Deception 3: Dark Delusion

Deception 3: Dark Delusion

15.10.2013 18:56:08
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This FAQ is Copyright 2001 by Phan Nguyen Khanh Dan

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GAME : DECEPTION III - DARK DELUSION
GENRE : STRATEGY/ADVENTURE GAME
DEVELOPER AND PUBLISHER : TECMO
RELEASED : 1999-2000

FAQ NAME : DECEPTION III FAQ/WALKTHROUGH
WRITTEN BY : PHAN NGUYEN KHANH DAN "MYSTICCAT"
CURRENT VERSION : 4.5 (Final)
BEGAN : September 7th 2001

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T A B L E O F C O N T E N T S

~~~~~~~~~~~~

1. Introduction
2. Legal Information
3. Update/Revision History
4. How to use this FAQ * COMPLETED *
5. Controls * COMPLETED *
6. Main characters * COMPLETED *
7. Basic Guide * COMPLETED *
8. Walkthrough 1
+ Ending 1 * COMPLETED *
+ Ending 2 * COMPLETED *
9. Walkthrough 2
+ Ending 3 * COMPLETED *
10. Walkthrough 3
+ Ending 4 * COMPLETED *
11. Traps * COMPLETED *
12. Room Devices List * COMPLETED *
13. Emblem List * COMPLETED *
14. Ring List * COMPLETED *
15. Location Maps * COMPLETED *
16. Other Modes * COMPLETED *
17. Secrets * COMPLETED *
18. General tips * COMPLETED *
19. My skills * COMPLETED *
20. Special Thanks * COMPLETED *


***********************************************************************

1/ I N T R O D U C T I O N

***********************************************************************

Hi everyone !
Glad to meet you. Today I'm making a guide for a Puzzle Game which is
not my favourite category. But I love writing FAQs to death, I can write
FAQs for any games without knowing if I like them or not. Deception III
is a puzzle game that I don't like much. But I think it's possible to
make a guide for. My first reason is that now I have no more real games
to make guides for. The next reason is that there are not much FAQs for
this game although Puzzle game fans have confirmed this is the best game
ever. So I hope I can do something for ones who like it. This is my
first FAQ for a category which is not my special so please have ideas if
you see anything wrong.
Deception III - Dark Delusion is a name in Deception series of Tecmo.
Its category looks like puzzles or a strategy game. I call it "Puzzle
Game". Its name can be free for each one's opinion. Deception III was
released in Japan as "Soumatou III" and also the greatest one of series.
The former Deception I and II didn't seem to attract players and hardly
players know it because of many mistakes and disadvantages. These two
beginners were dead for the rising of Deception III. Another reason is
that Strategy Game is not very popular as much as RPGs or
Action/Adventure. And...

(SHUT UP !!! MYSTICCAT ! It's time to begin your main topic !!!)


***********************************************************************

2/ L E G A L I N F O R M A T I O N

***********************************************************************

PLEASE NOTICE THIS BEFORE READING THE GUIDE :

- THIS FAQ IS COPYRIGHT BY PHAN NGUYEN KHANH DAN "MYSTICCAT". BESIDE
READING, YOU CAN'T DO ANYTHING MORE SUCH AS COPYING IT OR GETTING SOME
OF ITS PARTS UNTIL YOU ASK MY PERMISSION. I'M NOT A VERY STRICT GUY AND
I'M WILLING TO ANSWER "YES" IF YOU ASK ME NICELY.

- IF YOU WANT TO USE THIS GUIDE ON YOUR WEBSITE, EMAIL ME FIRST AND LET
ME SEE YOUR SITE BEFORE I HAVE MY DECISION. IT MUST BE A REAL GAMING
SITE.

- THIS IS THE MOST IMPORTANT RULE : USE THIS FAQ FOR NON-PROFIT. I WORK
HARD TO CREATE THIS GUIDE TO SERVE PEOPLE WITHOUT ANY BENEFIT. SO MUST
YOU. OKAY ?

CURRENTLY THIS GUIDE IS REALLY AVAILABLE AT :

Http://www.gamefaqs.com
Http://www.neoseeker.com
Http://www.psxcodez.com
Http://www.cheatcc.com

# IMPORTANT NOTES :
ALL MY UPDATES OF THIS FAQ ARE ALL SENT TO GAMEFAQS SITE. OTHER LINKS
PLEASE CHECK THIS SITE FREQUENTLY TO GET THE NEWEST VERSION.

THANK YOU !


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3/ U P D A T E / R E V I S I O N H I S T O R Y

***********************************************************************

~~~[ Version 0.5 ]~~~
FAQ started. I have thought a lot before starting this, thought
about how I write to make you understand and play the game smoothly. So
I think I would need a lot of your advices and ideas to make this guide
better.


~~~[ Version 1.0 ]~~~
Added specific parts such as Basic Guide and more Walkthroughs for
different endings. I make this guide while playing the game. I mightn't
know much about this game as real fans. But I'll try all my effort not
to let you despair.


~~~[ Version 1.5 ]~~~
I added more parts such as map illustration or Room Device list that
you don't need to always test (train) before participating a mission.


~~~[ Version 2.0 ]~~~
I have added the Walkthrough 2 for Ending No.3 only. The reason is
that I don't want the story of Walkthrough 1 to be interrupted by a cut
of Ending No.3. I think this will make you read full walkthroughs.

~~~[ Version 2.5 ]~~~
I again added a content for each walkthrough. Because I think it will
be hard for the readers to find or know the difference between them. I'm
making "My Skills" but it's hard when I can't complete it until I finish
the "Location Maps", for I want my experience to be illustrated by
images I draw that zoom in from the maps. So I think you should wait
more.
I also added trap effects in Trap List, to make the guide more
specific and full. Ah...Sorry... The Castle Hue's map isn't completed.
So please sympatize and enjoy the Training Chamber and Castle Agony
while waiting for more.


~~~[ Version 2.7 ]~~~
More maps and parts have been created, but not much. Sorry, today I
must prepare for the Literature test tomorrow and I didn't have time to
add much.


~~~[ Version 3.1 ]~~~
Most of the maps are completed, except the huge Castle Hades. But
don't worry, it will be completed anyway. I also completed the strategy
for King Frederick in "My Skills". About the Queen, I can just finish it
when I have finished the map for Castle Hades - which will be my main
base to make "My Skills" because this place is my favourite. This week I
was very busy with the tests in school, and next week will be the same.
Sorry for being late. I'll try all my effort to complete this guide as
fast as I can.

~~~[ Version 3.5 ]~~~
Maps are completed. The "Combos" section in in work with more combos
added. I also repair some wrong episodes I made because of not
understanding the game. How tired to make them ! I couldn't believe that
to make a guide for this game would be as much as it is now. Now I'm
trying to search for more skills and prove the rumours that common
players often mention. It's hard...

~~~[ Version 3.7 ]~~~
More combos are added. Sorry for the 4th combo is wrong. I have
cancelled it and replacing by another one which will be coming. Secret
menu is added. The information about this section is still unknown
correctly.


~~~[ Version 4.0 ]~~~
More skills are added. I'm very busy this week. Really sorry to you
readers !

~~~[ Version 4.5 ]~~~
Some weeks for tests has temporarily passed. Now I must continue this
damn FAQ as soon as possible. The "Other Modes" are completed. I don't
intend to cover "Expert Mode" here because this FAQ is mainly used for
main game. I'm not a specialist of Strategy game, and Strategy Game is
not my favourite. Deception III is a good game, but not a favourite game
of mine. I just intended to make walkthrough when having started this
guide. But for player's needs, I have added more parts about skills and
equipments. That means now my work is completed finished. I decide to
stop updating this guide until any ideas come.


***********************************************************************

4/ H O W T O U S E T H I S F A Q

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Okay, this is my first guide for a puzzle game. Maybe I'm not very
good and my guide can be a bit confusing. So let me explain to you how
to use it :
- This is a puzzle game. So its walkthrough is not like other games. You
mainly place traps and kill your enemies. Each enemy has different
styles and skills. So in walkthrough, I will show you what enemies you
would face and their status. And then tell you my experience to beat
them in "Strategy".
- When you read a section, don't forget to read the first note I write
in each of them. This note can mention about how I write that part or
tell you how to use it more specific that you don't need to ask me where
you can find what you want.
- If you want to know more about your enemies, you can refer "General
Tips". Here I list all the common enemy tips you often face and let you
know general strategies for each tip.
- If you want to have some great combos and tricks, you can read "My
skills" that shows my experience to play this game. Maybe I'm not good
at this. So I'm willing to receive any of your ideas. Please help me to
make this guide better and useful.
- With the enemies I tell you to "attack as usual", that means you just
attack them as you fought the same tip of them or what I teach you in
"General Tips" because it's long to repeat an old thing everytime. Most
of these enemies are not strong. If I tell you to use combos, you can
refer to "My skills".
- At the first strategies or the first enemy-type you meet, I may write
detailed tactics to kill. But with the later ones, I would write shorter
or write "Attack as usual" instead of saying the full tactic again.
- If you don't understand some sentences such as "Greet him/her before
he/she comes..." etc, you can refer to "My Skills". These sentences can
show a combo or a strategy.

~~~~~~~~~~~~~~~~~~~~~~~~\
# CONTENT GUIDE : \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Introduction : Explain to readers why this FAQ was born.
2. Legal Information : Notice important rules for readers to use this
guide with right action.
3. Update/Revision History : For readers to see FAQ's process.
4. How to use this FAQ : Explain the readers to use this FAQ.
5. Controls : Show the configuration of the game.
6. Main characters : Introduce the major characters' bios who could
have big roles in the game.
7. Basic Guide : Show readers to use the menus in the game.
8. Walkthrough 1 : Show readers to play the game, getting 1st and 2nd
endings.
9. Walkthrough 2 : Show readers to play the game, getting 3rd ending.
10. Walkthrough 3 : Show readers to play the game, getting 4th ending.
11. Traps : List the basic traps in the game.
12. Room Device List : List the room devices in the game.
13. Emblem List : List the emblems in the game.
14. Ring List : List the rings in the game.
15. Location Maps : Illustration of the locations in the game.
16. Other Modes : Show the readers some more features beside Story
Mode in the game.
17. Secrets : Show the hidden things in the game.
18. General Tips : Repeat shortly the intruders' characteristics.
19. My Skills : Show the readers the experience of the author to beat
up the game along with some good tricks and combos.
20. Special Thanks : The author sends special thanks to the helpers
and readers who have made this guide be better.


***********************************************************************

5/ C O N T R O L S

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~~~~~~~~~~~~~~~\
TYPE A \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Up : Proceed
Down : Move back
Left : Left view
Right : Right view

Triangle : Activate Ceiling Trap
Circle : Camp Mode
Cross : Activate Floor Trap
Square : Activate Wall Trap

L1 + R1 : Rear view
R1 x 2 : Move right
L1 x 2 : Move left
R2 : Face intruder
L2 : View Mode

~~~~~~~~~~~~~~~\
TYPE B \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Up : Proceed
Down : Move back
Left x 2 : Move left
Right x 2 : Move right

Triangle : Activate Ceiling Trap
Circle : Camp Mode
Cross : Activate Floor Trap
Square : Activate Wall Trap

L1 + R1 : Rear view
R1 : Right view
L1 : Left view
R2 : Face intruder
L2 : View Mode

~~~~~~~~~~~~~~\
TYPE C \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Up : Proceed
Down : Rear view
Left : Left view
Right : Right view

Triangle : Activate Ceiling Trap
Circle : Camp Mode
Cross : Activate Floor Trap
Square : Activate Wall Trap

L1 + R1 : Face intruder
R1 x 2 : Move right
L1 x 2 : Move left
R2 : Move back
L2 : View Mode


***********************************************************************

6/ M A I N C H A R A C T E R S

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R E I N A
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Age : 17
She was an Burganfadan orphan left since her country had been in raid
with King Frederick. She had a sister who escaped with her. But her
sister was caught by a group of men and then no more info about her.
Reina was adopted by a Burgafadan named Rosetta. But King Frederick
wanted to kill the society of Burganfada and made war, so he caught all
Rosetta's family, including Reina in her 17th birthday and killed them
miserably. But Reina is saved by Marco - a strange child and then she
uses her special power from the mysterious stone her mother gave her as
a gift, using magical traps to get revenge to King Frederick.


-----------------------------------------------------------------------
M A R C O
-----------------------------------------------------------------------
The child who saved Reina from the death. He gives her a stone that
makes her realize her power when it correlates with the gem which was
her mother's gift in her birthday. Marco is instructed to show Reina how
to use traps and support her in necessary situations.


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A L B E R T
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Marco's older brother, also one of the persons who is supposed to have
a similar power as Reina's. He seems to know the situation very clearly.
He helps Reina and his desire is killing the tyrant King Frederick to
change the past. But he is sometimes affected by very his power just
like Reina.


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C E C I L I A
-----------------------------------------------------------------------
She is Queen Margareta's Lady guard in King Frederick's castle and
also the person who loves Albert to death. The queen adopted her when
she was young and she doesn't remember anything about her past. But
since she saw Reina, she felt something very familiar and poor. She is
doubted to be Reina's sister. But it seems her fate doesn't allow her to
confirm that truth. Cecilia is a poor character that she must choose
either Reina or Queen Margareta to survive.


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M I G U E L
-----------------------------------------------------------------------
AUO Elite. He is a killer hired by King Frederic and Queen Margareta
with great skills and dangerous attacks. Although he is asked with
different purposes, his desire is just to have more chances to kill and
touch blood, then ruling the world. He is one of the strongest enemy of
Reina.


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C H R I S T I N A
-----------------------------------------------------------------------
AUO Boss. She has some relation with Miguel and those who are in the
government and she might know something about them but has been
brainwashed. At first, she fights against Reina. But later she wants to
help her because of those secrets and gets revenge with Miguel for
betraying and for Cupido.


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C U P I D O
-----------------------------------------------------------------------
An AUO Elite who loves Christina and does what she wants. What he
knows about the king and the queen is just the same as Christina's.


-----------------------------------------------------------------------
K I N G F R E D E R I C K
-----------------------------------------------------------------------
He rules his country with power and nonsense policies. He has an
ambition to rule all the world by searching for the Legendary Stone. As
a cruel king, he wants to kill all the citizens of Burganfada, including
Reina and her family.


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Q U E E N M A R G A R E T A
-----------------------------------------------------------------------
Just as the King, she wants the whole world to be in her hands. She
uses Cecilia to execute what she wants, then corner her to choose either
her or Reina. And the result is that Cecilia has got the most painful
fate to her life. Margareta also forces her daughter to be in charge
that the girl becomes hate very her mother.


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7/ B A S I C G U I D E

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~~~~~~~~~~~~~~~~~~\
MODE SELECTION \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

STORY : Starts the story (the main game)
TRAP LICENSE : This is a practice mode for anything from basics to
trap combos.
FREE TRAINING : This is a training mode for testing traps with all
modes.
EXPERT : This puzzle mode has a 100-stage high-level mission.
OPTION : Conducts the game setting and key configuration.
EXIT : Return to title screen.

~~~~~~~~~~~~~~~~~~~~~~~~~\
INTERMISSION SCREEN \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

# TRAP ELEMENT : Can combine elements and make new traps.
+ Trap making : Combining elements and making new traps
+ Recommended trap : This mode is only for making traps whose
elements are already combined.

# EQUIPMENT : Equip traps used with mission.
# INFO DATA : Can see intruder data, status, and map.
+ Intruder Data : Can see intruder data.
+ Player status : Shows player's status.
+ Map : Can see map used for mission.

# OPTION : Has settings for the game.
+ Save/Load : Can save and load data.
+ Game setting : Can change the game setting.
+ Key Config : Can perform Key Configuration.
+ Trap Guide : Can see all traps made so far.
+ Game Over : Ends Story Mode and return to Mode Selection Screen.

# FREE TRAINING : Freely test traps in map.
# MISSION START : Starts mission.


***********************************************************************

8/ W A L K T H R O U G H 1

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:::::::::::::::::::::::::::::
CONTENTS OF THIS STORY
::::::::::::::::::::::::::::::::::::::::::::::::::::::

Chapter I : Escape to Tragedy
Chapter II : Alendar
Chapter III : Encounter the Old Castle
Chapter IV : Disaster
Chapter V : Scratched Jewel
Chapter VI : Marco
Chapter VII : Brute
Chapter VIII : Prices for Secret Arts
Chapter IX : AUO Raid
Chapter X : Vestiges of Distant Day
Chapter XI : Blue Legend
Chapter XII : Tracking
Chapter XIII : Past Days
Chapter XIV : Crossroads of Destiny
Chapter XV : Poison
Chapter XVI : Awakening from the Nightmare
Chapter XVII : Revolt
Chapter XVIII : For a Loved one
Chapter XIX : Time-controlling Stone
Chapter XX : Long Parting
Chapter XXI : Dying Lamp
Chapter XXII : Stratagem
Chapter XXIII : Queen Margareta
Chapter XXIV : Back to the Beginning

=======================================================================
CHAPTER I : ESCAPE TO TRAGEDY
=======================================================================

Prologue : The heroine is locked up in a dungeon till a boy saves her.
He tells her to defeat the enemy with the trap.
Location : Hades Jail
Advice : Lure your enemies into trap limitation. This is very easy.
For Gordon, he doesn't move. Just activate any traps of yours.
Enemy List :

1. NAME : GORDON
Job : Torturer
HP : 30
Far attack : 0
Close attack : 21
Defense : 0
Attention : 0
Speed : 30
Special Ability : None
Strategy : Activate any traps.

2. NAME : JADE
Job : Soldier
HP : 70
Far attack : 0
Close attack : 18
Defense : 8
Attention : 0
Speed : 30
Special Ability : None
Strategy : Lure him into your trap limitation.


=======================================================================
CHAPTER II : ALENDAR
=======================================================================

Prologue : After Marco and his brother Albert save the heroine. They
are attacked by the King's men.
Location : Factory
Advice : Lure enemies into Room Devices.
Enemy List :

1. NAME : HANS
Job : Villageman
Group : Alendarian
HP : 70
Far attack : 0
Close attack : 9
Defense : 0
Attention : 0
Speed : 30
Special Ability : None
Strategy : Lure him into any traps or devices.

2. NAME : ELLENA
Job : Villagegal
Group : Alendarian
HP : 60
Far attack : 0
Close attack : 6
Defense : 0
Attention : 0
Speed : 35
Special Ability : None
Strategy : Lure her into any traps or devices.


=======================================================================
CHAPTER III : ENCOUNTER THE OLD CASTLE
=======================================================================

Prologue : Taure dies mysteriously. Albert sends the heroine to the
Castle Agony, where kidnappers wait to abduct her.
Location : Castle Agony
Advice : Lure enemies into Room Devices.
Enemy List :

1. NAME : GINA
Job : Thief
Group : AUO
HP : 60
Far attack : 0
Close attack : 9
Defense : 2
Attention : 45
Speed : 52
Special Ability : None
Strategy : Lure her into the room device (the light).

2. NAME : WOLF
Job : Soldier
Group : AUO
HP : 90
Far attack : 0
Close attack : 21
Defense : 8
Attention : 35
Speed : 38
Special Ability : None
Strategy : Lure him into room device.


=======================================================================
CHAPTER IV : DISASTER
=======================================================================

Prologue : The heroine reminds Marco of his dead mother. He is happy
to see her but is attacked by Christina and mob.
Location : Castle Agony
Advice : Lure enemies into the water trap and your traps.
Enemy List :

1. NAME : CHRISTINA
Job : Boss
Group : AUO
HP : 180
Far attack : 24
Close attack : 12
Defense : 15
Attention : 55
Speed : 55
Special Ability : Recoups.
Unaffected by summon ring.
Strategy : Just try to hit her once by your traps. Then she will
get out of battle, leaving the rest for Jeguard.

2. NAME : JEGUARD
Job : Giga-arm
Group : AUO
HP : 200
Far attack : 0
Close attack : 30
Defense : 5
Attention : 0
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : At first, he just wanders on the upper bridge. When he
enters the trap, push the switch to lower the bridge making a damage on
him. Then place Arrow Slit straight the stream and lure him into your
field. You can use more traps.


=======================================================================
CHAPTER V : SCRATCHED JEWEL
=======================================================================

Prologue : Pain consumed the heroine as she realized the change. She
could face the intruders, but they had different plans.
Location : Castle Agony
Advice : Abuse Room Devices to support your traps. Attack the
whitemagic first.
Enemy List :

1. NAME : SILVIA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 12
Defense : 8
Attention : 40
Speed : 48
Special Ability : Approaches be leaping down stairs.
Strategy : Just one correct bridge lowering in the water room can
kill her. Lure her to there to execute your plan.

2. NAME : RESPHENA
Job : Whitemagic
Group : QSF
HP : 100
Far attack : 12
Close attack : 9
Defense : 10
Attention : 45
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : She rarely moves. You can freely put your traps on
her. But don't let her realize your traps by avoiding moving as much as
you can.

3. NAME : RADITZ
Job : Hunter
Group : QSF
HP : 70
Far attack : 6
Close attack : 9
Defense : 10
Attention : 50
Speed : 45
Special Ability : None
Strategy : Attack as usual.

4. NAME : ARES
Job : Fighter
Group : QSF
HP : 100
Far attack : 0
Close attack : 18
Defense : 10
Attention : 70
Speed : 48
Special Ability : Dives through doorways.
Strategy : Lure him into your trap limitation, especially Arrow
Slit. Combos are better.


=======================================================================
CHAPTER VI : MARCO
=======================================================================

Prologue : Struck down by a sword, Marco repeats calling the heroine
under weak breath. But the King's men won't wait. No safety...
Location : Castle Agony
Advice : Lure enemies into your field with Room Devices.
Enemy List :

1. NAME : GARCIA
Job : Knight
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 21
Defense : 15
Attention : 35
Speed : 38
Special Ability : None
Strategy : Not very strong enemy. Lure him into your field.

2. NAME : OSBORNE
Job : Sorcerer
Group : Alendarian
HP : 70
Far attack : 18
Close attack : 18
Defense : 8
Attention : 25
Speed : 30
Special Ability : Immune to electric shock.
Strategy : Bride lowering can kill him at once. But you can also
use traps to kill him easily if you don't want to. Stay away from him to
avoid electric shock.

3. NAME : GARNET
Job : Thief
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 9
Defense : 10
Attention : 45
Speed : 52
Special Ability : None
Strategy : Attack as usual. Move fast.

4. NAME : SIRADO
Job : Soldier
Group : Lord
HP : 90
Far attack : 0
Close attack : 24
Defense : 15
Attention : 40
Speed : 42
Special Ability : None
Strategy : Just beat him any hit. He will get out of battle.


=======================================================================
CHAPTER VII : BRUTE
=======================================================================

Prologue : Albert and Sirado couldn't see eye to eye. Meanwhile,
Marco, who had protected the heroine as though she were family, was
slowly beginning to fade...
Location : Castle Agony
Advice : Attack as usual. Use Room Devices if it's possible.
Enemy List :

1. NAME : RAVEN
Job : Soldier
Group : AUO
HP : 100
Far attack : 0
Close attack : 24
Defense : 12
Attention : 35
Speed : 42
Special Ability : None
Strategy : Lure him into your trap limitation.

2. NAME : LIZA
Job : Ranger
Group : AUO
HP : 100
Far attack : 12
Close attack : 15
Defense : 5
Attention : 60
Speed : 55
Special Ability : None
Strategy : Running fast and luring the enemy at the same time to
avoid her boomerangs.

3. NAME : JUDEKA
Job : Darkwitch
Group : AUO
HP : 140
Far attack : 30
Close attack : 15
Defense : 10
Attention : 50
Speed : 35
Special Ability : Darkens.
Immune to flash, summon ring.
Strategy : Prepare the combo before she comes to your position.
Then use the combos to kill her as soon as possible so she can't darken
to blind you.

4. NAME : LORENZ
Job : Bruiser
Group : AUO
HP : 100
Far attack : 9
Close attack : 18
Defense : 8
Attention : 70
Speed : 45
Special Ability : Dives through doorways.
Strategy : Attack as usual and move fast because sometimes he can
avoid your floor traps.

5. NAME : IGOR
Job : Flame user
Group : AUO
HP : 180
Far attack : 18
Close attack : 12
Defense : 0
Attention : 10
Speed : 30
Special Ability : Immune to fire, blast.
Strategy : Just use your favourite traps and combos except what
he immunes to.

=======================================================================
CHAPTER VIII : PRICE FOR SECRET ARTS
=======================================================================

Prologue : Miguel, the abductor and killer, is now after the heroine.
Castle Agony is in ruins. Who can save her ?
Location : Castle Hue
Advice : Use Room Devices to support your traps.
Enemy List :

1. NAME : SID
Job : Assassin
Group : QSF
HP : 80
Far attack : 0
Close attack : 12
Defense : 8
Attention : 55
Speed : 52
Special Ability : Suicides if dying.
Leaps.
Immune to flash.
Strategy : He can leap and chase you very tremendously. But
that's the reason why he can be easily lured into your Arrow Slit. You
can see "My Skills" to know how to lure.

2. NAME : VALLETTA
Job : Bomber
Group : QSF
HP : 80
Far attack : 24
Close attack : 12
Defense : 18
Attention : 35
Speed : 38
Special Ability : Immune to fire, blast,
Self-blasts.
Strategy : She rarely moves, but self-blasts to confuse you. Just
stay away from her and if you can, prepare the combo before she comes to
meet you.


=======================================================================
CHAPTER IX : AUO RAID
=======================================================================

Prologue : A trap was used, casting a powerful curse, draining the
heroine's strength. Can she be saved...?
Location : Castle Hue
Advice : Use Room Devices to support your attacks.
Enemy List :

1. NAME : MIGUEL
Job : Brute
Group : AUO Elite
HP : 230
Far attack : 30
Close attack : 24
Defense : 20
Attention : 55
Speed : 50
Special Ability : Unaffected by summon ring.
Strategy : Just try to beat him one shot with traps or Room
Devices. Then he will get out of battle.

2. NAME : BALBOA
Job : Torturer
Group : AUO
HP : 140
Far attack : 0
Close attack : 24
Defense : 20
Attention : 20
Speed : 35
Special Ability : None
Strategy : This guy is rather stupid. It's very easy to lure him.
Just attack as usual.

3. NAME : ORTEGA
Job : Swordman
Group : AUO
HP : 100
Far attack : 0
Close attack : 27
Defense : 12
Attention : 255
Speed : 38
Special Ability : Immune to anger and summon ring.
Strategy : If you have the combo before he comes, you can kill
him without losing any HP. Just stay away from him if you want to attack
directly.

4. NAME : CUPIDO
Job : Elites
Group : AUO Elites
HP : 160
Far attack : 0
Close attack : 45
Defense : 22
Attention : 60
Speed : 48
Special Ability : None
Strategy : The same as Miguel.


