The Legend of Dragoon

The Legend of Dragoon

14.10.2013 05:22:57
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Walkthrough FAQ for Legend of Dragoon (US Version)
By: Dyson Turner
E-mail: dycemurder@aol.com
AIM: Dyce Murder
MSN: Dysemurder
Version: Last
Date: July 31, 2001


Table of Contents:

I. Revision History Diary
II. Introduction
III. Basic Controls and Game Info

Walk Through

IV. Chapter I The War in Serdio

1A. Shana's kidnapped? Village on fire? Where have I been?
1B. Getting outta Jail Free with Shana
1C. Lavitz's Shack & Rosie the Dragon Slayer
1D. Knighthood & Volcano Villude
1E. Greham and his faithful...uh Dragon
1F Sharlie, Shana and a Silver Dragoon Walk into a bar...
1G Hero Contest and a Mournful Event
1H End of the Disk I

V. Chapter II Platinum Shadow

2A: Tiberoa's Most Wanted Lloyd
2B: Babe in The Valley
2C: A Couple of Sole Survivors
2D: A Couple of Ships
2E: Rose Dart
2F: End of Disk II


VI. Chapter III Fate & Soul

3A: Saving a village boy
3B: History Lesson
3C: Meet the Staff that Blocked the Dragon
3D: 3D= Da Divine Dragon
3E: Lloyd Manhunt
3F: End of Disk III

VII. Chapter IV Moon & Fate

4A: Sand Trap!
4B: The Beginning of the End
4C: Magic City Aglis
4D: Law City Zenebatos
4E: Mayfil
4F: Big Blue Moon
4G: Wrapping it up
4H: Final Boss

Optional Quests

OA: Magrad
OB: Dragoon Towers
OC: Magician Faust


VIII. Character Bios (Possible Spoilers)

IX: Weapons,

X: Additions

XI: Dragoon Magic

XII: Stardust Locations

XIII. FAQ

XIV. Game Tips

XV. Copyright

XVI. Thanks and Closing


I. Revision History Diary
=============================================================================
7/31/01 Version Last: I'm eating crew... :) I updated a few things here and
there no need to rreally download this FAQ the original last is the same as
this one. I just fixed the line breask thats all

7/10/01 Version Last: That's it, I added some final strats and some other
stuff. This FAQ is closed. I will not be adding anything else to it.
So please restrain from sending me tips and other random stuff.
This FAQ was fun to write, although soem of you had a problem with my opinion
of the women in this game. I WROTE IT FOR FUN! I dont' feel that way,
but I was tired of writing boring strait out of the game text FAQs so I
loosened up for this FAQ. There's .000000001% chance I will add anything
to this.

-Dyson Turner

7/2/01 Version 1.48 Got a couple of the boss fights for the Dragoon Towers up.

1/14/01 Version 1.46 updated some stuff

1/13/01 Version 1.45 I got some new tips and boss strategies!

11/27 Version 1.4 Well, I got a the second quest up the Magician Faust Side
Quest!

11/15 Version 1.31 I'm giving this bad motherSHUT YOUR MOUTH some 9 line
paragraph breaks to make it resemble my better Wild ARMS guide. I'm sorry to
all those i told i would add there help to my guide resubmit it to me your
alternate boss strategies i will put them in now.

11/2 Version 1.31 I know I'm spelling badly when i can physically see
it i cleaned it up since i have a new key board and the "W" works!

10/26 Version 1.3 Well, I did an optional quest... the other 2 will trickle
in shortly.

10/15 Version 1.12 Well thanks to an anonymous person who told me you can go
back to get more supplies before the Final Fight, also about Lavitz's Dragoon
magic plus a tip! other than that, I did nothing.

9/1 Version 1.05 Celebrating close to a month of this guide, plus I got a
name change and e-mail too. Look at my NEW e-mail addy, and please e-mail me
there.

8/27 Version 1.01 Very minor update just a few more questions in the FAQ.

8/23 10:35 PM EST Version 1.0 There, finally the guide is complete. I made
sure there aren't any spelling errors before I submit 1.0 The updates will now
be weekly or BI-weekly incase I get new questions or new info.

8/22 Version 0.93 Almost there, just a few more sections like the last one
and the optional sections which I can finish tomorrow so I'm 99% sure
tomorrow is 1.0 Hopefully it will be done, and updates ill be scarce
from that point on. So its almost good bye, and on to a new project.

8/21 Version 0.88 Wow! TONS of guide work today I steered away from the net
and can't believe what I did in just one day. I'm glad I did 2 days
work in justone sitting, I am quite tired and even though the day is still
here I don't feel like continuing. Tomorrow if I can do as much or as
close to as much as today and same goes for the next then this will
be 1.0 before Friday!

8/20 Version 0.84 Well, I got a lot of work done today, guess what the day
isn't over! This walkthrough should be complete by the end of next week,
if I continue my dismal pace.

8/19 Version 0.81 Jeez, I did next to nothing today. Well, I had plenty non
internet and non guide things today. But I did devote an hour to making
this guide more complete. Progress is starting to get snail like, but
I'll make up for it tomorrow. Which will be an online update day.

8/18 Version 0.8 Wow, I started this two weeks ago! Doesn't seem likely if
you ask me, they flew right by. Memories... Anyway I changed my mind about
stardust a few days ago and went through the game and collected all of
them! Why do you care? Because I added a stardust section that's why
silly! Chapter work is going steady and 1.0 should be ready in less
than a week. Since 1.0 won't have the optional quests in them.

8/17 Version 0.78 No chapter work at all today, I wasted my day on other
things. I had to reformat my Map since it didn't get saved correctly it is
now working properly. Well this will be an online update day.

8/16 Version 0.77 I changed some things around and included information on
Dragoon Magic, Additions, and all the weapons. Some major FAQ essentials if
you ask me. Some minor chapter work was done, but getting that other stuff done
is a huge step in the right direction!

8/15 Version 0.75 Made up for yesterday in a huge way, I finished the 3rd
disk Yah! Later that day some guy told me that using instruction manual bios
without their permission is copyright infringement, some bullshit like that.
So the easiest thing to do was take them down and make my own bios.

8/14 Version 0.71, Well I barely scratched the surface of doing another
chapter. Today I decided it would be better for me to do what I said
yesterday with adding how to beat the bosses with everyone not with just
who I used.

8/13 Version 0.7 Well, added those questions I got, I did some serious work
yesterday. I'm thinking about adding a way to beat the bosses with all the
characters because people are complaining they aren't using the characters I
am using. Well maybe tomorrow the 3rd CD should be complete.

8/12 Version 0.63 ASCII Art has been added I got a chapter and a half done, I
still haven't gotten around to putting up the few questions I have been asked
I will get their soon though.

8/11 Version 0.62 I made up somewhat for the lack of work from yesterday I
completed the section I was working on and did some heavy duty work on a new
section. So basically I'm not at the point I would have liked to have been
now but I'm getting there! Oh yeah I nearly forgot I added a new cool Tips
section!

8/10 Version 0.61 Well its been a week since I started the guide got less
work done today than usual I'll make up big time tomorrow, and try to get
to the half way point of Disk 3. When I do its 2nd update online time!

8/9 Version 0.6 Finally the guide was posted plus the 2nd disk is complete.
After a hard day work I'll submit it again =) No e-mails for the guide yet =(
Come on people I can answer ANY questions!

8/8 Version 0.53 Well I did get some work done got past the half way marker
nearly done with the 2nd disk! Yah!

8/7 Version 0.51 Started to work more on Chapter 2 got to nearly the half
way marker on it, I'll resubmit when I'm done with this chapter.

8/6 Version 0.5 Well today's the Big Day, my first attempt to see if it's
good enough to get posted so I won't be talking to myself anymore. I redid the
first chapter and corrected most of my horrific grammar mistakes. I started
some on Chapter II I changed the introduction.

8/5 Version 0.30 Huge Chapter Work today rewrote the last few to make more
grammatical sense and finished off a lot of things. Tomorrow is the big day!
Hopefully...

8/4 Version 0.25 Basically no chapter work, I decided to add frames around
spoilers and boss fights also I redid the set up.

8/3 Version 0.2 Bios done, well almost and I did a few chapters on the first
disk had to be redone totally. Plus I accidentally saved it wrong so I had to
rework everything uh.

8/2 Version 0.0 Decided to start FAQ, lay out basic controls and up Chapter
I half way done
=============================================================================

II. Introduction

Legend of Dragoon, how I kinda like thee. Even so when I first bought the
game like I usually do I take notes on everything just incase I forget on a 2nd
play through. Upon beating the game I then realized with a little tweaking my
57 pages of notes could become a FAQ. Then I thought this game probably has a
million short crappy FAQs and my FAQ wouldn't make it. So I gave up, then I
decided to check and only seen 2 at the time, and 1 very incomplete one. So I
decided to start it here I am. I decided to do the FAQ on the just about the
only Playstation game that doesn't have a million FAQs for it.

In this FAQ and in the Walkthrough massive huge and big spoilers will be
revealed these however unlike the others will be easily viewable and a
warning will be before any spoiler. Because I hate being spoiled when I'm
just trying to beat a boss its so annoying!

III. Basic Controls & Menus
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Menus & Displays

Select Menu Items, Command Icon or move cursor Directional buttons or Left
analog Stick ^, V <, >,

Scroll Through items list Directional Buttons or Left Analog Stick ^/v

Turn Icon display on/off
L1, R2

Confirm Selection
X Button

Open in Game Menu
/_\ Button

Advance Dialogue Boxes
X Button

Close menu/Cancel
O Button
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Display area Names in Area Map
Start Button

Switch Map View
L2/R2 Buttons

Rotate Map Screen
L1/R1 Buttons

Character Moves

Walk
Directional Button

Run
Directional button + O

Select character during combat
Directional buttons

Action/Talk/
X Button

Addition Attacks
X Button

Increase Item Attack Power
Tap X button

Counter Attack Guard
O button
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cha. 1-4 Random Place

Status-See each characters individual status screen for a more in-depth look
at them

Item- Open up a mini list which includes
Use It- Use an Item in your inventory (curative during regular game
times only)
Discard- Throw away an unwanted item
List-See all the items and armor you have and who is equipped with
what
Goods-See important items

Armed- View and or change each characters weapons

Additions view and change each characters addition

Replace Replace a character (all except Dart and some can't during important
times)

Config Configure the options
Vibrate-Turns Dual Shock On or Off
Sound- Change sound to either mono or stereo
Morph- Change your Dragoon animation for either short of long

Save When at a Save point you can save your game (a memory card is required
with one free block)

IV: Chapter I Serdio War
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1A. Shana's kidnapped? Village on fire? Where have I been?

After the FMV opening you will be in the forest there will be a dragon, a big
dragon. The woman sees it and then she sees our hero. The Red dude will haul
ass, and so will the soldiers. This strange but hot woman will save you from
the dragon, she will tell Red Dude that she is a Dragoon. She will also tell
him that about the recent attack on the village nearby, Red Dude will run
like he stole something (but he forgot to get her phone number, what a moron).
Finally after 20 boring minutes you can control this red dude.
(This was the point I wrote my first review on the game) Go down and
enter the village. You will see some soldiers beating up some dude,
we have to stop that fight time.

These guys were pretty easy not too much struggle my red friend. At this point
you will find out his name is Dart. (I prefer Red Dude but hey Dart is
dumber) After talking to the beat up dude a save point will be near save here.
Now keep going you will come upon the mayor after a few more fights he will
say Shana was kidnapped. A big scary dude will see you, and tell you she
went to Hellena. He will also want to fight (This is your first boss)

#############################################################################
Boss Fight I: Sarge and the boys
Element: Void
Suggested Party: Dart
Difficulty: Easy
Item: Bandana

This guy is a push over since at this point you don't know how to use
Additions or if you do this guy will be a pushover. You should have got a
burnout or some other generic magic item, if you do use it on him. A few of
these and he will drop, his soldiers will then pick up their skirts
and leave if you already didn't kill them.

#############################################################################
After you beat these punks talk to the guy near the exit of the town he is a
master at karate and will teach you about Additions. You are now on the world
map and on a yellow line follow that yellow line to you gets to a forest.
Once entering the forest you will see a man, he looks queer but these guys
willbe useful in your quest. He will also uselessly show you how to use the
items during battle time; this is useless who the hell doesn't know how to use
items? Go to you reach a bridge a treasure chest awaits! Get the lack luster
item and head out of the screen. A sort of a lame maze waits this maze is
pretty easy to get through a little trial and error.

Once you get out get your treasures you will be back on the world map. Follow
the yellow brick...uh dotted line to Hellena prison. At first their looks to
be no way in until a merchant cart comes jump on the back of that it (it goes
slow so you can run and catch it) ok your in. Now go back to the room where
the merchant is. He will be afraid and call a guard by making too much noise,
time to fight some guards. After you destroy these dudes go back to the
merchant and he will sell you some stuff buy from him if you didn't or
ran out of supplies from the forest. This is a random battle free zone.
What I mean is this you have to actually get caught to get into a fight
try not to get caught if you can.

(Plus no dumb chickens or crazy rats attacking you here, how can a crazy rat
beat a man with a sword?) Now go to the right exit then across the bridge and
that glow in the dark save point eye sore will be there. Save here. After you
save you can fight those guards and go in the room if you want but you can go
out of the screen and take the lift too. Head left and a sequence will start.
A Green Dude who kicks mega ass will be beating up guards. He seems noble and
trustworthy you guys get into a battle together (not against each other) and
he decided to come with you his name is Lavitz (My favorite character and one
of the only ones I liked.)

When you leave it will be a loop sort of, finally you will come to an exit.
When you go through the next screen a guard will meet and greet you, he's
unavoidable. Head left and there will be about 20 guards, don't worry you
won't fight these guys there is too many. Go towards the left set of guards
you will notice something sparkle, it's a key, a key to Shana's cell!
Possibly or it could be a key to a can of sardines anyway take it along,
and get out of there before these slow guys find you. Now the first cell will
be nothing but a skeleton I think and a treasure take the treasure. Now go to
the next screen an unavoidable fight with 3 guards will presume.

Beat the tar out of them and someone will hear your voice open up the cell
and here comes Shana! She has been saved!!! After a little hanky panky in her
cell she joins you. (She is very weak and all she uses is a bow and she never
gets an addition so only use her in must situations likes this one.) Ok now
find your way back to the entrance I suggest to save and speak to the merchant
for some kick ass items. Now you will enter the fight with Fruegel, this is a
little tougher.
#############################################################################

Boss Fight II
Fruegel and some Guards
Element: Freugel: Earth
Element: Guards: Void
Suggested Party: Dart, Lavitz, and Shana
Suggested Attacks Strategy:
Difficulty Easy
Items Knight Shield 4 Heal Leaves

Pound away on the first 2 easy guards have your strongest character (should
be Dart) fighting Fruegel. After those guys bite the big one two tougher ones
will come. Just have Shana hitting Fruegel in the gut with arrows and Dart and
Lavitz wailing away with Additions. If you have any attack items left use
them on Fruegel. After a while all these guys will be gone.

#############################################################################
Everyone will exit the Prison!
=============================================================================

1B Getting outta Jail Free with Shana

Don't go towards the forest and try to go back to the village your way will
be blocked (well you can't see it but the game says it...) A Fantastical new
route will await you can go to a prairie. The wardens from the jail will be
waiting, one will shoot Lavitz, and everyone hides and seeks time! A rabbit or
cat or something jumps out of no where and the guards guard is down. (Moronic
guards they know they hit someone) Take the left path, there will be a nice
shabby hut there. Dart will tell a sequence about his past.
*Minor Spoiler Alert*
*******************************************************************
Dart will tell of his past about how he grew up in Neet. About how he is
searching for the Black Monster, and how the Black Monster destroyed his
village of Neet. How the Black monster killed his parents, how the Black
Monster did terrible things. He also has his father's momento a red shiny
stone. Lavitz will go into a spew about how he's a high knight for King
Albert (No relation to Prince Albert) about the war on Serdio, about
how he must return to the King.
******************************************************************
After 10 boring minutes of Shana having to listen to these guys tell their
life stories you gain control back. Go North, and you will see a falling
tree, did you go off path and see a little lake, beautiful stream but you
couldn't cross it well, you can't knock the tree down either. So the next
thing is to go back to the hut examine the place and you will find an axe.
Well Lavitz and Dart believe that they can cut the tree and carry it
across the lake, (men we are morons Shana knew better) the Tree falls
down, it was a good attempt but useless. Head backs to the lake what's that!
The tree did the work for you go across the Tree Bridge.

Now exit through the screen on this screen or the next a family should be
waiting there at first them seem afraid, but then they don't because you
prove to be "nice" people. Lavitz offers them a stay at his house, and that's
that. Now leave this place. Now you're back on the dotted line follow it until
you come to the cave. Enter the Cave. There will be a treasure chest waiting
for your greedy little palms, there is some generic item in it. Anyway you will
fall into the stream there will be a treasure chest with something in it I
think the sword I'm not sure. Now fall into the stream again hold right then
down. This chest contains some money or the sword (I can't understand my
notes so you get one or the other)

Anyway leave this place and there will be a series of rocks. Lavitz will
almost fall through the cracks. Dart will save him from falling. After this get
the treasure chest on your way their. After this exit the screen you will see a
treasure chest it contains something generic go the center path for the
recovery point. Some people will train here I know I did its really worth it!
When you're done beating the pants off of people go towards the right near
the bottom. There will be a treasure here as well go back and a small animal
should be running around catch it for a lameo item. Exit to the right there
will be a save point here, I suggest you save. Now go up, and a huge Snake will
appear yikes!
#############################################################################

Boss Fight III
Urobolus
Element: Void
Suggested Party: Dart, Lavitz, and Shana
Difficulty: Medium
Item: Wargod Amulet

This snake will be your hardest battle yet he won't be easy. He uses quite a
bit of poison attacks. Your best bet is to use your strongest addition, if
you trained at the recovery point this guy will fold pretty quickly. When he
gets down to about half energy you'll get into trouble he will hide him self
around a rock structure and Lavitz and Dart can't reach him. Have Shana keep
using her trusty bow, (good thing you brought here for this fight ;)
This is the time you will need all those items just have Lavitz and Dart
throw items on him and have Shana attack as normal. Finally this guy should be
toast.
#############################################################################

Being curious Shana will look at the dead snake, itt was not really dead, all
of a sudden Shana will turn into a human glow stick and that kills the snake.
Whatever happen it sure packed a wallop( I know some you were thinking she
did something else but she doesn't). Go left after this gets the items in the
chest and proceed to the world map.
=============================================================================

1C: Lavitz's Shack and Rosie the Dragon Slayer

Indels Castle, Capital Bale is the name of Lavitz home. This is a nice sized
place and you should do some heavy duty exploring. After the first screen
head to the left house a girl will be there she will paint a picture of Lavitz
(a little too young for Lavitz but hey whatever makes his boat float...). Now
go near the fountain, a wino will be there blocking the path. Now go to the
right and use the item shop. After stocking up go to the inn rest of you want,
then there should be a bar buy some booze (you can't drink them).

Go to the next house where a man will be that there he will tell you about
that stardust you have. When your finish chatting with him. Go to the right and
you will find Lavitz's house but Lavitz wants to see the king. Go back to the
beginning and head left then across this bridge until you reach the castle.
There is also a hospital and a weapon shop too. Get healed and upgrade
whomever you can. Now enter the castle, and there should be a new bow for Shana
equip her with this. Continue upstairs until you find the King. After the
introductions you will get a short FMV sequence explain the Dragoon Campaign or
something to that effect.

Now he will show you to your rooms, Shana will look out over the balcony.
Soon Lavitz will join you again. The group will decide to go a town called Hoax
for more info. Leave the castle and head towards Lavitz's House. Enter the
house and Lavitz's mom will think that Shana is his bride and Dart is some
vagrant (well not the vagrant part but what is he doing there????) Yes or no
answers either way Shana will get pissed, she wants to make you some lunch, and
Shana will help. Lavitz will give you four options
1. Fight with the swords.
2. Watch a porno flick in his room with him
3. Beat up some old ladies
4. Tour of the house.

The middle two I made up =) seriously take the 4th option. Walk around the
house he will tell you about things and about the castle and him growing up.
The women will call you for the grub. After the grub Lavitz's mom will baby
him, finally you can leave. Head back to the first screen and back to the
world map time to go to Hoax. Follow the yellow dotted line to Hoax. Explore
the town first, go around the city and up some stairs until you come to a run
down looking small house. An old woman will be there

*Minor Spoiler Alert*
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
The old woman will tell you about Emperor Doyle, Doyle is the Uncle of King
Albert. She will tell you how and why the war started, and that it wasn't
anything major. You will find out more about this later.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

After speaking to the old windbag and checking the houses and talking to the
commoner's head to the war strategy house. Discuss with a dude name Kaiser he
will tell you about defense and things nothing real important. Since you
explored already you should be ready so tell Kaiser of Lavitz that you're
ready to relieve the guard. It will be nighttime now. Some arrows will be seen
and the enemies are attacking. You will have a couple of random battles then
one with the leader.

#############################################################################
Boss Fight IV
Sandora Elite
Element: Dark
Suggested Party: Dart, Lavitz
Difficulty Medium
Item Healing Breeze

This guy may or may not be tough depending on you. You should be basically
healed up before you face this guy so don't threat too much. The basic idea
is to keep your Hp's up and hit him with your best Additions if you have light
based multi items use them he has Dark as his element. When he gets weak
about half of his Hp's he will split into 3. This is where things gets a tad
bit trickier, sometimes you have to just take a random gguess and miss, but
your best bet is to wait for him to use magic and guard until then the one that
uses magic attack. He will continue to do it until he is toast.
#############################################################################

Right after the fight you don't have much time to breathe because a big Giant
named Kongol waits. Kongol is the last of the Gigantos race. He wants to kill
you this guy is a little tougher than the last fight.

#############################################################################

Boss fight V
Kongol
Element Earth
Suggested Party: Dart, Lavitz
Difficulty Hard
Item Power Wrist

This guy looks tough and he's is tough. His only fault is even though Dart
and Lavitz are pretty slow this guy is slower. At first he will bash you with
his Axe, when you take away half of his Hp's he will fling the axe and do the
charging attacks. These charging attacks are pretty ruthless. Finally you can
drop this big fella Dart will rush in and finish him like usual but Kongol
will deflect this.
#############################################################################
Remember the hot chick that saved you from the Dragon, well she's back to
save you from the Gigantos! She will grab you and suddenly you will turn into a
Dragoon. This is enough to stop Kongol and everyone stares at you like you
were the fat kid in gym class who hit a home run. Well you will be knocked
out. Then when you awaken you will know her name is Rose, Shana will think Rose
is trying to get in on her man, Shana set's her strait. She will tell you of
some recent events like the Dragon, and about Dragoons. When you get up Rose
will be waiting by the exit, like the old man did in the beginning with
Additions she will teach you everything about Dragoons.

After you're done and learn all you need to know its time to go.
=============================================================================
1D. The Knight Hood and The Volcano

Rose will be in your party you can now effectively use replacing command on
the menu screen. Now its time to effectively replace Shana, and leave her
there. (This was my main party through out the game) Level up and practice
using Rose. Then head to the Marshlands. Walk Through you will see a lot of
fighting going on, help out all the knights in the fight. You will have a lot
of them back to back so make sure to do all your curing and blocking in
battle. Finally you will face the Commander.
#############################################################################

Boss Fight VI
Commander and a couple of scrubs
Suggested Party: Dart, Lavitz, and Rose
Other characters: Shana
Difficulty Easy
Item

This guy shouldn't be a problem, and if you decided on using Rose instead of
Shana it would be a good idea because she is much stronger than Shana. Anyway
the commander is the only real threat so have Dart use Dragoon Magic on him,
have Lavitz use his best addition (should be Rod Typhoon) and have Rose use
Whip Smack. This should definitely put a stop to all these guys.

Shana:

If you decided on keeping Shana, things are slightly different but not by
much this is the first boss battle where you have a choice. Since these guys
are pretty easy I think that Dart and Lavitz can handle it and have Shana get a
few attacks in but mainly cure when necessary. She should be faster than Lavitz
and Dart and the possibilities of her getting a 2nd turn here are great. So if
she does cure then have her get an attack in.
#############################################################################

Now go out of this screen and you will see the strong hold there will be some
curative items in the treasure chest nothing major. Go towards the bottom and
talk to the soldier who is on his last legs he will give you some accessory,
talk to all the soldiers you can find (3 I think) Get all the treasure chest
and go back to the original screen when you entered the strong hold. Get to
the big oddly shaped tree and walk along the branches, this will take you to a
before unreachable path go north from here. Shana will get ill and Dart will
have to carry her the rest of the way, keep going to you get to the world
map. Follow the dotted line to you reaches ha volcano save out side or enter.

A huge fire Phoenix will come from no where, he will not see you, a minor
sequence here. Go into the second screen a treasure chest should be on this
scene. The next scene should contain a fork take the right path. A save point
will greet you save here. Then exit this screen to the next screen. Keep
going left Shana will run ahead of you, see where the slut went. She will be
kneeling next to a huge statue. Rose will inform you that the Winglie's used
this in the Dragoon Campaign, all of a sudden it comes to life. (Hope you saved
earlier)

#############################################################################

Boss fight VII
Virage
Element: Void
Suggested Party: Dart, Lavitz, and Rose
Difficulty: Hard
Item: 2 Healing, Body Purifier

You can go for his arm to get rid of his powerful arm attack but it isn't
necessary, you can simply turn into Dragoons and stomp this guy into
oblivion, using Rose's Astral Drain is quite effective plus it gives back HP.
So use it twice if she is a Level 2 Dragoon. Keep gunning for his head his body
and arm in my opinion are a waist of time, because that won't kill him only his
head will. Try to use both of your Dragoons magic and try to become Dragoons as
much as possible. Use Lavitz for curative items. After a while this guy will
topple.
#############################################################################

Go to the right where you couldn't previously go there will be a man calling
for help, you may have seen him before but you couldn't reach him any way
speak to the man. Dabas is his name and Dabas will give you a Sapphire Pin. Now
go back and SAVE another boss fight awaits proceed to the next screen.
#############################################################################

Boss Fight VIII
Phoenix
Element: Fire
Suggested Party: Dart, Rose, and Lavitz
Other Characters: Shana
Difficulty Semi Hard
Item: Red Eye Stone

This guy just doesn't seem as hard as the previous Virage fight. He has a few
entire crew damaging attacks but nothing that will destroy you or kill the
whole party. If you have a spear frost or two good use it on him, and have
Rose turn into a Dragoon if you want but not Dart, because he is fire based the
effort isn't worth it. After a few well placed Astral Drains and some
additioning this guy will be toast.

Shana:

If you decided to use Shana for this battle, then you must be a Shana expert.
Anyway I really wish I could have gotten rid of Dart instead of Rose or
Lavitz because he is fire based and doesn't do much damage. Have Shana if you
have them throw water items at Phoenix. Anyway it will take a few hits and
leave Shana is your "curative character" for this fight. I suggest using Rose
because at this point in the game she can become a Dragoon, and do damage to
Phoenix.
#############################################################################

After the boss fights that go to the next screen Dabas will be waiting he is
selling items get them while there hot. Anyway exit to the north and welcome
back to the world map.
=============================================================================

1E. Greham and his faithful...uh Dragon

Once you entered go North, Shana will feel ill again from the stagnate Dragon
air. Take her to the next screen automatically and she will be fine (damn
this slut has problems :P Anyway go out of that screen and continue North you
will fall in what looks like a Spider web. You will be in a weird looking room,
and these strange mushroom looking things will be there touch all the mushrooms
in this room. Also a recovery pond will be to the south I say do some serious
leveling up down here trust me its worth it. This place has easy navigation,
you basically just pick a route when you touch all the plants you will be able
to reach the save point (SAVE here)

Now go North a man name Greham who knows Lavitz will confront you time for a
good ol' fashion boss fight!
#############################################################################

Boss Fight IX
Greham & Feyrbrand
Element: Both: Wind
Suggested Party: Dart, Lavitz, and Rose
Other Characters: Shana
Difficulty: Hard
Item Platemail, Green Dragoon Spirit

Ok this is a real battle none of that sissy stuff from earlier. These guys
both have close to 500 hp I think. So together that's close to a thousand.
Anyway hack away at the dragon first, using Rose's Astral Drain is a GREAT
idea. Also use Dart's level 2 Dragoon magic. At first focus your attacks on
the dragon. Then on Greham since the dragon has lower Hp's. Finally after a few
Gust of Wind Dances (you should have reached it if you leveled properly by the
recovery pond) some Dragoon Magic these guys bite the big one.

Shana:

If you decided on using Shana for this battle, then use her to cure Lavitz
and Dart. I'm 99% sure Lavitz was mandatory for this fight, since he has a
rivalry and a problem with Greham. So Have Lavitz using his best addition but
focus in on blocking, because Greham will go right for Lavitz. Have Shana using
her bow on Feyrbrand for some reason it did decent damage on this boss.
#############################################################################

After the fight Lavitz will inherit the green Dragoon Spirit Yah you know
have 3 fully functional and kick ass Dragoons at your disposal. Go back and
save just incase your running low on energy, and exit this place.
=============================================================================
1F. Sharlie Shana and a Silver Dragoon Walk into a bar...

