Tony Hawk's Pro Skater 2

Tony Hawk's Pro Skater 2

14.10.2013 10:35:05
High Score FAQ
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High Score FAQ ver. 2.2
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Contents:
1. About this FAQ
2. Version History
3. Tips
4. All around High Scores
5. Mullet Falls
6. School II
7. Marselle
8. New York
9. Venice Beach
10. Skatestreet
11. Philadelphia
12. Bullring
13. Chopper Drop
14. Skate Heaven
15. Verirfied High Scores
15. Thanks
16. Notes

-----------------------------------------------------------------------About
this FAQ
-----------------------------------------------------------------------

This FAQ is property of Mike Truitt mat2810@cs.com the lines that are used are
ideas of mine or ideas of various other people mentioned in the Thanks section.
If I used your line and you do not want me to post it here, just send me an e-
mail and I will take it off on my next update. The same is true if you would
like to have one of your lines posted here to help out any reader just send me
an e-mail and I will try to post it.

Note: All of the lines that are listed are simply a basic idea changing them a
little bit does not matter.

Note: These scores are just a rough estimites, it all depends on what
grind that you use and how long you can hold it, but it does give
you a goal to reach for each combo, Good Luck!

-----------------------------------------------------------------------
Version History
-----------------------------------------------------------------------

1.0- Started FAQ most of the main courses have some lines.
1.1- Added Tips section
1.2- Added a few tips and the art at the top; all main courses have
some lines
1.3- Working on getting some for pre-made parks as well as Skate Heaven
fixed a couple of typos, no real change
1.4- Added some more lines for the main courses.
1.5- Added a little bit onto the All around high scores section.
1.6- Fixed a few mistakes and and added lines in Skate Heaven, Venice
Beach, Skatestreet, and Marselle.
1.7- Added a line in Chopper Drop
1.8- Added the Verified High Scores section
1.9- Added a line for Venice Beach
2.0- Added all 5 lines for Skate Heaven
2.1- Added new Line for Skatestreet; Fixed a mistake; Added a new tip.
2.2- Added new lines for School II, Venice Beach, Skatestreet, and
Philly.

Last Updated: Monday, October 15, 2001

-----------------------------------------------------------------------
Tips
-----------------------------------------------------------------------

There are quite a few tips that you will need that will help you out to complete
most of the lines. Here, I will try to get most of them in here.
1. Always, skate around and figure out what exactly you will need to
do to get the whole line.
2. Try to get at least one of your skaters stats up to the max that
they can be
3. Manualing is the key to everything, you can not get most of the
lines with out being able to manual very well.
4. You should get used to the level that you are going to try the
combo on, if you don't you will have to go through a lot of
needless frustration.
5. Try not to go too fast or too slow, both can destroy the attempt.
6. Try the lines in free skate mode, it would be pointless to do
in anything other that free skate.
7. Don't give up too easily, some off the combos are frustrating at
first, and will even take a few hours to do them correctly (not
the trick itself, but to finally do it right)
8. Look for a shortcut, some times you think that you have to do the
combo on way but instead, you can do it another, and it makes
it extremely easier.
9. Learn how to balance yourself well on grinds, even if it is not a
part of the combo, it will help you rack up you point totals.
10. When ever you are loosing you balance on a manual or a grind to a
point when you know that you will fall, jump, pull of a trick, and
land in a manual or a grind again, sometimes you will fall, but
others, for some reason, will balance you out perfectly.
11. Use a skater that you are used to, this way you know how to balance
him or her on manuals, and you know just how they will react.
12. If you are not good at performing quick tricks, turn on the slow-
nic code, it will slow down time while you are performing tricks.
This will allow you to pull off tricks that you normally would have
the reaction time for.
13. Wall ridding also helps, it can get you to some hard to get places
like on top of buildings, or it can get you huge air if you jump at
the right time, you can even pull of "The 900" if you jump at the
right time
14. If you are trying to get your multiplyer up, equip the Japan Air
Madonna or Airwalk. You will be able to pull off 2 Japan Airs in
between two manuals, and you will be able to get at least 6 in each
vert trick.

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All Around High Scores
-----------------------------------------------------------------------