=======================================================================
CHAPTER X : VESTIGES OF DISTANT DAY
=======================================================================

Prologue : The heroine fended off the AUO gang. But another enemy
approached. This one saw her as her sister.
Location : Castle Hue
Advice : Use Room Devices to support your traps.
Enemy List :

1. NAME : GEMINI
Job : Ninja
Group : QSF
HP : 60
Far attack : 3
Close attack : 27
Defense : 0
Attention : 70
Speed : 62
Special Ability : Approaches by leaping down stairs.
Strategy : She is very fast but easily lured into Arrow Slit. Her
HP is very low and you can kill her with ease.

2. NAME : DUSTIN
Job : Miner
Group : QSF
HP : 100
Far attack : 30
Close attack : 12
Defense : 12
Attention : 40
Speed : 38
Special Ability : Immune to blast, flash, and fire.
Self-blasts.
Strategy : Greet him before he comes.

3. NAME : RUTGER
Job : Soldier
Group : QSF
HP : 90
Far attack : 0
Close attack : 24
Defense : 15
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual and stay away from him.

4. NAME : HELSING
Job : Alchemist
Group : QSF
HP : 80
Far attack : 15
Close attack : 9
Defense : 12
Attention : 40
Speed : 42
Special Ability : Recoups.
Activate traps.
Strategy : He can recoup. So it's better to use continuous combo.
He himself is not a strong enemy.


=======================================================================
CHAPTER XI : BLUE LEGEND
=======================================================================

Prologue : Cecilia sees her own sister in the heroine. She is jolted
when she sees Albert, and leaves. What is their story ? What is the real
motive of the Queen Margareta, whom Cecilia serves...
Location : Castle Hue
Advice : Attack as usual.
Enemy List :

1. NAME : CROSS
Job : Assassin
Group : QSF
HP : 90
Far attack : 0
Close attack : 15
Defense : 8
Attention : 60
Speed : 58
Special Ability : Suicides if dying.
Leaps.
Immune to flash.
Strategy : Attack as usual just like fighting common Assassins.

2. NAME : SHUBALTZ
Job : Shadow
Group : QSF
HP : 50
Far attack : 0
Close attack : 24
Defense : 8
Attention : 55
Speed : 62
Special Ability : Numbs enemy by attacking his shadow.
Strategy : He is rather dangerous if you don't kill him fast. His
low HP will help you defeat him more easily. Just lure him into long-
ranged traps with high speed.


=======================================================================
CHAPTER XII : TRACKING
=======================================================================

Prologue : The Legendary Stone enables you to go back and forth in
time. If it exists, it can change the past...
Location : Castle Hue
Advice : Attack as usual. Use Room Devices to support your traps.
Enemy List :

1. NAME : GALAHAD
Job : Goliath
Group : Alendarian
HP : 230
Far attack : 0
Close attack : 30
Defense : 8
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual and stay away from him. Run fast and
quick thinking when he makes earthquake.

2. NAME : CLAYBORNE
Job : Hunter
Group : Alendarian
HP : 90
Far attack : 12
Close attack : 12
Defense : 12
Attention : 50
Speed : 48
Special Ability : None
Strategy : Run and place traps on him at the same time.

3. NAME : ALTHEA
Job : Whitemagic
Group : Alendarian
HP : 100
Far attack : 15
Close attack : 9
Defense : 8
Attention : 50
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Run and place traps on her when she casts ice on you.

4. NAME : REBECCA
Job : Thief
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 12
Defense : 12
Attention : 75
Speed : 52
Special Ability : None
Strategy : Run fast and lure her into your traps.

5. NAME : ZEON
Job : Mercenary
Group : Alendarian
HP : 140
Far attack : 15
Close attack : 36
Defense : 18
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual and stay away from him.

6. NAME : SIRADO
Job : Soldier
Group : Lord
HP : 90
Far attack : 0
Close attack : 24
Defense : 18
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual.


=======================================================================
CHAPTER XIII : PAST DAYS
=======================================================================

Prologue : The heroine and Albert returned to the factory to find the
Guard Stone. But Cecilia's gang was there and for reasons unknown to her
and Albert, they came after her brooch...
Location : Factory
Advice : Use combos and Room Devices. Attack as usual.
Enemy List :

1. NAME : RUTHA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 18
Defense : 8
Attention : 40
Speed : 48
Special Ability : None
Strategy : Attack as usual. Greet her before she comes.

2. NAME : DORGEY
Job : Magnetman
Group : QSF
HP : 100
Far attack : 0
Close attack : 18
Defense : 12
Attention : 35
Speed : 38
Special Ability : Approaches by leaping down stairs.
Magnet-immune.
Strategy : Attack as usual with simple traps.

3. NAME : ZARDOS
Job : Torturer
Group : QSF
HP : 160
Far attack : 0
Close attack : 27
Defense : 22
Attention : 25
Speed : 38
Special Ability : None
Strategy : Attack as usual.


=======================================================================
CHAPTER XIV : CROSSROADS OF DESTINY
=======================================================================

Prologue : The heroine is embarrassed with the past secrets between
Albert and Cecilia. Cecilia now comes to the heroine with an idea in
mind...
Location : Castle Hue
Advice : Use Room Devices to support your traps. Attack as usual.
Enemy List :

1. NAME : DYER
Job : Fighter
Group : QSF
HP : 100
Far attack : 0
Close attack : 21
Defense : 10
Attention : 75
Speed : 50
Special Ability : Dives through doorways.
Strategy : Run fast and lure him into your field.

2. NAME : ILLIAD
Job : Hunter
Group : QSF
HP : 100
Far attack : 12
Close attack : 15
Defense : 15
Attention : 55
Speed : 48
Special Ability : None
Strategy : Just like you fight usual Hunters.

3. NAME : ALBALTROSS
Job : Soldier
Group : QSF
HP : 100
Far attack : 0
Close attack : 24
Defense : 18
Attention : 35
Speed : 45
Special Ability : None
Strategy : Attack as usual.

4. NAME : MADULA
Job : Darkwitch
Group : QSF
HP : 140
Far attack : 30
Close attack : 15
Defense : 12
Attention : 50
Speed : 35
Special Ability : Darkens.
Immune to flash and summon ring.
Strategy : Greet her before she comes.

5. NAME : BARBAROSSA
Job : Titan
Group : QSF
HP : 250
Far attack : 0
Close attack : 45
Defense : 18
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual and always run fast when he is angry.
You can be killed any time.

6. NAME : HOLVAIN
Job : Flame user
Group : 230
HP : 21
Far attack : 0
Close attack : 18
Defense : 2
Attention : 10
Speed : 55
Special Ability : None
Strategy : Lure him into your trap limitation and combos.

# YES, I'LL GO -> CHAPTER 22 -> 4TH ENDING (See Walkthrough 2)
# NO, I WON'T -> CHAPTER 24 -> 1ST, 2ND OR 3RD ENDING (Will be
menioned in the end of this walkthrough).

DECISION : NO, I WON'T.


=======================================================================
CHAPTER XV : POISON
=======================================================================

Prologue : The heroine receives a mysterious message. She and Albert
go to the Secret Base, knowing that they would meet an ambush. Christina
appears before them there...
Location : Secret Base
Advice : Use suitable traps to beat your enemies. Be careful with
Christina who has a very high speed and she can poison you anytime.
Enemy list :

1. NAME : GARIUS
Job : Sorcerer
Group : AUO
HP : 80
Far attack : 21
Close attack : 18
Defense : 10
Attention : 35
Speed : 35
Special Ability : Immune to electric shock.
Strategy : This guy is slow and easy to beat. Just lure him into
your field.

2. NAME : BOLTHEAD
Job : Giga-arm
Group : AUO
HP : 250
Far attack : 0
Close attack : 54
Defense : 5
Attention : 0
Speed : 20
Special Ability : Runs fast when angry.
Strategy : Run like hell when he is angry. After he is relieved,
continue to ruin him.

3. NAME : GOA
Job : Footman
Group : AUO
HP : 120
Far attack : 0
Close attack : 21
Defense : 5
Attention : 255
Speed : 52
Special Ability : Immune to flash.
Strategy : Attack as usual.

4. NAME : CHRISTINA
Job : Boss
Group : AUO
HP : 180
Far attack : 24
Close attack : 12
Defense : 15
Attention : 55
Speed : 55
Special Ability : Recoups.
Unaffected by summon ring.
Strategy : She is one of your strong enemies, but also easily
lured into field. You must run fast if you don't want her attack before
you. She can poison you.



=======================================================================
CHAPTER XVI : AWAKENING FROM THE NIGHTMARE
=======================================================================


Location : Castle Hue
Advice : Use room devices to support your attack.
Enemiy list :

1. NAME : MOONGRAM
Job : Alchemist
Group : QSF
HP : 80
Far attack : 18
Close attack : 9
Defense : 12
Attention : 45
Speed : 45
Special ability : Recoups.
Activate traps.
Strategy : This guy is slow and easy to beat. Just deceive him
into your arrow's limitation. You don't need to use much of your
strength with him.

2. NAME : BLADE
Job : Assasin
Group : QSF
HP : 90
Far attack : 0
Close attack : 18
Defense : 8
Attention : 60
Speed : 60
Special Ability : Suicides if dying
Leaps
Immune to flash
Strategy : This guy has strong attention and terrific action. You
must be very fast to deceive him to your traps. Use Bear Trap or Heavy
Claw to catch him, then use Arrow trap to make combos.

3. NAME : KARMA
Job : Ninja
Group : QSF
HP : 70
Far attack : 3
Clost attack : 30
Defense : 2
Attention : 75
Speed : 65
Special Ability : Approaches by leaping down stairs
Strategy : This guy is faster than Blade. She attacks by throwing
boomerang so you can be hit from a very far distance. Although her
attention is high, her HP is very low. Just one hit of arrow or rock can
make her weak and then it's time for your chance to kill her.

4. NAME : OPHELIA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 18
Defense : 15
Attention : 45
Speed : 50
Special Ability : Approaches by leaping sown stairs.
Strategy : Not very special enemy. Just attack as you usually do.
Cooperate Wall Traps and Ceiling Traps.

5. NAME : CECILIA
Job : Lady Guard
Group : QSF
HP : 120
Far attack : 15
Close attack : 30
Defense : 12
Attention : 80
Speed : 65
Special Ability : None
Strategy : Okay, you fight your sister. Although Cecilia has no
special ability, she can jump from here to there and then she is in
front of you. But I think she is not a very strong enemy. Just because
she is always on your way, so it's your chance to activate your arrows
or any trap if you stand in right position.


=======================================================================
CHAPTER XVII : REVOLT
=======================================================================

Prologue : Albert tells the heroine about the secret past between him
and Cecilia. At the mean time, Christina fades brainwashing, but Cupido
interrogated...
Location : Dark Ruin
Advice : You can't go to other rooms like previous chapters because
your enemies will lock all your ways and you must defeat them to
continue. Try to use Room Devices to support your attack. Have suitable
combos.
Enemy list :

1. NAME : GARDOCK
Job : Elites
Group : QEG
HP : 120
Far attack : 0
Close attack : 24
Defense : 20
Attention : 35
Speed : 48
Special Ability : None
Strategy : He is not a dangerous enemy, but very fast at moving
and sword sequence. Lure him into your arrow way, then stay aside and
activate the arrow to shoot him.

2. NAME : KRUEGER
Job : Elites
Group : QEG
HP : 100
Far attack : 0
Close attack : 21
Defense : 20
Attention : 45
Speed : 48
Special Ability : None
Strategy : The same as Gardock. Either Gardock or Krueger will
appear with Scorpio in a room, depend on how you choose your way to go.

3. NAME : SCORPIO
Job : Slasher
Group : QEG
HP : 100
Far attack : 36
Close attack : 36
Defense : 25
Attention : 55
Speed : 45
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : He can heal his health gradually. So if you don't
defeat him as fast as you can, his health will be recovered and all what
you have done becomes nothing and Scorpio can also prevent Arrow Slit.
Refer to "My Skills".

4. NAME : CERVANTES
Job : Armor
Group : QEG
HP : 100
Far attack : 0
Close attack : 24
Defense : 25
Attention : 0
Speed : 30
Special Ability : Immune to fire, blast and arrow.
Strategy : He is strong against most traps, but his hits are not
very strong. You can use the same strategy as Scorpion, but using Magnet
Wall instead of Arrow Slit with suitable distance because Magnet Wall
can't reach a far distance like Arrows. Remembet not to use fire
elemental traps.

5. NAME : GELFAUST
Job : Hellknight
Group : QEG
HP : 200
Far attack : 0
Close attack : 90
Defense : 32
Attention : 35
Speed : 30
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Strategy : Hellknights are your nightmares. Always remember to
STAY AWAY FROM HIM. Never let yourself stand in the opposite or he will
finish you just in a moment of agility. One of his hits can take 1/4 of
your HP. So just four hits can kill you. You'll be shocked after a hit
and he can give you two slashes each time. That's the reason why you
must be very alert. Try to find a room with stairs to avoid with ease.
Hellknights are very strong against damage so you must keep your
carefulness and patience until the end of the fight. The trap tactic is
just like Scorpio's.


=======================================================================
CHAPTER XIII : FOR A LOVED ONE
=======================================================================

Prologue : Christina and Cupido join the search shadowed by Miguel.
What is the fate of Alendar...?
Location : Castle Hue
Advice : Use Room Devices to support your attacks.
Enemy list :

1. NAME : AMON
Job : Swordman
Group : AUO
HP : 120
Far attack : 0
Close attack : 30
Defense : 15
Attention : 255
Speed : 42
Special Ability : Immune to anger and summon ring.
Strategy : His attention is very high. You can sacrifice some of
your HP to lure him into the trap limitation and then activate it. But
if you stay away from him, you can put a floor trap on his way to you
because he often doesn't pay attention to this.

2. NAME : BALBOA
Job : Sorcerer
Group : AUO
HP : 80
Far attack : 24
Close attack : 18
Defense : 12
Attention : 40
Speed : 38
Special Ability : Immune to electric shock.
Strategy : Sorcerers are always weak enemies. Just teach him with
your favourite traps.

3. NAME : ANISE
Job : Ranger
Group : AUO
HP : 120
Far attack : 15
Close attack : 15
Defense : 8
Attention : 70
Speed : 58
Special Ability : None
Strategy : This lady is fast and wise just as Amon. But if you
act quickly with quick thinking, you can also lure her into large-
limited traps such as Arrow Slit and then finish her easily. She is not
very dangerous.

4. NAME : BASURAL
Job : Goliath
Group : AUO
HP : 250
Far attack : 0
Close attack : 30
Defense : 8
Attention : 20
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Although his HP is very high, the small defense and
agility make help be a very easy enemy to beat. He is easily lured into
traps that you can kill him very leisurely. Just be careful with his
earthquake.

=======================================================================
CHAPTER XIX : TIME-CONTROLLING STONE
=======================================================================

Prologue : Cupido stabbed by Miguel's dagger, dies for Christina and
his unrequited love for her...
Location : Dark Ruin
Advice : Use Room Devices to support your attacks. Stay away from
enemies.
Enemy List :

1. NAME : ANTINORA
Job : Whitemagic
Group : QEG
HP : 120
Far attack : 18
Close attack : 9
Defense : 10
Attention : 45
Speed : 42
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : She goes with Sieghardt. You must kill her first
before defeating the others because she will heal them once they lose
their HP. Because being a sorceress, Antinora rarely moves. She often
stands in a defenite position and freezes you except you are running
further. Her frozen jet can petrify you for a while and it's a chance
for Sieghardt to finish you. Stay away from her and put arrow slit to
where she is standing. You can combine with Pendulum based traps such as
Slave Hammer at the same position.

2. NAME : SIEGHARDT
Job : Armor
Group : QEG
HP : 120
Far attack : 0
Close attack : 27
Defense : 35
Attention : 0
Speed : 35
Special Ability : Immune to fire, blast and arrow.
Strategy : Like you beating Cervantes. He is not a strong enemy,
but he can be dangerous when fighting with Antinora. So remember to kill
Antinora first before defeating him.

3. NAME : ASHLEY
Job : Elites
Group : QEG
HP : 120
Far attack : 0
Close attack : 24
Defense : 20
Attention : 45
Speed : 48
Special Ability : None
Strategy : Ashley will come to you just after either Antinora or
Sieghardt is defeated. Like Gardock and Krueger, he is just a numskull
for you and you can abuse old strategy to kill him.

4. NAME : VIOLET
Job : Bomber
Group : QEG
HP : 90
Far attack : 27
Close attack : 12
Defense : 20
Attention : 50
Speed : 42
Special Ability : Immune to fire, blast, self-blasts.
Strategy : This guy is very fast and wise. While she is self-
blasting, activate the arrow slit or Pendulum trap if they are in
charge, because it's not easily to lure her into your field. But don't
worry, just a few hits can kill her.

5. NAME : PHALANGIST
Job : Master
Group : QEG SGT
HP : 160
Far attack : 21
Close attack : 45
Defense : 22
Attention : 60
Speed : 45
Special Ability : None
Strategy : Although he is big and looks strong, don't worry. I
have completely kept the old order from fighting previous enemies and it
can be completely used with him.

6. NAME : GORDIUS
Job : Titan
Group : QEG SGT
HP : 280
Far attack : 0
Close attack : 54
Defense : 20
Attention : 20
Speed : 35
Special Ability : Causes earthquake with weapon.
Strategy : The same as Gordius. Remember to stay away from him.

=======================================================================
CHAPTER XX : LONG PARTING
=======================================================================

Prologue : The heroine learns about the life-prolonging effects of the
Guard Stone. The Queen gives Cecilia an ultimatum, nearing their final
match.
Location : Dark Ruin
Advice : Use Room Devices to support your usual traps.
Enemy List :

1. NAME : GEJEN
Job : Bruiser
Group : QSF
HP : 140
Far attack : 12
Close attack : 21
Defense : 8
Attention : 70
Speed : 48
Special Ability : Dives through doorways
Strategy : Use usual traps to attack.

2. NAME : WEISS
Job : Shadow
Group : QSF
HP : 50
Far attack : 0
Close attack : 24
Defense : 5
Attention : 60
Speed : 65
Special Ability : Numbs enemy by attacking his shadow.
Strategy : Some hits can kill this guy at once. Just try to pass
over his hits.

3. NAME : RUIN
Job : Miner
Group : QSF
HP : 100
Far attack : 30
Close attack : 15
Defense : 15
Attention : 45
Speed : 38
Special Ability : Immune to blast, flash and fire.
Self-blasts.
Strategy : Use usual traps to attack.

4. NAME : DELVOL
Job : Alchemist
Group : QSF
HP : 90
Far attack : 18
Close attack : 12
Defense : 15
Attention : 50
Speed : 45
Special Ability : Recoups
Activate traps.
Strategy : Try to lure him in order, use usual traps to kill.

5. NAME : SPIRAL
Job : Ninja
Group : QSF
HP : 60
Far attack : 6
Close attack : 30
Defense : 2
Attention : 75
Speed : 65
Special Ability : Approaches be leaping down stairs
Strategy : Try to lure her in order, use usual traps to kill.

6. NAME : CECILIA
Job : Lady Guard
Group : QSF
HP : 120
Far attack : 15
Close attack : 30
Defense : 12
Attention : 80
Speed : 65
Special Ability : None
Strategy : This is not a very hard battle. But you always move,
move and move to avoid Cecilia's arrows. While throwing, she often
stands in a position. That's the best chance to give up the trap on her.
It's hard for you if you yourself face her. To evade is the most
important in this fight.

=======================================================================
CHAPTER XXI : DYING LAMP
=======================================================================

Prologue : After defeating Cecilia, only a sense of bitterness was
left in the heroine and Albert. Distrust between royals forces the Prime
Minister Edgar into battle.
Location : Dark Ruin
Enemy List :

1. NAME : SHROUD
Job : Footman
Group : Alendarian
HP : 140
Far attack : 0
Close attack : 24
Defense : 8
Attention : 255
Speed : 55
Special Ability : Immune to flash.
Strategy : He is fairly fast. But you can easily lure him into
your trap limitation, then kill him with ease.

2. NAME : GUSTAF
Job : Villageman
Group : Alendarian
HP : 70
Far attack : 0
Close attack : 9
Defense : 5
Attention : 25
Speed : 35
Special Ability : None
Strategy : He is very easily to beat. Attack as usual.

3. NAME : DEATHMASK
Job : Giga-arm
Group : Alendarian
HP : 300
Far attack : 0
Close attack : 90
Defense : 5
Attention : 0
Speed : 20
Special Ability : Runs fast when angry.
Strategy : Another giant guy, don't worry. He is not as wise as
you think at the first glance. But it's harder when he participates with
Edgar. Try to beat him before Edgar because he can't heal himself. Try
to run like hell when you make him angry because he will be faster and
stronger very much.

4. NAME : EDGAR
Job : Slasher
Group : Premier
HP : 180
Far attack : 45
Close attack : 45
Defense : 28
Attention : 50
Speed : 45
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : One of your most dangerous enemy in this chapter.
Remember NOT TO STEP ON YOUR TRAPS. Edgar is wise enough to make them
catch you, especially when some of them are strong bear traps such as
Slave Claw (because it could keep you for 12 seconds).

5. NAME : LAVAAN
Job : Slasher
Group : QEG
HP : 120
Far attack : 45
Close attack : 45
Defense : 25
Attention : 55
Speed : 48
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : The same as Edgar's.

6. NAME : DIZHAK
Job : Flameman
Group : QEG
HP : 160
Far attack : 36
Close attack : 24
Defense : 30
Attention : 30
Speed : 35
Special Ability : Immune to fire, blast, cold, and arrow.
Strategy : This guy is a bit hard to put trap. He always keeps a
distance from you and casts fire, then he moves from here to there. You
are in the Dark Ruin, so go to the guilotine hall, you see some larva
here. Sometimes Dizhak will step on the larva that he is killing himself
slowly. Then make sure of your Pendulum to finish this.

7. NAME : VERGILIUS
Job : Sage
Group : QEG AIDE
HP : 120
Far attack : 90
Close attack : 0
Defense : 22
Attention : 80
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : You can beat this guy before Dizhak. He is not a
strong enemy, but his spell is very powerful and hard to avoid. Usual
traps can kill him easily. But don't let yourself in raid.


=======================================================================
CHAPTER XXII : STRATAGEM
=======================================================================

Prologue : To prolong Albert's life or to revisit the past ? The
Legendary Stones can be used only in either way. The heroine and
Christina want the stone, as very little time is left for Albert.
Location : Castle Hades
Advice :
Enemy List :

1. NAME : BRADLEY
Job : Knight
Group : Watchguard
HP : 120
Far attack : 0
Close attack : 27
Defense : 25
Attention : 40
Speed : 35
Special Ability : None
Strategy : Use combo with him. Must block him before using other
traps. Always stay away from

2. NAME : STANFORD
Job : Knight
Group : Watchguard
HP : 100
Far attack : 0
Close attack : 30
Defense : 28
Attention : 35
Speed : 35
Special Ability : None
Strategy : Attack him as you did with Bradley.


3. NAME : GANDOLPH
Job : Hellknight
Group : QEG CAPT
HP : 230
Far attack : 0
Close attack : 150
Defense : 38
Attention : 45
Speed : 35
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Strategy : See "My Skills" to know the great combos. Do as you
did with Gelfaust.

4. NAME : CHESTBARN
Job : Goliath
Group : I-Guard
HP : 250
Far attack : 0
Close attack : 36
Defense : 10
Attention : 20
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual.

5. NAME : BALDWIN
Job : Magnetman
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 21
Defense : 18
Attention : 40
Speed : 42
Special Ability : Approaches by leaping down stairs.
Magnet-immune
Strategy : Attack as usual.

=======================================================================
CHAPTER XXIII : QUEEN MARGARETA
=======================================================================

Prologue : The Queen's attempt on the King's life fails. The heroine
and Christina are jailed. But, they cannot given up their life as they
are so close to complete the Legendary Stones.
Location : Castle Hades
Advice : Abuse Room Devices to support your attacks. Move fast and
have quick thinking or the enemies will defeat you first. Remember that
there is a Hellknight and a Queen in this stage - who are considered to
be very strong.
Enemy List :

1. NAME : MILDRED
Job : Knight
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 27
Defense : 28
Attention : 40
Speed : 35
Special Ability : None
Strategy : He can prevent Arrow Slit. Use Combos to defeat him.
If you want to take him with Arrow Slit or Pendulum based traps, block
him first by any Bear Traps you like. Then you can make a great combo to
kill him immediately.

2. NAME : DUIGAL
Job : Titan
Group : I-Guard
HP : 250
Far attack : 0
Close attack : 45
Defense : 20
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Just attack as fighting the usual Giga-arms.

3. NAME : GARLAND
Job : Flameman
Group : QEG
HP : 180
Far attack : 45
Close attack : 27
Defense : 32
Attention : 30
Speed : 35
Special Ability : Immune to fire, blasts, cold and arrow.
Strategy : Attack him as you fight the previous flameman. Use the
combo as you did with Mildred, always block him first before doing
others. Just use a very simple Bear Trap with a definite time.

4. NAME : RAFALGA
Job : Elites
Group : QEG
HP : 140
Far attack : 0
Close attack : 27
Defense : 20
Attention : 55
Speed : 48
Special Ability : None
Strategy : Just as you fight usual Slashers.

5. NAME : BELSTEIN
Job : Hellknight
Group : QEG
HP : 230
Far attack : 0
Close attack : 90
Defense : 38
Attention : 45
Speed : 30
Special Ability : Invincible after damage.
Warps.
Summon ring - immune
Strategy : He can be defeated as Mildred and Rafalga if you
always stay away from him. Run to a any large room you want, then
prepare the combo and charge it before he comes. If he warps to another
position, get out of that room as soon as possible and find another
field. You have to be patient if you want to kill him without losing any
HP. Refer to me "General Tips".

6. NAME : NIRVANA
Job : Darkwitch
Group : QEG
HP : 160
Far attack : 36
Close attack : 21
Defense : 15
Attention : 55
Speed : 35
Special Ability : Darkens.
Immune to flash, summon ring.
Strategy : Just as fighting Belstein, you greet her before she
comes. Then block her by a simple Bear Trap, then shoot an arrow and the
next will be a powerful Slave Hammer. She will be thrown away. While she
tries to come, you have already finished charging the Bear Trap, so trap
her again and push her away by the Slave Hammer until she dies.

7. NAME : LORDBARAN
Job : Armor
Group : QEG SGT
HP : 140
Far attack : 0
Close attack : 30
Defense : 38
Attention : 0
Speed : 35
Special Ability : Immune to fire, blast and arrows.
Strategy : Attack as usual.

8. NAME : MARGARETA
Job : Queen
Group : Royalist
HP : 230
Far attack : 90
Close attack : 21
Defense : 12
Attention : 75
Speed : 50
Special Ability : Recoups.
Immune to anger, summon ring.
Strategy : She is very dangerous. Her beam can scratch you until
you die. You can just avoid them by luck. Most players often use great
combos. You can refer to my "General tips". There I will tell a very
simple trick to fight Margereta. This trick just need some of your
carefulness. That's all.

