Earthworm Jim 2

Earthworm Jim 2

14.10.2013 10:28:16
~B

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Artwork By: uhhhhh@hotmail.com




Walkthrough for Earthworm Jim 2
Created by Dyson Turner
E-mail: dycemurder@aol.com
Updated on: 12/21/2000
Version 2.01

Table of Contents
I. Updates
II. Controls and Game Basics
III. Walkthrough
IV. Copyrights and Thanks


=================================================================
I. Updates

April 2000
Created FAQ

May 24, Added artwork, updated typos and information I found =)

September 1 Updated my name

Format Fixed
=================================================================

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
II. Controls and Game Basics

Button A-Fires the Current weapon indicated in the lower left corner of the
screen. Pressing activates the snot parachute when airborne.

Button B-Does the head whip.

Button C- Makes Jim jump, and activates the Snot Swing.

D-Pad Makes Jim move around.

Icons

Suit Power
Each one of these gives Jim's suit and extra 4% on the life meter. These are
available almost everywhere.

Super Suit Power
These make your suit power go up to 100% These are semi rare.

Chip Butty
These make your suit power go up to 200% these are very rare.

Meal Worms
These are used and found in stages that have the Bonus Games, like Blind Cave
Sally, and Inflated Head. These are the only two places where meal worms are
available.

Extra lives
An extra life Semi Rare item

Stop Watch
During Lorenzo's Soil these give you 90 seconds on the clock on the upper right
hand corner of your screen. This is only available during Lorenzo's soil.

Earth Flag
This is one of 3 flag's needed to get a password for that particular level.
These are not easy to find.

Worm Flag
This is one of 3 flag's needed to get a password for that particular level.
These are not easy to find.

Jim Flag
This is one of 3 flag's needed to get a password for that particular level.
These are not easy to find.

Continue Icon
Touch these to activate the continue point just incase you die. There are
usually 3 to 5 of these per level.

Turbo
It gives you extra speed when using the pocket rocket. This is only used on the
Flyin' King stage.

Express Lane
Use these to give your self a boost in the right direction during the Flyin'
King. This item is exclusive to the Flyin' King stage.

Can o' Worms
These are continues, whenever you see one you should pick it up, just in case
you run out of lives, and were too lazy to get the flags. These are super mega
ultra rare.

Weapons

Standard Machine Gun Plasma
Gives Jim 250 rounds for his standard Plasma Gun. You can find these anywhere

Mega Plasma
Your mega plasma gun is more powerful than the original one but slower. Each
one you find is worth 2 rounds of Plasma energy. These aren't too hard to
find.

3 Finger gun
This gun shoots in 3 different directions at the same time, and it goes a
little farther than the standard machine gun. Each one is worth 250 rounds.
These are semi rare.

Barn Blaster
This blows away anything on the screen. But it packs a mean recoil. Each one is
worth one round. This gun is super mega ultra rare, you will be lucky to use
this twice.

Homing Missile

This is my favorite gun. It tracks down the closest enemy and kills it, it's
also shaped like a house which is pretty funny. These are semi rare, and are
worth 7 on each pick up.

Bubble gun
This thing is worthless. If you accidentally pick it up unload it and get rid
of it quick it absolutely does no damage to anybody. There are 10 bubbles per
pick up. These are rare.

Ammo
Whatever gun you happen to be holding it will reload it. These are semi rare,
and are always a great find.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

III. Walkthrough


-----------------------------
Anything But Tangerines
-----------------------------


First you go right, get the machine gun plasma, and make a left under a ledge
where all the suit powers are. Then go right and get the Earth Flag. Go back
up, go right and jump through the tree, and grab the homing missiles. Keep
going you will see machine gun plasma, now there should be a pigpen. Get in
press down and take a pig, jump on two platforms, and you will see a pig
chute. Over the pig chute should be 2 Barn Blasters and a bubble gun ignore
them. Put the Pig in the chute walk down and press the lever. The pig will
slide down and get stuck in Bob's Fish bowl. Now go through the water and jump
on the next platform, you will find a continue.

After that jump on the next two ledges and make a left. You will find a
chair, when you get on this chair Grannies will fall. To get pass them do this
fast on the first flight, slow then fast on the second, fast then slow on the
third. Jump on the pole and get the suit powers, on the ledge there will be a
continue spot. After that jump down and go left, you will see a Granny Bonus,
if you don't want to do it you don't have to. If you do jump on 3 platforms,
you will see a Light bulb and 3 mega plasmas, go inside the light bulb. This
will transport you to a another chair. To get pass these grannies, any speed
for the first floor, slow for the second, fast then slow for the third, fast
then slow for the fourth, and slow on the fifth.