There are a few ways to get high scores. There are two parts of your score, a
base score and a multiplier. The base score is the score before the
multiplication sign and the multiplier is the number after the multiplication
sign. If this is confusing here is a diagram .......
8564 is the base score and 12 is the
Base Score multiplier. To figure out the score of
8564 * 12 your combo the game figures out 8564*12
Multiplier If this was the score of your combo
then you would get a score of 102,768. Some
people have a hard time getting the base score while others have a hard time
getting the multiplier up. If you have trouble with one then you can still get
decent combos, but if you have problems with both then you will not get anything
over 100,000 with the average combo. To get a high base score is hard to do at
first until you figure out the secrets of it (You don't think that it is just
the line that you take did you?). The first thing that you will need is a long
rail or quarter pipe to grind. But just grinding will not help, you need to have
your skater equipped with an expensive special grind that you can balance easily,
most people find that Heelflip Darkslide is the easiest. Instead of just using a
special grind to a huge spin into the grind, and here is why...
The more that you spin,
Degree of Spin Times your score is higher the more the trick will
180 1.5 be worth. The increase
360 2 is shown on the left. So
540 3 if you do a 360 Heelflip
720 4 Darkslide for 5 seconds
900 6 it will be 2x the score
1080 8 if you did just Heelflip
1260 10 Darkslide. So the more
spinning you do the higher the
base score will be. Often times people ask "How do you get such huge spins into
a grind?" Well it is hard, I can only do the 1260 once every blue moon and the
1080 is still a freak the 900 is easier to do. To do them you will need to do
one of three things: do a quick wall ride then a spin into a grind, or jump off
of a building into a grind, or jump off of the side of a quarter pipe into a
rail. This is one of the hardest part of getting the huge score is the spinning.
Instead of just spinning while you are going into a grind, do a special grab
that is quick to pull off and also easy to spin with, the best one to do this
with is the Pogo Air. Once you get this down you will have a huge base score.
Getting your multiplier up is a little bit easier once you know what to do.
After your grind you won't have much grinding balance so you will have to get
your multiplier up another way. This way is easy. The easiest way and most
obvious way to do it is jump kick trick then manual the repeat as much as
necessary. The other way will get your multiplier up faster but you have to be a
little bit more careful. You have to wall ride and jump off, while you are in
the air you can pull off two to three kickflips before you land into another
manual, and if you wallride in a corner you can get some serious air, while
doing this it is easier to do a grab trick and get a little bit higher. Be
careful when going into the corner because often times you will get a Big Drop
and you could fall. Once you have a high base score and a high multiplyer (the
highest possible is 28.5 so try to be at around 20-25) you need to do something
to finish it off. The easiest way to do this is by jumping off of a quarter pipe.
While you are in the air you have to options to finish it off, one is to do one
long grab trick while spinning to get the base score a little bit higher, and
the other one is to do a few fast grab tricks to get you multiplier up a bit
more. When you land there is only one way to land and that is perfect. There are
quite a few people who have problems with this, the easiest trick to do that
helps you land perfect is the Benihanna, it pretty much just points the
direction in which you are going to land. Landing perfect will in some cases
over double your score. When you start to use the same move multiple times in
one move (or one run if you are in Career Mode or single Sesson) the score you
will get for that trick will go down. As you can tell from the chart that I made
the first time
that you do the trick you will get 100% what the
1st time- 100% trick is worth, then the second time that you do
2nd time- 75% the same trick you will get 75%, then the third
3rd time- 50% time you do that same trick you will get 50% of
4th time- 25% what the trick is worth, and the fourt time you
5th + time- 10% will get 25% of what the trick is worth, and every
after that you will get 10% of what the original trick was
worth. If you use this corectly, espesially in a run where you are trying to get
in the 10 million range this will help you out. If you know the first time you
do a special grind it will be worth a certain amount, then after you use it
again it is worth less, you might want to find a couple of special grinds that
you are good at to get a huge run, instead of using the same one over and over
again.

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Mullet Falls, Montana
-----------------------------------------------------------------------

An abandoned military base hidden in the deep forest of Montana, it has been
known to have such celebrities of Ted Kazinski (The Unibomber) to make cameos.
If you build the combos they will come.

Line #1
Difficulty 6/10
Score ~ 2 000 000
What you need to do-
At the start of the level wall ride the wall to your right and do a couple
kickflips then land. When you get to the half pipe do a 360 or 540 special grab
and land in a manual. When you get to the quarter pipe jump up and grind the top
rail when you get to the end jump off and do a 540 Pogo Air and land in a
special grind, right as you are about to fall off jump off and land in a manual,
jump and manual to where the wall that separates the two rooms jump up and grind
the rail and quickly jump off or else you will fall, then jump off and land in a
manual continue to manual and jump until you get to the quarter pipe on the
furthest wall and jump off and land perfect.

Line #2
Difficulty 6/10
Score ~ 2 000 000
What you need to do-
Get you special up and go into the room with the helicopter. Jump off of the
wood quarter pipe with the rails above it. Grind the top rail to the right, and
at the end jump off to a 540 Pogo Air and land in a special grind, right as you
are about to fall jump off land in a manual and jump and manual until you get to
the quarter pipe, jump off of the ramp and pull off a couple of tricks, land in
a manual and go over to the area where the wall meets the quarter pipe, at the
top quickly grind and jump off and land in a manual, get to the quarter pipe
where you started and jump off and land perfect

Line #3
Difficulty 8/10
Score ~ 3 000 000
What you need to do-
At the start of the level get your special up and turn right. To the right is a
quarter pipe with two sets of rails above it. Jump up to the top one and grind
it to the right, at the end jump off and do a 540 Pogo Air into a special grind,
keep on grinding as far as you can, then jump off to the left and manual and
then do a wall ride and do a few kickflips and manual keep on going until you
get into the room with the half pipe, jump over the halfpipe doing a few tricks
then land in a manual and go over to the area where the wall meets the quarter
pipe, at the top quickly grind and jump off and land in a manual, get to the
quarter pipe where you started and jump off and land perfect.

