Iron and Blood

Iron and Blood

12.10.2013 12:24:48
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Iron & Blood moves

TORGO'S MOVES
Combo Hi -- Up + Circle, Circle
Combo Med - Circle, Circle + Triangle
Combo Low - Down + Circle, X
Head Butt Charge -- Forward, Forward + Triangle
Dwarven Thrower Hammer -- Half circle clockwise from top, Triangle
Abilities that can be acquired
Magic Ability (Earth Tremor) -- Triangle + Circle, Square + X
Arcane Power (Anti Magic Aura) -- Continuous effect. No button press
Acquire Artifact (Only on his Background) -- Up + Circle, Up + Circle

LUTHOR'S MOVES
Combo Hi -- Up + Circle, X
Combo Med -- Circle, Circle, Circle
Combo Low -- Down + Circle, Circle
+5 Holy Avenger Attack -- Forward + Triangle (This attack can be steered)
One Armed Throw -- Forward + Square + X
Impale Attack -- Forward, Forward + Triangle (Can be steered)
Abilities that can be acquired
Magic Ability (Aura of Invulner.) -- Forward + Circle, Forward + Square
Arcane Power (Heal) -- Half Circle Cw from Top, Triangle
Acquire Artifact (Only on his Backgrnd) -- Forward + Circle, Forward + Square

ERLAND'S MOVES
Combo Hi -- Up + Circle, Square, Square
Combo Med -- Circle, Forward + Circle
Combo Low -- Down + Circle, Down + Triangle
Tornado Slash -- Half Circle CW From Right, Circle
Flame Arrow -- Triangle + Circle, Square + X
Abilities that can be acquired
Magic Ability (Fireshield) -- Forward + Triangle, Backward + X
Arcane Power (Arrow of Slaying) -- Full Circle CW from top, Triangle
Acquire Artifact (Only on his Backgrnd) -- Triangle + Circle, Square + X

DARIUS' MOVES
Combo Hi -- Up + Circle, Triangle, X
Combo Med -- Circle, Triangle, X
Combo Low -- Down + Circle, Circle, Circle
Long Strike -- Circle + Triangle, X
Spinning Slash Jump -- Half Circle CW from top, Triangle
Abilities that can be acquired
Magic Ability (Magic Trident) -- Forward + Circle, Forward + Circle, Forward + Circle
Arcane Power (Heroic Stance) -- Continuous Power (Can't be knocked down)
Acquire Artifact (Only on his Backgrnd) -- Triangle, X

XENOBIA'S MOVES
Combo Hi -- Up + Circle, Square
Combo Med -- Circle, Forward + Square
Combo Low -- Down + Circle, Triangle
Impale -- Forward, Forward + Triangle
Double Jump Kick -- Up + Triangle + Circle
Forward Dive/Dodge -- Forward, Forward + X
Abilities that can be acquired
Magic Ability (Siren Call) -- 3/4 Circle CW from top, Square
Arcane Power (Shield of Reflection) -- Reflections Projectiles on Blocks
Acquire Artifact (Only on her Background) -- Forward, Forward + Triangle

IGNATIUS MAX'S MOVES
Combo Hi -- Up + Circle, Tirangle
Combo Med -- Circle, Square, Square
Combo Low -- Down + Circle, Square
Dagger Throw -- Half Circle CCW from right, Triangle
Quick Spin Attack -- Half Circle CW from right, Square
Dagger Leap -- Up + Square + X
Abilities that can be acquired
Magic Ability (Dagger of Venom) -- Square + X, Circle + Triangle, Square + X
Arcane Power (Stealth Backstab) -- Half Circle CW from right, X
Acquire Artifact (Only on his Background) -- Up + Square + X

SHINESTA'S MOVES
Combo Hi -- Up + Circle, Square + X
Combo Med -- Circle, Circle + Triangle
Combo Low -- Down + Circle, X
6 Blow Combination -- Forward, Forward + Triangle, Forward + Triangle
Pole Vault Attack -- Up + Circle + Triangle
Groin Shot (Works on males) -- Half Circle CW from top, Circle
Strike Behind Back -- Square + X
Abilities that can be acquired
Magic Ability (Staff of Striking) -- Half Circle CCW from top, Square
Arcane Power (Natural Healing) -- Continuous, heals fully between matches
Acquire Artifact (Only on her Background) -- Half Circle CW from top, Circle