# RETURN TO THE PAST -> ALIVE IN CHAPTER XXIV -> #1 ENDING
-> DIE IN CHAPTER XXIV -> #2 ENDING
# USE LIFE LONGEVITY EFFECT -> ALIVE IN CHAPTER XXIV -> #3 ENDING

THIS DECISION : RETURN TO THE PAST


=======================================================================
CHAPTER XXIV : BACK TO THE BEGINNING
=======================================================================

Prologue : The King and Queen preside no longer in this world. The
heroine reunites with her family. But there, she finds another herself
and...
Location : Home
Advice :
Enemy List :

1. NAME : GRAYHAWK
Job : Mercenary
Group : AUO
HP : 140
Far attack : 15
Close attack : 36
Defense : 20
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual. Try to stay away from him.

2. NAME : ELISUON
Job : Sage
Group : AUO
HP : 90
Far attack : 90
Close attack : 0
Defense : 22
Attention : 70
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : This guy is tough. His magic can easily wipe your HP
when you must fight in a small place which is your house. Move fast and
never be the opposite of him.

3. NAME : DAIDALOS
Job : Giga-arm
Group : AUO
HP : 300
Far attack : 0
Close attack : 150
Defense : 8
Attention : 0
Speed : 20
Special Ability : Runs fast when angry
Strategy : Attack as usual. You can easily deceive him with the
greeting combo.

4. NAME : LAMIA
Job : Whitemagic
Group : AUO
HP : 120
Far attack : 15
Close attack : 12
Defense : 8
Attention : 50
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Just place defenite combo on her and don't let her
move away from your plan.

5. NAME : MIGUEL
Job : Brute
Group : AUO Elite
HP : 250
Far attack : 0
Close attack : 21
Defense : 20
Attention : 55
Speed : 52
Special Ability : Unaffected by summon ring.
Strategy : I think he is not very powerful as a boss. Because he
is easily defeated by my greeting combo. Greeting combo means preparing
the combo at the door where the enemy will come in. Then attack him/her
just as they open the door to go in. Refer to "My Skills".

# IF YOU RETURNED TO THE PAST :
LIVE -> ENDING 1
Reina has saved herself and her family from Miguel in her 17th
birthday. In presence, Miguel wants to do harm to Christina. But he
disappeared as his death in the past. Christina understands everything.
But Albert has died...
In the past, although there are two Reinas, Rosetta believes that the
second one is also Reina - her dear daughter. Maybe she could partly
understand the story. But then the present Reina must disappear for the
real Reina to live. She can't return to her time because it's now
unreal. I am not sure why Reina dies. But maybe it can be one of these
reasons : She must die for the real Reina to continue the life, or
because Reina has lost her strength from using Traps and dies like Taure
and Albert. On the past street, Reina becomes pale to the sand. Before
being disappeared, she sees a very "familiar" image to her: a group of
men is bringing a girl who was Cecilia..."Sister..."

YOUR REWARD : New Emblem HELL EMBLEM + 50000 Dreaks

DIE -> ENDING 2
All the two Reinas were brought to Alendar. The two Core Stones made a
strange effect that they destroy everybody, even the whole world at all
the time.

YOUR REWARD : New Special Trap KILLER TOP + 50000 Dreaks.

***********************************************************************

9/ W A L K T H R O U G H 2

***********************************************************************

:::::::::::::::::::::::::::::
CONTENTS OF THIS STORY
::::::::::::::::::::::::::::::::::::::::::::::::::::::

Chapter I : Escape to Tragedy
Chapter II : Alendar
Chapter III : Encounter the Old Castle
Chapter IV : Disaster
Chapter V : Scratched Jewel
Chapter VI : Marco
Chapter VII : Brute
Chapter VIII : Prices for Secret Arts
Chapter IX : AUO Raid
Chapter X : Vestiges of Distant Day
Chapter XI : Blue Legend
Chapter XII : Tracking
Chapter XIII : Past Days
Chapter XIV : Crossroads of Destiny
Chapter XV : Poison
Chapter XVI : Awakening from the Nightmare
Chapter XVII : Revolt
Chapter XVIII : For a Loved one
Chapter XIX : Time-controlling Stone
Chapter XX : Long Parting
Chapter XXI : Dying Lamp
Chapter XXII : Stratagem
Chapter XXIII : Queen Margareta
Chapter XXIV : Answered Wish

=======================================================================
CHAPTER I : ESCAPE TO TRAGEDY
=======================================================================

Prologue : The heroine is locked up in a dungeon till a boy saves her.
He tells her to defeat the enemy with the trap.
Location : Hades Jail
Advice : Lure your enemies into trap limitation. This is very easy.
For Gordon, he doesn't move. Just activate any traps of yours.
Enemy List :

1. NAME : GORDON
Job : Torturer
HP : 30
Far attack : 0
Close attack : 21
Defense : 0
Attention : 0
Speed : 30
Special Ability : None
Strategy : Activate any traps.

2. NAME : JADE
Job : Soldier
HP : 70
Far attack : 0
Close attack : 18
Defense : 8
Attention : 0
Speed : 30
Special Ability : None
Strategy : Lure him into your trap limitation.


=======================================================================
CHAPTER II : ALENDAR
=======================================================================

Prologue : After Marco and his brother Albert save the heroine. They
are attacked by the King's men.
Location : Factory
Advice : Lure enemies into Room Devices.
Enemy List :

1. NAME : HANS
Job : Villageman
Group : Alendarian
HP : 70
Far attack : 0
Close attack : 9
Defense : 0
Attention : 0
Speed : 30
Special Ability : None
Strategy : Lure him into any traps or devices.

2. NAME : ELLENA
Job : Villagegal
Group : Alendarian
HP : 60
Far attack : 0
Close attack : 6
Defense : 0
Attention : 0
Speed : 35
Special Ability : None
Strategy : Lure her into any traps or devices.


=======================================================================
CHAPTER III : ENCOUNTER THE OLD CASTLE
=======================================================================

Prologue : Taure dies mysteriously. Albert sends the heroine to the
Castle Agony, where kidnappers wait to abduct her.
Location : Castle Agony
Advice : Lure enemies into Room Devices.
Enemy List :

1. NAME : GINA
Job : Thief
Group : AUO
HP : 60
Far attack : 0
Close attack : 9
Defense : 2
Attention : 45
Speed : 52
Special Ability : None
Strategy : Lure her into the room device (the light).

2. NAME : WOLF
Job : Soldier
Group : AUO
HP : 90
Far attack : 0
Close attack : 21
Defense : 8
Attention : 35
Speed : 38
Special Ability : None
Strategy : Lure him into room device.


=======================================================================
CHAPTER IV : DISASTER
=======================================================================

Prologue : The heroine reminds Marco of his dead mother. He is happy
to see her but is attacked by Christina and mob.
Location : Castle Agony
Advice : Lure enemies into the water trap and your traps.
Enemy List :

1. NAME : CHRISTINA
Job : Boss
Group : AUO
HP : 180
Far attack : 24
Close attack : 12
Defense : 15
Attention : 55
Speed : 55
Special Ability : Recoups.
Unaffected by summon ring.
Strategy : Just try to hit her once by your traps. Then she will
get out of battle, leaving the rest for Jeguard.

2. NAME : JEGUARD
Job : Giga-arm
Group : AUO
HP : 200
Far attack : 0
Close attack : 30
Defense : 5
Attention : 0
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : At first, he just wanders on the upper bridge. When he
enters the trap, push the switch to lower the bridge making a damage on
him. Then place Arrow Slit straight the stream and lure him into your
field. You can use more traps.


=======================================================================
CHAPTER V : SCRATCHED JEWEL
=======================================================================

Prologue : Pain consumed the heroine as she realized the change. She
could face the intruders, but they had different plans.
Location : Castle Agony
Advice : Abuse Room Devices to support your traps. Attack the
whitemagic first.
Enemy List :

1. NAME : SILVIA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 12
Defense : 8
Attention : 40
Speed : 48
Special Ability : Approaches be leaping down stairs.
Strategy : Just one correct bridge lowering in the water room can
kill her. Lure her to there to execute your plan.

2. NAME : RESPHENA
Job : Whitemagic
Group : QSF
HP : 100
Far attack : 12
Close attack : 9
Defense : 10
Attention : 45
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : She rarely moves. You can freely put your traps on
her. But don't let her realize your traps by avoiding moving as much as
you can.

3. NAME : RADITZ
Job : Hunter
Group : QSF
HP : 70
Far attack : 6
Close attack : 9
Defense : 10
Attention : 50
Speed : 45
Special Ability : None
Strategy : Attack as usual.

4. NAME : ARES
Job : Fighter
Group : QSF
HP : 100
Far attack : 0
Close attack : 18
Defense : 10
Attention : 70
Speed : 48
Special Ability : Dives through doorways.
Strategy : Lure him into your trap limitation, especially Arrow
Slit. Combos are better.


=======================================================================
CHAPTER VI : MARCO
=======================================================================

Prologue : Struck down by a sword, Marco repeats calling the heroine
under weak breath. But the King's men won't wait. No safety...
Location : Castle Agony
Advice : Lure enemies into your field with Room Devices.
Enemy List :

1. NAME : GARCIA
Job : Knight
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 21
Defense : 15
Attention : 35
Speed : 38
Special Ability : None
Strategy : Not very strong enemy. Lure him into your field.

2. NAME : OSBORNE
Job : Sorcerer
Group : Alendarian
HP : 70
Far attack : 18
Close attack : 18
Defense : 8
Attention : 25
Speed : 30
Special Ability : Immune to electric shock.
Strategy : Bride lowering can kill him at once. But you can also
use traps to kill him easily if you don't want to. Stay away from him to
avoid electric shock.

3. NAME : GARNET
Job : Thief
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 9
Defense : 10
Attention : 45
Speed : 52
Special Ability : None
Strategy : Attack as usual. Move fast.

4. NAME : SIRADO
Job : Soldier
Group : Lord
HP : 90
Far attack : 0
Close attack : 24
Defense : 15
Attention : 40
Speed : 42
Special Ability : None
Strategy : Just beat him any hit. He will get out of battle.


=======================================================================
CHAPTER VII : BRUTE
=======================================================================

Prologue : Albert and Sirado couldn't see eye to eye. Meanwhile,
Marco, who had protected the heroine as though she were family, was
slowly beginning to fade...
Location : Castle Agony
Advice : Attack as usual. Use Room Devices if it's possible.
Enemy List :

1. NAME : RAVEN
Job : Soldier
Group : AUO
HP : 100
Far attack : 0
Close attack : 24
Defense : 12
Attention : 35
Speed : 42
Special Ability : None
Strategy : Lure him into your trap limitation.

2. NAME : LIZA
Job : Ranger
Group : AUO
HP : 100
Far attack : 12
Close attack : 15
Defense : 5
Attention : 60
Speed : 55
Special Ability : None
Strategy : Running fast and luring the enemy at the same time to
avoid her boomerangs.

3. NAME : JUDEKA
Job : Darkwitch
Group : AUO
HP : 140
Far attack : 30
Close attack : 15
Defense : 10
Attention : 50
Speed : 35
Special Ability : Darkens.
Immune to flash, summon ring.
Strategy : Prepare the combo before she comes to your position.
Then use the combos to kill her as soon as possible so she can't darken
to blind you.

4. NAME : LORENZ
Job : Bruiser
Group : AUO
HP : 100
Far attack : 9
Close attack : 18
Defense : 8
Attention : 70
Speed : 45
Special Ability : Dives through doorways.
Strategy : Attack as usual and move fast because sometimes he can
avoid your floor traps.

5. NAME : IGOR
Job : Flame user
Group : AUO
HP : 180
Far attack : 18
Close attack : 12
Defense : 0
Attention : 10
Speed : 30
Special Ability : Immune to fire, blast.
Strategy : Just use your favourite traps and combos except what
he immunes to.

=======================================================================
CHAPTER VIII : PRICE FOR SECRET ARTS
=======================================================================

Prologue : Miguel, the abductor and killer, is now after the heroine.
Castle Agony is in ruins. Who can save her ?
Location : Castle Hue
Advice : Use Room Devices to support your traps.
Enemy List :

1. NAME : SID
Job : Assassin
Group : QSF
HP : 80
Far attack : 0
Close attack : 12
Defense : 8
Attention : 55
Speed : 52
Special Ability : Suicides if dying.
Leaps.
Immune to flash.
Strategy : He can leap and chase you very tremendously. But
that's the reason why he can be easily lured into your Arrow Slit. You
can see "My Skills" to know how to lure.

2. NAME : VALLETTA
Job : Bomber
Group : QSF
HP : 80
Far attack : 24
Close attack : 12
Defense : 18
Attention : 35
Speed : 38
Special Ability : Immune to fire, blast,
Self-blasts.
Strategy : She rarely moves, but self-blasts to confuse you. Just
stay away from her and if you can, prepare the combo before she comes to
meet you.


=======================================================================
CHAPTER IX : AUO RAID
=======================================================================

Prologue : A trap was used, casting a powerful curse, draining the
heroine's strength. Can she be saved...?
Location : Castle Hue
Advice : Use Room Devices to support your attacks.
Enemy List :

1. NAME : MIGUEL
Job : Brute
Group : AUO Elite
HP : 230
Far attack : 30
Close attack : 24
Defense : 20
Attention : 55
Speed : 50
Special Ability : Unaffected by summon ring.
Strategy : Just try to beat him one shot with traps or Room
Devices. Then he will get out of battle.

2. NAME : BALBOA
Job : Torturer
Group : AUO
HP : 140
Far attack : 0
Close attack : 24
Defense : 20
Attention : 20
Speed : 35
Special Ability : None
Strategy : This guy is rather stupid. It's very easy to lure him.
Just attack as usual.

3. NAME : ORTEGA
Job : Swordman
Group : AUO
HP : 100
Far attack : 0
Close attack : 27
Defense : 12
Attention : 255
Speed : 38
Special Ability : Immune to anger and summon ring.
Strategy : If you have the combo before he comes, you can kill
him without losing any HP. Just stay away from him if you want to attack
directly.

4. NAME : CUPIDO
Job : Elites
Group : AUO Elites
HP : 160
Far attack : 0
Close attack : 45
Defense : 22
Attention : 60
Speed : 48
Special Ability : None
Strategy : The same as Miguel.


=======================================================================
CHAPTER X : VESTIGES OF DISTANT DAY
=======================================================================

Prologue : The heroine fended off the AUO gang. But another enemy
approached. This one saw her as her sister.
Location : Castle Hue
Advice : Use Room Devices to support your traps.
Enemy List :

1. NAME : GEMINI
Job : Ninja
Group : QSF
HP : 60
Far attack : 3
Close attack : 27
Defense : 0
Attention : 70
Speed : 62
Special Ability : Approaches by leaping down stairs.
Strategy : She is very fast but easily lured into Arrow Slit. Her
HP is very low and you can kill her with ease.

2. NAME : DUSTIN
Job : Miner
Group : QSF
HP : 100
Far attack : 30
Close attack : 12
Defense : 12
Attention : 40
Speed : 38
Special Ability : Immune to blast, flash, and fire.
Self-blasts.
Strategy : Greet him before he comes.

3. NAME : RUTGER
Job : Soldier
Group : QSF
HP : 90
Far attack : 0
Close attack : 24
Defense : 15
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual and stay away from him.

4. NAME : HELSING
Job : Alchemist
Group : QSF
HP : 80
Far attack : 15
Close attack : 9
Defense : 12
Attention : 40
Speed : 42
Special Ability : Recoups.
Activate traps.
Strategy : He can recoup. So it's better to use continuous combo.
He himself is not a strong enemy.


=======================================================================
CHAPTER XI : BLUE LEGEND
=======================================================================

Prologue : Cecilia sees her own sister in the heroine. She is jolted
when she sees Albert, and leaves. What is their story ? What is the real
motive of the Queen Margareta, whom Cecilia serves...
Location : Castle Hue
Advice : Attack as usual.
Enemy List :

1. NAME : CROSS
Job : Assassin
Group : QSF
HP : 90
Far attack : 0
Close attack : 15
Defense : 8
Attention : 60
Speed : 58
Special Ability : Suicides if dying.
Leaps.
Immune to flash.
Strategy : Attack as usual just like fighting common Assassins.

2. NAME : SHUBALTZ
Job : Shadow
Group : QSF
HP : 50
Far attack : 0
Close attack : 24
Defense : 8
Attention : 55
Speed : 62
Special Ability : Numbs enemy by attacking his shadow.
Strategy : He is rather dangerous if you don't kill him fast. His
low HP will help you defeat him more easily. Just lure him into long-
ranged traps with high speed.


=======================================================================
CHAPTER XII : TRACKING
=======================================================================

Prologue : The Legendary Stone enables you to go back and forth in
time. If it exists, it can change the past...
Location : Castle Hue
Advice : Attack as usual. Use Room Devices to support your traps.
Enemy List :

1. NAME : GALAHAD
Job : Goliath
Group : Alendarian
HP : 230
Far attack : 0
Close attack : 30
Defense : 8
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual and stay away from him. Run fast and
quick thinking when he makes earthquake.

2. NAME : CLAYBORNE
Job : Hunter
Group : Alendarian
HP : 90
Far attack : 12
Close attack : 12
Defense : 12
Attention : 50
Speed : 48
Special Ability : None
Strategy : Run and place traps on him at the same time.

3. NAME : ALTHEA
Job : Whitemagic
Group : Alendarian
HP : 100
Far attack : 15
Close attack : 9
Defense : 8
Attention : 50
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Run and place traps on her when she casts ice on you.

4. NAME : REBECCA
Job : Thief
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 12
Defense : 12
Attention : 75
Speed : 52
Special Ability : None
Strategy : Run fast and lure her into your traps.

5. NAME : ZEON
Job : Mercenary
Group : Alendarian
HP : 140
Far attack : 15
Close attack : 36
Defense : 18
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual and stay away from him.

6. NAME : SIRADO
Job : Soldier
Group : Lord
HP : 90
Far attack : 0
Close attack : 24
Defense : 18
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual.


=======================================================================
CHAPTER XIII : PAST DAYS
=======================================================================

Prologue : The heroine and Albert returned to the factory to find the
Guard Stone. But Cecilia's gang was there and for reasons unknown to her
and Albert, they came after her brooch...
Location : Factory
Advice : Use combos and Room Devices. Attack as usual.
Enemy List :

1. NAME : RUTHA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 18
Defense : 8
Attention : 40
Speed : 48
Special Ability : None
Strategy : Attack as usual. Greet her before she comes.

2. NAME : DORGEY
Job : Magnetman
Group : QSF
HP : 100
Far attack : 0
Close attack : 18
Defense : 12
Attention : 35
Speed : 38
Special Ability : Approaches by leaping down stairs.
Magnet-immune.
Strategy : Attack as usual with simple traps.

3. NAME : ZARDOS
Job : Torturer
Group : QSF
HP : 160
Far attack : 0
Close attack : 27
Defense : 22
Attention : 25
Speed : 38
Special Ability : None
Strategy : Attack as usual.


=======================================================================
CHAPTER XIV : CROSSROADS OF DESTINY
=======================================================================

Prologue : The heroine is embarrassed with the past secrets between
Albert and Cecilia. Cecilia now comes to the heroine with an idea in
mind...
Location : Castle Hue
Advice : Use Room Devices to support your traps. Attack as usual.
Enemy List :

1. NAME : DYER
Job : Fighter
Group : QSF
HP : 100
Far attack : 0
Close attack : 21
Defense : 10
Attention : 75
Speed : 50
Special Ability : Dives through doorways.
Strategy : Run fast and lure him into your field.

2. NAME : ILLIAD
Job : Hunter
Group : QSF
HP : 100
Far attack : 12
Close attack : 15
Defense : 15
Attention : 55
Speed : 48
Special Ability : None
Strategy : Just like you fight usual Hunters.

3. NAME : ALBALTROSS
Job : Soldier
Group : QSF
HP : 100
Far attack : 0
Close attack : 24
Defense : 18
Attention : 35
Speed : 45
Special Ability : None
Strategy : Attack as usual.

4. NAME : MADULA
Job : Darkwitch
Group : QSF
HP : 140
Far attack : 30
Close attack : 15
Defense : 12
Attention : 50
Speed : 35
Special Ability : Darkens.
Immune to flash and summon ring.
Strategy : Greet her before she comes.

5. NAME : BARBAROSSA
Job : Titan
Group : QSF
HP : 250
Far attack : 0
Close attack : 45
Defense : 18
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual and always run fast when he is angry.
You can be killed any time.

6. NAME : HOLVAIN
Job : Flame user
Group : 230
HP : 21
Far attack : 0
Close attack : 18
Defense : 2
Attention : 10
Speed : 55
Special Ability : None
Strategy : Lure him into your trap limitation and combos.

# YES, I'LL GO -> CHAPTER 22 -> 4TH ENDING (See Walkthrough 2)
# NO, I WON'T -> CHAPTER 24 -> 1ST, 2ND OR 3RD ENDING (Will be
menioned in the end of this walkthrough).

DECISION : NO, I WON'T.


=======================================================================
CHAPTER XV : POISON
=======================================================================

Prologue : The heroine receives a mysterious message. She and Albert
go to the Secret Base, knowing that they would meet an ambush. Christina
appears before them there...
Location : Secret Base
Advice : Use suitable traps to beat your enemies. Be careful with
Christina who has a very high speed and she can poison you anytime.
Enemy list :

1. NAME : GARIUS
Job : Sorcerer
Group : AUO
HP : 80
Far attack : 21
Close attack : 18
Defense : 10
Attention : 35
Speed : 35
Special Ability : Immune to electric shock.
Strategy : This guy is slow and easy to beat. Just lure him into
your field.

2. NAME : BOLTHEAD
Job : Giga-arm
Group : AUO
HP : 250
Far attack : 0
Close attack : 54
Defense : 5
Attention : 0
Speed : 20
Special Ability : Runs fast when angry.
Strategy : Run like hell when he is angry. After he is relieved,
continue to ruin him.

3. NAME : GOA
Job : Footman
Group : AUO
HP : 120
Far attack : 0
Close attack : 21
Defense : 5
Attention : 255
Speed : 52
Special Ability : Immune to flash.
Strategy : Attack as usual.

4. NAME : CHRISTINA
Job : Boss
Group : AUO
HP : 180
Far attack : 24
Close attack : 12
Defense : 15
Attention : 55
Speed : 55
Special Ability : Recoups.
Unaffected by summon ring.
Strategy : She is one of your strong enemies, but also easily
lured into field. You must run fast if you don't want her attack before
you. She can poison you.



=======================================================================
CHAPTER XVI : AWAKENING FROM THE NIGHTMARE
=======================================================================


Location : Castle Hue
Advice : Use room devices to support your attack.
Enemiy list :

1. NAME : MOONGRAM
Job : Alchemist
Group : QSF
HP : 80
Far attack : 18
Close attack : 9
Defense : 12
Attention : 45
Speed : 45
Special ability : Recoups.
Activate traps.
Strategy : This guy is slow and easy to beat. Just deceive him
into your arrow's limitation. You don't need to use much of your
strength with him.

2. NAME : BLADE
Job : Assasin
Group : QSF
HP : 90
Far attack : 0
Close attack : 18
Defense : 8
Attention : 60
Speed : 60
Special Ability : Suicides if dying
Leaps
Immune to flash
Strategy : This guy has strong attention and terrific action. You
must be very fast to deceive him to your traps. Use Bear Trap or Heavy
Claw to catch him, then use Arrow trap to make combos.

3. NAME : KARMA
Job : Ninja
Group : QSF
HP : 70
Far attack : 3
Clost attack : 30
Defense : 2
Attention : 75
Speed : 65
Special Ability : Approaches by leaping down stairs
Strategy : This guy is faster than Blade. She attacks by throwing
boomerang so you can be hit from a very far distance. Although her
attention is high, her HP is very low. Just one hit of arrow or rock can
make her weak and then it's time for your chance to kill her.

4. NAME : OPHELIA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 18
Defense : 15
Attention : 45
Speed : 50
Special Ability : Approaches by leaping sown stairs.
Strategy : Not very special enemy. Just attack as you usually do.
Cooperate Wall Traps and Ceiling Traps.

5. NAME : CECILIA
Job : Lady Guard
Group : QSF
HP : 120
Far attack : 15
Close attack : 30
Defense : 12
Attention : 80
Speed : 65
Special Ability : None
Strategy : Okay, you fight your sister. Although Cecilia has no
special ability, she can jump from here to there and then she is in
front of you. But I think she is not a very strong enemy. Just because
she is always on your way, so it's your chance to activate your arrows
or any trap if you stand in right position.


=======================================================================
CHAPTER XVII : REVOLT
=======================================================================

Prologue : Albert tells the heroine about the secret past between him
and Cecilia. At the mean time, Christina fades brainwashing, but Cupido
interrogated...
Location : Dark Ruin
Advice : You can't go to other rooms like previous chapters because
your enemies will lock all your ways and you must defeat them to
continue. Try to use Room Devices to support your attack. Have suitable
combos.
Enemy list :

1. NAME : GARDOCK
Job : Elites
Group : QEG
HP : 120
Far attack : 0
Close attack : 24
Defense : 20
Attention : 35
Speed : 48
Special Ability : None
Strategy : He is not a dangerous enemy, but very fast at moving
and sword sequence. Lure him into your arrow way, then stay aside and
activate the arrow to shoot him.

2. NAME : KRUEGER
Job : Elites
Group : QEG
HP : 100
Far attack : 0
Close attack : 21
Defense : 20
Attention : 45
Speed : 48
Special Ability : None
Strategy : The same as Gardock. Either Gardock or Krueger will
appear with Scorpio in a room, depend on how you choose your way to go.

3. NAME : SCORPIO
Job : Slasher
Group : QEG
HP : 100
Far attack : 36
Close attack : 36
Defense : 25
Attention : 55
Speed : 45
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : He can heal his health gradually. So if you don't
defeat him as fast as you can, his health will be recovered and all what
you have done becomes nothing and Scorpio can also prevent Arrow Slit.
Refer to "My Skills".

4. NAME : CERVANTES
Job : Armor
Group : QEG
HP : 100
Far attack : 0
Close attack : 24
Defense : 25
Attention : 0
Speed : 30
Special Ability : Immune to fire, blast and arrow.
Strategy : He is strong against most traps, but his hits are not
very strong. You can use the same strategy as Scorpion, but using Magnet
Wall instead of Arrow Slit with suitable distance because Magnet Wall
can't reach a far distance like Arrows. Remembet not to use fire
elemental traps.