-----------------------------------------------------------------------School II,
Southern California
-----------------------------------------------------------------------

The School has come back with a vengeance, huge combos open space, a wall riders
heaven. Tear it up.

Line #1
Difficulty 7/10
Score ~ 1 500 000
What you need to do-
Get your limit up, and do a 360 special grind on the long end of the planter
that is in front of you, when you get off manual to the left and wall ride the
wall, jump off the wall doing a 900 Pogo Air and land in a manual, go over to
the tables and special grind one, jump off and special grind the other, jump off
and manual over to the furthest building, wall ride and grind the top edge of
the building, land and do a couple of tricks then land in a manual then jump off
the quarter pipe on the wall and land perfect.

Line #2
Difficulty 6/10
Score ~ 1 250 000
What you need to do-
At the start of the level go forward and turn to the right and go through the
hallway that is on the right. When you come out wall ride the far right wall and
land on the awning. Wall ride the right wall and do a 540 Pogo Air and land in a
special grind, go as far as you can the jump off of the awning, land in a manual
and go over to the Opensezme Rail, wall ride the wall to the right of it, then
manual down to the building and grind the building, quickly jump off and land in
a manual, go over to the quarter pipe by the wall and land perfect.

Line #3
Difficulty 10/10
Score ~ 4 000 000
What you need to do-
At the start of the level go forward and turn to the right and go through the
hallway that is on the right. When you come out wall ride the far right wall and
land on the awning, then skate to the other end of the awning, to the left is a
little corridor. Go into the corridor, there will be a ramp on one end, jump off
of the ramp and wall ride the wall, then do a 720 Pogo Air and land in a special
grind on the awning. Grind until you cannot stop and jump off to the left,
manual and jump all the way around the raised area, and through the hallway, go
up the ramp and wall ride the wall, do a few tricks, and land in a manual go all
the way down to the building and wall ride that, go all the way to the quarter
pipe and land perfect.

Line #4
Difficulty 5/10
Score ~ 1 000 000
What you need to do-
Use the Skip to Restart option and go to the Roof Gaps. Get your special up then
jump out of the roof and do a few tricks, land in a manual, then jump off of the
ramp that is in front of you and do a 720 Pogo Air and land in a special grind,
jump off at the end and land a manual, go to the next roof and do tricks through
it, then jump off of the roof and land in a manual, jump off of the quarter pipe
and land perfect.

Line #5
Difficulty 7/10
Score ~ 2 000 000
What you need to do-
At the start of the level, skate down until you get to the eterance of the gym.
Once you are in there, turn to your left and get into the pool. You should see
three diving boards. Jump off of the pool and do a 180 to a special grind on the
top board. Then jump off of it and do a 540 Pogo Air and land in a special grind.
Continue to grind all the way around the pool until you get to the starting
blocks. Once there, jump off and manual all around the gym getting your
multiplyer up a bit. It helps out very much if you do wall rides and tricks off
of them.

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Marselle, France
-----------------------------------------------------------------------

Marselle is a rough course if you are trying to get huge scores, with high combo
only in the upper hundred thousands, it has been killing egos and destroying
high score boards and has been accused of breaking hundreds off controllers.

Line #1
Difficulty 4/10
Score ~ 750 000
What you need to do-
At the start of the level go forward, there will be a large quarter pipe next to
a regular one, grind the top one and do a 360 special grind the lower one, keep
on going until you get to the rounded part of that quarter pipe, then jump off
and land in a manual, go through the gate and to one of the back bowls and do a
few tricks and land perfect.

Line #1
Difficulty 9/10
Score ~ 3 500 000
What you need to do-
At the start of the level skate forward, and turn a little to the left, you
should see three pools in the back of the level, get in the one that is in the
front left as you are looking at the bowls from the start of the level. Jump off
of the edge that is by the opening to the left and do a 900 Pogo Air and land in
a special grind on the edge of the bowl on the other side. Continue to grind for
as long as you can, then jump off to the right and manual. Keep on manualing and
jumping all across the level and make your way around until you start to loose
your balance, then jump off of a quarter pipe and do a couple of tricks and land
special.

-----------------------------------------------------------------------
New York, New York
-----------------------------------------------------------------------

New York is a haven of high scores, you can pull off thousands of huge combos
faster than a New York minute. All around one of the most fun courses in the
game.