RED CLOUD'S MOVES
Combo Hi -- Up + Circle, Up + Circle, Up + Circle
Combo Med -- Circle, Circle, Circle
Combo Low -- Down + Circle, Down + Circle, Down + Circle
Earthqauke -- Triangle + Circle, Triangle + Circle
Teleport -- Square + X, Square + X
Dispel Magic -- Forward + Circle + X
Abilities that can be acquired
Magic Ability (Vortex Spell) -- Full Circle CW from top, Triangle
Arcane Power (Weight of the world) -- Continuous, When Red Cloud falls, it causes an
earthquake
Acquire Artifact (Only on his Background) -- Triangle + Circle, Triangle + Circle

URGO'S MOVES
Combo Hi -- Up + Circle, Triangle
Combo Med -- Circle, Triangle, Triangle
Combo Low -- Down + Circle, Square + X, Square + X
Breathe Fire -- Forward + Triangle + Circle
Leap Knockdown -- Up + Square + X, Up + Square + X
Fire Claws -- Forward + Square + X
Abilities that can be acquired
Magic Ability (Stone Shield) -- Backward + Circle, Backward + Circle
Arcane Power (Petrify) -- Half Circle CCW from left, Circle
Acquire Artifact (Only on his Background) -- Forward + Triangle + Circle

ARDRUS' MOVES
Combo Hi -- Up + Circle, Up + X
Combo Med -- Circle, X, X
Combo Low -- Down + Circle, Circle, Circle
Life Drain -- Half Circle CCW from top, Square
Bludgeon of Doom -- Up + Circle + X
Stone Fist -- Forward + Triangle, Forward + X
Abilities that can be acquired
Magic Ability (Aura of Fear) -- Forward + Circle, Forward + Square
Arcane Power (Vampirism) -- Continuous, Gains life each time he hits
Acquire Artifact (Only on his Background) --Forward + Triangle, Forward + X

SASHA'S MOVES
Combo Hi -- Up + Circle, X, X
Combo Med -- Circle, X, X
Combo Low -- Down + Circle, X, X
Forward Dodge -- Up + Triangle + Circle
Rending -- Forward + Circle, Forward + Circle
Abilities that can be acquired
Magic Ability (Call of the wild) -- Full Circle CCW from top, Circle
Arcane Power (Blood Lust) -- Circle + X
Acquire Artifact (Only on her Background) -- Forward + Circle, Forward + Circle

NYM PYMPLEE'S MOVES
Combo Hi -- Up + Circle, Triangle
Combo Med -- Circle, Square, Square
Combo Low -- Down + Circle, X
Scare Attack -- 3/4 Circle CW from top, X + Square
Lunatic Charge -- Forward + Circle, Forward + Circle, Forward + Circle
LIghtning Rod -- Up + Square + X
Abilities that can be acquired
Magic Ability (Demonic Whirlwind) -- Half Circle CCW from left, Square + X
Arcane Power (Fire Belch -- Half Circle CCW from left, Triangle, Circle
Acquire Artifact (Only on his Background) -- Triangle + Circle, Square + X, Triangle +
Circle

BALTHAZAAR'S MOVES
Combo Hi -- Up + Circle, X, X
Combo Med -- Circle, Square, Sqauare
Combo Low -- Down + Circle, Circle, Circle
Headsman's Chop -- Half Circle CW from top, Circle
Crushing Heel -- Square + X, Square + X
360 Spin High Chop -- Forward + Triangle, Forward + Triangle
Abilities that can be acquired
Magic Ability (Axe of Dancing) -- Triangle + Circle, Triangle + Circle, Square + X
Arcane Power (Blood Fever) -- Forward + Triangle, Forward + X
Acquire Artifact (Only on his Background) -- Square + X, Square + X