5. NAME : GELFAUST
Job : Hellknight
Group : QEG
HP : 200
Far attack : 0
Close attack : 90
Defense : 32
Attention : 35
Speed : 30
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Strategy : Hellknights are your nightmares. Always remember to
STAY AWAY FROM HIM. Never let yourself stand in the opposite or he will
finish you just in a moment of agility. One of his hits can take 1/4 of
your HP. So just four hits can kill you. You'll be shocked after a hit
and he can give you two slashes each time. That's the reason why you
must be very alert. Try to find a room with stairs to avoid with ease.
Hellknights are very strong against damage so you must keep your
carefulness and patience until the end of the fight. The trap tactic is
just like Scorpio's.


=======================================================================
CHAPTER XIII : FOR A LOVED ONE
=======================================================================

Prologue : Christina and Cupido join the search shadowed by Miguel.
What is the fate of Alendar...?
Location : Castle Hue
Advice : Use Room Devices to support your attacks.
Enemy list :

1. NAME : AMON
Job : Swordman
Group : AUO
HP : 120
Far attack : 0
Close attack : 30
Defense : 15
Attention : 255
Speed : 42
Special Ability : Immune to anger and summon ring.
Strategy : His attention is very high. You can sacrifice some of
your HP to lure him into the trap limitation and then activate it. But
if you stay away from him, you can put a floor trap on his way to you
because he often doesn't pay attention to this.

2. NAME : BALBOA
Job : Sorcerer
Group : AUO
HP : 80
Far attack : 24
Close attack : 18
Defense : 12
Attention : 40
Speed : 38
Special Ability : Immune to electric shock.
Strategy : Sorcerers are always weak enemies. Just teach him with
your favourite traps.

3. NAME : ANISE
Job : Ranger
Group : AUO
HP : 120
Far attack : 15
Close attack : 15
Defense : 8
Attention : 70
Speed : 58
Special Ability : None
Strategy : This lady is fast and wise just as Amon. But if you
act quickly with quick thinking, you can also lure her into large-
limited traps such as Arrow Slit and then finish her easily. She is not
very dangerous.

4. NAME : BASURAL
Job : Goliath
Group : AUO
HP : 250
Far attack : 0
Close attack : 30
Defense : 8
Attention : 20
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Although his HP is very high, the small defense and
agility make help be a very easy enemy to beat. He is easily lured into
traps that you can kill him very leisurely. Just be careful with his
earthquake.

=======================================================================
CHAPTER XIX : TIME-CONTROLLING STONE
=======================================================================

Prologue : Cupido stabbed by Miguel's dagger, dies for Christina and
his unrequited love for her...
Location : Dark Ruin
Advice : Use Room Devices to support your attacks. Stay away from
enemies.
Enemy List :

1. NAME : ANTINORA
Job : Whitemagic
Group : QEG
HP : 120
Far attack : 18
Close attack : 9
Defense : 10
Attention : 45
Speed : 42
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : She goes with Sieghardt. You must kill her first
before defeating the others because she will heal them once they lose
their HP. Because being a sorceress, Antinora rarely moves. She often
stands in a defenite position and freezes you except you are running
further. Her frozen jet can petrify you for a while and it's a chance
for Sieghardt to finish you. Stay away from her and put arrow slit to
where she is standing. You can combine with Pendulum based traps such as
Slave Hammer at the same position.

2. NAME : SIEGHARDT
Job : Armor
Group : QEG
HP : 120
Far attack : 0
Close attack : 27
Defense : 35
Attention : 0
Speed : 35
Special Ability : Immune to fire, blast and arrow.
Strategy : Like you beating Cervantes. He is not a strong enemy,
but he can be dangerous when fighting with Antinora. So remember to kill
Antinora first before defeating him.

3. NAME : ASHLEY
Job : Elites
Group : QEG
HP : 120
Far attack : 0
Close attack : 24
Defense : 20
Attention : 45
Speed : 48
Special Ability : None
Strategy : Ashley will come to you just after either Antinora or
Sieghardt is defeated. Like Gardock and Krueger, he is just a numskull
for you and you can abuse old strategy to kill him.

4. NAME : VIOLET
Job : Bomber
Group : QEG
HP : 90
Far attack : 27
Close attack : 12
Defense : 20
Attention : 50
Speed : 42
Special Ability : Immune to fire, blast, self-blasts.
Strategy : This guy is very fast and wise. While she is self-
blasting, activate the arrow slit or Pendulum trap if they are in
charge, because it's not easily to lure her into your field. But don't
worry, just a few hits can kill her.

5. NAME : PHALANGIST
Job : Master
Group : QEG SGT
HP : 160
Far attack : 21
Close attack : 45
Defense : 22
Attention : 60
Speed : 45
Special Ability : None
Strategy : Although he is big and looks strong, don't worry. I
have completely kept the old order from fighting previous enemies and it
can be completely used with him.

6. NAME : GORDIUS
Job : Titan
Group : QEG SGT
HP : 280
Far attack : 0
Close attack : 54
Defense : 20
Attention : 20
Speed : 35
Special Ability : Causes earthquake with weapon.
Strategy : The same as Gordius. Remember to stay away from him.

=======================================================================
CHAPTER XX : LONG PARTING
=======================================================================

Prologue : The heroine learns about the life-prolonging effects of the
Guard Stone. The Queen gives Cecilia an ultimatum, nearing their final
match.
Location : Dark Ruin
Advice : Use Room Devices to support your usual traps.
Enemy List :

1. NAME : GEJEN
Job : Bruiser
Group : QSF
HP : 140
Far attack : 12
Close attack : 21
Defense : 8
Attention : 70
Speed : 48
Special Ability : Dives through doorways
Strategy : Use usual traps to attack.

2. NAME : WEISS
Job : Shadow
Group : QSF
HP : 50
Far attack : 0
Close attack : 24
Defense : 5
Attention : 60
Speed : 65
Special Ability : Numbs enemy by attacking his shadow.
Strategy : Some hits can kill this guy at once. Just try to pass
over his hits.

3. NAME : RUIN
Job : Miner
Group : QSF
HP : 100
Far attack : 30
Close attack : 15
Defense : 15
Attention : 45
Speed : 38
Special Ability : Immune to blast, flash and fire.
Self-blasts.
Strategy : Use usual traps to attack.

4. NAME : DELVOL
Job : Alchemist
Group : QSF
HP : 90
Far attack : 18
Close attack : 12
Defense : 15
Attention : 50
Speed : 45
Special Ability : Recoups
Activate traps.
Strategy : Try to lure him in order, use usual traps to kill.

5. NAME : SPIRAL
Job : Ninja
Group : QSF
HP : 60
Far attack : 6
Close attack : 30
Defense : 2
Attention : 75
Speed : 65
Special Ability : Approaches be leaping down stairs
Strategy : Try to lure her in order, use usual traps to kill.

6. NAME : CECILIA
Job : Lady Guard
Group : QSF
HP : 120
Far attack : 15
Close attack : 30
Defense : 12
Attention : 80
Speed : 65
Special Ability : None
Strategy : This is not a very hard battle. But you always move,
move and move to avoid Cecilia's arrows. While throwing, she often
stands in a position. That's the best chance to give up the trap on her.
It's hard for you if you yourself face her. To evade is the most
important in this fight.

=======================================================================
CHAPTER XXI : DYING LAMP
=======================================================================

Prologue : After defeating Cecilia, only a sense of bitterness was
left in the heroine and Albert. Distrust between royals forces the Prime
Minister Edgar into battle.
Location : Dark Ruin
Enemy List :

1. NAME : SHROUD
Job : Footman
Group : Alendarian
HP : 140
Far attack : 0
Close attack : 24
Defense : 8
Attention : 255
Speed : 55
Special Ability : Immune to flash.
Strategy : He is fairly fast. But you can easily lure him into
your trap limitation, then kill him with ease.

2. NAME : GUSTAF
Job : Villageman
Group : Alendarian
HP : 70
Far attack : 0
Close attack : 9
Defense : 5
Attention : 25
Speed : 35
Special Ability : None
Strategy : He is very easily to beat. Attack as usual.

3. NAME : DEATHMASK
Job : Giga-arm
Group : Alendarian
HP : 300
Far attack : 0
Close attack : 90
Defense : 5
Attention : 0
Speed : 20
Special Ability : Runs fast when angry.
Strategy : Another giant guy, don't worry. He is not as wise as
you think at the first glance. But it's harder when he participates with
Edgar. Try to beat him before Edgar because he can't heal himself. Try
to run like hell when you make him angry because he will be faster and
stronger very much.

4. NAME : EDGAR
Job : Slasher
Group : Premier
HP : 180
Far attack : 45
Close attack : 45
Defense : 28
Attention : 50
Speed : 45
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : One of your most dangerous enemy in this chapter.
Remember NOT TO STEP ON YOUR TRAPS. Edgar is wise enough to make them
catch you, especially when some of them are strong bear traps such as
Slave Claw (because it could keep you for 12 seconds).

5. NAME : LAVAAN
Job : Slasher
Group : QEG
HP : 120
Far attack : 45
Close attack : 45
Defense : 25
Attention : 55
Speed : 48
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : The same as Edgar's.

6. NAME : DIZHAK
Job : Flameman
Group : QEG
HP : 160
Far attack : 36
Close attack : 24
Defense : 30
Attention : 30
Speed : 35
Special Ability : Immune to fire, blast, cold, and arrow.
Strategy : This guy is a bit hard to put trap. He always keeps a
distance from you and casts fire, then he moves from here to there. You
are in the Dark Ruin, so go to the guilotine hall, you see some larva
here. Sometimes Dizhak will step on the larva that he is killing himself
slowly. Then make sure of your Pendulum to finish this.

7. NAME : VERGILIUS
Job : Sage
Group : QEG AIDE
HP : 120
Far attack : 90
Close attack : 0
Defense : 22
Attention : 80
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : You can beat this guy before Dizhak. He is not a
strong enemy, but his spell is very powerful and hard to avoid. Usual
traps can kill him easily. But don't let yourself in raid.


=======================================================================
CHAPTER XXII : STRATAGEM
=======================================================================

Prologue : To prolong Albert's life or to revisit the past ? The
Legendary Stones can be used only in either way. The heroine and
Christina want the stone, as very little time is left for Albert.
Location : Castle Hades
Advice :
Enemy List :

1. NAME : BRADLEY
Job : Knight
Group : Watchguard
HP : 120
Far attack : 0
Close attack : 27
Defense : 25
Attention : 40
Speed : 35
Special Ability : None
Strategy : Use combo with him. Must block him before using other
traps. Always stay away from

2. NAME : STANFORD
Job : Knight
Group : Watchguard
HP : 100
Far attack : 0
Close attack : 30
Defense : 28
Attention : 35
Speed : 35
Special Ability : None
Strategy : Attack him as you did with Bradley.


3. NAME : GANDOLPH
Job : Hellknight
Group : QEG CAPT
HP : 230
Far attack : 0
Close attack : 150
Defense : 38
Attention : 45
Speed : 35
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Strategy : See "My Skills" to know the great combos. Do as you
did with Gelfaust.

4. NAME : CHESTBARN
Job : Goliath
Group : I-Guard
HP : 250
Far attack : 0
Close attack : 36
Defense : 10
Attention : 20
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual.

5. NAME : BALDWIN
Job : Magnetman
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 21
Defense : 18
Attention : 40
Speed : 42
Special Ability : Approaches by leaping down stairs.
Magnet-immune
Strategy : Attack as usual.

=======================================================================
CHAPTER XXIII : QUEEN MARGARETA
=======================================================================

Prologue : The Queen's attempt on the King's life fails. The heroine
and Christina are jailed. But, they cannot given up their life as they
are so close to complete the Legendary Stones.
Location : Castle Hades
Advice : Abuse Room Devices to support your attacks. Move fast and
have quick thinking or the enemies will defeat you first. Remember that
there is a Hellknight and a Queen in this stage - who are considered to
be very strong.
Enemy List :

1. NAME : MILDRED
Job : Knight
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 27
Defense : 28
Attention : 40
Speed : 35
Special Ability : None
Strategy : He can prevent Arrow Slit. Use Combos to defeat him.
If you want to take him with Arrow Slit or Pendulum based traps, block
him first by any Bear Traps you like. Then you can make a great combo to
kill him immediately.

2. NAME : DUIGAL
Job : Titan
Group : I-Guard
HP : 250
Far attack : 0
Close attack : 45
Defense : 20
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Just attack as fighting the usual Giga-arms.

3. NAME : GARLAND
Job : Flameman
Group : QEG
HP : 180
Far attack : 45
Close attack : 27
Defense : 32
Attention : 30
Speed : 35
Special Ability : Immune to fire, blasts, cold and arrow.
Strategy : Attack him as you fight the previous flameman. Use the
combo as you did with Mildred, always block him first before doing
others. Just use a very simple Bear Trap with a definite time.

4. NAME : RAFALGA
Job : Elites
Group : QEG
HP : 140
Far attack : 0
Close attack : 27
Defense : 20
Attention : 55
Speed : 48
Special Ability : None
Strategy : Just as you fight usual Slashers.

5. NAME : BELSTEIN
Job : Hellknight
Group : QEG
HP : 230
Far attack : 0
Close attack : 90
Defense : 38
Attention : 45
Speed : 30
Special Ability : Invincible after damage.
Warps.
Summon ring - immune
Strategy : He can be defeated as Mildred and Rafalga if you
always stay away from him. Run to a any large room you want, then
prepare the combo and charge it before he comes. If he warps to another
position, get out of that room as soon as possible and find another
field. You have to be patient if you want to kill him without losing any
HP. Refer to me "General Tips".

6. NAME : NIRVANA
Job : Darkwitch
Group : QEG
HP : 160
Far attack : 36
Close attack : 21
Defense : 15
Attention : 55
Speed : 35
Special Ability : Darkens.
Immune to flash, summon ring.
Strategy : Just as fighting Belstein, you greet her before she
comes. Then block her by a simple Bear Trap, then shoot an arrow and the
next will be a powerful Slave Hammer. She will be thrown away. While she
tries to come, you have already finished charging the Bear Trap, so trap
her again and push her away by the Slave Hammer until she dies.

7. NAME : LORDBARAN
Job : Armor
Group : QEG SGT
HP : 140
Far attack : 0
Close attack : 30
Defense : 38
Attention : 0
Speed : 35
Special Ability : Immune to fire, blast and arrows.
Strategy : Attack as usual.

8. NAME : MARGARETA
Job : Queen
Group : Royalist
HP : 230
Far attack : 90
Close attack : 21
Defense : 12
Attention : 75
Speed : 50
Special Ability : Recoups.
Immune to anger, summon ring.
Strategy : She is very dangerous. Her beam can scratch you until
you die. You can just avoid them by luck. Most players often use great
combos. You can refer to my "General tips". There I will tell a very
simple trick to fight Margereta. This trick just need some of your
carefulness. That's all.

# RETURN TO THE PAST -> ALIVE IN CHAPTER XXIV -> #1 ENDING
-> DIE IN CHAPTER XXIV -> #2 ENDING
# USE LIFE LONGEVITY EFFECT -> ALIVE IN CHAPTER XXIV -> #3 ENDING

THIS DECISION : USE LIFE LONGEVITY EFFECT

=======================================================================
CHAPTER XXIV : ANSWERED WISH
=======================================================================

Prologue : The King and the Queen preside no longer in this world.
After deciding to use the Legendary Stones to save Albert's life, the
heroine must prepare for final battle with the assasin, Miguel.
Location : Castle Hades
Advice :
Enemy List :

1. NAME : DAIDALOS
Job : Giga-arm
Group : AUO
HP : 300
Far attack : 0
Close attack : 150
Defense : 8
Attention : 0
Speed : 20
Special Ability : Runs fast when angry
Strategy : Attack as usual. You can easily deceive him with the
greeting combo.

2. NAME : LAMIA
Job : Whitemagic
Group : AUO
HP : 120
Far attack : 15
Close attack : 12
Defense : 8
Attention : 50
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Just place defenite combo on her and don't let her
move away from your plan.

3. NAME : GRAYHAWK
Job : Mercenary
Group : AUO
HP : 140
Far attack : 15
Close attack : 36
Defense : 20
Attention : 40
Speed : 42
Special Ability : None

4. NAME : WILHELM
Job : Slasher
Group : I-Guard
HP : 140
Far attack : 45
Close attack : 45
Defense : 28
Attention : 50
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : Attack him as you did with Edgar.

5. NAME : MACLEAN
Job : Knight
Group : I-Guard
HP : 140
Far attack : 0
Close attack : 30
Defense : 28
Attention : 40
Speed : 38
Special Ability : None
Strategy : Attack as usual.

6. NAME : MIGUEL
Job : Brute
Group : AUO Elite
HP : 250
Far attack : 0
Close attack : 21
Defense : 20
Attention : 55
Speed : 52
Special Ability : Unaffected by summon ring.
Strategy : I think he is not very powerful as a boss. Because he
is easily defeated by my greeting combo. Greeting combo means preparing
the combo at the door where the enemy will come in. Then attack him/her
just as they open the door to go in. Refer to "My Skills".

YOU HAVE GOT ENDING NO.3 :
Albert is saved by the Legendary Stones. But Reina almost lost her
strength and becomes ill. Albert and Christina try to find the medicine
to treat her from the books. Until Albert has brought the medicine to
Reina, she has already gone...

YOUR REWARD : New Special Trap BARRACUDA + 50000 Dreaks
or BANANA PEEL


OKAY, NOW EXPLORE THE ENDING 4 BY WALKTHROUGH 3.

***********************************************************************

10/ W A L K T H R O U G H 3

***********************************************************************

Chapter I : Escape to Tragedy
Chapter II : Alendar
Chapter III : Encounter the Old Castle
Chapter IV : Disaster
Chapter V : Scratched Jewel
Chapter VI : Marco
Chapter VII : Brute
Chapter VIII : Prices for Secret Arts
Chapter IX : AUO Raid
Chapter X : Vestiges of Distant Day
Chapter XI : Blue Legend
Chapter XII : Tracking
Chapter XIII : Past Days
Chapter XIV : Crossroads of Destiny
Chapter XV : Darkness Stomper
Chapter XVI : Betrayal
Chapter XVII : Friend
Chapter XVIII : Shrouding Dark Cloud
Chapter XIX : Ice Judgment
Chapter XX : Dying Moment
Chapter XXI : Fall of Imperial Family
Chapter XXII : At the Massacre's End

=======================================================================
CHAPTER I : ESCAPE TO TRAGEDY
=======================================================================

Prologue : The heroine is locked up in a dungeon till a boy saves her.
He tells her to defeat the enemy with the trap.
Location : Hades Jail
Advice : Lure your enemies into trap limitation. This is very easy.
For Gordon, he doesn't move. Just activate any traps of yours.
Enemy List :

1. NAME : GORDON
Job : Torturer
HP : 30
Far attack : 0
Close attack : 21
Defense : 0
Attention : 0
Speed : 30
Special Ability : None
Strategy : Activate any traps.

2. NAME : JADE
Job : Soldier
HP : 70
Far attack : 0
Close attack : 18
Defense : 8
Attention : 0
Speed : 30
Special Ability : None
Strategy : Lure him into your trap limitation.


=======================================================================
CHAPTER II : ALENDAR
=======================================================================

Prologue : After Marco and his brother Albert save the heroine. They
are attacked by the King's men.
Location : Factory
Advice : Lure enemies into Room Devices.
Enemy List :

1. NAME : HANS
Job : Villageman
Group : Alendarian
HP : 70
Far attack : 0
Close attack : 9
Defense : 0
Attention : 0
Speed : 30
Special Ability : None
Strategy : Lure him into any traps or devices.

2. NAME : ELLENA
Job : Villagegal
Group : Alendarian
HP : 60
Far attack : 0
Close attack : 6
Defense : 0
Attention : 0
Speed : 35
Special Ability : None
Strategy : Lure her into any traps or devices.


=======================================================================
CHAPTER III : ENCOUNTER THE OLD CASTLE
=======================================================================

Prologue : Taure dies mysteriously. Albert sends the heroine to the
Castle Agony, where kidnappers wait to abduct her.
Location : Castle Agony
Advice : Lure enemies into Room Devices.
Enemy List :

1. NAME : GINA
Job : Thief
Group : AUO
HP : 60
Far attack : 0
Close attack : 9
Defense : 2
Attention : 45
Speed : 52
Special Ability : None
Strategy : Lure her into the room device (the light).

2. NAME : WOLF
Job : Soldier
Group : AUO
HP : 90
Far attack : 0
Close attack : 21
Defense : 8
Attention : 35
Speed : 38
Special Ability : None
Strategy : Lure him into room device.


=======================================================================
CHAPTER IV : DISASTER
=======================================================================

Prologue : The heroine reminds Marco of his dead mother. He is happy
to see her but is attacked by Christina and mob.
Location : Castle Agony
Advice : Lure enemies into the water trap and your traps.
Enemy List :

1. NAME : CHRISTINA
Job : Boss
Group : AUO
HP : 180
Far attack : 24
Close attack : 12
Defense : 15
Attention : 55
Speed : 55
Special Ability : Recoups.
Unaffected by summon ring.
Strategy : Just try to hit her once by your traps. Then she will
get out of battle, leaving the rest for Jeguard.

2. NAME : JEGUARD
Job : Giga-arm
Group : AUO
HP : 200
Far attack : 0
Close attack : 30
Defense : 5
Attention : 0
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : At first, he just wanders on the upper bridge. When he
enters the trap, push the switch to lower the bridge making a damage on
him. Then place Arrow Slit straight the stream and lure him into your
field. You can use more traps.


=======================================================================
CHAPTER V : SCRATCHED JEWEL
=======================================================================

Prologue : Pain consumed the heroine as she realized the change. She
could face the intruders, but they had different plans.
Location : Castle Agony
Advice : Abuse Room Devices to support your traps. Attack the
whitemagic first.
Enemy List :

1. NAME : SILVIA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 12
Defense : 8
Attention : 40
Speed : 48
Special Ability : Approaches be leaping down stairs.
Strategy : Just one correct bridge lowering in the water room can
kill her. Lure her to there to execute your plan.

2. NAME : RESPHENA
Job : Whitemagic
Group : QSF
HP : 100
Far attack : 12
Close attack : 9
Defense : 10
Attention : 45
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : She rarely moves. You can freely put your traps on
her. But don't let her realize your traps by avoiding moving as much as
you can.

3. NAME : RADITZ
Job : Hunter
Group : QSF
HP : 70
Far attack : 6
Close attack : 9
Defense : 10
Attention : 50
Speed : 45
Special Ability : None
Strategy : Attack as usual.

4. NAME : ARES
Job : Fighter
Group : QSF
HP : 100
Far attack : 0
Close attack : 18
Defense : 10
Attention : 70
Speed : 48
Special Ability : Dives through doorways.
Strategy : Lure him into your trap limitation, especially Arrow
Slit. Combos are better.


=======================================================================
CHAPTER VI : MARCO
=======================================================================

Prologue : Struck down by a sword, Marco repeats calling the heroine
under weak breath. But the King's men won't wait. No safety...
Location : Castle Agony
Advice : Lure enemies into your field with Room Devices.
Enemy List :

1. NAME : GARCIA
Job : Knight
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 21
Defense : 15
Attention : 35
Speed : 38
Special Ability : None
Strategy : Not very strong enemy. Lure him into your field.

2. NAME : OSBORNE
Job : Sorcerer
Group : Alendarian
HP : 70
Far attack : 18
Close attack : 18
Defense : 8
Attention : 25
Speed : 30
Special Ability : Immune to electric shock.
Strategy : Bride lowering can kill him at once. But you can also
use traps to kill him easily if you don't want to. Stay away from him to
avoid electric shock.

3. NAME : GARNET
Job : Thief
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 9
Defense : 10
Attention : 45
Speed : 52
Special Ability : None
Strategy : Attack as usual. Move fast.

4. NAME : SIRADO
Job : Soldier
Group : Lord
HP : 90
Far attack : 0
Close attack : 24
Defense : 15
Attention : 40
Speed : 42
Special Ability : None
Strategy : Just beat him any hit. He will get out of battle.

=======================================================================
CHAPTER VII : BRUTE
=======================================================================

Prologue : Albert and Sirado couldn't see eye to eye. Meanwhile,
Marco, who had protected the heroine as though she were family, was
slowly beginning to fade...
Location : Castle Agony
Advice : Attack as usual. Use Room Devices if it's possible.
Enemy List :

1. NAME : RAVEN
Job : Soldier
Group : AUO
HP : 100
Far attack : 0
Close attack : 24
Defense : 12
Attention : 35
Speed : 42
Special Ability : None
Strategy : Lure him into your trap limitation.

2. NAME : LIZA
Job : Ranger
Group : AUO
HP : 100
Far attack : 12
Close attack : 15
Defense : 5
Attention : 60
Speed : 55
Special Ability : None
Strategy : Running fast and luring the enemy at the same time to
avoid her boomerangs.

3. NAME : JUDEKA
Job : Darkwitch
Group : AUO
HP : 140
Far attack : 30
Close attack : 15
Defense : 10
Attention : 50
Speed : 35
Special Ability : Darkens.
Immune to flash, summon ring.
Strategy : Prepare the combo before she comes to your position.
Then use the combos to kill her as soon as possible so she can't darken
to blind you.

4. NAME : LORENZ
Job : Bruiser
Group : AUO
HP : 100
Far attack : 9
Close attack : 18
Defense : 8
Attention : 70
Speed : 45
Special Ability : Dives through doorways.
Strategy : Attack as usual and move fast because sometimes he can
avoid your floor traps.

5. NAME : IGOR
Job : Flame user
Group : AUO
HP : 180
Far attack : 18
Close attack : 12
Defense : 0
Attention : 10
Speed : 30
Special Ability : Immune to fire, blast.
Strategy : Just use your favourite traps and combos except what
he immunes to.

=======================================================================
CHAPTER VIII : PRICE FOR SECRET ARTS
=======================================================================

Prologue : Miguel, the abductor and killer, is now after the heroine.
Castle Agony is in ruins. Who can save her ?
Location : Castle Hue
Advice : Use Room Devices to support your traps.
Enemy List :

1. NAME : SID
Job : Assassin
Group : QSF
HP : 80
Far attack : 0
Close attack : 12
Defense : 8
Attention : 55
Speed : 52
Special Ability : Suicides if dying.
Leaps.
Immune to flash.
Strategy : He can leap and chase you very tremendously. But
that's the reason why he can be easily lured into your Arrow Slit. You
can see "My Skills" to know how to lure.

2. NAME : VALLETTA
Job : Bomber
Group : QSF
HP : 80
Far attack : 24
Close attack : 12
Defense : 18
Attention : 35
Speed : 38
Special Ability : Immune to fire, blast,
Self-blasts.
Strategy : She rarely moves, but self-blasts to confuse you. Just
stay away from her and if you can, prepare the combo before she comes to
meet you.