Once on the world map head to Lohan, Once you get there you will be brought
to the infirmary. Unfortunately to the doc it seems Shana days of hoing are
over, and the only thing that can save her is some Dragoni Grass. Time to
explore this crazy place!There is plenty of treasure, but I suggest hitting the
inn item and weapon store. The weapon store is selling some pretty righteous
stuff. But at the current time you will not have sufficient funds to afford
these pricey and great weapons and accessories. Go out of the place and head to
the southern right. And enter the shop I forget which one.

Anyway one of them will have Dabas in it, he will tell you what he knows
about Dragoni Grass. Anyway go to the street vendor and he's trying to sell you
the water bottle for only a million Gs. Don't buy it keep this guy lower and
lower to he finally gets it down to a reasonable FREE price. Leave this crazy
place.

Go back to where the dragon was at when you get back fall down the pit on
purpose and use your newly required water bottle to fill with water. Now get
out of the hole. Remember the place where the slut got better? Anyway there
should be a big nasty plant in the road use the water on that.Once back on
the world map follow the yellow line to the Shrine of Shirley. Anyway once
there Rose will feel another Dragoon's presence in there. Don't bother with the
treasure chest their all empty. Go north after you enter the place until you
reach a set of stairs. There will be a key pad requiring a numeral password
(no it's not Shana's birthday backwards!)

Anyway go on up the stairs. Go up the stairs and open the treasure this will
drop the floor and you will fall on a cart. The numbers 3 5 and 2 will be
what you will see, which in coincidence is the number to the password. Go back
down the stairs and enter these 3 numbers (actually since the password never
changes you don't have to take the long yet fun cart ride) Now their should be
a new passage way go their. A set of spiral stairs should be open go up them
and you will slide back down. Hmmm check the two statues. Some where around
here there are two identical statues but I went off of memory. Turn the gold
one front and the silver statue left.

The stairs are now climbable. Climb up the stairs a save point will be near
by. SAVE here, you know a boss battle will be coming up. Keep going strait a
man by the name of Drake will think you are thieves well its time to kick his
ass!

#############################################################################
Boss Battle X
Drake
Element: Wind
Suggested Party: Dart Lavitz Rose
Difficulty: Medium
Item: None

Immediately become Dragoons hopefully everyone's Dragoon Level is full.
Become Dragoons immediately, to take off major life. Have Rose use Astral
Drain. Have Lavitz use a Dragoon Addition and Dart if his level is 2 for
Dragoons use the magic. This guy will use tricks when he gets down to
half-life. He will throw 3 Bombs that roll towards you. Destroy them before
they get their because if you don't these bombs will take off major damage.
After he will put up a "wall" attack this wall because you can't attack him, he
will continue to do this to he's about to die. He will also use curative items
turn into Dragoons at every giving opportunity. He will perish

#############################################################################
After he is defeated, you will find out Sharlie has no Dragoni Grass, bummer.
Anyway she will off you her Dragoon Spirit if you defeat her, do not hit her
just block.

#############################################################################
Boss Fight XI
Sharlie
Element: Void
Suggested Party: Dart, Lavitz, and Rose
Difficulty: Very Easy
Item: White Dragoon Spirit

Basically Guard and you will get a question, I don't remember the questions
exactly but will tell you which to pick.
Question 1: 1st Choice
Question 2: 2nd Choice
Question 3: 1st Choice
Question 4: 1st Choice
Question 5: 2nd Choice
Question 6: 1st Choice

The next 3 questions are individual and you can answer anything. Remember to
keep guarding. She will be defeated

#############################################################################

After you defeat her check you will help revive Drake, then check the
building behind them for all the treasures that should of been in those chest
nothing real major but there worth it since they are right there.
=============================================================================

1G Hero Contest and a Mournful Event

Head back on the World Map and go back to Loan. There will be a sequence
where the Dragoon will "accept" Shana. Anyway go towards the Tent where the
Hero Contest is being held. It's near the spot where the street merchant is at
a few screens to the left. Go to the Registration Desk. Just like EVERY RPG
that features some sort of contest only the main character will be able to
enter. Lavitz will inform you of not becoming a Dragoon you will start with
full energy so there are no need to use a curative item. You will meet a friend
that Dart goes back with his name is Master Haschel he enters the tourney as
well. Talk to the man and the first round will start.

#############################################################################
Dart vs. Goraga

What a Big Cheater he will throw a poison item at you in the first round, not
even giving you a chance to guard. If it poisons you use the purifier to get
released of the poison. This guy shouldn't be a problem, just use some
Additions on him and he will yield.

Dart vs. Serfius

He's a breeze guard when necessary and wield out Additions like there's no
tomorrow. This guy does use some cheat items like power up when he hits half
energy. If you have a water item use it on him, and just stick with the
powerful additions.

Dart vs. Danton

Ok the competition is up a notch. Destroy him with Additions until he decides
to start guarding. If he does, guard your self he will counter you with a
throw or a punch. After a while he will drop this and attack like normal with
Additions. After a while he will fall too, he isn't that powerful you just
have to make sure you pull off every addition.

Dart vs. Atlow

Runner up in lasts years tourney and it shows why. Unlike the wimpy Shana he
has a killer bow and arrow. He targets your pressure points with his bow and
arrows these are pretty tough. You may have to use a few curative items; even
tough this guy isn't that tough. If he catches you with his 5 pressure point
attack you might as well say this is goodbye because if your weak this can
kill you. Hopefully you can finish him off before it gets that deep.

Dart vs. Lloyd

This guy is IMPOSSIBLE to defeat. He has an incredibly high Evade rate in
other words you can't hit him. So just guard and guard until he gets tired and
you guys do your final blows Lloyd will win the Final Attack.
#############################################################################

At the end of the tournament Lloyd will be first Dart will be 2nd and Haschel
takes Third. After a short scene Lavitz will tell you everyone is waiting.
Haschel will be introduced and he will be a playable character at this point.
He also thinks you are dating Shana. To satisfy him you will walk with her to
play the games, and not to look strange Lavitz gets with Rose, of course Rose
doesn't want anything to do with Lavitz(heh watch him try and put his arm
around her hilarious stuff!). Anyway play the games if you like their not a
lot of fun well beaning the monsters is the other ones are one time only
fancy's. When you're done goofing off its time to leave.

Save at the save point first. Now head towards the exit and a solider will be
there, King Albert has been kidnapped time to go back to Hellena! You can
change Rose for Haschel but I suggest trying him first. I kept using Rose
personally.Back on the world map head towards Hellena. When you get their the
Bridge will close Lavitz will go for it kill the guards and let you all in.
Everything is the same as the last time except the guards have been taking
steroids and are a bit stronger to represent your new levels. Also like
before all the battles are touched based which means you have to be caught and
stopped in order to face a guard.

The guy who was selling items in the beginning is still here, buy from him,
especially some curative items. Remember that elevator that was "Out of
Order" It's now in order and you have to use it. You can stop and get all the
treasure chests if you chose its pretty tough getting them all and you will
need a lot of going in out, their are a few worthy items to get but nothing
major. When you are through collecting your gifts take the elevator UP.
You will be in the part where all the cells were and Shana cell (well its
looks about the same) Anyway you have to speak to the punk ass guards, they
will drop the floor on you and speak of a beast.

When you get back up talk to everyone and when you talk to Shana she will
feel a shaft (maybe she should of opted not to wear the Short Shorts) Anyway
check the wall behind her, and you will feel a draft too. But before this check
the treasure chest for a Sachet. When you check the wall the beast that the
guards spoke of will come.

#############################################################################
Boss Fight XII
Jiango
Element: Earth
Suggested Party: Dart, Lavitz, and Rose
Other Characters: Haschel, Shana
Difficulty: Hard
Item: Sachet

This guy isn't easy not by a long shot. Immediately use the Sachet on him and
turn into Dragoons. Let Rose use Astral Drain, basically everyone should be
using Dragoon Magic especially Lavitz. When that Sachet wears off their will
be hell to pay because this guy kicks major ass. Hopefully your levels will be
high enough to defeat this monster. If not get into some of this Random
battles with the guards and get your levels up they should be around 14 or so
if I remember correctly. If not someone tell me. Anyway a lot of Astral
Draining will make this guy timber. Also make sure to keep Lavitz healthy in
this one we don't want him dropping here, his level 1 Dragoon attack is pretty
powerful against him.

Party II: Haschel & Shana:

Since this Shana's debut boss fight as a Dragoon, her Dragoon curing will
come in handy. She should have the power to at least heal one character, which
is better than nothing. Haschel should attack with Additions. Cure when
neccesary.
#############################################################################

After the fight everyone will leave. Shana will walk behind slowly. A small
scene will occur where she reveals to old man Haschel her feelings
Dart. After that go strait some guards will greet you immediately the
unavoidable type. After you defeat these guys the rest of the way is spelled
out for you and just follow the path until you get to the save screen. SAVE
here, and go into the next screen a boss fight will presume...

#############################################################################

Boss Fight XIII
Fruegel, Guftas, Rodriguez
Element: Freugel: Earth
Element: Guftas: Dark
Element: Rodriguez: Wind
Suggested Party: Dart, Lavitz, and Rose
Other Characters: Haschel Shana
Difficulty Hard
Item: None

If you have Gust of Wind Dance it does wonders to Fruegel. My personal thing
was to kill the dog first since he is pretty weak. Then get rid of that Bird
because he does some pretty nasty attacks like one that messes with everyone
plus one that picks a person up and drops them. Once you get rid of those
guys Fruegel should be easy. Whenever you are able to become a Dragoon do so,
especially using Rose's Astral Drain its marvelous on those weak times when
you don't have many curative items. Finally this big guy should drop.

Party II: Shana Haschel

Have Dart turn into a Dragoon, and have Shana turn into one when necessary.
Haschel uses his best Addition. I say have Dart turn into a Dragoon
immediately, and have Shana wait for it, because the only down fall of her
curing is that when her turn comes and you don't need it you wasted a cure.
So when Haschel and Dart gets weak use Shana's Dragoon transformation then and
only then, will it is really effective. Get rid of the dog first because he
will cause problems but he usually goes first anyhow, then the bird save
Freugel for last. With his two henchmen I mean henchpets gone, he really
doesn't have nothing left. A few good attacks but this crew can stand up to
it.
#############################################################################
MAJOR SPOILER ALERT MAJOR SPOILER ALERT MAJOR SPOILER!!!!!!!!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

After the fight a sequence will begin where them with the hood who was
seemingly over the High Warden will be there. He will jump in and take the
Moon Gem away from King Albert. Lavitz must protect his king and he runs become
a Dragoon and goes for the hooded man. The hooded man pulls out one dynamo
sword and slays our Lavitz. Lavitz died =( and the hooded man will be revealed
as none other than Lloyd! Lloyd will leave and Albert will inherit the Dragoon
Spirit.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Okay now you should be back in Seles. A small scene will occur and you
control Dart talk to everyone there. Now Albert is in your party and he
suggests going after Emperor Doel. Now you will be back on the world map SAVE
here.
=============================================================================
1H. End of the First Disk

Now follow the yellow dotted line to Kazas. Once there you will be in a dark
town setting there is much to explore here. You have a weapon shop, you also
have a small place to your right that ask if you are a mercenary, say yes and
get 100g. Go to the Weapon shop and this dude will claim he is the one who
slain the dragon, he will then be arrested, moron. Anyway you can search in
out and get equipped I highly suggest hitting the item shop for curative items.
Now go north you will realize you can't barge into the castle. Bummer anyway
might as well turn around and cry right? Wrong go in the opposite direction
until you reach a secret looking town.

Explore this place there should be an item shop here and even a fake weapon
shop. Don't buy from the fake weapon shop those items barely work. Near here
to the left actually is where you want to go. There will be a small boy here
who I forget his name. He also asks questions the answers are 3rd 3rd and 2nd.
He will then proceed in telling you things (I forgot what I played this part at
4 in the morning). SAVE at the near by save point you can go back into the
small town and get any necessary items, but if you don't need anything just
save and speak to him, he will show you the secret path to inside the castle.
There are a lot of items here but none are really important you can live with
out them.

Head right until you see a really long rope, climb down that run strait to
the ring and there should be some ladders shortly climb up those and exit this
place. This is another random battle free zone. So if you want to have some
fight just incase your levels were low you can but if you are low on curative
items try your best to avoid these guys. Once you get into the next screen
you will be near the front of the castle two guards will be to the north run up
the stairs if you are fast enough. Then go north, once you enter you will see a
few elevators on the bottom and a guard he's unavoidable head into the right
room.

When you get into the room you will see a huge purple column, two scientist
will be talk to you. When they are done they will give you a very useful item
that makes the elevators run. Go to the white flame to get cured then go down
the stairs talk to the scientist down there and go down another elevator. You
will see a machine you have to be fast to avoid the rocks and get to the
other side. If you do get the Red Stone out of the chest You can go down to the
dump underneath for a couple of items which aren't necessary. Go all the way
back up the main level two guards will be controlling the big door instead use
the one to your right.

When you get up there kill the guard and go into the door. A scientist that
the other two scientists spoke of called Mr. Magi will have a talk with you he
will try to turn himself into a Dragon but ends up a dog moron. Anyway take the
Blue Stone from the treasure chest behind him. Go back out to the main area
kill the two guards patrolling the main elevator. Once you go up you will be in
a place with many rooms. Go left there will be a woman in there speak to her
and take the elevator up the third floor. You will be that in a training area 3
guard will practice they're training on you beat these guys and take the
elevator again.

You will be in a room with another man he is their leader plus he's the guy
who kidnapped Shana. Dart will want to fight but then he decided not to the guy
was just doing his job. He will say that Doel has changed and he wants you to
stop him he will also give you a Yellow and very useful stone. These 3 stone
Yellow blue and Red are important for the castle. Anyway go back down and
towards the right. There will be an unavoidable fight with a guard Beat
his Ass
and go right, you will fight a different type of guard he's
pretty tough but not by much.

Keep going right and a small lift looking thing will be there take this and
you will be in a small area with some treasure chest take the chest and leave
this place. Now go all the way back to where the first 3 guards were and take
the lift up to the 4th floor. You will be a nicely decorated room with a man in
there and also a nice save point save at the point. Speak to the man once he is
done yapping about his life save at the point. There will be a special
machine where you have to put the yellow blue and red stone in. Which will open
the door to the statue. Go in the elevator inside the statue follow the stairs
until you meet up with our favorite Gigantos Kongol
#############################################################################
Boss Fight XIV
Kongol
Element: Earth
Suggested Party: Dart, Albert and Rose
Other characters: Haschel, Shana
Difficulty: Hard
Item: None

This guy won't be easy not by a long shot. Your best Defense is a good
offense and a lot of wind items. After he gets hit with magic since he hates
magic he will put up a magic barrier. Also you better have that Gust of Wind
Dance learned pretty well if you want to take off massive damage. Kongol is a
bit faster this time he might be slightly faster than Albert is now but overall
he isn't really fast. He has no group attacks but some devastating personal
attacks. I don't remember that Dragoon Magic breaks through the wall I think it
doesn't so stick to the most powerful additions and pull them off so he won't
counter.

Party II: Haschel & Shana

He is a lot tougher with this team but on the other hand he is too slow to do
much to this group. So you really don't have much to worry about here, have
Dart unleash his best Dragoon attack while in Dragoon mode. Have Haschel
break him down with superior speed on Kongol. He is a bit faster but not much
faster if you ask me. After one magic attack a magic barrier will go up, and
this is critical to you sense this team isn't that physical. So I suggest you
try and do as much damage as possible and since he can't put a wall up for
Shana healing and Dragoon ADDITIONS he isn't much of a threat here. So have
Shana heal whenever needed or user her stronger Dragoon bow.
#############################################################################

Rose will want to finish him but Shana has feelings for the ol' Brute and you
decide to leave him be. Go and SAVE at the save point, and go back where you
fought Kongol at you can talk to him if you want but he doesn't say much.
Keep going until you run into Doel

#############################################################################
Boss fight XV
Emperor Doel (Humanlike Form) Dragoon Doel (Dragoon)
Element: Both: Thunder
Suggested Party: Dart, Rose Albert
Other Characters: Haschel Shana
Difficulty: Human: Easy Dragoon: Very Hard
Item: None

Human:

He has two swords he knows how to use him, bash him with Additions and if you
have any Spirit Potions use them you want to have the special ready at your
disposal. Keep hitting this guy with strong Additions and he will give up
and...

Dragoon:

Turn into a monstrous Thunder Dragoon. This guy is a wicked Dragoon and even
though Thunder based he still loves to use whole party damaging All element
attacks. Turn into a Dragoon immediately or you can wait for Dart's Turn to
come up and use the special because whoever uses the special has the most
powerful attack. I suggested using Albert's Rose Storm every time his Dragoon
comes up and Rose's Astral Drain and Dart's Final Burst a wicked combination
of that will get him pretty bad and his all out elemental attack won't do much
damage until Dragoon's wear off. After 2 or 3 rounds of Dragoon Magic he will
put up the shield (I hate when he does this and I have to attack him because
I'm still a Dragoon) at this point

I'm pretty sure Albert will be back to normal just guard until his Shield
Drops. The bastard loves to keep using that shield and some times it comes at
inopportune times, well Guard whenever you see it. To regain energy and to
only take that lovely half damage on his all Element attack. This will be the
longest battle ever fought and in my opinion one of the hardest in the game.
After some well-placed Additions kiss this Thunder Bastard Goodbye

Party II: Shana Haschel

Human:

Have everyone attack like normal, with additions and Shana's bow. He can take
off decent damage with the two swords but nothing really life threatening, a
curing item will make everything better here. He will be licked and turn into
a Dragoon...

Dragoon:

Damn he is tough with this party. Have Haschel attack him fast and hard with
his best Additions, turn Dart into a Dragoon, and if you took too much damage
during that human mode have Shana turn into a Dragoon, and heal whoever is
needed. Dart's Final Burst does wicked damage to him. When he gets down to
half-life this fuckin' bastard will use a shield. You can't penetrate it with
weapons, Dragoon Magic, Dragoon Additions, items nothing. So just block if
you still have Shana or Dart as Dragoons do, just basically have them do an
addition on him so they won't waste the magic. This guy is tough and with
this team the battle seems twice as long although they are faster than the
previous.

He also likes to bring the shield back so be weary of that some times it
happens just as you turn into a Dragoon again which is very annoying. When you
get him weak he shouldn't be much of a threat any more. Whoa was this a tough
battle!

#############################################################################

After Dart's Final Blow, Doel's Final words will be to stop Lloyd. He knows
Lloyd is going to Tiberoa and that's where you will have to go. When he dies
Haschel will inherit the Thunder Dragoon but none of his kick ass Elemental
Attacks (damn...) Anyway after a short sequence you will be prompted to enter
the 2nd Disk
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

V. Chapter II. Platinum Shadow

2a. Tiberoa's Most Wanted...Lloyd

Explore the beautiful town well first go towards the right and the party will
notice a bridge its called "Claire Bridge". Strange Haschel's daughter is
named Claire and Dart's mother is also named Claire. Huh? Anyway Albert who
knows all will explain that the probability of that being the same person is
not good, plus they don't look alike. Anyway explore this large town and all
the people you will find out about this gang who have been disturbing the town
lately. Head towards the bar but its closed at this town and mostly of the
houses is closed as well. You can go into the big building with the doors that
is a planetarium, which is quite similar to a church.

Go into the room on the right and watch a young couple in love, seems like
they were about to have a wild time but a group of peeping toms were gawking
peeping toms = Dart & Comp. Head to the left room to get a short display about
the stars and astronomy this town is big on that. After leaving here go north
and enter the various open shops to stock up on items and other things to
tickle your fancy. Now go north everyone will see Princess Emil coming. A small
scene will occur with Princess Emille (she is quite the bitch =) anyway after
that is over you can't get into the castle, you can climb the ladder to have a
looksee.

When your done fooling with the castle go back to the bar that was closed it
is now open. Go in the bar and meet Kaffi, she talks a mile a minute speak to
her a few times until it is night time. She will tell you to meet Fester who is
big on stars and constellations and such. At first you will get no answer,
finally he will open the door. When he does proceed in he will speak to you he
is also an important figure at the castle. Anyway look through the telescope at
the moon that never sets. Go back out of here and explore the town at night you
will notice that nearly all the houses are now open but only one is of real
importance.

This house is where a man named Nello lives. Nello seems to love greenery
(not cash) but flowers and such, this guy can sure talk a mouthful he bores
poor Albert's face off all the way to the morning. When the morning arrives it
seems that Albert has not visited this town, and everyone will agree on going
to the Flower City of Donau. If you check the bar Martel will be there if you
have collected some Stardust on the way then you might get an item, if you
haven't it doesn't matter, exit this town. A new land equals new monsters bash
on them if you want if your levels are a tad on the low side or if that battle
with Doel was a barely surviving one then you need to level up.

When you are done SAVE on the World map and go towards the barrens. When in
the barrens go into the cave on your right to get the treasure from the
chest. When you are done collecting your treasure head north. When you get
there a guy named Mappy and few of his Gehrich gang goons will meet you time to
do some battling...

#############################################################################
Boss Fight XVI
Mappy and Bandits
Element: All: Dark
Suggested Party: Dart, Albert, and Haschel
Other Party: Rose/Shana
Difficulty: Medium
Item:

This battle is an easy one turn into Dragoons if you feel its necessary. Its
not really but if you want to beat these guys as fast as possible. I decided
to use Haschel as the main suggested person cause this battle is more power
based than the previous ones. So really the key here is to focus on the fast
Mappy. When you get rid of him I don't think you have to beat the bandits all
though it is possible, you should get rid of them first so they won't be much
of a problem any longer.

Party II: Shana and Rose

If you decided on not using Haschel, then Rose is a nice choice for this
battle. You can turn her into a Dragoon, since Astral Drain is still a very
good idea in this particular battle. Shana should be left as the white mage
as always and only attacking when everyone is at a conformable level of Hp's.
This battle shouldn't give you that much difficulty so basically treat these
guys like hard regular enemies.

#############################################################################

When you are done with them Dart will go for his Death Blow but he
accidentally drops his Red Dragoon Spirit, Dart and Mappy will run for it but
Mappy gets it, bummer. Now exit from this places go towards the north over the
small hill like thing and then to the right. You will be back on the world Map.
=============================================================================

2B: Babe in the Valley

Follow the dotted line to Donau a flower city, there are flowers all over
this place and it's quite colorful. Before you can do anything you will get a
sequence where some of the gang were scaring a woman. Lloyd to the rescue! He
saves the woman and scares off the gang she is highly thankful of the
platinum hair wonder. Once that's over he isn't around so don't bother looking
for him. Go to the house on the right the first one when you enter. A woman
will be that there she will speak of the Mayor's son going to stop the Gehrich
gang. She will give you a letter to show to the mayor. When you are done with
her check out the church and the inn then go up the stairs to the north.

If you want you can go to the left I think that's where Lloyd was there is a
Weapon and Item shop here. There across from each over get tooled and weapon
up. No go out of this place and go to the north up the stairs. When you get
their show the letter to the doorman he will take you to the mayor. Once
inside the mayor will give you some info on the Gehrich gang it seems they hang
past the Valley of Zero Gravity more importantly the home of the Gigantos!
Leave the mayor's house and go down the stairs.

A woman will be that there with a few Gang members she will claimed someone
grabbed her non-existent ass. Heh, anyway she will scare them off she will
also ask to join you. Dart will be hesitant at first because I mean look at
her? She looks like a prostitute if you ask me. She says she knows the valley
pretty well and will guide you there. Meru is her name and she is now a
selectable party member. Now go to the world map.Once there you can put her in
your party to test her, I did she sucked and she hit Skid Row. I still kept the
kick ass party of Dart Rose and Albert. Head through the barrens and back to
the castle.

You must go and see the king to get a permit to get to the valley so don't even
bother going over there. Go towards the castle where you seen the guard. He
won't let you in Naive young Meru will try to run him over he won't move an
inch (I wish I had this dude instead of Meru :P ) Then a little more persuasion
he will get "attracted" to Shana (Him catching boners looking at Shana won't
help on the battle field) He maintains composure but won't let you in. You will
get two options either one will do, either way you are not getting in.

Now you need to find some one who can get you into the castle. Hmmm lets see
Nello lets see what he can do. Nello is a dead end he doesn't want you going
to the Valley plus he can't get you in. What about Kaffi! Even though the whole
town knows her she still can't get you into the castle dang. Lets see hey
didn't Fester mention he had a position surely he'll let you in! Of course
but he isn't home... Oh well you tried you could of always said "Hey this is
the King of Serdio here! Let us in!" But Albert doesn't want to be identified.
Well try and find Fester (I had a tough time myself :P ) He's in the item shop
looking in the telescope. He says he can get you in so follow him to his
house and he will take you their pass the stalking guard.

Once inside you will be taking to the main area and you can't save at the
save point yet. Every time you move and try to do some 'ploring he won't let
you so just follow his old wrankily ass. The king will think you are a bunch of
thrillseekers but even so he will give you the pass all right. Now you can do
some 'xploring' so now you can go nuts at that save point hey you can save as
much as you want now! Ok once the thrill of that is over keep searching this
place there are some people to talk to but no one is real important. Now leave
a maid will call you back because the princess wants to meet you.

Lisa will tell you why her sister as acting so strangely after a bump on the
noggin a half of year ago she flipped. She is also 'cool' with the bandits
and her 21st birthday is fast approaching, when a young royalty reaches their
21st they get the Moon Dagger. She will then invite you to a royal dinner. At
the dinner she is only 'interested' in Dart and Albert, she cares not for the
lap dancer the slutty girl the scary girl or the old geezer heh. Anyway she
eats like an animal and if I were Dart and Al I wouldn't be interested in her
either. Anyway after dinner its time to go to sleep. First Haschel will ask
Rose about her coldness and never smiling, she forgot how.

Then Albert decided he's going to hit the hay himself. Then Shana will nod
off talk to Meru she's convinced Dart is a perv but she will eventually go to
sleep. Then speak with Haschel he will speak about his daughter then he will
go to sleep. Dang this room only appears to have 3 beds but some how 6 people
are in them hope the fellas didn't have to double up =)

After the awkward sleeping arrangements its time to do some exploring there
still nothing of real importance rats leave this castle save at that save
point, what fun! (For some reason I saved here like 6 times because I
couldn't before) Now leave the town snatch up any items want and head towards
the barrens. Once in the barrens go left instead of right, then go towards the
mountains if you haven't checked this place out it looks like a lot of non
descript mountains. Well its not look above you ahhh, enter the valley.

Speak with the guard and he will open the gates. Wow this place is pretty
crazy rocks floating all over the place things upside down those damn Winglies!
Anyway a small sequence will occur when Meru kicks a rock and it 'kicks' her
back, stupid kid. Anyway you can go snag that nearby treasure chest but that
isn't really important. Follow the rocks until you exit the screen. Ok things
getting rougher now, go up the small branch like thing, and wait for a small
rock to come near when you get the! Icon jump on it with X it will take you to
another landing. There is only one rock here so take that too. Take the last
rock out of the screen.

Things get pretty smelly here and this area really confuses me badly. There
are 3 different routes each one is pretty difficult to get through one two ways
lead to some generic items and the third will leave you to a boring save
point. The items are good but no worth the trouble the third way is the ticket,
it is sort of self-explanatory from here on. But you will have to go upside a
few times to get to the save point. Once you get their SAVE. Notice that big
statue? Yep it's a Virage all right. Does it kick a lot of ass? You better
believe it.
#############################################################################
Boss Fight XVII
Virage 2
Element: Void
Suggested Party: Dart, Rose, and Albert
Other character's Shana, Haschel, Meru
Item: Moon Serenade

This guy like the other one has Arm body and head. His Head is the ticket to
killing him but his arm is a bit more deadly that ever, Especially the left
one, even though it can regenerate concentrate your attack on that left arm a
well placed Madness Hero(if you have it) on it will get rid of it quickly the
body can give you 'Fear' But don't fear just have some mind purifiers and
block a lot. Albert's Rose Storm is quite effective just like it is through out
the game. Astral Drain his head a lot and use Crush Dance on his arm. I think
at this point Albert is your weakest Dragoon, so when he becomes normal and you
are a Gust of Wind Dance whiz use that a lot especially on that arm. Keep going
for his head this guy will crumble eventually.

Haschel & Shana Meru

Well go for his arm immediately if you are weak from some of the enemies in
the valley I highly advise you to turn Shana into a Dragoon as fast as possible
so she can use her healing powers. Haschel's purple Dragoon is effective but
not really effective. Dart should use his best addition's possibly Crush Dance,
at this point Madness Hero isn't that powerful. Keep going for the left arm,
then go for his head you can have Shana curing for anything his other body
parts do to you. If you decided to use Meru, she is very fast, and if you like
speed over power then she is the ticket. If you at this point have a physical
ring equip it to her since she has the lowest Hp's. Use her most powerful
Addition it should possibly be her first one if you stuck with it. Meru is fast
so have her get rid of that left arm as fast as possible
#############################################################################

After the battle speak to everyone especially Rose surely knows a lot about
Virages and stuff. Save at the save point or the world map.
=============================================================================

2C: A Couple of Sole Survivors

Head to the The Home of Gigantos. When you enter a lot of arrows will be
fired at you, you have to dodge dip and do whatever to avoid these. Go towards
the treasure chest, get the treasure but do you notice something shiny? Well
press yes and the arrows will go away. Run towards that gate it will be blocked
the other exit is the same deal. Soon you will get into a fight, even though it
seems like a boss fight it isn't Dragoons aren't even necessary so just ice
these guys off with your best additions and magic item save your special for
the real fight shortly. After the fight Haschel will question him about his
technique apparently only students of Haschel know about that stance. The guy
claimed he learned it from his leader Gehrich. Then Haschel will use his
technique to smash the huge gate with his fist (Hey he couldn't do that before
I guess him and Meru had a wild night =) Anyway continue on.