Line # 1
Difficulty 7/10
Score ~ 1 500 000
What you need to do-
At the start of the level get up to subway, this part is a bit difficult but you
will need to get above the entrance, (you will need to come UP the subway rails
and jump off to the left. From there jump off and do a 540 Pogo Air and land in
a special grind on the subway rails, keep grinding for as long as you can, once
you can not go any longer, jump off and manual keep on going until you get into
the Brooklyn Banks, from here keep on going until you get to the very end of
that area, and jump off of the furthest quarter pipe and land perfect.

Line #2
Difficulty 7/10
Score ~ 3 000 000
What you need to do-
Use the Skip to Restart option and go to the Subway South. Once there get your
special up and then grind the wall forward as you were looking at it when you
first started. At the end of the wall jump off while doing a 720 Pogo Air into a
special grind on the wall at the bottom, keep on going until you can not go any
more then jump off and land in a manual, keep going and jump off of the kicker
ramp and do a couple of tricks and land in a manual, keep on going along the out
side of the park area, go past the giant quarter pipe wall and across the street,
keep on going over the platform that is next to the area by Joey's Sculpture, at
the other end of that area is a quarter pipe, jump off of that quarter pipe and
land perfect.

Line #3
Difficulty 6/10
Score ~ 2 000 000
What you need to do-
Get up to the subway area, get your special up, grind the wall that is right
next to you when you get out, near the end of the wall jump off to your left
while doing a 720 Pogo Air and then land in a special grind on the yellow tape,
keep on grinding it until you get to the end of the rail and jump off to the
left, keep on manualing and jumping along the street, when you get to the
intersection turn left and keep on going until you get to the quarter pipe on
the wall, jump off of the quarter pipe and land perfect.

Line #4
Difficulty 7.5/10
Score ~ 2 500 000
What you need to do-
At the start of the level go through the park entrance, turn to the right and
there will be a large quarter pipe as a wall. Get your special up and jump off
of the right part of the wall while doing a 900 Pogo Air, then land in a grind
on the wall that surrounds the park, keep on grinding the wall until you get to
the end of it, jump off the wall to the right, follow the path, and at the
intersection go right, keep on going until you meet the street, across the
street is a quarter pipe, jump off of the pipe and land perfect.

-----------------------------------------------------------------------Venice
Beach, California
-----------------------------------------------------------------------

Ah, good old Venice Beach, wide open for your pleasure. Many believe that this
is with out a doubt one of the most average courses. However, there are quite a
few lines that make this level pretty fun.

Line #1
Difficulty 6.5/10
Score ~ 1 250 000
What you need to do-
At the start of the level get your special up. Right in front of you is a rock,
do a 540 Pogo Air off of the rock and land in a special grind on the fence, keep
on grinding until you get to the end, then jump off to the right, manual around
the corner to the left, keep on going until you get to an area where there is
two quarter pipes that are separated by a gap, jump off either one of these
quarter pipes and pull off a couple of tricks and land perfect.

Line #2
Difficulty 8/10
Score ~ 3 000 000
What you need to do-
At the start of the level there will be a building to your left, get on top of
the building, then build your special up, from there jump off of the building
while doing a 540 Pogo Air and land in a grind along the long wooden quarter
pipe, keep on grinding for as long as possible, then jump off and manual, go
back up to the area where you started and jump off the first planter and pull
off a few tricks, then do the same until you get to the end of the planter
series, there will be a quarter pipe in front of you, jump off of the quarter
pipe, do a couple of tricks and land perfect.

Line #3
Difficulty 9.5/10
Score ~ 4 000 000
What you need to do-
Use the skip to restart option and go to West Side Roof, grind along the vent to
get your special up, then go towards the area where the bum is the first time
that you ollie him (or her), jump off of the quarter pipe where you get the
Fatty Transfer while doing a 900 Pogo Air and land in a grind between the two
quarter pipes, keep on grinding until you can not any more, then jump off of the
vent that can be used as a kicker ramp to a higher roof, once there, jump off of
that roof towards where you first started, land in a manual and make your way
over to the left where the three quarter pipes are, jump off of the one on the
far right and land perfect.

Line #4
Difficulty 8.5/10
Score ~ 3 000 000
What you need to do-
At the start of the level turn right and build your speed up until you get to
the three quarter pipes. When you get there jump off of the right edge of the
far right one and pull a 900 Pogo Air and land on a grind on the wall on the out
side of the level. Grind the wall until you get to the fence, then jump off of
the wall to the right, manual and jump over the fence that is in front of you
when you start the level, and make your way to the cove area in the back of the
main area. Jump into the wall to slow down, then turn around and get to the Up!,
Up!!!, and Away!!!!! gaps and land perfect.

