Brigandine

Brigandine

11.10.2013 22:50:33
~B
Brigandine FAQ Version 1.0
Last Update: December 10, 1998
by: Justin Cipparone
E-mail: jcippa@mnsi.net
ICQ: 11131031

Brigandine is a Strategy/RPG by Atlus. You control one of five rulers and
try to conquer the other four (plus a powerful evil country) by using various
creatures and allies. This is my first attempt at a FAQ, so bear with me.

Characters

New Armekia

Lance: (Prince) Main character. He can use Flame and Heal. His regular attack is
Twin Blade, his critical is Wing Blade. He starts out with a Salamander (very
powerful creature).

Gereint: (Samurai) Good warrior, Iai Slash is a great long range attack. He saved
Lance during the attack on Logres and has been loyal ever since.

Malegeant: (Avenger) Powerful general. One of the best generals for battle, heals
a bit each round and has a good attack. He is opposed to King Coel choosing Lance
as King.

Carlota: (Enchantress) She is a good magician with more MP than Gilsus. She is a
friend of Lance's and cheers him up when he's sad.

Gilsus: (Sorcerer) Although not as much MP as Carlota, Gilsus can use fire spells
which Carlota cannot.

Coel: (Bishop) Very useful and he starts with a Stone Golem. Lance took over as
King after Coel stepped down and formed the country New Alkmekia.

Halley (Valkyrie) Although you don't get her until the second year or so, she is
a very nice addition. A good warrior that can use Heal and Holy Word. She is the
mysterious woman that saves Lance from Zemeckis.

Caerlon

Cai: (Warlock) Main character. Arguably the most powerful magician in the game.
High intelligence makes his spells more damaging. He starts out with a High
Centaur.

Dinadan: (Paladin) Cai's right-hand man. Very powerful warrior and can heal too.
He starts out at level 25, which is great early on.

Marriot: (Scout) Cai's sister. Although not especially useful at first because of
her low level, with some time she can become a good addition. Team her up with
some Centaurs for a good backup unit.

BeauArte: (Bishop) The head honcho for religion in Caerlon. He starts out with a
Holy Griffon, the perfect undead killer.

Cierra: (Sorceress) Aside from Cai, she is one of the best magicians in the game.
She can use some very powerful spells.

Leonia

Lyonesse: (Queen) Main character. As with most main characters, she is definitely
powerful. Aside from Lance, however, she is the lowest level main character.
If you're fighting her, watch out for Holy Word. She has a strong will and spirit
which more than makes up for her weak appearance.

Kiloph: (Barbarian) Lyonesse's best friend. He is very supportive of Lyonesse.
Although not especially powerful at first, he can grow to become a powerful team
member. Use him with Lyonesse and a healing General.

Paternus: (Cardinal) In the beginning of the game, he is the highest level healer.
Extremely useful general, should be teamed with a weak general so that they can
gain levels. He is very annoying to fight against because of Heal and Holy Word.

Asmit: (Bishop) Leonia is full of healers, which is very useful if paired with
powerful monsters. Asmit is one of the members of Leonia's court. Although many
people see him as a cold and respected man, Lyonesse trusts him.

Iscalio

Dryst: (Tyrant) One of the most powerful generals at the start. Also called the
"Mad King", His Vandal Scythe is amazing and fun to watch! Plus, he has the
coolest face (a permanently plastered grin).

Iria: (Valkyrie) Dryst's right-hand woman. She was taken in by Dryst as a child
and has been loyal ever since. A very powerful character, as most Valkyries are.

Camden: (Druid) A powerful wizard and a terrible suck-up to Dryst. Surround him
with a few defensive units and blow the enemy away.

Victoria: (Sorceress) Similar to Camden except more MP. She is self-conceited but
loved by the people. She has problems with authority, however.

Ulster: (Bishop) In strong opposition to Dryst's methods, he is constantly
hounded. An especially useful character, however, being one of only two healers
on Iscalio's side.

Creatures

Ghoul: Cheap sacrificial creatures. Send them out to distract enemy fire, watch
them die. They can become Vampires and Vampire Lords.

Mandrake: Similar to Ghoul, use for sacrifice. They have the advantage of tons of
HP, but they cost more than Ghouls. They can become Man-Eaters.

Merman: Not the greatest attacking unit, although they do gain small advantages
when fighting in water. Still, even then they don't fight well. They can become a
Triton and then a Poseidon.

Lizard Man: Similar to Mermen except they fight better on land but they lose the
water advantages. Not the greatest warriors. They can become a Lizard Guard.