Haschel will complain about his back and he needs to sit down a bit, Meru ask
to "watch" him heh. Everyone will go in the room and he will hit her over the
back of the head. He will also run pretty fast back problems my ass. Anyway
when everyone comes out they will notice Meru knocked out and Haschel is no
where to be seen. If you had Haschel in your party you will be prompted to
replace him. Now then go the same pat he went and when you go through the
door Kongol will appear (Jeez you haven't beaten this guy enough?) Anyway when
you get in there a small sequence with Haschel and Gehrich will occur. Fight
Time!(You get the option of putting Haschel back if you choose)

#############################################################################
Boss Fight XVIII
Gehrich & Mappi
Element: Mappy: Dark
Element: Gehrich: Earth
Suggested Party: Dart, Albert, and Haschel
Other characters Rose, Shana, Meru
Difficulty: Hard
Items: None

These guys are pretty tough really tough. Take out Mappi he can use an
instant death attack on any party member plus he is very fast. Have Al use his
trusty Gust of Wind Dance on Gehrich. If you have some light magic use it on
Mappi, get rid of him and this battle won't be so tough. Hit Gehrich hard and
fast. He is pretty powerful having Haschel turn into a Dragoon is a good idea
since this boss seems to be suspect to Haschel's Dragoon additions.

Rose Shana Meru

Well you have to use Haschel in this battle so you have to pick either one of
these. If you went with Rose Astral Drain is _very_ effective against Mappy.
Plus it has that great curing side effect. She also has wicked additions so
she is a nice. At this point of the game Rose could have her final addition if
you used her as much as I did during my second play through. If you decided on
Meru then use her most powerful addition at this point she should have her
second and possibly her 3rd Addition right about now, but you should focus on
her speed since both Mappy and Gehrich are pretty fast. If you decided on using
Shana then have her do her usual Dragoon curing, or if its not needed her
Dragoon Bow can take off some decent energy from these guys. Remember to get
rid of Mappy as soon as possible since he has that annoying habit of instant
death.
#############################################################################

After the battle the ground will start to shake a huge rock will fall, Kongol
to the rescue, he will save you from the rock with his brute strength. He
saved you because you didn't kill him in Doel's castle. He then joins your
party woo hoo! Gehrich will tell you that Princess Emille is a fake and the
real one is inside the castle! Now go down the stairs. When you go down there
the Mayor's son will be there, Meru will kick his cage but as simple as
flicking a light switch Albert will open the cage. The Dragoon Spirit must be
around search for a shiny thing and now Dart is a Dragoon again! Now go back up
and Kongol and Haschel will be waiting for you. Now exit this place.

When you are back on the world map trudge through the Valley and then the
barrens. When you get to the Barren's the Mayor's son will ask you to attend
his wedding. Attend the wedding you don't have to but I did.

When you get to Donau the wedding will already be starting so all you have to
do is sit their and watch, when Lynn throws the bouquet Dart will grab it.
Anyway go speak to the people in the town and stay at the inn if you got beat
up during the last battle. Head back to the Barrens. You can head back to the
castle but if you have over 1000g go back to Serdio. Go back to the town
where the man gave you the water bottle the town name is Lohan and its in South
Serdio. At first he will try and sell it to you for 100g but when Kongol
touches it, it glows so he ups the price to a 1000g. Buy it anyway it is
worth even though Rose will detest it. Head back to Tiberoa.

If you plan to use Kongol now that you have him practice with him and his
Dragoon, he may be slow but if you are the type who likes some one with vast
strength a high HP value and Defense value then Kongol is your Gigantos. When
you get back in Fletz hit the item shop hard (I hope Kongol's Dragoon didn't
break your pockets) Anyway make sure your starting 3 has the best equipment
money can buy sell other equipment if you need to.

SAVE at the Inn, not in the castle because if your levels aren't high you
won't be able to leave once you are in. Head for the castle when you think you
are ready. The big guy will tell you vagrant guards have replaced all the
normal guards. These guys will stop you whenever possible there is a strategy.
Anyway take the right staircase to the outside stay behind the wall and when
the guard isn't looking run to the next staircase. You have to have impeccable
timing here you have to watch each guards pattern and when you know what they
are about to do make a break for it. Finally you will be at the top at Princess
Lisa's tower. Make your way in her room, and Dart will tell her about the
switch.

She will join you even with Lisa you will still have to avoid the guards make
your way down her tower and then back into the main hallway with the fun Save
Point. Now head towards the over tower the opposite of the original one, the
one on the left. Emille's tower, guards will be stiff like always so your
best bet is to use the same wait strategy. When you hit the top there is no
avoiding those guards, but Rose will scare them off. Now hit Emille's room.
Kongol's too big to fit in the room, to avoid him getting lonely Meru and
Haschel will wait outside with him. Now search the room, notice the painting,
and well press action next to it to be transported to another place.

Once inside Shana will want to fly across using her Dragoon but this place
seems to have a magic force field around it so turning into Dragoons is
impossible. So speak to everyone and when you are through look next to Albert
there should be a shiny spear press it and a bridge will appear everyone will
cross it. Albert and Lisa will awaken Emille. Now she will join you there
will be no stopping you from the guards. SAVE at the fun save point and
continue on. You will be in the middle of the ceremony with the king handing
the Moon Dagger to the fake Emille. The real Emille will stand next to her. The
fake will no the gig is up but everyone surround her, she will reveal her true
form... a regular looking woman...no way that's a Wingly!

#############################################################################
Boss Fight XIX
Lenus
Element: Water
Suggested Party: Dart Kongol & Albert
Other 2 Parties: Shana & Haschel, Meru Rose
Difficulty: Extremely Hard

This won't be an easy fight by a long shot. I used this team to beat her
because they boosted the highest HP level even though even with speed items
she can still run circles around these guys but its worth it. So I decided on
them anyway, she uses magic quite well, and most of the item she can get a good
4 hits in that might kill someone (probably not Kongol) Anyway if you have
Dart's Red Eye Dragon summon use it as much as possible. Have him call the
special since Kongol should only be a level one Dragoon he will morph after one
attack. So have him feed Dart some sun Rhapsodies basically keep Kongol
blocking and feeding Dart Sun Rhapsodies so he can continually unleash the
dragon.

After about 4 Red Eye summons and a few good gust of wind dances she will
perish but she can get in up to 28 good hits before these slow pokes do it so
you have to make sure you hit her hard and fast. A maxed out Gust of Wind Dance
which each move connecting can get you about 700 Hp's off of her at this point
of the game you can get close to that maybe 500 Hps. Either way its a good
idea. Finally after a real tough fight and one of the toughest in the game she
will drop.

Shana & Haschel:

If you decided to use Shana and Haschel you have a lot of speed on your side.
You will definitely need Shana's Dragoon healing powers in this battle. Dart
can do some heavy damage to her with his Dragon so use that a lot. Have
Haschel NOT become a Dragoon because in my opinion you will need Shana for
curing and Dart for his summon, and Haschel to give them as many Sun Rhapsodies
as possible.

Meru & Rose:

Meru's speed is almost as fast Lenus's speed. So she is an ideal character
for this battle too bad her HP's don't match Lenus's! So your best bet is to
give her the Physical Ring. If at this point you have gotten a good Meru
addition then use it on Lenus. Once during this battle Meru had two chances in
a row, her speed comes in handy during this battle. Have Rose becomes a Dragoon
for the high defense since I'm 99% you don't have two Physical Rings. Allow
Dart to do his attack like I mentioned earlier. This will be your main form of
attack through this battle Dart, and since this is the fastest or near the
fastest team I had they had a good chance but the first team iced her off
quicker since they had power.


Alternative Lenus Strategy!
By: GMan 14

pretty easy if you use my strategy! use it you wont be disappointed! ok your
party shold be: dart (of course) albert (gust of wind dance) and... MERU! use
meru because she can take lenus' attacks like 123... expessialy the ice
attacks! most of the time guard with her till shes at full life only at that
time attack with her! mostly always attack with albert (unless hes really
hurting a few guards wont hurt!) and use his rose storm when i tell you to.
right when lenus starts to use her magic attacks (very helpful) and once it
wears off and shes doing some nice damage... and when your about to finish
(this will make sure you secure the finish without losing anyone!)

If dart has half hp or more attack with him. so probaby als gonna fall about
once or twice no prob! get meru to use angels prayer, dart to use healing
breez then you get a chance to attack with big al. mostly always use meru
with the magic. dart with some healing breezes. oh ya pull off some of darts
final burst all the times you can (get meru to use the magic to restore darts
mp!) this match wont take long at all... if you follow my stradegy! actually
this will be pretty easy if you do what i said! good bye lenus! oh ya! try to
use the bandits ring on albert. elude cloak on dart (if you have it) it
works!
#############################################################################

After the hard battle she will still escape with the Moon Dagger. Rose will
give you some info on Winglie's. The king will want the Dagger back, and you
have to go by sea to get it. Where do 7 goofs like these find a ship? Donau
of course lets go!
=============================================================================
2D: A Couple of Ships

SAVE on the world map and head to Donau going back through the barrens again
and making a right at the fork. Once there if you explored last time you were
here like I told you, you will know where the dock is. Anyway head to the
dock, you will see the ship waiting for you. Like the ship is you mother or
something :) so dock ship already!When you are on the ship you will hear
Shana's thoughts guess what else? You are Shana and here is where everyone is
located in the order I fount them:

Shana: Main part by the save point.

Kongol: Down the stairs that are next to the save point.

Meru: In the room behind the kitchen

Haschel: Inside the Ship up the stairs and siting on the next set of
Stairs, which lead to the control, room.

Dart: Control Room

Rose: Go up the ladder from the control room, keep going up she is on a small
platform.

Albert: Right above the room Meru is in, (he is hard to see because he is
praying or kneeling)

Shana will find Dart, Dart need's to find Rose to ask about the Black
Monster. Rose isn't telling and she goes for a walk she finds Haschel, he's
deep in thought about his daughter. He decided to go and find Kongol, Kongol
will want to know more about Humans. Kongol wants to find "King of the Humans"
Kongol wants to know what a friend is. Albert then hears Meru complaining so he
goes to see what she's up to, he was victim to her little game. After that she
wants to find Dart, she decided to play a game on him. He has to "Guess who?" I
picked "This is highly unlikely but Kongol?" heh. Now she wants to go an
adventure to find everyone, play along and go and find Rose.

When you do you will see a FMV of a Ghost Ship approaching.
~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
[Author's Rant: (This is a small rant written by Dyson)
Does every fucking RPG have to have a ghost ship or some ghost filled place?
I'm so sick and tired of busting up a ship just to see the shit sink. It's the
same thing over and over. Other games that included ghost ships that i know of
are Wild Arms, Breath of Fire IV, Grandia, Final Fantasy V. On the subject of
ghost BOF III had the haunted mansion, Final Fantasy VI had the haunted train.
Final Fantasy VII had the haunted place where Red XIII was from. Chrono Trigger
also had a haunted place. I'm sick of ghost, ghost ships, and haunted things,
Leave the crap back in the 80's!]
~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=~-=
(Back to the FAQ)
The engine has been badly damage so you are stuck next to the ghost ship.
Everyone will be on the main deck except Shana. Everyone gets on the ghost ship
Shana is being attacked by 3 skeletons, 3 ghost knights protect her. She will
join you again, jump back to the Queen Fury if you go down the stairs you can
purchase some weapons you should already have the weapons they are selling.
There is also an item shop and a free rest gets some curative items and some
Angel Prayers they will be needed.

Rest at the inn and save at the save point. Go back to the ghost ship, look
around you will see white shadows floating touching those will result in a
battle, so this is another random battle free zone. But this one is little
bit harder than the other ones some times its nearly impossible to avoid the
fights since the ghosts like to group together. There is a pattern involved
though. At the ghost ship some doors are locked some are not. One door will
contain a chest and a small message will appear on the bottom of the screen
ignore this door. Now exit the screen and go down the stairs. Avoid the ghost
and you will go to the captains quarters, you can't get in now without the
proper key.

So head up the stairs again. Then go left, when you are up their you will see
a ghost that looks like a Purple Slimer follow him into a room. If you searched
this area before you will notice there wasn't a treasure chest here before, try
and open it and it will move. He will make three ghost come to life beat those
guys up and he will run away. Follow him again to the next room. Grab the chest
like you did the last time two ghost and a purple slimer will fight you. This
guy is tougher than normal enemies if you are using Albert have him use his
Gust of Wind Dance on the Purple one, have Dart and your other character beat
up the skeletons. He will leave again, follow him to the next room, now 3 of
them will pop out, and this is a pretty tough battle.

Not a boss battle but I suggest turning into a Dragoon and trying your best
these guys like to cast fear and other status aliments. When you are done
with them you will get a sequence with the captain. See that sparkling thing
near the top of the screen? Press action and you will see 4 ghost, each will
give you a number jot down these numbers. Head out of this room back to the
area where skanky Shana was about to be attacked and SAVE. Go to the room with
the combination Treasure chest that I told you not to open. You have 10 chances
to imput 3 numbers in a certain order. You can keep going back when you crack
the numbers but you get less and less chances. When you are done with that SAVE
again.

Now go back to the Captains Cabin it should be open for you, he will tell you
that the Black Monster has killed everyone. Once he's gone get the shiny
object which is a key and head out of this room. There should be one more room
which is still locked go to that room. When you go in their and enter to the
left some more ghost knights will appear they will think Shana is a Princess
who they are trying to save and that the rest of you are the Black Monster. Its
go time!

#############################################################################
Boss Fight XX
Ghost Commander & Ghost Knights
Element: All: Dark
Suggested Party: Dart Albert Rose
Other Parties: Kongol & Meru, Haschel & Shana
Difficulty: Medium
Item: Night Raid

I suggest becoming a Dragoon immediately have Dart fire off the Special. If
he is Level 5 already then that's perfect have him use two Final Burst on The
Commander. He should drop after that then let everyone else just do more
Dragoon Magic on the rest of the knights if that doesn't kill them one Red
Eye Dragon summon should.

Kongol & Meru:

An unlikely pairing but an effective one, at this point Meru should be able
to do some damage to the Commander with some good additions, basically have
Kongol and her focus in on the Commander if you chose. Then once he's gone have
Dart become a Dragoon and unleash the Dragon. This is the ideal strategy
against this boss since the knights will always regenerate, and you have speed
and power.

Haschel & Shana

If you went with Haschel and Shana you again have some speed on your side.
This team is pretty well balanced when it comes to speed although the ghost
knights aren't slow pokes. So the basic idea is to attack the commander you
should hack away at him as much as possible, and when he gone have Dart unleash
the Dragon. This is the best and only way I found that could really ice off all
the guards at once.
########################################################################

SAVE after these fights just incase you don't have much recovery left in you.
Head back to the room and proceed into the next room which was blocked by the
ghost earlier there should be a treasure chest here and a cradle. Go to the
cradle you will get a small sequence with a Ghost Mother. The ship will soon
start to sink everyone will make it back except Dart Rose will try and grab
him but she can't and they will both fall into the water.
=============================================================================
2E: What happen to Dart & Rose?

HUGE SPOILER ALERT HUGE SPOILER ALERT HUGE SPOLIER ALERT HUGE SPOILER!!
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Dart and Rose made it to a cave, Rose will go deep into thought. She will
look at Dart and think of Zieg. A FMV will start here where you see Rose trying
to save Zeig but Zieg gets turned into stone, she looks at Dart because she
thinks he resembles Zieg, and Zieg was also a Red Eye Dragoon. Apparently Rose
is 11,000 years old and her and Zieg were two of the original Dragoons from the
Dragoon Campaign. That explains why she knows so much about Virages and Dragoon
history.

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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Spoiler over ok she will fall asleep with Dart's head in her lap awwww.
Anyway when the morning comes a dog will awaken them accompanied by his master
Pete. He will take you back to his village he will think you and Rose are
Warrior Lovers (think about it they sort of have the same thing on Dart with
one arm cut out Rose with the one leg hmmm). Anyway his mother is ill and she
needs to be taken to the nearby city because of the hot springs. Now there is a
little boat next to Pete's house you will get a couple of choices chose to go
to the shore and leave town their isn't much here. Pete will stop you he will
want you to help him and his Mother get to Fueno for the hot springs.

Take them along, you will see a small; cavern go through it and you will be
on the main land and a fairly large town will be there. Pete will take his
mother to the clinic so explore this place with Rose. There is a weapon shop
here buy weapons for Rose and Dart if needed come back here their are some good
ones for the other characters as well. check the item shop they have some good
stuff, this is a great place it blow a lot of money unless you are saving up
for one of those 10,000 dollar items. Now head north through the town until you
reach the dock the Queen Fury will be there. Kayla will be glad you are alive
Meru will be getting off the boat speak to her she will tell you everyone is
back at the inn.

Go to the Inn and Kongol Haschel and Albert will be there. They will also be
glad you are safe they will tell you Shana is up stairs Dart will go up there
on his own. He will speak to Shana, Haschel, Meru and possibly Albert will be
eavesdropping heh, when they are spotted they will run away. The conversation
will continue and the lights will go out and...well who knows?. Anyway go
back to the dock to speak to the captain he will give you info on Lenus
apparently she is on a small island which can be reached by the undersea
caverns. Go back to that weapon shop and equip everyone you use with new
weapons there are some good choices here. Visit Pete's mother to see if she is
all right.
=============================================================================
2F: End of Disk II

Head to the cave it seems that there is no way to get passed and Albert
thinks something is artificially making the water do what it does. Anyway head
back to Lidiera to speak to the mayor take the boat that takes you to Pete's
house to the 4 gentleman playing cards, one of these wino looking guys is the
mayor. Tell him you want to see the monster and he will get one of the
villagers to open the gate for you. Now go to Pete's house around the right
side to reach the Gate that was opened there should be a couple of treasures
and a valve here. Get the treasures and turn the valve. Head back to the shore
and go to the world map.

Save on the world map and head to the cave your way should be opened. So go
North when you reach the next screen go left. Until you reach a fork in the
road. Take the southern path keep going and another fork will be here. Now
take the right path soon you will be at a staircase. Take a right here and soon
you will come upon a save point. SAVE at the save point make sure you have some
Fire items like Burn out and stronger ones. Make sure not to take Meru if you
leveled her up she won't work well in the fight. If you still have a heat Blade
use it and maybe even get into a random battle so your special will be up.

Hopefully you will have a Level 5 Dragoon as Dart. Now proceed on, you will
see Lloyd (Finally after all that searching you fount him) The sequence will
show her giving Lloyd the Moon Dagger. She will want some lovin'(Listen close
and you can hear her unzip Lloyd's pants) from Lloyd and he getting ready to
give it to her but Dart and Company interrupted it. Lloyd will turn into a
Wingly and fly away; Lloyd's a Wingly! Wow, this isn't a spoiler since it's
clearly printed in the manual. Lenus will turn into a Dragoon the Sea Dragoon
and the Sea dragon will be with her.

#############################################################################
Boss Fight XXI:
Lenus(Dragoon) and Sea Dragon
Element: Both: Water
Suggested Party: Dart, Albert Kongol
Other Parties: Haschel & Meru, Shana & Rose
Difficulty: Hard
Item: Water Dragoon Spirit

She isn't as tough here but she has a Dragon with her, too bad that Dragon is
weaker than my dead Grandfather. Turn Dart into a Dragoon, two that's right
two Red Eye Dragons will kill the Sea Dragon. Leave Kongol as normal since his
defense is almost as high as the Dragoons. Hopefully you have an
Accessory that can increase Dart's MP's. Hopefully you can at least use it two
times, leave Kongol to feed him Sun Rhapsodies. Have him keep using the dragoon
or Final Burst on Lenus. If Albert isn't that powerful as a Dragoon when he
turns back to normal Gust of Wind Dance is VERY powerful. A few Gust of Wind
Dances and Red Eye Dragon Summons she will die.

Haschel & Meru

Well the key here is to ICE off the dragon. That's Dart's job two Red Eye
Dragons can kill this Dragon pretty easily. Have Meru feed Dart Sun
Rhapsodies and when he doesn't need one have her get physical with a few well
timed additions of her own on Lenus. Allow Haschel to hit her hard and fast he
can become a Dragoon if you want him to, or you can just practice Additions on
her :)

Shana & Rose

Dart's favorite skirts Rose and Shana. Well Rose is a bad ass, and her final
Addition at its highest level can do heavy damage to this bitch. Remember to
have Dart ice off the Dragon with a couple dragons of his own, then
concentrate on Lenus it isn't that difficult. Have Shana maintain her healing
job and have Rose turn into a Dragoon to ice this scantily clad female Dragoon
off. Dart's Final Burst does premium damage to the water based Lenus. Finally
after some battling this battle will be over.
#############################################################################

Meru will now be able to become a Dragoon and you should have 7 Dragoon
Spirits. So everyone is a Dragon now, at this point she's will run around for
like 10 minutes over it. No one else really cares they just want to report
about the Moon Dagger.

Now head back to Fuena See how Pete's mom is doing. Apparently even at Pete's
very young age he knows Dart's ho's are hot and wants hot babes like those
when he gets older (Heh that's what being an Warrior is all about =). Pete will
want to know how it is to be surrounded by beautiful women all the time you
will get 3 choices

Jealousy- This will make Shana mad, hilarious!
Some times they are scary- This will make Rose mad.
Some times they are loud- This will make Meru mad and she will chase Dart
around the room!

After the womanly fun go back to the ship to speak to the captain then speak
to Kayla when you are ready. You can 'Control' the Queen Fury for 2 seconds. No
free roaming just follow the yellow line again. Head back to Donau. Nothing
of real importance here just go back to Fletz. Once you are back in Fletz go to
the castle you will see Emille coming again like your first time here, but
the real one is much nicer. Albert will be speaking to himself about how
beautiful she is. (Notice when she names the pregnant child if it's a boy name
it 'Al' hmmm) Now get pass the guard who has a crush on Shana he will let you
passed automatically now.

Go to the chamber of Sun but you can save your brains out at the Save point
if you chose I know I did. =) Even though you couldn't retrieve the Dagger he
doesn't care you did a lot by ridding the bandits and the Sea Dragon. He
decided to hand down the story of the 7 Dragoons from the East as the new
coming of age method. The King will also decide to throw a party for the
heroes.Now it will only be Dart & Shana. Shana will express her deepest
feelings towards Dart, Dart will lean in for a kiss but they will get
interrupted by someone. He will make his 2nd attempt but will get interrupted
again by a maid who said the party would be starting soon.

You decide to continue this 'later' and look for everyone else. I forgot to
mention that at this point everyone in the castle knows that Albert is the
King of Serdio. So go up the tower that has Emille's room in it and Albert will
be there, telling her a story but he will interrupt it because only "Serdio
Royalty" gets to hear it. Pull him away from her, and go back down the stairs
go near the kitchen and Meru and Haschel will be shoed out. Go to the Guest
Room and you will see Rose she will be thinking about Dart awww. Anyway take
her with you, now that's everyone except for Kongol where can he be? Go down to
where the training area is to find him practicing.

He will be thinking to himself about his human friends he seems to like
having human friends, anyway take him with you. Now go to the lady making the
dresses. She will offer a dress to Meru but she will decline because she can't
dance in a dress. Rose will also decline because she will be naked without her
sword, Shana will take one though. At the party Albert will be talking to
Emille The King thinks its a good thing and that this insures the well being of
the two lands. Kongol will be there speak to him speak to Haschel and a couple
of women will surround you Haschel will take care of the skirts. Go towards the
balcony and the maid will say Miss Rose wants to speak to you. She will be out
on the balcony she will point you towards Shana. Rose will walk off and Dart
kisses Shana.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

VI: Chapter III: Fate & Soul

3A: Saving a village boy

You will enter the small water town called Furni. There is not much you can
do here without access to a boat. So just go to the north and you will see a
small sequence with a few of the local men and their leader Harris. Apparently
a wolf has gone wild and is in the forest the wolf is owned by a boy named Teo.
There is a large reward for the man who can bring down the wolf and rescue the
boy. Well a big burly man will have some words for Dart but he is all talk. Now
go to the left that until you reach the inn, goes to the bottom you will see a
man behind a desk near a boat. At first he will think you are some of the men
who are going to rescue the boy.

He will give you an option chose that you are not the hunters, he will then
realize that you are the 7 heroes who defeated the sea dragon. He will give
you the boat permit for free, now its time to explore. From the inn go north
then go to the item shop there is also a weapon shop near by so stock up on
what you need for the rest of this journey. Finally head to the Mayor's House.
The mayor will be excited to meet the 7 Dragoons from the east and will tell
you about how the wolf bit his daughter Fa and how the boy Teo was her best
friend. The girl is attracted to Shana, anyway she will sleep with the girl and
the rest of the party has to speak to the mayor so they can sleep at his house
for free.

Then a scene will occur where Haschel over hears a song that Shana is singing
to Fa. Haschel will want to know where she learned that, she says Dart taught
her it, he got it from his late mother. Haschel will remember hearing his
daughter singing that song and she was going to teach her daughter it, he
will need some fresh air. Dart will be on the room and Albert will tell her to
join him. Meru will follow Shana and listen in on the conversation. Shana will
start feeling dizzy and will pass out Dart carries her back into the house.
When you go back on your boat head to the place where the man blocked you
earlier and get off, you can talk to the people there they aren't too
important.

Just head out of the screen and you will be on the world map. SAVE on the
world map if you haven't while you were in town and go to the forest since
there isn't anywhere else to go.When you are in the forest you will notice 3
different paths, two of those leads to plain old items. Go towards the upper
right path and you will be in another screen with even more paths. The path
near the bottom has a guard blocking it, the path towards the top is just a
dead end at the moment go towards the place where you the little boy, that's
Teo. When you try to speak to him he will run all the men from the town will
surround him and the wolf Kamuy will run through all the men.

Then he will leave with Teo on his back. Now take the left path. You will get
another 3 paths the one to the north id the correct one, make sure you have
your additions and characters healed before you go north.When you get their
Shana will tell Teo that Fa really cares about him and wants him to come back
home. The men will be back and the Wolf will once again bowl them over. He
will also come after you so its boss fights time!

#############################################################################
Boss Fight XXII
Kamuy
Element: Void
Suggested Party: Dart, Albert, and Kongol
Other Character's Rose & Haschel, Shana & Meru
Difficulty: Very Hard
Item: Darkness Stone

This guy isn't a walk in the park or a forest. This guy has a high magic
defense so Dragoon magic is almost useless against him. So if you do turn
into Dragoons to defend against some of his physical attacks. Just bash this
guy with your most powerful addition but even then it still doesn't dent him.
Too bad this is a long fight and some curative items maybe needed. But if you
have all 3 of them as high Dragoons and you are bash him with your best attacks
you can possibly make it through it with everyone intact.

Rose & Haschel

Kamuy is one bad ass wolf, and he is very strong. Dragoon Magic is pretty
ineffective here so if you want Dragoons use the additions. Haschel should
have 5 rings shattering and a possible Hex Hammer. If you do use this on Kamuy,
he is very tough, Dragoon Additions are basically the key this battle is long
and drawn out additions will have to be done perfectly in order to succeed.

Meru & Shana

I wouldn't use Meru & Shana for this battle but if you have to you have to.
Meru should use her best Addition at this point possibly if you level her up
enough, Hammer spin, Cool Boogie just doesn't do enough damage. Have Shana do
the curing in this battle and you may possibly live to tell about it. You
will need a lot of curing from Shana, Meru dropped a few times in this long
battle so make sure you have a plentiful stock of Angel's Prayer.
#############################################################################

Ok when you are through with this guy he will be dead. But Shana has
compassion
for him and decides to use her Dragoon Spirit to revive him, when she does he
turns back into a cub. When she does Harris okay's Teo and Kamuy going back
to Furni. Go back to Furni and speak to Harris he gives you some g, talk to Teo
and Fa if you want to as well. Go back on the world map and save.
=============================================================================
3B: History Lesson

(Quick Note: If you felt this game has been low on FMV's you get eleventy
billion of them here =)
If you explored the forest you would of fount the way that went to Deningrad
when you do Rose will excuse herself because she has to run errands Meru will
do the same she wants to go and visit her parents. Now leave the forest and
save on the world map if you were using Meru or Rose you will be prompted to
change your party. Now follow the yellow line to Deningrad, which is a fairly
large town. They have a Weapon shop with awesome armor, if you have 10,000g
to blow then get some of the great and fandamntastic shit they got here!

