All Star Pro Wrestling 2

All Star Pro Wrestling 2

13.10.2013 23:43:17
~B

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___________________________________________________________________________
/________________________________Movelist__________________________________/
By Jerrold Ng
jiyau@yahoo.com
Version 2.0

New in Version 2.0

- Corrected some mistakes
- Added a section on Technical Matches
- Added a section on Rush Moves
- Added secret character Kensuke Sasaki (Power Warrior)
- Filled up all the Learning Moves

___________________________________________________________________________
/______________________________Introduction________________________________/


All Star Pro-Wrestling II should be given the award of single most
improved sequel ever. Not that I'm saying that the previous game is
crap - it's still very much an open topic, since there's a handful
to rate it as their best wrestling game, and others rate it as a
big steaming pile of... you get the idea. For me, I really loved it
(enough to write a movelist for it, and spend ridiculous amounts
of money ordering it's sequel). But I have to admit that the previous
game has his fair share of problems, especially control wise. However,
just about everything the was complained on in the game is fixed in
the sequel by the good folks at Squaresoft, and you end up with a
top-notch wrestling game. The graphics are just as incredible (many
onlookers swore this was a real show) and the controls are now easy,
quick and user-friendly. This makes it a definite must have if you
are a puroruresu fan (that's Japanese Pro Wrestling for the uninformed).

Of course, it's still not the best wrestling game out there. In this
age of wrestling games, it's almost criminal not to have an edit mode
and a season mode of sorts. This is especially true when you realize
that this game has an insanely huge list of moves, and making a new
wrestler would have been incredible. Squaresoft does make up for the
reduced game life with the learning moves bit, which let's you gain
new and nastier moves as you use your wrestler. There are a few modes
in the game that are fairly questionable - stuff like Rising Mode,
which is nothing more than a glorified training mode. And since it is
rather easy (too easy, actually), it becomes more of a chore than
anything else. At least you get entertained by a rather cute pop chick
while you're at it. And then there's the trading mode, where you moves
wrestlers around different groups. Kinda pointless since everyone can
challenge for every belt anyway (except the Jr. titles for heavyweights).
And a belt title itself is also somewhat pointless since there's no real
season mode of sorts. I guess it's a multiplayer thing, since I play
this game alone. Some others criticize the game for removing the
entrances of wrestlers. I'm not all that peeved about it though - I mean,
who really looks at all those entrances every match they play? It's nice
the first few times, but after that I switch 'em off and they stay off.

Anyways, now that my pathetic excuse for a review is done, off to the
good stuff. Oh wait, just a little disclaimer before I start. First
of all, I don't know all that much about Japanese Wrestling. The place
I live in just can't get easy access to these sorta things. So don't
ask me why Mutoh is bald or why Kojima Satoshi just doubled in size -
actually, I'm kinda curious myself ^_^. Also, aside from moves that I
can accurately translate (DDT and TTD comes to mind) I really have no
idea what are the some of the actual move names are - all the move names
here are either gleamed from previous wrestling games or just sensibly
made up by myself. If you do spot any mistakes or just curious about some
stuff about the game, feel free to e-mail me - my e-mail is just above.

Okay, now we're through all that, let's begin.

___________________________________________________________________________
/_________________________Game_Mode_Explanation____________________________/


Hang on, don't you have the manual? Oh, can't read Japanese? Well, this
section is for you. I'll explain each of the sections of the game here.

Single Match
============
Your basic one-on-one battle. You can choose from "Special Single
Match" (think exhibition), "Technical Match" (the match requires
you to finish in a certain way - submission, KOs, etc.. - check below
for more info), "ALLSTAR Tournament" (16 round robin elimination match)
and "ALLSTAR League" (a league match split into brackets of two 6-man
groups - you earn points beating a member of your bracket, and finally
if you are the victor you fight the other bracket's winner). Oh, in this
mode you can also choose a "side" - think of him as your manager. He
will sometimes attack your opponent if you throw your opponent out
of the ring. You can also challenge for various title belts - all
the belts from NOAH and NJPW are here, as well as some fictional
ones.

Tag Match
=========
Two-on-two match. Fairly basic stuff, right? Comes in "Special
Tag Match", "ALLSTAR Tag Tournament" (like above, but with 16 teams)
and ALLSTAR Tag League" (Like above, except with tag teams). Oh, and
Tag Team titles from both NOAH and NJPW as well as fictional ones
are here too.

Battle Royal
============
A four-man elimination match. Comes in Special and Technical flavors
too. And the winner gets 5 million yen. Whoopee!

Rising
======
Here you pick one of the two newbies and put them through awfully
easy wrestling lessons. Finish 'em and you unlock two original
wrestlers. Nothing more that a glorified training mode, if you ask
me. At least there's a cute assistant trainer. And in case some of
you have trouble finishing training mode, here are the lessons :-

1) Give your standing partner three strikes
2) Give your kneeling partner three strikes
3) Give your grounded partner three ground strikes
4) Give your standing partner three strikes of varying power
5) Give your partner three running strikes
6) Give your partner three running counters
7) Give your standing partner three aerial attacks
8) Give your grounded partner three aerial attacks
9) Pin your partner for the three count three times
10) Kick out of a pin three times (tap any attack button)
Sparring 1) Just beat each other around for 5 game minutes
11) Capture your partner and release three times
12) Capture your kneeling partner, raise him up and release three times
13) Pick up your fallen partner from six different positions
14) Capture your cornered partner and release three times
15) Knockdown your partner three times
16) Do front, back, front kneeling, back kneeling grapples
17) Perform three linking grapples
18) Perform three whip attacks to the ropes
19) Perform three whipping attacks from one turnbuckle to the other
20) Perform three turnbuckle grapples
21) Perform three inside to outside attacks
22) Leave the ring and re-enter three times
23) Throw your partner out of the ring and threw him back in
Sparring 2) Beat your partner silly for 10 minutes
24) Capture his strike (R1 or R2) six times
25) Break your partner's capture three times
26) Break out of your partner's submission three times
27) Reverse a grapple three times
28) Grapple your partner while he's entering the ring
29) Club your partner with a foreign object (get a weapon from the outside)
Sparring 3) A real wrestler shows you the ropes, beat him or survive 10 minutes
30) Tag out and get out to the corner three times ([])
31) Beat your partner and Minoru Tanaka three times each
32) Double team on Minoru Tanaka three times (just stand near your partner)
33) Beat up Tanaka who is being held by your partner three times
34) Taunt at the same time as your partner three times
Sparing 4) A real tag team shows you the ropes, beat them or survive 20 minutes
Final Sparing) A final one-on-one with your partner. No problem!

Once you clear all that, you will be given a choice of which federation your
boy will go to - NOAH or NJPW. Your partner will go to the other federation you
did not pick. Taa-daa! Two new wrestlers!

Unit Assembly
=============
Here you can create a new wrestling federation of your own. You can name your
federation, and give it a winning music (all wrestlers in your stable or
federation will get that as their winning music). You can also create stables
within your federation as well as edit other federations and their stables.

Wrestler Trade
==============
You can move wrestlers around different federations and different stables,
including the ones you made in Unit Assembly.

___________________________________________________________________________
/_____________________________General_Info_________________________________/


All Star Pro-Wrestling II has a brand new control system than seriously
fixes up many of the previous game's problem. The previous game was
critically panned for it's lousy controls, and I'm happy to say this one
has perhaps one of the best control setups in any wrestling game. It's
easy to use, and once you get down to it, any move can be pulled off
with ease.

Controls
========
Direction Pad - Give directions to your partner during tag team matches
Analog Left - Moves your wrestler about
Analog Right - Crowd Reactions
[] (Square) - For pinning and entering/exiting the ring
X - Light Attacks Button
() (Circle) - Medium Attacks Button
[] (Triangle) - Strong Attacks Button
R1 - One-handed capture or strike counters
R2 - Two-handed capture or strike counters
L1 - Taunt 1
L2 - Taunt 2

Striking - Easy enough. Just press X, () or /\ when not grappling to
perform light, medium or strong striking attacks respectively. Your
distance and direction to your opponent will vary the type of attacks
used. Stronger strikes do more damage, but is easier to counter.

Grappling - Fairly easy. Just "capture" your opponent (with R1 or R2)
then press the attacks button to perform attacks of the corresponding
power. Again, depending on your position, your opponent's position,
and whether he's groggy or not will cause different grapples to appear.
Like striking, stronger grapples do more damage, but are easier to
counter. Also, pressing the direction towards your opponent while
pressing the attack button will also result in another set of moves
sometimes. Incidentally, the previous game allows you to drag your
opponents around, and move to rear locks - this game doesn't, which is
a bit of a bummer especially when you're trying to position your
opponent just right...

Knockdown - A new feature of ASPW II is that when you're just a little
away from your opponent, press in his direction and R1 or R2 to knock
your opponent flat on his back. Great for those with powerful ground
attacks like Chono.

Two Captures? - A new feature added to ASPW2 is the ability to capture
your opponents with either one hand or two. There's no real difference
when it comes to what moves you will perform after the capture. So what
is it for? Well, the two different captures have different "looseness"
as I like to call it. R1 capturing is quick, so you can slap on your
grapples faster, whereas R2 is slower, but is harder to counter out of.
When you pick an opponent up, if you use R1 you will let go of him, and
if you use R2 you won't. Good if you are moving to a back grapple. Also,
when you counter strike using R1 or R2, the results of the counter will
differ. Finally, if both the wrestlers grapple at the same time,
depending on what captures used, the simultaneous grapple motion is
different. Check the section below for more explanation.