KAURIK'S MOVES
Combo Hi -- Up + Circle, Triangle
Combo Med -- Circle, X
Combo Low -- Down + Circle, X
Dervish Attack -- Half Circle CCW from top, Triangle
Magic Flail -- Triangle + Circle, Triangle + Circle
Abilities that can be acquired
Magic Ability (Explosive Flail) -- Half Circle CW from top, Triangle
Arcane Power (Force Chock) -- Backward + Square, Backward + X
Acquire Artifact (Only on his Background) -- Half Circle CCW from top, Triangle

BALOK'S MOVES
Combo Hi -- Up + Circle, Triangle, Triangle
Combo Med -- Circle, Circle + Triangle
Combo Low -- Down + Circle, Square + X
Vampiric Attack -- For. + Triangle + Circle, For. + Square + X, For. + Triangle +
Circle
Overbear -- Forward + Circle, Forward + Circle
Abilities that can be acquired
Magic Ability (Darkshield) -- Triangle + Circle, Triangle + Circle, Square + X
Arcane Power (Curse) -- Continuous, opponent loses TWO lives when killed
Acquire Artifact (Only on his Background) -- Forward + Circle, Forward + Circle

STELLEREX'S MOVES
Combo Hi -- Up + Circle, Circle + Triangle
Combo Med -- Circle, Circle, Circle
Combo Low -- Down + Circle, Circle
Circle of Protection -- Up + Circle + X
Explosive Runes -- Square + X, Triangle + Circle
Abilities that can be acquired
Magic Ability (Detonation) -- Forward, Forward + Square + X
Arcane Power (Withdraw) -- Backward, Backward, Backward, Backward + Square
Acquire Artifact (Only on his Background) -- Square + X, Triangle + Circle

BOSS CODES
To play the boss characters, use the indicated button sequence while on
the character selection screen. The button sequence will make the boss in
question available for selection.
MINION OF CHAOS: L1 + L2 + R1 + R2 + Up + X
AVATAR OF ORDER: Left + Square, Right + Circle
LORD OR CHAOS: Half circle ccw from Up, Triangle + X
STRAHD: Full circle CCW from Up, R1, R2, L2, L1

EXPLANATION OF ARTIFACTS
A player may posess any number of artifacts, and may choose any
artifact to take with any of his characters into a match. And, the
player may use the same artifact with different characters on successive
matches.
Also, remember that if you take an artifact into a match and
subsequently lose the match, you will permanently lose the artifact. So
if you want to go into the match WITHOUT an artifact, use one of the
shoulder buttons when the artifact selection screen comes up. This will
bypass the artifact selection screen.
NOTE: All artifacts can be categorized into one of 3 types:
1) Continuous - requires no button presses for its functionality.
Lasts for the entire match.
2) Active - Can be activated at any time during the match by
pressing: Triangle + Square
3) External: Must be used during the character selection, after
the artifact is chosen

FOUND ON TORGO'S BACKGROUND:
Ring of Equilibrium : Continuous effect - The wearer of this artifact is
much more stable on the battlefield. His chances of being knocked down on
any given attack are halved, while his chances of knocking his opponents
down are doubled.

FOUND ON LUTHOR'S BACKGROUND:
Spirit of The Martyr : Continuous effect - The user of this artifact
becomes enchanted in the following manner: Whenever he/she is struck, the
damage is inflicted, but an equal amount of damaging energy is stored in
the Spirit of the Martyr. Whenever the enchanted character strikes back,
all energy that has been accumulated into the Spirit of the Martyr is
released with the attack. If the attack is not blocked, all of this extra
damage will be inflicted on the target. If successfully blocked, the
Spirit is drained of the energy, and must begin accumulating energy anew.

FOUND ON ERLAND'S BACKGROUND:
+4 Ring of Protection : Continuous effect - The user of this artifact has
a greatly increased armor class. This blunts the amount of damage that he
receives from being struck by any damaging attack.

