Silent Hill 2

Silent Hill 2

14.10.2013 02:49:14
~B
some fear de_ath
___ _ _ ___ _ _ _____ _ _ _ _ _ ___
| _|| || | | _|| \ | ||_ _| | | | || || | | | |_ |
| |_ | || | | |_ | \| | | | | |_| || || | | | _| |
|_ || || | | _|| | | | | _ || || | | | | _|
_| || || |_ | |_ | |\ | | | | | | || || |_ | |_ | |_
|___||_||___||___||_| \_| |_| |_| |_||_||___||___| |___\

others pray for_it


AN UNOFFICIAL FAQ/WALKTHROUGH
Revision 0.51

by Jason "Jadius" Shearer
Copyright (c) Jason Shearer




TABLE OF CONTENTS
______________________

Updates
Introduction
• Disclaimer
• Author's note
• Prologue
Characters
• James Sunderland
• Angela Orosco
• Maria
• Laura
• Eddie Dombrowski
Weapons
• Wooden plank
• Handgun
• Steel pipe
• Shotgun
• Rifle
• Great knife
• Chainsaw (secret)
• Hyper spray (secret)
Items
• Ampoule(s)
• Apartment gate key
• Apartment stairway key
• Bar key
• Basement storeroom key
• Bent needle
• Can opener
• Canned juice
• Clock key
• Coin [Old Man]
• Coin [Prisoner]
• Coin [Snake]
• Copper ring
• Courtyard key
• Drycell battery
• Elevator key
• Employee elevator key
• Examination room key
• Fire escape key
• First-aid kit(s)
• "Fish" key
• Flashlight
• Handgun bullets(s)
• Health drink(s)
• Horseshoe
• Hospital lobby key
• Hotel stairway key
• Key of the persecuted
• Key to 312 hotel room
• Key to room 202
• Key to 204 hotel room
• Knife
• "Lapis Eye" key
• Laura's letter
• Lead ring
• Letter from Mary
• Light bulb
• Lighter
• Lyne house key
• Music box, "Cinderella"
• Music box, "Little Mermaid"
• Music box, "Snow White"
• Old bronze key
• Photo of Mary
• Piece of hair
• "Purple Bull" key
• Radio
• Rifle shells
• Roof key
• Rust-colored egg
• Scarlet egg
• Shotgun shells
• Spiral-writing key
• Tablet of "Gluttonous pig"
• Tablet of "Oppressor"
• Tablet of "The Seductress"
• Thinner
• Videotape
• Wax doll
• Wire cutter
• Wrench
Secret Items
• Book, Lost memories
• Book, Crimson ceremony
• Chainsaw
• Dog key
• Hyper spray
• Obsidian goblet
• White chrism
Memos
Riddle Solutions
Walkthrough
• Observation Deck (restroom)
• Observation Deck
• Forest
• Cemetery
• Sanders St.
• Lindsey St.
• Vachss Rd.
• Motorhome
• Neely's Bar
• Neely St.
• Martin St.
• Wood Side Apartment
• Blue Creek Apartment
• Rosewater Park
• Nathan Ave.
• Pete's Bowl-O-Rama
• Heaven's Night
• Brookhaven Hospital
• Brookhaven Hospital (other world)
Endings
• Leave
• In Water
• Rebirth
• Maria
• Dog
Codes
• GameShark
Secrets
• Extra options
• Special options
Credits
Contact




Updates
______________________

10/7/01: Reorganizing and in the process of re-writing the FAQ after having a
better understanding of how the game is played. I am correcting any
and all parts of the FAQ that may have you backtracking. After I
complete this, along with the rest of the item/weapon/memo
descriptions/locations, I will finish off the walkthrough. Expect
more ASCII maps in the next update as well. Thanks to all who have
contributed tips, even if I already knew of them. It's appreciated.
I would also like to wish my younger brother, whose name happens to
be James, a happy 19th birthday today.
10/3/01: ASCII map added (incomplete), GameShark codes added,
Weapon descriptions/locations added (incomplete),
Brookhaven Hospital walkthrough up to the "other world" completed.
10/2/01: Minor changes.
9/30/01: First public release, uploaded to GameFAQs.
9/29/01: Completion up to the beginning of Brookhaven Hospital.
9/27/01: Began work on the FAQ.




Introduction
______________________

• Disclaimer

You MAY NOT sell, edit, copy, or distribute this FAQ in any format, whether
by web, usenet, hardcopy, or any other means of distribution, without the
consent of its author. It is for personal use otherwise. You MAY use
anything contained in this FAQ for your own doing, public or private, but
by doing so, must credit its source. The following sites are allowed to
post this FAQ...

- gamefaqs.com
- neoseeker.com
- psxcodez.com

If you find this FAQ posted anywhere that is not listed above, please
contact me immediately. The latest revision can always be found on
gamefaqs' site.