Simultaneous Grapples - When you and your opponent grapple simultaneously,
you will get into simultaneous grapple position. If both of you used R1,
you will go for a "Test of Strength" type lock where you hold on to each
other's palms and try to push 'em around. Tap the attack buttons real
fast to win the test and perform some nasty attacks. There's a fair bit of
different attacks you can do here. If both of you used R2, then it goes
into the "Headlock" thing where you basically grapple around and move until
one side gives - this bit was around in the previous game. If you had read
my FAQ for the previous game you will know that there is a limited number
of actions that occur - but in this game there's a fair bit more. Experiment!
If the two of you use different capture buttons, it appears random which one
of the two simultaneous grapple types you two will perform.

Whipping - Pressing Away and an attack button while you are in a front
grapple results in a whip attack. If your direction is to the ropes, your
opponent will be whipped there, rebound and you will attack. If your
direction is to a corner, you'll whip him there and perform a running attack
at him.

Running Counters - When an opponent is running at you, press towards him
and an attack button to perform a running counter. You can knock the guy
down flat on his back if you use R1 or R2 instead as a counter button.

Ground Techniques - These are done exactly the same way as strikes, except
the opponent is down on the ground. Like before, the amount of variations
in which moves can be locked on is staggering. While most wrestlers have
similar attacks for the same body part, others don't. Attacks at the head,
left arm, right arm, left thigh, right thigh, left foot, right foot, both
feet, may all differ, and add in the different attack levels (usually just
() and /\ since X always produces a stomp) and you've got a lotta ground
attacks. Add that's just for the face up position. When your opponent is
face down there's some more (though not quite a varied). Dang, that's a
whole lotta things you can do to him when he's on the ground, that's for
sure. If you are a little away from the prone body, you will perform a
running attack to the body instead.

Turnbuckle Techniques - These are done when your opponent is in the corner,
of course. Pressing strike buttons at different distances to your opponent
will have you perform different striking attacks. To perform corner grapples
like the Superplex, get near and press towards your opponent and an attack
button.

Aerial Techniques - To perform one of these, press towards a corner when your
opponent is not in that general direction, and press an attack button. The
attacks will differ depending on whether your opponent is standing or down.
Certain aerial attacks to a grounded person requires him to be in the right
position to perform. You know you've got the right position when you see your
prone opponent roll over if he's face down, and sorta adjusts himself to better
take your move (wow, now even the kids will know that wrestling is worked!).
This is what I called the "splash position" in the previous game, and they
are notoriously hard to pull off back then - thankfully, in this game you are
given quite a bit more leeway (just look at those guys turn a full 180 degrees
from the ground might be a bit much though). So it's much more easier to be
Frogsplashing with the best of them in this game.

Outside - To get outside, walk to the ropes and press [] and the direction
towards the rope. To hurl an opponent outside, make sure your back is to
the rope, then grapple and press in the direction of the rope and any attack
button. Also, new to this game - when your opponent is outside and standing,
press towards him and an attack button to perform hit to outside attacks. And
finally, when he's coming in, grapple him to do an outside to inside suplex.
Some wrestlers have other apron attacks that are fairly hard to do since the
window for the move to be executed is quite small. Thus far I've encountered
three special apron side attacks - Apron Side Tiger Driver (Misawa), Apron Side
Exploder (Akiyama) and Missed Apron Side Half Nelson Suplex (Kobashi - this move
always gets countered, for some reason).

Downed - When you are downed and your opponent pins you, tap any attack button
rapidly to kick out. The chances of you kicking out depends on how injured you
are, of course. Also, circle the Left Analog to roll around on the mat. Useful
if you want to avoid getting a pin - just roll right out of the ring! Oh, this
rolling thing is disabled if you set KO as on (it would defeat the purpose now
wouldn't it?)

Tension - Like the previous game, tension still plays a role. Check the bars
next to your wrestler's portrait. The lowest bar is zero tension - you aren't
all that stressed, to you can kick out of pins and reverse moves easily. The
highest bar is max tension, and here you are tensed - you are in danger since
it's harder for you to kick out of pins and reverse moves. However, unlike
the previous game, different tensions do not mean having different moves -
your moveset remains the same at all tensions.

Reversals - Many of the moves in this game (including strikes) can be reversed.
Usually, press R1/R2 to reverse strike-type moves, and the attack buttons to
reverse grapple-type moves. To successfully counter a grapple, tap any attack
button rapidly; there's a fair bit of randomness in the chances of countering,
and there's also a certain time window that allows you to reverse the move -
this window decreases the more injured you get. Big and powerful moves have
higher window for counters. Also, Crowd Rush (see below) will play a role as
well.

Pins - To pin your opponent, just go near his fallen body and hold down the
left stick in his direction and press []. Just tapping [] will result in you
turning his body around. When you've gotten him held down, keep down the button
to keep the pin on. This is also true for moves that end with a pin, but you
must hold down the button used to make the move instead of [].

Submissions - Just so you know, to keep a hold on a submission move, you must
hold down the button you used to perform the move to keep the lock on the
submission. So what happens if you reversed your opponent into a submission?
Do you keep holding the [] or R1 buttons? Well, I don't know - try holding on
to something ^_^. If you are the one being locked in a submission, just wail
at the attack buttons and rotate the left analog pad. Yelling and screaming
profanities might help too.

Linking Moves - Many of the moves in the game can be linked or changed by
hitting a button at the right time. Check the box at the bottom of the
screen that displays the name - if at any time you see white bars above
and below the name, that move can be linked. The white bars also indicate
the time frame for you to link that move. So, press any attack button
while those white bars are still around the box and there you go. Any attack
button will do in all except one case (that's Antonio Inoki's ground
submissions, where different attack buttons give different submissions).

Groggy - When you get knocked silly for a while, you become groggy, and you
will notice your wrestler's movement rate halve (he'll sorta shuffle along).
You can still perform striking attacks of any sort, but at this condition
you cannot grapple. The time it takes for you to get out of a groggy state
depends on your tension and whether there's a Crowd Rush (see below) going
on for you.

Bleeding - If you or your opponent get knocked in the noggin one too many
times, you might start bleeding. If this happens to your opponent, a nasty
tactic is to keep focusing on his head with all the attacks that does
damage to his head. Eventually, he might bleed even more, and the referee
will call off the match and you will win.

Wanna do a Groggy? - If you have just skipped ahead and went to look at
the movelist, you'd notice that many of the best moves each wrestler
can perform can only be done when his opponent is groggy. Here's a quick
and nasty way to instantly perform a groggy attack. When you pick a guy
off the ground or off his knees, he's always considered groggy. So,
knock your opponent off the ground. Then pick him up (use R2 - R1 will
result in you letting go of him). He's on one knee. Press in the direction
away from him to get him standing. Now assuming he didn't counter out of
it, time to hit your best moves! To perform groggy back attacks, pick
him up with R1, then go to his back while he's kneeling and grapple, then
proceed as before. This even works when your opponent is on tangled up in
the corner. Just go over and get hold of him and he's now groggy! So if
you want to do the Tiger Driver '91 or the Ruby Fusion as the first move
of the match, you can!

Critical Spots - If you turn on the critical spots menu (first option in
the option menu) you can see your chosen wrestler's weak points (marked
in pink) - attacking those points makes that body part go to red faster.
Here you can also remove or add critical points, and change the starting
tension level for your wrestler as well (0% is no tension, 51% is mid
tension, 101% is max tension). Just when you think the game isn't deep
enough...

Weapons - Yeah, just a bit of a hardcore feel with weapons. To pick one
up, go outside and go to the railings area that has a commentator's
desk near it and press R1 to fish out a weapon. Some rather basic stuff
like chairs and mops are here, as well as more outlandish armaments
(a katana? Isn't that a wee bit too hardcore?).

Learning Moves - A new feature in this game are learning moves, which
aren't available at the start and must be earned through various means.
It's a rather nice feature, and requires you to use your favorite
wrestler many times to get his new moves - and trust me, they are worth
it! There's some seriously devastating attacks hidden here. Methods of
learning these differ from move to move, and will be explained in more
detailed in the Movelist section. IMPORTANT NOTE! For moves learned during
matches, do not quit the match halfway after you gain the move - you must
finish the match (win or lose, doesn't matter) to register the move. Doing
a rematch (top option at the END MENU) works fine though. Also, COM
controlled wrestlers do not gain moves; the wrestler must be controlled by
a player to learn moves. Hence, the best way to get moves learned during
matches is by 1P vs. 2P. And for those that require you to perform (or get
hit by) a move x number of times, these numbers cumulative ie. you don't
need to do them all in one match. Again, they don't count if you quit a
match halfway. To check what moves you have learned, and how many are left
unlearned, go to Wrestler Info Page.

Crowd Reactions - Believe it or not, the crowd does contribute to the match.
When you taunt, and get injured, the crowd gets riled up. Upon getting
sufficiently riled up, the crowd goes into "Crowd Rush", and will start
chanting your name... you will see your wrestler's portrait flash. If you
get a crowd rush, you can kick out of pins faster, get up faster, and reverse
moves easier. It also appears that whenever you grapple during a crowd rush,
your opponent is immediately considered groggy, so you can immediate hit a
groggy attack. There are also some moves that can only be done during a crowd
rush (see below). You are near invincible at this time, so make use of it! And
if your opponent gets a crowd rush, be careful! By the way, you can get the
crowd to support you using the Right Analog stick. It doesn't do anything to
help get a Crowd Rush though.

Crowd Rush Moves - Many moves, particularly many Learning Moves, can only be
done during a crowd rush. The best example is the Top Rope Tiger Driver by
Misawa, which, once learned, can only be done during a crowd rush (Towards + /\
on a cornered opponent). I suspect many of the Learning Moves I can't perform
(like the Face Wash Kicks and Green Mists which just about everyone can learn)
are also Crowd Rush Moves, but I've yet to confirm that myself.