Line #5
Difficulty 7/10
Score ~ 2 000 000
What you need to do-
When you first start off the level, you should see a planter just to the right
of you. Get on the other side of that planter. Then get into the grass behind it
and look at the planter. You will want to have the area just left of the tree
lined up with the wall that is on the outside of the course, adjacent to the
steps. Then build up your speed and special going towards the planter and jump
off of the slope. While in the air do a 540 Pogo Air to a special grind. Grind
the wall for a bit until you get to the wooded quarter pipe, once there jump off
of the wall to the right and do a 360 and land in a special grind on the wooden
quarter pipe. Keep on grinding until you get the "Around the Horn" gap, then
jump off and manual towards the wall in front of you. Wall ride the wall and
pull off a few tricks and manual, keep on manualing and jumping until you get to
the three quarter pipes. Jump off of the far right one and land perfect.

Line #6
Difficulty 6/10
Score ~ 2 500 000
What you need to do-
Use the Skip to Restart option then go to West Side Roof. Once there, turn to
your right and you should see a quarter pipe on the roof. Jump off of the
quarter pipe to the left while doing a 900 Pogo Air and land in a grind on the
vent where you get the "Candy Cane" gap. At the end of the vent, jump off to the
right and there should be a large kicker ramp. Jump off it and do a 540 Pogo Air
and land in a grind on the roof. Keep on grinding until you get to the end of
the roof. Then from there, just go to the right and make your way down to the
left where the three quarter pipes are. Jump off of the far right one and land
perfect.

Line #7
Difficulty 7/10
Score ~ 3 000 000
What you need to do-
At the start of the level skate down the steps and skate down to where the large
20 set is. At the bottom of that area is a quarter pipe. Jump off of the quarter
pipe to the left and do a 720 Pogo Air and land in a grind on the top of the
quarter pipe that goes around the roof. Continue to grind until you get to the
end. Then jump off to the left and manual until you get to the end of the roof.
Then jump off to the next roof. Keep on going until you get to the end of that
roof. There should be a half pipe in front of you. Jump off of one of the
quarter pipes on either side and land perfect.

-----------------------------------------------------------------------
Skatestreet, Ventura
-----------------------------------------------------------------------

Skatestreet is a purely vert skaters land, few rails and many quarter pipes,
perfecting the art of big air as well as crashing a restaurant, can all be yours
if ..... The Price is Right!!!!!

Line #1
Difficulty 6/10
Score ~ 2 250 000
What you need to do-
At the start of the level go down the rollin and turn left, you will see two
quarter pipes with a rail between them, build you special up and be sure to get
some speed and do a 1080 or 900 Pogo Air into a special grind on the rail that
is in between them, keep on grinding until the end at which time you should jump
off to the right and land in a manual, keep on going into the secret area, in
the back left of this area is a quarter pipe, jump off of this quarter pipe and
land perfect.

Line #2
Difficulty 7/10
Score ~ 2 000 000
What you need to do-
At the start of the level go down the rollin and go torwards the door to the
secret area with the van. There is a slope to the left of the door. Jump off of
the slope to the right and pull off a 540 Pogo Air and land in a grind on the
long rail that is by the wall. Grind the rail until it gets neer the end. If you
did this right you should have been going slow and have started to go back on
the rail that you just went up. At the end of the rail, jump off and pull a
couple of tricks, then keep on manualing and jumping until you get into the
large half pipe. Jump off of one of the quarter pipes and land perfect.

Line #3
Difficulty 7/10
Score ~ 3 500 000
What you need to do-
At the start of the level turn to your left and skate into the large half pipe.
On the outside of the half pipe is a rail connecting either side of it. Jump off
of the open side while doing a 900 or 1080 Pogo Air and land in a grind on the
rail (Note: You will need to come at a steep angle otherwise you will hit the
ground and bail). Continue to grind the rail until you start to come back down
it. Once you can not grind any more jump off and manual. Keep on manualling and
jumping around until you start to loose your balance. Then find the nearest
quarter pipes and pull off a few tricks and land perfect.

Line #4
Difficutly 6/10
Score ~ 3 000 000
What you need to do-
At the start of the level, skate down the rollin and go to the large quarter
pipe. Jump off of the left side of it and do a 900 Pogo Air and land in a
special grind on the hanging rail. At the end of that rail do a quick 360
special and land in a grind on the rail on the ground. Then at the end of that,
jump off to the left and make your way back to the large quarter pipe. Jump off
of it again and repeat the same process. When you are done, keep on manualing
and jumping until your multiplier up to a good number, then get to a quarter
pipe and land perfect.

Line #5
Difficulty 7.5/10
Score ~ 3 750 000
What you need to do-
At the start of the level go down the rollin and make your way down to the small
half pipe. Make your way to the side furthest from the wall. Then do a 1080 Pogo
Air and land in a special grind on the top of the quarter pipe to the right side
of it. At the end of that, jump off to the left and wall ride the wall next to
the steps. Do a quick 540 special and land in a grind on the rial that connects
the top of the large half pipe. When you get to the point where the rail slopes
upwards jump off to the left. Then jump over the railing doing a 360 quick
special and land in a grind on the top of the bowl. Grind for as long as you can
then make your way to a near quarter pipe and land perfect.

