Critical Blow

Critical Blow

15.10.2013 16:46:43
~B
Critical Blow FAQ
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Version 3.2 Game by Banpresto
Faq written, conducted and tested by : Trey southside33@hotmail.com
All rights Reserved. Ask me if you wish to post this Faq on your web page, I really don't care
if you use it I would just like to know where my stuff is going to. Thank You.
If there is any comments or additions please email southside33@hotmail.com

Contents:
The AsC-33- Site 2 is the No. 1 place for Fighting game infomation.

First of all, this is my first time doing a faq for a fighting game. I would like to thank Adam
(AKrump1155@aol.com) for all the descriptions and infomation he has given me. Everyone else who
has this faq on their page is a playa hating lil bitch. I will display who has permission to
have this faq on their page. This game has so many aspects of ways to play it takes forever to
break this game down. At any time I found out any thing about the game I will let you know.
Peace out fellow gamerz. I would like to go ahead and thank everyone that has written to me and
thanked me for writing this FAQ.

Note -With more poeple helping me I cannot try out all the moves to make sure they work so if
you find a move that doesn't work email me so I can fixed it. Thankz.

Authorized to have FAQ on their site:
AsC-33- Site 2 : PSX Fighting Chronicls (members.xoom.com/AsC_33/) Always have the latest version.
Playstation Gamer
GameFAQs (http://www.gamefaqs.com)
Video Game Strategies (http://vgstrategies.miningco.com/)
Absolute Plystation

I. Character Moves
II. Card Descriptions
III. Codes & Cheats
IV. History
V. Shotouts
VI. Things To Say


I. Character Moves
*NOTE-Although character don't have many moves at first, gaining different card will
give the characters additional moves.*

Legend:
, - right after
+ - st the same time or end of movement with D-Pad
U - Up
D - Down
F - Forward
B - Back
P - Punch
K - Kick
A - Action button
C - Card button
QCF - Quarter Circle Forward
QCB - Quarter Circle Bacc
HCF - Half Circle Forward
HCB - Half Circle Bacc
DRG - Dragon move (Forward, Down, Down/Forward)
RDG - Reverse DRagon Move (Bacc, Down, Down/Bacc)

Critical Moves - I have found to do critical moves is QCF,QCF+P or K depending on the
characters. So is there is chance there may be more then one per
character.
Critical Finish - Depends on the chracter.

Basic Moves:
A+P Throws
A+K Get Behind
D,P Super Jump

Berserker
QCF+P Monoeye Beam
DRG+K Face Masher

Bobby
QCF+P Keen Slash
QCB+K D Vice
HCF+K Hell Scissors
DRG+K Bloody Axis

Critical Move: Blades of Plenty

Chiaki
DRG+K Fuudankyaku
RDG+K Tenretsukyaku
QCF+P Tenshin Tousyou
QCB+P Kuutenthou

Combos:
Jump in K,P,P,K, RDG+K

EX Rickey
A very built up version of the normal Rickey.
QCB+P I. Blot
QCF+K I. Charge
QCF+P Continual Spark
U+K,K Flip Kicc Sweep
F+k Jump Spin Kicc
B+K Jump Kicc
D+F+K
D+B+K
B+P

Combos:
P,P,P
P,P,K
QCF+P,QCF+P,QCF+P
P,K
F+K,K
F+K,D+ K,K
F+P,P,P,K
F+P,B+P
F,F+P+K
F+P,K,K,KF+K,KF+K,D+K,K

Juggle:
Jummping k, BD+P, Then F+K,K, Then quickly Judgement Thunder boltP,P,P Then, when the opponent is
in the air L. Charge


Hagame
This guy is so much like Heihachi in Tekken 2 its not even funny.
QCB+K Hurricane Kicc
QCF+P Fire Ball
DRG+P Dragon Punch
QCT+P
HCF+P
HCB+P

Kei
QCF+P Oboro
DRG+P Zero
QCB+K Kasumi

Critical move : ??? QCF+QCF+P
Critical Finish : ??? HQB+HCF+P

Combos:
Jummping K,P,P,Then P
Jummping K,P,P,Then Oboro
Jummping K,P,P,Then Zero
Jummping K,P,P,Then Kasumi
Jummping K,P,P,Then HCB+P+K+A,D+B+P



Mao
QCF+P Ice Fall
QCB+P Frozen Fan
DRG+P Vertical Fan
HCB+K Solid Heart

Critical Move : Vitrify Fan : QCF + QCF + P
Critical Finish : Solid Flower : B, HCB + K

Combos
F,F+P+K

Mark
QCF+P Finger Snap
QCF+K Elegant Step
D,D+K Saturday Night
DRG+K Gale Edge

Markuar
This is without question is best character in the game.
Death Wheel
Death Charge
Demon Uppercut

Critical Move: Rocc of Hell

Marry
QCF+K Lunar Eclipse
QCB+K Lunar Fall
HCB+P Noble Shade

Neil
B,F+P Nut Cracc
B,F+K Nut Grind
HCB+P Counter Smash
D,U+P Head Bash

Reymond
D,D+P Earth Breaker
DRG+P Round Knuckle

Ricky
The main character but he has some flashy moves.
U+K,K Flip Kicc Sweep
F+k Jump Spin Kicc
B+K Jump Kicc
D+F+K
D+B+K
B+P
QCB+P I. Blot
QCF+K I. Charge
QCF+P Continual Spark

Critical Move: Lighting Wave QCF+QCF+P
Critical Finish: Judgement Thunder Bolt : QCB + SCF + K