Tag Teaming - A way fun addition to ASPW II are tag team matches. The neat
bit here is the use of partner controls, a very nice feature. Each of the
four directions on the direction pad is a command to your non-active partner,
and using it is very important in a good tag match. First, the direction
DOWN is the tag team maneuver button. Press that and your partner will enter
the ring. Then catch hold of your opponent and your partner will get near
you. Perform the grapple and it may turn into a tag team maneuver. Different
grapple positions, different teams and different tension levels will have
varying tag team maneuvers. RIGHT summons your tag team partner to attack
your active opponent - great if you are being pinned. LEFT summons your tag
team partner to attack the non-active opponent (ie. the guy waiting at the
other corner). You'll want to do this when you are about to pin your
opponent since his partner, more often that not, will try to break the pin.
And finally, UP tells your partner to go back to the corner. Oh, in case you
haven't figured it out, to tag out go near the corner and press []. When you
become the non-active partner, these directions don't work. Instead, the
only things you can do here are taunts (L1 and L2), as well as pressing [],
in which call for your partner to tag you in. Well, you can also go in
illegally yourself and raise hell too, if you want. And if you do, you can
perform tag team maneuvers by simple standing near your partner when he
grapples.

Battle Royal - Basically, a four-man elimination match. It's actually
fairly easy - just go and concentrate on one guy, eliminate him, then sit
back and watch the other two beat each other silly for a while. Once one
eliminates the other, go take out the bruised and battered remainder.
Nothing to it! And your wrestler gets 5 million yen, woohoo!

Technical Matches - These matches require you to win by certain means,
not just simply by pinning/submitting/bleeding. Top row first, from left
to right :-
- Pin - You must defeat your opponent by pinning him for the 1-2-3. No
submissions, no bleeding stops.
- Submission - You win by submission only, no pins and all.
- KO - You win by KO ie. leave your opponent on the mat for a 10 count.
Think Last Man Standing Match.
- TKO - You must attack your opponent until he can't fight back ie. hit
him consecutively with big moves none-stop.
- Weapons - You win when you strike an opponent with a weapon taken from
outside of the ring.
- Bottom Row - All five require you to hit an opponent with one of your
wrestler's specialty moves to instantly win.
Note that you can set different conditions at which you and your opponent
will win by. For example, you can set yourself to win by submission, while
he is set to win by KO and so on. This also works in Battle Royal - all
four can be set to win with different means. And one final note - the
computer isn't dumb. When you set your opponent's means of winning, he will
try his darn hardest to win by that. So if you let him win by Weapons the
first thing he will do is go out and get one! And if you let him win by
submissions he will lock on submissions non-stop during the match etc. You
get the idea.

Tips - ASPW2 is built upon the format of a true pro-wrestling match,
ie. weaken opponent slowly with strikes, then start hitting fast moves,
and finally finish your opponent off with a devastating maneuver. If you
want to be technical, you can keep working on a certain body part and
then slap on the right submission to make 'em tap. If you want to be a
real bruiser, whack 'em till they bleed and get TKO'd. Thus, in this
game, that's generally the stuff you need to do. The game allows you to
perform just about any move from your wrestler's arsenal right off the
bat, but don't go for big moves at the start of the match. If you do,
you'll probably be bitchin' that "how on earth did Mutoh kick out of my
ultra devastating Tiger Driver with just a one-count?!". If you just
started the match, of course he will kick out at the one count. And besides,
trying to hit big moves non-stop will probably get you countered and all
beat up afterwards, anyway. Go for strikes, then hit light moves for a good
five minutes or so and then move on to bigger moves and you'll be ensured a
good pin at around 10-15 minutes through the match. A good indication is
your opponent's tension. If he is at level 1, use weak moves. At level 2,
use medium moves. And once he's at max tension, and many of his body parts
are at red level, one massive move will finish him off. Moves that target
a red body part here will almost always result in a good pin. And don't
think you can get an insanely quick four-minute match - unfortunately, there
are no jobbers in this game. Working on a specific body part throughout the
match works wonders as well. Of course, some wrestlers do this better than
anybody else. For instance, Kendo Kashin has an insane amount of moves just
keep focusing on the left arm. Keep going for them and more often than not,
you'll make 'em tap out at relative ease. Focusing on the head is also a
fairly easy thing to do - many of the basic moves in this game does damage to
the head. And there's an added advantage of making your opponent bleed by the
head as well; repeated go for the head after the bleeding starts and you will
win if the referee stops the match. Another useful tool is the crowd. When
the crowd is chantin' your name, you are near unbeatable so take advantage of
it! And finally - counter! If you can't get the timing down to counter moves,
you're not going to get anywhere in this game. A true master can literally
counter your arse off, and if you try hardest difficulty level you'll
exactly what that means. And no, I'm not a true master, so take my advice
with a grain of salt ^_^!

___________________________________________________________________________
/__________________________Wrestler_Movelists______________________________/


And here comes the monster movelist. I've listed all the moves (though
might be missing a fair bit more) that the wrestler can do according
to his and his opponent's position. Just in case you didn't notice,
it's listed alphabetically and in groups (and that's before you start
messing with Wrestler Trade Mode). Moves marked with * are that wrestler's
specialty move, finisher or simply unique to that wrestler. All learning
moves, and how to get them, are listed in the notes section of each
wrestler's movelist. The first batch came from Kiyoharu aka Plastic Wings
while the rest from website http://matieje.hoops.ne.jp/kouryaku/aspw2-k.htm
so kudos to them, not me. There are quite a few that I've found that I
haven't been able to perform, so if you know how they are done, tell me!
I suspect many of them are Rush Moves. And yes, there's no mistake about
it - EVERYONE can learn to do Face Wash Kicks and Green Mists. And finally,
if you think I messed up, do tell me as well. My email is jiyau@yahoo.com.

On with the list!

___________________________________________________________________________
/________________________New_Japan_Pro_Wrestling___________________________/


----------------------------------------------------------------------------


BATTLE LYGER
============
Height: 170cm
Weight: 95kg
Class: Junior Heavy
Proud skill: Palm Strikes

X - Low Palm Strike *
() - High Palm Strike *
/\ - Low Dropkick
Towards + X - Toe Kick
Towards + () - Chop
Towards + /\ - High Dropkick
Running X - Shoulder Charge
Running () - Running Palm Strike *
Running /\ - Rolling Wheel Kick *
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Chop
Running Counter X - Slap
Running Counter () - High Palm Strike *
Running Counter /\ - Whirlwind Backbreaker

Grapple X - Rolling Armlock
Grapple () - Powerbomb
Grapple /\ - Seated Powerbomb Pin
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb Pin
Grapple Towards + /\ - Brainbuster DDT *
Grapple Away + X - Slap
Grapple Away + () - High Palm Strike *
Grapple Away + /\ - Whirlwind Backbreaker
Groggy Grapple X - Small Package
Groggy Grapple () - Powerbomb
Groggy Grapple /\ - Seated Powerbomb Pin *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb Pin
Groggy Grapple Towards + /\ - Brainbuster DDT *

Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Mahistrol Cradle
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Brainbuster DDT *
Grapple Kneeling Opponent Towards + X - Mahistrol Cradle
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Brainbuster DDT *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - German Suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Scissor Headlock
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Romero Special -> Mexican Lock *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Senton Splash

Corner Opponent, Near X - Slap
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Brainbuster DDT *
Corner Opponent, Near Towards + /\ - Top Rope German Suplex *
Near Whip to Corner X - Palm Strike *
Near Whip to Corner () - Chop
Near Whip to Corner /\ - Rolling Wheel Kick *
Far Whip to Corner X - Palm Strike *
Far Whip to Corner () - Chop
Far Whip to Corner /\ - Rolling Wheel Kick *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Elbow Drop
Aerial Attack on Ground Opponent X - Elbow Drop
Aerial Attack on Ground Opponent () - Frogsplash
Aerial Attack on Ground Opponent /\ - Frogsplash

Opponent Outside, Towards + X + () or /\ - Baseball Slide

Notes :
Battle Lyger is pretty much the same as Jyushin Thunder Lyger,
except for the conspicuous absence of his Lyger Bomb.

Learning Moves :

1) ?????? - Green Mist
-> Fight Great Muta 10 times
2) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 10 times
3) Grapple Kneeling Opponent /\ - Dragon Screw
-> Get nailed by kicks 20 times
4) ?????? - Shooting Star Press *
-> Use Frog Splash 30 times
5) ?????? - Star Dust Press
-> Get nailed by Jyushin Thunder Lyger's Star Dust Press 10 times

----------------------------------------------------------------------------


DON FRYE
========
Height: 185cm
Weight: 110kg
Class: Heavy
Proud skill: Mounted Punches

X - Left Jab -> Jab Combo *
() - Left Hook
/\ - Low Kick
Towards + X - Right Jab
Towards + () - Right Hook
Towards + /\ - Strong Right Hook
Running X - Low Kick
Running () - Punch
Running /\ - Shoulder Charge
X on Kneeling Opponent - Low Punch
() on Kneeling Opponent - Side Kick
/\ on Kneeling Opponent - Axehandle Smash
Running Counter X - Left Hook
Running Counter () - Right Hook
Running Counter /\ - Rear Headlock

Grapple X - Rake to Eyes
Grapple () - Scoop Slam
Grapple /\ - Back Body Drop *
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Suplex
Grapple Towards + /\ - Bearhug Front Slam *
Grapple Away + X - Right Jab
Grapple Away + () - Right Hook
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Back Body Drop *
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Suplex
Groggy Grapple Towards + /\ - Bearhug Front Slam *

Back Grapple X - Back Drop
Back Grapple () - High Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - German Suplex

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Knee Strike
Grapple Kneeling Opponent /\ - Russian Legdrop
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Knee Strike
Grapple Kneeling Opponent Towards + /\ - Russian Legdrop
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - High Back Drop
Back Grapple Kneeling Opponent /\ - Triangle Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Mounted Punch (Left)* / Short Arm Scissors (Right)
Ground Opponent, Near Arms /\ - Facelock (Left) / Armbar (Right)
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock (left) / Half Boston Crab (Right)
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Camel Clutch (Upper) / Mounted Punches * (Lower)
Ground Opponent, Near Arms Face Down /\ - Crossface
Ground Opponent, Near Feet Face Down /\ - Choke with Scissors
Ground Opponent, Far X - Stomp
Ground Opponent, Far () or /\ - Running Axehandle