Line #6
Difficulty 7/10
Score ~ 3 000 000
What you need to do-
At the start of the level go down the rollin then turn around. You should see a
quarter pipe to the left of the two rollins. Then jump off of it while doing a
720 Pogo Air. Land in a grind on the top of the bowl. Grind until you get to the
end of it. Jump off to the left and wallride the wall next to you and do a 540
Pogo Air and land in a manual. If you can do this twice then do it. Then
continue to go forward and make your way around the course getting your
multiplier up then jump off of a quarter pipe and land perfect.

-----------------------------------------------------------------------
Philadelphia, Pennsylvania
-----------------------------------------------------------------------

The City of Brotherly Love has thrown it all at you, a vert park, a street park,
a truly magnificent skating palace. Huge Combos await thee.

Line #1
Difficulty 5.5/10
Score ~ 1 000 000
What you need to do-
At the start of the level build your special up, then jump off of the kicker
ramp while doing a 540 Pogo Air, after landing in a manual go over to the huge
planter type thing and do a 180 special grind along the left side, once you are
at the end jump off and land in a manual, go over to the left and across the
street, keep on building your multiplier up then go into the half pipe, pull off
a couple of tricks and land perfect.

Line #2
Difficulty 7.5/10
Score ~ 2 500 000
What you need to do-
Skate down to the area here the fountain once was, near the awning will be two
kicker ramps, jump off the end, (not the front and not the back) while doing a
540 Pogo Air, and land in a special grind on the inside of the fountain, keep on
grinding until you get all the way around the fountain, then jump off of the
rail and manual, keep on building your multiplier by going across the street
again and finishing in the half pipe and don't forget to land perfect.

Line #3
Difficulty 7/10
Score ~ 1 750 000
What you need to do-
Turn around when you first start the level, follow the road down to the corner,
there will be a rail that goes all the way around the corner, wall ride the wall
before the rail, do a 540 Pogo Air and land in a special grind, grind until the
end of the rail, once you are there wall ride the wall and pull off a few
kickflips, land in a manual and do the same, keep on doing this until you get to
a gap between two planter type things, go through there and keep on going until
you get to the end of the building, turn right and there will be a quarter pipe
in the corner, pull off a couple of tricks and land perfect.

Line #4
Difficulty 7.5/10
Score ~ 2 500 000
What you need to do-
In front of you when you start the level is a kicker ramp, grind the top of that
ramp to the right, jump off of the next kicker ramp and land in a manual, go
down the steps, land then get on top off the balcony, when you are on the
balcony, wall ride the wall and grind the top of the building, then jump onto
the roof, stop then grind the roof to the left, lump off of the roof while doing
a 540 Pogo Air and land in a special grind along the end of the planter, jump
off of the planter at the end, turn to the right and wall ride the wall, you
should still have some special left, so wall ride and do a 360 special grab, for
as long as you still have some special left, once you run out, just build up
your multiplier, and go around the corner, go on the right side of the wall and
to the end of the planter, wall ride that then quickly grind the top then jump
off to the right, land in a manual and go over to the kicker ramp where you
first started jump off and land perfect.

Line #5
Difficulty 8.5/10
Score ~ 3 250 000
What you need to do-
At the start of the level turn to the right and get your speed up and get on the
balcony. From there get onto the roof. Grind the back edge of the roof to the
left, then jump off and do a 720 Pogo Air and land in a grind. At the end of the
planter jump off to your left and make your way over to the kicker ramps. Jump
off of the kicker ramp and do a 720 Pogo Air. From here keep on manualing and
jumping your way around the level until you get to a quarter pipe, jump off of
it and land perfect.

-----------------------------------------------------------------------
Bullring, Mexico
-----------------------------------------------------------------------

Unlike some Raging Bulls, you don't need to gain 50 pounds to get in here. Not
too good for getting huge scores, it still can be a fun course if you like that
sort of thing.

Line #1
Difficulty 7/10
Score ~ 2 000 000
What you need to do-
At the start of the level build your special up on each side of the half pipe,
then jump off of the quarter pipe that is across from the loop to the right and
do a 900 Pogo Air and land on the rail in a special grind, at the end of the
rail jump off to the right and go around the quarter pipe and do the same thing
as you just did, when you jump off this time, go to the quarter pipe that
surrounds the track, pull off a few tricks and land perfect.

-----------------------------------------------------------------------
Chopper Drop
-----------------------------------------------------------------------

Line #1
Difficulty 7/10
Score ~ 1 250 000
What you need to do-
Get your special up and then go off of the giant rollin. As you are going up the
rollin, jump off to the right doing a 900 Pogo Air, and land in a special grind
on the back edge of the half pipe. Keep on grinding until you get near the end
of the half pipe. Then jump into the half pipe and ride back towards the rollin.
Jump off of the rollin, at a pretty low angle and land in a manual on the top of
the quarter pipe. Continue manaualling and jumping in this same circle until you
are loosing balance, then jump off of the half pipe and land special.

