King of Fighters 95

King of Fighters 95

14.10.2013 10:56:21
~B
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The King of The Fighters '95

Sony Playstation FAQ ver. 1.6

by

Tony Chin kchin1@gl.umbc.edu


******************************************************************************


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Table of Contents

1. Introduction of what this is FAQ about
1.1 Updates in FAQ
2. Codes
2.1 Boss Code
2.2 Won Demo Code
2.3 Clone Code
2.4 Escape Code
2.5 Extra Code?????
3. What Simple setting does
4. What Special setting does for each team
4.1 Hero Team (Team Japan)
4.2 Kyokugenryu Team (Team Mexico/Team Art of Fighting)
4.3 Garou Team (Team Italy/Team Fatal Fury)
4.4 Ikari Team (Team Brazil)
4.5 Psycho Soldier Team (Team China)
4.6 Kim's Team (Team Korea)
4.7 Ladies Team (Team England)
4.8 Rival Team (Team USA)
4.9 Bosses
4.9.1 Saisyu Kusanagi
4.9.2 Omega Rugal
5. Special Endings
5.1 No Continues On Level 8 Ending
5.2 The Psycho Soldier Team Ending
6. Load Times and Glitches
6.1 My timed Load times
6.1.1 Intial Battle Load Time
6.1.2 Changing Character Load Time (Not the same character)
6.1.3 Changing Character Load Time when same character
6.2 My Encountered Glitches
6.3 My Encountered Missing Frames of Animation from Arcade
7. Picture Quality
8. Acknowledgements


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1. Introduction

What this FAQ is about are the options that are in the King of the
Fighters '95 for the Sony Playstation [The Japanese Version (version 2.0
will be the US version when the game is released)]. If you want a moves and
story FAQ, I suggest getting Joseph Palanca's (jgpalanca@csupomona.edu)
arcade FAQ. His FAQ has all the stories, qoutes, moves, and endings taken
from the english arcade version. You can get his FAQ from him through
e-mail or from the following FTP sites:
sanar.kaiwan.com /users/dvillva
ftp.netcom.com /pub/vi/vidgames/faqs
I highly recommend getting it, especially if you want to know what's
going on the Japanese version and you can't read Japanese. Also, please
excuse the errors that may be in this FAQ because its my 1st FAQ!!

1.1 Updates to FAQ
1. 8/19/96 Ver. 1.0 The First Version!!
8/21/96 Ver. 1.2 Corrected Win Demo to Won Demo. Added another
Missing Frames of Animation to list.
Some Spelling corrections.
8/23/96 Ver. 1.4 Added Cool New Code!! Clone Code which allows for
more of the same character on same team. Times for
this new code also. Added another comparison of
Animations.
9/10/96 Ver. 1.6 Nothing really new. I added more missing frames
I forgot to put in the last time. U.S. version
is around the corner.


2. Codes

2.1 The Boss Code
This code happens to be the same one from the arcade. The button
configuration is the same, no matter what configuration you change it to.
The Boss code goes as follows:
1. Choose Team Edit "Yes"
2. Hold Start while doing the moves listed in 3
3. Up + Circle, Right + Square, Left + X, and Down + Triangle
4. If it doesn't work, try again

2.2 The Won Demo Code
This code allows you to shut off the Victory Picture, where the score
is counted up and shows your team (or person) or shows the Team (or person)
that beat you. The code really doesn't save that much by eliminating the
Victory Picture. The Code is as follows:
1. Go to Options
2. Go to Configuration
3. Press L1+L2+R1+R2 simultaneously
4. You should hear a beep (sounds like entering the options) and the Won
Demo Menu will pop up
5. You can toggle On or Off

2.3 The Clone Code
This code allows you have to more of your favorite character on the same
team. Imagine going up against 3 Omegal Rugals!! Talk about cheese time.
The only fall back to this code is you have to enter it again, if you're
going against a friend (i.e. Vs. mode).
1. Choose Team Edit "Yes"
2. Hold Start while doing steps 3, 4, 5
3. Up + Circle, Right + Square, Left + X, and Down + Triangle
4. Repeat (step 3) 2 more times (for a total of 3 times)
5. Up + Circle (Just like you're doing step 3 again, but w/o the rest)
6. You should hear a beep. If you didn't, keep trying!!

2.4 The Escape Code
This code allow you to exit the game at anytime (except during
loading) to the Main Menu. The code is the following:
1. Hold Circle, Square, X, and Triangle down
2. While hold those 4 buttons down, hit select
3. The Main Menu will appear

2.5 The Extra Code????
There seems to be a slot for something else on the Extra Menu. Perhaps
there is a code to save the bosses. Then again, maybe not. I tried the
Won Demo code on this menu and heard the beep, only to realize that you can
active Won Demo anywhere in the options.