But don't forgetthose curative items. (You know if you have been using Meru
or Shana or even Rose throughout the game curative items aren't that necessary
since all 3 of them have magic that can cure your party. Since I used Rose
but not Meru and Shana I needed them.) Go North until you reach a Church speak
to the man on the left and a short story FMV will begin. Go to man near the top
of the screen he is the librarian, the library is the building that was locked.
Speak to him and he will open the library for you. When you are in the
library you will be only able to control Dart. When you do speak to Kongol
first he will be looking at the pictures in a book about the Winglie's.

Dart will tell him what the book says. Go up the ladder to speak to Shana she
was reading a book about the Divine Moon Objects. Go up the next ladder where
Haschel the Librarian and Albert are. Speak to Albert he will be reading a
book about Politics, but he tells you about the book he read previously about
Dragons. Go over to Haschel and he will tell you about the Dragoons. When you
speak to everyone speak to the Librarian. A FMV will start and he will tell
you about the Dragon Campaign. He will now tell you to go upstairs to another
room to know more about the Dragon Campaign. Go up stairs and he decides to
tell you more about the Black Monster.

Also the 2nd Sacred Sister is also from Neet and she survived the Black
Monster attack. There was some special glass in the church in Neet and yet
another boring FMV will begin telling you about that. When that's over you
will be switched to Rose, who will be in Neet.You will control Rose there isn't
much to do in Neet, so go north to meet the second sacred sister. She will be
at the large grave honoring everyone who died during the Black Monster attack.
You will get a sequence of the Black Monster attack. The Black Monster is
looking for the moonchild the 2nd sister's mother will be killed by the Black
Monster but she will not be killed. After this sequence Rose will offer to
accompany them back to Deningrad.

(This is a spoiler too, but I can't explain the game without spoiling this so
I am sorry some spoilers are game effecting and some of them I can't keep
secret, you can not read this section but I will talk about it later in the
guide)You will now control Meru and a fireball will be thrown at her. A Wingly
by the name of Guaraha threw the fireball and doesn't want Meru in the forest.
He will let her in even though he doesn't want to so go north use the slick
transporter and you will be in a village full of Winglies. The Bardel's will
want Meru to leave because once a Wingly leaves the forest they aren't welcome.

That's right Meru is a Wingly! The leader of the Winglies will come down and
restore order. Meru's parents will come, Meru's mother will want to see her
daughter but will be stopped by her father because she is a disgrace( I think
dressing the way Meru does is more of a "disgrace" than leaving the village)
After the spoiler a man named Guaraha will tell her about the Divine Dragon,
they have a way to stop the Divine Dragon and this sequence will be over.
Another but cooler FMV will begin of the Divine Dragon trying to break his
chains. Now you will be back to the main people, save at the inn and go out
of town you will see the two sisters with Rose.

You will go back in town and start to speak them but then something will
happen. Another FMV will start with the Divine Dragon flying over Deningrad
and doing some minimum damage.Now Meru will rejoin your party and the sisters
will invite you to go and see the Queen when you tell her that you are
Dragoons. Now off to the castle you can save here to if you wish. When you go
in the castle go north then up a flight of stairs into the Queen's Chambers,
you will meet the Queen and a bitchy girl named Miranda. She is also a sacred
sister, the 1st actually. The Queen will want to know how you plan to stop the
attack.

Rose will tell her about the Dragon Block Staff. Meru will tell them that's
it's in the forest of the Winglies. You will be out of this room and find
that Shana is missing, Go back near the throne room and take a right to find
Shana on her knees and the White Dragoon Spirit in the air. She will feint and
the White Dragoon Spirit will find Miranda. It will glow for her like it did
with everyone else. She will now be a Dragoon, since Shana is powerless with a
Dragoon, and even more powerless without one she will not be in your party
any more. Now Miranda is so you trade the sarcastic bitch for the whiny ho. No
difference really they have the same powers.

Now head back to the world map and back to the forest. Now remember that
dead-end? Well its still a dead end, but this time Meru will reveal she is a
Wingly and she can open the path (I'm sorry I couldn't get around it =(. Now
enter the forest of the Winglies. When you are there you will get fireballs
thrown at you but eventually these two idiots will stop, so take the
transporter to the main part of the village, you can now save at that save
point where you couldn't before. Now speak to one of those guys and he says
he has the permission of the elder to fly you to the top, at the first room
there are Winglies.

In the next room you will find Meru's parents she will tell them that they
are good humans and Gigantos and that they take care of her. There are
transporters all over the place one leads to the weapon and item shop the other
leads to the Bardel brothers' home. So take that one then one to the north.
Apparently the Bardel's had a sister and the humans killed her. He will get mad
and use a fireball on you, Dart will become a Dragoon and scare this punk ass
off. Now leave here and speak to a Wingly who will bring you further up, you
can now speak to Ancestor Blano, you don't get much words in because he tells
you about the Divine Dragon escaping and he already knows you want the Dragon
Block Staff. Blano shows you where it is and now it's your job to retrieve it.
=============================================================================
3C: Meet the Staff that blocked The Dragon!

Ok speak to Blano and you will be brought to the Forbidden City where the
Dragon Block Staff is held. Once you are there everything is strait forward
until you reach a fork in the road. One goes south and it leads to an item
the other one goes to another area with teleporters things get a little
confusing here so you have to listen carefully if this place confuses you. Take
the teleporter on your left it will take you to a place that's next to a
teleporter so take that one and go inside the building.Inside there is a lot of
teleporters so you have to pay attention. Don't take any teleporters unless
you want what's in the treasure chest, if you don't care just go into the next
area.

In this area take the teleporter which will take you below where you were.
Take the teleporter on the left once you are down there. Now go through the
door. The next area is strait forward meaning you don't have two paths so just
take he teleporters until you get to the exit.You will be in a large room, both
or either Kongol and Rose will sense blood in this area. This was a coliseum
where Winglies use to watch Humans; Gigantos and other species fight to the
death. Once that's over head north towards the transporters and you will be in
the next area. When you are there you will see a save point and a red
transporter looking thing.

Use that it's like a recovery pond. I would level up here and get my
additions up to speed if you haven't done so then SAVE.Optional Area: (You do
not have to do this part but advise it)Now go north and you are in the next
area you will see 6 blue transporters, and you have to use a certain order. The
trick is the pictures over the teleporters, each one represents each being
Void, Minitos, Gigantos, Humans, Winglies, Dragoons. So basically it's like
this using number 1 to 6, from left to right.

X
3 4
6 5
2 1

Now Head to the "X" Its an elevator the next area has strait forward
transporters so keep using them until you are near a door way a small
sequence will start but that's interrupted by a Virage!

#############################################################################
Boss Fight XXIII
Virage 3
Element: Void
Suggested Party: Dart Albert Kongol
Suggested Attack:
Every one Block
Difficulty Easy
Item: Healing Rain

Just Block, that's it do nothing else unless you want to kill it you can but
you don't need to. He has 10 lives and every round he loses one, so after 10
rounds and blocking he will die especially if you go into the fight with full
energy. This fight is worth it if you are low in the levels. You need a pick
up fighting him well guarding will give it to you.

Haschel & Miranda

Like above all you have to do is block for 10 rounds I advise equipping
Miranda with a physical ring. Because this Virage can do some heavy damage if
things come down to it in the later rounds have her turn into a Dragoon as
Miranda to do a mass curing if Miranda's Dragoon level is high enough I don't
really advise this though

Meru & Rose

Like the previous two just block you will need to definitely put a Physical
Ring on Meru and hope for the best with Rose. After 10 rounds he's defeated.
#############################################################################

Assuming you fought him or not you should be back at the save and recovery
point. Don't go north instead take the other path. If you fought the Virage
then a wise idea would be to save here and recover instead of wasting your
healing rain. Head into the next area you will see some red devices and many
robotic enemies. The object is stepping on the red devices so they can not
catch you it sounds hard or it made seem hard but it isn't, you usually can
make it to all of them with out them getting you. Once you turn each one blue
a door will open. Go through it, and you will be in a room with blocks in it.
These blocks are pretty strait forward if you take a wrong path is generally
lead to an item or accessory.

When you are done you will be taken back to some transporters. You will be
transported to the next area. Here there will be a strait forward pathway you
will see a funny looking thing coming out of the ceiling. Meru will recognize
that as the Dragon Block Staff she will have a hard time getting it out, when
she finally pulls it out it will turn around and reveal itself.
#############################################################################
Boss Fight XXIV
Grand Jewel
Element: Earth
Suggested Party: Dart, Albert, Kongol
Other Characters: Rose Meru & Haschel
Difficulty: Extremely Hard
Item: Spectral Flash

I hate this fucker, it took me days to beat him, and I wanted to break the
Dragon Block Staff in half and cry. This guy is mega tough and one of the
hardest bosses in the game. Logic should tell you that since it blocks
Dragons it also blocks Dragoons. So all you can do is Additions, if you try to
turn into a Dragoon you will barely touch him since he is a Dragon Block Staff.
He will use some all-elemental attacks on you and if you are not prepared these
can devastate you. I beat him the first time with just Albert standing and a
well placed Gust of Wind Dance. So I suggest if you fail your first time that
you think about leveling up or getting your additions as strong as possible if
you want to make it through this fight. This fight will not be easy, especially
if you depend on turning into Dragoons to win your battles.

Rose, Meru, And Haschel

Good Lord this was a TOUGH battle, and he is even harder with this team. So
basically don't use Miranda because she gives barely any energy with her
Dragoon curing. Have all 3 of these characters hit him hard and fast with
whatever you got make sure you have your best and only your best additions
ready at the beginning of the battle. If you feel your level's are low and
you didn't fight the third Virage fight him for easy EXP. Anyway his all
element attack were the death of me, I couldn't see a way around most of what
he was doing. So basically these 3 are the weakest HP wise characters you can
use so one of them has to have some high defensive magic stuff and the other
character has to have a Physical Ring there is no other way jabroni.
#############################################################################

After defeating him you will get a Dragon Block Staff now head right out of
this screen. There will be a teleporter here use the teleporter to take you
back to the beginning of this area, go out of this screen. Exit out of this
place you will be on regular ground and it will start to shake. You will see
the shadow of the Divine dragon everyone will run back to the forest of the
Winglie's. Ancestor Blano will be there and he will give you a free trip back
to Deningrad, but he is feeling weak. Meru's parents and other Winglie's will
help.A FMV will show the Divine Dragon attacking Deningrad and the castle.
Everything fallen to pieces bummer.

After the cool FMV is over you will be in Deningrad. Miranda will leave your
party to go strait to the damaged castle. Explore the newly shapened town,
everything is still there but there in different places. The item and weapon
shop and the inn are close to the exit of the town, I think the vast majority
of items and weapons are still intact (Armor of Legend is still here and
still expensive). When you are done looking at this garbage heap go and see
what is left of the castle.Once there you will see Miranda slap a guard and she
will find the other 2 sacred sisters. Go up the stairs things are slightly
different in the destroyed crystal palace but not by much.

Now go up the new path you will meet the other sister Wink. She will inform
Dart that Shana is ok and is in the chamber with the Queen. You will get a
small sequence of Shana glowing when the Divine Dragon attack. After the
sequence you will be at an make shift inn, and Shana will be resting there.
After this is over its time to head to the mountains to face the dragon, the
Divine Dragon!
=============================================================================
3D: 3D= DA Divine Dragon!

Go to the Forest and remember the path that the dumb guard wouldn't let you
through? Well that's the way to the Mountain of the Mortal Dragon, after
getting back on the world map save on it if you never did back in Deningrad.
When you enter everything is strait forward so just keep going along the
path. Until you reach a fork that is =P Take the right path to get an item,
take the north path to get to the next screen. Head strait forward when you get
into the next area there will be a few caves here. There is one on your left,
which leads to a weapon or something for Kongol. There is also a cave near the
top which leads to a item (Sun Rhapsody I think)

Then their is a path take the path to get to the next area. After this
everything else is strait forward until you get a small sequence where you
hear some fighting. Now continue along the path until you reach the save point
SAVE here. Select your party and equip your best Additions even if you are
trying to level up earlier additions. Now head north until you hear some more
fighting, everyone will stop and they will see that its Lloyd going toe to tow
with the Divine Dragon. You now learn that the cool ass sword is the Dragon
Buster, and just like its name implies it bust up dragons. A FMV will start of
the Divine Dragon attacking.

Everyone will recover after the attack and go full steam at the Dragon.
#############################################################################
Boss Fight XXV
Divine Dragon
Element: Void
Party I: Albert and Kongol
Party II: Rose Albert
Party III: Meru, Haschel
(Do Not use Miranda she is USELESS for this battle)
Difficulty: Extremely Hard
Item: Flash Hall

Party: I

This was the party I used and it wasn't a picnic. During the first round Dart
will automatically use the Dragon Block staff which reduces his attack and
defense to a normal bearable margin, which in turn like the Grand Jewel your
attack and defense are reduced. Now have Albert using his Gus of Wind Dance
is that at this point you have failed to obtain his best Addition. Have Kongol
using his best if he doesn't have his best a full power Inferno can be
devastating. Have Dart using his best if you don't have his best use one
that's preferably over 250% like Volcano, or Crush Dance. Take out everything
on the Dragon Ball, the Dragon Ball is what allows him to do a very powerful
attack on the whole party.

With this gone go for the Cannon, which won't be easy to get rid of. After
that if you use these 3 he's reduced to a weak arm swipe which shouldn't do too
much damage to high defensive characters like these.

Party: II

Well much like party I but you are using Rose, Rose is much more faster than
Albert and Dart and if you have the dancer shoes on her she is almost as
quick as Meru, but pretty even with Shana. Equipping Rose with a Physical Ring
is the idea since her hp isn't even in the same league as Kongol's. Like I said
above have Dart use his most powerful addition, one that hits over 250% Albert
using his most powerful or Gust of Wind Dance which can deliver 350% of power
(If you are not a whiz at it invest in an Ultimate Wargod).

I'm in a 3rd play through so I haven't tested it as of this moment, if it
does work then it is very useful. Plus the fact she gives some HP's back to the
party making Astral Drain still a useful form of magic. Like I said earlier
defeat the canon and ball first they should go down easily. Then with those
gone the rest of him should be easy.

Party: III

Well, if you are using Dart, Meru and Haschel things are a wee bet different.
Since besides Miranda this is the fastest party but weak on strength. If you
have Meru on level 20 I advise you to master Cat's Cradle since its nearly
impossible to have her last one at this moment. If You don't Hammer Spin can
do some damage, if I had Meru with some things to improve her sped even more
you can get 2 turns and a possible but unlikely third turn use her as the
healer. Have Dart doing his mastered or one that this over 250%. Have Haschel
using Hex Hanger or Omni-Sweep if you have it, these will hit him hard and
fast.

Takes out his components first heal when you need and then go for the rest of
him. Meru should be equipped with a Physical ring to help her very low HP and
the arm sweep will do some serious damage to Meru.

Alternate Divine Dragon Strategy!
By GMan 14

if you follow this stradegy your difficulty for him him will change from
fucking hard to very FUCKING EASY! you can win in atleast 5 mins! you are
right dont change into a dragoon! use as your party: dart (obviously) albert
(gust of wind dance) and well i used haschel cause i like him but i know you
like kongol so you can use him. stack up on healing breezes and angels
prayers! THE ONLY THING YOU DO WITH ALBERT IS ATTACK! it doesent matter is he
has 1 hp attack! use the red eye dragoon stone (which brings down fire based
attacks to half on haschel, well in your case, kongol) and use the bandits
ring on albert (increases speed of him WICKED)

and the thing that increaeses a guys hp by 20 points on dart (i dont know if
you have that but if you do then this will work perfectly) remember always
attack with albert. if you use the thing that increases darts hp by 20 points
you barely even have to guard with dart (i didnt have to at all i dont i know
about you though) use kongol (in your case) for all the magic (attack with
him too if you like) oh ya and same as lenus use dart for the healing breezes
after you revive someone cause then you know it...... GUST OF WIND DANCE! use
alberts gust of..... and darts volcano and this battle should take a few
minutes! SOOOOOOOOOOOOOOOOOO EASY!!!!!!!
#############################################################################

Well the only reason I didn't use Miranda was because she had no additions
and in addition mandatory battles she will not work well at all. When he's
finished Dart will do the deathblow but Lloyd will cut out his eye. He will get
the Divine Dragon's Dragoon Spirit although it has no reaction to him he keeps
it anyway. Lloyd will disappear now go all the way back to the 2-cave area.
Lloyd will be there everyone will surround him but he throws a fireball at you.
Dart & Rose will fall down off the ledge. She will be talking to herself and
when she wakes up Meru will be there to fly you back to join the rest of the
party.

Miranda will tell you about the Moon Object of her kingdom and everyone will
figure that is Lloyd's next target. Now follow the path out of the Mountain
and SAVE on the world map. Now head to the evergreen green forest and a
sequence will begin where Wink (one of the sacred sisters) will be attacked by
Younger Bardel. Bardel will throw a fire ball at the guards knocking them all
off the ledge. He will prepare one for Wink but Lloyd to the rescue using his
Wingly powers he will deflect the fireball. He will then whip out his umm
Dragon Busterino and slay Bardel. But before he does he uses a huge economy
size Wingly special fireball to seriously hurt Lloyd. Wink will offer to have
him looked at, in the castle.

When you gain control go towards Deningrad and some guards will stop you they
will inform Miranda that the Queen has been taken away by Lloyd! You were too
late so rush back to the castle! If you have been collecting Stardust Martel
will be in this town so you can cash those in for an item. When you get to
the castle go to the Queen's quarters once there speak to the guards. They will
all talk about how unstoppable Lloyd was and what he could do a sequence will
begin where they show Wink introducing Lloyd to the queen. The 2nd sister will
sense that he is an evil presence. When his cover is blown by her the guards
come after him he grabs the queen and disappears. Miranda well tell everyone
where the Moon Mirror is located its in the Tower of Flanvel.
=============================================================================

3E: Lloyd Man Hunt

Time to head to the Tower of Flanvel, which is inside the Kashau Glacier on
your world map, Save on the world map and head there. Despite the Heat blade
being hot as the name applies well actually it kicks ass here. Once you are
in the Glacier you will get a conversation among your party when that is over,
take the path out of the screen and continue left until you reach a fork.
Take the left path and keeps going left then go strait. You will encounter a
couple of faggot merchants churning butter to keep their hands warm. They have
some good weapons and items if you would like them. When you are done with
these nuts heads back out of this place.

You will be in a place with a lot of icicles hanging from the landings. This
is place is slightly confusing but a little know how and you can make it
through you can go for the treasure chest if you want. But if you are like me
you probably used up all your free spaces and have no place for the items,
and I hate throwing away an item that I was using. So when you reach the bottom
you will get a Save point, SAVE here it usually means a long road or a battle
fight is coming. If you are this far into the game you can assume which one it
will be =) Now go up the landing as usual Kongol will detect the monster
presence and the boss fight will presume!
#############################################################################
Boss Fight XXVI
Windigo
Element: Water
Suggested Party: Dart, Albert, and Kongol
Other Parties: Haschel & Miranda Rose & Meru
Difficulty: Medium
Item: Brass Knuckle

Well this guy can be a pain in the ass for a long time sense it will take a
beating to keep this guy down. He has quite a few nasty attacks, which can do
major damage to you. One good thing he doesn't have an attack that can
destroy your whole crew which is quite a relief. He has one attack where he
puts one of your characters inside him, which can be deadly to the person.
Don't attack while he does this block and attack the two cannons because your
are only attacking your character and not him. Dart's Final Burst does
tremendous damage to him close to 2000 hp's can be taken off with it, and at
this point you can just about defeat him with 5 of those. Albert's Gust of Wind
Dance or his final Additions is very useful here as well. Kongol's high
defensive rate will come in handy if he decides to "pick on" Kongol. Heal when
necessary and basically have Dart be the main form of attack in this battle.

Haschel & Miranda

If you decided on using Haschel and Miranda then give Miranda a physical ring
to help her low HP's. You should have Miranda be a Dragoon as much as
possible if you want to keep everyone energy as high as possible. If Miranda
gets trapped with no curative items, you might as well run away. Because this
is one battle where Miranda will come in handy. His trapping attack is his
deadliest and one of the things that makes this boss so hard. But a lot of
Dragoon Magic from Dart can turn this bastard out. Especially Final Burst you
don't even need to use Red Eye Dragon, since they take off identical Hp's. Have
Haschel as normal and be the curing character when Miranda can't be a Dragoon.
But at this stage in the game if you have been leveling up Shana/Miranda
throughout the game one hit and she should be able to come a Dragoon, keep her
healthy as long as possible.

Rose & Meru

If you were a person who always used Meru well... she is very ineffective in
this battle sense the boss is water based and so is she. So your best offense
with her is making her do the curing of everyone, and it won't be a big deal
if she gets captured by Windigo since like in most battles Dart is the main
offensive weapon here. Use Dart as much as possible since Final Burst kicks
more ass than a little bit. Basically this guy will crumble if you do
everything correctly.
#############################################################################

Proceed along the path and get the treasure cheats if you want. You will get
a small conversation with Rose, she will explain how the Winglies used that
building in the dragon campaign. Forget that and keep going on your path. Now
exit out of this place. You will be in a place with circular balls. Basically
the one usually to the right inside the ball will get you to the right place.
It's pretty easy getting through this even though it may look sort of
difficult. Finally when you get on ground everyone will know Lloyd is up
there.

Make sure you have your best equipment equipped, and make sure to come in the
battle with full energy and a high enough level. Also make sure you have your
best Additions ready. You should at this point have stumbled across a
Talisman equip your best Dragoon (usually Dart) with that. There is no where
else to go so use the teleporter to get where Lloyd is at.
#############################################################################
Boss Fight XXVII
Lloyd
Element: Void
Suggested Party: Dart, Albert, Kongol
Other Parties: Haschel & Rose Meru & Miranda
Difficulty: Extremely Difficult
Item: none

Lloyd will not be easy at all. Since he uses a wicked Dragon Buster sword
which causes INSTANT DEATH to anyone foolish enough to become a Dragoon. He has
an extremely high evasive rate and can get out of tight situations with ease.
The only trouble with this group is that they are too slow and you will miss
about 35% of your attacks. But he has a nasty elemental attack which makes a
dome come over your party and not only does it take off tremendous HP, it is
all elemental so you know this thing will be difficult to get around. Then
there is the fact that if you stay a Dragoon for more than one round he will
kill you literally an instant death hit with his Dragon Buster

it seems like it can bust a Dragoon too =( But, if you equip Dart with a
talisman he will always miss the instant death blow, and he will concentrate
his attack on Dart which allows the other members to get cured and block
while he concentrates his attack on the Dragoon. So that's your basis for of
attack is to turn Dart or whoever has a Talisman into a Dragoon. Have Albert
using his best additions, and have Kongol using his final if you have it and
have him curing whenever necessary.

Haschel Rose

This team is a LOT faster than the previous one and the evasive rate of Lloyd
is reduced a lot in this one. You will have to give Rose that Physical Ring
for her to even stand up to the some of his attacks. Like the other strategy
with Dart, he will allow the two faster character to get in some great
Additions on him. Rose and Haschel have good magic defense so this won't really
kill you but Haschel dropped a few times in this battle when I was playing. I
think since he has an obsession with killing the Dragoon then you will do great
against him. He won't have much of a chance to even attack Rose except with the
Dome. He usually cast Dome before he dies, so if anyone survives have them turn
into a dragoon and kill him.

Miranda & Meru

You can give the talisman to Miranda if her Dragoon Level gives her few
turns, and have Dart and Meru do all the additions. Since this is the fastest
team he basically has nil evasive rate, since Miranda and Meru are very fast.
Meru should have Cat's Cradle at this point if you been using her a lot then it
should take off decent damage to Lloyd. His magic will still do some decent
damage on the rounds he decides not to damage the Dragoon. The only reason I
suggest you have Miranda have the Talisman is because she has no addition
skills, and she can cure Meru & Dart and this also raises her defense which
in turn you can allow Meru to wear the physical ring. If you follow this
strategy Lloyd won't be that much trouble except when he uses that damn Dome.
#############################################################################

After the battle Dart will go for his finishing blow but Lloyd will evade the
attack. Dart will go for it again, and Wink will save Lloyd. Wink will tell
Dart that Shana has been captured by Emperor Diaz. Lloyd will give Dart the
moon objects and tell him to take them to Vellweb to take them to Emperor
Diaz. He will also want Dart to kill him, but Dart just punches him in the
face. You will be outside and a guard will take the two sisters, Wink and the
queen away. Dart will want to know from Lloyd why did he save Wink twice, he
will say he had no reason. Now make it allllll the way back to the world map
its a hard road and even though Lloyd has now joined you, you can't use him
(damnit) When you are back onto the world map you should save here.
=============================================================================
3F: End of Disk III

NOTE: LLOYD IS THE LAST BOSS OF THE 3RD DISK

Go to the snowfield when you are there the weather will be too inclimate so
everyone will seek shelter in a near by cave. Lloyd will tell you about the
moon child the black monster and other things. Fascinating stuff, anyway Meru
will notice that its not snowing that bad and they can continue. Now you can
enter the cave again it's a recovery point from now on you can do some
leveling here if you want. Now continue on until you get to a stone tablet. No
one will understand the writing though, but there will be a door to the north.
This door leads to a side quest, which I will explain about in the optional
section when I type the optional section.

Now after the side quest continue along the path and you will be back on the
world map. Go to Vellweb, when you get there a long sequence will begin.
Proceed along the pretty strait forward path until you see a tower that is
floating, Rose will explain to you those humans fired arrows at that tower
during the Dragon Campaign. You will run into a couple of faggot merchants,
they sell items they sell weapons. Stock up on what you need and go along
your quest. Now go back and go left when you do you will see Shirley she will
tell you about the souls of 4 of the original Dragoons who died in the Dragoon
campaign reside here, she has saved them from Mayfil.

You can't at this point go on this quest. By the way Sharly will heal your
party so she is a Recovery Point, if you have anyone who can't do their final
Addition right now would be the place the monsters are defeatable you can
gain levels while in the process. When you are finished head to the right
towards Emperor Diaz. Proceed along the strait forward path until you go down a
staircase which leads to 4 separate paths. The 1st is a dead end the 2nd
leads to an item the 3rd leads to Emperor Diaz the 4th also leads to an item.
When you collect your items head to the 3rd doorway to confront the Emperor.
There is no boss fight ahead, and there is nothing but Spoilers ahead so skip
to the 4th disk or find this stuff out through reading or playing I warned
you...

SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT !!!!!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

When you go in the Emperor Diaz Room, you will see Shana floating, Dart will
demand Shana back. He will oblige for the Moon Objects so reluctantly Dart
gives them to him. He will release Shana from her confinement, now he will
explain his plot. He wants to release the 108th race and true ruler of the
world. The Virage Embryo will destroy the world, and create a new one where
it would be the dominate race. Lloyd wanted to rebuild the world he lived in so
he goes for Emperor Diaz, but he stops Lloyd and drops him off the tower. The
FMV will begin where he decided to take off his mask and reveal his true
form...

Rose: Zieg! Dart: Father! DTurner:What the fuck! Apparently its safe to say
that Zieg Rose's lover is also Dart's father! Now Zieg (From this point on
for the sake of those who didn't read this he will be called Emperor Diaz) will
explain what he means more in-depth.In the beginning Soa the Creator created
the major races. Major races being Gigantos, Minintos, Dragons, Humans,
Winglies. Winglies were the 107th and presumed last race, a 108 race
threatened them. Virage Embryo would be the last race and 108th race that would
destroy the world so that Soa can start a new world. So the separated it so
that this 108th race would never be born.

There was a Crystal Sphere kept by Melbu Frahma. Humans decided to stop Melbu
Frahma by harnessing the power of Dragons, known as Dragoons. The Dragoons
took down Melbu Frahma, and before Emperor Diaz died he was turned into stone.
Now after this when they destroyed him the soul of the Virage Embryo was
released. Every 108 years the Moon That Never Sets glows bright red. This is
when the Moon Child is being born, and every 108 years a Dragoon from the
Dragoon Campaign killed the Moon Children. The only Dragoon from the Campaign
is Rose! She is the Black Monster! She also says she had to destroy Neet to
kill the Moon Child.

Now that's bad right well how about this Rose thought she killed the moon
child she had a sister... Shana! Shana is the moon child! Now Diaz will take
Shana back and Rose will try and kill Shana. But Rose will be blocked by Diaz's
powers. Zieg and Shana will disappear and you will be prompted to insert Disk
IV! Your almost there!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

VII: Chapter IV: Moon & Fate

4A: Sand Trap!

(Note: My Map isn't as coherent as Happy Matt's or Desmond Xie's, so I don't
tell you were items are. If you want more about items look at theirs if you
just want to get through this thing look at mines!)

At the beginning Rose will tell you this is called the Death Frontier, and
this place is a huge sand pit that many don't make it out of. This place is
confusing, but one good thing is the battles are touched based, but its
extremely difficult to avoid getting touched when you are almost about to
fall down a pit.

Key:

1-20 In order of which block you go on first second third etc.

X- Sand traps or inaccessible places, or a place that ahs nothing to do with
getting out of here.