=======================================================================
CHAPTER IX : AUO RAID
=======================================================================

Prologue : A trap was used, casting a powerful curse, draining the
heroine's strength. Can she be saved...?
Location : Castle Hue
Advice : Use Room Devices to support your attacks.
Enemy List :

1. NAME : MIGUEL
Job : Brute
Group : AUO Elite
HP : 230
Far attack : 30
Close attack : 24
Defense : 20
Attention : 55
Speed : 50
Special Ability : Unaffected by summon ring.
Strategy : Just try to beat him one shot with traps or Room
Devices. Then he will get out of battle.

2. NAME : BALBOA
Job : Torturer
Group : AUO
HP : 140
Far attack : 0
Close attack : 24
Defense : 20
Attention : 20
Speed : 35
Special Ability : None
Strategy : This guy is rather stupid. It's very easy to lure him.
Just attack as usual.

3. NAME : ORTEGA
Job : Swordman
Group : AUO
HP : 100
Far attack : 0
Close attack : 27
Defense : 12
Attention : 255
Speed : 38
Special Ability : Immune to anger and summon ring.
Strategy : If you have the combo before he comes, you can kill
him without losing any HP. Just stay away from him if you want to attack
directly.

4. NAME : CUPIDO
Job : Elites
Group : AUO Elites
HP : 160
Far attack : 0
Close attack : 45
Defense : 22
Attention : 60
Speed : 48
Special Ability : None
Strategy : The same as Miguel.


=======================================================================
CHAPTER X : VESTIGES OF DISTANT DAY
=======================================================================

Prologue : The heroine fended off the AUO gang. But another enemy
approached. This one saw her as her sister.
Location : Castle Hue
Advice : Use Room Devices to support your traps.
Enemy List :

1. NAME : GEMINI
Job : Ninja
Group : QSF
HP : 60
Far attack : 3
Close attack : 27
Defense : 0
Attention : 70
Speed : 62
Special Ability : Approaches by leaping down stairs.
Strategy : She is very fast but easily lured into Arrow Slit. Her
HP is very low and you can kill her with ease.

2. NAME : DUSTIN
Job : Miner
Group : QSF
HP : 100
Far attack : 30
Close attack : 12
Defense : 12
Attention : 40
Speed : 38
Special Ability : Immune to blast, flash, and fire.
Self-blasts.
Strategy : Greet him before he comes.

3. NAME : RUTGER
Job : Soldier
Group : QSF
HP : 90
Far attack : 0
Close attack : 24
Defense : 15
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual and stay away from him.

4. NAME : HELSING
Job : Alchemist
Group : QSF
HP : 80
Far attack : 15
Close attack : 9
Defense : 12
Attention : 40
Speed : 42
Special Ability : Recoups.
Activate traps.
Strategy : He can recoup. So it's better to use continuous combo.
He himself is not a strong enemy.

=======================================================================
CHAPTER XI : BLUE LEGEND
=======================================================================

Prologue : Cecilia sees her own sister in the heroine. She is jolted
when she sees Albert, and leaves. What is their story ? What is the real
motive of the Queen Margareta, whom Cecilia serves...
Location : Castle Hue
Advice : Attack as usual.
Enemy List :

1. NAME : CROSS
Job : Assassin
Group : QSF
HP : 90
Far attack : 0
Close attack : 15
Defense : 8
Attention : 60
Speed : 58
Special Ability : Suicides if dying.
Leaps.
Immune to flash.
Strategy : Attack as usual just like fighting common Assassins.

2. NAME : SHUBALTZ
Job : Shadow
Group : QSF
HP : 50
Far attack : 0
Close attack : 24
Defense : 8
Attention : 55
Speed : 62
Special Ability : Numbs enemy by attacking his shadow.
Strategy : He is rather dangerous if you don't kill him fast. His
low HP will help you defeat him more easily. Just lure him into long-
ranged traps with high speed.


=======================================================================
CHAPTER XII : TRACKING
=======================================================================

Prologue : The Legendary Stone enables you to go back and forth in
time. If it exists, it can change the past...
Location : Castle Hue
Advice : Attack as usual. Use Room Devices to support your traps.
Enemy List :

1. NAME : GALAHAD
Job : Goliath
Group : Alendarian
HP : 230
Far attack : 0
Close attack : 30
Defense : 8
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual and stay away from him. Run fast and
quick thinking when he makes earthquake.

2. NAME : CLAYBORNE
Job : Hunter
Group : Alendarian
HP : 90
Far attack : 12
Close attack : 12
Defense : 12
Attention : 50
Speed : 48
Special Ability : None
Strategy : Run and place traps on him at the same time.

3. NAME : ALTHEA
Job : Whitemagic
Group : Alendarian
HP : 100
Far attack : 15
Close attack : 9
Defense : 8
Attention : 50
Speed : 38
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Run and place traps on her when she casts ice on you.

4. NAME : REBECCA
Job : Thief
Group : Alendarian
HP : 80
Far attack : 0
Close attack : 12
Defense : 12
Attention : 75
Speed : 52
Special Ability : None
Strategy : Run fast and lure her into your traps.

5. NAME : ZEON
Job : Mercenary
Group : Alendarian
HP : 140
Far attack : 15
Close attack : 36
Defense : 18
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual and stay away from him.

6. NAME : SIRADO
Job : Soldier
Group : Lord
HP : 90
Far attack : 0
Close attack : 24
Defense : 18
Attention : 40
Speed : 42
Special Ability : None
Strategy : Attack as usual.


=======================================================================
CHAPTER XIII : PAST DAYS
=======================================================================

Prologue : The heroine and Albert returned to the factory to find the
Guard Stone. But Cecilia's gang was there and for reasons unknown to her
and Albert, they came after her brooch...
Location : Factory
Advice : Use combos and Room Devices. Attack as usual.
Enemy List :

1. NAME : RUTHA
Job : Amazoness
Group : QSF
HP : 80
Far attack : 0
Close attack : 18
Defense : 8
Attention : 40
Speed : 48
Special Ability : None
Strategy : Attack as usual. Greet her before she comes.

2. NAME : DORGEY
Job : Magnetman
Group : QSF
HP : 100
Far attack : 0
Close attack : 18
Defense : 12
Attention : 35
Speed : 38
Special Ability : Approaches by leaping down stairs.
Magnet-immune.
Strategy : Attack as usual with simple traps.

3. NAME : ZARDOS
Job : Torturer
Group : QSF
HP : 160
Far attack : 0
Close attack : 27
Defense : 22
Attention : 25
Speed : 38
Special Ability : None
Strategy : Attack as usual.


=======================================================================
CHAPTER XIV : CROSSROADS OF DESTINY
=======================================================================

Prologue : The heroine is embarrassed with the past secrets between
Albert and Cecilia. Cecilia now comes to the heroine with an idea in
mind...
Location : Castle Hue
Advice : Use Room Devices to support your traps. Attack as usual.
Enemy List :

1. NAME : DYER
Job : Fighter
Group : QSF
HP : 100
Far attack : 0
Close attack : 21
Defense : 10
Attention : 75
Speed : 50
Special Ability : Dives through doorways.
Strategy : Run fast and lure him into your field.

2. NAME : ILLIAD
Job : Hunter
Group : QSF
HP : 100
Far attack : 12
Close attack : 15
Defense : 15
Attention : 55
Speed : 48
Special Ability : None
Strategy : Just like you fight usual Hunters.

3. NAME : ALBALTROSS
Job : Soldier
Group : QSF
HP : 100
Far attack : 0
Close attack : 24
Defense : 18
Attention : 35
Speed : 45
Special Ability : None
Strategy : Attack as usual.

4. NAME : MADULA
Job : Darkwitch
Group : QSF
HP : 140
Far attack : 30
Close attack : 15
Defense : 12
Attention : 50
Speed : 35
Special Ability : Darkens.
Immune to flash and summon ring.
Strategy : Greet her before she comes.

5. NAME : BARBAROSSA
Job : Titan
Group : QSF
HP : 250
Far attack : 0
Close attack : 45
Defense : 18
Attention : 10
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual and always run fast when he is angry.
You can be killed any time.

6. NAME : HOLVAIN
Job : Flame user
Group : 230
HP : 21
Far attack : 0
Close attack : 18
Defense : 2
Attention : 10
Speed : 55
Special Ability : None
Strategy : Lure him into your trap limitation and combos.

# YES, I'LL GO -> CHAPTER 22 -> 4TH ENDING (See Walkthrough 2)
# NO, I WON'T -> CHAPTER 24 -> 1ST, 2ND OR 3RD ENDING (Will be
menioned in the end of this walkthrough).

DECISION : YES, I'LL GO.


=======================================================================
CHAPTER XV : DARKNESS STOMPER
=======================================================================

Prologue : At Cecilia's demand, the heroine was brought to Castle
Hades only to serve the house that ordered her family to die.
Location : Dark Ruin
Advice : Use combos with enemies. Notice and be careful with the first
Hellknight.
Enemy List :

1. NAME : GARDOCK
Job : Elites
Group : QEG
HP : 120
Far attack : 0
Close attack : 24
Defense : 20
Attention : 35
Speed : 48
Special Ability : None
Strategy : He is not a dangerous enemy, but very fast at moving
and sword sequence. Lure him into your arrow way, then stay aside and
activate the arrow to shoot him.

2. NAME : KRUEGER
Job : Elites
Group : QEG
HP : 100
Far attack : 0
Close attack : 21
Defense : 20
Attention : 45
Speed : 48
Special Ability : None
Strategy : The same as Gardock. Either Gardock or Krueger will
appear with Scorpio in a room, depend on how you choose your way to go.

3. NAME : SCORPIO
Job : Slasher
Group : QEG
HP : 100
Far attack : 36
Close attack : 36
Defense : 25
Attention : 55
Speed : 45
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : He can heal his health gradually. So if you don't
defeat him as fast as you can, his health will be recovered and all what
you have done becomes nothing and Scorpio can also prevent Arrow Slit.
Refer to "My Skills" to know some great attacks.


4. NAME : CERVANTES
Job : Armor
Group : QEG
HP : 100
Far attack : 0
Close attack : 24
Defense : 25
Attention : 0
Speed : 30
Special Ability : Immune to fire, blast and arrow.
Strategy : He is strong against most traps, but his hits are not
very strong. You can use the same strategy as Scorpion, but using Magnet
Wall instead of Arrow Slit with suitable distance because Magnet Wall
can't reach a far distance like Arrows. Remembet not to use fire
elemental traps.

5. NAME : GELFAUST
Job : Hellknight
Group : QEG
HP : 200
Far attack : 0
Close attack : 90
Defense : 32
Attention : 35
Speed : 30
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Strategy : Hellknights are your nightmares. Always remember to
STAY AWAY FROM HIM. Never let yourself stand in the opposite or he will
finish you just in a moment of agility. One of his hits can take 1/4 of
your HP. So just four hits can kill you. You'll be shocked after a hit
and he can give you two slashes each time. That's the reason why you
must be very alert. Try to find a room with stairs to avoid with ease.
Hellknights are very strong against damage so you must keep your
carefulness and patience until the end of the fight. The trap tactic is
just like Scorpio's.


=======================================================================
CHAPTER XVI : BETRAYAL
=======================================================================

Prologue : The King swipes the Core Stone. Miguel betrays the gang and
shows up. Christina follows, and the Queen ordered her death.
Location : Castle Hades
Advice : Use combos and Room Devices to attack your enemies.
Enemy List :

1. NAME : ANISE
Job : Ranger
Group : AUO
HP : 120
Far attack : 15
Close attack : 15
Defense : 8
Attention : 70
Speed : 58
Special Ability : None
Strategy : This lady is fast and wise just as Amon. But if you
act quickly with quick thinking, you can also lure her into large-
limited traps such as Arrow Slit and then finish her easily. She is not
very dangerous.


2. NAME : AMON
Job : Swordman
Group : AUO
HP : 120
Far attack : 0
Close attack : 30
Defense : 15
Attention : 255
Speed : 42
Special Ability : Immune to anger and summon ring.
Strategy : His attention is very high. You can sacrifice some of
your HP to lure him into the trap limitation and then activate it. But
if you stay away from him, you can put a floor trap on his way to you
because he often doesn't pay attention to this.

3. NAME : VANESSA
Job : Thief
Group : AUO
HP : 80
Far attack : 0
Close attack : 12
Defense : 12
Attention : 75
Speed : 52
Special Ability : None
Strategy : Attack as usual.

4. NAME : DAIDALOS
Job : Giga-arm
Group : AUO
HP : 300
Far attack : 0
Close attack : 150
Defense : 8
Attention : 0
Speed : 20
Special Ability : Runs fast when angry
Strategy : Attack as usual.


5. NAME : ELISUON
Job : Sage
Group : AUO
HP : 90
Far attack : 90
Close attack : 0
Defense : 22
Attention : 70
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : This guy is tough. His magic can easily wipe your HP
if you don't prompt to run out. Move fast and never be the opposite of
him. His slow action is the weakness for you to abuse.

6. NAME : SIVA
Job : Mercenary
Group : AUO
HP : 160
Far attack : 15
Close attack : 36
Defense : 18
Attention : 48
Speed : 42
Special Ability : None
Strategy : Attack as usual.

7. NAME : CHRISTINA
Job : Boss
Group : AUO
HP : 180
Far attack : 24
Close attack : 12
Defense : 15
Attention : 55
Speed : 55
Special Ability : Recoups.
Unaffected by summon ring.
Strategy : She is one of your strong enemies, but also easily
lured into field. You must run fast if you don't want her attack before
you. She can poison you. Greeting before she comes is also a great way.


=======================================================================
CHAPTER XVII : FRIEND
=======================================================================

Prologue : The Queen sends her daughter on a secret mission. It was so
secret that even Cecilia wasn't briefed on it. At the same time, an old
friend was abducted and brought to Alendar...
Location : Castle Hades
Advice : Attack as usual, along with Room Devices.
Enemy list :

1. NAME : CLAREVIL
Job : Amazoness
Group : Watchguard
HP : 90
Far attack : 0
Close attack : 21
Defense : 15
Attention : 50
Speed : 50
Special Ability : Approaches by leaping down stairs.
Strategy : Attack as usual.

2. NAME : BRADLEY
Job : Knight
Group : Watchguard
HP : 120
Far attack : 0
Close attack : 27
Defense : 25
Attention : 40
Speed : 35
Special Ability : None
Strategy : Use combo with him. Must block him before using other
traps. Always stay away from

3. NAME : STANFORD
Job : Knight
Group : Watchguard
HP : 100
Far attack : 0
Close attack : 30
Defense : 28
Attention : 35
Speed : 35
Special Ability : None
Strategy : Attack him as you did with Bradley.

4. NAME : VARJES
Job : Miner
Group : Watchguard
HP : 100
Far attack : 36
Close attack : 15
Defense : 15
Attention : 50
Speed : 42
Special Ability : Immune to blast, flash and fire.
Strategy : Attack as usual.

5. NAME : LANCEHORN
Job : Armor
Group : Watchguard
HP : 120
Far attack : 0
Close attack : 24
Defense : 35
Attention : 0
Speed : 30
Special Ability : Immune to fire, blast and arrow.
Strategy : Attack him as you did with Cervantes.

=======================================================================
CHAPTER XVIII : SHROUDING DARK CLOUD
=======================================================================

Prologue : After the heroine fails to save Josephine, the Queen shocks
her with the news the Burganfadans have killed Albert...
Location : Castle Hue
Advice : Use Room Devices to support your traps.
Enemy List :

1. NAME : ALJAIL
Job : Alchemist
Group : Opposers
HP : 90
Far attack : 21
Close attack : 15
Defense : 21
Attention : 50
Speed : 45
Special Ability : Recoups.
Activate traps.
Strategy : Okay, I'll repeat the tactic again. Never step on your
traps when fighting this guy because he could activate them to trap you.
Use strong or continuous combos to make him die before he could recoup.

2. NAME : VOLCANON
Job : Giga-arm
Group : Opposers
HP : 300
Far attack : 0
Close attack : 150
Defense : 10
Attention : 0
Speed : 25
Special Ability : Run fasts when angry.
Strategy : Stay away from the enemy and greet him before he
comes to you by your beginning combo.

3. NAME : TILIS
Job : Bomber
Group : Opposers
HP : 90
Far attack : 30
Close attack : 15
Defense : 20
Attention : 55
Speed : 38
Special Ability : Immune to fire and blast.
Self-blasts.
Strategy : Attack as usual. Activate traps as soon as she touches
them because this sort of enemies rarely moves.

4. NAME : JOSEPH
Job : Villageman
Group : Opposers
HP : 80
Far attack : 0
Close attack : 12
Defense : 2
Attention : 20
Speed : 38
Special Ability : None
Strategy : Attack as usual.

5. NAME : VINCENT
Job : Knight
Group : Alendarian
HP : 120
Far attack : 0
Close attack : 30
Defense : 18
Attention : 40
Speed : 38
Special Ability : None
Strategy : Attack as usual.

6. NAME : FALGAS
Job : Goliath
Group : Opposers
HP : 230
Far attack : 0
Close attack : 36
Defense : 8
Attention : 25
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual.

7. NAME : BERGMAN
Job : Footman
Group : Opposers
HP : 120
Far attack : 0
Close attack : 37
Defense : 8
Attention : 255
Speed : 55
Special Ability : Immune to flash.
Strategy : He has an ultimate attention that you can't kill him
by simple trick. The best way is attacking suddenly. One of these is
greeting before he comes. Just try to get out of his sight to attack.

8. NAME : LANDAU
Job : Bruiser
Group : Opposers
HP : 120
Far attack : 15
Close attack : 21
Defense : 10
Attention : 65
Speed : 48
Special Ability : Dives through doorways.
Strategy : Attack as usual.


=======================================================================
CHAPTER XIX : ICE JUDGMENT
=======================================================================

Prologue : Did the Queen kill Albert ? Cecilia was shocked when such
doubt occurred in her mind. She tried to escape from the island and was
imprisoned. Can the heroine rescue her...?
Location : Castle Hades
Advice : Use Room Devices along with your own traps.
Enemy List :

1. NAME : ASHLEY
Job : Elites
Group : QEG
HP : 120
Far attack : 0
Close attack : 24
Defense : 20
Attention : 45
Speed : 48
Special Ability : None
Strategy : Attack as usual.

2. NAME : GARLAND
Job : Flameman
Group : QEG
HP : 180
Far attack : 45
Close attack : 27
Defense : 32
Attention : 30
Speed : 35
Special Ability : Immune to fire, blast, cold and arrow.
Strategy : Attack as usual.

3. NAME : LAVAAN
Job : Slasher
Group : QEG
HP : 120
Far attack : 45
Close attack : 45
Defense : 25
Attention : 55
Speed : 48
Special Ability : Immune to electric shock.
Recoups.
Activate traps.
Strategy : Attack as usual.

4. NAME : RUDOLPHUS
Job : Sorcerer
Group : QEG
HP : 90
Far attack : 21
Close attack : 18
Defense : 12
Attention : 40
Speed : 38
Special Ability : Immune to electric shock.
Strategy : Attack as usual.

5. NAME : VERGILIUS
Job : Sage
Group : QEG AIDE
HP : 120
Far attack : 90
Close attack :
Defense : 22
Attention : 80
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : Attack him as you did with Elisuon.


=======================================================================
CHAPTER XX : DYING MOMENT
=======================================================================

Prologue : Having failed to save Cecilia, the heroine must push
herself to snatch the Guard Stone from Lordbaran. If the mission
succeeds, the only remaining thing is the Core Stone held by the King.
Location : Dark Ruin
Advice : Greet your enemies before they come. Kill the Whitemagic
first.
Enemy List :

1. NAME : RAFALGA
Job : Elites
Group : QEG
HP : 140
Far attack : 0
Close attack : 27
Defense : 20
Attention : 55
Speed : 48
Special Ability : None
Strategy : Attack as usual.

2. NAME : SIESTA
Job : Whitemagic
Group : QEG
HP : 100
Far attack : 15
Close attack : 12
Defense : 10
Attention : 50
Speed : 42
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Attack as usual. Stay away from her freezing. Kill her
first of all if you can.

3. NAME : NIRVANA
Job : Darkwitch
Group : QEG
HP : 160
Far attack : 36
Close attack : 21
Defense : 15
Attention : 55
Speed : 35
Special Ability : Darkens.
Immune to flash, summon ring.
Strategy : You greet her before she comes. Attack as usual.


4. NAME : GARBALDI
Job : Titan
Group : QEG
HP : 280
Far attack : 0
Close attack : 54
Defense : 20
Attention : 20
Speed : 30
Special Ability : Cause earthquake with weapon.
Strategy : Attack as usual.

5. NAME : LORDBARAN
Job : Armor
Group : QEG
HP : 140
Far attack : 0
Close attack : 30
Defense : 38
Attention : 0
Speed : 35
Special Ability : Immune to fire, blast and arrows.
Strategy : Attack as usual. Don't let him reach you.


=======================================================================
CHAPTER XXI : FALL OF IMPERIAL FAMILY
=======================================================================

Prologue : The Queen is now after the Core Stone held by the King. In
the final confrontation with the King, a shadowy figure approaches...
Location : Castle Hades
Advice : Use Room Devices along with your traps. Greet the enemies
before they come to you. Be careful with the Hellknight and the King.
Enemy List :

1. NAME : MILDRED
Job : Knight
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 27
Defense : 28
Attention : 40
Speed : 35
Special Ability : None
Strategy : I repeat. He can prevent Arrow Slit. Use Combos to
defeat him. If you want to take him with Arrow Slit or Pendulum based
traps, block him first by any Bear Traps you like. Then you can make a
great combo to kill him immediately.

2. NAME : BALDWIN
Job : Magnetman
Group : I-Guard
HP : 120
Far attack : 0
Close attack : 21
Defense : 18
Attention : 40
Speed : 42
Special Ability : Approaches by leaping down stairs.
Magnet-immune
Strategy : Attack as usual.

3. NAME : CHESTBARN
Job : Goliath
Group : I-Guard
HP : 250
Far attack : 0
Close attack : 36
Defense : 10
Attention : 20
Speed : 30
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual.

4. NAME : MACLEAN
Job : Knight
Group : I-Guard
HP : 140
Far attack : 0
Close attack : 30
Defense : 10
Attention : 20
Speed : 30
Special Ability : None
Strategy : Attack as you did with usual knights or soldiers.

5. NAME : BROWNING
Job : Flameman
Group : I-Guard
HP : 160
Far attack : 36
Close attack : 27
Defense : 30
Attention : 38
Speed : 38
Special Ability : Immune to fire, blast, cold and arrow.
Strategy : Greet him before he comes. Remember to stay away a
fair distance from him if you want him to be lured.

6. NAME : WILHELM
Job : Slasher
Group : I-Guard
HP : 140
Far attack : 45
Close attack : 45
Defense : 28
Attention : 50
Speed : 48
Special Ability : Immune to electric shock.
Recoups.
Activate Traps.
Strategy : Attack as usual.

7. NAME : GULLHAZARD
Job : Hellknight
Group : I-Guard
HP : 200
Far attack : 0
Close attack : 90
Defense : 38
Attention : 40
Speed : 30
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Strategy : Stay away from him anytime. Greet him before he comes,
but run at once if he warps to you. Choose a complex room full of
devices that can partly avoid his warping. Attack as you did with
previous Hellknights.

8. NAME : FREDERICK
Job : King
Group : Royalist
HP : 200
Far attack : 15
Close attack : 18
Defense : 15
Attention : 0
Speed : 30
Special Ability : Recoups own physical strength.
Strategy : Hm this is one of your the most idiot but the most
dangerous guy in this game. He is very shy that he avoids from you
anywhere you come to him. But once he keeps his calmness, he would
freeze you and then push you like his toy. But he's ready to avoid
anywhere you come. If you have already damaged him but you let him get
out of that room, as his special ability, he will restore FULLY his HP.
So now our strategy must be attacking him without letting him see you.
If he doesn't see you, he is still in that room. Choose a complex room
to hide from him. Use the camp mode to see where he steps to place
traps. You can refer "My Skills" to know how I defeat him.


=======================================================================
CHAPTER XXII : AT THE MASSACRE'S END
=======================================================================

Prologue : The heroine finally avenged the death of her family by
killing the King. Now for the final confrontation with the Queen and
Miguel for the sake of family and friends...
Location : Castle Hades
Advice : Use great combos. Greet your enemies before they come. Be
careful with the Hellknight, Miguel and Margareta. Kill the Whitemagic
once she appears in battle.
Enemy List :

1. NAME : PHALANGIST
Job : Master
Group : QEG SGT
HP : 160
Far attack : 21
Close attack : 45
Defense : 22
Attention : 60
Speed : 45
Special Ability : None
Strategy : Attack as usual.

2. NAME : GORDIUS
Job : Titan
Group : QEG SGT
HP : 280
Far attack : 0
Close attack : 54
Defense : 20
Attention : 20
Speed : 35
Special Ability : Causes earthquake with weapon.
Strategy : Attack as usual.

3. NAME : ANTINORA
Job : Whitemagic
Group : QEG
HP : 120
Far attack : 18
Close attack : 9
Defense : 10
Attention : 45
Speed : 42
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Strategy : Attack as usual. Kill her at first.

4. NAME : GODFRIED
Job : Sage
Group : QEG
HP : 100
Far attack : 90
Close attack : 0
Defense : 20
Attention : 75
Speed : 38
Special Ability : Immune to magnet and summon ring.
Warps.
Strategy : Attack as usual.

5. NAME : PIRUZEN
Job : Magnetman
Group : QEG
HP : 140
Far attack : 0
Close attack : 24
Defense : 22
Attention : 50
Speed : 42
Special Ability : Approaches by leaping down stairs.
Magnet-immune.
Strategy : Attack as usual.

6. NAME : GANDOLPH
Job : Hellknight
Group : QEG Captain
HP : 230
Far attack : 0
Close attack : 100
Defense : 38
Attention : 45
Speed : 35
Special Ability : Invincible after damage.
Warps.
Immune to summon ring.
Strategy : Attack as usual along with high alert.

7. NAME : MIGUEL
Job : Brute
Group : AUO Elite
HP : 230
Far attack : 30
Close attack : 24
Defense : 20
Attention : 55
Speed : 50
Special Ability : Unaffected by summon ring.
Strategy : He is fairly easy to beat. I'm sure to you. You can
easily greet him before he comes. No matter how strong he is, he is
always deceived with this trick of mine.

8. NAME : MARGARETA
Job : Queen
Group : Royalist
HP : 230
Far attack : 90
Close attack : 21
Defense : 12
Attention : 75
Speed : 50
Special Ability : Recoups.
Immune to anger and summon ring.
Strategy : Refer to Chapter 23 of Walkthrough 1 or "My Skills"
section.

YOU GET ENDING NO.4

The Queen deceives Reina by pretending to give her the key to find the
Legendary Stone, but then she throws her to the fire. It's lucky that
Reina is all right, but the Core Stone is burnt. The ambitious cruel
Queen is immediately burnt because of reaching the stone and her crazy
wish...
Everyone eventually dies. And Reina, she wants to follow them because
she couldn't anything for the sake of her family and friends. But then
Christina stops her, encouraging her to live and make the country
better, as Albert's wish when he was alive...