3. What the Simple Setting does in the LR controls menu

L1: Charge Desperation Move
L2: Taunt
R1: Dodge
R2: Knockdown Attack


4. What the Special Setting does in the LR controls menu for each team

4.1 The Hero Team (Team Japan)
Kyo Kusanagi
L1: Slow Fireball
L2: Spinning Kick (The Single Kick Version, not Triple)
R1: Small Dark Thrust (Flaming Uppercut)
R2: New Wave Smash (Requires another kick button to finish)
Benimaru Nikaido
L1: Lighting Fist
L2: Short Shinku Katategoma
R1: Small Lighting Kick (Flash Kick-like)
R2: Iaido Kick
R2, then R1: Hando Sangari (Triple Kick)
Goro Daimon
L1: Mine Layer
L2: Slam and Throw (Close)
R1: Super Ukemi (Invulnerable Roll)
R2: Trip Slam (Close)

4.2 The Kyokugenryu Karate Team (Team Mexico/Team Art of Fighting)
Ryo Sakazaki
L1: Fast Tiger Flame/ Flying Tiger Flame (must jump first)
L2: Kyokugenryu Dance (Close)
R1: Big Koho (Uppercut)
R2: Gale Kick (2-hit version)
Robert Garcia
L1: Fast Dragon Blast
L2: Kyokugenryu Dance (Close)
R1: Big Ryuga (Uppercut)
R2: Flying Dragon Blast Kick (must jump first)
Takuma Sakazaki
L1: Fast Tiger Flame
L2: Shoran Kick (Close)
R1: Fast Haoh Shi Hoh Ken (The big fireball)
R2: Gale Kick (2-hit version)

4.3 The Garou Team (Team Italy/Team Fatal Fury)
Terry Bogard
L1: Fast Power Wave
L2: Long Burn Knuckle
R1: Big Power Dunk
R2: Long Crack Shoot
Andy Bogard
L1: Fast Hisho Ken (Fireball)
L2: Long Dam Breaker (4-hit combo, must press button constantly)
R1: Fast Sho Ryu Dan (Uppercut)
R2: Long Zan Ei Ken (Sliding Elbow)
Joe Higashi
L1: Fast Hurricane Upper
L2: Long Golden Heel Kick
R1: Big Tiger Knee
R2: Long Slash Kick

4.4 The Ikari Team (Team Brazil)
Heidern
L1: Slow Cross Cutter
L2: Storm Bringer (Close)
R1: Moon Slasher ("Kill")
R2: Neck Roller
Ralf
L1: Vulcan Punch
L2: Super Argentine Back Breaker (Close)
R1: Gatling Attack
R2: Small Blitzkrieg Punch
Clark
L1: Vulcan Punch
L2: Super Argentine Back Breaker (Close)
R1: Gatling Attack
R2: Super Arabian Burglary Back Breaker

4.5 The Psycho Soldier Team (Team China)
Chin Genzai
L1: Long Gourd Attack
L2: Long Rolling Punch
R1: Short Burning Sake Punch (The combo spin)
R2: Long Burning sake Punch
Sie Kensou
L1: Fast Super Bullet Attack [Note: Fast is twice is not a mistake]
L2: Fast Super Bullet Attack/Dragon Talon Tear (must jump first)
R1: Big Dragon Uppercut
R2: Long Dragon's Fang
Athena Asamiya
L1: Fast Psycho Ball Attack [Note:Same as Kensou]
L2: Fast Psycho Ball Attack/Phoenix Arrow (must jump first)
R1: Big Psycho Sword
R2: Psycho Reflect

4.6 The Kim Kaphwan Team (Team Korea)
Kim Kaphwan
L1: Short Crescent Moon Slash
L2: Short Comet Cruncher
R1: Small Flying Slice
R2: Small Angle Flying Stomp (must jump first)
Chang Koehan
L1: Faster Breaking Iron Ball
L2: Nothing
R1: Small Flying Ball Breaker (Backflop)
R2: Spinning Iron Ball
Choi Bounge
L1: Short Kaiten Hienzan (Roll)
L2: Short Flying Monkey Slice (Spinning Drill)
R1: Small Hurricane Cutter
R2: Small Angle Soaring Kick (Stomp)

4.7 The Ladies Team (Team England)
King
L1: Fast Venom Strike
L2: Fast Double Strike
R1: Trap Shot
R2: Long Tornado Kick
Mai Shiranui
L1: Slow Kacho Sen
L2: Ryu En Bu (1-hit)/Flying Squirrel Dance (must jump first)
R1: Ryu En Bu (1-hit flame spin) [note: Same as Kensou]
R2: Small Flying Dragon Blast
Yuri Sakazaki
L1: Slow Tiger Flame
L2: Hundred Slaps (Close)
R1: Small Yuri Super Upper (1-hit)
R2: Small Angle Rai Koh Ken (Air fireball)

4.8 The Rival Team
Iori Yagami
L1: Fast Fireball
L2: Long Deadly Flower (3-hit combo, must hit button constantly)
R1: Big Dark Thrust (uppercut)
R2: Long Dark Cresent Slice (Run 'n Grab)
Eiji Kisara
L1: Long Mist Slash
L2: Fast Bone Cutter (Run 'n Slash)
R1: Fast Steel Wave Slasher
R2: Long Reflect
Billy Kane
L1: Club Blow
L2: Club Twist
R1: Sparrow Drop
R2: Super Power Club (Pole Vault)