Corner Opponent, Near X - Left Jab
Corner Opponent, Near () - Left Hook
Corner Opponent, Near /\ - Right Hook
Corner Opponent, Near Towards + X - Elbow Strike
Corner Opponent, Near Towards + () - Elbow Strike
Corner Opponent, Near Towards + /\ - Suplex
Near Whip to Corner X - Punch
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Shoulder Charge
Far Whip to Corner X - Punch
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Shoulder Charge

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X or () or /\ - Axehandle Smash

Learning Moves :

1) Grapple Kneeling Opponent Towards + () - High Knee Strike
-> Use normal Knee Strike ten times
2) ?????? - Top Rope Brainbuster DDT
-> Get nailed by a standing aerial attack 30 times
3) ?????? - Brainbuster DDT
-> Use the Top Rope Brainbuster DDT (don't ask me how) 5 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight Muta 15 times


----------------------------------------------------------------------------


EL SAMURAI
==========
Height: 180cm
Weight: 92kg
Class: Junior Heavy
Proud skill: Reverse DDT

X - Slap
() - Punch
/\ - Strong Punch
Towards + X - Low Kick
Towards + () - Low Dropkick
Towards + /\ - Dropkick
Running X - Punch
Running () - Dropkick
Running /\ - Hurricanrana Pin
X on Kneeling Opponent - Low Punch
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Scissor Sweep
Running Counter () - Rear Headlock
Running Counter /\ - Hurricanrana Pin

Grapple X - Elbow Strike
Grapple () - Scoop Slam
Grapple /\ - Tilt-a-whirl Piledriver
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Suplex
Grapple Towards + /\ - Side Powerbomb Pin *
Grapple Away + X - Scissor Sweep
Grapple Away + () - Sleeper Hold
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Club to Neck -> Club to Neck Multiple
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Tilt-a-whirl Piledriver
Groggy Grapple Towards + X - Knee Strike
Groggy Grapple Towards + () - Snap Suplex
Groggy Grapple Towards + /\ - Side Powerbomb Pin *

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Reverse DDT *
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Reverse DDT *
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Small Package
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - DDT
Grapple Kneeling Opponent Towards + X - Mahistrol Cradle
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Russian Legsweep
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Reverse DDT *
Back Grapple Kneeling Opponent /\ - Reverse DDT *

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Axehandle Smash
Ground Opponent, Near Head /\ - Leg and Arm Choke
Ground Opponent, Near Arms () - Axehandle Smash
Ground Opponent, Near Arms /\ - Armbar (Left) / Crossover Armbar (Right)
Ground Opponent, Near Legs () - Axehandle Smash
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Axehandle Smash
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Axehandle Smash

Corner Opponent, Near X - Slap
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Tornado DDT *
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Diving Headbutt
Aerial Attack on Ground Opponent () - Diving Headbutt
Aerial Attack on Ground Opponent /\ - Diving Headbutt

Opponent Outside, Towards + X - Baseball Slide
Opponent Outside, Towards + () or /\ - Dive Through Ropes

Learning Moves :

1) ?????? - Face Wash Kicks
-> Get hit by Ohtani's Face Wash Kicks twice
2) Ground Opponent, Near Arms Face Down /\ - Samurai Style Romero Special *
-> Get hit by Lyger's Romero Special 5 times
3) Back Grapple Towards + /\ - Vertical Drop Reverse DDT *
Groggy Back Grapple Towards + /\ - Vertical Drop Reverse DDT *
-> Use Reverse DDT 25 times
4) ?????? - Green Mist
-> Get hit by Muta's Green Mist 50 times


----------------------------------------------------------------------------


GREAT MUTA
==========
Height: 188cm
Weight: 110kg
Class: Heavy
Proud skill: Green Mist

X - Punch
() - Low Dropkick
/\ - Rolling Wheel Kick
Towards + X - Low Kick
Towards + () - High Dropkick
Towards + /\ - Green Mist *
Running X - Low Kick
Running () - Low Dropkick
Running /\ - Lariat
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Scissor Sweep
Running Counter () - Back Body Drop
Running Counter /\ - Rear Headlock

Grapple X - Snapmare -> Sleeper Hold
Grapple () - Suplex
Grapple /\ - Snap Suplex
Grapple Towards + X - Rolling Armlock
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Kneeling Front Slam
Grapple Away + X - Scissor Sweep
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Hurricanrana Pin -> Cross Armbreaker *
Groggy Grapple X - Snapmare -> Sleeper Hold
Groggy Grapple () - Piledriver
Groggy Grapple /\ - Cross Armbar Lock *
Groggy Grapple Towards + X - Small Package
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Kneeling Front Slam

Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Back Drop
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin

Grapple Kneeling Opponent X - Rake to Eyes
Grapple Kneeling Opponent () - Arm Breaker
Grapple Kneeling Opponent /\ - Kneeling Front Slam
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Arm Breaker
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Muta's Figure Four *
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Muta's Elbow Drop *

Corner Opponent, Near X - Punch
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Rolling Wheel Kick
Corner Opponent, Near Towards + X - Hurricanrana
Corner Opponent, Near Towards + () - Top Rope Dragon Screw
Corner Opponent, Near Towards + /\ - Green Mist Hurricanrana *
Near Whip to Corner X - Punch
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Rolling Wheel Kick
Far Whip to Corner X - Punch
Far Whip to Corner () - Lariat
Far Whip to Corner /\ - Elbow Strike -> Face Crusher *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Rope-Aided Missile Dropkick *
Aerial Attack on Standing Opponent /\ - Rope-Aided Missile Dropkick *
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *

Opponent Outside, Towards + X or () or /\ - Axehandle Smash

Notes:
You can do two green mist attacks before he runs out. He does,
however, "refill" his green mist over time! Also, Great Muta
has a rather unique but fairly useless maneuver - when outside,
press towards the ring and X to roll under it, then press a
direction to leave the underside of the ring there. I'm told
Muta has done this before - yet another example of Squaresoft
being obsessed with details.

Learning Moves :

1) ?????? - Backflip Kick
-> Use the Rolling Koppo Kick (Towards + /\ behind opponent) 10 times
2) ?????? - Final Hurricanrana
-> Use the Hurricanrana Pin 10 times
3) ?????? - Shining Wizard
-> Get nailed by the Running Shining Wizard 10 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times


----------------------------------------------------------------------------


HIROYOSHI TENZAN
================
Height: 183cm
Weight: 115kg
Class: Heavy
Proud skill: Diving Headbutt

X - Slap
() - Mongolian Chop *
/\ - Low Elbow Strike
Towards + X - Punch
Towards + () - Chop
Towards + /\ - Strong Punch
Running X - Shoulder
Running () - Windmill Kick
Running /\ - Strong Punch
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Front Punch
/\ on Kneeling Opponent - Mongolian Chop *
Running Counter X - Windmill Kick
Running Counter () - Manhattan Drop
Running Counter /\ - Back Body Drop

Grapple X - Rake to Eyes
Grapple () - Suplex
Grapple /\ - Powerbomb
Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Towards + () - Piledriver
Grapple Towards + /\ - TTD *
Grapple Away + X - Windmill Kick
Grapple Away + () - Manhattan Drop
Grapple Away + /\ - Back Body Drop
Groggy Grapple X - Headbutt
Groggy Grapple () - Suplex
Groggy Grapple /\ - Powerbomb
Groggy Grapple Towards + X - Small Package
Groggy Grapple Towards + () - DDT
Groggy Grapple Towards + /\ - TTD *

Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent /\ - Dragon Screw
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Tenzan Super Chop *
Ground Opponent, Near Head /\ - Face Crush -> Sleeper Hold -> Face Crush *
Ground Opponent, Near Head Towards + () - Sleeper Hold
Ground Opponent, Near Head Towards + /\ - Buffalo Sleeper Hold *
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Half Boston Crab
Ground Opponent, Near Legs /\ - Rolling Figure Four *
Ground Opponent, Near Feet () - Headbutt to Groin
Ground Opponent, Near Feet /\ - Tenzan Special Boston Crab *
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Leg Drop

Corner Opponent, Near X - Mongolian Chop *
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Headbutt
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Strong Lariat
Near Whip to Corner /\ - Windmill Kick
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Windmill Kick

Aerial Attack on Standing Opponent X - Jumping Lariat
Aerial Attack on Standing Opponent () - Windmill Kick
Aerial Attack on Standing Opponent /\ - Windmill Kick
Aerial Attack on Ground Opponent X - Tenzan Diving Headbutt *
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *

Opponent Outside, Towards + X + () or /\ - Baseball Slide

Learning Moves :

1) ??????
2) Ground Opponent, Near Feet Towards + /\ - Mountain Cross *
-> Use the Tenzan Special Boston Crab 10 times
3) ??????
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times


----------------------------------------------------------------------------


JUSHIN THUNDER LYGER
====================
Height: 170cm
Weight: 95kg
Class: Junior Heavy
Proud skill: Lyger Bomb, Palm Strikes

X - Low Palm Strike *
() - High Palm Strike *
/\ - Low Dropkick
Towards + X - Toe Kick
Towards + () - Chop
Towards + /\ - High Dropkick
Running X - Shoulder Charge
Running () - Running Palm Strike *
Running /\ - Rolling Wheel Kick *
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Chop
Running Counter X - Slap
Running Counter () - High Palm Strike *
Running Counter /\ - Whirlwind Backbreaker