• Author's note

This FAQ is VERY preliminary. I have endings, puzzle solutions for each
riddle difficulty, weapons, items, and memos to fill in, and much more to
work out. So I have my work cut out for me. Street names, room names, and
room numbers will be used often in this FAQ. Maps are essential. If you
have found anything not listed in this FAQ, such as items that are
scattered throughout town, please e-mail me. It would be appreciated and
you will be credited for your information. This FAQ contains some bits of
information not found in any other FAQ or even the official strategy guide.
They are as follows...

- If at some point you have already obtained the APARTMENT GATE KEY found
on the corpse at the north end of Martin St. before finding the map in
Neely's Bar, the "?" at the end of Martin St. will not be marked on your
map (not present in any other FAQ or the official strategy guide).
- On the south-west corner of Munson St. and Katz St. is a staircase.
Search the upper part of the staircase for a HEALTH DRINK and
HANDGUN BULLETS (unlisted in the official strategy guide).

On a final note, anywhere in the FAQ where "right" and "left" are
expressed, this refers to James' perspective and not the player's.


• Prologue

Three years ago, James Sunderland's wife became seriously ill and passed
away. James tried to pull himself together and resume his life after the
loss but struggled to get back on his feet. The emotional pain and
emptiness left James in a constant state of mourning.

Then one day, a cryptic letter arrives signed by Mary, the same name as
his late wife. In the letter, Mary writes "Silent Hill, the sanctuary of
memories... I will be waiting for you there." James is confused and
disturbed by the letter. He questions if Mary is somehow really alive or
if someone is playing a hoax on him.

"I still don't believe it. The dead can't send letters, yet I came here
to see my Mary..."

"Our special place - What does that mean? This place is too full of
memories..."

Shrouded in mystery and driven by the desire to uncover the truth,
James sets off into the world of Silent Hill...

As the fog grows thicker, James realizes that the town is nearby.

"The only way to get to the center of town is through this tunnel, but
there must have been an accident or something because the entrance is
blocked."

"But wait..."

"The map shows a single road through the forest that leads to the town.
Looks like the only way to get to the town is to take this road on foot."

"I can't see anyone in this thick fog, or should I say I don't feel
anyone."

"I see a run-down building nearby."

"There's no one inside. I am alone in the mirror's reflection."

"I look at the man in the mirror and mutter a question..."

"Mary... Could you really be in this town?"




Characters
______________________

• James Sunderland

Age: Unknown Occupation: Protagonist

Three years ago, his beloved wife, Mary, became seriously ill and passed
away. James was wasting away in empty, lifeless days of mourning, when a
strange letter arrived. The name of the sender was Mary Shepherd-
Sunderland, his late wife. The cryptic letter beckoned him to meet her in
Silent Hill, a town that once held a great meaning for the couple.
Although he firmly believes his wife is not alive, James questions the
origins of the letter and is determined to find the truth by returning
to Silent Hill.


• Angela Orosco

Age: Unknown Occupation: Unknown

James first meets her in a cemetery and from the beginning there is
something shadowy about her. Ever since her childhood, she was convinced
that she would never be happy. She ran away from home shortly after
graduating from high school, but her father found her and dragged her
back home. She ran away from home again, this time to Silent Hill, but
now she is lost.


• Maria

Age: Unknown Occupation: Unknown

On the surface, Maria looks exactly like James' late wife, however Maria's
hairstyle and taste in clothing are completely different. Her personality,
cheerful and energetic, is also the exact opposite of Mary's. When James
first meets Maria, he is shocked by the resemblances as well as the
intimacy of their conversation, as if they had known each other for years.
After learning of his purpose in Silent Hill, Maria is interested in his
search for Mary and decides to accompany him.


• Laura

Age: 8 Occupation: Unknown

A stubborn, bratty, little girl who does whatever she wants and suddenly
goes on her way. She crosses James' path throughout his search and seems
to know more about Mary than what she reveals. Coincidentally, she was a
patient in the same hospital as Mary and they became very close. Mary
loved her as her own daughter. Perhaps she holds the truth that James is
seeking.


• Eddie Dombrowski

Age: Unknown Occupation: Unknown

Eddie is a simple-minded, clumsy and useless man who is deeply terrified
of getting hurt. He has a gentle, quiet personality, but also possesses
another side that he cannot control when angered. What is his purpose in
Silent Hill?




Weapons
______________________

• Wooden plank

DESCRIPTION: Wooden plank with nails on one end. Not very powerful, but
easy to use.

LOCATION: Vachss Rd. tunnel, before first creature encounter.


• Handgun

DESCRIPTION: Full clip holds 10 bullets. Light handgun. Not much
stopping power, but easy to use.

LOCATION: Wood Side Apartment, Apt. #301.


• Steel pipe

DESCRIPTION: 3-foot long steel pipe. Not very destructive, but good
range.

LOCATION: Texxon Gas, hood of running car.


• Shotgun

DESCRIPTION: Maximum capacity 6 shots. Tough to use, but can attack
opponents in a group.

LOCATION: Brookhaven Hospital, Woman's locker room.


• Rifle
• Great knife
• Chainsaw (secret)

DESCRIPTION: Gas-powered chainsaw. Extremely high attack power.

LOCATION: See "Chainsaw" under the Secret Items section.


