Silent Hill

Silent Hill

17.10.2013 09:55:03
~B

SILENT HILL FAQ



contents
1. Quick run-through guide
2. Puzzle guide
3. Ending guide
4. Monster guide
5. Tips
6. Special thanks
7. Copyright stuff



QUICK RUN-THROUGH
ALLEY, CAFE AND DOGHOUSE.

Follow Cheryl through the gates, through the alley, and up to the dead body. Let yourself get killed
by the monster things, and you'll wake in the cafe. Talk to Cybil, get the torch, knife, handgun,
health and radio, then kill the flying thing. Save your game, go outside and go back to the alley.
Read the notes, get the pipe and ammo. Head towards the school, the road will be blocked off. Get
the note saying 'doghouse Levin st'. Head to Levin st, find the house with doghouse outside. Get the
house key hidden in the dog house and go inside. Save your game, get the health and ammo, back door
will be locked by three locks. Copy info onto your map from the other map next to back door. Go to
each place on the map, one key in boot of a cop car, one in a pool of blood near basketball ring in
alley, one in a letter box across a tree branch. Unlock the 3 locks, get the health and head out
back gate.

MIDWICH ELEMENTARY SCHOOL, HELL MIDWICH ELEMENTARY SCHOOL.

Go to school. Once inside head for the chemistry storeroom on second floor and get acid. Go into
chemistry room and pour acid on hand to get the golden medallion. Go down to the courtyard and put
the golden medallion in the circle next to clock tower. Head up to the music room and check the
piano. Play these notes-D, A, A#, G, C#. Get the silver medallion and put in in the other circle
next to clock tower, courtyard. Head to boiler room in basement and press the switch. Go inside the
clock tower in courtyard, head up ladders, and out onto the courtyard again, but you'll notice it's
weirder now-i like to call it the 'hell version' of that place. Head to the storeroom and get the
rubber ball. Go in all the classrooms until you find the picture card. Head to reception, and go
through the door. use the picture card on the weird door and go through. Go inside the male toilets
in front of you, to get the shotgun. Keep going in and out of both toilets until door comes back,
and go back through. Head to the roof and look at the drain hole. There is a key hanging there, so
stuff the rubber ball into the other dra
GORDON HOUSE, CHURCH, BRIDGE.

Look at your map. You'll notice an area called old silent hill, just opposite the school. Go to the
south-west area of this, and head up the alleyway here. Soon the camera will swing around and show a
view from down a path. Go down the path and through the gate, then into the back door of the house
using the K.Gordon key. Get the health and ammo and save your game. Go out the front door and head
to the church. Talk to Dahlia Gillespie and get the health, Flauros and Drawbridge key off the
altar. Save your game and head out the front door. Go down the street and enter the bridge control
tower. Get the shopping district map and put the key in the control panel to lower the bridge. Save
your game and go across the bridge, then look at the map and head to Alchemia Hospital, located at
the bottom-left corner of the map.

ALCHEMIA HOSPITAL, HELL ALCHEMIA HOSPITAL

Once inside the gates turn left and enter the door. Walk forward a bit and you'll hear a gunshot, so
go round the corner and go into the first door on your left, to watch the cut-scene with Dr
Kauffman. When he's gone go through the door to the right of the door he goes out of, then through
to the reception desk. Get the map on the wall, go back through the door, through the next, then
into the one opposite Dr Kauffman went out of. Head for the conference room to get the basement key,
then go to the kitchen and get the plastic bottle. Go to the director's office and use the plastic
bottle to scoop up the liquid spilt behind the desk(you need this later). Go down to the basement
and go into the Generator room, then turn on the generator. Go back up to 1st floor and into the
elevator. Go up to the 2nd floor, but you'll find the door is locked. Go in the elevator and go to
3rd floor, but this door is locked too. Go back into the elevator and you'll notice a 4th floor
button has appeared. Go up to come into the Hell version of the hospital. Search all the rooms all
over the hospital, and eventually you should ha
ANTIQUE SHOP, RETURN TO HOSPITAL
When you're inside, save your game and push the cabinet opposite you to reveal a hole. Watch the
scene with Cybil then go through the tunnel and get the axe in the next room. Try to go back through
the tunnel, then watch the scene with Cybil, then the one with Lisa. you'll wake in the antique
shop, but the hell version. Go outside and go through the broken gate at Silent Hill Town center. Go
up the escalator and watch the scene with Cheryl on the TV. At the top go left and run forward, and
you'll fall down a hole. When the giant slug appears, shoot it before it goes into its' hole. Keep
doing this(With the shotgun) until it dies. Go through the door it smashes through, and head for the
hospital. When inside go through the door on your left, just past the reception. Watch the
conversation with Lisa and Harry, then go out side, straight ahead and up the stairs. Kill the moth
creature then head for the waterworks, next to Midwich Elementary school.


