Starfleet Command

Starfleet Command

17.10.2013 13:12:24
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StarFleet Command
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PC Game

FAQ Version 1.0

Release History:

1.0 Inital Release

Section 1: Introduction
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I don't know about you but I'm a Trek fan. When I saw this game in the
bargain bin I didn't resist. There are very few walkthrough's on the net
so I took it upon myself to write this one.

Where as most Real Time Strategy (RTS) games focus on resource gathering
this game chooses to focus on resource management and allocation. You as
the commanding officer of a starship must decide what actions your starship
will take and more importantly how to juggle the finite energy resources of
your starship to accomplish such orders. I have found this twist a refreshing
change and hope you find it that too.

Section 2: Basic Strategy
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I suggest you complete the academy missions for whatever race you choose to
play as. This will introduce you to the basics of power management. What they
leave out is this:

1.) Missile Defense - There is a symbol that resembles a shield where you can
allocate energy to missile defense systems. The button that looks like a
star will set up point defense phasers to shoot down enemy missiles. The
numbers will activate a corrseponding number of tractor beams to capture
and hold enemy missiles before they can strike. You also have the option
of targeting and destroying missiles manually with your regualar weapons
which you should keep in mind in missions where you must defend something.

2.) Recruiting Officers at starbase improves ship performance so don't
overlook this. After a mission be sure to repair your ship at shipyard.
This is also where you can buy up to two additional ships for your task-
force and refit (upgrade) your ships. At spacedock you can purchase
important items such as marines, spare parts and missiles.

3.) If you are having trouble with a mission, try going to the hailing screen
which looks like a black rectangle and hit mission breifing.

4.) A good tactic in battle is to overload your torpedoes, get in to 3 or so
and fire them only. Take knocks out the shields, letting your phasers hit
critical systems and perform either capture or hit and run with your
marines.

Section 3: Federation Walkthrough
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Pirate missions: If you get the mission with the pirate in the asteroid field,
watch out. He's leading you back to a starbase. To beat this
you need either to buy other ships to accompany you or to
get to the raider which is your objective, tractor beam him
away from the base and then destroy him.

Dancing with Myself: I had trouble with this one. It is a mission you cannot
complete without having wingmen. Be sure to order them
to capture your counterpart, after he's down to half
hull strength set your weapons to disable (the partial
explosion icon under the weapons console) and take out
as many marines of his as possible before trying to
capture his ship. After that just mop and tractor the
ship to the gorn/klingon/romulan and then hail them.

William Decker: Get some ships on your side. NCL's or whatnot will be helpful.
I concentrated on the leftmost one then captured Decker. It
just takes practice and luck.

Nest of Spies: Approach the starbase. Orions will show up. Slow to let the
imperials engage them, let the Orions take out one of their
cruisers. Then sweep in and whoop the Orions but be sure not
to let the other imperial crusier get destroyed. Return to
the starbase, then engage that very cruiser and be sure to
capture it. Knock out the bases shield, then using the
transporter icon that is in your ship diagram screen (the same
icon you use to beam transporter mines) and select the inflitration
team and beam them aboard at 5 klicks. After awhile beam them back
and head for the border and get a taco while you're at it.

Lands of the Lost: Oh man. What a mission. It's easier than it looks though.
Deepscan the planets at a range of 15 or so using the science
officer. After both are scanned, head for the energy rift.
Proceed at maximum imulse, take weapons offline but leave
the shields. Orions show up by the bucketload, just ignore
them and scan the rift. After the scan is complete keep going
till you cross the border and you're done.

Settling the Skorr: This one is tough without proper backup. You'll need atleast
two NCD+'s to pull this off. I did this mission with 3 DN+'s
hehe! Stay as close to the Federation ship as you can. If
some freighters bite the big one then so be it. Keep the
Sildrov free of enemy fire and be mindful of incoming
Klingons. If you can keep that ship safe until it escapes
then go back and keep as many freighters alive as possible.
After the remaining freighters leave you are free to do so.

Damnation: What I did was this. Take the weapons offline, put full energy
into the engines, then engage your tractor beam on the
federation freighter. Head full speed towards the rift with
your shields up, ignore the riff raff and wait for the
freighter to say its done. Head about 30 degrees to the right
look at the map and head towards the black hole. Once again
head full blast (you shouldn't have had to stop at all at this
point). When you're 10 klicks from the black hole disengage the
tractor while providing covering fire. Within a minute or two
if you keep the freighter safe the mission will be over.

Anyone know what: I think the active Doomsday Machine is the one that says DML.
Doomsday it is?: It will also have an imperial ship orbiting. This took me a
few tries, as one of your objectives is to destroy an imperial
ship and my stupid escorts kept accidentally flying themselves
into the active doomsday device. Deepscan till you find the
active one. What I did then was hail or harrass the orbiting
imperial while the planetkiller is facing you, then move away.
Hopefully it will stupidly fly to catch you and in the process fly
into the maw of the planet killer.

Rift Raft: You can beat this the same way as Damnation. Push your freighter
to the sun then that's it!

Doomsday 2: I captured Decker first. Then just pump all energy into the engines,
you wont need your weapons. Race to a planetkiller, transport a nova
bomb the same way you did with the infiltration team in the other
mission at 5 klicks, rinse and repeat. You only have 3 nova bombs
so once you're out, go to Earth at 5 klicks and hail them to get more.
I had no problem with this mission.


Section 4: Other Races Walkthroughs
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Coming Soon. Once I beat them I'll update the FAQ.

Section 5: Extra Missions and links
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For those of you who got this game in the bargain bin as I did, be aware that there
is also a Gold Edition which has extra missions. For those of you without the Gold
Edition then they can be found at the following links:

http://sfcbriefing.firehawke.com/
http://www.cheek.org/sfc/

1.03 is the latest version. However for some reason when I patched from retail to 1.03
some files didn't patch right. Grab the 1.02 patch first from here:

ftp://ftp.interplay.com/pub/patches/sfc101-1021.zip

Then grab the 1.03 patch from:

http://www.strategyplanet.com/sfc/102_103_patch.shtml

Additional info on this game as well as the 2 sequels can be found at

www.starfleetuniverse.com

and also at the official site at:

www.interplay.com

Section 6: Contact info
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My name is Christopher Pizanias.My email is programmer@cyberjunkie.com .
If you have a question give a ring but try what I suggested here first. I wrote this
entire FAQ from memory shortly after completing the Fed missions so I may have left
something out.

Section 7: Legal Junk
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This FAQ is Copyright © 2001 Christopher Pizanias

 
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