

*Notes: Any difficulty can be set while trying to obtain the
characters. When you fulfill the conditions stated above,
a screen will popup telling you that the character / color
is available.
Silver Emilio can be selected using the Square button,
while Golden Emilio can be selected using the Start
button.
Genma, Sonia, Brad and all hidden color characters
(including Silver Emilio and Golden Emilio) cannot be
selected in Story Mode.

Hidden Stages
--------------
The following stages will be unlocked for VS Modes after
obtaining the hidden characters.

Palace, Wong's Stage
-- Unlocked after Wong is playable.

Noa, Keith's Stage
-- Unlocked after Keith is playable.

Midnight, Burn's Stage
-- Unlocked after Burn is playable.

Psychic Zone, Silver Emilio's Stage
-- Unlocked after Silver Emilio is playable.

Walls
------
It is important to note that walls have their uses when chaining
combos, because they will stun the opponent. Use walls whenever
you have the chance. Note that knocking into the wall doesn't
deal damage, unlike Psychic Force. (With exception of Gudeath's
hold.) Wall combos' damage will be reduced by 30%.

Barriers
---------
Barriers are useful, not just for blocking. If you find that you
have been cornered by the opponent or just being chased by a
persistant opponent, use the barrier to knock him off. Though it
doesn't deal damage, but it stuns the opponent, giving you a
opportunity to dash away from him.

Sudden Death
-------------
When a two player round ends up with a 'Time Over', Sudden Death
will occur. Sudden Death is a 10 second match, with both
characters at 200% Psy with minimum life. The winner will win the
round. However, if no one wins the round, both will be offered a
'Win' (Draw Game). If both players get their 'Wins' this way (i.e.
Draw Games all the way), the computer will offer a Game Over. :P
Note that the arena will be shrunk to the smallest size available
in the options during Sudden Death.

Post-battle Speeches
---------------------
Characters with special relationships will say something
different after defeat or victory. This happens in the cases
below. I can't translate what they're talking about though.
-_-

Might : Patty
Patty : Might
Wendy : Emilio
Burn
Silver Emilio
Golden Emilio
Genshin : Setsuna
Carlo : Regina
Regina : Carlo
Gates : Keith
Emilio : Wendy
Keith
Burn
Setsuna : Gudeath
Gudeath : Setsuna
Keith : Burn
Wong : Keith
Burn : Keith
Silver Emilio : Emilio
Golden Emilio : Wendy
Burn

As for the additional 3 in Psychic Force 2, I don't think they're
affected in any way.
Sonia : ?
Genma : ?
Brad : ?

Quick Reset
------------
Unlike Dreamcast, which my previous FAQ on PF2012 was based on,
PlayStation does not have a common reset function in all games.
To reset the game to the Title Screen, press Select and Start
simultaneously at anytime.

Album Mode
-----------
There are ten characters' pictures in the Album Mode, total of
16 characters viewable as you get the rest. Each character has
pictures of Story Mode, and 2 additional pictures you see when
you complete Arcade Mode and Survival Mode. To obtain them,
complete Story Mode, Arcade Mode and Survival Mode respectively.
Genma, Sonia and Brad do not have Story pictures.


-------------------------------------------------------------------
E.4 - Q & A
-------------------------------------------------------------------

Q. How do I get the hidden characters?

A. See E.3 regarding on how to get the characters.


Q. No information on Psychicccers Network?

A. Um, sorry... I haven't got a PocketStation...


===================================================================
F - ENDING
===================================================================

-------------------------------------------------------------------
F.1 - Credits and Thanks
-------------------------------------------------------------------

Taito
-- For creating such a unique game. ^_^

Douglas Oh
-- Thanks for the support and for confirming the methods on
getting hidden characters.

Herbert Quiong
-- Translation of story (Psychic Force 2012).

Kenichiro Tanaka
-- The writer of the Psychic Force FAQ. I couldn't contact
him, but his FAQ gave me a greater understanding of the
story. Some translations were from his FAQ.


-------------------------------------------------------------------
F.2 - Version History
-------------------------------------------------------------------

Version 0.1 - 15/10/98
-- Started this FAQ

Version 0.2 - 25/10/98
-- Added tons of moves

Version 0.3 - 15/11/98
-- Corrected some minor mistakes

Version 0.4 - 15/12/98
-- More readable layout and added some stuff

Version 0.5 - 31/1/99
-- Added Story Table
-- Added most Kanji pronounciation
-- Added descriptions for most characters
-- Added descriptions for most characters' moves

Version 0.6 - 26/2/99
-- Added more info from original Psychic Force FAQ
-- Dreamcast version FAQ added

Version 0.7 - 11/3/99
-- Completed most characters' moves descriptions
-- Fixed that conflicting copyright message :P
-- Added 'Tips, Tricks and Other Notes' Section

Version 0.8 - 22/3/99
-- Added Q & A
-- Added loads of info in D.3
-- Merged Arcade and Dreamcast FAQs

Version 0.9 - 3/5/99
-- Added detailed descriptions of attacks
-- Fixed methods on hidden characters
-- Removed loads of unnecessary info.

Version 1.0 - 27/6/99
-- Added detailed descriptions of attacks
-- Fixed methods on hidden characters
-- Removed loads of unnecessary info.

Version 1.1 - 27/10/99
-- 'Spawned' this PlayStation PF2 FAQ from my PF2012 FAQ
-- Removed all inapplicable information
-- Added 'Psy-Expand Mode' Section
-- Added newer moves and data for Genma, Sonia and Brad
-- Added methods on hidden characters on PF2


===================================================================
This FAQ may be found at:

GameFAQs
http://www.gamefaqs.com

Jacel's FAQ Page
http://eva.virtualave.net/faqs/






 
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