S- Save
R- Recovery


EXIT!!
_____
| |
| 20 |
| |
_____|_____|
| | |
| 18 | 19 |
| | |
|_____|XXXXX|
| |
| | X
| 17 |
|_____|_____
| | |
| | S/R |
START | 16 | 15 |
_____ |_____|_____|XXXXX
| | X | |
| | X X 14 | 13 |
| 1 | X | |
|_____|XXXXX X_____|_____|
| | X | |
| 2 | 3 X X | 12 |
| | X | |
|_____|_____X ______|_____|
| X | | |
X | 4 X | 10 | 11 |
| X | | |
|_____X XXXXX|_____|_____|
| X | |
X | 5 X 8 | S/R | X
| X | 9 |
|_____X _____|_____|
| | X
X | 6 | 7 X X
| | X
|______|_____X



Once you are out of this place, explore the area round you not too many
places you can go but to that town. Well there are some pretty righteous
enemies on the world map. Don't do what I did get to the near the end and my
levels were too low to beat any of the bosses. My first play through when I was
around here I was weak, I had Dart on Level 31 and everyone else was only high
20's from 26-29. There are Magical Jars here that can give you great experience
you may run into a rainbow bird here as well these are rare. Work on these jars
on my 2nd play through in this area alone I increased my levels with everyone.
If you have any ultra rare sachets save those for the birds. If you encounter a
bird here, use it on the bird. The magical jars can be beaten, with a poison
needle, and a magic signet stone. It's tricky but it will pay off. Enough
joking around
and let's hit Ulara!
=============================================================================

4B: The Beginning of the End

Enter Ulara when you do you will get a sequence with Rose. She will use her
magic choker to open the city up for you. When you are there Caron will greet
you, Caron knows Rose. As a matter of fact everyone knows Rose in this town.
Caron will mention about Charle Frahma wanted to see her. Now go towards the
right into the next area. You will see two paths and a teleporter. The
teleporter leads to some stores you can come back to these later. Now take
the right path, you will meet a Wingly who knows Rose. Rose will want to know
where Charle is, she will tell you about the Signet, not much but some. Now go
up the stairs there.

Speak to the Wingly to your left, he will tell you about a lot of things,
which at this point I do not remember. Now go left and take the transporter.
You will be next to a large transporter, use it to take you across the way. You
will meet Charle Frama, she likes to cause Rose "Rosie". Well...
Spoiler alert Spoiler alert Spoiler Alert Spoiler Alert Spoiler Alert !!!!!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Charle will greet Rose strangely with the Rosie talk. She will give you some
options to talk to her about choose, Signet Sphere first. She will tell you
there are 3 Signet Spheres left in the world. There were originally 5 one got
destroyed during the Dragoon Campaign the other was destroyed when the Divine
Dragon attacked Deningrad. The 3 Signet Spheres can be destroyed by using 3
of the Divine Moon Objects.The 2nd option is about the Moon That Never Sets.
She will explain that was the 108th fruit from Soa. During the Dragon Campaign
that was destroyed and the Soul of the Virage Embryo leaked into humans. The
Moon Child would go to the Moon That Never Sets and that will be the end of the
world.

The 3rd option about Dart's Father. Charle will tell you about how Zieg and
Rose were lovers and they fought together, and they were in love together.
This ruins Rose's mystique and makes her less "cool" So she doesn't want to
speak about this.

The 4th Option will arrive. This is pretty logical why would Winglies make
objects that could destroy the Signet Spheres. Charle will tell you that her
brother Melbu wanted them, he was using the soul to help him rule the lesser
races. So Charle created the Signet Spheres to weaken the power of the Moon.
When Melbu fount out what Charle did he created the Moon objects to destroy
the spheres.Now Dart will want to know where the other 3 Signet Stones are at
they are in Mayfil, Zenebatos, and Aglis.Night time will come, and you can
leave so take a teleporter out there. You will get a sequence that happened the
night before in the Death Frontier.

Apparently Dart and Rose, had a battle in the Desert, and Dart beat her, so
in defeat she wanted to be killed. Dart decided not to Spoiler Over
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


Now after the talk with Charle and exit after the sequence, it will be just
Dart & Rose. Go back to the place where there were 2 paths and a teleporter.
Take theteleporter and you will be in the shops. Kongol and Albert decided to
get some weapons, armor, and a hooker or two since its been a while. When you
are finish with them get some weapons and armor and make sure to go the item
shop too, to get some curative items. Now go back to the place with the
teleporter and the paths. Take the path that you didn't take earlier and a
teleporter will be there and you will find Haschel & Miranda. Miranda will
explain how she didn't like "Roses" because her mother had a lot of them.

(This is the only time Miranda didn't act like a bitch so soak it up) Haschel
will tell Miranda about his runaway daughter and that's why he is on this
journey. Since they are going to Haschel's hometown which he hasn't been to
for over 20 years he wants to get wired before he gets there =).That's everyone
but Meru, where could she be? Dancing topless for the local
Winglies? Of course not she lacks boobs! Anyway you will see her speaking to
Caron about her Forest. She is brushing Caron up on the latest Wingly
Fashions, and such. Well you have to get going so Meru now joins you. Caron
will say as far as they can get you is to Kongol's old stomping grounds

Home of the Gigantos. Well everything will be prepared in the morning, so
it's time to rest!Yawn!!!! Everybody up? Ok, you get to pick your party, it
doesn't matter at this point since you aren't going to get into any battles go
with who you usually use and get going on your way. You will be in Charle's
house so make your way back to the entrance. Guess what a whole town of
Winglies will be there. You will be transported back to the world map.Once back
there you will encounter some Rainbow birds birds you can't do much
with them right now. So now head into the Home of the Gigantos you will see
no one at first but then Kongol will move a huge rock allowing you access.

Kongol will take a small look around but he is with friends and the sequence
is over. There are piggies here that sometimes drop Sachets. This is a
wonderful leveling up opportunity, since you have the recovery point. So use
that gather a lot of sachets 10-20 will do perfectly. You can get a few of
those magic pots but I wouldn't advise you waste it on them. When you are done
in this area, make it back on the world map.Looks familiar! It should you are
back in Tiberoa! (If I knew about that rock earlier we could avoided the entire
3rd disk!) Now head to the Valley of Courpted Gravity. This place is still hard
to figure out but the enemies are the same, and now you can basically beat the
shit out of anything here, since you are much stronger than your first trip.
(Refer to the 2nd disk or another guide for in-depth help back through the
valley)

Once you are back on the world map go to barrens. Work your way through back
to Fletz. You might want to visit Kaffi, she doesn't have much to say you
should visit Nello, he has done some things while you were gone. Proceed to the
castle, the boner catching guard is there, he will let you pass because you are
heroes. Now go to the Kings quarters, he has already gotten word about you
needing the Queen Fury to save the world, so he lets you use it. Oh yeah
don't forget to save at the ultra fun wacky save point its more fun now to save
here than ever before! Hey remember those two doors that wouldn't open? Now
they do that's the access to the ship.

Speak to Kayla when you are ready to leave. Control the boat like you
normally would it would he highly advisable in this area if you have collected
Sachets to use them on the rainbow birds that are encountered here. They are
easily defeatable with them. So the characters that you want to raise levels
considerably would be a great idea here if you collected a lot of them. I had
about 15 and was able to get levels higher than normal, so that I would be
prepared for that difficult 4th CD battles. When you are done with the birds
enter Rogue.Once in Rogue everyone will be excited because people normally
don't come to this small border town.

Now the mayor will remember Haschel, and Haschel wants to speak to him more.
He wants to see him in his house. Now its time to explore! Go up the ladder
to your right and exit the screen you will find two men selling items and
weapons, stock up what looks good. Now up a ladder into the next area. Haschel
will speak to the Mayor about what has happened in the town. He will also want
to know of any strange structures have popped up recently. Someone will mention
a "stick", in a weird place in the ocean which looks out of place but its not
reachable by boat because of the strange water activities around this area.

Now SAVE at the save point near here. Now leave this area and explore a near
by house. Martel will be there, there is also a star dust near her place. Get
that stardust if you have been collecting stardust through out the game. Give
this to Martel and if you have al l50 she will be able to cure her sick
daughter. She gives you a vanishing stone in return. Remember where that guy
blocked you? Well you can now pass you will see a forest type area, go up the
stairs. The screen will change and you will see the "Stick" in the ocean. Rose
will recognize the stick as the Magic City Aglis. She will decide to tell you
about Birth City Crystal Place. The City was used to judge babies only ones
with the most magical power could be born.

She when then tell you about Mayfil the Winglies sent souls there to be
judge. She will tell you more and you will get choices:

Forbidden Land, Kadessa- it was the capital of the Winglies, it was the
center of everything.

Birth City Crystal Palace- nothing new

Death City Mayfil- Nothing New

Law City Zenebatos- this is the place where Wingly laws were made, and trials
were.

Magic City Aglis- it's a city where they study magic

Exit- well that's self-explanatory.

There has to be way there hmmm, well you will automatically leave this area,
and sequence will occur where you are being watched. Rose will sense it some
how. Now the ground will begin the shake, go back up to see what happen the
ocean opened up, and the stick is now larger than ever! Go back to your small
boat, and go back to the Queen Fury and save. Also get some important items
from Rogue before you go that you may need if you are running low somehow.
Once you saved head towards the city.
=============================================================================

4C: Magic City Aglis

Once there Rose will ask Dart to open the door since there is nothing else to
do you might as well, you can speak to your whole party first. When you open
the door Meru will examine the area. She will inform you that this city is
under the sea and there is a lot of magic being used to keep it that way, in
other words you can't go back to the regular world yet. Take the two
teleporters out of here, you will meet a creature. His name is Ruff, Ruff
will tell you that they have been waiting for the 7 Dragoons to come. Meru will
find out that this creature is pure magic, anyway he will want you to follow
him so do so.

Go into the next area and there will be many transporters. Take the
transporter in front of you to get to a lower platform. Take the treasure and
take the next transporter, to get you to the platform across the way. Then go
through the exit, you can use the other transporters to get the treasures there
aren't a mandatory item in them though. In the next area take the teleporter
across the exit through the doorway, you will meet another creature here. His
name is Phewey and he will tell you about the psychedelic bomb. Now go through
the exit out of this room. Take the teleporter to a platform with 4 teleporters
on it.

Take the teleporter to your left to reach another platform. When you are
finished you will meet another magic creature named Spino. He wants you to
meet a man named Savan. Now go the next area.You will be in the place where you
were being watched earlier. There is a creature here named Decal, he will speak
to you about Savan. Now leave this area to your left. Now take the transporters
out of this area, there aren't any "Fork" teleporters here. When you are in the
next area take the teleporter. You will see quite a few in front of you, so
take the one on the left.

This will take you after a few more transporters to the next area.You will
meet Savan finally, he will talk about the Signet Sphere, and it is
safe so there is no worry. There is a creature called Kraken protecting it.
Savan is immortal basically since he has been around since the Dragoon
Campaign. He has been in this city all this time trying to construct and
activate Moot and Psychedelic Bomb. The only thing missing is the courage
from the 7 Dragoons, that's where you come in. When the conversation is over
speak to the creature named Lulu, she will open a path for you. Now go to the
new path.

It's an area where you will see 7 colorful transporters. Savan needs each one
of you to do a courage test. Dart will be last, you have a chance to save
here so do so. Kongol's test will be the first.

Kongol:

Kongol will see Rose, and he is sort of remembering when she wanted to kill
him in Emperor Doel's castle. He will know that's an illusion, and she will
disappear. Then he will see Emperor Doel, Emperor Doel will want to know why
he was following the enemy, and he will attack Kongol for his disobedience.
Chose (Take Doel's Sword) Kongol will pass.

Miranda:

She will be impatient about taking her test. A creature named Buckle will
confront her, he will tell her she is annoying [Thank goodness someone told
her]. Then he will ask her why she is here. Choose the 2nd option (For the
World). Then Buckle will "kill" her and himself. She doesn't buy it though,
Then he will ask her another question choose the 2nd option "I cannot die
now" Miranda will pass.

Albert:

Albert will see Minister Noish, from his castle. Minister Noish says the
Eastern Country has attacked Serdio and he has to report back to his castle.
Choose the 2nd option (I cannot do that) Albert passes the test.

Meru:

Younger Bardel will confront Meru. He wants revenge for the humans who killed
his baby sister. He will use a powerful Wingly strength fireball on her, but
Guarahha will block it. Then you will get a choice choose the 2nd option (I
Cannot die..) Meru will pass the test.

Haschel:

He will remember when he trained his daughter Claire and she left. Someone
will ask him if he could go back what would he do? Choose the 2nd option (I
Could not stop her) Haschel will pass the test.

Rose:

Savan will be there with Rose since she did what she did (read the spoiler to
find out) she will pass the test.

Dart:

Shana will appear, Dart appears to be controlled and raises his sword in
anger sort of like a pimp would slap a ho. Dart will put his pimp anger aside
and get a choice choose the FIRST option (I will save Shana no matter what)
Dart will pass the test.

Everyone will be waiting for you, Savan has already went to the Psychedelic
Bomb. Save at the save point and continue. Once in the next area take all the
transporters to the next screen. Savan will greet you there. Savan will
calculate the scores if you get them all right and took my advise on the
answers you will receive a psychedelic bomb X. If not you will receive an
ordinary Psychedelic Bomb. Now continue, you will Savan. He will disappear
when you come too close continue to follow Savan until you reach a Save point,
SAVE here. (Usually means a boss fight so make sure your Hps are good your mps
are good and your best additions are equipped.)

Now go to the next area you will see a sequence Kraken the Signet Protector
will be there. Everything is set to help save the world but Emperor Diaz will
appear. He is also using Mind control over the last Kraken so you have to
stop it!
#############################################################################
Boss fight XXVIII:
Last Kraken
Element: Water
Suggested Party: Dart, Kongol, and Albert
Other Parties: Haschel Miranda, Rose Meru
Difficulty: Hard
Item: Pretty Hammer

This guy won't go down easily, after all he is the Last Kraken! So try and
stop him with whatever you got in you. Dart is the Dragoon of choice here, he
can deal extreme damage with his Dragoon Magic. Kongol ahs a very high physical
Defensive rate and just incase things get tough have Albert use a Rose Storm
and this guy is down to nothing. If you have a power down it could be helpful
here. Allow Dart to use his Final Burst because it can do tremendous damage if
you use a power down and have Dart start the Special. If you don't have a power
down its ok the damage is still pretty good without one.

Now I suggest having Kongol working with curing or Dragoon Additions here, he
isn't needed much. His high HP's come in handy with this boss. Since at this
point having Kongol with a physical ring will give him a tremendous amount of
HP like the mid 4,000's close to 5,000. Dart should be your main form of
offense in this battle though.

Haschel Miranda

Have Dart do the strategy above where he ignites the Special and uses Final
Burst, Red eye Dragon isn't good because they both take off the same number
of Hps from the boss and you get more turns with Final Burst. Have Haschel
doing his strongest magic or an addition. If Haschel's level wears off the
quickest have him doing his best addition on him like Hex Hammer. Have Miranda
do the uring if you are low on curative items, make sure she has a physical
ring or a therapy ring to deal with her low HP level. This boss has some nasty
attacks and the 3 times I fought him he goes after Miranda a lot this may just
be an isolated incidence.

Rose & Meru

Have Dart doing the mentioned strategy. If you decide not to use the Special
have Rose doing her Final Addition on him, and have Meru doing Cat's Cradle
or her final Addition. It isn't wise to turn Meru into a Dragoon since she is
water based so she isn't very useful for this battle, as a Dragoon using
magic. So I used her as a curare and let Rose and Dart focus in on main
attacking and things.
#############################################################################


Now Savan will teleport you out of the room automatically he will die in the
room because of an explosion =(. SAVE at the save point and cure any beat up
characters. Now try your best to work your back to the point where you met
Ruff. (Ruff was the first of the creatures) There is a door to the left that
can transport you to Law City Zenebatos. Now get transported!
=============================================================================
4D: Law City Zenebatos

Once you get there, a robot will be there and it will confront you ignore it
for now. A flying creature called 'Wings" or Coolon will appear. This is sort
of like a lame airship/teleporter. You can use it to go to selective cities
in the game, but unlike other multi-CD games you have to switch CD's for
certain places so have those previous CD's handy you will need them. You can do
a side quest now (Which I may explain in a side quest section). Well when you
are done tinkering with Coolon, head to the green transporter next to room you
came out of. Speak to the robot there.

The robot will speak of Wingly Code 703, which prohibits humans or any non-
Winglies from going to the signet sphere. Rats! While I'm here I'll tell you
about all the Wingly codes you should jot these down or print this page.

Wingly Code 703: Signet Sphere Access
Wingly Code 339: Allows you to use shops*
Wingly Code 666: Stops Random Battles
Wingly Code 659: Allows Non-Winglies to roam freely
*= Already activated

There is another code, which I will discuss later since the game won't allow
you to activate it early. Go to the screen on your right, you will see a
robot there, he will give you 4 choices:

1. Quit-self explanatory
2. Law Factory-where laws are made/amended
3. Law Launcher-Where amended laws are publicized
4. Legislation Center- Where Laws are granted

First go to the Law Factory there is a shop there stock up on any necessary
items and go back to the Transporter Etc. Then go to the Legislation Center.
There are sorts of robot guards and they are pretty fast. There only flaw is
they have to move on a certain pattern, if any non Wingly comes across that
pattern then they will arrest you try to avoid being arrested for now. Make
your way through the guards the guards can't touch you when you are not on
their paths. If you are near a transporter door or treasure then you can
avoid them easily. When you get there you will have to wait on line, make sure
not to pass the "velvet rope" or you will be ignored heh just like real life!.

Now you can go for getting 659 passed which will stop you from being
arrested. If you think these guards can't touch you, then forget it. Get 703
passed, say no to the first option and yes to the second. He will then ask you
to input the numbers, so do so. He will give you a form to give to the Law
Factory. After you leave her purposely get arrested. A sequence will start
where everyone is trying to figure out how to get out of jail, then Kongol will
break through the wall like it's a piece of paper. He was too heavy for the
robot to transport, so he saved you. Now get the treasure outside speak to the
robot and he takes you back to the main transporter.

Now go to the Law Factory, try to avoid the guards because you don't want to
make Kongol do extra work. When you get there, they will give you a form to
take to the Law Launcher. Again get purposely caught so you can be brought to
the main transporter. Now go to the Law Launcher which isn't that difficult
to make it through, and speak to them. Get purposely caught on your way back.
Go to the transporter near the robot on top of the room that brought you there.
When you are there they will recognize that humans can go to the Signet
Sphere. Save at the save point (make sure you have the best equipment you know
the drill here) and enter the room. When you get into the room there will be a
trial and they will know your names.

They will give you the death sentence and get 3 executioners to kill you!
But... your Dragoons so kicked their ass!
#############################################################################
Boss Fight: XXIX
Vector, Kubila, Selebus
Elements: All: Dark
Suggested Party: Dart, Rose, and Albert
Other Parties: Haschel & Miranda Kongol & Meru
Difficulty Semi-Very Hard
Item: None

Well, these 3 won't be easy. Get rid of Kubila first has everyone focus on
his me is the one on your left and the tallest one. He is the one who likes to
call a creature from another dimension, which is a pretty powerful and hard
attack to avoid. He also cast instant death with a tombstone so ice him off
quickly. Next get the one in the middle Vector. Get him before Selebus kisses
him and makes him into a giant, he will be pretty big for a while so you want
to get rid of him before he does that. I had Dart as a Dragoon doing magic on
Vector since he is weak to magic, a few Final burst iced him off. Rose remained
normal so I used her best addition which was her final at its peak of power, it
did tremendous damage.

I had Albert be a dragoon and use Flower Storm to protect everyone. When you
get rid of Vector and Kubila Selebus is a breeze. She hasn't have any real
power a few devastating magic attacks, and since she can only cure the other
2 and not her self her cure is a waste of a round. So get rid of her fast you
can just go with all out power here if you want. She has a high magic defense
like Meru, so just worry about physical attacks.

Haschel & Miranda

Basically since this team is pretty quick and they are almost a carbon copy
of your 3 enemies. Since Miranda can cure, Haschel is fast for a male and
small, and Dart is average. Have Haschel turn into a Dragoon if you want its
not necessary he was more effective as his regular self because he is faster
than all of them like that. Have him use his Hex Hammer, have Miranda turn into
a Dragoon and cure. Just incase Vector decided to become a giant and hit you
with physical attacks make sure Miranda has a physical ring to improve her low
Hps.

Meru & Kongol

Give Meru a physical ring first off. Secondly have Kongol remain normal here
his massive strength with a fully powered Bone Crush should be enough with a
few turns. Problem is Meru's speed will get her plenty of turns in this
battle so use Cat's Cradle or her final Perky Step. Have Dart be a Dragoon, and
ice these guys off with some well place Final Burst Red Eye Dragon isn't really
needed. I did pretty well with this team except for Meru dying occasionally
make sure you have a lot of Angel's Prayers on hand. If you want you can use
Meru as a Dragon, and have Kongol feeding both of them but, I dislike Meru as a
Dragoon it seems she turns back to normal quickly since she has the least turns
and the fastest speed.
#############################################################################

Now go to where the Signet Stone will be, damn Emperor Diaz has already been
there and he destroyed it Rats! You will then see Emperor Diaz he has gotten
here by air, and the 108th being is about to be created. Dart will try and
attack the Emperor but will be blocked, there is nothing more you can do. So
exit out back to the save point SAVE there. Speak to the robot there, he will
tell you have to change Article 410 to get to Mayfil. So that's what's next
go hrough the whole law process you know waiting on line, avoiding guards
meeting robots (sounds like a regular ol' day at the bank to me). When you are
finalizing the law go to the transporter that got you here from Aglis and use
it to get you to Mayfil.
=============================================================================

4E: Mayfil

Before you can do anything you will see Emperor Diaz going to destroy the
last Signet Sphere. Now you will able to control Dart. Use the teleporters and
go to the next area, you will see a thing that looks like a small bug in the
middle of the room. Albert's Jade Dragoon responds to it. It is the spirit of
the Green Dragon Feyrbrand. He can't die because he has been defeated by humans
guess what? Kill him again! (You don't have to these fights are optional, but
if you need some good exp. then my all means)
#############################################################################
~Boss fight XXX
Dragoon Spirit
Element: Wind
Suggested Party: Dart, Albert, and Kongol
Other Parties: Haschel & Meru, Rose & Miranda
Difficulty: Medium
Item: Down Burst

Well he is harder than the last time you fought him, but at this point in the
game you can beat him without turning into a Dragoon. Just have these 3 using
their Final Additions, Blasting Dynamo, Blossom Storm, and Bone Crush. That's
it just keep working at him and hacking away that is the easiest way to do
plus if these aren't mastered these help them get mastered. That is if you
didn't already, its a great chance. You will need to save your Dragoon Level
for upcoming fights. He does all the same attacks he did while he was still
alive so refer to that if you want to know more about his attacks and such.

Haschel & Meru

I say let Meru become a Dragoon, because she takes off tremendous power with
her magic, because for some reason he seems to be suspect to her attacks. Her
best magic does unbelievable damage, and can get rid of him quickly. Just
fight some random battles to get her level back up if you want to use them
again. Have Haschel use Hex Hammer or Omni Sweep if you have it. Just have Meru
become a Dragoon not anyone else it isn't really important you will need it for
later.

Rose & Miranda

Have Miranda use a physical ring in the beginning. You should have her be a
Dragoon because you may need some of her curing abilities in this battle.
Have Rose use her best Addition Demon Dance or Hard Blade if you aren't quite
there yet. This is probably one of these easiest battles you will get this late
in the game so soak it up.
#############################################################################

Now the Wind Dragon will be saved, so continue on your path. Heal who needs
it if you are running low head back to Zenebatos for more curative items. If
you decided to when you get back take the two transporters into the next area,
there are also hidden paths similar to the one in Aglis where you had to take
the challenges. These lead to some generic attack items nothing is real
necessary. Also if you never got Dart's Soul Eater which is his most powerful
sword an enemy called Loner Knight drops it at a 20% rate or so. I ended up
with 4 Soul Eaters when I got finished with this place. If you have a Therapy
ring equip that to Dart to combat the energy dropping with it on you will get
neither an energy drop nor an energy increase.

All you get is a powerful sword, which is the side effect I like =). When you
enter the room another Dragon Soul will be in there this is the Sea Dragon,
Meru will ant to release it too. So go and do that!
#############################################################################
Boss fight XXXI
Dragoon Spirit
Element: Water
Suggested Party: Dart, Albert Meru
Other Parties: Haschel & Miranda Kongol & Rose
Difficulty: Hard
Item: Frozen Jet

Remember how you could beat the previous one with a couple of Red Eye Dragon
summons? Well that doesn't hold true here. It seems since its death it has
improved its magic defense. Red Eye Dragon Summon or Final Burst still works
well here, but the fact is they aren't as effective since this spirit has a
high HP. I liked using Meru for this fight if she has her Dragon Summon use
it for some reason it kinda worked here. The Dragon Spirit does the same
attacks as it did when it was alive, but it is faster now. It even does that
attack with the water dome and it is quite more deadly. If you have a physical
ring on Meru she will more than stand up to it. Have Albert be a Dragoon for
this fight that's the best way to defeat the Dragon, cause you will definitely
need Rose Storm for this battle, to stand up to some of its nastier Magic
attacks.

Haschel & Miranda

Have Dart ignite the Special you will definitely need it because the spirit
will go for the water dome magic attack very often. More than you would think
possible because that's its favorite type of attack, it also has a few other
crew damaging attacks. Have Miranda cure when needed as a Dragoon when she
gets back to normal have her turn into a Dragoon when the going gets rough. I
say let Haschel handle some extreme magic attacks, like his Dragon summon if
you have it if you don't just use either his Dragoon Addition or a lesser
magic.

Kongol & Rose

This is a pretty powerful team, but Rose will need a Physical Ring even
though she puts up the highest female HP's. Have Kongol block a lot, in this
fight that Water attack can nearly kill him at least take off 3/4 of his life
that is why I did not recommend him or suggest him. He is also pretty damn slow
so he won't get that many turns. Have Rose as a Dragoon will be a good idea as
well, even though her magic won't do much to it, still she needs it for her
defense, it will make her better at defending against the magic attacks.
#############################################################################

Ok the Water Dragon is free and so are you now I definitely need you to work
your way back to Zenebatos sell all unwanted attack items, or any other item
you don't ordinarily use. By as much curative items as possible you will need
during this next fight. I barely survived it every tem I play it. This is one
of the hardest fights in the game coming up but its optional remember that so
if this guy beats the shit out of you, you don't have to take it again. When
you come back proceed you will see another Dragon spirit ignore it and save
at the save point right outside of its door. When you come back Miranda will
want to free this spirit...
#############################################################################
Boss Fight XXXII
Dragon Spirit
Element: Void
Suggested Party: Dart, Albert, and Kongol
Other Parties: Rose & Miranda Haschel & Meru
Difficulty: VERY EXTREMELY Difficult
Item

What Dragon do you know has a Void element. Only the biggest Mayfil Bad Ass
there is, he's big his mean and only a staff and a buster could stop him.
He's that Damn Divine Dragon uh Spirit. Guess what else unlike when he was
living when you could kill his cannon and his ball, you can't here. He's also
faster and more powerful and he has a higher HP. How do you beat him? Turn off
the Playstation and he is gone! Seriously though you are going to have to full
power from the start, and be able to use Special. When I played this I got a
nice break, Albert got first go, He used a Power Down on him. Then Kongol
went I used a Power Up on Dart.

Then Dart went and I started the special with him. This took off tremendous
HP, close to half with just a regular ol' Final Burst. It took maybe 4 rounds
to officially kiss that big divine bastard good bye. *Hey Dyse I don't have any
of that shit!* Well, buddy its going to be tough...real tough. With out it
still have Dart use the Special Final Burst is still pretty powerful but not as
powerful without those items. So keep him using it make sure Albert use Rose
Storm and every freakin turn. Have Kongol pray... Seriously have Kongol
destroy him with Dragoon Additions since his magic will do beans to him. If you
make it out of this with one surviving character consider your self lucky.

Rose & Miranda

Like before use those items to finish him easily. If you don't have him then
well.. this will be even tougher. Have Rose using her Dragoon Addition and
don't worry Miranda will always have to use her Dragoon Magic to cure as long
as she doesn't die. I suggest giving her the physical ring and if you are
using Miranda stock up on Angel's Prayer's incase she falls during battles. You
can make it smoothly before you have to turn back into humans, because then
since there defense is low and I think they count the Dragon Ball as physical
it does major damage. He uses his Dragon moves the most and barely relies on
his physical attack.

Meru & Haschel

If you decided to use them pray. If you have those items then this will be
easy since I'm 99.9% sure Haschel and Meru will get a turn before Dart does, if
you don't then this will be tough. Meru may fall on the first round if you
don't get a chance to turn her into a Dragoon. If you do you will have to try
your best to use her magic it will take off some life not much though. Have
Haschel use his Dragoon Addition since its pretty powerful.
----------------------------------------------------------------------------
Here is also some good tips on this fight by :Agni

First off, Never put a Physical Ring on Meru. Use the Dragon Helm instead. The
Dragon Helm does the same, but it Also frees up her Accessory slot, for
something better, like a Phantom Shield.
Anyways, my party suggestion is Kongol, Dart and Meru. Kongol, of course, will
die unless you have a Legend Casque equipped on him, and then he's
nigh-invincible to the Divine Dragon's attacks, Especially in his dragoon form.
Now, whatever you do, if you are going to use my strategy, make sure that
Kongol does Not have a Dragoon Level higher than 1! Most of my strategies
require that someone has a Dragoon Level of 1, and you'll see why, later.