SEWERS

When you get there smash the lock off with the emergency hammer, then go down into the sewer. Just
go through the sewer and eventually you'll come to a desk, so get the map and sewer key, then use
the map to guide yourself out of this boring place.

I THINK YOU CAN FINISH THE REST OF THIS GREAT GAME ON YOUR OWN..................

Ok. That was just a quick sorta run through of all the main things you have to do. There are other
rooms, items etc. to explore. But before i go, here's some tips etc. and how to get some of the
different endings.

THOSE ANNOYING PUZZLES......................

Ok here's a quick guide to the main puzzles in the game.

PIANO PUZZLE-MiDWiCH ELEMENTARY SCHOOL

Play these notes to get the silver medallion-D, A, A#, G, C#
These are actual piano notes, not just starting from A. A letter then # means the little black note
just above and in front of that letter.


DAHLIA'S ALTAR PuZZLE

There is one part of the game near the end where there are two doors on either side of Dahlia's
altar in the hospital. Use the camera you find and take a photo at each picture on each side of the
altar. This makes a shape on the picture, use it to press the buttons on the doors in that shape.

THE KEyPAD PUZZLE IN THE HOSPITAL

Near the end again there is a part with a key pad and letters all over it. Type ALERT to get into
the next room, where something happens to Lisa............

PLATE PUZZLE

At the plate bit in the nurse center at the hospital, place the mock turtle in the top right of the
puzzle, mad hatter at the bottom right, cheshire cat at the bottom left, and the queen of hearts at
the top left.

VALVE PUZZLE AT SCHOOL THAT LEADS TO THE BOSS

There is a puzzle to get to the boss of the elementary school. Turn the valve on the left right
once, then the valve on the right left twice.

ENDING STUFF

There are things you can do throughout the game that affect what ending you have. Remember that
stuff you scooped into the plastic bottle at the hospital? Later at the amusement park Cybil turns
into a zombie. Splash it on her when she runs out of ammo to turn her back to normal. Also when you
get to the Resort area of the game, go to Annie's bar on the map where you can find Dr Kauffman
again. There is no way to save Lisa, so don't bother trying. When you get a good+ ending, (Save
Kauffman and Cybil ) start a Next Fear mode game and go to the Convenience Store, where you can find
a thing called the channelling stone. if you use it in all the right places you get the UFO ending.
The places to use it are-

1. The roof of the lighthouse
2. Inside the boat
3. The roof of the school
4. Outside the apartments at the motel.
5. Inside the hospital gates before you fight anyone.

if you do that you'll get the UFO ending.


MONSTER GUIDE

BEHEADED MONSTERS- These little guys are really slow, so use the pipe or hammer. If there is more
than two, use the handgun to kill some of them, then finish the last two off with the pipe or
hammer.

PTERODACTYLS- These things get really annoying, just run away.

DOGS- Run away.

GHOST BABIES- These things are just here to scare you. The radio emits sound when they are around
but these guys can't hurt you. They make a squeaking noise that sounds like a mouse.
GHOST MEN- There are only about 2 of these in the game, and you better just run cause they do alot
of damage.

ZOMBIE NuRSE- these nurses don't do much damage so just use the hammer or pipe. If there are two
kill one with the handgun then the other with hammer or pipe. They are really annoying if you have
two after you.

ZOMBIE DOCTORS- See Zombie Nurse.

APES- These guys are only in the street and are really annoying so just run away.


There might be a few more guys but thats all i remember.


TIPS

1. if you are surrounded by more than three enemies, just run away, you don't have to kill them.

2. Try to save your ammo for the end boss, it takes a few hits.

3. Try to save your medkits and ampoules for the end boss, the attacks hurt alot.



SPECIAL THANKS

Thanks to Konami, Sony and KCET for making a great game.

Thanks to Game Faqs for making an excellent website.

COPYRIGHT STUFF

This FAQ is copyright, Jason Eder 4/4/2001.
DO NOT copy it, rewrite it, print it or change it in any way.
The only sites that can use it without permission are Game Faqs, Game Sages and Cheat Code Central.
If you wish to use it, please e-mail me and ask first at LYLEJASCAM@bigpond.com
It may be a couple of days before i can reply to your emails.
THANKYOU.

A SILENT END...........
And remember, watch out for Silent Hill 2 for the playstation 2, due to hit shelves in Australia
Christmas 2001. (I live in Australia). ByE!!! :)





 
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