-----------------------------------------------------------------------
Skate Heaven
-----------------------------------------------------------------------

The Mecca of all that is good in skating. Only the best of the best will be able
to get here.

Line #1
Difficulty 9/10
Score ~ 4 500 000
What you need to do-
Using the Skip to Restart option, go to Tony's Ramp. When you start out, turn to
your right, and go towards the edge. Face the building that was to your left
when you started, you should see one part of the roof sticking out. Get your
special up and jump up to that part. Then jump off of the roof and do a 720 or a
900 Pogo Air and land on the outside edge of the Sadlands area. Grind until you
get past the set of trees. Jump off and manual to the left, follow the trail all
the way around, past the Bench Gap Series, and back to the area where the steps
lead to Tony's Island. Jump up those steps (You may need to do a FAST grind) and
land in a manual, keep going, through the full pipe and into the snake run. Jump
off of the quarter pipe and do a few tricks and land perfect.

Line #2
Difficulty 7/10
Score ~ 2 750 000
What you need to do-
Using the Skip to Restart option go to Tony's Ramp. In front of you when you
start is a quarter pipe. Get some air off of the right side as well as your
special up, then jump off of the side that is by the building to the right. Do a
720 Pogo Air and land in a grind on the rail that connects the building and the
full pipe. Grind this rail until you get to the area with the steps, then jump
down and go down the steps. When you get out go to the left, and follow the path
until you get to the big blue half pipe. Jump off of one end, do a few tricks
and land perfect.

Line #3
Difficulty 7/10
Score ~ 3 750 000
What you need to do-
At the start of the level turn around and follow the path down the hill, when
the path splits go left. Follow this path past the Bench Gap Series, until you
get to where it splits and there is a wooden quarter pipe box. Get to the back
end of the box and you should see a wooden quarter pipe in the middle of the
path. Jump off of the side of the box that is parallel to the other quarter pipe
and get your special up, then jump off of the wooden quarter pipe to the right.
While in the air do a 720 Pogo Air and land in a special grind on the outside of
the course. Grind until you can not grind any more, then jump off and get onto
the path. Follow that path until you get to the area where the path split for
the first time (the entrence of the Sadlands area) then go left up the path.
Keep going until you get to the blue half pipe. Jump off of one side, do a few
tricks and then land perfect.

Line #4
Difficulty 6/10
Score ~ 2 250 000
What you need to do-
At the start of the level there should be a large blue half pipe in front of you.
Get some air off of the left side and get your special up. Then jump off of the
left side of the other one at a steep angle. While in the air do a 900 or 1080
Pogo Air and land in a special grind on the bench. At the end of that bench,
jump to the next, then the next, and then the rail leading to the snake run. You
should start to fall back down, then jump and grind the bench series again. At
the end, jump off and manual through the blue half pipe and down the path. When
the path splits, go strait over the jungle gym, and land in the pit type area
(not the crater) all around you should be dirt hills that are used as quarter
pipes. Jump off of the nearest one and do a few tricks and then land perfect.

Line #5
Difficulty 7.5/10
Score ~ 3 250 000
What you need to do-
At the start of the level turn around and follow the path down the hill, when
the path splits go into the jungle gym area. Jump off of the right side using
the dirt hill as a kicker ramp. While in the air do a 720 Pogo Air and land in a
special grind on the outer circle of the crater. Grind this rail until the end,
then jump off to your left and manual up the path that you came down, keep on
manualing and jumping until you get to the blue half pipe. Jump off of one side,
do a few tricks and then land perfect.

There is one really good spot that is not hard to pull off high scores. There is
an area with sex benches in a row by the Sadlands area. In between each one of
the benches is a gap that is worth 5000 points. Just go back and forth one time
then make your way to a quarter pipe and land perfect. These can get you up to 4
000 000 before you actually start LOOSING points.

WARNING!!!!!!!!! Read this to help you out!
If you do not beleive me about the loosing points, put on perfect balance and go
back and forth until you get your multiplier up to 28.5, then jump off and
manual around the more you jump the lower your base score will be, so be careful
when doing these lines.