When you get pass that you will see a extra life you can get it, but you will
have to do that granny routine all over again. After you leave you can go back
to where the light bulb was at and get the 3 mega plasmas. After you get the
mega plasmas, come down and go left. You will see another continue spot, get it
and you will see a small waterfall. Go up it and grab the worm flag. When you
get up there you should see a can of worms, get them then the homing missiles.
Jump on another platform then across the rope. You will see stardust swirling
around Jim. Whenever this happens it means that there is a secret close by.

Go back across the rope, and jump into the wall, a super suit power will be
waiting for you. Jump down using the snot parachute, to avoid the electric
chair. Go left then jump on the ledge to your right, keep right and you will
receive a 3 finger gun. Go back to your left using the snot swing, and you
should land on a continue. Go down through the hole and you will land in a
pigpen, get a pig and put it on the balance board. Hurry back and get another
one, the pig might fly away. Put the other pig with the first pig, the weight
will be gone, so you can down the hole. Keep right and you will have to
"fight" Bob. You do nothing Jim will eat Bob.

---------------------------
Lorenzo's Soil
---------------------------

You only have one gun on this stage with infinite ammo, the sand blaster. First
go right and shoot the soil blocking the path. Go down and shoot the soil off
of the wall. Now jump on the ledge, and then jump on the next 2 landings. Jump
and get the clock. Go left and shoot the soil away, then jump to the continue
spot. Keep left and shot the soil away to take out the pipe with the steam. Go
down and left, jumps take the clock. Jump right on the platform. Keeps going up
then right then shoot the soil off of the pipe. Then snot swing to the left,
jump on the landing and you will see a worm flag. You the head whip to get the
flag.

Next Snot Swing to the right, jump on the left landing, then to the right
landing. Now go up to the left and get the continue. There should be a clock
too, get the clock. Then jump to the right and shoot all the soil it will take
a while. Then jump on the left platform, you will see a Jim flag, head whip to
get it. Then shoot away at the soil until you can get on the landing, now
shoot strait up and grab on to the remaining soil. Now go to the left landing.
You will have to make a path through the soil, you will see that it branches
off in two directions. Take the left one, finally jump on the ledge and get the
continue.

Now take a right until you hit a wall, shoot the soil, and jump to your left.
Shoot all the soil then jump on the landing. Take a right and you will see an
Earth flag head whip to get it. Then go to the continue, shoot the soil above
you then jump to the left. Next you snot Swing to the right and get the
continue. When you go right you will face Pedro Pupa. Don't get too close he
will try an eat you, he shoots larva at you as well. Simply wait for him o get
on the little hill and thrash away with the head whip.
-------------------------------
Puppy Love part 1.
-------------------------------

Psycrow took Peter Puppy puppies and is throwing out of his window. Jim is
armed with a huge Marshmallow, when the puppies come out of the window you
have to bounce them to Peter. After a while he will throw a bomb out whatever
you do, DO NOT DROP THE BOMB!!! I don't care if you drop 50 puppies and Peter
beats the crap out of you, you cannot drop the bomb. Bounce the bomb over to
Peter, he will throw it at Psycrow, and a round will be over. Survive for 3
rounds and it's over.

-------------------------------------
Jim's now a Blind Cave Salamander
-------------------------------------

New Controls
A/C float
B Shoot

There are arrows on the wall most of the time you can follow them. Head right
and try your best to avoid the villi on the walls this is your biggest enemy.
Now float down try your best to get the worm behind the bumpers. These worms
will be used later you'll see. Then go left then down and get another worm. You
will have to touch the walls to get the worm, go all the way down to the floor,
to the continue. Go up ignore the Super Suit Energy because you have to touch
the villi to get it. Go right and you will see stardust around Jim, head back
and get the 4 suit powers. Go right, then down and take the worm, then keep
going down to you hit the floor.

Now go up and you will see two directions, if you decide on taking easy, you
will miss out on 4 worms, taking hard you will get them. Now go up, then down
you will see a worm flag, you can't get it yet. Then float down, right then up.
Take a left to get the worm flag. Now go right, head up then left, and then
follow the path, which will lead you to a big fish, with a continue on it. Go
up there will be another fork, either way will be good, you get the same items
for easy and hard. Now go up then left, then right. There will be an invisible
platform with a continue on it. Now float down, then right, and then once pass
the wall up.

Follow the path, and you will see purple velvet ropes, with 3 worms. This will
lead you to a game show. There are plenty of questions and they are random so
to save me from the insanity if finding each one I will just post the one's
that I got, during this particular play through.

How does Jim spell his first Name? B
Can Jim Speak Japanese? B
How long is a piece of string? A
Can you rub your stomach and pat your head? A
Phrase your response in the form of a question? C
What is Princess What's-Her-Name real name? A
May I please be excused to go to the bathroom? B
What is Doc Deoudomen's favorite cheese? C
When is Jim's Birthday? B
Can Jim tie himself in a knot? A

Once you run out of worms the game show is over, after that you go down and
play a memory game. You have to bounce on bumpers in a certain order. Once you
do that that's the end of the stage.