• Hyper spray (secret)




Items
______________________

Descriptions and locations coming soon.

• Ampoule(s)
• Apartment gate key

DESCRIPTION: Old-looking key that I found in town.

LOCATION: Found on the corpse at the north end of Martin St.


• Apartment stairway key
• Bar key
• Basement storeroom key
• Bent needle
• Can opener
• Canned juice
• Clock key
• Coin [Old Man]
• Coin [Prisoner]
• Coin [Snake]
• Copper ring
• Courtyard key
• Drycell battery
• Elevator key
• Employee elevator key
• Examination room key
• Fire escape key
• First-aid kit(s)

DESCRIPTION: Restores energy by healing wounds. Effects are moderate.

LOCATIONS: Due to the numerous locations of this item, all locations
will be listed at a later date.


• "Fish" key
• Flashlight

DESCRIPTION: One-touch ON/OFF power switch. Currently in breast pocket.

LOCATION: Wood Side Apartment, room #205.


• Handgun bullet(s)

DESCRIPTION: Bullets for a handgun.

LOCATION: Due to the numerous locations of this item, all locations
will be listed at a later date.


• Health drink(s)

DESCRIPTION: Restores energy by providing nourishment. Effects are
fairly mild.

LOCATIONS: Due to the numerous locations of this item, all locations
will be listed at a later date.


• Horseshoe
• Hospital lobby key
• Hotel stairway key
• Key of the persecuted
• Key to 312 hotel room
• Key to room 202
• Key to 204 hotel room
• Knife
• "Lapis Eye" key
• Laura's letter
• Lead ring
• Letter from Mary

DESCRIPTION: That's definitely Mary's name in her own handwriting on the
front of the envelope.

LOCATION: Automatically in James' possession.

• Light bulb
• Lighter
• Lyne house key
• Music box, "Cinderella"
• Music box, "Little Mermaid"
• Music box, "Snow White"
• Old bronze key
• Photo of Mary

DESCRIPTION: A photo from when she was still healthy.

LOCATION: Automatically in James' possession.

• Piece of hair
• "Purple Bull" key
• Radio

DESCRIPTION: Small portable radio. Emits static when monsters are
nearby.

LOCATION: At the north-east end of Vachss Rd.


• Rifle shells
• Roof key
• Rust-colored egg
• Scarlet egg
• Shotgun shells
• Spiral-writing key
• Tablet of "Gluttonous pig"
• Tablet of "Oppressor"
• Tablet of "The Seductress"
• Thinner
• Videotape
• Wax doll
• Wire cutter
• Wrench




Secret Items
______________________

These are items found in various places after completing the game one or more
times. Descriptions and locations coming soon.

• Book, lost memories
• Book, Crimson ceremony
• Chainsaw

The chainsaw is a weapon found only after completing the game once. It can
be found early in the game along the dirt path on your way to town stuck in
a stack of logs near Silent Hill Ranch. It will be running, making it
impossible to miss.

Note: After James has killed approximately 4 creatures with the chainsaw,
stand still for about 10 seconds to see James' war cry as he raises
the chainsaw in the air.


• Dog key
• Hyper spray
• Obsidian goblet
• White chrism




Memos
______________________

Coming soon.




Riddle Solutions
______________________

For those who want only the solutions for the puzzles and no spoilers, here
I will list the many puzzles throughout the game and their solutions for each
riddle difficulty.




Walkthrough
______________________

• OBSERVATION DECK (RESTROOM)

On James' way to Silent Hill, his journey is temporarily ceased
by a barricaded tunnel up ahead. You begin in a restroom next to an
Observation Deck. As James is staring into the mirror while collecting his
thoughts, he reminisces over his late wife, Mary. After he is through, exit the
restroom.


• OBSERVATION DECK

Items: Map of Silent Hill

As James walks outside, he continues to reminisce as he overlooks Toluca Lake.
Once he is through, make your way to the driver's side of his car to obtain
the MAP OF SILENT HILL. Head west towards the tunnel and make your way down
the stairs to the right to find yourself on a dirt path.


• FOREST

Other: Save point

As you proceed down the dirt path through the forest, you will come across an
old well. Search the well to find a SAVE POINT at the bottom. Saving at this
point is unnecessary. Continue down the path until you reach a gate.


• CEMETERY

Enter the gate to find yourself in a cemetery. Proceed through the cemetery
where you will meet Angela for the first time. When you are through having
your conversation, proceed through the cemetery and exit through the gate on
the other side. Continue down the road until you reach a narrow tunnel. Enter
the gate just inside the tunnel and continue your way down Wiltse Rd. until
you reach Sanders St.


• SANDERS ST.

Items: First-aid kit

Cross the street and take the FIRST-AID KIT on the bench just east of the
flower shop. Proceed west on Sanders St. As you come to the intersection of
Sanders St. and Lindsey St., James will notice smudges of blood in the road
followed by a shadow figure heading north on Lindsey St.


• LINDSEY ST.

Items: 2 Health drink(s)
Other: Swamp Monument

Head north on Lindsey St. as you chase down the mysterious figure. Near the
corner of Lindsey St. and Katz St. on the north-west side is a tombstone-like
monument. It reads as follows...