Dart should have a Therapy Ring equipped, no ifs ands or buts unless you decide
to put a Physical Ring, or a Phantom Shield on him. A Legend Casque is also
nice, but not necessary. But the Phantom Shield on Meru ~is~ necessary, so is
the Legend Casque on Kongol. Dart doesn't ~Have~ to have any of these, but they
~Are~ nice. I had a Therapy Ring and the Red DG Armor.
The First thing that usually happens, is that the Divine Dragon gets his turn
first and hits you for a physical attack that did about 400 to 450 to everyone
in my party, including Meru. Kongol took only like 300 though, I think.
Then, what happened to me is that Meru got her turn, and I told her to Defend
if I remember right.

I think the DD went next, using his machinegun-like attack on my party, which
hurt like hell, but didn't kill anyone....then Meru went and I used a Healing
Breeze. FINALLY, Dart went and I told him to fire off his Special.
Well, I regret doing this, but I had Meru use her Rainbow Dragon spell. I
should have told her to use a dragoon addition instead, and saved her MP for
healing. That's what you're Supposed to do, now that I think about
it...Anyways, after Meru did that, I had Dart cast Red Eyed Dragon which wailed
for a bit of damage....like 2,000 or so....
Meru and Dart kept pounding him with dragoon additions (I always sucked at
those.....sigh) and did a little damage....and then Finally Kongol got his
turn, used his addition and turned back into a hu......erm......giganto....and
Meru had 300 SP left, and Dart had like 400 SP left.

By this time, the Divine Dragon still had a Blue Arrow (more than 50% HP left).
Meru was hurting, in the yellow...but she was still goin.....I continued to
wail on him with dragoon additions....and Meru turned back into a wingly. Dart
still had 200 SP left, and Meru was in the red, with 240 some HP left. I was
praying for Kongol's turn, and I'm glad Kongol only had D'Lv 1 because I needed
healed, badly. Kongol got his turn right after Meru died, so I told Kongol to
use an Angel's Prayer which revived Meru. Meru got a turn as soon as she got
back up. Healing Breeze Time. Ahhh, that's refreshing.
Well, it was time to wail on him with normal additions, as I didn't have any
Moon Serenades or Sun Rhapsodies so I didn't bother to use Dragoons again even
if I did get full SP back.

Meru was my medic unless we badly needed healing and couldn't wait for Meru to
get a turn, even though she DID have Dancer's shoes, the boss STILL was getting
double turns.
Most people would expect Meru to be the hard one to keep alive, but DART was
the one who kept dropping to his knees every other "round". He was the main
reason I ran out of healing items, but this would have been better had I a
Legend Casque on him, but I only had 20,000 gold at the time so I could only
get 2 of those items.
So, I Perky Stepped, Blazing Dynamoed and Bone Crushed him the rest of the way,
it took a few turns, but he went down.

And then I saw the EXP and Gold obtained, and I just rolled my eyes. And then I
scowled at finding a DESTONE AMULET.....Gawd..... *Rolls eyes*
So I'd have to say, that except for getting me a few experience points, and a
few uses of my Perky Step and Bone Crush (Dart's B.D. was already maxed), the
fight was just about worthless.

(Thanx these tips are very helpful and they should stop some of those damned
BUT I can'T BEAT H1M! e-mails...)
#############################################################################

Now SAVE again and take the transporters into the next room, you will see a
large grid with red spots hitting it, and blue spots. This is the key to the
grid RED spots are SAFE Blue spots are holes, if you fall down you will be in
a small room with a chest. While on the grid you can't encounter any random
battles. Here I'll try my best to make a dinky map =)



Exit2 Room 2
| ^
V |
___________ ___ ___ ___ ___ ___ ___ _______
| | | | | | | | |
| | | | | | | | |
| |+++|+++| |+++|+++|+++|+++|+++|+++|
| | | | | | | |
|+++| |+++|+++| |+++|+++|+++|
Exit | | | | | |
|+++| |+++| |+++|
| | | | | |<- Exit
|+++|+++|+++| |+++|
| | | | |
|+++|+++|+++| |+++|+++|
| | | |-> Room 1
| |+++|+++|
| | | |
| |+++|+++| |
| | | | |
| |+++|+++|+++|+++| |
| | | | | |
| |+++|+++|+++| |
| | | |
|_______________________|___|_______________|
Start

Room 1: It contains a treasure, and a recovery point

Room 2: Some souls will know Rose and glad she is down there in Mayfil.

Once you are through go to the transporter. Now when you get there you will
see a save point but you will automatically be brought to a soul. Albert and
Dart will have a feeling about him, then you will know for certain when he
materializes! It's Ass Kicking Green Dude! uhhh Lavitz! (Ok, at this point
I'm 99% sure everyone reading knows what happens, if you don't know what happen
to him then why are you reading in the 4th disk?) Lavitz will tell you to stay
away from him for now, so go back to the save point and pick the party with the
best additions. Make sure everyone is cured, and prepared. Now use the
transporter, when you get there you will see Lavitz. He has a thing on his
back, she recognizes its smell as Devildom its go time!
#############################################################################
Boss Fight XXXIII
Lavitz's Spirit/ Zackwell
Element: Lavitz: Wind; Element: Zackwell: Dark
Suggested Party: Dart Albert & Kongol
Other Parties: Rose, Miranda, Haschel, Meru
Difficulty: Lavitz: Easy Zackwell: Hard
Item: Halberd

Lavitz:

First off Do NOT turn into Dragoons. Not only is this fight easy enough to
defeat with just powerful additions. Lavitz will speak to you choose talk to
him when he does he will then turn around and expose his back, which is when
you attack. Equip an accessory that stops confusing, you will need it, and
some mind purifiers. That is the only attack you will get is confusion. ( I
should know Kongol got confused and killed everyone including himself my first
time through =( Anyway make sure one person won't be confused, just hit it with
additions there is nothing more to it. when he turns around just guard until
you get an option. Always choose talk to him, to try and break him free of the
spirit eventually he will be free. Then

Zackwell:

Zackwell will come out and mock you for the emotional moments and that he
granted him life for this. Bastard kill him! Have Dart ignite the Special,
and wail off. With everything you got have Albert using his Rose Storm, to help
with some defending. He likes to make his staff into a skeleton spider but as
Dragoons this was useless. He has a high defense and he is beatable. Use
Dragoon Additions to take off major life from this boss. Just keep Dart with
his magic it shouldn't run dry if you have Albert's Jade Dragon magic you
might want to use that a turn too. this guy wasn't too tough and will drop
soon.

Rose, Haschel, Miranda, Meru

Lavitz:

Albert was mandatory for this battle so you have a choice of these 3 I went
with Kongol. If you go with Rose have her use Hard Blade or Demon Dance to
take off major life, that is a good addition. If you went for Haschel
Omni-Sweep, or Hex Hammer works fine. If you decided on Miranda have her
equipped with a accessory to guard against the confusion so she can cure the
others. If you decided on Meru Perky Step at 600% does decent damage, but make
sure you are not using the Pretty Hammer.

Zackwell:

Miranda is great here, with her best at the time Arrow, and her White Element
took off a nice chunk of life so she wasn't totally useless, under the
influence of Dragoon she was quite deadly. Make sure you have Dart ignite it
since he is very powerful with magic unless you went with Meru. Have Meru
ignite it and if you have her Final Magic then use that it takes off
tremendous life. If you went with Rose here, use her additions the Dragoon
ones, or Astral Drain is pretty nice since this boss is aligned with Dark. If
you went with Haschel then his Dragoon Additions are his best shot.
#############################################################################

After the fight Lavitz will come after Dart. They will have a fight and you
will Dart's sword fly. Dart will scream "Lavitz!" He will stick the spear in
his chest to kill Zackwell. Now Dart will say how he lives in their hearts,
and Lavitz is glad to see Dart and Majesty Albert in his afterlife. He will use
his last strength to bring you to the Signet Sphere. After a "handshake",
Lavitz will be gone.(You can revive him, you will need the following: A purple
Chocobo's feather, the same Holy Materia that Aeris dropped in the water, a
million stardusts, An entire Phoenix, 6 billion gil coins, the shirt that the
real sephiroth didn't have, a 70's "Bring Back The Funk" 8-track tape, and
one million unsold Chrono Trigger SNES carts. Have these items and Lavitz will
be as good as new ;)

Now I suggest you start a new save here just incase you didn't fully complete
the side quests, or there are some stops you want to make because once you go
up to the the signet sphere there is no return. So if you want to find out
what happens next just don't over write the save if you done everything you
need then continue. Even though you made need some healing items.

When you climb the beam of light you will see the Signet Sphere safe from
Emperor Diaz's grasp. So of course Diaz shows up. Dart will turn into a
Dragoon but will be knocked back. There is nothing to do but watch him destroy
the signet sphere. He will disappear. The ground will star to shake I guess
Soa's rule got through. But Coolon your Wings will show up. Take us to the
Moon! An awesome FMV will start after this you will see the moon falling on top
of the tree, like it was made to fall there. You will then see many Virages
coming from the moon, and you will; see a scene that is in the instruction
manual where everyone is sitting on the back of Coolon.

He will keep avoiding many of them he will finally be attacked. He will hit
the ground and the FMV will stop he dies so just continue to on.
=============================================================================


4F: Big Blue Moon

Well at least you made, it so lets go. Now get to the next area, keep
following along this path. You will see a shiny object in the pool, examine it
Rose will tell you its a dried up fruit from the tree, all creatures came out
of a fruit like that. Now go north there will be another fruit from the tree,
now go left. Follow the path and you will reach a hole in the tree it is a
stream of sorts. Everyone will go really fast and be shown going up the stream
last but not least Kongol everyone will land. When you are about to leave
Kongol will come thundering down. This will shake the entire tree. A
Caterpillar will wake up and looked pissed and walk up the tree.

So what Kongol woke his fucking ass up, the Divine Tree is no place to sleep.
Once you are in control of Dart go to the shiny object it is a Silver DG
Armor. Equip that to Miranda, and go to the pool which is a recovery point.
If you haven't been leveling up good now is the chance. When I was here in my
first play through my levels were in roughly in the 30's for everyone, the
characters I used most like Dart, Kongol, Rose, Albert. Were in the late and
mid 30's. I'm pretty sure Dart was level 37. I had my main 4 characters final
additions and had everyone's mastered except Rose's she was level 4 on her
final.

I had everyone of my main characters except Kongol's final Dragoon Magic. If
you a have it like this or better for your characters then leveling up here
really won't be necessary. Now leave out of this area when you are finished
there will be another shiny object in a pool its just another dried fruit
from the tree. So keep going until you reach a fork, go right to get to the
save point SAVE here (Be sure to have a Talisman Equipped, and some Angel
Prayer's) Go left to continue but save first. No go right the caterpillar will
be there, as you remember it it remembers you from waking its sleepy ass up.
Its fight night!
#############################################################################
Boss Fight XXXIV
Caterpillar/ Pupa/ Imago
Element: All; Void
Suggested Party: Dart, Kongol, and Albert
Other: Parties: Haschel & Miranda: Meru & Rose
Difficulty: Cat: Easy/ Pupa: Very Easy/ Imago: Medium
Item: Moon Serenade, Sun Rhapsody, Healing Rain

Caterpillar:

This guy is a push over in this form, he doesn't do anything magical so this
team should stand up to it effortlessly. If you are still lagging in
additions then is a guy to practice some of those difficult ones like
Blossom... I mean Flower Storm. He does poison you but other than that he
doesn't do much else. He can stun you and he hits a lot of physical attack but
I'm certain at this point only a few rounds with perfect additions should
destroy him.

Pupa:

Now this is really just an addition practice Kongol and Albert defeated him
single handedly, with just a couple of their best additions seriously. This
thing doesn't even attack, it can evade to a point but other than that it
doesn't do much else. Just pound on it to it morphs again.

Imago:

Now its a butterfly like creature called Imago I figured that would happen.
Even so I didn't even turn into Dragoon for this fight I wanted to see fi I
could destroy it with additions it was a success because I did. This thing
couldn't be easier than it was. Even so its stats are even with its first
form but it uses more magic now since its a butterfly. It can fire a beam of
light at one character and take up about a 1,000 or close to it Hps, you need
to watch out for that one. Also it likes turning you into a two dimensional
character and instantly killing you. The first time I fought it I had it near
death and it did that 3 times in a row. So you will need a talisman in order
to revive your friends, or just heal. This is not a Dragoon fight, it isn't
required to become Dragoons, you won't need it here you can pretty much kill
it without being a Dragoon.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Haschel & Miranda

Caterpillar

Don't turn Miranda into a Dragoon on her first turn save it for later on in
the fight you will need it for other things. So just have her use her bow and
arrow on it, and have Haschel working on his additions and Dart do the same.
This doesn't have much going for it in this form, either equip Miranda with
physical defense and a little strength burst. This thing will falter and turn
into...

Pupa:

You normally don't get enemies who do nothing so soak it up. During this
particular play through I decided on blocking to everyone got full strength
then giving it a power up, so I can sharpen Haschel's Additions. Just keep
hacking at it until it turns into...

Imago:

Ok, this is where that Talisman on Haschel will kick in. I say put it on
Haschel because Dart should be wearing a therapy ring to combat the Soul
Eater's side effect. Have Miranda be the only one to become a Dragoon you
will need her stronger Dragoon Bow and Arrow for this fight. You will also need
her first magic which revives a character just incase you run low on Angel
Prayer's just as long as she doesn't get it. It didn't happen while I was using
her. Have Haschel and Dart be your main offense, and that's the key to victory
here. This thing likes to cast dispirit to decourage you from becoming a
Dragoon.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Meru & Rose

Caterpillar:

Have Meru come out and immediately hit it with Perky Step, if you have it at
its 600% percentile then this should for some reason rock it. Rose's Demon
Dance is also pretty effective on it, with a good enough weapon that is. Dart
should use Blazing Dynamo on it, this should be enough to get rid it, in a
couple of rounds I would say. It can cast stun and poison so watch it out for
it. Definitely give Rose the physical ring, and have Meru using a Gigantos
ring to combat its aggressive physicalness. On to the next form!

Pupa:

Block until you have a normal HP rating if Meru got battered in the last
battle. Then wail away in a few rounds this 2nd and very weak form should be
dead it may take longer since Meru will get a few turns and she isn't that
powerful even though the Gigantos Ring should help that slightly.

Imago:

This is where Meru pays off since this form is mostly magic it shouldn't
really harm Meru's lap dancin' ass after all. Rose has a decent magic defense
as well so she is a nice choice for this battle. The only trouble is are red
friend Dart. His magical defense is average and with this boss it seems to
target the person with the weakest magic defense. At this point I really don't
know of too many effective items that raise magic defense. So you are sort of
stuck with him constantly dying or give him the talisman and ignore the Soul
Eater's effect. Basically here, having Meru as a Dragoon won't be necessary I'm
pretty confident that her additions can help you kill it.
#############################################################################

When you are done with this loser head back to the save point and save
recovery any characters that need it blah blah blah. Now head back to to wear
you fought the caterpillar, and continue out of this screen. You will get a
sequence where Rose will tell you that the moon is spreading poison on earth
and it will be kind of hard to reach Shana. Dart will not hear of this and will
be determined
to reach Shana!

When you are in the moon just continue along the path until the ground starts
shaking. Flashes of lights and things like that will happen, fight time?
No... you will end up in a forest. Everyone will figure that the moon had
brought them back to Earth. Rose will know its an illusion of sorts because she
can still hear the heart beat of the Virage Embryo. When this is over you can
proceed through the forest there is a treasure go and get that and go to the
next screen.

You will see a grassland in the next area, now ignore this and keep going
right out of this screen. when you are in the next screen Miranda will
recognize where you are. It appears to be Mille Seasua and she knows this
forest. she will want to proceed alone, so now you will control Miranda ort of.
You will be in the next screen automatically. You will see Miranda's past, a
little girl will be there running after her mother who is with a man. The Man
will not want a child and just want's Miranda's Mother. Miranda's mother will
leave Miranda's Father for the man because Miranda's Father is sort of a bum.
Now they will disappear examine the rose on the ground... Boss Fight Time!
#############################################################################
Boss Fight XXXV
Death Rose
Element: Void
Suggested Party: Miranda
Difficulty: Easy
Item: None

This isn't a tough battle at all just attack the flower. the Death rose is
pretty weak and should only take off 100 Hp's, so it isn't much to worry
about at this point. I'm 99% sure even if you haven't used Miranda you still
can beat it. It will open the rose to reveal Miranda's mother's face. Then it
will close keep attacking if you have a weak Miranda use an item on it, to take
off some life even though its of the void element, it will still take some HP
off this rather weak boss. Finally there will be an option choose (I forgive
you and it will be defeated.
#############################################################################

After the fight the rest of your party will be there, she seems to be back to
normal well more feminne after this fight. She used her anger to not let ion
to her sadness so inturn she has become more of a likable character and she is
not a bitch any more. You will get prompted to adjust your party so do so.
Now exit this area and go South, along the path grab the treasure, and go
continue south. You will be in a strange area so head left when you get
there, you will be in an area with other humans. Rose will pull out her sword
and cut herself to show that this place is real ( a pinch would of been more
traditional) Haschel will feel that this place is in Serdio because the
people there look Serdian.

Except for one girl who disappears. You will finally regain control, so SAVE
at the save point or you might want to rest at the inn first whatever way you
choose. Head down the stairs stock up on any items you need I suggest selling
some of this attack items that you are not using or aren't doing much damage
any more. So stock up on plenty of curative items. Then hit the weapon shop
there is a lot of next to last weapons here so give everyone an upgrade.
Speak to the man next to the table its Dran the Rich Albert knows him. There
will be a guard by the door so the only place you can go is through the
portal the girl went through.

You will see strange people here, they are the minitos, the 2nd species with
intelligence. There is only two of them and one of them is a dike and the
other loves Gigantos women so that's why there isn't any left? =) Now head
south out of here. Proceed along the path there is a branch that takes you to
an item get it if you want. But if you don't just continue along the path you
will see the girl. Dart will attempt to find out about her, but Haschel knows
who she is. She will run from Dart, Rose will inform Dart that she doesn't know
him and doesn't want him. You will be switched to Haschel now. Haschel will
tell her he wanted her to get through discipline, but Claire wanted to do
things like the other girls did and not be a fighter.

No matter how well Haschel puts it she will want to fight Daddy Dearest...
#############################################################################
Boss Fight XXXVI
Claire
Element: Lightening
Suggested Party: Haschel
Difficulty: Medium
Item: None

She is quite a bit tougher than what Miranda went through. she uses the same
attack over and over, when she becomes demon like. She has been possessed by
the Wargod, and Haschel is amazed anyone has stood up to the Wargod like she
did. She uses a forbidden art as the Wargod which can almost kill Haschel it
drops his HP's to one. That's the only real damage she does. Keep Hex Hammer
going and cure only when she does that attack, her stats are almost even with
Haschel and their speed is quite similar. She can block your Additions and
she does it quite often. When she is nearly defeated you will get a choice
choose the 1st option (Mind's Eye Awaken) She will come at Pops with the
forbidden attack but he will stop it.
#############################################################################

Haschel will rejoin your party and you will be prompted to arrange the party
so do so. At this point everyone realizes the moon allows you to see a feel
what is in your heart so you can conquer it. Now that Haschel has faced the
past he doesn't feel so bad now. Anyway if you continue you can get an item it
isn't important so just go back to the room. Save at the save point and stock
up on some more items like Healing Fogs and such. The guard is gone now and you
get a sneak peak of Bale. The guards won't let you into the castle. So just
jump into the vortex to your left. You will be in a strange looking place, just
go to the door.

When you exit everyone will crouch down because they seem to be pretty high up,
but the floor is invisible. You can see the cracks off it and there aren't any
drop pieces so just continue to the left path near the north when you are
finished with the sequence. In the next area Rose will call out the name
"Michael". She is referring to the huge Black Vassal Dragon shooting at you she
will tell you to run, there will be two vortexes, Albert, Kongol, Haschel, Meru
& Miranda jump into the one on the right and Rose & Dart go
left.

When you are back you will control the larger party. Meru will fly around and
inform you that this appears to be the Land of the Gigantos. Kongol will
confirm this and tell you that its their holy land. You will see a few guys
running away, and some one saying to kill them. They will be all dead there
will be one Gigantos Child who comes out of a cave, at first he won't be
acceptable to Emperor Doel's attempt. Young Kongol realizes that he has saved
his life, and goes with Doel. After this proceed north, Kongol will want to
go alone. He goes to the Gigantos Sanctuary, there is another Gigantos there.
He is a lot smarter than Kongol when you hear him talk.

Kongol will tell him how he is much stronger now, but like Gigantos they
will have to fight to see who is stronger...
#############################################################################
Boss Fight XXXVII
Indora
Element: Earth
Suggested Party: Kongol
Difficulty: Easy
Item: None

Kongol's brother Indora is pretty tough but at this point in the game Kongol
had over 5,000 Hps so this boss couldn't harm him. He is very powerful and
carries two axes, he is faster than Kongol as well. He has two normal
attacks, plus an attack where he makes a pillar rise, wraps the axes around
Kongol's body picks up the pillar with Kongol on and throws it across the room.
Which is an incredibly strong attack, this shouldn't even hurt you that bad
since its physical. If you haven't been using Kongol shame on you! Heh, if you
have some Bone Crush's will finish this guy off in a few he isn't that powerful
and Bone Crushes successful ones take off major life. Just like when you had to
fight Kongol, if you miss the addition he can counter. Finally in a speechless
battle this guy will die.
#############################################################################

his brother will admit that Kongol is the strongest Gigantos ever, Kongol
will be sad that he died. But, he will be happy to have this off his conscious
so that's what has been depressing the big brute? His big bro' must have picked
on him about his pint size. Heh anyway go down the stairs remember when you had
to save the Mayor's son 20 years later? Well press that switch for a treasure
namely the Golden Dragon Armor, equip this to Kongol and go up the stairs. Then
exit the holy Gigantos land. When you go left you will see a small vortex in
the pool jump in it.You will be at a place you see before where Haschel had his
scenario so head to the left path and you will be back into town.

Meru suggest you wait for Rose & Dart there since there are people there.
Now it will switch to Rose & Dart, make sure you have rose equip with some
good weapons and armor. Anyway there will be a sequence and proceed to the
right. She will see pseudo dragons, these are her favorites but they didn't
make it to the present time. so just continue along the path. There is an
unreachable treasure chest to your right in the next screen so ignore it for
now. So continue along the path to the right there is a reachable treasure
chest so get it, if you want. Now continue along the path into the next screen,
you will see some stairs and a vortex to your right Rose will say she will want
to continue so do so.

Now go to the next screen, Rose will see her dragon lying there. The screen
will switch to 10,000 years ago when her and Zieg killed the black dragon for
its Dragoon Spirit. After she did so a baby black dragon appeared hearing
Zieg speak he sounds A LOT like Dart back then. After this is over it will
switch to the present time. When it does Michael will wake up and not recognize
Rose it's fight time!
#############################################################################
Boss Fight XXXVIII
Michael
Element: Dark
Suggested Party: Dart, Rose
Difficulty: Hard
Item: None

This fight is difficult you can't hurt the dragon and for some reason you
can't become a Dragoon either. What to do now? Block that's what or if you feel
confident about your exp. you can practice your additions on it, even though
they do no damage. There will be a few conversation sequences Rose is
reluctant to tell Dart about its weak spot. You learn that her Dragon is the
fastest the strongest and the best defensive Dragon of them all. You then learn
that its sort of wearing armor, then you finally get a choice, tell Dart about
the Blind Spot is the response. Its Blind Spot is its heart it will open up
after it does the attack where it picks you up in the air and shoots a black
beam at you. So attack that, if Rose's level is high and you have perfected her
final you can beat it with just one round with her and Dart.
#############################################################################

Rose will be sad she killed her dragon, she had to though. So exit back out
of this screen and go to the place where Rose DIDN'T want to go earlier you
will be in familiar territory so head back to the Item shop. Everyone will
greet each over. They will exchange what happen to them, they will be talking
about the Land of Gigantos and Emperor Doel in the morning. So Save here and
get any items you need from the item shop. Leave out the door, they will be
expecting Albert at the castle. Albert like the others will want to do this
alone. Doel knows you are Albert, his nephew. Albert will demand answers about
why did Doel kill his father, he won't tell he said maybe if you fight him he
will!
#############################################################################
Boss Fight XXXIX
Dark Doel
Element: Thunder
Suggested Party: Albert
Difficulty: Medium
Item: None

He has two swords a light one and a dark one much like he did the first time
you had a fight with him. He does the same attack and probably has the same
amount of HP. Since you are much stronger than you were when you were in the
first disk than you can defeat him easily. Take out the swords first he will
be stuck with a thunder magic attack it isn't that powerful. Nail him with
Blossom(Flower) Storm all day and he will die.
#############################################################################

After the fight Albert will rejoin the party, select your party again. Go
back to the inn and save, and do what else you need. Now head into the vortex
where you met Michael the first time. Take the upper left path again. Now
continue pass the point you were stopped by Michael and up the stairs. Continue
up until you reach a fork either way is good, and you will come across a
castle. A very large beautiful castle I might add. Meru will recognize it as
Wingly Palace, you will be gin to cross the bridge but as soon as everyone
steps on it disappears and Meru will disappear as well, know one gets hurt
since they didn't go that far. Meru will not know what happened a Wingly called
Archangel will be there, she will tell her she has lost her Wingly Pride
hanging with filthy, disgusting, barbaric humans. She will fight Meru!
#############################################################################
Boss Fight XL
Archangel
Element: Light
Suggested Party: Meru
Difficulty: Medium
Item: None

This can and will be a tough fight for those who never touched Meru until
now. I was one of those on my first play through, on my second this fight was
very easy since her level was like 39 and she had Perky Step at a 600%. Anyway
she does some magic attacks that can damage Meru pretty badly but none compare
to her ultimate attack. She calls a whole army from some unknown place she is
then on top of a 3 headed elephant and the whole army attacks you, this is a
_VERY_ cool attack. This attack also reduces your HP down to one. Since
Archangel has a high magic defense rating, you might want to stick to physical.
A Gigantos ring would of been good for this fight to make Meru quite a bit
stronger than she is. Even though you don't have one she still can do some
damage. Eventually after Meru admits to loving humans the battle is over...
#############################################################################
Meru feels Super and the end is near, but first go back to the save point and
save before you go on from here.
=============================================================================

4G: Wrapping it Up

The next area looks pretty weird to be on a moon, there are monitors all over
the floor and when you first get there a conversation will start. Rose will
insure you that this place is the moon. Well anyway continue along the path
into the next area. Grab the item in the chest and continue to the north.
When you are there, you will see a save point. SAVE (Have your party ready for
a fight) and go right. Everyone will hear a voice, but its in their minds. Dart
has a feeling that Shana is calling them. When you go into the next area a
Super Virage is there, its go time!!
#############################################################################
Boss Fight XLI
Super Virage
Element: Void
Suggested Party: Dart, Albert, Kongol
Other Parties: Haschel & Miranda, Meru & Rose
Difficulty: Medium
Item: None

For some reason this guy wasn't that hard at all, immediately become a
Dragoon and have Dart use the special. Use Final Burst on his head. This takes
off massive damage. Have Albert using his usual Rose Storm, you can use Jade
Dragon but its not really important. Try not to use much healing items in this
battle in fact you should save all of them you will definitely need them. Super
Virage uses a devastating attack where he shoots a beam a light at you this
could be very damaging if you aren't a Dragoon. You will need to heal if you
are not a Dragoon. Other than that this guy really isn't that much tougher than
a normal virage. He just has a very high HP. Also if you kill his head it
causes an explosion which can almost kill your party if your HP is low. You can
kill it if you decide to go strait to the body instead of the head, but it
takes longer that way.

Haschel & Miranda

The same strategy with Dart have him start the Special. Miranda should be
equipped with a physical ring to combat her lower than average HP level.
Haschel may need a Gigantos Ring to make him a little bit stronger but its
not mandatory, you could equip him with anything you like. As Dragoons you
should have Miranda using her usual curative powers because this Virage uses
attacks that damage your entire party you will definitely need some of her cure
all attacks here. Haschel should summon his dragon if you have it if not, his
Dragoon Addition is pretty powerful if you have the Gigantos Ring.