YOUR REWARD : New Special Trap TELEPORTER + 50000 Dreaks
or BANANA PEEL

---------------------------------------

THE ENDINGS :

+ ENDING NO.1 : - Reina dies.
- Albert dies.
- Christina lives.

+ ENDING NO.2 : - Everyone dies.

+ ENDING NO.3 : - Reina dies.
- Albert lives.
- Christina lives.

+ ENDING NO.4 : - Reina lives.
- Albert dies.
- Christina lives.


***********************************************************************

11/ T R A P S

***********************************************************************

You create traps by fixing them with emblems, orbs and rings. The more
orbs you can put, the more effect and power your traps have. But they
take of you tons of dreaks. So think carefully before making a trap.
About emblems and rings, find them in the below sections. The emblem
will change your trap's form and name. The ring's name is written
shortly before the trap's name. The number of orbs is after the name.
Your trap will be listed in Trap Guide once you create them.

*Note : I write the trap effects under their names. They are the full
function which can be found once your traps have all 4 orbs.

~~~~~~~~~~~~~~~~~~~~\
CEILING TRAPS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===========
ROCKS
=========================

1. Mega Rock (None)
Rock falls, rolling over victim and rolls.

2. Volt Rock (Thunder)
Electric rock rolls over victim and rolls along.

3. Flare Rock (Fire)
Rock that burns victim. Explodes upon contact with human.

4. Snow Ball (Cold)
This snowball snatches victim and rolls away.

5. Iron Ball (Impact)
Flings victims away, bounces farther off walls.

6. Bound Rock (Rising)
Bounces farther off the ground, flinging victims away.

7. Vampire Rock (Cursed)
Blood-sucking rock rolls over victim. Nulls defense ; Reina recoups
as it damages.

8. Stealth Rock (Chaos)
This invisible rock cannot be dodged. It rolls along ripping through
victims.

9. Evil Stomp (Hell)
Devil's foot stomps down and squashes victim. It nulls defense.

10. Slave Rock (Slave)
This rock can be moved left or right, while the activating button is
pressed.

===============
PENDULUMS
========================

1. Pendulum (None)
This huge blade swings to-and-fro on a chain.

2. Thor Hammer (Thunder)
This hammer inflicts electric shock.

3. Fire Hammer (Fire)
This hammer is on fire. It explodes upon contact.

4. Snow Cradle (Cold)
Hanging snowball swings and snatches victim. It eventually breaks
loose and flies off.

5. Smash Hammer (Impact)
This is a heavy iron hammer.

6. Mega Yo Yo (Rising)
This yo-yo spins down and rolls 3 blocks. It rams through victim,
flinging him up.

7. Poison Blade (Cursed)
Guilotine drops down. It's coated with poison for added effect.

8. Mega Buzzsaw (Chaos)
This buzzsaw drops down and moves in set direction, slicing through
victim.

9. Evil Shoot (Hell)
Devil's foot kick victim to wall. It nulls defense.

10. Slave Hammer (Slave)
Iron ball comes loose from chain and rolls when activation button is
re-pressed.

============
VASES
=====================

1. Vase (None)
Vase plops onto victim's head. Victim walks dizzily.

2. Blitz Vase (Thunder)
Electrified vase plops onto victim's head and paralyzes him.

3. Bomb Vase (Fire)
Vase explodes. Victim stuck with it runs toward heroine until
explosion in 2-hit.

4. Freeze Vase (Cold)
Vase packed with cold air freezes victim after making him walk
dizzily.

5. Basin (Impact)
Big basin strikes victim who then gets angry and comes in hot
pursuit.

6. Crane (Rising)
This crane lifts and suspends its victim.

7. Oil Vase (Cursed)
Oil-filled vase covers victim with oil.

8. Confuse Gas (Chaos)
This gas blows down from ceiling, throwing people into confusion.

9. Genocide Eye (Hell)
Devil's mask radiates laser beams from eyes. It nulls defense.

10. Slave Mask (Slave)
While activation button is pressed, mask can control victim with 50%
or less HP.

~~~~~~~~~~~~~~~~~\
WALL TRAPS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============
PUSH WALL
=======================

1. Push Wall (None)
This wall thrusts out 3 blocks, flinging away victims and objects.

2. Thunder Wall (Thunder)
This electrified wall thrusts out 3 blocks, flinging away victims
and objects.

3. Heat Breath (Fire)
This flame flares out 3 blocks from wall, pushing victims. It nulls
defense.

4. Cold Breath (Cold)
This cold air blows out 3 blocks from wall, freezing victim where he
lands.

5. Smash Wall (Impact)
This wall thrusts out 2 blocks, flinging victims and objects far
away.

6. Upper Wall (Rising)
Wall thrusts out 3 blocks, flinging victims up even higher. Also
hits at return fall.

7. Vampire Wall (Cursed)
Vampire Wall thrusts out 3 blocks, nulls defense. Reina recoups as
wall inflicts damage.

8. Expander (Chaos)
This thin wall flies and pushes back it victims.

9. Evil Kick (Hell)
Devil's foot come out 3 blocks from wall to kick victim away to the
wall. It nulls defense.

10. Hunter Blade (Slave)
Blade moving along ground can be Left/Right-directed while
activated. It slices through victums.

==================
MAGNET WALL
=============================

1. Magnet Wall (None)
This magnet wall sucks in people within 5 blocks distance.

2. Spark Magnet (Thunder)
This magnet wall sucks in people within 3 blocks distance. Inflict
electric shock.

3. Blast Magnet (Fire)
Magnet sucks in people in 5 blocks range. It explodes, sending the
victims forward. 2-hit.

4. Cold Magnet (Cold)
This magnet wall sucks in people within 3 blocks distance and
freezes them.

5. Anti Magnet (Impact)
This magnet keeps people 5 blocks away from wall.

6. Float Magnet (Rising)
This magnet suspends people within 5 blocks distance in midair.

7. Berserker (Cursed)
This sucks in victims within 5 blocks distance. Angered, victims
come in pursuit.

8. Warp Hole (Chaos)
This warp hold instantly pulls people within 5 blocks distance to
the wall.

9. Call of Hell (Hell)
Wall sucks in people within 5 blocks distance. Hacks them up. Multi
hit. Nulls defense.

10. Slave Magnet (Slave)
Magnet wall has 5 blocks suction. Damages upon contact. Gains
electricity by button presses.

=============
ARROWS
=====================

1. Arrow Slit (None)
This arrow flies away.

2. Volt Javelin (Thunder)
This electrified arrow pierces its victim.

3. Fireball (Fire)
This fireball flies along the floor and explodes upon contact.

4. Cold Arrow (Cold)
This clump of cold air flies along the ground, freezing its victims.

5. Buzzsaw (Impact)
This lumber saw flies along the ground, pushing many victims to the
wall.

6. Rising Ball (Rising)
This ball rolls into victim, flinging him up. Also damage on return
fall.

7. Flash Arrow (Cursed)
This flash arrow shoots out and whizzes along the ground, blinding
victims.

8. Chain Needle (Chaos)
Needles are fired in rapid succession.

9. Hell Laser (Hell)
This laser beam radiates through victim. It nulls defense.

10. Rolling Bomb (Slave)
Rolling bomb Left/Right-directable while Square button is pressed.
Effective within 1 block distance.

~~~~~~~~~~~~~~~~~~\
FLOOR TRAPS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===================
SPRING FLOORS
================================

1. Spring Floor (None)
This floor springs up, flinging victims into set direction.

2. Spark Floor (Thunder)
This floor is electrified. It springs up, flinging victims into set
direction.

3. Blast Floor (Fire)
This floor springs up and explodes, blasting victims into set
direction.

4. Ice Blizzard (Cold)
Cold air fro floor blasts victim away and freezes him where he
lands.

5. Smash Floor (Impact)
This floor flings victims into set direction.

6. Rising Floor (Rising)
This floor flies straight up, slamming victims into ceiling. Also
damages at return fall.

7. Footcutter (Cursed)
Blade flies up from under victim and flings him in set direction,
slowing him down.

8. Catapult (Chaos)
This floors flings victim into another, inflicting damage. Victims
smash into the wall.

9. Evil Upper (Hell)
This flings victim up diagonally, also damage at return fall. It
nulls defense.

10. Slide Floor (Slave)
Slides victim forth. Victims down to 50% HP can be controlled while
X button is pressed.

====================
VACUUM FLOORS
===============================

1. Vacuum Floor (None)
This floors sucks in people within 2 blocks distance from it.

2. Spark Vacuum (Thunder)
Sucks in victims within 2 blocks from it and inflicts electric
shock.

3. Blast Vacuum (Fire)
Sucks in victims within 2 blocks from it and blasts them away in a
2-hit.

4. Cold Vacuum (Cold)
Sucks in victims within 2 blocks from it and freezes them.

5. Anti Vacuum (Impact)
This trap keeps people 2 blocks distance from its block.

6. Float Vacuum (Rising)
This trap suspends people in midair within 2 blocks distance from
it.

7. Panic Vacuum (Cursed)
Sucks in and terrorizes people within 2 blocks distance from it,
scaring them from Reina.

8. Gravition (Chaos)
This trap presses people within 2 blocks distance from it down to
the floor.

9. Hell Vacuum (Hell)
Sucks in and hacks up all within 2 blocks distance from it in multi
hit. Nulls defense.

10. Slave Vacuum (Slave)
Sucks in and shocks within surrounding 2 blocks distance, X pressed
generate electricity.

============
BOMBS
=======================

1. Blast Bomb (None)
This bomb blasts away victims within 1 block distance from it.

2. Spark Rod (Thunder)
This rod is electrified by other traps. It shocks victims within 1
block distance from it.

3. Hellfire (Fire)
This fire from below blows victims upward within 2 blocks distance
from it.

4. Cold Blast (Cold)
This trap freezes people on its block. It blows away people within 1
block distance from it.

5. Shockwave (Impact)
Shockwave spreads out 2 blocks distance from it, blowing people
away.

6. Rising Mine (Rising)
This mine blasts victims on its block forward.

7. Flash Bomb (Cursed)
This bomb flashes blinding light under victims within 1 block
distance from it.

8. Quake Bomb (Chaos)
This bomb quakes the earth, stranding people within 20 blocks
distance from it.

9. Hell Judge (Hell)
Ceiling laser and explosion 2-hit. Affects 2 blocks surroundings.
Nulls defense.

10. Slave Bomb (Slave)
Bomb rolls in set direction. Explodes with re-press of button.
Affects 1 block surroundings.

===========
CLAWS
===================

1. Bear Trap (None)
Iron claw clasps victim's leg, stopping him.

2. Thunder Claw (Thunder)
This claw clasps victim and inflicts electric shock.

3. Blast Claw (Fire)
This claw clasps victim. It blasts him and others away in 2-hit.

4. Cold Claw (Cold)
This claw clasps and freezes its victim.

5. Heavy Claw (Impact)
This gigantic iron claw clasps victim's entire body.

6. Lift Claw (Rising)
Clasps victim's leg. Then hangs victim from the ceiling.

7. Oil Claw (Cursed)
This claw clasps victim and smears him with oil.

8. Magic Sac (Chaos)
This bubble envelops its victim. It can be pushed along by hand.

9. Evil Claw (Hell)
Devil's claw thrusts through victim's body. It nulls defense.

10. Slave Claw (Slave)
Hang victim from ceiling. 50% HP victims can be controlled while X
is pressed.

====================
SPECIAL TRAPS
=================================

1. Ceiling Traps :
+ Tombstone
+ Barracuda
+ Teleporter

2. Wall Trap :
+ Killer Top

3. Floor Trap :
+ Banana Peel
+ Delta Horse


***********************************************************************

12/ R O O M D E V I C E L I S T

***********************************************************************

~~~~~~~~~~~~~~~~~~~\
TRAINING AREA \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

No Room Devices here.

~~~~~~~~~~~~~~~~~~~\
CASTLE AGONY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

----------------
DOORWAY
--------------------------
1. Fire Pit :
Damage : 30
Effect : Nulls defense

2. Topple-Props :
Damage : 80
Activate : Strike
Vanish once used.

3. Chandelier :
Damage : 70
Activate : Switch
Vanish once used.

4. Slide Stairs :
Damage : 5
Activate : Switch

5. Waterfall
Damage : 0

6. Pitfall :
Damage : 60

-----------------------
BRIGHT COURTYARD
---------------------------------

1. Bridge :
Damage : 100
Activate : Switch
Vanish once used.

2. Wall Spear :
Damage : 70
Activate : Automatic

3. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

--------------
CHURCH
---------------------------

1. Topple-Props :
Damage : 80
Activate : Strike
Vanish once used.

2. Holy Volt :
Damage : 40
Effect : Nulls defense
Activate : Switch

3. Stainedglass :
Damage : 75
Activate : Switch
Vanish once used.

-------------------
CLIFF CHAMBER
----------------------------

1. Fallen angel :
Damage : 100
Activate : Switch
Vanish once used.

2. Floor Pike :
Damage : 70
Activate : Automatic

3. Launcher :
Damage : 0
Activate : Automatic

4. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

5. Great falls :
Damage : 30
Effect : Nulls defense

---------------------
AGONY CHAMBER
-------------------------------

1. Punisher :
Damage : 90
Activate : Switch

2. Mad Pillars :
Damage : 50

3. Bon fires :
Damage : 30
Effect : Nulls defense

4. Cerberuses :
Damage : 35
Activate : Switch
Effect : Nulls defense

---------------------
PRISON CHAMBER
--------------------------------

1. Lumber Saw :
Damage : 55

2. Thorny Ball :
Damage : Push out

3. Death Needle :
Damage : 70

4. Volt Chair :
Damage : 35
Effect : Nulls defense
Vanish randomly.

~~~~~~~~~~~~~~~~~\
CASTLE HUE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
WHITE CHAMBER
-------------------------------

1. Topple-Props :
Damage : 80
Activate : Strike
Vanish once used.

2. Launcher :
Damage : 0
Activate : Automatic

3. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

4. Chandelier :
Damage : 70
Activate : Switch
Vanish once used.

-------------------
YELLOW CHAMBER
----------------------------

1. Carts :
Damage : 80
Activate : push out
Vanish once used.

2. Incinerator :
Damage : 30
Effect : Nulls defense

3. Wall Spear :
Damage : 70
Activate : Automatic

4. Powder Boxes :
Damage : 70
Activate : Strike + Ignite
Vanish once used.

-------------------
BLUE CHAMBER
------------------------------

1. Waterwheel :
Damage : 50

2. Slash Fan :
Damage : 10
Effect : Nulls defense + Multi Hit

3. Waterfalls :
Damage : 0

4. Launcher :
Damage : 0
Activate : Automatic

5. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

6. Bridge :
Damage : 100
Activate : Switch
Vanish once used.

-------------------
RED CHAMBER
------------------------------

1. Topple-Prop :
Damage : 80
Activate : Strike
Vanish once used.

2. Pendulumax :
Damage : 80

3. Guilotine :
Damage : 90
Activating : Automatic

---------------------
HELLFIRE CHAMBER
-----------------------------

1. Death Flame :
Damage : 40
Activate : Switch
Effect : Nulls defense

--------------------
BLACK CHAMBER
----------------------------

1. Slide Stairs :
Damage : 5
Activate : Switch

2. Black Torches :
Damage : 70
Activate : Push out
Vanish once used.

3. Pitfall :
Damage : 60
Activate : Switch.

--------------------
CEREMONY ROOM
---------------------------

1. Magic Square :
Damage : 40
Effect : Nulls defense
Activate : Switch

2. Topple-Props :
Damage : 90
Activate : Strike
Vanish once used.

~~~~~~~~~~~~~~~~~~\
CASTLE HADES \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
EXECUTION JAIL
--------------------------

1. Hanging Ceil :
Damage : 150
Activate : Switch

--------------
DUNGEON
------------------------

1. Casket :
Damage : 90
Activate : Automatic

---------------------
JAIL PASSAGE WAY
-----------------------------

No Room Devices.


--------------
COLISEUM
------------------------

1. Killer Wall :
Damage : 12
Effect : Nulls defense
Multi Hit

2. Mobile Saw :
Damage : 55

3. Floor Pikes :
Damage : 70

4. Launchers :
Damage : 0
Activate : Automatic

------------------
POWER CENTER
---------------------------

1. Mad Ceily :
Damage : 15
Effect : Nulls defense
Multi Hit

2. Volt Wall :
Damage : 30
Effect : Nulls defense

3. Furnace :
Damage : 45
Effect : Nulls defense

--------------
DOORWAY
---------------------------

1. Chandelier :
Damage : 12
Effect : Nulls defense
Multi Hit

2. Iron Fence :
Damage : 90
Activate : Automatic

3. Big Gears :
Damage : 60

4. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

-------------------
WAITING ROOM
------------------------------

1. Topple-Props :
Damage : 90
Activate : Strike
Vanish once used.

---------------------
AUDIENCE ROOM
------------------------------

1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

--------------------
MACHINE ROOM
-----------------------------

1. Swing Cutter :
Damage : 80

2. Clock Gear :
Damage : 45

3. Oil Barrel :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.

------------------
BELL TOWER
----------------------------

1. Hang Bell :
Damage : 100
Activate : Switch
Vanish once used.



~~~~~~~~~~~~~~~~\
DARK RUIN \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
GOD'S GATE
----------------------------

1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

2. Guardians :
Damage : 90
Activate : Strike
Vanish once used.

3. Godgate :
Damage : 55
Activate : Switch

-----------------------
DEAD METROPOLIS
----------------------------------

1. Collapsor :
Damage : 100
Activating : Prop down
Vanish once used.

2. Pitfall :
Damage : 60

3. Big Pillar :
Damage : 120
Activating : Strike
Vanish once used.

4. Props :
Damage : 70
Activate : Strike
Vanish once used.

--------------------
HIDDEN GRAVE
-----------------------------

1. Tomb Rock :
Damage : 85
Activating : Push out
Vanish once used.

2. Fire Breath
Damage : 40
Effect : Nulls defense
Activate : Switch

3. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

----------------------
GUARDIAN STAIRS
------------------------------

1. Guilotine :
Damage : 90
Activate : Automatic

2. Ark Ship
Damage : 35
Effect : Nulls defense
Activate : Switch

3. Oil Barrels :
Damage : 70
Activate : Strike, Push out + Ignite
Vanish once used.

4. Bir Cerby :
Damage : 35
Effect : Nulls defense
Activate : Switch

-----------------------
DARKNESS WORSHIP
------------------------------

1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

2. Mad Pillars :
Damage : 50

3. Bonfires :
Damage : 30
Effect : Nulls defense


~~~~~~~~~~~~~~~~~\
HADES JAIL \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
EXECUTION JAIL
--------------------------

1. Hanging Ceil :
Damage : 150
Activate : Switch

--------------
DUNGEON
------------------------

1. Casket :
Damage : 90
Activate : Automatic

---------------------
JAIL PASSAGE WAY
-----------------------------

No Room Devices.


~~~~~~~~~~~~~~~\
FACTORY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
WORK CHAMBER
-----------------------------

1. Rotagear :
Damage : 50

2. Lumber Saw :
Damage : 55

3. Pan :
Damage : 10
Vanish once used.

4. Oven :
Damage : 30
Effect : Defense

5. Topple-Prop :
Damage : 80
Activate : Strike
Vanish once used.

6. Ceil Spear :
Damage : 80
Activate : Switch
Vanish once used.

----------------
WAREHOUSE
--------------------------

1. Tumble-Prop :
Damage : 80
Activate : Switch
Vanish once used.

2. Hook :
Damage : 80

3. Oil Barrels :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.

4. Volt Wirenet :
Damage : 30
Activate : Switch
Effect : Nulls defense

5. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

~~~~~~~~~~~~~~~~~~~~~~\
SECRET BASE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------
ENTRANCE
----------------------------

1. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.

--------------------
STRATEGY ROOM
-----------------------------

1. Powder Box :
Damage : 70
Activate : Strike, Ignite
Vanish once used.

2. Spear Racks :
Damage : 70
Vanish once used.

3. Oil Barrel :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.

--------------------
PUNITIVE ROOM
-------------------------------

1. Pendulumax :
Damage : 80

2. Volt Chair :
Damage : 35
Effect : Nulls defense
Vanish randomly.

3. Wall Spear :
Damage : 70


~~~~~~~~~~~~~~~~~~~\
REINA'S HOME \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------
SITTING ROOM
-------------------------------

1. Pitfence :
Damage : 15

2. Antler :
Damage : 30

3. Fire Pit :
Damage : 20
Effect : Nulls defense

4. Oil Lamp :
Damage : 10
Vanish once used.

-----------
SHED
--------------------

1. Footing Prop :
Damage : 50
Activate : Strike
Vanish once used.

2. Foot-Dropper :
Damage : 90
Activate : Prop down
Vanish once used.

3. Thresher :
Damage : 55

4. Oil Barrels :
Damage : 70
Activate : Strike, Push out, Ignite
Vanish once used.

5. Healstone :
Damage : None
Effect : Recover HP
Activate : Reina's touch
Vanish once used.


***********************************************************************

13/ E M B L E M L I S T

***********************************************************************

You collect emblems by beating up the scenarios and get them from
enemies. They're used to make elements in your traps that can change the
whole form of the original traps.

1. THUNDER EMBLEM
Gives voltage attribute to trap.

2. FIRE EMBLEM
Gives heat attribute to trap.

3. COLD EMBLEM
Give cold-air attribute to trap.

4. IMPACT EMBLEM
Gives impact attribute to trap.

5. RISING EMBLEM
Gives rising attribute to trap.

6. CURSED EMBLEM
Gives poison or other state-change attribute to trap.

7. CHAOS EMBLEM
Heteromorphic trap is born.

8. HELL EMBLEM
Gives devil attribute to trap.

9. SLAVE EMBLEM
Trap becomes controllable.


***********************************************************************

14/ R I N G L I S T

***********************************************************************

As seeking emblems, you collect rings by beating up the scenarios and
get them from enemies. The rings decide how your traps work. It's very
important because you can catch your enemies more easily with these
things.

1. TIMER RING
After activating, moves automatically within fixed time.

2. SUMMON RING
Intruder approaches trap installation location.

3. AUTO RING
Activation becomes completely automatic.

4. CHARGE RING
Charge time of trap shortens.

5. DAMAGE RING
Damage inflicted on intruder increases.

Rumours : Just as I heard from Z-Force's FAQ and a friend, I know that
there's a sixth ring got from Miguel if you can kill him by some way.
I'm not sure about this info, but I'll try if I have a chance.


***********************************************************************

15/ L O C A T I O N M A P S

***********************************************************************

Explanation :
D = Doors
H = Stairs
E = Entrance
Below each map I will write the names of the areas in that place that
you can use this section and "Room Device List" more easily.

~~~~~~~~~~~~~~\
TRAINING \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



__________________
! HHHHH !
! HHHHH !
! ! !
_! ! !
!_ ! !
! ! !
! ! !
! HHHHH !
!________HHHHH_____!

Training Chamber


~~~~~~~~~~~~~~~~~~~\
CASTLE AGONY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_________________ ___
! D_ ! ! !_______________
!---------! !---! ! ! !----D !
!HHHHHHHHH! ! ! ! ! ! !
! ! !! ! ! !HH--------HH!
! 3 ! ----D-----!_! ! !HH 4 HH!
! ! ! ! D___! !HH HH!
! ! ! H! ! !___
!_D_______! !HH 4 H! ! D_ !
!! !HH H! !____________! ! !
! ! !HH___ !H! ! !
! ! !_____HHH__! ! !
! ! ______________________________________ ! !
! !__! ! D_ __D HH! !_! !
!____D ! ! !_______! ! !----------D___!
! HH! ! 6 !
! 2 HH! !---------! !
! ! !D _______!HHH___!
! ! _________! !
!_D______! ! _________!
!! ____!D!_____
! ! ! !
! ! !____________!
! !___! HHH !
!_____D HHH !
! HHH !
! 1 !
! !
!_____E______!

1. Doorway
2. Prison Chamber
3. Agony Chamber
4. Cliff Chamber
5. Church
6. Bright Courtyard


~~~~~~~~~~~~~~~~\
CASTLE HUE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

________
! !
! !______
_________ !H D_ !
! ! ! !H ! !_ !
! ___ ! ! !H ! ! !
! ! 7 ! ! !_!H 6 ! ! !
! !___! !_!H ! ! !
! D_ ! ! !
!_________! ! ! ! !
!________! ! !
! !
!----! ______!D!_______
! 5 ! ! ! ! !
!_ _! ! ! ! !
__!!______ !----! !----!_____________
! !____ ! ! ! D_ !
! D__ ! ! ! 3 ! ! !----------!!
!H ! ! ! ! ! ! ! ___________D_
!H__ ! ! ! ! ! HH ! ! ! !
! ! ! ! !_! ! HH ! ! !_____________!
! ! 4 ! !___D !--HH--! ! !HHH HH!
!___! ! !________________! !HHH HH!
!H ! !HHH HH!
!H ! _____________ ! 2 !
! ! ! ! ! !
!_D________! ! ____ ! ! !
! !__________! !HHHH! 1 ! ! !
! _D !HHHH! ! !----! !
!----------! ! !HHHH! !________! ! !
! !HHHH! D________D____!________!
!___! ! !
!______E_!____!


1. White Chamber
2. Yellow Chamber
3. Blue Chamber
4. Red Chamber
5. Hellfire Chamber
6. Black Chamber
7. Ceremony Room



~~~~~~~~~~~~~~~~~~\
CASTLE HADES \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_________ ___________ ______________ ________
___! ! ! ! ! !_! !_! !
! _D ! !___!----!HHD__________________D 6 !
! ! ! 4 ! !HH HH! ! !
! ! ! !__!HH 5 ! !___ ___!
! ! !__________D_ !H ! !!
! ! !__!H_______! _________!!___
! ! _________________! !
! ! ! _D 7 !
! ! ! _!-----------! !_ ______ !
! ! __!D!_______ _!!_ ! !
!DH!--------!H-! ! HH !___ ! 8 ! ! !
! H! !H ! ! !HH D_ ! !____! !_D__!
! H!________!H ! ! ! ! ! ! ! !
! HHHHHHHH ! ! ! 10 HHH ! ! ! ! !
! ! ___! !____HHH ! ! ! ! !
! 3 ! ! _D ! ! ! ! !
! ! ! ! !____________! ! ! ________! !
! ! ! ! ! ! ! ________!
!_____ _____! ! ! ! ! __!D!________
!D ! ! ! ! ! ! !
_____! !_____ ! ! ! ! !_____________!
! !_! ! !----!_!-----! ! ! HHHH !
! 2 D___! ! D_______ ! ! _HHHH_ !
!D ____________! _____!_ _!_____ ! ! ! ! ! !
! !____________ ! HHH! !HHH ! ! ! ! ! 9 ! !
! !_! HHH! !HHH ! ! ! ! HHHH !
!----------------D 1 ! ! ! !____HHHH_____!
! ! ! !__! !
!_____--!!--_____! !____D_____________!
!!