Remains of ____ Swamp
The ___ers of land surround___
_is monument was originally
swamp, but was later fil_____
Fr____ng ago, t__________s
nicknamed Blood Swamp because
the ________ers poured the wat__
_sed to wash the ex_______ols
in here.
Perhaps it's fo_____________hat
many pe__________m to have s___
______n the area.

By reading the monument, you will add it to your memos. Continue north on
Lindsey St. Just before you reach the turn-off on to Vachss Rd. where the
blood trail leads, you will find a HEALTH DRINK in front of a steel garage
door to the right and another just past the turn-off in front of another steel
garage door. Take them and make your way down Vachss Rd.


• VACHSS RD.

Items: 2 Health drink(s), Wooden plank, Radio
Other: Save point

As you're heading down Vachss Rd., you will see a gated area to your right.
Go through the gate to enter the parking lot. Search the area to find two
HEALTH DRINKs. You may choose to save at this point (recommended). Exit the
area and proceed down the road until you come to a small tunnel. Enter the
tunnel. James will find more than he bargained for. After grabbing the
WOODEN PLANK (automatic), dispose of the creature with your new weapon. Exit
the tunnel from where you came in and head back to Lindsey St., avoiding any
creatures you encounter. Make your way to Saul St. to find a motorhome on the
south side of the street.


• MOTORHOME

Other: Memo, Save point

Enter and search the motorhome to find a SAVE POINT and a MEMO on the sofa
that reads "I'll wait at "BAR Neely's". You may save at this point. After
doing so, head to Neely's Bar.


• NEELY'S BAR

Other: Newspaper from shop window, Map

Here you will find a message in the window written on newspaper in blood. The
message reads as follows...

There was a HOLE here.
It's gone now.

By reading it, you will add it to your memos. On the counter is a map with
markings on it. View it to add the markings to your own map. Notice that
Wood Side Apartment is circled, as well as a "?" at the end of Martin St.
Exit the bar. But before you make your way to Martin St., head over to
HAPPY BURGER.

NOTE: If at some point you have already obtained the APARTMENT GATE KEY found
on the corpse at the north end of Martin St. before finding the map in
Neely's Bar, the "?" at the end of Martin St. will not be marked on your
map.


• NEELY ST.

Items: Handgun bullet(s), 2 First-aid kit(s)
Other: Memo next to corpse #1, #2, #3, #4, #5 & #6

Upon your arrival at HAPPY BURGER, search the parking lot to find a
FIRST-AID KIT then proceed north-bound on Neely St. and search the Lucky Jade
Restaurant entrance for a FIRST-AID KIT and HANDGUN BULLETS. Continue north on
Neely St. until you come to a corpse in the middle of the street. Near the
corpse will be scattered notes regarding the creatures. Read all six to add to
your memos. Head on over to Martin St.


• MARTIN ST.

Items: Health drink, Apartment gate key

As you make your way down Martin St., you will find a HEALTH DRINK on your
left near the chain-link fence. Proceed to the end of the street. Stay clear
of the white van to avoid a creature lurking beneath it. Take the APARTMENT
GATE KEY from the corpse. Head back to Katz St. and make your way to
Wood Side Apartment.


• WOOD SIDE APARTMENT

Items: 3 Health drink(s), Map of the apt bldg, Flashlight,
6 Handgun bullet(s), Handgun, Key to room 202, Clock key,
Courtyard key, Fire escape key, Canned juice, Coin [Old Man],
Coin [Snake]
Other: 2 Save point(s)

Proceed just right of the entrance to find an alley. Continue down the alley
to find a trash chute. Make a mental note of this. If you explore a bit more,
you will find another entrance on the right. It is locked, however. Head back
to the other entrance and enter the apartment building.

Once inside, search the area to find a SAVE POINT, a HEALTH DRINK, and a MAP
OF THE APT BLDG. You will discover that the door near the staircase is
locked. Make your way upstairs to the 2F.

Once in the hallway of the 2F, make a right, followed by another right into
the wash room. You will notice a trash chute directly in front of you. Make
another mental note of this. Make your way to #205, killing anything that
may be in your way. Enter #205 and retrieve the FLASHLIGHT on the mannequin.
Notice the clothes on the mannequin are the same of that on his late wife in
her photo. You may kill the creature or simply leave the room. Make your way
to #210.

Enter #210 and search the apartment to find 2 HANDGUN BULLETS. Dispose of any
creatures. Exit #210 and head to #208.

Search #208 to find a note near the telephone. Read the note to add it to
your memos. It is an important part of the puzzle ahead. Proceed into the
back room with the grandfather clock. To the right of the doorway you will
see some writing on the wall. Read it to add it to your memos. To the right
of the clock is more writing that reads "The scars from the past shall remove
the nail that stops time." Don't try to move it for it is locked in place.
Exit #208 and make your way to the 3F.

When you enter the hallway of the 3F, notice James looking down at something.
Walk over to the bars to find a key. Things don't go quite as planned as
James has his first encounter with Laura. Head to #301.