Grapple X - Rolling Armlock
Grapple () - Scoop Slam
Grapple /\ - Seated Powerbomb Pin
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb
Grapple Towards + /\ - Brainbuster DDT *
Grapple Away + X - Slap
Grapple Away + () - High Palm Strike *
Grapple Away + /\ - Whirlwind Backbreaker
Groggy Grapple X - Small Package
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Lyger Bomb *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb Pin
Groggy Grapple Towards + /\ - Brainbuster DDT *

Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Mahistrol Cradle
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Tilt-a-whirl Piledriver
Grapple Kneeling Opponent Towards + X - Mahistrol Cradle
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Tilt-a-whirl Piledriver
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - German Suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Scissor Headlock
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Romero Special -> Mexican Lock *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Senton Splash

Corner Opponent, Near X - Slap
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Brainbuster DDT *
Corner Opponent, Near Towards + /\ - Top Rope German Suplex *
Near Whip to Corner X - Palm Strike *
Near Whip to Corner () - Chop
Near Whip to Corner /\ - Rolling Wheel Kick *
Far Whip to Corner X - Palm Strike *
Far Whip to Corner () - Chop
Far Whip to Corner /\ - Rolling Wheel Kick *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Elbow Drop
Aerial Attack on Ground Opponent X - Frogsplash
Aerial Attack on Ground Opponent () - Frogsplash
Aerial Attack on Ground Opponent /\ - Frogsplash

Opponent Outside, Towards + X + () or /\ - Baseball Slide

Learning Moves :

1) ?????? - Green Mist
-> Fight Great Muta 5 times
2) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 5 times
3) Grapple Kneeling Opponent /\ - Dragon Screw
-> Get nailed by kicks 20 times
4) Aerial Attack on Ground Opponent () - Shooting Star Press *
-> Use the Frogsplash 20 times
5) Aerial Attack on Ground Opponent /\ - Stardust Press *
-> Fight in IWGP Jr. Singles Match 20 times


----------------------------------------------------------------------------


KAZUO YAMAZAKI (SECRET CHARACTER)
==============
Height: 184cm
Weight: 103kg
Class: Heavy
Proud skill: Various Kicks

X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Slap
Towards + () - Spinning Back Kick
Towards + /\ - Low Dropkick
Running X - Low Kick
Running () - Mid Kick
Running /\ - Windmill Kick
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Mid Kick
/\ on Kneeling Opponent - Axe Kick
Running Counter X - Sleeper Hold
Running Counter () - Back Body Drop
Running Counter /\ - Windmill Kick

Grapple X - Headbutt
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Snap Suplex
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Scoop Slam
Grapple Towards + /\ - Dragon Screw
Grapple Away + X - Sleeper Hold
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Windmill Kick
Groggy Grapple X - Headbutt
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - Snap Suplex
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Scoop Slam
Groggy Grapple Towards + /\ - Dragon Screw

Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - Back Drop
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent /\ - Yamazaki Hook Kick *
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent Towards + /\ - Yamazaki Hook Kick *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Stomp
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Half Boston Crab
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Stomp
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - Mid Kick
Corner Opponent, Near /\ - Low Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Mid Kick
Near Whip to Corner /\ - Low Dropkick
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Mid Kick
Far Whip to Corner /\ - Windmill Kick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop

Opponent Outside, Towards + X + () or /\ - Baseball Slide

Notes:
To unlock Kazuo Yamazaki, win the IWGP Heavy Singles Title with
Yuji Nagata.

Learning Moves :

1) ?????? - Special Back Drop
-> Use the Back Drop 30 times
2) ?????? - Octopus Lock
-> Use the Back Lock 10 times
3) Opponent Outside, Towards Turnbuckle + /\ - Corner Diving Splash
-> Fight in IWGP Heavy Title Single match once
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Muta 15 times


----------------------------------------------------------------------------


KEIJI MUTOH
===========
Height: 188cm
Weight: 110kg
Class: Heavy
Proud skill: Shining Wizard

X - Punch
() - Low Dropkick
/\ - Rolling Koppo Kick
Towards + X - Low Kick
Towards + () - High Dropkick
Towards + /\ - Rolling Koppo Kick
Running X - Low Kick
Running () - Low Dropkick
Running /\ - Lariat
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Dropkick
/\ on Kneeling Opponent - Running Shining Wizard -> Pin *
Running Counter X - Scissor Sweep
Running Counter () - Back Body Drop
Running Counter /\ - Rear Headlock

Grapple X - Snapmare -> Sleeper Hold
Grapple () - Suplex
Grapple /\ - Snap Suplex
Grapple Towards + X - Rolling Armlock
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Kneeling Front Slam
Grapple Away + X - Scissor Sweep
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Hurricanrana Pin -> Cross Armbreaker *
Groggy Grapple X - Snapmare -> Sleeper Hold
Groggy Grapple () - Piledriver
Groggy Grapple /\ - Cross Armbar Lock
Groggy Grapple Towards + X - Small Package
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Kneeling Front Slam

Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Back Drop
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Full Nelson -> German Suplex *

Grapple Kneeling Opponent X - Rake to Eyes
Grapple Kneeling Opponent () - Arm Breaker
Grapple Kneeling Opponent /\ - Standing Shining Wizard -> Pin *
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Arm Breaker
Grapple Kneeling Opponent Towards + /\ - Standing Shining Wizard -> Pin *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Mutoh's Figure Four *
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Mutoh's Elbow Drop *

Corner Opponent, Near X - Punch
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Rolling Koppo Kick
Corner Opponent, Near Towards + X - Hurricanrana
Corner Opponent, Near Towards + () - Top Rope Dragon Screw *
Corner Opponent, Near Towards + /\ - Top Rope Dragon Screw *
Near Whip to Corner X - Punch
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Rolling Koppo Kick
Far Whip to Corner X - Punch
Far Whip to Corner () - Elbow Strike -> Face Crusher *
Far Whip to Corner /\ - Elbow Strike -> Face Crusher *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Rope-Aided Missile Dropkick *
Aerial Attack on Standing Opponent /\ - Rope-Aided Missile Dropkick *
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *

Opponent Outside, Towards + X or () or /\ - Axehandle Smash

Notes:
You can select Kokushimuso, Keiji Mutoh's alternate gimmick, by
highlighting him in the select screen and pressing /\. The only
difference in his movelist is this :

Grapple Kneeling Opponent Towards + /\ - Praying Powerbomb *

He's a better choice that plain old Mutoh since he has that one
extra move which looks fairly devastating. Besides, it replaces
another Shining Wizard, which he can do from a other positions
anyway. And he looks positively insane, too ^_^.

Likewise, you can choose a young Keiji Mutoh (complete with hair!)
by highlighting him and pressing []. He doesn't have any Shining
Wizards, so their replacements are :

/\ on Kneeling Opponent - Low Dropkick
Grapple Kneeling Opponent /\ - Kneeling Front Slam
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam

Kinda sucks, eh?

Learning Moves : Keiji Mutoh (Skinhead)

1) ?????? - Green Mist *
-> Get nailed by Muta's Green Mist 5 times
2) Running /\ (opponent's back turned to you) - Face Crusher
-> Use the Elbow Strike -> Face Crusher 5 times
3) ?????? - Dragon Suplex Pin
-> Use his Full Nelson 10 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) Far Whip to Corner /\ - Corner Shining Wizard *
-> Use the Running Shining Wizard (not the standing one) 20 times

Learning Moves : Kokushimuso

1) Towards + /\ - Green Mist *
-> Fight Muta once
2) ?????? - High Angled Powerbomb
-> Use the Praying Powerbomb 10 times
3) ?????? - Dragon Suplex Pin
-> Use his Full Nelson 10 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) Far Whip to Corner /\ - Corner Shining Wizard *
-> Use the Running Shining Wizard (not the standing one) 20 times

Learning Moves : Young Keiji Mutoh

1) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 5 times
2) ?????? - Backflip Kick
-> Use the Rolling Koppo Kick 10 times
3) ?????? - Shining Wizard
-> Get nailed by the Shining Wizard 10 times (Muta has it as a
learning move, but I don't know how it's done though)
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times


----------------------------------------------------------------------------


KENDO KASHIN
============
Height: 181cm
Weight: 92kg
Class: Junior Heavy
Proud skill: Cross Armbar Lock

X - Slap
() - Punch
/\ - Low Dropkick
Towards + X - Low Kick
Towards + () - Strong Punch
Towards + /\ - High Dropkick
Running X - Kick
Running () - Neckbreaker Drop
Running /\ - Jumping Cross Armbar * (Near) / Russian Legsweep Leglock (Far)
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Elbow Strike
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Scissor Sweep
Running Counter () - Neckbreaker Drop
Running Counter /\ - Sleeper Hold

Grapple X - European Uppercut -> European Uppercut Multiple *
Grapple () - Snap Suplex
Grapple /\ - Cross Armbar Lock *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Cross Armbar Lock *
Grapple Towards + /\ - Jumping Cross Armbar *
Grapple Away + X - Scissor Sweep
Grapple Away + () - Neckbreaker Drop
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - European Uppercut
Groggy Grapple () - Snap Suplex -> Floatover Cross Armbar *
Groggy Grapple /\ - Jumping Cross Armbar *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Cross Armbar Lock *
Groggy Grapple Towards + /\ - Jumping Cross Armbar *

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Russian Legsweep
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Twisting Neckbreaker
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Twisting Neckbreaker
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Triangle Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Back Choke Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Axehandle Smash
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Mexican Surfboard Stretch *
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Axehandle Smash

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Cross Armbar *
Corner Opponent, Near Towards + /\ - Top Rope Cross Armbar *
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Shoulder Charge
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Shoulder Charge

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop

Opponent Outside, Towards + X + () or /\ - Baseball Slide

Learning Moves :

1) ?????? - Face Wash Kicks
-> Get hit by Ohtani's Face Wash Kicks twice
2) Grapple Kneeling Opponent Towards + /\ - Brainbuster DDT
-> Get nailed by anybody's Powerbomb Pin 10 times
3) Grapple /\ - Jumping Cross Knee Lock *
-> Use the Jumping Cross Armbar 15 times
4) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times