--------------------------------
The Flyin' King
--------------------------------

Controls:
C Turn around
A Fire

You are on your pocket rocket; there will be a balloon with the word boom! On
it. The object is to take the balloon to the end of the stage, and you can't
shoot it unless you want to go back for another one. You go strait mostly
through out the stage trying to avoid things, like flying pigs and missiles and
stuff. When you reach the end of the stage there will be a boss simply shoot at
the balloon and it kills the guy. This is probably the easiest stage in the
entire game.

----------------------------------
Puppy love Part 2
----------------------------------
Just like the first one but harder.

----------------------------------
Udderly Abducted
----------------------------------

The object is taking the cows to the barns. Go right and a cow will pop out of
a plant, press down to picks up the cow. Jump over the whole and walk right you
will send a barn put the cow in it. The barn will milk the cow and raise the
ladder so you can pass. Get the continue, jump on the ledge and go up, jump on
the top ledge and take the mega plasma and 3 ammo's. Go down and get the cow,
go back up then head right. You will see a spaceship, these space ships will
try to steal your cow, whip them if they start taking it. After a few steps you
should see another barn, put the cow in it. Now go left then down.

Once you're on the ground head right, jump over the electric chair, then jump
on a platform, snot swing to the cow. Get it and jump down. Go left and jump on
the platform, then jump on another one and go right, until you reach the barn.
Put the cow in it, and the ladder will be raised. Now jump down on the platform
and get the continue. Jump down and then take a right, you will notice a huge
Bathtub to your left, ignore this for now. Go right and you will see a cow take
it, it should have a fuse on its head you 15 seconds to take it into the
bathtub, to get rid of the fuse. Now go back up and take a right, until you get
to the barn.

Now go back left and jump down, then go right and jump over the electric
chair, and the coffin. Jump on the ledge and get the cow, jump down then go
left. Then jump up on a couple of platforms. Then go right and bring it the
barn. Go left and jump down the hole. Next go right and jump on a platform. A
cow with a fuse should be there, quickly go up then jump to the left back to
the tub. Now go back to the right until you get to the barn. The ladder should
be raised. Jump to the platform and get the continue, jump over the hole and
keep going right. Take the cow with the fuse, keep going right and jump down
into the tub. Go left and jump on the ledges, and go right. Jump up and go
right until you see a canon put the cow in it.

Then you have to snot swing across, to the right. When the cow lands bring it
to the barn to the right. Next you jump down and go left, go past the tub and
electric chair, take the cow and bring it to the tub. Now go to the left, jump
on the ledge and head right, put the cow in the canon and snot swing to the
right. Put the cow in barn. Now jump down you should see 3 green patches, snot
swing back and forth, and take the cow that's on the platform. Jump down and
then go left, put the cow in the tub. Then go left, then jump to the right, to
you reach a canon, put the cow in it and snot swing to the right. Put the cow
in the barn and that's it.

---------------------------
Inflated Head
---------------------------

Controls
C Inflates
A Deflates

Go up the stairs to the air pump, you will float up get the worm, keep floating
deflate your head and land on the platform. Take the continue, go back to the
air pump and inflate again. Go up for a while then deflate and go right you
will get a Jim Flag, a Chip Butty and a can of worms. Inflate again then in no
time you will run into Evil the Cat. Deflate your head he will shoot at you
twice then go back in the hole, quickly inflate again before he returns. Soon
you will see the Earth Flag get it then you will encounter Evil again, use the
deflate trick again. Then on your right this time Evil will be there use the
deflate trick.

Then go left through the opening. Deflate and land go to the continue, and get
the other goodies there as well. Go and inflate, you will see Evil flying over
your head, to avoid this float left and right, so he can't get a clear shot at
you. After a while of going up you will reach am extra life, once you get it
you will run into Evil once more, this time he will be shooting at you like he
did earlier in this stage. Just use the deflate trick to easily get passed him.
Finally you will see the light bulb transport go in there. You will see a Test
of Strength poll that you jump on to activate, although this cost a worm every
time you do it. I suggest you wait for the cool items before jumping.

------------------------
ISO 9000
------------------------

First you go right and press down to pick up the Mouse cage. Go right when you
see the landing jump on it, and get the Earth Flag. Put the mouse cage in the
circle and walk into the machine. Once your out you will land on a continue,
touch it and head left. When the file cabinet's door opens jump on it then jump
over the file cabinet. Do the same for the next 3 file cabinets and jump down.
Jump over the file cabinet down there, turn the switch off using your head
whip, so you can get on the boiler without losing energy. Jump on the boiler
and snot parachute to the ring, grab all the items and run down. Now snot
parachute to the left, jump down on the boilers and then jump down for the
continue.