Walk over to the shopping cart to find a HANDGUN. Head back to the 2F and
head back to #208. You hear a scream! Continue down the hall towards #208.
Notice Pyramid Head just beyond the bars. Feel the chill and enter #208.

Look at the corpse in the chair then walk over to the book shelf behind him.
Take the KEY TO ROOM 202. Exit #208. Pyramid Head is gone. Head on over to
#202.

Take the HEALTH DRINK on the kitchen counter and head towards the back room
with the red light. Fear not, the butterflies won't hurt you. You will
notice a hole in the wall straight ahead. Investigate to find the CLOCK KEY.
Exit #202 and head back to #208.

Use the CLOCK KEY to open the face plate of the clock. Turn the long and
short hands to 9:10, give or take a minute or two. Walk around to the
right side of the clock and move it to reveal a hole in the wall. Enter the
hole to find yourself in #209.

Head through the door straight ahead and explore the room to find a SAVE POINT
and a HEALTH DRINK on the kitchen counter. It would be wise to save your
progress. Exit #209.

Enter the door to James' right to enter the stairway. Head up to the 3F door,
but before entering, take the HANDGUN BULLETS on the handrail. Proceed through
the door and enter #307.

As you come in, it appears that James should have knocked first. After the
cut scene, take the COURTYARD KEY in the closet you just came out of and
exit #307.

Head south down the hallway and dispose of the creatures lurking here.
Remember that key the little girl kicked earlier? Search near the bars to find
the FIRE ESCAPE KEY. Walk into the wash room to find some HANDGUN BULLETS.
Exit the room and head east down the hallway. Enter the stairway and proceed
to the 1F.

Turn left and head north up the hallway. Take the CANNED JUICE and head back
to unlock the 2nd entrance door of the apartment building. Exit the apartment
building and proceed west. Enter the 1st entrance of the apartment building
and head up to the 2F.

Head back into the wash room and use the CANNED JUICE on the trash chute to
free the stuck garbage. Head back down the stairway and back outside to the
front of the building. Search the trash chute to find a COIN [OLD MAN] and
some reading material. Head back inside the 1st entrance. Use the
COURTYARD KEY on the door straight ahead.

As you find yourself outside once again, make a left and enter the pool area.
Drop into the pool, avoiding all creatures, and search the baby carriage to
find a COIN [SNAKE]. Exit the pool area and make a left. Continue heading
east until you come to a door. Enter the door before you and make a right
down the hallway. Enter #101.

You faintly hear someone throwing up. Check the kitchen to know why. Explore
the room to find some more HANDGUN BULLETS. Proceed to the bathroom where you
have your first encounter with Eddie. After the conversation, exit #101 and
head west down the hallway. Enter #104.

Dispose of the creature and take the HANDGUN BULLETS on the chair. Exit #104,
enter the stairway to the right, and make your way to the 2F.

Enter #209 and use the hole in the wall to return to #208. Exit #208 and head
south to the end of the hall. Make a right and continue down the hall until
you reach the door at the end.

After unlocking the door with the FIRE ESCAPE KEY, enter to find no fire escape,
but rather a building in its place. James decides to climb through the window
in front of him. Although you're currently unaware of where you are, welcome to
Blue Creek Apartment.


• BLUE CREEK APARTMENT

Items: 6 Handgun bullet(s), 1 Health drink, Map of the west apt. bldg.,
1 First-aid kit, Apartment stairway key
Other: 2 Save point(s)

Once inside, you find yourself in another apartment. proceed straight ahead
into the bathroom. Search the toilet to find a wallet with a memo inside.
The memo will read something like this...

08 >> 01 << 18 >> 15

With the riddle difficulty set on hard, it may look something like this...

VV8 >> X5 << 01 >> 8

V and X are Roman numerals, so VV8 would be 18, X5 would be 15, and so on...
>> = right, << = left. The numbers in the memo appear to be random. Exit the
bathroom and make a left through a small hallway into the next room. Search
the room to find a locked safe. Use the numbers in the memo you retrieved
from the wallet to unlock the safe. Take the 4 HANDGUN BULLETS. Turn around
and head into the kitchen to find another HEALTH DRINK. Exit the apartment
and make a right. Head down the hallway until you reach #209.

Read the note on #209's door. Head south down the hallway, enter the stairway
to the right, and take the MAP OF THE WEST APT. BLDG. Proceed to the 1F.

Enter #105 to find a SAVE POINT and a desk with "five 1-inch round depressions
set into the table". Exit #105 and enter the wash room straight ahead.

Take the FIRST-AID KIT and exit the room.

Head north up the hallways and enter #109. Take the HANDGUN BULLETS on the
sofa then enter the white door to meet Angela for the second time. After the
cut scene, take the COIN [PRISONER] on the end table in front of you. You now
have ANGELA'S KNIFE as well. Exit #109 and head back to #105.

Use all three coins you have collected and place them in order according to
the difficulty you are playing. Old Man = O, Snake = S, Prisoner = P...