-----------------------------------------------------------------------
Verified High Scores
-----------------------------------------------------------------------

====================================
BEST RUN
====================================

RANK - SCORE - PLAYER COUNTRY

1 - 10,703,896 Zabed Mahmood - US
2 - 10,584,105 Sean Fontenot - US
3 - 6,921,055 Markus Mrugalla - Germany
4 - 6,816,071 Jerod Rentfrow - US
5 - 6,701,572 Richard Hurst - US
6 - 5,993,934 Blake Piepho - US
7 - 5,862,630 Sam Myhre - US
8 - 5,058,682 Josh Mertzig - US
9 - 4,851,224 Brian Hardin - US
10 - 4,565,793 Paz Derham - US
11 - 4,518,456 Adam Dunstone - US
12 - 4,516,949 Erik Arden - US
13 - 3,837,785 Tim Wright - US
14 - 3,296,567 Tyler Ricks - US
15 - 3,295,002 Zachary Lark - US
16 - 3,111,390 Jason Mead - US
17 - 3,026,368 Pavan Sadarangani - US
18 - 2,836,188 Chris Callaway - US
19 - 2,827,212 Mike McKim - US
20 - 2,755,395 Robert Richardson - US
21 - 2,747,275 John Tarwater - US
22 - 2,713,858 Jamieson Pye - Canada
23 - 2,340,067 Todd Bean - US
24 - 2,310,900 Keith Berry - US
25 - 2,308,521 Michelle Oliveri - US
26 - 1,985,937 Ryan McDonald - US
27 - 1,406,754 John Jay Cummings - US
28 - 1,329,221 Graham Francois - US
29 - 1,285,947 Richard Hopper - US
30 - 887,653 Matt Tholen - US
31 - 736,538 Joe Hunter - US
32 - 711,462 Jeff DeToffol - US
33 - 409,501 Carmelo Cabezo - US
34 - 327,346 Brandon Burns - US
35 - 322,863 Kyle Saravsky - US
36 - 180,819 Jim Lang - US
37 - 160,387 Brad Warman - Austrailia
38 - 151,510 Edwin Martin - US
39 - 134,481 Richard Boroskie Jr. - US
40 - 120,577 Tom Frost - US
41 - 89,606 Jessica Jones - US

====================================
BEST COMBO
====================================

RANK SCORE PLAYER COUNTRY

1 DC - Marseille - 2,492,407 - Hector Rodriguez - US
1 DC - Skatestreet - 3,564,382 - Hector Rodriguez - US
1 DC - Philadelphia - 3,236,586 - Hector Rodriguez - US
1 DC - Hangar - 5,128,476 - Hector Rodriguez - US
1 PS - Hangar - 4,665,926 - Aaron Clark - U.K.
2 PS - Hangar - 2,276,660 - Sam Myhre - US
3 PS - Hangar - 1,181,312 - Mike McKim - US
4 PS - Hangar - 732,530 - Noe Valladolid - USA
1 PS - Marseille - 3,753,459 - Hector Rodriguez - US
2 PS - Marseille - 507,600 - Andrew Cayen - Canada
1 PS - Philadelphia - 4,620,841 - Blake Piepho - US
2 PS - Philadelphia - 3,407,993 - Hector Rodriguez - US
3 PS - Philadelphia - 1,260,136 - Cameron Daigle - US
4 PS - Philadelphia - 390,805 - Andrew Cayen - Canada
1 PS - Skatestreet - 3,970,069 - Hector Rodriguez - US
2 PS - Skatestreet - 374,505 - Andrew Cayen - Canada
1 PC - Hangar - 2,973,052 - Cameron Daigle - US
2 PC - Hangar - 1,874,124 - Blake Piepho - US
1 PC - Philadelphia - 1,851,080 - Blake Piepho - US
1 PC - Skatestreet - 1,877,623 - Cameron Daigle - US
2 PC - Skatestreet - 1,812,930 - Blake Piepho - US
1 PC - Marseille - 1,500,986 - Cameron Daige - US

All Scores Verified by Twin Galaxies (www.twingalaxies.com)

-----------------------------------------------------------------------
THANKS
-----------------------------------------------------------------------

First off I got this idea from the gamefaqs.com message board. There were many
people asking how to get high scores so I decided to write this to help them. I
also would like to thank _Jed_ for having the best Tony Hawk Website
(planettonyhawk.com/jedsvideos) as well as everyone whos lines I used on this
site. If you don't want your line on my FAQ, then send me an e-mail at
mat2810@cs.com and I will take it off, if you would like to help by sending in a
good line then send me an e-mail and I will be more than happy to post it. I
would also like to thank CJayC the webmaster at gamefaqs.com for posting my
faqs.

-----------------------------------------------------------------------
NOTES
-----------------------------------------------------------------------

This is a copywrited work for Mike Truitt , any usage of this faq not noted by
its author is banned, if you want to have it on you site, just e-mail me at
mat2810@cs.com and I'll be more than happy to allow you to have it on your site,
but you MUST ask. If you like this FAQ, please check out my Challenges FAQ for
Tony Hawks Pro Skater 2. I hope I could help some one in some way.

Some of the combod might not be well described, if you have any questions of
comments on any of the combo or of the faq itself, please e-mail me, and if
you have any ideas for combos, e-mail me and I'll try to post them on my next
update.
(c)2001 Mike Truitt

 
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thanks to Kai (www.kai666.com)
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10.Oktober 2008
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Die komplette Gapliste und ein FAQ zu den wichtigsten Fragen im HTML-Format
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