----------------------------------------------------------------------------


KENSUKE SASAKI
==============
Height: 180cm
Weight: 115kg
Class: Heavy
Proud skill: Northern Lights Driver, Sharpshooter

X - Slap
() - Punch
/\ - Mid Kick
Towards + X - Low Punch
Towards + () - Hammer Punch
Towards + /\ - Mid Kick
Running X - Shoulder Charge
Running () - Dropkick
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Mid Kick
Running Counter X - Shoulder Charge
Running Counter () - Powerslam
Running Counter /\ - Judo Hip Toss

Grapple X - Knee Strike
Grapple () - Scoop Slam
Grapple /\ - Dragon Screw Powerbomb *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb
Grapple Towards + /\ - Northern Lights Driver *
Grapple Away + X - Kitchen Sink
Grapple Away + () - Powerslam
Grapple Away + /\ - Judo Hip Toss
Groggy Grapple X - Knee Strike
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Dragon Screw Powerbomb *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb
Groggy Grapple Towards + /\ - Northern Lights Driver *

Back Grapple X - Back Drop
Back Grapple () - High Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Suplex
Grapple Kneeling Opponent /\ - Alternate Suplex
Grapple Kneeling Opponent Towards + X - Dragon Screw
Grapple Kneeling Opponent Towards + () - Piledriver
Grapple Kneeling Opponent Towards + /\ - Northern Lights Driver *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Head Towards + () - Head Figure Four
Ground Opponent, Near Head Towards + /\ - Strangle Hold Alpha *
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar (Left) / Strangle Hold Gamma * (Right)
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Sharpshooter *
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Slap
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Kick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Strong Lariat
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Face Crusher *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) Towards + /\ - Kensuke Hammer Punch Combo *
-> Use the Hammer Punch 10 times
2) Ground Opponent, Near Arms /\ - Head and Arm Lock (Left)
-> Use Strangle Hold Gamma 10 times
3) Ground Opponent, Near Arms Face Down /\ - Strangle Hold Beta *
-> Fight in ALLSTAR Single League 5 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


KENSUKE SASAKI (POWER WARRIOR) (SECRET CHARACTER)
==============================
Height: 180cm
Weight: 115kg
Class: Heavy
Proud skill: Gorilla Press Slam, Northern Lights Driver

X - Slap
() - Chop
/\ - Mid Kick
Towards + X - Low Punch
Towards + () - Hammer Punch
Towards + /\ - Mid Kick
Running X - Low Kick
Running () - Dropkick
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Low Punch
Running Counter X - Back Elbow Strike
Running Counter () - Hammer Punch
Running Counter /\ - Dropkick

Grapple X - Knee Strike
Grapple () - Gorilla Press Slam *
Grapple /\ - Dragon Screw Powerbomb *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Powerbomb
Grapple Towards + /\ - Northern Lights Driver *
Grapple Away + X - Kitchen Sink
Grapple Away + () - Powerslam
Grapple Away + /\ - Judo Hip Toss
Groggy Grapple X - Knee Strike
Groggy Grapple () - Gorilla Press Slam *
Groggy Grapple /\ - Dragon Screw Powerbomb *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Powerbomb Pin
Groggy Grapple Towards + /\ - Northern Lights Driver *

Back Grapple X - Back Drop
Back Grapple () - High Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Alternate Suplex
Grapple Kneeling Opponent Towards + X - Dragon Screw
Grapple Kneeling Opponent Towards + () - Piledriver
Grapple Kneeling Opponent Towards + /\ - Northern Lights Driver *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Head Towards + () - Head Figure Four
Ground Opponent, Near Head Towards + /\ - Strangle Hold Alpha *
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar (Left) / Strangle Hold Gamma * (Right)
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Sharpshooter *
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Slap
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Kick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Strong Lariat
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Face Crusher *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Notes:
To unlock Power Warrior version of Kensuke Sasaki, you must
use anybody to defeat Kensuke Sasaki 10 times without using
the rematch option. 30-second squash matches work fine though.
He's not all that much different other than the addition of
the Gorilla Press Slam.

Learning Moves :

1) ?????? - Green Mist
-> Fight Muta 5 times
2) Towards + /\ - Kensuke Hammer Punch Combo *
-> Use the Hammer Punch 10 times
3) Ground Opponent, Near Arms /\ (left) - Head and Arm Lock
-> Use Strangle Hold Gamma 10 times
4) Ground Opponent, Near Arms Face Down /\ - Strangle Hold Beta *
-> Fight in ALLSTAR Single League 5 times
5) ?????? - Face Wash Kicks
-> Fight with Ohtani (Jr. Version) 15 times


----------------------------------------------------------------------------


KOHJI KANEMOTO
==============
Height: 180cm
Weight: 90kg
Class: Junior Heavy
Proud skill: Diving Moonsault

X - Low Kick
() - Medium Kick
/\ - High Kick
Towards + X - Slap
Towards + () - Jumping Side Kick
Towards + /\ - High Dropkick
Running X - Low Kick
Running () - Windmill Kick
Running /\ - Hurricanrana Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Medium Kick
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Jumping Side Kick
Running Counter () - Dropkick
Running Counter /\ - Belly to Back

Grapple X - Snapmare -> Sleeper Hold
Grapple () - Tilt-a-whirl Piledriver
Grapple /\ - Front Slam
Grapple Towards + X - Snap Suplex
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Falcon Arrow *
Grapple Away + X - Jumping Side Kick
Grapple Away + () - Running Belly to Back
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Snapmare -> Sleeper Hold
Groggy Grapple () - Tilt-a-whirl Piledriver
Groggy Grapple /\ - Front Slam
Groggy Grapple Towards + X - Snap Suplex
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Falcon Arrow *

Back Grapple X - School Boy
Back Grapple () - German Suplex
Back Grapple /\ - Tiger Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - German Suplex
Back Grapple Towards + /\ - Tiger Suplex Pin *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - German Suplex
Groggy Back Grapple /\ - Tiger Suplex Pin *
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - German Suplex
Groggy Back Grapple Towards + /\ - Tiger Suplex Pin *

Grapple Kneeling Opponent X - Elbow Strike
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Small Package
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Small Package
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Tiger Suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Back Choke Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Anklelock
Ground Opponent, Near Feet () - Twisting Knee Break *
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Stomp
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Chop
Corner Opponent, Near () - Low Kick
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Dropkick
Near Whip to Corner /\ - Shoulder Charge
Far Whip to Corner X - Punch
Far Whip to Corner () - Dropkick
Far Whip to Corner /\ - Shoulder Charge

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Missile Dropkick
Aerial Attack on Standing Opponent /\ - Missile Dropkick
Aerial Attack on Ground Opponent X - Spinning Body Splash
Aerial Attack on Ground Opponent () - Diving Moonsault *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *

Opponent Outside, Towards + X + () or /\ - Baseball Slide

Learning Moves :

1) Far Whip to Corner /\ - Moonsault Kick *
-> Get nailed by Misawa's Flying Lariat five times
2) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks twice
3) Groggy Back Grapple Towards + /\ - Dragon Suplex Pin
-> Get nailed by Ohtani's Spiral Bomb three times
4) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 40 times


----------------------------------------------------------------------------


MANABU NAKANISHI
================
Height: 186cm
Weight: 120kg
Class: Heavy
Proud skill: Argentine Backbreaker

X - Slap
() - Back Elbow
/\ - Headbutt
Towards + X - Punch
Towards + () - Chop
Towards + /\ - Leg Trip
Running X - Shoulder Charge
Running () - Spear
Running /\ - Jumping Knee
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Low Punch
Running Counter X - Back Elbow
Running Counter () - Lariat
Running Counter /\ - Back Body Splash

Grapple X - Headbutt
Grapple () - Suplex
Grapple /\ - Bearhug -> Back Suplex
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Sidewalk Slam *
Grapple Towards + /\ - Argentine Backbreaker -> Stomach Crusher *
Grapple Away + X - Jumping Knee
Grapple Away + () - Spear
Grapple Away + /\ - Back Body Splash
Groggy Grapple X - Front Face Claw *
Groggy Grapple () - Suplex
Groggy Grapple /\ - Powerbomb Pin
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Sidewalk Slam *
Groggy Grapple Towards + /\ - Argentine Backbreaker -> Stomach Crusher *

Back Grapple X - Back Drop
Back Grapple () - Back Drop into Backbreaker
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Drop into Backbreaker
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Drop into Backbreaker
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Drop into Backbreaker
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent /\ - Argentine Backbreaker -> Stomach Crusher *
Grapple Kneeling Opponent Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Stomach Pump
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop into Backbreaker
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Face Crush
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Crossover Armbar
Ground Opponent, Near Legs () - Diving Splash
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Diving Splash
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Diving Splash
Ground Opponent, Near Arms Face Down /\ - Diving Splash
Ground Opponent, Near Feet Face Down /\ - Diving Splash
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Diving Splash

Corner Opponent, Near X - Punch
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Slap
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Top Rope Body Drop
Near Whip to Corner X - Punch
Near Whip to Corner () - Chop
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Chop
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Strong Lariat

Aerial Attack on Standing Opponent X - Diving Chop
Aerial Attack on Standing Opponent () - Diving Lariat
Aerial Attack on Standing Opponent /\ - Diving Lariat
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) Ground Opponent, Near Legs /\ - Stretch Muffler *
-> Fight Shinya Hashimoto 2 times
2) Opponent Outside, Towards + /\ (next to ropes) - Vaulting Press
-> Fight in IWGP Heavy Singles Match 5 times
3) ?????? - Diving Moonsault
Use Diving Lariat 20 times (they all must hit)
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