EASY: ( )( )(S)(O)(P)
NORM: ( )(O)(P)( )(S)
HARD: ( )(O)( )(S)(P)

Once you have unlocked the desk, take the LYNE HOUSE KEY and exit #105. Enter
the stairway across the hall and head up to 2F.

Return to the door with the note, #209, to unlock it with the LYNE HOUSE KEY.
Enter the room and proceed out to the balcony.

Enter #208 and take the HANDGUN BULLETS on the chair, the APARTMENT STAIRWAY
KEY on the bed, and save your progress with the SAVE POINT. Head back into #209
and exit back into the hallway.

Make a left and proceed north to the blue door on the right, killing any creature
that may be there. Unlock the blue door using the APARTMENT STAIRWAY KEY. Equip
your gun, check your health, and proceed through the door.

BOSS #1: Pyramid Head

Immediately begin shooting as you keep your distance. It should take nearly
40 shots to get him to evade. Once he flees, he will slowly stumble down the
flooded stairway. It will eventually recede after he submerges into the water.
Proceed down the stairway and exit through the door.

NOTE: It is said that you can save ammunition by using the wooden plank to
weaken him a bit, if you're brave enough to try.

Thankful to be outside again, continue down the stairs and search the alley
for another FIRST-AID KIT. Head around the corner and up the street to
Rosewater Park.

On your way, you will encounter Laura for the second time. Just up ahead from
where you saw Laura, there is a staircase on the left. Explore the staircase
to find 2 HANDGUN BULLETS. Proceed to Rosewater Park.


• ROSEWATER PARK

Items: 3 Handgun bullet(s), 2 Health drink(s)

Proceed through the park until you come to a gazebo on the right. Take the
HANDGUN BULLETS on the bench to the left of the gazebo. From here, go west
down the stairs, take a left to find more stairs. Just past the stairs to the
right is a HEALTH DRINK. Continue south up a 3rd flight of stairs and turn
right once again to find 2 HANDGUN BULLETS. Go east down the stairs and make
a left and proceed to the very end. Once you reach the end, search on the
right to find a HEALTH DRINK. Continue west until you encounter Maria for the
first time. After the cut scene, you now have a tag-along. Continue west
until you reach a left turn. Make your way through the park until you reach
Nathan Ave. Use caution, it is possible for Maria to be killed, even by your
own hands.


• NATHAN AVE.

Items: 4 Handgun bullet(s), 4 Health drink(s), 1 First-aid kit

Proceed east on Nathan Ave. until you reach the part of the road that is caved
in. Search on the right side of the street for some HANDGUN BULLETS. Make a
right on to Munson St. and keep to the left until you find a small dead end
road with a blue pickup. Search the area for a HEALTH DRINK. On the south-
west corner of Munson St. and Katz St. is a staircase. Search the upper part
of the staircase for a HEALTH DRINK and HANDGUN BULLETS. Near the west end of
Katz St. on the right side is a FIRST-AID KIT. Head on back to Nathan Ave.
Proceed west until you reach Pete's Bowl-O-Rama. Search the entrance to the
parking lot for a HEALTH DRINK. You have two options at this point...

a.) Continue heading west on Nathan Ave. until you reach Texxon Gas and take
the STEEL PIPE from the hood of the running car. Search the area near the big
white truck for 2 HANDGUN BULLETS and 3 HEALTH DRINK(s). Head west on Nathan Ave.
until you reach the Silent Hill Historical Society and search the right side
of the parking lot for a FIRST-AID KIT. Continue west on Nathan Ave.,
battling any creatures you may have to on your way to the bridge. You will
find the bridge has been destroyed and a corpse in the road. Near the corpse
is a map with markings on it. View it to add it to your map. Search the area
some more to find HANDGUN BULLETS.

b.) Skip the items found on Nathan Ave., take the STEEL PIPE from the hood of
the running car at Texxon Gas, and head straight to Pete's Bowl-O-Rama.


• PETE'S BOWL-O-RAMA

Items: 1 Handgun bullet(s)

When entering Pete's Bowl-O-Rama, Maria decides to stay outside. Once inside,
proceed through the door to James' left. After the cut scene, proceed to the
next room and through the next door. You will find Eddie and have a few words
with him. After the conversation, take the HANDGUN BULLETS at the end of the
3rd lane from the right. Head out through the door Laura used. Proceed to the
entrance and exit the building. Maria comes running, failing to catch up to
Laura, and asks you to go after her. Proceed south on the east side of the
bowling alley until you reach the end. Make a right and go through the gate.
Continue south. After the cut scene, go through the door on the left and
proceed through the building until you reach Heaven's Night.


• HEAVEN'S NIGHT

Items: 1 First-aid kit

Search the seats for the FIRST-AID KIT and continue through the other door.
Head down the stairs and proceed south on Carroll St. Keep to the right until
you reach Brookhaven Hospital. Enter Brookhaven Hospital.