Combos:
P,P,P
P,P,K
QCF+P,QCF+P,QCF+P
P,K
F+K,K
F+K,D+ K,K
F+P,P,P,K
F+P,B+P
F,F+P+K
F+P,K,K,KF+K,KF+K,D+K,K

Juggle:
Jummping k, BD+P, Then F+K,K, Then quickly Judgement Thunder boltP,P,P Then, when the opponent is
in the air L. Charge


Sieguei
QCB+K Dagger Throw
Underground Teleport
QCF+P Whip
Trip
Let go
Southern Hang

II. Card Descriptions
The total number of cards held by one character is unlimited. Each chracter has his/her
own limit as of how many cards they can use at once. Cards will either give you special
moves or enhance your chracter. The super cards all require 3 levels to activate, except
for Full Gauge,which gives you a level 3. Full gauge can only be used once a round,
though.

Each Card Has an uses a certain amount of EP. The highest EP known to me is 80.

Character Cards
Berserker - Gives your character Berserker's Monoeye Beam
Bobby - Gives your character Bobby's Hell Scissors
Chiaki - Gives your character Chiaki's Tenshin Tousyou
Kei - Gives your character Kei's Zero
Mao - Gives your character Mao's vertical fan
Mark - Gives your character Mark's Elegant Step
Marry - Gives your character Marry's Lunar fall (Only when Jumping).
Neil - Gives your character Neil's counter smash
Reymond - Gives your character Reymond's Earth Breaker
Ricky - Gives your character Ricky's I. Bolt
Sieguei - Gives your character Sieguei's Dagger Throw

Super Cards
Auto Defense - Character blocc alone.
Auto Guard - Character stnads up immediately.
Deffense - Decreases amount to damage your character takes
Executioner - Do the Critical Finish in any moment (20sec).
Full Gauge - Gives your character full power
Gravity - Makes opponent juggle in air lower
Heal - Gives your character a little heal bacc
Mana Flare - Built your character's super faster
Offense - Increases amount to damage your character does
Past Time - ???
Power Up - Chraracter get stronger.
Silience - Disable power charge for both players
Slow Motion - Makes opponent move slow
Speed - Increases the speed of your character or thier moves
Super Shield - Gives Merkuar status
Zero Cravity - Makes opponent juggle in air higher

Elements Cards
Fire - Makes opponent catch on fire (adds additional damage to opponent).
Water - Freezes opponent for a short time (about a 1 sec. stun).
Wind - Makes opponent juggle in air higher (juggles opponent higher in air).


III. Codes & Cheats

Beat the Theater Mode : Get access to Hagame
Beat the game on Easy : Get access to Sieguei
Beat the game on Normal : Get access to Markuar
Beat the game on Hard : Get access to EX Rickey


IV. History

Version 1.0 - Just Started and really just a place holder for infomation
Version 1.2 - Filled in a little more (more or less moves only). Hey I got things to do too!
Version 1.3 - More special moves added.
Version 1.6 - All special moves added.
Version 1.7 - Added Authorized Sites. Card Descriptions. Cheats for Bosses.
Version 1.8 - Added moves.
Version 2.0 - Added moves, combos, critical move info, things to say.
Version 3.0 - Added alot of shit!!!
Version 3.1 - Added some moves.
Version 3.2 - Added more cards info, moves combos and juggles.

V. Shotouts

V-1.0 I know there is alot missing at first but damn this will get you pretty far at the time.
V-1.0 You got to checc out my chracter!
V-1.1 This game really needs a Time Attacc, Team and Survival Mode!!!
V-1.1 Fucc the story on this game, I not going to translate all that!!!
V-1.2 And you thought this game was easy, huh? Try playing it on hard.
V-1.3 It would be nice for some help. Adam is the only help I have got so far.
V-1.3 Thanks Adam!!!
V-1.5 If you can't beat the game yet, just sell your PSX, you succ!!!
V-1.6 About time they're all there.
V-1.6 Alot of people have thank me for writing this FAQ (hey don't forget about Adam's help).
V-1.7 Andy for the Hagame comfirmation, thanks!!!
V-1.8 There is alot to this game.
V-1.8 I know there more secret stuff like options but don't where or how, damn!!!
V-2.0 Damn!!! GAMEFAQ is so slow to update there page.
V-2.0 Andy help. Thanks
V-2.0 There was alot added to this version.
V-2.? Sorry for no updates helping with AsC-33- site.. Checc it out!!!
V-3.0 Here is the biggest update ever.
V-3.0 Thanks for the info on some of the cards man, Michelangelo Rosso .
V-3.1 Checc out the AsC-33- site, please.
V-3.2 Thanks for everyone who helped me.
V-3.2 Thanks to Michelangelo Rosso" & Felipe Choupay


VI. Things To Say
This game is very much like Street Fighter EX, Bloody Roar and the Dragon Ball games
combined. Action and graphics like Bloody Roar with the build up capabilities as the Dragon Ball
games. The game brings some attributes of Street Fighter EX and Toshinden with similiar combo
and juggle systems. This game is good for any fighting game lover.

The combo system in this game is proably the most realistic (as far as the game is
concern I have ever seen. You must actually hit the character to combo or juggle not just get
in the area on connecting. Also you can basically put any chain of a combo together. The combo
system is also similar to Street Fighter Series, so old gamers can get the hang os combos pretty
easilty. Some characters have pre-canned combos where they're to easy to do and take off alot.
Juggle are just as precise as the combos are, you must hit the character.

 
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