Genso Suikoden

Genso Suikoden

14.10.2013 16:54:20
Tips and Tricks
~B
Organization: San Francisco State University
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SUBJECT: Genso Genso Suikoden Tips & Tricks Post
VERSION: 1.00
EDITOR's NOTE: Here is version 1.00 of the Tips & Tricks Guide
for Genso Genso Suikoden. Although it is only 90% complete,
it should suffice for now...
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** [CONFIGURING YOUR GROUP ALIGNMENT] **********************************

Each character in the game is given an "alignment status", which
determines whether the character can only attack from the front row, the
back row, or both. This is represented by the letters: S, M, and L.

[S] - Short Range attacker. Usually uses close combat arms such
as swords, clubs, etc. You need to have these characters
in the front row.

[M] - Medium Range attacker. Usually uses medial weapons such as
knives, staffs, short swords, etc. These characters can be
placed either in the front or back row. Very flexible.

[L] - Long Range attacker. Usually uses ranged weapons such as
bows, arrows, etc. These characters must be placed on the
back row.

** [COMBINATION ATTACKS] ***********************************************

During battles sequences in Genso Genso Suikoden, you can combine various
characters to form a "combination" attack. Simply recruit the specific
characters into your group and you will have an option "Iishonni", whereby
the specific characters will attack one enemy (or more depending on the
combination) together, resulting in afflicting devasting damage.

Here are a list of characters you can combine:

[CHARACTERS] [DAMAGE / EFFECTS]
------------------------------------------------------------------------
CLEO & PAN | 2x Damage
TAI-HO & YAMUKU | 3x Damage, Paralyzed 1 Round
LEBANTO & AILEEN | 2x Damage
JUPO & MEGU | 1.5 Damage, Attacks all
YOUR CHARACTER & KAI | 2x Damage, Attacks all
KILKIS & SILVINA | Attacks all, Paralyzed 1 Round
KILKIS & STALION | Attacks all, Paralyzed 1 Round
KILKIS & LUBY | Attacks all, Paralyzed 1 Round
KUROMIMI & GON | 2x Damage
BALCUS & SHIDONIA | 2.5 Damage
GEN & KAMANDOORU | 2x Damage
GEN & SANSUKE | 2x Damage
KURIN & HUMFRY | 2x Damage
HICKS & TENGARU | 2x Damage
HOOCH & MILIA | 2x Damage
KILKIS, SILVINA, STALION | 2x Damage
LEBANTO, AILEEN, SHEENA | 2.5 Damage
KUROMIMI, GON, FOOSOOROO | 3x Damage
ANGIE, KANUK, LEONARDO | 2.5x Damage
RYOOKAN, HOOKEN, KAI | 3x Damage, Paralyzed 1 Round
KASUMI, KAGE, FUUMA | 2.5x Damage
FRICK, ALEN, GLENSHEER | 2x Damage
KAMIYU, TENGARU, KASUMI | 2.5x Damage, Paralyzed 1 Round
CLEO, AILEEN, BALERIA | 3x Damage, Attacks all
CLEO, AILEEN, SONIA | 3x Damage, Attacks all
PAN, EIKEI, MORGAN | 3x Damage, Attacks all
MEESU, MASSU, MOOSU, MUSSU, MESSU | 3.5x Damage
------------------------------------------------------------------------
(NOTE: Try combining other characters as well.
You just might some more combinations attacks.)

** [SPELLS / MAGIC] ****************************************************

Although there are tons of magical relics & stones that will produce
various spells for your characters, the 7 primary spell categories
are: SOUL EATER (your character), FIRE, WATER, WIND, EARTH, LIGHTNING,
and UNDEAD.