FOUND ON DARIUS' BACKGROUND:
Trial of Champions : External effect - This artifact must be used during
the character/artifact selection sequence. After choosing to use this
artifact, the owning player may then choose to override his opponent's
choice of fighter selection. In other words, assume that the owner of the
Trial of Champions is using Ignatius Max, and his opponent chooses Sasha.
However, the owner of the Trial decides that he doesn't like being matched
up against Sasha, or better yet, his opponent has recently used Balok in a
fight, and now Balok is gravely injured and hasn't fully healed. The
owner of the trial will use this artifact and force his opponent to use
Balok in the upcoming match, rather than Sasha, thus giving himself a
distinct edge in the upcoming match.

FOUND ON XENOBIA'S BACKGROUND:
Fire of Retribution : Continuous effect - If the opponent uses an artifact
that was taken from an evil character's background, the user of that chaos
artifact receives damage whenever that artifact is used. Continuous
effect artifacts will cause a slow drain of life from their posessors.

FOUND ON IGNATIUS MAX'S BACKGROUND:
Ring of Teleportation : Active effect - This artifact can be used just
like Red Cloud's Teleportation spell. It will transport its user to a
random location in the arena. There is no chance that it will transport
the user outside the arena. The Ring can be used 3 times per match.

FOUND ON SHINESTA'S BACKGROUND:
Talisman of Health : Active effect - This artifact can only be used once
during a match. When used, for as long as the user is not hit, he/she
will slowly increase in hit points, up to max. Once max hit points are
achieved, or the user is hit for damage, the effects will be terminated.

FOUND ON RED CLOUD'S BACKGROUND:
Signet of Holy Wrath : Active effect - Once activated... for the next 30
seconds all damage done by the weilder's non-magical attacks is doubled,
but he/she may not block or dodge. This is especially effective when used
in combination with Balthazaar's Blood Rage.

FOUND ON URGO'S BACKGROUND:
Bane Glyphs : Active effect - This effect works just like Stellerex's
Runes. When activated, a small green glyph will appear on the ground. If
the opponent moves over this glyph, even while dodging, it will explode on
him, inflicting damage. Only one glyph at a time may be placed. The
glyph will not affect the fighter who placed it.

FOUND ON ARDRUS' BACKGROUND:
Altar of Sacrifice : External effect - Must be used during
character/artifact selection. When selected, the owning player must
select one of his other characters to kill. Upon killing one of his other
characters, the current fighter will have increased abilities of 3rd level
magic ability and an arcane power automatically.

FOUND ON NYM PYMPLEE'S BACKGROUND:
Gauntlets of Thievery : Active effect - When the owning player attempts to
use this artifact, there will be a 10% chance per level (The level of the
fighter who is using the artifact) that he will be able to steal the
artifact that the opponent is using. If successful, the Gauntlets of
Thievery will be permanently removed from the owning player's inventory.

FOUND ON SASHA'S BACKGROUND:
Dark Essence : Continuous effect - The wearer's damage for all physical
attacks is increased by 50%.

FOUND ON BALTHAZAAR'S BACKGROUND:
Aura of Misfortune : Continuous effect - Opponent's artifacts, arcane
powers, and magic abilities will misfire 60% of the time. 10% of the
time, they will be lost permanently. Such powers and artifacts WILL work
30% of the time, however.

FOUND ON KAURIK'S BACKGROUND:
Tempest : Continuous effect - This artifact causes a permanent lightning
storm to erupt in a radius around the opponent. LIghtning bolts will
strike near him at random. Soch bolts CAN effect the figher that owns the
Tempest artifact.

FOUND ON BALOK'S BACKGROUND:
Ring of Invisibility : Active effect - When this artifact is activated,
the wearer will become completely invisible until he/she executes some
form of attack. Upon doing so, the wearer will revert to visibility
again. The artifact can be used as often as desired in any given match.

FOUND ON STELLEREX'S BACKGROUND:
Voodoo Doll : External effect - Must be used during character/artifact
selection. The combatant can assign damage to a non-active member of his
team. For instance, if Balthazaar is fighting this match, he can assign
all damage that he takes to Kaurik. Even if Balthazaar dies, it is Kaurik
who will lose a life, not Balthazaar
END -- Cut Here -- cut here

From: button95@pe.net (John P. Campbell)



 
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