• BROOKHAVEN HOSPITAL

Items: Map of Brookhaven Hospital, 4 Health drink(s), "Purple Bull" key,
Examination room key, Bent needle, Shotgun, 4 Handgun bullet(s),
1 First-aid kit, "Lapis Eye" key, 3 Shotgun shell(s), Roof key,
Piece of hair, Elevator key, ...
Other: 2 Save point(s), Doctor's journal, Imprint on carbon paper,
Number written on the whiteboard, "Louise", Diary from roof,
Tern tern tern the numbers, ...


N
___DD___ W E
1F EAST WING | | S
_______________________| |________________________
| | | |
| Pharmacy | D Director's |
| | _____D_______________ | room |
|____________D | | | |____________|
| | | Reception Document | | Meeting |
| Store room | | Office | room | D room |
| | |______________D______| |____________|
|____________D Examination | Doctor's| | Men's BR |
| Visiting | D room | lounge | D_____ |
| room D |__________D| D | | |
|____________| | | | D |------|
| Stairway | Examination D | |_____| |
| Up | | room 1 |____________| D Woman's BR |
|--------| | | | | |____________|
| Down | | | E D | |
|__________D_| |___DD___|______| | |
D | Cafeteria |
D D |
|_DD____________________________________ D |
D D | |______D_____|
W D | | | |
E | | | | |
S | |____D| | |
T | Day room | | | Kitchen |
<- | | | | |
W | |_____| | |
I | D D |
N |__________________________________D_DD_D____________|
G


Take the MAP OF BROOKHAVEN HOSPITAL on the information board to your left and
proceed into the Reception Office just south of you. You may save your game at
this point using the SAVE POINT on the table to your left. Make your way into
the Document room, taking the HEALTH DRINK on the table left of the door.

Read the papers from the DOCTOR'S JOURNAL just to the right of the typewriter.
By doing so, you will obtain the "PURPLE BULL" KEY. Head back to the hallway.
The Examination room and Doctor's lounge are locked, entrance to the west
wing is inaccessable as well, and the remaining doors have broken locks, so
head to the 2F using the stairway - Check map for location. There will be a
few creatures lurking in the hallways of the 2F, so have your weapon ready.

Head to the Men's locker room. Search the bloody white lab jacket to
obtain the EXAMINATION ROOM KEY. Exit the Men's locker room.

Proceed to the Woman's locker room. Take the BENT NEEDLE from the teddy bear
on the table to your left and the SHOTGUN from the open locker, also to your
left. Exit the Woman's locker room.

Head to the west wing using the door just across from door to the stairway.
Take the HANDGUN BULLETS on the stool directly in front of you. Continue
west and enter the first door to your right, Examination room 3.

Take the FIRST-AID KIT on the mattress. Search the typewriter on the desk to
find an imprint on carbon paper with a 4-digit number on it. This 4-digit
number is random, so it will not be listed here. The imprint will be added to
your memos for later retrieval. Exit Examination room 3 and proceed to M 2.

Walk over to the nightstand and take the "LAPIS EYE" KEY from the open drawer
and the SHOTGUN SHELLS on top. Exit M 2 and make your way to M 3.

After disposing of the creature, take the HANDGUN BULLETS and HEALTH DRINK on
the floor near the television. Exit M 3, head further down the hallway, and
enter M 6.

Beware the creature lurking here. Take the HANDGUN BULLETS and HEALTH DRINK on
the nightstands and exit the room. Head back to the 1F and enter the
Examination room using the EXAMINATION ROOM KEY you found earlier.

There is nothing in this room aside from some lab results in the cabinet to
your left in which James is not interested in. Proceed to the next room, the
Doctor's lounge.

Take the SHOTGUN SHELLS from the sink and read the white board on the east
wall, left of the door. If you are playing in easy or normal riddle
difficulty, a pin number to the 3rd floor patient wing hall will be written on
the board. If you are playing in hard riddle difficulty, a puzzle will be
presented to you.

Unlock the door to your right and make your way to the 3F. Dispose of the
creatures lurking here. Head to the east end of the hallway and take the
FIRST-AID KIT on the ground near the ladder. Head back to the west end and
unlock the door using the following pin number...

EASY: 7335
NORM: 7335
HARD: 1328

Proceed through the door and enter S 3. Maria is tired and decides to rest.
Take the ROOF KEY on the nightstand. Exit S 3 and make your way to S 11
further down the hallway, disposing of any creatures in your path. Take the
HEALTH DRINK on the nightstand. You may save at this point using the
SAVE POINT on your left. Exit S 11 and proceed to S 14, disposing of any
creatures that may be in your way.

On the wall to the right is some text on the wall written in blood. Read it
to add it to your memos. On the bed you will find a box with four locks. Two
are numeric and two require keys. From right to left, the first lock requires
the 4-digit number imprinted on the carbon paper you found earlier, the
second lock requires the "LAPIS EYE" KEY, and the third lock requires the
"PURPLE BULL" KEY. You have yet to find the combination for the fourth lock,
so make your way to the roof using the stairway in the east wing.

Once you are on the roof, head south-east towards the chain-link fence to find
a diary. Whether you read it or not, head back towards the door you came
through to find that it will not open. "Something is holding it closed from
the other side." Head right and between the two structures to discover what
it was behind the door. After your brief confrontation with Pyramid Head, you
will find yourself back on the 3F in the Special treatment room.