Here is a list of spells categorized in their own genre:

[TYPE] [LEVEL] [EFFECTS]
------------------------------------------------------------------------
SOUL EATER | 1 | Casts "Death" on any 1 enemy.
SOUL EATER | 2 | Inflicts 300 Damage points on all enemies.
SOUL EATER | 3 | Casts "Blackhole" on all enemies.
SOUL EATER | 4 | Inflicts 1500 Damage points on 1 enemy.
------------------------------------------------------------------------
FIRE | 1 | Inflicts 100 Damage points on 1 enemy.
FIRE | 2 | Inflicts 300 Damage points on all enemies.
FIRE | 3 | Inflicts 400 Damage points on all enemies.
FIRE | 4 | Inflicts 700 Damage points on all enemies.
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WATER | 1 | Heals 1 of your party members.
WATER | 2 | 20% decrease of enemy's attack level.
WATER | 3 | Heals 300 Damage points of your entire group.
WATER | 4 | Completely heals your entire group.
------------------------------------------------------------------------
WIND | 1 | Casts "Sleep" on all enemies.
WIND | 2 | Inflicts 400 Damage points on 1 enemy.
WIND | 3 | Heals 1 of your party members.
WIND | 4 | Inflicts 500 Damage points on all enemies.
------------------------------------------------------------------------
EARTH | 1 | Increases 1 of your character's defense.
EARTH | 2 | Inflicts 300 Damage points to all enemies.
EARTH | 3 | Highly increases 1 of your character's defense.
EARTH | 4 | Inflicts 700 Damage points on all enemies.
------------------------------------------------------------------------
LIGHTNING | 1 | Inflicts 150 Damage points on 1 enemy.
LIGHTNING | 2 | Inflicts 100 Damage points on all enemies.
LIGHTNING | 3 | Inflicts 600 Damage points on 1 enemy.
LIGHTNING | 4 | Inflicts 1000 Damage points on 1 enemy.
------------------------------------------------------------------------
UNDEAD | 1 | Inflicts 70 Damage points on 1 undead enemy.
UNDEAD | 2 | Heals 1 of your character's status.
UNDEAD | 3 | Heals 300 Damage points of all your members.
UNDEAD | 4 | Inflicts 500 Damage points on all undead enemies.
------------------------------------------------------------------------

[!TIP ALERT!]: If 5 of your venturing characters are equipped with
the 5 magical stones - FIRE, WATER, WIND, EARTH, and
LIGHTNING - you will be able to combine magical spells
to inflict devasting damages to the enemy!
But note that the characters must be at levels 3-4
in magic. Potential Damage: 2000+

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** [GUARDIAN CHARACTERS] ***********************************************

From the 108 characters, various characters will have a special
"relationship" or bonding with another character. When one of the
character is close to dying (5-20 hps), the other will guard that
character and take the hit. Note that you must have both characters
in your venturing party in order for them to protect each other.

Here are some characters that will have special bondings with
each other:

[GUARDIAN] [GUARDED]
-----------------------------------
GREMEO ==> Your character
PAN ==> Your character
CLEO ==> Your character
PAN ==> CLEO
KAMIYU ==> GREMEO
KASUMI ==> Your character
YAMUKU ==> TAI-HO
TAI-HO ==> YAMUKU
KINBARI ==> TAI-HO
LEBANTO ==> AILEEN
AILEEN ==> LEBANTO
AILEEN ==> SHEENA
KILKIS ==> SILVINA
GON ==> KUROMIMI
HICKS ==> TENGARU
-----------------------------------

** [BATTLES] ***********************************************************

For those of you who cannot read the options, here they are:

o Tatakau (Fight)
o Nigasu (Flee)
o Okane (Bribe the enemy to spare your life)
o Omakase (Auto Battle - let the computer fight for you)

In choosing to fight, here are the sub options:

o Koogeki (Attack)
o Boukyo (Defend)
o Monshuu (Magic/Special Skills)
o Item
o Iishonni (Combination Attack) - This option is only available
when you have the specific
combination characters in your
group.

** [ARMY BATTLES] ******************************************************

During Army Battles, you will have 4 Options: o Front Attack
o Bow & Arrow Attack
o Magic Attack
o Other Options

[FRONT ATTACK]: Strong against arrow attacks.
Use front attack when you learn that the enemy
is about to use bows & arrows.