Jinn: Weak and cannot counterattack. They can use Air Storm, which is like a minor
breath attack. The good thing about it is that it can be used after moving.
Otherwise, they are just one more sacrifice creature. They can become Djinni,
Efreeti, Maria, or Dau.

Pixie: Support unit that can cast Protect and Silent, which are two useful spells.
Sadly, they are very weak defensively. Their attacks consist of Stick Tap, which
does terrible damage, and "Leave me be!" which is a powerful (yet rare) lightning
attack.

G-Scorpion: Crappy HP, great defense. Their attack is terrible, but they can
poison which is useful. If you use one, assign it its own personal healer. They
can be annoying to enemy attackers. Later they become Death Needles.

Unicorn: A godsend, especially early on. They only have one problem - at early
levels they can only use two Heals a battle. They can become either a Nightmare
(which aren't great) or a Pegasus.

Hellhound: Fast creatures that can move after they attack. They can also use a
fire breath attack. Especially useful for finishing off enemies. They can become
Fenrirs, which are faster and stronger.

Centaur: Extremely useful creatures. Their long range attacks are wonderful. Use
them as snipers to peg off enemy attackers. Should not be used in the front row,
although they can withstand a few hits. They can become High Centaurs, which have
a longer range attack.

Angel: A mix of warrior and magician. They can use Heal and Divine Ray (powerful
holy spell). Their attack isn't half bad and they are fairly agile creatures.
Great support unit, but costly (even more expensive than a Dragon). They can
become an Archangel, then a Seraph, and then a Lucifer.

Demon: The evil equivalent of an Angel. Whereas the Angel gets Heal and Divine
Ray, the Demon gets Venom and Curse. It may just be me, but I think they attack
better than Angels. Same cost as an Angel, should be used in the same way. They
can become an Archdemon, then a Satan, and then a Lilith.

Wyvern: Great for air-to-air attacks. Perfect for taking down Gryphons and other
Wyverns. They can become Couati and then Bahamut.

Gryphon: The faster equivalent of a dragon. They can move farther per turn, but
are slightly less stronger than dragons. Good at attacking ground units, not so
good against air units. They can become Holy Griffons.

Roc: Close cousin of the Gryphon, except that they can turn the enemy to stone on
occasion and have the ability Bird Cry. They can become a Phoenix, which are great
creatures.

Giant: Great for forming defensive walls. They can take a lot of hits and deal a
lot of damage. The only problem is that they are slow and have a terrible hit rate.
They can become a Gigas or a Titan, then either a Loki or a Thor.

Golem: Extremely similar to Giants and should be used the same way. Although they
are a bit more defensive than the Giant, their attack is slightly less. They can
become a Stone Golem, then a Bronze Golem, then a Talos.

Dragon: Probably the best defensive and offensive character. They are more
expensive than other creatures, but well worth their cost. Their only set back is a
below-average hit rate, bad movement, and bad agility. Don't expect an enemy to miss
a hit on a Dragon. Plus, they can use Acid Breath, a great ability. They can become
a Red Dragon or White Dragon, and then a Salamander or Fafnir.

Hydra: The aquatic cousin of the Dragon. They can inflict more damage, but their
defense is worse. They gain extra healing and evasion when fighting in water, plus
they can use ice breath. Later, they can become a Tiamat.

Strategy

Front Row, Back Row, Healers: A strategy I found useful when making units is to take
three Generals. One (whoever has the highest Rune Power) should have a group full of
powerful melee attackers (Golem, Giant, Hydra, Dragon). Then, with another general,
one with a large Rune Area, should have three or four Centaurs, Hellhounds, or Jinn
for a back-row. The third general, preferrably a healer, should have some Pixies and
Unicorns, or an occasional Angel. This works great with the "Defense Column" below.

Defense Column: I heard of this strategy in Kain's FAQ. You take your powerful
defense creatures and make a row of them. They are there to take in any damage that
the enemy inflicts upon you. Then, all your other creatures can fall in behind,
protected by the defensive column. The key to this strategy is to let the enemy
come to you, not to go after them.

City Defense and City Offense: It is important to remember that most enemy attackers
use three generals to attack, so if you have a city that is surrounded by two or
more enemy cities, and you are attacking one, you should make sure there is three of
your generals in the city to protect it.

In the Next Update

- Walkthrough for Caerlon and New Almekia (hopefully)
- General listing for Norgard and Esgares
- More Strategies
- Summoning Cost/Upkeep/Unit Cost for each creature
- Spell Listing

Credits

Special thanks goes to Kain for writing the original FAQ for Brigandine. I used many
of his ideas in mine. Also, thanks goes to GameFAQs for providing a place to find
FAQs for any and every game out there.

This document is Copyright 1998 Justin Cipparone.


 
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