MASAHIRO CHONO
==============
Height: 186cm
Weight: 108kg
Class: Heavy
Proud skill: STF, Cross STF

X - Punch
() - Punch
/\ - Big Boot *
Towards + X - Punch
Towards + () - Low Elbow Strike
Towards + /\ - Dropkick
Running X - Shoulder Charge
Running () - Windmill Kick
Running /\ - Big Boot *
X on Kneeling Opponent - Low Punch
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Big Boot to Chin *
Running Counter X - Scissor Sweep -> STF *
Running Counter () - Big Boot *
Running Counter /\ - Manhattan Slam

Grapple X - Rake to Eyes
Grapple () - Twisting Neckbreaker
Grapple /\ - Cradle Piledriver *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Suplex
Grapple Towards + /\ - Piledriver
Grapple Away X - Back Body Drop
Grapple Away () - Big Boot *
Grapple Away /\ - Manhattan Slam
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Cradle Piledriver *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Towards + () - Rolling Suplex
Groggy Towards + /\ - Rolling Suplex into Arm and Head Lock *

Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Back Drop
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - Back Drop
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Back Drop

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Dragon Screw
Grapple Kneeling Opponent /\ - Russian Legsweep
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Snap Suplex
Grapple Kneeling Opponent Towards + /\ - Octopus Lock
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Scissor Headlock
Ground Opponent, Near Arms () - Armbar
Ground Opponent, Near Arms /\ - Head and Arm Lock *
Ground Opponent, Near Legs () - Elbow to Leg
Ground Opponent, Near Legs /\ - Reverse Figure Four
Ground Opponent, Near Feet () - Headbutt to Groin
Ground Opponent, Near Feet /\ - STF *
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Axehandle Smash
Ground Opponent, Near Feet Face Down /\ - STF *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Elbow

Corner Opponent, Near X - Punch
Corner Opponent, Near () - Big Boot
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Super Backdrop
Near Whip to Corner X - Punch
Near Whip to Corner () - Big Boot
Near Whip to Corner /\ - Windmill Kick
Far Whip to Corner X - Punch
Far Whip to Corner () - Big Boot
Far Whip to Corner /\ - Windmill Kick

Aerial Attack on Standing Opponent X - Diving Shoulder Charge
Aerial Attack on Standing Opponent () - Diving Shoulder Charge
Aerial Attack on Standing Opponent /\ - Diving Shoulder Charge
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) ?????? - German Suplex Pin
-> Get nailed by Young Mutoh's Backflip Kick (learning move,
don't know how it's done though) 5 times
2) Ground Opponent, Near Feet Face Down /\ - Cross STF *
-> Use the regular STF 10 times
3) Opponent Outside, Towards + /\ - Dive Through Ropes
-> Get nailed by anybody's Rolling Splash (Kojima has it
as one of his learning moves) 5 times.
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times


----------------------------------------------------------------------------


MINORU TANAKA
=============
Height: 175cm
Weight: 90kg
Class: Junior Heavy
Proud skill: Armbars

X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Jumping Side Kick
Towards + () - Low Dropkick
Towards + /\ - Dropkick
Running X - Low Dropkick
Running () - Dropkick
Running /\ - Cross Armbreaker
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Mid kick
/\ on Kneeling Opponent - Dropkick
Running Counter X - Low Kick
Running Counter () - Dropkick
Running Counter /\ - High Kick

Grapple X - Snapmare -> Back Kick
Grapple () - Cross Armbar
Grapple /\ - Double Arm Suplex
Grapple Towards + X - Suplex
Grapple Towards + () - Jumping Armbar *
Grapple Towards + /\ - Northern Lights into Armbar *
Grapple Away + X - Low Kick
Grapple Away + () - Dropkick
Grapple Away + /\ - High Kick
Groggy Grapple X - Snapmare -> Back Kick
Groggy Grapple () - Cross Armbar
Groggy Grapple /\ - Double Arm Suplex
Groggy Grapple Towards + X - Snap Suplex -> Armbar *
Groggy Grapple Towards + () - Jumping Armbar *
Groggy Grapple Towards + /\ - Northern Lights into Armbar *

Back Grapple X - School Boy
Back Grapple () - German Suplex
Back Grapple /\ - Dragon Suplex Pin
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - German Suplex
Back Grapple Towards + /\ - Dragon Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - German Suplex
Groggy Back Grapple /\ - Dragon Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - German Suplex
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin

Grapple Kneeling Opponent X - Snapmare -> Back Kick
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Piledriver
Grapple Kneeling Opponent Towards + X - Snapmare -> Back Kick
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Piledriver
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Dragon Suplex Pin

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Double Knee Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Double Knee Drop
Ground Opponent, Near Arms Face Down /\ - Double Knee Drop
Ground Opponent, Near Feet Face Down /\ - Double Knee Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Double Knee Drop

Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - High Kick
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Mid Kick
Near Whip to Corner /\ - High Kick
Far Whip to Corner X - Low Kick
Far Whip to Corner () - High Kick
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Missile Dropkick
Aerial Attack on Standing Opponent /\ - Missile Dropkick
Aerial Attack on Ground Opponent X - Knee Drop
Aerial Attack on Ground Opponent () - Knee Drop
Aerial Attack on Ground Opponent /\ - Knee Drop

Opponent Outside, Towards + X + () or /\ - Baseball Slide

Learning Moves :

1) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 5 times
2) Groggy Grapple /\ - Minoru Style Double Arm Suplex Pin *
-> Fight in IWGP Jr. Singles Match 5 times
3) Opponent Outside, Towards + /\ - Dive Through Ropes
-> Use the Baseball Slide 20 times
4) Opponent Outside, Towards Turnbuckle + /\ - Moonsault Attack
-> Fight in IWGP Jr. Tag Match 5 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


RIKI CHOSYU
===========
Height: 184cm
Weight: 115kg
Class: Heavy
Proud skill: Super Sharpshooter

X - Punch
() - Punch
/\ - Punch
Towards + X - Slap
Towards + () - Punch
Towards + /\ - Chop
Running X - Kick
Running () - Back Elbow
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Punch
Running Counter X - Monkey Flip
Running Counter () - Front Dropkick
Running Counter /\ - Back Body Slam

Grapple X - Headbutt
Grapple () - Knee Strike
Grapple /\ - Suplex
Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Towards + () - Rolling Armbar Lock
Grapple Towards + /\ - DDT
Grapple Away + X - Kitchen Sink
Grapple Away + () - Lariat to Pin
Grapple Away + /\ - Back Body Slam
Groggy Grapple X - Headbutt
Groggy Grapple () - Knee Strike
Groggy Grapple /\ - Suplex
Groggy Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Groggy Grapple Towards + () - Rolling Armbar Lock
Groggy Grapple Towards + /\ - Piledriver

Back Grapple X - Back Lock
Back Grapple () - High Back Drop
Back Grapple /\ - High Back Drop
Back Grapple Towards + X - Back Lock
Back Grapple Towards + () - High Back Drop
Back Grapple Towards + /\ - High Back Drop
Groggy Back Grapple X - Back Lock
Groggy Back Grapple () - High Back Drop
Groggy Back Grapple /\ - High Back Drop
Groggy Back Grapple Towards + X - Back Lock
Groggy Back Grapple Towards + () - High Back Drop
Groggy Back Grapple Towards + /\ - High Back Drop

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + /\ - Scoop Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - High Back Drop
Back Grapple Kneeling Opponent /\ - High Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Elbow Drop
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Super Sharpshooter *
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Punch
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Punch

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) Running Counter /\ - Powerslam
-> Fight in Kanto Hall (third area) Ring no.4 5 times
2) Ground Opponent, Near Feet /\ - Figure Four
-> Fight Tatsumi Fujinami 15 times
3) Groggy Back Grapple Towards + /\ - German Suplex Pin
-> Fight Antonio Inoki 15 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


SATOSHI KOJIMA
==============
Height: 183cm
Weight: 115kg
Class: Heavy
Proud skill: Koji Cutter

X - Slap
() - Punch
/\ - Low Dropkick
Towards + X - Low Kick
Towards + () - Chop
Towards + /\ - Strong Punch
Running X - Punch
Running () - Shoulder
Running /\ - Lariat to Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Shoulder Charge
Running Counter () - Shoulder Charge
Running Counter /\ - Carrying Pin

Grapple X - Club to Neck -> Club to Neck Multiple
Grapple () - Suplex
Grapple /\ - Koji Cutter *
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Powerbomb Pin
Grapple Away + X - Shoulder Charge
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Carrying Pin
Groggy Grapple X - Club to Neck -> Club to Neck Multiple
Groggy Grapple () - Snap Suplex
Groggy Grapple /\ - Koji Cutter *
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Michinoku Driver *

Back Grapple X - Back Drop
Back Grapple () - Pumphandle Pin *
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Pumphandle Pin *
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Pumphandle Pin *
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Pumphandle Pin *
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Koji Cutter *
Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + () - Twisting Neckbreaker
Grapple Kneeling Opponent Towards + /\ - Powerbomb Pin *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Pumphandle Pin *
Back Grapple Kneeling Opponent /\ - German Suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Stomp Leg
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Elbow Drop
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Kojima Fujiwara Armbar *
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Leg Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Slap
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Koji Cutter*
Corner Opponent, Near Towards + /\ - Top Rope Koji Cutter*
Near Whip to Corner X - Kick
Near Whip to Corner () - Slap
Near Whip to Corner /\ - Chop
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Kojima Lariat -> Kojima Elbow Drop *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Diving Lariat
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Diving Elbow Drop
Aerial Attack on Ground Opponent () - Diving Elbow Drop
Aerial Attack on Ground Opponent /\ - Diving Elbow Drop

Opponent Outside, Towards + X + () or /\ - Baseball Slide (far)
Opponent Outside, Towards + X - Axehandle Smash
Opponent Outside, Towards + () or /\ - Vaulting Body Press


Learning Moves :