Rose & Meru

Like before have Dart start the Special off. Have Rose using her Dragoon
Addition since her magic doesn't do much damage to it, unless you have her
Dark Dragon it does some damage to it. Have Meru either using her Dragon or her
Dragoon Addition, I prefer the Dragon and her other magic since she does more
damage with it. Although Dart should be the focus with his Final Burst
attack, at either his head or his body.
#############################################################################

After the battle you will get that last heroic conversation or at least one
of the last. In the next area you will see Zieg (I'm pretty sure if you are
reading in the last chapters you should know the deal with Zieg if not the
why are you reading this?) Zieg will attack Dart from the start and Dart will
drop his Dragoon Spirit for the second time. Guess who picks it up. Zieg, and
it recognizes him as a Dragoon. He turns into one and the fight is on!
#############################################################################
Boss Fight XLII
Zieg Feld
Element: Fire
Suggested Party: Dart, Albert, and Kongol
Other Parties: Haschel & Meru, Miranda & Rose
Difficulty: Hard
Item:

Dart will have to come out at Zieg first he will mock Dart on his weakness
and become a Dragoon. Zieg will then use his Dragoon Addition on Dart, Dart
will realize where he got the skills from. Zieg does everything Dart can do
Dragoon Addition, Final Burst, yes even Red Eye Dragon. Red Eye Dragon is
always more fun when some unsuspecting Boss gets it but it is quite a pain when
you experience it. He never turns back to human form so this cat has a lot of
spirit points. Even so have Albert turn into a Dragoon for the Rose Storm
protection, have Dart use Blazing Dynamo, and Kongol using his Dragoon
Addition.

Even if you have the Golden Dragon, its useless with Kongol's low magic
ability. He is tough but he doesn't call on his Red Eye Dragon often he uses
Dragoon Addition mostly and for some reason he kept hitting Kongol in it
which did practically nothing to him. Dart's Blazing Dynamo damages him pretty
bad if you have your levels exceeding 40. He is faster than these 3 that's the
only thing, he is just about even skilled with Dart. He looks EXACTLY like Dart
when he does things only slight differences. Anyway with Kongol D. Addition to
him, and Dart's Blazing Dynamo this guy will fall pretty soon.

Haschel & Meru

Dart will have to addition him which will do nothing so he will turn into a
Dragoon. Have Haschel turn into one soon after. Have Meru follow along, since
he is fire based Meru's Dragon can ding him up badly. Have Haschel using his
Dragon too, and have Dart additioning and throwing them Sun Rhapsodies if you
still have some. These attacks take huge chunks of life off of our Ziegy
friend here, so keep at it. Although like most battles Meru fell twice but
that's nothing an Angel Prayer couldn't cure, so this is still a good team.
This team combated his speed, which made him slightly slower than he was.

Miranda & Rose

Dart does his addition blah blah blah. Have Rose become a Dragoon and addition
but have Miranda stay normal. You should of just got Miranda's final arrow it
does a decent chunk of damage. Wait until he actually does damage to you before
having Miranda become a Dragoon. This team also has good magic defense so the
choice his Red Eye Dragon is tough but it probably won't kill you. I say have
Rose call on the Dark Dragon to help you defeat this worthy foe, it does a nice
bit of damage to it. Soon he too will have to give up.
#############################################################################
Spoilers from now on!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Zieg will drop and a spirit will fly out! Its the brother of Charle Frahma!
Melbu Frahma possessed his the Dragoon Spirit 11,000 years ago when he
thought to have killed him and made him petrified. He needed a body that he
could be
immortal in but he chose the spirit. He waited 11,000 years for Zieg to use
his
Dragoon Spirit again, hen Rose came to Neet to kill the Moon Child he had
become a Dragoon. When he did Melbu Frahma got released and his soul had went
into Zieg's. Now Melbu when take Shana's powers and make him self the God of
Destruction. Out of no where you will see Lloyd! Lloyd will fly over there
and
get into a fight with Melbu, but Lloyd will be killed you don't even get to
use
Dart. Lloyd will give Rose the Dragon Buster, and Dart the Divine Dragon
Spirit. Speak to everyone and then Melbu are you prepared no.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
=============================================================================

4H: Final Fight

NOTE: It has been confirmed You can go back to Bale for more supplies! plus
use your new Dragoon and sword!

Everyone level should be at least in the 40's or above
especially the characters you want to use. Everything should be prepared.
Make sure to relieve your self grab some snacks boil some coffee because you
will be here an hour.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

FINAL FIGHT Part 1
Melbu Frahma
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Extremely Hard
Item: None

His first form is tough but beatable. DON'T Have Dart use the special have
him turn into a Dragoon. Use Dragon Cannon on him, this should take off about
close to 3,000 Hps. Have Rose use Demon's Dance, to take off massive damage.
Have Kongol use Bone Crush which is also very powerful allow Dart to get two
turns before throwing him a Sun Rhapsody to bring his HP's back. Have Kongol
become a Dragoon if you choose now, and make sure that Rose is definitely
equipped with a physical ring to help her poor HP level. Just have at least one
NON dragoon. Soon Dart will turn back to normal when he does Blazing Dynamo is
effective.

Melbu has a very high physical and magical defense. On his first form he will
like to block your attack, which is highly annoying. While he does this you
cannot do anything to him so just block. He has an attack here he summons 3
huge Virages which can take off mega life especially to Kongol. Even though
at this point Kongol should have HP's in the near 5,000. Finally the background
will change to First Generation.

Albert & Miranda

Miranda did quite well in this battle, she can hurt him pretty badly, but
what hurt even more is her curing you when you needed it. Keep her as a Dragoon
as long as possible you will certainly need her wonderful curing abilities.
Albert although Slow his Rose Storm which has been effective since day one does
wonderful work here as well. When he blocks Miranda's final arrow can pierce
his defense so if he is blocking and you don't need curing use that instead.
Albert's blossom Storm addition also does a nice and decent amount of damage to
him. Dart's Dragoon magic especially canon can take a lot off of him use these
two as your main form of attack.

Haschel & Meru

Meru is faster than her magic abusing Wingly friend. So she will come in
handy especially if you user her as a Dragoon, for some reason she was a lot
faster than Melbu. She could attack him all day if only Kongol was as fast as
her. Haschel is a pretty good Dragoon choice for this battle. The Dragoon helps
Haschel's low defense which is a good thing. He also stood up to the 3
Virages better than anyone else I had used. Have him summon his dragon for a
nice bit of damage. but if you decide to keep Haschel normal have him be the
one to feed Dart the sun Rhapsodies, you will definitely need Meru as a Dragoon
for her to even stand a chance in this long battle. Make sure you have Meru
equipped with a physical ring as well, and if you have any of those dang Legend
Casque now would be a time to use them.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
FINAL FIGHT Part 2
Melbu Frahma 1st Generation
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Extremely Harder
Item: None

This form he has some slightly but not much different attacks. This time one
of his favorites things to do is hit you with a physical beam of light. If you
are using Rose this can pretty much reduce her HP's to half. On Kongol its like
a mosquito bite, for some reason he kept doing it to Kongol. He has another new
attack where he will suck one of your allies inside of his body don't worry
about the captured they are protected while inside of him. Eventually he will
spit the character out which will do tremendous damage to the character and
you. This one is hard but the battle isn't as long as the previous one, I used
this form to get Dart back to fully charged then let him have it in the next
round. Have Rose be a Dragoon in this round her Dragoon Addition did some
serious damage to Melbu.

Albert & Miranda

Have Albert cast a Rose storm if he is still a Dragoon you will need it and
have Miranda cure when and who needs it. Have Dart just hit him with
Additions I'm pretty sure you are out of SP, don't turn Dart into a Dragoon
this round you should save it for the next round. Miranda should be a Dragoon
as much as possible hen I used her and Shana through out the game in only one
attack with her boy she could become a Dragoon. Don't become one immediately
though please you should save this for when everyone has low HP. Make sure she
has full MP through out this battle. If she gets captured by Melbu you are in
serious trouble you will have to resort to curing items as Plan B.

Meru & Haschel

I'm pretty sure both Meru and Dart should be spent so have them worry about
damaging Melbu with additions. Make sure to feed Meru curative items whenever
necessary. Meru can drop with a seconds notice in this battle especially with
his laser or if he decided to swallow her or spit a swallowed ally at her.
Either way she may die so have her at full energy as much as possible. Also
turn her into a Dragoon every time she gets two or more SP levels. When she
does use it because she may get attacked physically and it won't hurt as
much. Have Haschel be your curing man only use a curative item when your other
two characters are down to red health or near death. Finally it will switch to
the 2nd generation then the 3rd then its another form of Melbu in the 4th...
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
FINAL FIGHT Part 3
Melbu Frahma 4th Generation
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Hard but this was his easiest form
Item: None


For some reason I had no trouble icing off his third form. Since this form
goes down quicker than the previous two forms. Unload Dart's Dragoon in this
form if you want it's not mandatory here though. You can beat it with
additions. Occasionally he will summon two creatures that cause serious damage
when you see them kill them fast, they are very powerful but will go down with
a couple of strong additions. For some reason Kongol was a Dragoon for a very
long time, since his turn didn't come up often and yes it took all the way to
here for him to go back to normal. Anyway have him use Additions, and have Rose
using her additions as well. Basically a few rounds of additions can ice off
this form. He also uses an attack here he changes it from night to day. The
difference in day time is he uses fire attacks, but Dart will have no trouble
with these. Even Dart is now a Void Dragoon he is still for the fire element.

Albert & Miranda

Miranda should of went down a few times, here and there is so hopefully you
have a few Angel Prayer's on tap. Since this is the half way point if this
long tedious battle this crew was the most cured. At this point I was almost
out of Sun Rhapsodies so, if you don't then you will have to stay with some
back up curative items. Have Albert keep using Rose Storms, its good to
actually count every time you get 3 turns then use a Rose Storm, and always use
it on your last turn. Albert's Dragoon also works well now, that he is weaker
than he
was before so use it more now.

Meru & Haschel

Meru should have died quite a few times by now even if she did its no need to
panic. If you have Angel Prayer's. Using her Water Dragon in this fight is a
great idea because when it goes to day time it does more damage than normal
although the fire attacks burn her pretty bad, just don't have her as a full
fledge Dragoon a few SP levels are good enough for now. Have Haschel use his
Omni Sweep, it shouldn't take a while so he can get his level all the way up,
that way it will be easier for him to block some of those nasty elemental
attacks. The scenery will change again, 5th generation. Then the 6th and
final Generation.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
FINAL FIGHT Part 4
Melbu Frahma 4th Generation
Element: Void
PARTY I USED: Dart, Rose, and Kongol on the 1st play through
Other Parties: Albert & Miranda Meru & Haschel
Difficulty: Undefinable hardness
Item: None

He is so fucking tough... He is physically strong, powerful he has
everything. Everything, if you are weak at this point he can and will kill you.
This is his toughest form, and he has even more deadly attacks. He can toss
you in the air and slam you back down, which takes off mega damage to Rose,
Kongol and Dart laughed at it. Have Dart unleash the special now if you have
it, and have everyone do there best magic from the door, that means summon all
the best dragons, and have Dart use the Cannon. This will put a nice over 6,000
HP dent into him. he has another attack where he takes a picture of a character
then he cuts the picture in half.

This is a very powerful attack, and can kill weaker people. At this point
with this party everyone as on there last legs no type of anything left. He
also takes a page from the Dragon Block Staff, by reducing your Dragoon att &
De. If you get caught with this in mid Dragoon he can kill you even with full
energy. He can summon two monsters, and they can instantly kill you. So make
sure youhave a few of those Angel Prayer's on tap. He can also posses a
character and you cannot attack him while he does this, but you can control him
sort of which is pretty cool. Finally he will fall...

Albert & Miranda

Hopefully you have some Sun Rhapsodies left for the final form, this final
form can be critical. It is very annoying sitting there 50 minutes and losing
to this form. If you do let Miranda use her level 1 magic or something to
conserve her HP's you will need it throughout. Have Albert Dragoon Addition, or
his Dragoon magic, especially Rose Storm. At this point Albert's Blossom Storm
did major damage to him, so use that when you are trying to get him to his max
spirit. It does way more damage than you would think. Hopefully you can survive
this battle, and not run out of magic or curative items. This crew can be
killed off easily if not properly cured every other round.

Haschel & Meru

Well, its been a long fight a hard fight. If you have Meru still alive you
are the man. Its hard to keep her living cause his physical attack can just
about instantly kill her, since this is his most physical form. Only the
protection of a Dragoon can save you here. Keep to the tried and true Divine
Ball, or Cannon when the monsters come up. Have Haschel not become a Dragoon
just use his Omni-Sweep as much as possible it can hurt him pretty badly. You
will need him to cure or if he decides to use the Dragoon Block he will be your
whole offense. Hopefully after a long fight you won't be starting over
#############################################################################

That's it folks no ending spoilers watch it yourself and enjoy! That's a Dy$e
Guarantee.


My stats:

1st Play through: 46 hours 14 minutes (65% of the guide based on, other
information based on this: 5%)

2nd: Play through: 73 hours 57 minutes (30% of the guide based on, other
information based on this: 30%)

3rd: Play through: 68 hours 45 minutes (4% of the guide based on this, other
information based on this: 50%)

4th play through: 93 hours 10 minutes (1% of the guide based on this, other
information based on this: 15%)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Optional Quests

OA: Magrad

When you enter Magrad Meru will throw snowballs at you, and Rose will give
you some background info on this place. Well anyway after this is over this
area is pretty much strait through so go along the path. Snag the treasure
along the way and continue to the next area. Now keep going along the path and
into the next area. SAVE at the save point. Make sure everyone is at full
health and then go to the platform on your left. You will get a sequence about
Rose and Zieg. After the sequence is over you will see a sword start to moving.
Well it's fight time
#############################################################################
Optional Boss Fight I
Polter Armor, Polter Sword, and Polter Helmet
Element: All: Dark
Suggested Party: Miranda, Albert,& Dart
Other Parties: Rose & Kongol, Haschel & Meru
Difficulty: Medium - Hard
Item: Soul Eater (Dart's final weapon) & Smoke Ball

Albert & Miranda

Kill the armor first to stop the magic attacks that are strong. After the Armor
destroy the sword. It likes to use death attacks and wen it dies it will kill
someone. After the sword and armor take out the helmet with magic and strong
additions. Have Miranda Start the special so that her star Children does more
damage as well as her dragon. Have Albert use rose storm and Dart using Final
burst on the armor then the sword. If one of your characters dies ( Excluding
Miranda ) have Miranda use moonlight to bring them back if your in dragoon
form. And if it is Miranda then wait until you get back to normal and bring her
back


Rose & Kongol

Ok Rose isn't as good in this fight as others but if you have Demon's Dance
shes hould be ok or hard blade at level 3 or 4 will do good. Kongol is a
different story. Since he has a low magic defense he can be hurt bad by the
armor but not by the sword. Have dart do what is mentioned above in the first
party thingy but not fire off the special. Defeat the parts in the same order
as in party ones fight.

Haschel & Meru

Like before in all this teams matches you have speed on your team and you
alsohave an advantage with Meru since she has a strong magic defense and
Haschel has a decent one. Have Dart fire off the special at the begging and
have him use the final burst or dragon which ever you choose to use, have Meru
cast Diamond Dust to do good damage, and have Haschel use dragoon additions and
if you want you can use magic. Have Meru cast Rainbow Breath when needed to,
and have Haschel and Dart use their best additions and he should fall.

After defeating him you get the armor of your from the chest (it aint
muchbetter than saint armor but it has a good defenses from statuses so equip
it to someone). After that equip Dart with the Soul Eater and a Therapy ring
to counter what the sword does and then leave.

#############################################################################

Now continue on your journey where I left off.
=============================================================================

OB. Dragoon Towers
This section has been written by Mmnascarfan & Agni
#############################################################################
Syuevil
Element: Wind
Suggested Party: Dart, Albert, Meru
Other Parties: Rose & Kongol, Haschel & Miranda
Difficulty: Medium to Hard
Item: Jade Stone

Party One:

Depending on your levels this can be hard. I suggest bing in the 40’s to make
it a bit easier. Syuevil has ever dragoon attack that Albert has which mean
the dragon. This is where Alberts Jade dragon armor comes in handy because
the dragon can kill someone if there energy isn’t above half, but it doesnt
hurt albert at all.The reason meru is there is to heal when necessary and
because of her high speed she can attack when in between healing. Her high
magic defense is also good here for the gaspless attack and thge dragon
attack.Just use strong additions and heal when neccesary. Here just have dart
do additions and strong dragoon magic. He has about 9000hp in damage to kill
him.
.
Party Two

With this party you can kill him faster because on kongol but the dragon and
gaspless can kill kongol easily. So give Kongol the angel scarf or the
phantom sheild to make it so he doesn’t die almost ever magic attack. Rose is
ok here but she has no advantage here in anyway I mean except for the
abilitiy to heal everyone. Her final Addition can do decent but not great
damage to Syuevil. With dart have him use Blazing dynamo while Kongol uses
Bone crush to do damage to
him.

Party Three

As always you have speed on your side with this team so make use of it . This
can be done by having Dart fire the special and having him and Haschel use
there dragons and Miranda using her dragon when you need energy along with
some damage. When in human form use your best additions with Dart and
Haschel. the reason why this team should use the special is because it doesnt
hurt the team in anyway like in the others. For instance Albert is no good as
a dragoon because his dragoon attack is weaker than his final addition and
his magic is useless except rose storm which isn’t needed here, and with
kongol he sucks in magic and his attack is weaker than bone crush.
------------------------------------------------------------------------------
An alternative strategy written by Agni to defeat Syuveil

SYUVEIL (Wind):
Recommended Party: Haschel and Albert.
Recommended Equipment: Jade DG Armor, Therapy Ring (Dart), Casque/Phantom
Shield/Legend Armor if you have it.
Well, this one looks exactly like Lavitz and Albert, and as such, he attacks
just like them. I recommend doing all of these fights after you go through
Zenebatos, as you will have the DG Armors. Make sure that Haschel and Dart have
500 SP prior to the battle, and if possible, try to have either Gust of Wind
Dance, or Blossom Storm levelled up on Albert.
When the battle starts, do ~not~ fire off a Special. Instead, have Dart and
Haschel use their Individual Dragoon commands. Do ~not~ change Albert into a
dragoon. Why not? Albert will be invincible to Syuveil's spells, and Syuveil's
physical attacks don't do very much damage anyway.

Even if you did change Albert into a dragoon, Albert's wind spells wouldn't
hurt that much, and the dragoon attacks leave something to be desired, compared
to a fully levelled up Blossom Storm addition. And, with an added bonus, Albert
in his human form can use healing items when needed, unlike dragoon forms. Just
wail away with Dart and Haschel's Dragon Spirit spells

(By this, I mean Violet Dragon and Red Eyed Dragon) and what you Could do, if
you wanted to, is have a few Moon Serenades or Sun Rhapsodies on hand, and have
Albert use em during the fight on Dart and Haschel so you can use those
powerful spells multiple times. It does help quite a bit.
Keep doing this and he'll go down rather easily.

#############################################################################
Dragoon Tower Fight 2
Damia
Element : Water
Suggested Party: Dart, Meru, Rose
Other Parties: Miranda & Haschel, Albert & Kongol
Difficulty : Medium
Item: Blue Sea Stone

At the very start of the fight have dart cast the special. After doing so use
final burst on Damia and not the dragon they do identical damage. Have Rose
use her dragon to do big damage and have Meru use dragoon additions and use
rainbow breath if your energy gets to low. If you have Meru’s Blue Dragon
Armor then Damia will rarely hurt her. When out of dragoon form just use
additions and she’ll die if she is’nt already.

Miranda & Haschel

With this team it is possible to kill Damia in 3-4 turns. To do so have
haschel start the special and then use everyones dragon and then she’ll die.
But the reason that I did’nt choose this as the main party is that with the
other you have Meru and the doesnt get hurt.

Albert & Kongol

Ok it should be a bit obvious that this team aint that great for this fight
because of their low magic defense. Even with dragoon armor protection they
still get nailed by damiams magic attacks. And the other thing is their speed
is nothing compaired to Damias. The only thing they have going for them is
their strength and high hp but I need a team that can be fast , be average in
every stat almost and can do decent to good damage to the oponent and these
guys only have one of those things. but if you use them then have Albert use
a speed up on Dart have Dart use the special and then try your best to not
have them die cause there hp will get low and until you come out of dragoon
form they cant heal so be careful!
------------------------------------------------------------------------------
An alternative strategy written by Agni to defeat Syuveil

DAMIA (Water):
Recommended Party: Meru, Haschel
Recommended Items: Dragon Helm (Meru), Phantom Shield (Meru, if you don't have
one, take the Therapy Ring off Dart or Haschel instead), Blue DG Armor, Legend
Casque (Dart!!).

Hello, Meru...erm.....Little Meru. Wow, this girl's even younger than
Meru....hmm.....well, she looks like Meru, and fights like Meru. The Magic
Spells suck when she uses them on Dart. They Hurt. Again, don't fire off a
special, have Dart and Haschel pound her to death with dragoon spells and
additions....I'd suggest giving Dart a bit of sunning....erm....Sun Rhapsody, I
mean, in fact I'd buy about 3 or 4 of them from those nice travelling merchants
just below the towers, and having Meru use em, just about every time Dart gets
a turn, so you can Red Eyed Dragon her to death.

Whether or not to change Haschel into a dragoon, is questionable--his
Omni-Sweep does more damage than his Violet Dragon spell, or his Dragoon
Additions if fully levelled up, and I'm sure Hex Hammer would, too.....never
tried, though. Just be careful not to let your HP fall too low, if Dart or
Haschel should get pounded with a spell. Meru, you don't have to worry about as
she should have well over 2,000 HP with that Helm equipped, and she's immune to
Damia's water spells, and Damia's physical attacks leave a lot to be desired,
especially when she hits Meru with it. But don't let Dart's and Haschel's HP
fall too low--this little chick is fast on her feet, sometimes getting double
turns, even if Meru has Dancer's Shoes equipped.

Well, after you put her down, you're done with all of the dragoon fights. each
dragoon gives you 6,000 EXP and some gold...about 3 to 400 I believe, and a
Stone of their Color--Damia drops the Blue Sea Stone, Syuveil drops the Jade
Stone, etc...these cut the damage you take from those elements by half and they
are an accessory. Rather useless, IMHO, but oh well. Might as well take em. I
fought these people mainly for the experience points, though. 24,000 combined
EXP is nothing to throw away, as the game Is rather slow in level gaining.

#############################################################################
Dragoon Tower Fight 3
Belzac
Element : Earth
Suggested Party: Dart, Albert, Kongol
Other Parties: Meru & Rose, Haschel & Miranda
Difficulty : Easy - Medium
Item : Golden Stone

Party One:

With this team its Pretty Easy. First have Albert and Dart become dragoons and
leave Kongol normal. With Albert as a dragoon have him use his Gaspless atack
and not the dragon ( theres no need to waste the extra 50 mp ) to do like
1500-2000 in damge depending on your level. With Dart use his Final Burst to do
about 1200 in damage possibly more. For Kongol have him use his Bone Crush to
do pretty good damage seeing how Belzac is weak to magic like Kongol and strong
against physical also strong in physical and weak in magic attacks like kongol.
After about 5 rounds he’ll be dead if your team was as good as mine.

Party Two

This team is pretty good but low on hp which is the reason why they arent the
main party. So give Meru the Physical Ring and give Rose the Dragon Helm to
boost their poor hp. From the start have Dart fire the special and then use
Final Burst to do good damage have Meru doing Freezing Ring or her Dragon and
Rainbow Breath when your hp falls to about half. have Rose using her Dragon and
Dragoon additions, Astral drain isnt really needed here. If he is’nt dead after
your dragoon attacks for some reason just use regular addtions( hopefully you
have their finals ) and he’ll fall.

Party Three

With this team you have speed on your hand so use it. Have Dart fire the
Special and use Final Burst, then have Haschel use his Dragon the same goes for
Miranda. But bout Miranda she is not great here other than her speed . She has
poor hp so give her the Ring
and something to boost her Physical Defense to stop from being killed in one
attack or two in dragoon form. After using up your mp use Dragoon additions
they ont do great damage but its all you have unless u want to use weaker magic
which will do close to the same damage. But after awhile he’ll die.......
Again!
------------------------------------------------------------------------------
An alternative strategy written by Agni to defeat Belzac
Belzac (Earth):
Recommended Party: Kongol, Haschel.
Recommended Items: Same as Kanzas

Well, say hello to Kongol's double. This guy, though, at least has a better
vocabulary and speech pattern, and he looks as though he was a priest of some
sort, or perhaps even a caretaker of an orphanage, perhaps. What was that, they
say? Speak softly and carry a big axe? That'd apply to him.
Haschel's Violet Dragon spell can easily snip 2,000 hit points off of the boss,
so I suggest, ~if~ Kongol (the one you will Not turn into a dragoon in this
battle, see a pattern yet?) gets a turn, use the Sun Rhapsody on Haschel. If
you really wanted to, I suppose you could substitute Albert for Haschel, but I
personally think Haschel is a better choice, as putting Albert in the party
would result in having two slow characters, and one medium agility character.
Haschel's much quicker on his feet, and that's why he sees a lot more combat
time than Albert. And Haschel's Omni-Sweep cannot be countered, where Albert's
Blossom Storm can be countered, and in a Bad place, that isn't the easiest to
continue the addition after the counterattack. All of these reasons combined
makes me want to use Haschel instead. Oh, and Haschel's magic hurts more.
Just wail on him like you did the other two, he'll go down. He has a bit more
HP, just like our friend Kongol when comparing him to the other party members,
and your dragoon additions frankly aren't going to do much damage. The boss's
spells aren't all that much to worry about, really....

BELZAC (Thunder):
Recommended Party: Haschel, Albert
Recommended Equipment: Therapy Ring, or Casque/Phantom shield/Legend Armors.
Well, here is Haschel's double. Just like with the fight wit Syuveil, don't
fire off a special, have Dart and Albert change into a dragoon, and wail on
him. His physical attacks don't hurt all that much.....but his Violet Dragon
spell, if used on anyone but Haschel doesn't feel too good if you're not in
dragoon form, but its not anything you can't heal from--there ~is~ a shop in
Vellweb, afterall....just wail on him like you did Syuveil and he'll go down
sure enough.


#############################################################################
Dragoon Tower Fight 4
Kanzas
Element : Thunder
Suggested Party : Kongol & Rose
Other Parties : Albert & Meru, Haschel & Miranda
Difficulty : Hard
Item : Violet Stone

If you want to do this fast and with out being killed I suggest using the
special at the beggining and use Rose’s Dragon to do large damage, for Dart use
finla burst and if you have something on Dart and Rose to help there mp then
this will be easier. Have Kongol using his Dragoon additions cause hell he’ll
need the dragoon protection Kanzas’s dragon can kill him easily, it did 900 on
Meru and like 2300 on Kongol in regular form so it could take 2 turns in a row
which he can do and a possible 3rd turn. He’s no weakling in physical attacks
either he did about 400 to Kongol and 7 or 800 to Meru. Dart had about 600 in
damage. He has about 13000 HP so it will take the average time on boss fights.

Albert & Meru

With this team do the same become dragoons at the start and use rose storm to
cut his attacks in half. Have Meru using her dragon and Albert using Gaspless
and for dart the final burst is great here. If your hp’s get low use Merus
Rainbow breath to heal have your hp’s. when rose storm is gone wait for alberts
last turn in dragoon form to use it again so he’ll be ok in defense while
getting his sp back. But you shouldnt even come out of dragoon form here but if
you just do what I said.

Miranda & Haschel

If you have Haschels Omni-Sweep then he can stay out of dragoon for but
everyone else should be one. Have Miranda using her bow until you need curing
and then be a dragoon and use her dragon to get that large damage. After that
have Haschel give her the Sun Rhapsody. For Dart have him use Dragoon additions
they do the same in damage as the finla burst if you have his final weapon.
Haschel should give Miranda and Dart Sun Rahpsodies and using Omni-Sweep or Hex
Hammer.
Kanzas (Thunder):
------------------------------------------------------------------------------
An alternative strategy written by Agni to defeat Kanzas
Kanzas- Lightening
Recommended Party: Haschel, Albert
Recommended Equipment: Therapy Ring, or Casque/Phantom shield/Legend Armors.
Well, here is Haschel's double. Just like with the fight wit Syuveil, don't
fire off a special, have Dart and Albert change into a dragoon, and wail on
him. His physical attacks don't hurt all that much.....but his Violet Dragon
spell, if used on anyone but Haschel doesn't feel too good if you're not in
dragoon form, but its not anything you can't heal from--there ~is~ a shop in
Vellweb, afterall....just wail on him like you did Syuveil and he'll go down
sure enough.
#############################################################################

=============================================================================

OC. Magician Faust

Magician Faust is located at the point where you had to fight Lloyd. Instead
of going up make a right and he will appear. You will need the Vanishing Stone
which you get from Martel after giving her 50 Stardusts.


#############################################################################
*NOTE* This Strategy was given to me by Mmnascarfan*
Optional Boss Fight V
Magician Elder Faust
Element:Void
Suggested Party: Dart,Meru & Rose
Other Parties: Kongol & Miranda , Albert & Haschel
Difficulty: Hardest fight in game
Item: Phantom Shield

Ok this is off what i usally use for party because meru is in there but she
pays off here because of her high magic defense, Rose is a usual but better
here because she has a good magic defense, and dart has a decent one. This
fight is bassicaly a physical fight for you so dont use magic attacks only
physical. The magician will use 90% magic attacks and 10% physical attacks so
make sure you have mastered all the final additions and have a legend casque on
Dart and a the other if you have one on Rose. This fight isnt easy by a long
shot so be pre-pared for a long battle. The magician has 3 extremly strong
attacks and if u arent pre-pared they will kill all of you and even meru
sometimes.You'll know them when you see them trust me the are like attacks u
ahve never seen before ok.