Heal immediately, as the blow you took has put you on danger. Here you will
find 4 doors on the north wall and 1 on the south wall. Enter the second
door from the left on the north wall to find yourself in a padded cell.
Investigate the blood on the wall to find a 4-digit number. You now have
the combination to the fourth lock on the box. This number is random, so
it will not be listed here. Exit the cell, unlock the door on the south wall,
exit the Special treatment room, and make your way to S 11.

Unlock the fourth lock to obtain a PIECE OF HAIR. Exit S 11 and proceed to the
Shower room.

Investigate the drain to find something stuck in the drainage pipe. Combine
the BENT NEEDLE and PIECE OF HAIR to obtain the ELEVATOR KEY. Exit the Shower
room and make your way to the elevator. After using the ELEVATOR KEY, enter
the elevator and proceed to the 1F.

Head around the corner and enter C 3. Take the SHOTGUN SHELLS on the
nightstand to James' right and the HANDGUN BULLETS on the floor near the
nightstand on the other side of the room. Exit C 3 and make your way to C 2.

Walk towards the teddy bears to encounter Laura once again. After your
conversation and you two are on your way, Laura claims to have forgotten a
letter from Mary and lures James to a room to retrieve it for her. James,
anxious about the letter, is suckered by Laura as she slams and locks the door
behind him where you are forced to do battle against 3 creatures hanging from
the ceiling. Use your shotgun to swiftly dispose of them as you keep your
distance. They will lunge at you and choke you by the neck if close enough.
After the battle, you find yourself in the "other world".


• BROOKHAVEN HOSPITAL (OTHER WORLD)

Items: ...
Other: ...

*** TO BE CONTINUED ***




Endings
______________________

Endings as well as how to earn them will be explained here.

• Leave
• In Water
• Rebirth
• Maria
• DOG




Codes
_______________________

• GameShark

Master Code (must be on).............................. EC8DBED014431F04
Infinite Health....................................... 4CA9F29A145625DD
4CA9F2A2145625DD



Secrets
______________________

• Extra options

At the options menu, press R1 or L1 to reveal an extra options menu where
you may change the following...

Weapon Control: Normal/Switch
Map: Zoom In/Zoom Out
Blood Color: Normal/Green/Violet/Black
Walk/Run Control: Normal/Reverse
View Control: Normal/Switch


• Special options

These options are included in the extra options menu after you have
completed the game once. The "Bullet Adjust" option increases the amount
of ammunition found at any location by 2 or 3 times (x 1 by default). The
"Noise Effect" option disables the on-screen noise and makes the picture
less grainy. The options appear in the extra options menu as follows...

Bullet Adjust: x 1/x 2/x 3
Noise Effect: On/Off




Credits
______________________

Kari F. - The love of my life. The one person who gives me
motivation to do something like this, and whom this FAQ is dedicated to.

Bigkncool - Informed me that you can save ammunition when
facing Pyramid Head for the first time by using the wooden plank.

GameShark codes courtesy of gameshark.com.




Contact
______________________

Jason Shearer - Author



 
Kommentare:
Der Kommentar wurde gespeichert!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

FAQ / Komplettlösung Ver 1.0
Belohnungen

30.April 2014
Munitions- und Gesundheitsstrainer
Trainer

15.Oktober 2013
Trainer

14.Oktober 2013
Belohnungen

30.April 2014
Cheats

16.Oktober 2013
Deutsche Lösung
FAQ/Lösung

17.Oktober 2013
FAQ/Lösung

17.Oktober 2013
SEKUNDÄRE CHARAKTERE IN SILENT HILL 2
FAQ/Lösung

14.Oktober 2013
Deutsche Schnellösung
FAQ/Lösung

15.Oktober 2013
FAQ/Lösung

16.Oktober 2013
Making of DVD FAQ
FAQ/Lösung

16.Oktober 2013
Alle möglichen Enden und alle Extra Otionen.
Spielstand

17.Oktober 2013
Plot Guide
FAQ/Lösung

13.Oktober 2013
GameShark

16.Oktober 2013
GameShark

17.Oktober 2013
FAQ/Lösung

13.Oktober 2013
Item/Puzzle/Monster(Boss)/weapons/SPOILER FAQ
FAQ/Lösung

18.Oktober 2013
SPOILER-FREE FAQ/WALKTHROUGH
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

13.Oktober 2013
SPEED WALKTHROUGH
FAQ/Lösung

16.Oktober 2013
FAQ/Lösung

13.Oktober 2013
FAQ/Lösung

14.Oktober 2013
FAQ/Lösung

16.Oktober 2013
FAQ/Lösung

17.Oktober 2013
FAQ/Lösung

17.Oktober 2013
 
Beliebte Cheats
07.April 2014
07.Juli 2015
27.Mai 2015
19.Februar 2014
30.Dezember 2013
25.September 2015
11.Juni 2014
01.April 2020
01.April 2020
01.April 2020
24.März 2020
24.März 2020
24.März 2020