1. Doorway
2. Waiting Room
3. Audience Room
4. Machine Room
5. Bell Tower
6. Dungeon
7. Jail Passageway
8. Execution Jail
9. Coliseum
10. Power Center



~~~~~~~~~~~~~~~~\
DARK RUIN \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

____________
! -! !
!!H! ! _________________
!!H! !___ ! _____________ !
!!H! D_ ! ___________!D!_ _________!D!_
! ! 2 ! ! ! ! ! ! ! !
! _! ! ! ! !HH----!________! !HH HH!
!!H! ! ! ! !HH ! HH! !HH HH!
!!H! ! ! ! ! ! HH! !HH_________HH!
!!H! ! ! ! ! HH! H! ! ! !
!_-!D________! ! ! ! HH! H!__! !HH 4 HH!
! ! ! !_! HH! HH! !HH HH!
! ! !___D HH! HH! !HH_________HH!
! ! ! 3 !HHHHHHHH! ! !
! ! ! HHHHHHHH! ! !
! ! !_________D_____! ! !
! ! ! ! !_________D___!
__!D!__ ! ! ! !
! !___________________! ! ! !
! D_____________________! ! !
! 1 ! _ _ _ ! !
!_ _! ___!-!!! !_! !_! ! ! !
! ! ! !HH !______! !
_! !_ !- !HH 5 D________!
! ! !___!HH _ _ !
! ! !-!!!_! !_! !_!
!__HHH__!
E

1. God's Gate
2. Dead Metropolis
3. Hidden Grave
4. Guardian Stairs
5. Darkness Worship


~~~~~~~~~~~~~~~~~\
HADES JAIL \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Notes : This is just a small part of the huge Castle Hades. You can
also see it in the Castle's map. But I still make an own space for it,
that the new players who jus begin in Chapter I can easily understand
it.


!--------!
_! !
_D 2 !
! !
!---!!---!
D
_______!!___
_! !
_D 1 !
!__ ____ !
!! ! !
D ! !
_!!_ ! !
! ! ! !
! 3 ! ! !
!----! !--D-!
!!

1. Jail Passageway
2. Dungeon
3. Execution Jail


~~~~~~~~~~~~~~~\
FACTORY \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


______________
! !HHH !
! !HHH !
! 2 ! !
! !__ !
! ! !
!D _______! !
! ! ! !___
! ! !____D_ !
! ! ! !
! ! ! !
! ! ! !
! ! ___________ ! !
! !_! !HH !! !
!___D _! !! !
!_! !! !
!H 1 !! !
!H !! !
! !! !
! D-_!
!---!_E_!---!

1. Work Chamber
2. Warehouse


~~~~~~~~~~~~~~~~~~~~~~\
SECRET BASE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_______
! !
! !
_____ ! 2 !
! !_! ! 1. Entrance
! _D ! 2. Strategy Room
! ! !______D! 3. Punitive Room
!H 3 ! ! !
!H ! ! !
!H____! ! !
! ! ! !
!___ D! ! !
! ! ! !
! ! ! !
! ! __!D!__
! ! ! ! ! !
! ! ! ! ! !
! ! ! HHH !
! ! ! 1 !
! ! ! !
! !___ !__HHH__!
! !! !
!______D_______!


~~~~~~~~~~~~~~~~~~~\
REINA'S HOME \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


________
! ____ !
____!D!__ ! !
! ! ! !
!_________! ! !
!HH HH! ! !
!HH HH!_! !____
! 2 D______ !
! ! ! !
! ! ! !
!D________! ! !
!! ______!D_
! ! ! !
! !_____ ! !
! !_! 1 !
!---------D !
!---------!

1. Sitting Room
2. Shed


***********************************************************************

16/ O T H E R M O D E S

***********************************************************************

~~~~~~~~~~~~~~~~~~~~~~\
TRAP LICENSE MODE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This mode may be useful for beginners to use traps. There are many
grades for you to increase your skills. The first is F and the hardest
is S grade. You use the given traps only to do what the game commands.
That means you can't be free to choose traps arranging your field, and
then you must fight in the location that the game placed for you.
Strategies for this mode can be found at "My Skills". The last lesson of
each grade is an examination, also the hardest and synthesis part with
limited time (80 seconds), collecting all what you have learnt from
previous lessons and your enemies can attack by themselves.
I see that the last stage of level S is rather hard, so I have added
an easy strategy for it in Combo #7 of "My Skills. You should need to
take a look at it when entering this battle.

=======================================================================
GRADE F
=======================================================================

LESSON 1 : BASIC TRAP STARTUP

LESSON 2 : FLOOR TRAP STARTUP

LESSON 3 : WALL TRAP STARTUP

LESSON 4 : CEILING TRAP STARTUP

LESSON 5 : EXAM FOR F LEVEL

=======================================================================
GRADE E
=======================================================================

LESSON 6 : LURE INTRUDER 1

LESSON 7 : LURE INTRUDER 2

LESSON 8 : LURE INTRUDER 3

LESSON 9 : LURE INTRUDER 4

LESSON 10 : EXAM FOR LEVEL E

=======================================================================
GRADE D
=======================================================================

LESSON 11 : BASIC TRAP SETUP

LESSON 12 : FLOOR TRAP SETUP

LESSON 13 : WALL TRAP SETUP

LESSON 14 : CEILING TRAP SETUP

LESSON 15 : EXAM FOR LEVEL D

=======================================================================
GRADE C
=======================================================================

LESSON 16 : 2-HIT COMBO 1

LESSON 17 : 2-HIT COMBO 2

LESSON 18 : 3-HIT COMBO 1

LESSON 19 : 3-HIT COMBO 2

LESSON 20 : EXAM FOR LEVEL C

=======================================================================
GRADE B
=======================================================================

LESSON 21 : USE TOPOGRAPHY

LESSON 22 : DEVICE WITH SWITCH

LESSON 23 : DEVICE USE 1

LESSON 24 : DEVICE USE 2

LESSON 25 : EXAM FOR LEVEL B

=======================================================================
GRADE A
=======================================================================

LESSON 26 : SPECIAL FUNCTION

LESSON 27 : AUTO-STARTUP TRAP

LESSON 28 : TRAP COMBINING 1

LESSON 29 : TRAP-FREE INTRUDER

LESSON 30 : EXAM FOR LEVEL A

=======================================================================
GRADE S
=======================================================================

LESSON 31 : TRAP COMBINING 2

LESSON 32 : CONTROLLABLE TRAP

LESSON 33 : ATTACK FRON AFAR

LESSON 34 : 4-HIT COMBO

LESSON 35 : EXAM FOR LEVEL S


~~~~~~~~~~~~~~~~\
EXPERT MODE \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This mode can be played by veteran players of Deception III who has
spent tons of various experience (not me). That means I haven't
succeeded this mode yet. I just can tell you this is the hardest mode,
harder than level S of Trap License Mode one hundred times : short
limited time, restricted traps, etc. Sorry of author !!!


***********************************************************************

17/ S E C R E T S

***********************************************************************

There are still many pale info about some of the secrets and I'm
trying to put them to the light. The correct answer will be given once I
find the truth.

~~~~~~~~~~~~~~~~~~~~~\
SOUND COLLECTION \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Finish the whole Trap License Mode in the RIGHT order from the easiest
to the hardest.

~~~~~~~~~~~~~~~~~~~\
THE SIXTH RING \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Reaching the Ending No.4. In the last chapter, kill Miguel in the ways
connecting the rooms. Don't kill him right in any room, you might get
the sixth ring from his corpse.



***********************************************************************

18/ G E N E R A L T I P S

***********************************************************************

In this part. I list some common types of enemies, then tell you some
tricks to beat them. This part is very important to the walkthrough
because I can't repeat the strategies with the same-typed enemies. I can
also let you know more than what you get in walkthrough. About what
detailed tricks to use, see them in "My Skills".
The class names are arranged following alphabet order of the first
letter. But remember, here I just list the COMMON CLASSES of enemies,
The rare ones are not mentioned. But the major ones such as King, Queen,
Brute and Lady Guard can be here because they are both major bosses.

CLASS NAME : AMAZONESS
Special Ability : Approaches by leaping down stairs.
Characters : Silvia, Rutha, Ophelia, Clarevil.
Description : They have wild actions in attacking with tremendous
speed. Don't let them come to you and try to defeat them in a far
distance. It's not good to run with them on stairs (of course).

CLASS NAME : ALCHEMIST
Special Ability : Recoups
Activate Traps.
Characters : Helsing, Moongram, Delvol, Aljail.
Description : They have low HP and bad defense or attack. But to
compensate these weaknesses, they have high attention to avoid enemy's
attacks and the abilities to restore HP. Never step on your traps when
fighting them because they can response to you with very your traps.
Attack in a sudden.

CLASS NAME : ARMOR
Special Ability : Immune to fire, blast and arrow.
Characters : Cervantes, Sieghardt, Lordbaran, Lancehorn
Description : They are just the armors that common elemental traps
don't affect them with high defense. Using long spears, they can thrust
and throw the enemy in suitable distance. Always stay away from them and
attack with combos.

CLASS NAME : ASSASSIN
Special Ability : Suicides if dying.
Leaps
Immune to flash.
Characters : Sid, Cross, Blade.
Description : They have regular stats. With the special ability to
leap, they easily avoid your short-ranged traps and attack you in a
sudden. Just anticipate if they will leap or not, then activate a log-
ranged Wall Trap which might have effect with them.

CLASS NAME : AUO BOSS
Special Ability : Recoups.
Unaffected by summon ring.
Description : It's Christina only. She can poison the enemy and attack
in ultimate style. It's hard for you to face her one to one. But it's
good to deceive her just from the beginning of the fight. Remember to
keep away from her.

CLASS NAME : BOMBER
Special Ability : Immune to fire, blast.
Self-blasts.
Characters : Valetta, Violet, Tilis
Description : They rarely move and can make explosion on you by
throwing a bomb. It's hard to lure them into traps because they often
stand in hidden position that they even avoid your activated traps. So
the only chance is picking their carelessness. Once they move, prepare
your traps quickly and defeat them immediately before they could hide
again.

CLASS NAME : BRUISER
Special Ability : Dives through doorways
Characters : Lorenz, Gejen, Landau.
Description : They can jump and execute martial art sequence fast that
you would be in danger if you are too close. But because of the age,
most of them are not very fast. You still can use common trap to take
wipe of them as usual.

CLASS NAME : BRUTE
Special Ability : Unaffected by summon ring.
Description : There's just Miguel here. He attacks in tremendous speed
and makes a huge damage on you. But anyway, I think he's just the same
as ordinary enemies. You can easily deceive him and kill him by simple
hits. Great hits are not necessary.

CLASS NAME : DARKWITCH
Special Ability : Darkens
Immune to flash and summon ring.
Characters : Judeka, Madula, Nirvana
Description : Just like the enemies who use magic to attack, they
rarely leave their certain position in battle. But they can darken the
atmosphere that you can't see your enemies, even you open the camp mode.
If you have been blinded, try to run as far as you can because you
couldn't attack in such the situation. So anyway, the best way is
greeting and killing her before she can do anything more.

CLASS NAME : ELITES
Special Ability : None
Characters : Cupido, Ashley, Gardock, Krueger.
Description : These elites can come from AUO, QEG or QSF. Read the
description of "Slasher".

CLASS NAME : FIGHTER
Special Ability : Dives through doorways.
Characters : Ares, Dyer.
Description : Almost like the Bruisers, but faster and more active.

CLASS NAME : FLAMEMAN
Special Ability : Immune to fire, blast, cold and arrow.
Characters : Dizhak, Garland, Browning.
Description : Of course, they immune because they are covered by a
very thick lay of gear. But they are really stupid that sometimes they
themselves step on auto Room Devices. But they can cast fire in a far
distance that you hardly could deceive them. So it's better if you can
greet them before they come and keep a long distance.

CLASS NAME : FLAME USER
Special Ability : Immune to fire and blast.
Characters : Igor, Holvain
Description : They are slow and stupid, use fire breath attack. You
can completely kill them with easy traps and tactics.

CLASS NAME : FOOTMAN
Special Ability : Immune to flash
Characters : Goa, Shroud, Bergman.
Description : The guys who have the best attention. So you can't
deceive them with joks for kids. Attacking suddenly is the best way. If
you can't greet them before they come, youcan attack them why they don't
see you. But remember to stay away from them if you don't want to get a
sequence.

CLASS NAME : GIGA-ARM
Special Ability : Cause earthquake with weapon.
Run fasts when angry.
Description : They are big with very high HP. But they often have bad
defense and can't attack in far distance. But their earthquake can
petrify you for a while. So just stay away from them and use traps or
combos continuously. They are very easily lured. Some of them can run
fast when angry and make a big damage on you when touching. So never let
them touch you at that time. Try to run until they stop anger.

CLASS NAME : GOLIATH
Special Ability : Cause earthquake with weapon.
Characters : Jeguard, Galahad, Basural, Chestbarn, Falgas.
Description : The same as Giga-arm.

CLASS NAME : HELLKNIGHT
Special Ability : Invincible after damage.
Warps.
Summon ring-immune.
Characters : Gelfaust, Gandolph, Belstein, Gullhazard.
Description : High HP and defense. They hold heavy weapons and attack
in a very far distance just in a moment with warping. Once their bodies
are covered white, they become invincible from every attacks. With high
intelligence, they can easily anticipate the enemy and stop you
immediately by some heavy hits. Use a complex room to fight them to
avoid their warping.

CLASS NAME : HUNTER
Special Ability : None
Characters : Raditz, Clayborne, Iliad.
Description : They can attack in long range by bowguns. Although they
rarely move, but easy to lure. Maybe you have known how to do with these
guys.

CLASS NAME : KING
Special Ability : Recoups own physical strength.
Description : That's him Frederick. He is afraid of you and always try
to avoid wherever you go. But in some case, he can freeze you and then
play with you as his toy. The best way is to attack him from a position
that he couldn't know where you are. Once he gets out of your field, he
will recoup fully his HP.

CLASS NAME : KNIGHT
Special Ability : None
Characters : Garcia, Bradley, Stanford, Mildred, Maclean, Vincent.
Description : They are tougher with Chapters. Some of them can prevent
Wall Traps. But generally, most of them are not dangerous. Stay away
from them and use combos to finish them. It's better if you combine with
Room Devices.

CLASS NAME : LADY GUARD
Special Ability : None
Description : There's just a lady guard in this game : Cecilia. She
can leap to the front of enemy and then attacks in a sudden with
tremendous speed. She can poison enemies too. Throwing arrows is also
one of her best skill. I think she is a regular enemy. It's not easy to
lure her with common tactics, but very easy to attack her when she is
throwing arrows to you (because then she just stands in a position,
except you run away from that room or attack her.)

CLASS NAME : MAGNETMAN
Special Ability : Approaches by leaping down stairs.
Magnet-immune.
Characters : Dorgey, Baldwin, Piruzen.
Description : They often fly instead of go on foot. Just like the
sages, they can avoid hanging floor traps. But you can use Bear Trap to
block them as usual. They can't attack in far distance, but can use
magnet spell to touch you. Stay away from them and kill them as soon as
you can, before they can magnetize you.

CLASS NAME : MASTER
Special Ability : None
Characters : Phalangist
Description : Big and rather strong. Attacks with a big blade, he's
not a dangerous enemy.

CLASS NAME : MERCENARY
Special Ability : None
Characters : Zeon, Grayhawk, Siva.
Description : They are big and have high HP. All the other stats are
regular, not so strong or weak. Because of having no special ability,
mercenaries are still not dangerous enemies that you can still lure them
into your traps and hit, or avoid their strikes.

CLASS NAME : MINER
Special Ability : Immune to blast, flash and fire.
Self-destructs.
Characters : Dustin, Ruin, Varjes
Description : They are almost the same as the Bombers. Use common hits
to fight them.

CLASS NAME : NINJA
Special Ability : Approaches by leaping down stairs.
Characters : Gemini, Karma, Spiral.
Description : They are almost like the Amazoness, but faster and
stronger. But anyway, their low HP is a very limited characteristic. Let
them chase you and then kill them with your traps. They can leap too.

CLASS NAME : QUEEN
Special Ability : Recoups
Unaffected by anger and summon ring.
Description : That's Margareta. She is one of the most intelligent and
dangerous enemy. She can teleport to any places and easily avoid your
floor traps. Find all the ways to attack her in a sudden that she
wouldn't alert. Never let her shoot a beam on you or you'll be shot
until you die. Great and continuous combos are useful with. That means
you must prepare an elaborate tactic including your traps and Room
Devices. Or you can use my simple trick which I mention in "My skills".

CLASS NAME : RANGER
Special Ability : None
Characters : Liza, Anise
Description : They have no special abilities besides attacking in very
far distance. Just abuse their passive action to kill them by simple
traps.

CLASS NAME : SAGE
Special Ability : Warps
Immune to magnet and summon ring.
Characters : Vergilius, Elisuon, Godfried.
Description : Summon ring and magnet walls don't affect them. Floor
traps (hanging) can't catch them frequently because they often fly, not
go on foot. They can cast groups of lasers in far distance that cause a
huge damage on you. With this sort of enemies, you run fast and and use
Arrow Slit to attack them soon when they just move in the same row.
Sages rarely move because they can use magic that doesn't need direct
action.

CLASS NAME : SHADOW
Special Ability : Numbs enemy by attacking his shadow.
Characters : Shubaltz, Weiss.
Description : Do you see his special ability ? So now the best way is
killing him as soon as possible. His greatest weakness is the low HP.
Just one strong trap of yours can get him off. But be careful, he is
very fast and chases you during battle. Don't let him touch you because
it would be hard to avoid.

CLASS NAME : SLASHER
Special Ability : Recoups.
Immune to electric shock.
Activate traps.
Description : Scorpio, Prime Minister Edgar, Lavaan, Wilhelm
Description : The ordinary slashers who are the same as Elites don't
have special abilities. Just the higher ones such as Lavaan or Prime
Minister Edgar can have them. They use swords and attack dangerously.
Try to stay away from them and use correct combos to kill them
continuously because they can recoup. Attack until they run out of HP.

CLASS NAME : SOLDIER
Special Ability : None
Characters : Jade, Wolf, Sirado, Raven, Rutger, Albatross.
Description : The same as Knight's.

CLASS NAME : SORCERER
Special Ability : Immune to electric shock.
Characters : Osborne, Garius, Balboa, Rudolphus
Description : They often use electricity to attack in long range. You
have to stay away from them in any situation. But their weakness is that
they're slow and rarely move here or there. You can easily lure them
into traps or Room Devices to finish them up.

CLASS NAME : SWORDMAN
Special Ability : Immune to anger and summon ring.
Characters : Ortega, Amon
Description : They can attack quickly with long-ranged sword and high
speed. But they are not wise enough to avoid your tactics. You can refer
these tactics in "My Skills".

CLASS NAME : THIEF
Special Ability : None
Characters : Gina, Garnet, Rebecca, Vanessa
Description : They are very fast in moving and attacking. But they can
be easily lured into large limited traps such as Arrow Slit or
Pendulums. Their low HP is also one of their weaknesses.

CLASS NAME : TITAN
Special Ability : Cause earthquake with weapon.
Characters : Barbarossa, Gordius, Duigal, Garbaldi
Description : The same as Giga-arm.

CLASS NAME : TORTURER
Special Ability : None
Characters : Gordon, Balboa, Zardos
Description : This might be the weakest class of enemies, I think.
Most of their stats are low and vulgar. They have no special abilities
that make them be easy enemies to kill.

CLASS NAME : VILAGEMAN & VILLAGEGAL
Special Ability : None
Characters : Hans, Ellena, Gustaf, Joseph.
Description : Nothing special, just like the Soldiers. They are not
strong enemies.

CLASS NAME : WHITEMAGIC
Special Ability : Recoups.
Energizes ally.
Cold-immune.
Characters : Resphena, Althea, Antinora, Lamia, Siesta.
Description : I call them "The Goddess of Healing". They would heal
their comrades once they are damaged. That's the reason why you must
find all the way to kill them first of all. They do nothing on you in
very far distance, but become very dangerous in short one. Once you are
frozen by them, their comrades who are attackers will end you then. Keep
a safe distance from the Whitemagic and place traps to kill them when
they still don't change the position.


***********************************************************************

19/ M Y S K I L L S

***********************************************************************

This is my last part near "Special Thanks". Now the author of this
guide will share his experience to beat this game. Maybe I (that author)
am still rather new to this game ( I have just played it for nearly 3
months), but I will try to give you my best tactics to defeat the
enemies.
The tactics are illustrated specific and I think you might understand
them. These are jusy my experience and you can alter it or create your
own. If you have new combos or some ideas about mine, feel free to email
me.
I divide into two parts : Tricks and Combos. Most of these skills are
all used in battle and done successfully. The damage noted in is the
standard in Training mode.

~~~~~~~~~~~~~~~\
TRICKS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The trap affecting or not alsp depends on the enemies' characteristics
and what they immune to. Please understand it yourself when seeing the
"Enemies" section in Walkthroughs.
NOTES : Optional traps are the traps that are not very necessary in
the tactic. You can have it or not in the execution.

1. LURING ENEMY TO ARROW SLIT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Everywhere
Needed traps : Arrow Traps + Charge Ring
Enemies : Every class
Execution : You put the Arrow Slit on a wall side that can take a
long way off the other wall. Then you run along the arrow way, letting
the enemy chase you behind. Arrow Slit can charge very fast. Once you
touch the wall, jump aside a little and activate it. The enemy chasing
you on the way usually doesn't avoid promptly and then gets the hit.
Example Illustration :

!-W----------------------!
! !
! !
! R !
! !
! !
! !
! E !
! !
! !
! !
!------------------------!

W : Arrow Traps
R : Reina
E : Enemy


2. LURING ENEMY TO FLOOR TRAP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Everywhere
Needed Traps : Any floor traps
Enemies : Every class
Execution : Run around, letting the enemy chasing behind. When it
finishes charging, step on the trap on the way. Check your enemy's
current position in Camp Mode. Until you pass the trap your enemy comes,
activate the trap.
Example Illustration :

!------------------------!
! !
! !
! <- R F <-E !
! !
! !
! !
! !
! !
! !
! !
!------------------------!

F : Floor Trap
R : Reina
E : Enemy
<- : The way you run


3. LURING ENEMY TO CEILING TRAPS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Everywhere
Needed : Any Ceiling Traps
Enemies : Close-attack and weak Enemies
Execution : To lure enemies to a Ceiling Trap is a bit hard,
because Ceiling Traps are often big and slower than most enemies are.
Rock Trap : stand in the Trap position. Then sacrifice some of the HP
to let your enemy comes to charge. When he doesn't pay attention to the
trap while hitting you, activate it immediately.
Pendulum : Let your character rotate to the same direction of the
Pendulum. When enemy is coming close, you run out of the trap and
activate the trap at once. You'll be alright if you have got out the
field.
Vase : Like Rock Trap.
But generally, all Ceiling Traps, even Vase, are very powerful if use
in combos. That's the best way to abuse them.

Example : Rock and Vase Traps :

!------------------------!
! !
! !
! !
! R=C !
! !
! E !
! !
! !
! !
! !
!------------------------!

R=C : Reina stands in the same position of the trap.
Letting the enemy hit you some hits. The attacks will push you a few
until...

!------------------------!
! !
! !
! R !
! C=E !
! !
! !
! !
! !
! !
! !
!------------------------!

It's time for you to activate trap.

* Pendulum Trap :

!------------------------!
! !
! !
! R !
! P !
! !
! E !
! !
! !
! !
! !
!------------------------!

Remember : THE PENDULUM MUST SWING TOWARDS REINA'S DIRECTION
Wait for your enemy to come near, running straight to keep him in
charge...

!------------------------!
! !
! R !
! !
! P !
! E !
! !
! !
! !
! !
! !
!------------------------!

Activate Trap !!!


4. SIMPLE TRICK TO BEAT UP THE HELLKNIGHTS WITHOUT LOSING HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Any rooms with large space and complex devices. Examples :
Machine Room or Coliseum in Castle Hades.
Needed Traps : Claw Trap + Optional Charge Ring
Slave Hammer + Damage Ring or Charge Ring
Any Arrow Traps (Optional)
Enemy : Hellknights and some other types
Execution : Maybe there are various ways to kill these big guys
without losing HP. But in any situation, you must stay away from him.
His warping can touch you just in a moment. So it's better for you to
fight him in a room with complex systems of Devices because it's hard
for him to warp randomly. This trick can be used not only for
Hellknights, but any enemies as well. It's just a part of "greeting
before enemies coming" I often mention. The most important trap here for
Hellknight is the Slave Hammer. It will always keep you away from the
enemy if you charge and activate it in time. That's the reason why I
suggest you choose Charge Ring to shorten the time. Greet him before he
comes.

a) First, try to run far away from the Hellknight and find a complex
room.
b) While he is coming, you place all the traps needed in the room and
try to finish charging them like this below example illustration. Then
you stand on the way where the enemy would come straight the field. This
step just makes your enemy be in your trap limitation :

!------------------D-------!
! F=E !
! S !
! !
! !
! !
! !
! !
! !
! !
! R !
!------------------W-------!

D : Door - Of course you must be sure that the enemy would come in by
this door to place traps in right positions.
F : Claw Trap
S : Slave Hammer
R : Reina
W : Arrow traps

c) When he is coming, he will step on the Claw. Block him with it.
While he is being blocked, shoot an arrow to make more damage. Then
activate the Slave Hammer to push him out of the room. It will take him
a time to come in. During that time, your trap can be charged fast
enough with the Charge Ring. Then continue to do that until he's dead.
If you do in time, he can never touch you.

You see that all the traps and characters must be in the same way. You
standing in charge is to lure your enemy to be in charge with you. When
you activate, just move aside a little and begin in time before the
enemy could get out.

UNFORESEEN EXCEPTION : What will happen if the Slave Hammer isn't
charged yet while the Hellknight is being blocked ? Yeah, this situation
requires your very precise action to make him be in charge again. After
getting out of the Claw, the Hellknight will temporarily lose
consciousness for a while. Use that time to continue charging the Slave
Hammer. When he prepares to get up, activate it soon. If you do well,
the Hellknight doesn't prompt to avoid, is thrown again and then you
attack as usual.

Beside, you can make the similar strategy such as :

!------------------D-------!
W-> F=E !
! S !
! !
! !
! !
! !
! !
! !
! !
! !
!------------------R-------!

or :

!------------------D-------!
! F=E <-W
! S !
! !
! !
! !
! !
! !
! !
! !
! !
!------------------R-------!