4.9 The Bosses
4.9.1 Saisyu Kusanagi
L1: Fast Fireball
L2: Nothing
R1: Big Dark Thrust
R2: Wave Smash
4.9.2 Omega Rugal
L1: Fast Reppuken
L2: Genocide Cutter
R1: Fast Kaiser Wave
R2: Long Dark Crystal Reflector


5. Special Endings

5.1 The No Continues on Level 8 Ending
After you beat the game and the credits go by, the game shows a
table with Black and White Sketches of all the teams. Then the screen
fades to show Kyo with his back turned. Japanese words are scrolling on
the bottom (I can't read Japanese, but the words King of the Fighters
comes up). Then Kyo turns from color to B/W and he turns his shoulder to
face the screen. Fade out and words "See you next King of the Fighters"
appears.

5.2 The Psycho Soldier Ending
Just like the Neo Geo CD versions of KOF'94 and KOF'95, Team China
does a little concert during the credits. Chin is on Drums (sneaking a
drink every once in a while), Kensou is on the Electric Guitar, and
Athena is Singing (she is dressed in her school-girl outfit). The song is
in Japanese.


6. My Timed Load Times and Encountered Glitches
6.1 The Load Times
The numbers varied alot when taking down the many numbers. I noticed
that character native to the stages loaded faster. So a good tip would be
when playing 2-player game, start with the character the stage belongs to
(The first person the 2nd player picks will be the stage).
6.1.1 Initial Battle Load Time: 18.60 seconds averaged
Initial with native Characters: 14.80 Seconds averaged
Initial against 6 same characters: 10.46 Seconds Averaged
6.1.2 Changing Character Load Time: 8.67 Seconds averaged
Changing with native Character: 5.55 Seconds averaged
6.1.3 Changing Character when same a opponent Load Time: 3.45 sec avg
Changing same opponent that's native: 2.80 seconds averaged
Changing against all the same character: 0.71 Seconds avg
(Fade to Black and Back, really too quick to time)

6.2 My Encountered Glitches
1. Slow Down when 2 Long Desperation Moves are going. (e.g. Choi's
tornado and Joe's Screw Upper).
2. Slow Down when a Desperation Move and charging up at same time.
3. Ralf/Clark against Ralf/Clark Computer. I jump in the air towards
the computer at the same time the computer jumps towards me, then it
chops to the computer Vulcan Punching me.
4. Computer can double pump an Uppercut. I had a computer Athena,
Andy and Rugal do this. It looks like they start to uppercut and then
start to uppercut again. This makes them almost invulnerable due to
fireball/uppercut trap; lucky the AI in the PSX version is stupid.
5. Computer Andy has on numerous occassions done a double desperation
move on me before I hit the ground. Needless to say it kills me.
6. I jumped in when Computer Yuri did her Air Fireball and did not
attack. She instantly appeared under me and walked under me.

6.3 My Encounter Missing Frames of Animation from the Arcade
1. The teams in the background don't move constantly. They only move
when their teammate gets hit or make a hit.
2. Characters only do their initial taunt for the first battle. For
example, Iori starts with his back turned and then faces his opponent. If
he comes in as the second fighter, he won't have his back turned, unlike
the arcade.
3. Daimon's Mine Layer does not make the teams in the background
bounce up.
4. Eiji's Desperation Move does not contain knife slashing.
5. Character may move less fluidly than the arcade, but you get used
to it and it seem like the real thing.
6. Less stage extras. Like minimal rocks falling on the Ikari Stage
or less rain on Kim's Stage.
7. Kim's 2nd winning pose is gone. The one where he places his fist
beside his waist and his teeth shines. (Used Kim for hours, on may days,
I'm certain its not there).
8. Terry Bogard's hat does float down when he loses. It just
disappears. Too bad, I liked 2 hats floating in the river in Italy when
its Terry versus Terry.
9. Clouds don't move on Fatal Fury Stage (Italy). I guess this one was
obvious.

7. My Observations on Picture Quality
1. One thing the PSX version has over the Neo Geo is clear
backgrounds. Neo Geo's Background tend to be "blocky" (e.g., the Ladies
Stage) while the PSX's backgrounds are more hi-res.
2. PSX characters are a little blurred. What I mean is that they
don't look as defined as the Neo Geo.
3. Overall, I think it PSX version is a good home translation. This
is coming from a guy, who literally spend over a hundred dollars in the
arcade.


8. Acknowledgements

Thanks to:
Joseph Palanca (jgpalanca@csupomona.edu) for his Arcade FAQ, which
helped with the names of the moves,etc.

Rex Racer (Raysurx@msn.com) for the post to rec.games.video.sony that
gave the code for the Win Demo.

Chu Bend Son Bendson and Billy Chu (both at cbs@hkstar.com) for the
cool clone code!!

And of course, those Brilliant People at SNK!!!!!!!!

 
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