Hit the switch jump off another boiler and get the mouse cage. Jump on the
boiler go right then down. Head left and take the mouse cage to the machine, go
in the machine. Once out touch the continue and head right, jump on the
platform and snot swing to the left. Once you are on top of the boiler you have
to snot parachute to the right and grab the Jim flag. Go back on to the boiler,
hit the switch, and head back to the bottom. Then snot swing to the boiler then
snot swing again to the ledge. Head right until you see a file cabinet jump
over, when it opens it's drawer jump on it then jump to your right keep going
right until you see a light bulb go in it.

When you come out you will see a door with legs and a thing with a foot
hanging out of it. Pick up the thing with the foot, you have to try and trip
the door once you do walk in the door and this stage is
complete.

------------------------
Puppy Love Part 3
------------------------
Just Like the first 2 Puppy Love's but harder.

-----------------------------
Level Ate
-----------------------------

This stage is very strait forward so this one can be easy at times. Your main
enemy in this stage is the salt shaker. Head right go under the steak, and take
the homing missiles. Keep going right and pick up the ammo. You should see
under a stack of salami an Earth flag, head whip to get it. Keep right and get
all the ammo. When you come to the grill flip the switch off, walk across and
take the 3 finger gun. Keep going right jump on the meatballs to avoid the
forks You should see a continue under the steak tag it, then there will be a
ceiling with the green stuff on it. Snot swing 4 times when you land you should
see a small space in between 3 forks and a stack of salami.

Snot Parachute into this space. This is a secret level called room number 47.
There will be forks on the ceiling and on the floor try your best to time the
fork pattern. There is power ups all over this place, if you make it to the end
you will be at the end of this stage. If you meet an early demise you will be
transported back to where the 3 forks were. You can't go back in there once you
die either. Go right until you find a grill with eggs over it, shoot the eggs
and jump on them so it will be safe to go across. After 3 eggs you will see
another grill flip the switch. After you get off, you will see 2 ropes, one
that has power ups on it, and what that doesn't.

You have to take the bottom one that doesn't have the power ups. You can get
to the top one but you have to hit the floor with the forks on it, it will
propel you to the top. Go all the way across the rope when you land you should
be near a Worm Flag head whip to get it. Then keep going right and get the
continue. Now jump up and hit the eggs on the grill, then on the next one hit
the off switch. When you pass the grills snot swing across the ceiling about 5
times. You should land on a strip of bacon. Go right to the grill and hit the
on the grill. You should see the stardust go around Jim. Head back and get the
ammo.

Go across the two grills; go right until you get a Jim flag. Use the head whip
to get it. There will be a light bulb coming up shortly. When you get
transported you will be in a pizza box you will have to face Flaming Yawn. He
will be on a plate and he moves fast, avoid his plate drops. Then eventually he
will come down and spit fire soon as you see him come down fire away. After a
while he will die.

---------------------
See Jim Run
Run Jim Run
---------------------

This is the last stage, you are in a foot race with Psycrow, and you have to
beat him in order to save the princess. Run strait up the stairs, then grab the
gun and jump on the platform. You will see a wind mill type thing. Shoot all of
its blades. After that, jump on the ledge and avoid the bubble gun, jump down
and keep going. Snot swing across the hole. If you stay ahead of Psycrow you
can avoid his traps. Jump on the next landing and blast at the wheel. Forget
about the homing missiles and jump down the stairs. Blow the windmill away and
blow away the doors, and go up the stairs. Snot Swing across and go down. Jump
over the hole and keep going, jump over the stairs, then snot swing across the
hole, you should land on a J. It should propel you onto the stairs. Snot Swing
across, then blow away the doors. Grab the J so you don't have to use the Snot
Swing. Go up the stairs and jump down grab the J so you can avoid the bowling
balls. Snot swing across and you should have gotten to the Princess. When you
get their Psycrow will catch up, Jim will call a cab to run over Psycrow.
=============================================================================

IV. Copyrights and Thanks

SEGA and Genesis are Trademarks of SEGA Enterprises, LTD. All Rights Reserved.
Earthworm Jim 2 copyright 1995 Shiny Entertainment, Inc. All Rights Reserved

This FAQ is for personal uses only. It can not be reproduced, retransmitted,
electronically or mechanically. If you want to use this for your website please
e-mail the author, me dycemurder@aol.com.

I will like to thank GameFAQs for being the coolest place in the world and
posting my FAQ.

I would like to thanks to uhhhhh@hotmail.com for the artwork.

I would like to think Shiny for making this mega cool game that I wrote my
first REAL Faq on.

Well this is my update, I would like to give personal thanks to Brandon, Steve,
Jared, Joe, Andy, Epoetker, Bruplex, Yee Seng Fu, and all the other cool guys
on the net!


Copyright 2000 by Dyson Turner





 
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