5. FIGHTING THE HELLKNIGHT AND THE ARMOR IN DARK RUIN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Guardian Stairs - Dark Ruin
Needed Traps : Claw Trap (Mine is Heavy Claw2)
Ceiling Trap
Arrow Trap or Hunter Blade (Optional)
Enemy : Cervantes (Armor) and Gelfaust (Hellknight)
Execution : If you play to reach the Ending No.1, 2 and 3, you must
fight these enemies in Chapter XVII in the Guardian Stairs in which all
the ways are locked. Hellknight is always a nightmare for most of the
players. So I think I should put a strategy for this fight here. I was
stuck here many times and I completely sympathize ones who have been in
the same situation. I have found a very good way to play with these
guys. Cervantes is a problem. Just attack him along with Gelfaust. To do
this is not hard, but you must lure them to go together, then you can
solve them easily with this tactic. Remember to STAY AWAY FROM THE
HELLKNIGHT OR YOU'LL BE PUNISHED MISERABLY. It's the best if you are in
the opposite side of the Hellknight and there are stairs between you and
him like this example :

_________!D!_
! !
!HH HH!
!HH GHH!
!HH_________HH!
! !
!HH HH!
!HH HH!
!HH_________HH!
! R !
! !
! !
!_________D___!

R : Reina
G : the Hellknight Gelfaust

TACTIC 1 : HEAVY CLAW + SLAVE HAMMER + ARROW SLIT
So now you must lure Cervantes and Gelfaust to go together and be away
from you in a safe distance. When running you open the camp mode to
arrange this strategy :

_________!D!_
! !
!HH HH!
!HH HH!
!HH_________HH!
! !
!WH HF!
!HH HS!
!HH_________HH!
! R !
! !
! !
!_________D___!
! !

R : Reina
F : Heavy Claw
S : Slave Hammer
W : Arrow Trap

Try to lure Cervantes and Gelfaust to the stairs you have set traps.
It's certain that they must pass that stairs to reach you. Use the Camp
Mode to determine where they have come. When either Cervantes or
Gelfaust steps on the Claw Trap, activate them to block. If they go
together, sometimes the two of them are blocked. If the other is not
trapped, activate the Slave Hammer as soon as possible. This Pendulum
will push them all away to the below floor. These guys must lose much
time to reach you agsin and it's completely enough for you to finish
charging the traps. Of if you still worry, you can add the Charge Ring
to them. when they come, just continue until they die. Always execute
the tactic rightly. Because once you let Gelfaust pass the trap, he
could warp to you just for a moment.


# TACTIC 2 : HEAVY CLAW + VASE + ARROW SLIT + ROOM DEVICE

This is another way to play with these guys. But I don't think it
makes more damage than the above tactic. Here you need help from the
Room Device - the Ark Ship to hit. Here is my arrangement :

_________!D!_
! V!
!HH HH!
!HH HH!
!HH_________HH!
!W FA
!HH HH!
!HH HH!
!HH_________HH!
! R !
! !
! !
!_________D___!
! !

R : Reina
A : The Ark Ship
V : Vase Trap
W : Arrow Trap

The Ceiling Trap (Vase) here just takes the role to activate the
switch of the Ark Ship. When your enemies are coming on the arranged
stairs, block them with the Claw. Then activate the Arrow to make more
damage if you like. Then operate the Vase to turn the switch. A laser
will be cast from the cannon and make a fair damage to the enemies.




6. SIMPLE TRICK TO BEAT UP KING FREDERICK WITHOUT LOSING HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : The place with complex shape. Such as Jail Passagway in
Castle Hades.
Needed Traps : Claw Trap
Arrow Trap + Charge Ring
Any Ceiling Trap (Optional)
Enemy : King Frederick
Execution : As I said in Walkthrough and General Tips, King
Frederick is afraid of you and he never lets you find him easily. But
when you touch him, he will play with you by some fatal freezing joke.
He gets out of anywhere you come. You can wait for him, but he will go
away if he knows you are there. That's the reason why you must choose a
location that he can't see you in a hidden position, such as the Jail
Passageway with the shape of "L" letter. The King can't see you when you
are standing at the other end.


!--------!
_! !
_D 2 !
! !
!---!!---!
D
_______!!___
_! !
_DA 1 !
!__ ____ !
!! ! !
D ! !
_!!_ ! !
! ! ! !
! 3 ! ! !
!----! !--DB!
!!

1. Jail Passageway
2. Dungeon
3. Execution Jail

When you lure the King to come to this place, try to make him go in by
one of the two doors in Jail Passageway, don't let him arrive by the one
in Dungeon, it's hard for you to observe and he could find you. I give
you the example if you have lured him to Door A.

!--------!
_! !
_D !
! !
!---!!---!
D
_______!!___
_! !
_DFC W!
!__ ____ !
!! ! !
D ! !
_!!_ ! !
! ! ! !
! ! ! R !
!----! !--D-!
!!
F : Claw Trap
C : Ceiling Trap
W : Wall Trap
R : Reina

The Ceiling Trap is optional, but it's better to use Pendulum.
When the King has just come, trapped him with the Claw. While he is
trying to escape, shoot the arrow and Ceiling Trap. If he is thrown out
by the Pendulum, he will get in again but not see you because you are
being out of his sight. Remember not to go anywhere, just stand next to
the wall and don't let Frederick see you. If you can't observe him, use
the map in Camp Mode. The King would feel fear and then he continues to
go around there (he won't get out) because the traps having no
controller make him curious. As my experience, Frederick often goes in a
row this time, so it's the best chance for to use the Arrow to handle
the rest, or you can use the Claw or the Pendulum if he is accidentally
in charge while wandering.
Do the similar action if he goes by Door B.

!--------!
_! !
_D !
! !
!---!!---!
D
_______!!___
_! W !
_D R !
!__ ____ !
!! ! !
D ! !
_!!_ ! !
! ! ! C !
! 3 ! ! F !
!----! !--D-!
!!

Is is a good tactic ? You can send me any ideas if you want to ask. I
think you can also do this tactic with King Frederick in the Doorway of
Castle Hades, where we can fight Queen Margareta with this below tactic.




7. SIMPLE TRICK TO BEAT UP QUEEN MARGARETA WITHOUT LOSING HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Doorway in Castle Hades
Needed Traps : Any Arrow Trap + Charge Ring or Damage Ring (except
Rolling Bomb, it's slow). This arrow can have many orbs to increase the
damage, because the Queen can recoup.
Enemy : Queen Margareta
Execution : Queen Margareta is dangerous at casting magic. If you
are hit once, you'll continue to be hit before you can stand up... until
you die. That's the most dangerous. So you know the best way is not to
be hit by her. But she can shoot at any place, even the most complex
room because she can warp better than the Hellknights. You need a room
with stair design, Margareta of course can't hit you from stairs to the
floor separated by a rail. So the Doorway of Castle Hades and a fast
arrow trap are very good for this tactic. But the most important thing
here is that you must be fast in your luring, because the Queen can
recoup her HP if you act too slowly.
Here I separate the Doorway area from Castle Hades' map to illustrate
for you. There are two doors that Margareta can come to either of them,
depending on how you pull her here.

Tactic #1 : If she goes by the right door in the map.
First, you put the arrow in front of her when she's just come in.


!----!_______
!A QD_______
_____!_ _!_____
! HHR! !HHH !
_! HHH! !HHH !
-D !
! !
!_____--!!--_____!
!!

A : Arrow Trap
Q : Queen Margareta
R : Reina
Reina can stand on the stairs to observe her. When the Queen has just
come here, shoot her imediately with the arrow. I warranty the Queen
could warp close to you. So now you get down by one of the stairs and
remove the arrow as soon as possible to this position :

!----!_______
! D_______
_____!_ _!_____
! HHH! !HHH !
_! HHH!Q !HHHR !
-DxxxxxxxxxxxxxxxA!
! !
!_____--!!--_____!
!!

The Queen would chase you. So when you just land, go along the way of
Arrow's limitation (the x area I draw). The Queen also chases you by
that way. You run to the opposite site faster than her, move aside and
shoot her like this :

!----!_______
! D_______
_____!_ _!_____
! HHH! !HHH !
_! R HHH! !HHH !
-DxxxxxxxxxxxQxxxA!
! !
!_____--!!--_____!
!!

The Queen now can be around the limitation as you ran. The Arrow with
Charge Ring can at least shoot her 2 times while she goes along the
path. Then you go upstairs, wait until Margareta prepares to go
upstairs, then you go down by the opposite side and repeat the joke
again. Try to keep a suitable distance between you and her that she
won't warp or cast beams to you. If she warps, you're just be calm and
run away as soon as possible, then find a way to repeat the tactic. I
assure this is not hard.

Tactic #2 : If Margareta goes in by the left door. Arrange the trap
like this and shoot her when she comes :

!----!_______
!A D_______
_____!_ _!_____
! HHR! !HHH !
_! HHH! !HHH !
-DQxxxxxxxxxxxxxxA!
! !
!_____--!!--_____!
!!

I think she would warp to you after this first hit. But then you can
get away from her quickly and execute the joke :

!----!_______
! D_______
_____!_ _!_____
! HHH! !HHH !
_! HHH! Q!HHH !
-DxxxxxxxxxxxxRxxA!
! !
!_____--!!--_____!
!!

Now do you understand ? I have done this trick several times and never
been hit by Margareta even just a little. I believe that you can also do
it like I did. Good luck !



~~~~~~~~~~~~~~\
COMBOS \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


COMBO #1 : GREETING ENEMY BEFORE ONE COMES.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Everywhere
Needed Trap : Claw Trap
Arrow Trap
Pendulum Trap
Enemy : Every enemy and boss, except warping ones.
Execution : You can see that I repeat this sentence very much in the
Walkthrough. So what is this trick ? It's a combo that can be used for
any enemies and bosses. With bosses, Christina and Miguel are easily
deceived by this. You arrange the room strategy just at the door where
you guess your enemy would come by before he really comes. Then you
activate them at the same time as the enemy gets in, making a great
combination. So why do I force you to choose Pendulum as a Ceiling Trap
? You know that two traps can't be set in a same position. So Rocks and
Vases can't be set at a Claw Trap. But Pendulum is an exception because
of its large limitation. You can just set the Pendulum next to the Claw,
but the enemy is still caught. That's the advantage. With the warping
enemies, as I said in the strategy for Hellknights, you must choose a
complex area full of huge Room Devices such as the Pendulumax in Machine
Room, the enemies would restrict their warping for safety. Just as you
fight the Hellnights. See the illustrations for them for this combo.



COMBO #2 : THE THRESHER IN REINA'S HOME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Shed - Reina's Home
Needed Trap : Slave Hammer + Charge Ring or Damage Ring
Push Wall (Evil Kick)
Enemy : Every enemies
Execution : Maybe you remember that there is a thresher in the shed.
It's a Room Device. Yeah, but it's also the most important key in this
combo. I have just found it accidentally and I assure your enemy could
do nothing on you, excepting waiting for the death. But to do this combo
successfully, you must combine your action in rhythme, just a small
mistake can spoil your action. If you're afraid of failure, use the
Charge Ring with the Slave Hammer. This is my example damage I did in
the Training mode :
Slave Hammer damage : 72
Evil Kick damage : 15
Thresher damage : 55
The Slave Hammer with Damage Ring could take a long time to charge,
but it's nothing if you get used to this trick. First, destroy the foot
prop and the foot dropper to set the Evil Kick trap, doing as this
illustration :

! !
___!D!___
! !
!_________!
!HH EHH!
!HH HH!__
! D_
! !
! S !
! !
!D_____T__!

S : Slave Hammer (IT MUST ACT TOWARD THE THRESHER)
T : Thresher
E : Evil Kick

This is the arranged tactic. The next step you must do is luring your
enemy to be in charge. He can be lured to one position of the x area
below :

! !
___!D!___
! !
!_________!
!HH EHH!
!HH HH!__
! D_
! x !
! x=S !
! x !
!D_____T__!

Reason : Because the Slave Hammer can reach 3 blocks distance.
Why do I use Evil Kick instead of other kinds of Push Wall ? Because
the Evil Kick can shoot an enemy to the opposite wall side, while most
of the others can just push in their limitation.

Now let's execute the trick. Activate the Slave Hammer. Because it's
toward the thresher, your enemy will be thrown there and he will get a
damage of :

72 + 55 + 72 = 199

Then I assure he will land in one of these x areas :

! !
___!D!___
! !
!_________!
!HH EHH!
!HH xHH!__
! x D_
! x !
! S !
! !
!D_____T__!

It's easy for you to activate the Evil Kick. The kick will kick him to
the thresher again :

15 + 55 = 70

Total damage :

199 + 70 = 269

Then he will be thrown to the old position :

! !
___!D!___
! !
!_________!
!HH EHH!
!HH HH!__
! D_
! x !
! x=S !
! x !
!D_____T__!

I warranty that when he lies there, your Slave Hammer is finished
charging, even without the Charge Ring if you did in time. So then
repeat the joke until he's dead.

269 x N = ??? (Hehehe...)

Okay, this joke is only available easily when you fight just one
enemy. But I think you could fight 2 enemies with this. Why ? Try to
lure one of them to the field and run to avoid the others, using the
camp mode to observe the one who is being joked with this trick and
activate traps until he's dead. Then lure the other into the trick and
execute similarly.
If you want to make more damage, another way for you :

! !
___!D!___
! !
!_________!
!HH EHH!
!HH HH!__
! D_
! !
! S !
! F !
!D_____T__!

or :

! !
___!D!___
! !
!_________!
!HH EHH!
!HH HH!__
! D_
! F !
! S !
! !
!D_____T__!


F : Floor Trap.
Activate the floor trap when you want your enemy to be in a correct
position or you want to block him in necessary situations.


COMBO #3 : CASTLE HUE #1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Blue Chamber - Castle Hue
Needed Traps : Any Floor Trap, these traps CAN'T remove the enemies
awa (such as Claw Trap or Rising Floor - optional).
Pendulum Trap (fast trap such as Evil Shoot).
Arrow Trap or Push Wall.
Enemy : Every enemy
Execution : The Blue Chamber in Castle is really a good place to make
joke with enemies. I have found some jokes here and I think you can use
iy either. With this joke, you need a Pendulum to push enemy into the
waterwheel, a Wall trap is used to activate the bridge switch, the Floor
Trap just makes more damage and it's not so necessary, except you use it
to block the enemy. Here you would abuse the Bridge - a Room Device to
kill the enemy faster. This is where the bridge located :

_______!D!______
! !xxxxxx! !
! !xxxxxx! !
!----! !----!__
! ! ! D_
! ! ! !
! ! ! !
! ! HH ! !
_! ! HH ! !
__D !--HH--! !
!________________!

The x area is the space the bridge occupies. The strategy is here :


_______!D!______
! ! ! !
! ! F ! !
!----! W !----!__
!S ! R E ! D_
! ! C ! !
! ! ! !
! ! HH ! !
_! ! HH ! !
__D !--HH--! !
!A_______________!

S : The switch of the bridge
A : Arrow Trap
F : Floor Trap
W : Waterwheel (Room Device)
C : Evil Shoot
E : Enemy
R : Reina
The most important step is that you must be able to lure the enemy
into that position while all the traps are ready. Then you just activate
it.
First, you activate the Evil Shoot toward the enemy it throws him to
the Waterwheel.
Then, the Waterwheel will let him remain in the position where you put
the Floor Trap. When he doesn't get up yet, activate the Arrow Trap
soon. The Arrow Trap will replace you to activate the switch of the
bridge (because you can't be fast enough to run to there by yourself
before the enemy could move away from your plan). The bridge drops on
the enemy, making a huge damage on him and giving you tons of Ark
Points. Is this combo good ?
So now, if you use the Push Wall instead of Arrow Trap, you can
arrange the trap like this :

_______!D!______
! ! ! !
! ! F ! !
!----! W !----!__
PS ! R E ! D_
! ! C ! !
! ! ! !
! ! HH ! !
_! ! HH ! !
__D !--HH--! !
!________________!

S : Switch
P : Push Wall
F : Floor Trap
W : Waterwheel
E : Enemy
C : Evil Shoot
R : Reina



COMBO #4 : CASTLE HUE #2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Yellow Chamber - Castle Hue
Needed Traps : Spring Floor (7 blocks)
Vase
Arrow Trap (Optional)
Enemy : Every enemy
Execution : The Yellow Chamber is a room with good Devices that is
very suitable to make combos. Here I have just thought of this combo and
I think you might do it well :

___________D_
! E !
!__C__________!
!HHH I HH!
!HHH HH!
!HHH HH!
! E !
! !
! P !
! V S !
!----! !
____! !HH !
____D____!HH______!

E : Enemy
C : Cart (Room Device)
P : Powder Box
I : Incinerator
V : Vase
S : Spring Floor


You lure your enemy along the rail. Then activate the Evil Kick to
push him away with the Powder Box. Now this is the most confusing. Your
enemy's direction must be toward the Spring Floor you put. Then the
activated vase will take him to the trap. When he steps on the Spring
Floor (IT MUST BE TOWARD THE INCINERATOR), you activate it and send him
to the incinerator.
And if you can't let your enemy be toward the Spring Floor after you
strike him with the Cart, you can lure him by yourself but be careful.
So it's better to use Slave Mask because you can control the object.



COMBO #5 : CASTLE HUE #3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : White Chamber - Castle Hue or similar areas
Needed Traps : Floor Trap
Pendulum Trap
Push Wall, Hell Laser or Hunter Blade.
Enemy : Every enemy
Execution : The Topple Props are very popular and useful to cause
great damage on enemies. Maybe I should have a tactic for this kind of
Room Devices :

______________
! !
!W P _E=F PC !
_! !HHHH! 1 !
_D !HHHH! !
! !HHHH! !____
! !HHHH! D____
!____! ! !
!HHH___E__!____!

E : Enemy
F : Floor Trap
W : Push Wall - Hunter Blade or Hell Laser
C : Pendulum

You can use any floor trap to place the enemy to the set position, not
just Claw Trap. If you use the Spring Floor or Blast Bombs, you can
place them depending on their blocks. When your enemy is temporarily
petrified, try activate either Pendulum (toward the prop) or the Wall
Trap, one of the props will drop on the enemy. When this prop
disappears, activate the other to play the end touch. If you want more,
play a Hunter Blade while the enemy is trying to get up. The damage
might be :

CLAW TRAP + PROPS = 40 + 80 + 80 = 200





COMBO #6 : WORK CHAMBER IN FACTORY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Work Chamber - Factory
Needed Traps : Rising Floor
Evil Kick
Enemy : Every enemy
Execution : In the Work Chamber there is a Lumber Saw. This seems good
for you to create a funny joke. First, you follow this tactic :

!_! R!HH !! !
!___D S! C L FE!! !
!_! !! !
!H !! !
!H !! !
! !! !
! D-_!
!---!___!---!

L : Lumber Saw (Room Device)
C : Ceil Spear (Room Device)
S : Switch of Ceil Spear
F : Rising Floor
E : Evil Kick
R : Reina

You must lure your enemy to step on the Rising Floor. Then activate
it. The Rising Floor would give your enemy some "leisure feeling". After
dropping, when the enemy is trying to stand up, you shoot the Evil Kick
that he will be throwned to the Lumber Saw. My example is that the
Rising Floor is CRising Floor4 (Rising Floor + Charge Ring + 4 orbs) and
the Evil Kick is ordinary. Then the enemy (in Training) will get damage
:

(40 x 2) + 15 + 55 = 150

The enemy will thrown to the Rising Floor again. When he is trying to
stand up, the Rising Floor just finishes charging (I assure this for
you). Activate it. But now maybe the enemy will be thrown to the
opposite side because his position were changed from the first strike.
He might be at the same position as the Ceil Spear is. You are near the
switch, so turn the switch as the enemy doesn't get up.

(40 x 2) + 15 + 55 + 80 = 230

So the total damage would be :

150 + 230 = 380

Anyway, this number still depends on your enemies' stats very much.
This is just an example.



COMBO #7 : CASTLE AGONY #1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Doorway - Castle Agony
Needed Traps : Claw Trap
Rock Trap + Slave Emblem
Arrow Slit
Enemies : Every enemy
Execution : I learnt this from Trap License Mode Grade S. This is a
4-hit combo with fair damage, not very strong. You put the traps like
this :

____________
! R !
! ! !__S_________!
! !___! HHH !
!_____D EHH !
! PHH !
! F !
! !
!____A_______!

or :

____________
! R !
! ! !__S_________!
! !___! HHH !
!_____D EHH !
! PHH !
!A F !
! !
!____________!


R : Reina
S : Switch of Slide Stairs (Room Device)
E : Enemy
P : Slave Rock
F : Claw Trap
A : Arrow Slit

First, try to lure the enemy in set position. While he is going up to
you, activate the slide stairs. If your enemy is set right, he will be
certainly on the Claw Trap after landing. Block him with the Claw Trap,
shoot the arrow and then activate the Slave Rock. Keep pressing the
Triangle button to make the rock roll on him. So you have 4 hits :

SLIDE STAIRS + CLAW TRAP + ARROW SLIT + SLAVE ROCK

So in order to defeat the last exam for level S in Trap License Mode,
you can make a similar field like this :

! R !
! ! !__S_________!
! !___! HHH !
!_____D HHH !
! PHH !
!A F !
! !
!____________!

or :

! R !
! ! !__S_________!
! !___! HHH !
!_____D HHH !
! PHH !
! F !
! !
!____A_______!


R : Reina
A : Arrow Slit
P : Slave Rock
F : Spark Rod
S : Switch of slide stairs

You can't use Smash Floor or Vacuum Floor, because Smash Floor doesn't
block the enemy, Vaccuum Floor can unaffect your Arrow Slit.



COMBO #8 : CASTLE AGONY #2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Doorway - Castle Agony or similar room with a Fire Pit
Needed Trap : Claw Trap
Arrow Slit
Pendulum
Enemies : Every enemy
Execution : Put the Traps near the Fire Pit :

____________
! !
! ! !____________!
! !___! F HHH !
!_____D HHH !
! C HHH !
! P !
! !
!_W___E______!

F : Fire Pit (Room Device)
C : Claw Trap
P : Pendulum (toward the Fire Pit)
W : Arrow Slit

Block the enemy at the Claw Trap, shoot an arrow to make more damage.
Then activate the Pendulum to push him to the Fire Pit.


COMBO #9 : CASTLE AGONY #3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Doorway - Castle Agony or similar
Needed Traps : Floor Trap
Pendulum Traps (toward its prop)
Push Wall, Hunter Blade or Hell Laser

Execution : Just like you did in White Chamber - Castle Hue, abuse
the topple props to make huge damage. But in the Doorway of Castle Agony
you can make a greater one with the Chandelier.

____________
! !
! ! !____________!
! !___! HHH !
!_____D HHH !
! HHH !
! !
!WP C PS!
!_____RL_____!

R : Reina
L : Switch of Chandelier
C : Claw = Chandelier (the same position), here I use Heavy Claw2
P : Topple Props
W : Push Wall, Hunter Blade or Hell Laser
S : Pendulum (DSlave Hammer4)

First, block the enemy with the Claw Trap, push the switch to lower
the Chandelier. After that, play either the Wall Trap or Pendulum to
drop a topple prop, then do the similar action with the other. Add more
damage by playing the Hunter Blade after the combo ends and the enemy
doesn't get up yet.

HEAVY CLAW2 + CHANDELIER + PROP + PROP + HUNTER BLADE3
40 + 70 + 80 + 80 + ABOUT 35 = 305




COMBO #10 : COLISEUM IN CASTLE HADES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Place : Coliseum - Castle Hades
Needed Traps : Claw Trap
Pendulum Traps (Mine is DSlave Hammer4)
Arrow Trap (Optional)
Enemy : Every enemy
Execution : Coliseum has a lot of heavy machinery. So this tactic is
various too. I can divide it into these cases :

CASE #1 : HEAVY CLAW + SLAVE HAMMER + ARROW SLIT + KILLER WALL

__!D!________
! !
!_____________!
! HHH !
! _HHH_ !
! ! ! !
!A ! CS ! K!
! !_____! !
! HHH !
!_____HHH_____!
__! !
___D_____________!

A : DArrow Slit3
C : Heavy Claw2
S : DSlave Hammer4
K : Killer Wall (Room Device)
This case is ordinary. First, lure your enemy to the center of the
room where the Heavy Claw is put. Then block him there. After that,
shoot an arrow to make more damage if you like. Then activate the Slave
Hammer (IT MUST BE SET TOWARD THE KILLER WALL) to push the enemy to the
killer wall. If you prompt to set the Slave Hammer drop on him again,
this is the damage he might get :

40 + 66 + 72 + (12 x 5) + 67 = 305


CASE #2 : HEAVY CLAW + SLAVE HAMMER + EVIL KICK + KILLER WALL

__!D!________
! !
!_____________!
! HHH !
! _HHH_ !
! ! ! !
!E ! CS ! K!
! !_____! !
! HHH !
!_____HHH_____!
__! !
___D_____________!


Depend on how your enemy is, sometimes the Slave Hammer could push him
to the opposite side of the killer wall. Don't worry, you still can
continue the combo if the Wall Trap is Evil Kick. Use it to whap him to
the killer wall again. The damage might be :

40 + 72 + 15 + (12 x 5) = 187


CASE #3 : HEAVY CLAW + SLAVE HAMMER + EVIL KICK + MOBILE SAW

__!D!________
! !
!_____________!
! HHH !
! _HHH_ !
!M ! ! !
!E ! CS ! K!
! !_____! !
! HHH !
!_____HHH_____!
__! !
___D_____________!

When your enemy is pushed to the opposite side of the killer wall and
you use the Evil Kick too early, the Slave Hammer still swings and then
the enemy will be thrown to the Slave Hammer again. Next, the Slave
Hammer casts him to the...Mobile Saw (It's just above the Evil Kick you
set). This is very rare but also a good combination. The damage might be
:

40 + 72 + 15 + 72 + 55 = 254

CASE #4 : HEAVY CLAW + SLAVE HAMMER + EVIL KICK + KILLER WALL

Evil Kick must be added with the Charge Ring.
After you did the Case #3, sometimes the enemy isn't caught by the
Mobile Saw. So he will land at the Evil Kick again. The faster Evil Kick
might finish charging and then you continue as Case #2. The damage would
be :

40 + 72 + 15 + 72 + 15 + (12 x 5) = 274



***********************************************************************

20/ S P E C I A L T H A N K S

***********************************************************************

I send my special thanks to people who have helped me to make this
guide :

+ Tecmo - for creating this game. Their work is the greatest here.

+ Everybody from Deception III Gamefaqs message board - for being
willing to answer my questions and help me to pass the problems in this
game. I'm very grateful to them.

+ Jeff "CJC" Veasay - for posting this guide on his site.

+ Psxcodez - for posting my guide on their site.

+ Neoseeker - for posting this guide on their site.

+ Dave from Cheat Code Central - for posting my guide on his site.

+ All readers who read this FAQ - thanks to you for concerning this
guide.

Again, thanks everyone.

 
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