[BOW & ARROW ATTACK]: Strong against magic attacks.
Use the bow & arrow attack when you learn that
the enemy is about to use magic.

[MAGIC ATTACK]: Strong against front attack.
Use when you learn that the enemy is about to
use front attack.

[OTHER OPTIONS]: Here you will be given various options such as
spying on the enemy, stealing the enemy's money,
convincing some enemy troops to join your side,
powering up your frontal attack, and a dragon
attack.

It will be given to you in this order:

o Power up your frontal attack
o Spy on enemy moves (50% success rate)
o Ninja Spy on enemy moves (100% success rate)
o Convince enemy troops to join your side
o Dragon attack (available once your have the
dragon lord on your side)

[!TIP ALERT!]: Constantly use the Ninja spy or the regular spying
options. This will tell you what the enemy is about
to do next. Use this to your advantage.

** [DUEL BATTLES] ******************************************************

There will be 3 duel battle sequences in the game, where you will
have to fight your enemy 1-on-1.

You will be given 3 options to choose from.

o Attack
o Defend
o Expect (the enemy's move - something like a counter attack)

[ATTACK]: Your usual attack. Use this when you think the enemy
is about to Defend.

[DEFEND]: Raises your defensive skills. Use this when you think the
enemy is about to Expect & Counter Attack.

[EXPECT & COUNTER]: Use this when you think the enemy is about
to Attack.

[!TIP ALERT!]: In the duel battle between PAN & TEO, TEO will usually
triumph. But, if PAN is powered up at a fairly high
level and if you choose the right decisions during the
duel battle, you may just come out victorious.
If you do win with PAN, you will be able to keep him
in your party, rather than losing PAN forever.

** [VARIOUS MISCELLENEOUS ITEMS] ***************************************

Throughout your journeys in Genso Genso Suikoden, you will obtain various
miscelleneous items from fighting enemies, in treasure chests, and
from various characters. These items, such as books 1-8, paint
cells 1-7, music cells 1-6, window cells 1-6, clay pots, dishes, pictures,
and statues, are more novelty & extra - so you do not need them to finish
the game. But, nonetheless, they do have their each & own uses.

[PAINT CELLS]: Give these to IWANOFU (after he joins your castle).
He will need these to paint an art of you & the
rest of the main party members.

[BOOKS]: These are basically information guides to Genso Genso Suikoden.
Give these to UGO (after he joins your castle). He will
place them in the castle library for you.
Some books will contain info on the kingdom & its history.
Others will contain simply useless info.

[WINDOW CELLS]: Give these to WINDOW (after he joins your castle).
This will allow you to change the colors & styles
of the text window.

[MUSIC CELLS]: Give these to MELODY (after she joins your castle).
This will allow you to change the sound effects of
the game. Some are interesting, while others are
outright wacky.

[DISHES, POTS, STATUES, PAINTINGS, ETC]:
These items are novelty & extra items. You will find tons
of these items throughout your journeys. But before they
can be sold/used, they must first be identified.

When you first obtain one of these novelty items, they will have
a "?" mark. Take it to a nearby inspection shop (store with the
magnifying glass sign). After identfying the item, you can
sell it or you can keep it and place it in your castle bath.

[!TIP ALERT!]: Some novelty items are worth a lot more than others.
Items worth vary from 100gps to 100,000gps.

** [SECRETS] ***********************************************************

[UNACCESSABLE AREA]: In the village of DAISHIRIN, there is a
hotel where you will find stairs.
The hotel recipient will not let you through.
Even after getting all 108 characters, or
taking the RYOOKAN with you, or finishing the
game in less than 10 hours, he will not let you
through....what exactly is up those stairs???

(Unfortunately, I have yet to hear of anyone finding a way to get
up the stairs. If anyone does find out, please let me know.)

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