Kongol & Miranda

Ok you kave to have a legend casque on Kongol for him to survive even a
sparknet. Yes thats right a sparknet ok.Miranda should be fine but pray for
dart unless you have another legend casque.Miranda does about 500hp to this guy
and kongol with a lvl.5 bone crush does ....... well to much damage if you ask
me. Dart does good too but not like kongol. Oh and only have miranda become a
dragoon for curing not attacking ok.

Albert & Haschel Give Abert

the casque to help his horrible magic defense and have him be a dragoon to use
rose storm you will need it. Have Haschel omni-sweep his way through this
battle and dart using blazing dynamo to do good damage and when Albert comes
out of dragoon form have him use blossom( flower) storm to to do major damage.
This way will be harder because you can only heal by healing items and no magic
type. So good luck on this fight.

You get 10,000 gld and 20,000 exp for beating him.

#############################################################################

Continue upon your journey!
=============================================================================

VIII: Character Bios *Spoilers*

(Someone informed using instruction manual bios is wrong, and it goes against
Sony copyright. I felt that way to and decided to retype my own bios and add
more info to them watch out there are some spoilers in the bios.)
=============================================================================
Dart:
Sex: Male
Birth Place: Neet
Dragoon Spirit: Fire
Age: 24

Dart is a great warrior, who has had a trouble past. He's is from a small
village that got burned down. He is a loner but an honorable warrior, who
knows what friendship is about. He fights for what he cares for and what he
believes in. When Shana is kidnapped and his village is burned down he decided
to go on this quest.

My Dart Info

Dart, is a very good warrior with great stats. He is average with speed and
power, he has the most weapons, additions and Dragoon Magic. He is the base
of the game and you have to use him all the time except for a few short times
without. 99% of the time he is here, and he is a pretty good character. In my
opinion he wasn't a stand out hero, he was pretty average.
=============================================================================

Shana:
Sex: Female
Birthplace: Neet
Dragoon Spirit: White
Age: 18

Shana is young but wise for her age. She is a long time friend of Dart and
they grew up together. She feels now that she is of age and doesn't need Dart's
protection any more. She is skilled with the bow and arrow, and has lethal aim.
When she was kidnapped she joined the fight.

My Shana Info:

Bow and Arrow is the weapon of choice for Shana. She has a decent Magic
Defense, and she is your 'White Mage'. She is very weak and she didn't use
Additions so she wasn't a gifted fighter. She is best to use ion "must"
situations, and when she becomes a Dragoon her white magic will come in handy
for those battles where you have no curative items.
=============================================================================
Lavitz:
Sex: Male
Birthplace: Bale
Dragoon Spirit: Green
Age: 30

Lavitz is a 3rd generation knight, and like his Fathers before him were the
top knights of the King's court. So Lavitz is Albert;s best friend and chief
man. He is gifted with the spear, and is valuable on your quest. He joins the
fight while you are saving Shana.

My Lavitz Info:

Lavitz is a green mean ass kickin' machine! Lavitz is my favorite character
he is strong, he has a good defensive rating, he has a _slightly_ below average
Magic Defense rating. In his Dragoon Form is basically unstoppable. Lavitz is a
great character very noble and loyal, he can be fun at times and I liked him a
lot.
=============================================================================
Rose:
Sex: Female
Birthplace: Unknown
Dragoon Spirit: Dark
Age: 11,026

Rose is a gifted warrior, she is very smart and knows a lot about the Dragon
Campaign and being a Dragoon. She is mysterious and for the most part ALL
business, she doesn't care for trivial matters. She has an unknown attraction
to Dart, and she joined the fight when Dart was in trouble.

My Rose Info:

She is hands down one of the best characters in the game, and certainly the
strongest female. She has great Additions which can be learn near the
beginning of the game. She is fast she is pretty powerful, and the only flaw
she has is her low HP. She has some of the best magic and she has an awesome
Dragoon Transformation. Her character was a very important one and she is
probably one of the most used characters in the game.
=============================================================================
King Albert:
Sex: Male
Birthplace: Indel's Castle, Bale
Dragoon Spirit: Green
Age: 21

This young man should be King of all Serdio. Albert, became a King when he
was only 14 years old, and ever since then he has problems. He is close friends
of Lavitz, and even picked up a thing or two from him. He joins the fight when
he inherits Lavitz's Dragoon Spirit.

My Albert Info:

Since he inherited all Lavitz's power and ability at that point of the game
he is a pretty handy warrior. Just like Lavitz, there are only small
differences in Addition timing other than that this guy is just as good as him,
and he never left my party once I obtained him.
=============================================================================
Haschel:
Sex Male
Birthplace: Rouge
Dragoon Spirit: Violet
Age 60

He is a 60 years old but still going strong. He is wise in many ways, but at
the same time quiet and indifferent. He has seen much in his years and offers
his wisdom to the party, he is on this quest to look for his daughter who has
been lost for 20 years. He joins Dart when they meet at the Hero Contest.

My Haschel Info:

The Fastest Male character in the game, he is quick fast and he hits pretty
hard. He has some cool Additions to learn plus for his age he really gets
around. Although he may seem soft on the outside when you see his true power
it will amaze you to wonder how this guy does it. Well anyway even though he is
great I really didn't use him since I like power base characters and he made a
funny looking Dragoon.
=============================================================================
Meru:
Sex: Female
Birthplace: Wingly Forest
Dragoon Spirit: Blue
Age: 16

She is young, naive funny dancer named Meru. Her soft look and strange way of
dressing may fool most, be watch out she has a huge hammer waiting to
decimate anyone who looks at her funny. She is brash and rude at times, but
everyone needs the clown and certainly that's her non battling job. She joins
the party as a guide but after seeing what these people are about she becomes a
permanent member.

My Meru Info:

Meru sucks. Don't let the 600% Final Addition fool you she still isn't
powerful. I mean she is the comedy relief in all but I laughed at her not
with her, and she looks like a damn slut stripper. She was a waste of a good
spot, and I never laughed at her boring pranks. She has a high magical defense,
and her water Dragoon can come in handy on fire based enemies. She is the best
with magic meaning that her Magic is usually stronger than anyone else's.
=============================================================================
Kongol:
Sex: Male
Birthplace: Home of the Gigantos
Dragoon Spirit: Gold
Age: 24

Kongol is a huge powerful Gigantos. Not very smart though like the rest of
his nearly extinct race, they were all war based and all powerful because of
their huge size. There intelligence is slightly above a Dragon's but Kongol
seems slightly dumber than the average Gigantos. He is still learning human
ways and wants to follow the path of the humans. He joins your party when he
sees the compassion you have for him, and he saves you.

My Kongol Info:

He is without a doubt the strongest character in the game. He is so powerful
that it will blow your mind and not only is he powerful he has the highest
HP, and the highest physical Defense rating. He also has the easiest additions
to learn, but only 3 of them. Even so his final on the highest level on a weak
enemy and his level is high can do damage like 5834 Hp's and on normal bosses
roughly 1000. His slow speed and his low magic defense balances him out.
=============================================================================
Miranda:
Sex: Female
Birthplace: Deningrad
Dragoon spirit: Silver
Age: 26

Miranda is a fearless woman. She is very bossy and demanding if someone or
something she doesn't like you'll know about it. She is pretty shallow and
hard to figure out at times. Like Albert she is considered royalty and everyone
looks up to her in her kingdom. She joins your party when Shana's Dragoon
spirit transfers to her.

My Miranda Info:

Bow and Arrow is the weapon of choice for Miranda. She has a decent Magic
Defense, and she is your 'White Mage'. She is very weak and she didn't use
Additions so she wasn't a gifted fighter. She is best to use in "must"
situations, as a Dragoon her white magic will come in handy for those battles
where you have no curative items. So basically like Shana I barely used her.
=============================================================================


IX: Weapons

Dart's Weapons
=====================================
Name Attack |
|
Broad Sword- 2 |
Bastard Sword 7 |
Heat Blade 18 |
Falchion 26 |
Mind Crush 34 |
Fairy Sword 39 |
Claymore 44 |
Soul Eater 75 |
=====================================

Shana/Miranda's Weapons
=====================================
Name Attack |
|
Short Bow- 3 |
Sparkle Arrow 9 |
Long Bow 18 |
Bemusing Arrow 24 |
Virulent Arrow 30 |
Arrow Of Force 40 |
Detonate Arrow 50 |
=====================================

Lavitz/Albert's Weapons
=====================================
Name Attack |
|
Spear 4 |
Lance 19 |
Twister Glaive 28 |
Glaive 37 |
Spear of Terror 45 |
Partisan 56 |
Halberd 65 |
=====================================

Rose's Weapons
=====================================
Name Attack |
|
Raiper 13 |
Demon Stiletto 18 |
Shadow Cutter 24 |
Dancing Dagger 30 |
Flamberge 35 |
Gladius 40 |
Dragon Buster 100 |
=====================================

Haschel's Weapons
=====================================
Name Attack |
|
Iron Knuckle 20 |
Beast Fang 31 |
Diamond Claw 37 |
Brass Knuckle 43 |
Thunder Fist 49 |
Destroyer Mace 55 |
=====================================

Meru's Weapons
=====================================
Name Attack |
|
Mace 15 |
Morning Star 20 |
War Hammer 25 |
Heavy Mace 30 |
Pretty Hammer 15 |
Basher 40 |
=====================================

Kongol's Weapons
=====================================
Name Attack |
|
Axe 45 |
Tomahawk 59 |
Battle Axe 67 |
Great Axe 70 |
Indora's Axe 88 |
=====================================

X: Additions

Dart's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name Sp Damage Lv Obtained |
|
Double Slash 35-35 150%-202% Initial |
|
Volcano 20-36 200%-250% 2 |
|
Burning Rush 30-102 150%-150% 8 |
|
Crush Dance 50-100 150%-250% 15 |
|
Madness Hero 60-204 100%-100% 22 |
|
Moon Strike 20-20 200%-350% 29 |
|
Blasting Dynamo 100-150 250%-450% Max Out the First 6 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Lavitz/Albert's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name Sp Damage Lv Obtained |
|
Harpoon 35-50 100%-150% Initial |
|
Spinning Cane 35-35 100%-200% 5 |
|
Rod Typhoon 30-100 150%-150% 7 |
|
Gust of Wind Dance 35-35 200%-350% 11 |
|
Flower Storm 60-202 300%-405% Max Out the First 4 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Rose's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name Sp Damage Lv Obtained |
|
Whip Smack 35-35 100%-200% Initial |
|
More & More 30-102 150%-150% 14 |
|
Hard Blade 35-35 100%-300% 19 |
|
Demon's Dance 100-100 200%-500% Max out the First 3 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Haschel's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name Sp Damage Lv Obtained |
|
Double Punch 35-50 100%-150% Initial |
|
Flurry of Styx 20-20 150%-202% 14 |
|
Summon 4 Gods 50-100 100%-100% 18 |
|
5 Rings Shattering 35-50 150%-300% 22 |
|
Hex Hammer 15-15 200%-400% 26 |
|
Omni Sweep 50-150 300%-500% Max Out the First 5 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Meru's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name Sp Damage Lv Obtained |
|
Double Smack 20-34 100%-150% Initial |
|
Hammer Spin 35-70 150%-202% 21 |
|
Cool Boogie 60-200 100%-100% 26 |
|
Cat's Cradle 20-20 150%-351% 30 |
|
Perky Step 100-100 200%-600% Max Out the First 4 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Kongol's Additions
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Name Sp Damage Lv Obtained |
|
Pursuit 35-50 100%-150% Initial |
|
Inferno 20-20 100%-200% 23 |
|
Bone Crush 100-100 200%-300% Max out the First 2 |
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

XI: Dragoon Magic

Dart's Magic
======================================
Name Dragoon Level MP Used |
Flame Shot Initial 10 |
Explosion 2 20 |
Final Burst 3 30 |
Red Eye Dragon 5 80 |
|
Divine D. Ball Initial 50 |
Divine D. Cannon Initial 50 |
======================================

Shana/Miranda's Magic
======================================
Name Dragoon Level MP Used |
Moon Light Initial 10 |
Star Children 2 20 |
Heaven's Gate 3 30 |
Silver Dragon 5 80 |
======================================

Lavitz/Albert's Magic
======================================
Name Dragoon Level MP Used |
Wing Blaster Initial 20 |
Rose Storm 2 20 |
Gaspless 3 30 |
Jade Dragon 5 80 |
======================================


Rose's Magic
======================================
Name Dragoon Level MP Used |
Astral Drain Initial 10 |
Death Dimension 2 20 |
Demon's Gate 3 30 |
Dark Dragon 5 80 |
======================================

Haschel's Magic
======================================
Name Dragoon Level MP Used |
Atomic Mind Initial 10 |
Thunder Kid 2 20 |
Thunder God 3 30 |
Violet Dragon 5 80 |
======================================

Meru's Magic
======================================
Name Dragoon Level MP Used |
Freezing Ring Initial 10 |
Rainbow Breath 2 20 |
Diamond Dust 3 30 |
Blue Dragon 4 80 |
======================================

Kongol's Magic
======================================
Name Dragoon Level MP Used |
Grand Stream Initial 10 |
Meteor Strike 2 20 |
Golden Dragon 5 30 |
======================================

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
XII: Stardust Locations

Disk 1:
=============================================================================
1. Seles, Graveyard search the tombstones

2. Bale Center, the Well

3. Bale Weapon Shop,

4. Bale, Indels Castle, Main Hall, Fireplace

5. Bale, Indels Castle 3rd floor

6. Bale, Boat ride, Get off first door, wall

7. Bale, Lavitz House, Kitchen

8. Loan, Basement of the house up the stairs to the left, Fireplace

9. Loan, Strategy Room

10. 7th Knighthood, Fortress, Bed

11. Lohan, Library, Secret Door, Bookcase

12. Lohan, Dabas Shop, Armor Suit

13. Lohan, Screen Before Hero Contest, Basket

14. Lohan, First Screen, Jars near the guard

15. Kazas, First Screen, Room on the left,

16. Kazas, Mercenary Room, Near a Ladder

17. Kazas, Weapon Shop

18. Kazas, 2 Screens North of the weapon shop, in a room.

19. Kazas, Exit last room that had star dust, go down a ladder door on the
right
search the barrels near the stairs

20. Kazas, Same room with previous star dust, search the entrance
=============================================================================

Disk II:

21: Feltz, Bar, Near the entrance

22: Fletz, Roof of the building near the bridge

23: Fletz, Weapons Shop

24: Fletz, Jewlery Shop, Search Counter with jewels on it

25: Fletz, Item Shop

26: Donau, Well

27: Donau, Mayor's house

28: Fletz, Castle, Armor on the right

29: Fletz, Castle, balcony, Subroom,

30: Home of the Gigantos, Large room with the boss fight, Right torch

31: Queen Fury, Basement, Lamp Near Kongol

32: Queen Fury, Room before the room Albert is in, near a chest

33: Lidiera, Pier, Bigger House, a small area, in a cabinet

34: Fueno, Hospital, Painting near door

35: Fueno, Inn, Barrels underneath the stairs
=============================================================================
Disk III:

36: Furni, First house on the right

37: Furni, Teo's house, Storage Room

38: Neet, Near the entrance

39: Wingly Forest, Guarahha's house

40: Wingly Forest, Pillar near the teleporter that takes you to Bardel's
house

41: Deningrad (After Divine Attack), "Take whatever you like stand"

42: Deningrad (After Divine Attack), "Take whatever you like stand"

43: Deningrad (After Divine Attack), Hospital

44: Deningrad (After Divine Attack), Castle, Entrance to Shana's Room

45: Deningrad (After Divine Attack), Castle, Queens Chambers

46: Vellweb, Dragoon Towers
=============================================================================
Disk IV:

47: Ulara, Near the flowers

48: Ulara, Weapons/Items Shop

49: Ulara, near the stairs, with 3 red flowers & 1 black one

50: Rogue, Behind the mayor's house
===========================================================================

Martels Gifts:

10 Stardusts: Physical Ring

20 Stardusts: Amulet

30 Stardusts: Rainbow Earring

40 Stardusts: WarGod's Sash

50 Stardusts: Vanishing Stone
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+


XIII: FAQ

Q1. I just bought Legend of Dragoon and don't understand it much can you
explain the background?

A1. Sure, Legend of Dragoon is about the Divine Tree. The different
diversities
in each land, and these 7 Dragoons must put a stop to all the evil.

Q2. Jeez pulling off Additions sure is tough can you give me some help?

A2. Additions come naturally some people have some people don't. You have to
get into a flow its like a 6th unexplainable sense when you hit the x button
and get each blow right look at the chart and the character often helps to
make more and more successful Additions.

Q3. I pulled off a few good ones but Lavitz's Gust of Wind Dance is killer I
can't do it!

A3. His is pretty tough and I had some problems with it at first as well go
with the flow of things here, you have to time the attack properly in order
to do it. Especially after the spin that's the most difficult part the 3rd
blow. If you can get that and the one soon after then it's easy.

Q4. I'm having trouble pulling off the Dragoon Additions!

A4: Look at it like as a regular addition just on a different scale it seems
to go faster with each correct rotation the last one is the hardest one.

Q5. How do you time Dragoon additions, I get the 1st 4 right but I can't seem
to get the last one.

A5: Last hit is very difficult you have to watch as it's at an 11 clock and
tap X it will connect a lot when you do this.

Q6: Thanks I'm strait on Additions but does Shana ever get one, or gets
better?

Q6: No, she never does she never uses Additions that's why I don't use
her.

Q7: What do star dusts do?

NEW! A7: I decided to persue those Stardusts! Look at my New Stardust
section!

Q8: There is some equipment that costs 10000 G. Is it worth it?

A8: Well actually it depends. If you are talking about things that give you
automatic Additions if you aren't an Addition Whiz then this is a very useful
thing. I didn't bother with the expensive items I'm too much of a miser.

Q9.Which normal enemy spills out the most amount of money/experience?
Money = Red Bird
EXP: Rainbow bird these can both is found while on the Queen Fury

Q10. How do you choose who to put in you party?

I'm a strength user I like the characters who are powerful. I used Dart and
Albert/Lavitz through out the game, then I had Rose but she got benched when
I got Kongol. I usually used her when I needed speed in the boss battle and
Kongol when I needed raw power and a half defense percentage. So that was my
base 4 Dart Albert Rose/Kongol.

Q11: How do you survive long drawn out boss fights?

A11: A lot of curative items are the best idea. You usually get to save
before a boss battle I usually check everything about them if they aren't Void
then I'll equip a character who has the opposite effect on them. For instance
if the boss is of a Fire element I will put Meru into the rotation to keep
things interesting. Basically a lot of blocking and having one character
usually my fastest committed curing the party and getting a few hits in.

Q12: Where's the best place to gain experience in disc 1?

A12: Try and find Yellow Birds they are difficult to find but they have about
4Hp's and they run a lot. Use your fastest characters to prevent the escape.

Q13: What is Item Attacking Power?

A13: Well, Item attacking power is when you throw an item at an enemy and a
small button comes up with the 100% next to it. Tap X really fast and it will
get more powerful.

Q14: What if I missed a couple of stardust will I be able to go back and get
them?

A14: Well, yes it is possible I tested it, you can get stardust. BUT if a
event happened like Deningrad its impossible. But there aren't any star dust in
Deningrad before the event.

Q15: What do I get for getting all the stardust, and what does it do?

A15: You get a Vanishing Stone and it opens a side quest where you fight a
boss who gives a tremendous amount of cash and exp.

Q16: Hey you use Kongol a lot, I know for a fact Meru is stronger she has a
600% Final Addition!111!! Iam so smrat!!1!!

A16: Listen dummy, so what she has a final addition that powerful. Bottom
line is folks look at the stats Kongol has a very high _natural_ strength Meru
doesn't. She needs a powerful addition like that to even give her power,
Kongol doesn't. They are complete opposites everyone but Dart has an "Opposite
character". Like Meru & Kongol are opposites, because Meru is weak, but great
with magic amd magic defense. Kongol is strong but is weak against and using
magic.

Q17: Hey Dyse! How come this boss is a lot harder than you make it looked?

A17: Well to me in MY OPINION the boss may have been easy. For some people
the final boss was for others, he was pretty easy. That's how I feel some
bosses were very easy such as Super Virage while some people had a difficult
time with it.

Q18: Hey where do I imput codes in Zenebatos?

A18: At the Law Legislation, stand IN LINE, and wait don't go past the small
hard to see gate thing. Tell them no for the first answer and yes for the 2nd
question then imput the code you wish to change.

Q19: How did you get Kongol's Dragoon Level so high? I was at the final fight
and I had him on level 2, its impossible to get it that high? When you don't
get it to the 4th CD!

A19: Because you can get it in the 2nd Cd.

Q20: Where do I get Kongol's Dragoon Spirit

A20: You get it in a seemingly easy place, but many don't know about. In
Lohan from the man who sold you the water bottle.

Q21: I'm already in Mille Seasau and I'm no where near a ship is there any
other way?

A21: Coolon takes you right there.


More Questions to come when I get them!
=============================================================================
XIV. Tips

Some of this stuff you may know already and most of its pretty basic. This
may be your first experience with a RPG so you probably don't know if it you
never played one before.

I. Save Often!
I can't express this enough you should always save when you get to a new land
or you encounter a point to save. I always saved before I went into a new
town in this game, you don't know when you'll be thrown into a boss battle you
are not prepared for!

II. The Inn is your friend!
The inn usually has a save point and it's usually cheaper than buying
curative items.

III. Make sure you are using your most powerful additions before a boss
Fight-
Even if you are trying to level up some of the weaker ones but when you hit a
save point switch to your most powerful one's even if they are maxed out!

IV: Level Up Often!
This is mandatory in a RPG any RPG. When you reach a new area I say get
everyone one level up or the characters you are using let them gain a level.
So you can be prepared for a boss fight, if you try to blow through the game
without fighting that many enemies then bosses will kill you each time. It's
never fun having to leave a dungeon to go outside to level up then working
your way through again!

V: Upgrade weapons and armor Often!
Make sure at each giving chance to upgrade your weapons and/or armor. Be sure
to sell weapons and armor that you have upgraded. BUT a weapon like Dart's
Heat Blade make sure not to sell you may need it again.

VI: Recovery Ponds and Areas are great Addition Exp. builders!

All through my and everyone's guide you should always level up and get your
Additions here. Since when you get weak you don't have to waste magic or
curative items.



VII: Easy Exp., G, and Dragoon Level!
(Thanks to John Case (caser1234@email.msn.com)

I have found a way to master all of the additions, get to dragoon level five,
and earn all the money you want while not even being in the same room as your
Playstation!

With this method if you wish to master the additions you must equip an
UltimateWargod (Fighters Ultimate) accessory, otherwise all you need is a
controllerwith an auto fire feature.

On disc three in the area called forbidden land (where you are looking for
the Dragon Block Staff) there is an area where you will automatically be
attacked by robots called spinning heads. These attacks will never end if you
stand in one place, and it will take forever forthe enemy to kill you since
their only attacks are status anomalies. Also thereis a recovery point very
close by on the previous screen. All you have to do is go to this area and set
your controller's attack button to auto fire. It is best to select the addition
with the most damage or the most SP given for only hitting once. Your group
will fight battle after battle without your assistance until you turn off the
auto fire, because every time you are attacked the auto fire will
automatically select the first option for each of your characters(which is
attack).

If you equip an Ultimate Wargod (Fighters Ultimate) accessory your character
will automatically do their addition and will quickly master it, with you not
even in the room, "I do suggest you at least learn how to use each of the
additions on your own though, since that is part of
the fun of the game."

You only get about 30gd. and 99exp. for each fight; however, this can add up
over a period of several hours. I've spent about 14 hours using this method,
while only checking the progress, clearing theinventory, and healing every
thirty minutes or so. I spent probably less thanthirty minuets total,
actually in the room with my Playstation and have madeabout 40,000gd. Depending
on your character's magic defense, attack strength, and speed you could stay
here until the motor in your Playstation burned out, "if not for the inventory
quirk mentioned below"

There are a couple of drawbacks you must attend to though. Occasionally you
will receive an item upon winning a fight. If you do not get rid of these
items every so often your inventory will fill up and when you get another item,
your auto fire will not let the process continue until you select the discard
option. Also you'll probably die if you leave you game unattended for more than
two hours depending on your group.

This is the easiest way to get all of that pesky leveling up, money making,
and dragoon advancing done without spending dozens of hours of your time. Just
make sure you check on your group every once in
a while.

PS: It is very important that you let your Playstation cool occasionally,
don't do this for more than a few hours at a time.
---------------
More Easy Exp Gold and Dragoon level!
By: Thomas Walgrave
email: twalgrave@home.com

I have found another place to be just like this one, but you should have at
least 2 Ultimate Wargods (or one and the Wargod Calling, but if this is the
case, give the Wargod Calling to the character who delivers the most damage.)

Completely exit out of the Death Frontier and return to the world map. Save
of course. Equip your 2 strongest characters with the Ultimate Wargods and
select the strongest addition you have with these characters. Armor these
characters to their best. Take the 3rd character (most likely the one you're
trying to increase levels on) and give it the Therapy Ring and as much good
armor as possible. Re-enter the Death Frontier and go South through the
first screen.When you arrive in the desert, stop, the monsters will
automatically come to you. These monsters give you higher experience than the
spinning heads in the forbidden land and can get you going very quick.

As with the spinning heads, check for your character health and inventory
every half hour or so (this timing works if you retain 3 open item slots, if
you have more, then you can check less frequently, if you have less, check more
frequently). You really want your characters to have about 3500 HP to do
this because these monsters occasionally get to hit you first and they tend to
go after a single character and they damage you for over 100 each time even
with fairly good physical armor. You want mostly armor that assists with
physical attacks as these monsters rarely use magic. Take time out to save
occasionally. Prior to this, you may want to fight your last battle and when
there's only 1 monster remaining, simply guard everyone in your party until
everyone's HP are maxed again, then attack.

Thomas Walgrave
--------------------
Another Good Exp place!

ok this location is a --==LOT==-- safer but gives a lot less EXP and cash ..
the good side is that you can leave it for an unknown amount of time (i went
for 2 days strait around 50'000 g) if you're at a good levesl with good
armor ... your chances incress if you have the "ultimate wargod" item on
your most powerful/fastest caracter. Also you rarely recive items and most
of the time you get "saphirre ring" out of your enemys witch you can sell
for around 500 g (i sold for 500'000 of those ! bye-bye money problems).

the location is the road that leads from -south serdio- to the cross road
that leads to the -twin casle- and -donau-. yes yes it's that long piece of
road in the barrens.

First you need some rubber bands and 2 small pieces of eraser (or similar)
and a turbo capable controler. Now you want to set it up so the |R1| button
is on the fastest setting the |X| button on just about any setting you want
then you want to keep the |down| button on the D-pad pushed down. (trust me
it works) your character should now be running in the curve near the cross
road but never going INTO the cross road ... ther you'll fight pretty crappy
enemies ... hell i went from 30 - 40 in ther ! ^^; i'm probably just lucky
but that a spot you can leave your PSX on all night (have a fan near it so
it cools down you dont want a burnet out PSX!!!)

More Tips when I think of them!
-------------------------------
XV: Copyrights:

This game is licensed by SCEA and is used on Sony Playstation only. Dual
Shock The Legend of Dragoon, and Playstation are all copyrights of Sony
Computer Entertainment all rights reserved.

This FAQ is for personal use ONLY. You can use it on your FREE WELCOME TO THE
PUBLIC WEBSITE with just one e-mail to the author dycemurder@aol.com. It can
not be altered or changed it has to maintain its original form and text can
not be altered.

This FAQ SHOULD ONLY BE FOUNT AT THESE PLACES:::

Http://www.gamefaqs.com
Http://www.therpgfrontier.com
Http://www.cheating.de
http://www.RPGamer.com
http://www.absolute-playstation.com
http://www.crosswinds.net/~rpgdreamer

XVI: Thanks

I would like to Thank GameFAQs for hosting this FAQ

I would also like to Thank God for life.

I would like to Thank Happy Matt and his Legend of Dragoon Guide for getting
me through the first time playing it.

I would like to thank Desmond Xie, and his guide. I used it to help me get
all the stardust. And some other things I never knew about this game until I
read his guide!

I would like to thank John Case and Thomas Walgrave for the leveling up
tricks.

I would like to thank Mmnascarfan for some help with the Magrad optional
Quest, The Dragoon Towers and the Magician Faust sidequest. Well practically
the entire optional section!.

I would like to thank Agni for the alternate boss optional boss fights!

I would like to thank Gman14 for the alternate boss strats!

I would like to thank an anonymous person for telling me about the more
supplies from Bale.

I would like to thank Dominion_angel for the tip!

I would like to thank all the mega cool guys at GameFAQs you know who you
are!


Copyright 2000-2001 by Dyson Turner









 
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