1) Grapple Kneeling Opponent Towards + /\ - High Angle Powerbomb
-> Use the normal Powerbomb Pin 10 times
2) Opponent Outside, Towards + /\ - Rolling Splash
-> Use the Axehandle Smash to an outside opponent 10 times
3) ?????? - Diving Moonsault
-> Work those fats off by using any aerial attack on a standing
opponent 30 times (they all must hit)
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times


----------------------------------------------------------------------------


SCOTT NORTON
============
Height: 188cm
Weight: 160kg
Class: Heavy
Proud skill: Super Dragon Bomb

X - Slap
() - Punch
/\ - Short Lariat
Towards + X - Low Kick
Towards + () - Chop
Towards + /\ - Short Lariat
Running X - Kick
Running () - Short Lariat
Running /\ - Jumping Shoulder Charge
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Chop
Running Counter X - Sleeper Hold
Running Counter () - Samoan Drop
Running Counter /\ - Powerslam Pin

Grapple X - Rake to Eyes
Grapple () - Lariat
Grapple /\ - Shoulder Breaker
Grapple Towards + X - Headbutt
Grapple Towards + () - Suplex
Grapple Towards + /\ - Super Dragon Bomb -> Norton Taunt *
Groggy Away + X - Sleeper Hold
Groggy Away + () - Samoan Drop
Groggy Away + /\ - Powerslam Pin
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Lariat
Groggy Grapple /\ - Shoulder Breaker
Groggy Grapple Towards + X - Headbutt
Groggy Grapple Towards + () - Suplex -> Floatover Pin
Groggy Grapple Towards + /\ - Super Dragon Bomb -> Norton Taunt *

Back Grapple X - Sleeper Hold
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Sleeper Hold
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex

Grapple Kneeling Opponent X - Knee to Face
Grapple Kneeling Opponent () - DDT
Grapple Kneeling Opponent /\ - Kneeling Front Slam
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Piledriver
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Shoulder Claw
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Choke Lock
Ground Opponent, Near Head /\ - Neck Twist
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Drop
Ground Opponent, Near Legs /\ - Elbow to Leg
Ground Opponent, Near Feet () - Stomp
Ground Opponent, Near Feet /\ - Stomp
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Slap
Corner Opponent, Near /\ - Slap
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Slap
Near Whip to Corner /\ - Slap
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Body Splash

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) Aerial Attack on Standing Opponent () or /\ - Flying Lariat
-> Fight in IWGP Heavy Singles Match 5 times
2) Grapple Kneeling Opponent Towards + /\ - Spinning Samoan Drop
-> Use the Samoan Drop 10 times
3) ?????? - Top Rope Brainbuster DDT
-> Use the Superplex 20 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


SHIRO KOSHINAKA
===============
Height: 185cm
Weight: 105kg
Class: Heavy
Proud skill: Powerbomb, Thumps

X - Slap
() - Big Slap
/\ - Strong Punch
Towards + X - Kick
Towards + () - Chop
Towards + /\ - Dropkick
Running X - Low Kick
Running () - Dropkick
Running /\ - Thump *
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Dropkick
Running Counter () - Thump *
Running Counter /\ - Side Cradle Pin

Grapple X - Elbow Strike
Grapple () - Scoop Slam
Grapple /\ - Piledriver
Grapple Towards + X - Club to Neck -> Multiple Club to Neck
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Powerbomb *
Grapple Away + X - Dropkick
Grapple Away + () - Thump *
Grapple Away + /\ - Side Cradle Pin
Groggy Grapple X - Headbutt
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Piledriver
Groggy Grapple Towards + X - Rake to Eyes
Groggy Grapple Towards + () - Suplex
Groggy Grapple Towards + /\ - Extra Airtime Powerbomb *

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Hip Strikes
Grapple Kneeling Opponent /\ - Russian Legsweep
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Hip Strikes
Grapple Kneeling Opponent Towards + /\ - Russian Legsweep
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Leg Drop
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Stomp
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Leg Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Chop
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Chop

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Flying Thump *
Aerial Attack on Standing Opponent /\ - Flying Thump *
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) Back Grapple Kneeling Opponent /\ - Back Drop into Backbreaker
-> Use the Back Drop 10 times
2) Aerial Attack on Standing Opponent X - Missile Dropkick
-> Use the Flying Thump 10 times (they all must hit)
3) Opponent Outside, Towards + /\ (next to ropes) - Flip Splash
-> Fight in IWGP Heavy Singles Match 10 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


TAKASHI IIZUKA
==============
Height: 181cm
Weight: 105kg
Class: Heavy
Proud skill: Choke Sleeper Hold

X - Slap
() - Punch
/\ - Elbow Strike
Towards + X - Toe Kick
Towards + () - Low Kick
Towards + /\ - Dropkick
Running X - Toe Kick
Running () - Dropkick
Running /\ - Russian Legsweep into Leg Lock
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Monkey Flip
Running Counter () - Dropkick
Running Counter /\ - Back Drop

Grapple X - Club to Neck -> Multiple Club to Neck
Grapple () - Elbow Strike
Grapple /\ - T-Bone Drop *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Snap Suplex
Grapple Towards + /\ - Powerbomb Pin
Grapple Away + X - Punch
Grapple Away + () - Dropkick
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - Club to Neck -> Multiple Club to Neck
Groggy Grapple () - Elbow Strike
Groggy Grapple /\ - Fisherman Suplex Pin *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Snap Suplex -> Crossover Armbar *
Groggy Grapple Towards + /\ - Fisherman Suplex Pin *

Back Grapple X - Sleeper Hold
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Sleeper Hold
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Small Package
Grapple Kneeling Opponent () - Rolling Arm Lock
Grapple Kneeling Opponent /\ - Sambo Suplex
Grapple Kneeling Opponent Towards + X - Knee Strike
Grapple Kneeling Opponent Towards + () - Rolling arm Lock
Grapple Kneeling Opponent Towards + /\ - Sambo Suplex
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Crossover Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Back Sleeper Hold *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Leg Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) () - Straight Knuckle
-> Fight Kensuke Sasaki 5 times
2) Groggy Grapple Towards + /\ - Front Neck Lock
-> Fight in IWGP Heavy Singles Match 5 times
3) Ground Opponent, Near Arms Face Down /\ (left) - Crossface
-> Fight in ALLSTAR Tag League 5 times
4) ?????? - Face Wash Kicks
-> Fight Shinjiro Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


TATSUMI FUJINAMI
================
Height: 185cm
Weight: 108kg
Class: Heavy
Proud skill: Dragon Sleeper Hold

X - Slap
() - Low Kick
/\ - Punch
Towards + X - Slap
Towards + () - Low Kick
Towards + /\ - Dropkick
Running X - Low Kick
Running () - Shoulder Charge
Running /\ - Forearm Strike
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Sleeper Hold -> Dragon Sleeper Hold *
Running Counter () - Dropkick
Running Counter /\ - Forearm Strike

Grapple X - Club to Neck -> Multiple Club to Neck
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Piledriver
Grapple Towards + X - Rolling Armbar Lock
Grapple Towards + () - Dragon Screw
Grapple Towards + /\ - Piledriver
Grapple Away + X - Sleeper Hold -> Dragon Sleeper Hold *
Grapple Away + () - Dropkick
Grapple Away + /\ - Side Cradle Pin
Groggy Grapple X - Club to Neck -> Multiple Club to Neck
Groggy Grapple () - Dragon Screw
Groggy Grapple /\ - Piledriver
Groggy Grapple Towards + X - Rolling Armbar Lock
Groggy Grapple Towards + () - Dragon Screw
Groggy Grapple Towards + /\ - Piledriver

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - Backbreaker
Back Grapple Towards + X - Sleeper Hold -> Dragon Sleeper Hold *
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Backbreaker
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold -> Dragon Sleeper Hold *
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Full Nelson -> German Suplex Pin *

Grapple Kneeling Opponent X - Club to Neck -> Multiple Club to Neck
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Piledriver
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Octopus Lock
Back Grapple Kneeling Opponent X - Stalking Sleeper Hold -> Dragon Sleeper Hold *
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Triangle Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Stomp
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Low Kick
Corner Opponent, Near /\ - Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Punch
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Punch

Aerial Attack on Standing Opponent X - Diving Knee Drop
Aerial Attack on Standing Opponent () - Diving Knee Drop
Aerial Attack on Standing Opponent /\ - Diving Knee Drop
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop

Opponent Outside, Towards + X + () or /\ - Dive Through Ropes

Learning Moves :

1) () - Straight Knuckle
-> Fight Hashimoto Shinya 5 times
2) Groggy Grapple Towards + /\ - Powerbomb
-> Use his piledriver 10 times
3) ?????? - Dragon Suplex Pin
-> Use his Full Nelson 30 times (German Suplex follow-up not required)
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight Great Muta 15 times


----------------------------------------------------------------------------


YUJI NAGATA
===========
Height: 183cm
Weight: 108kg
Class: Heavy
Proud skill: Side Figure Four, Back Drop Pin

X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Slap
Towards + () - Mid Kick
Towards + /\ - Windmill Kick
Running X - Running Punch
Running () - Big Boot
Running /\ - Jumping Mount
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Axe Kick
Running Counter X - Monkey Flip
Running Counter () - Belly to Belly
Running Counter /\ - Jumping Mount

Grapple X - Elbow Strike
Grapple () - Suplex
Grapple /\ - Dragon Screw
Grapple Towards + X - Snapmare -> Back Kick
Grapple Towards + () - T-bone Suplex
Grapple Towards + /\ - Northern Lights Suplex *
Grapple Away + X - Low Kick
Grapple Away + () - Belly to Belly
Grapple Away + /\ - Jumping Mount
Groggy Grapple X - Elbow Strike
Groggy Grapple () - Snap Suplex
Groggy Grapple /\ - Northern Lights Suplex *
Groggy Grapple Towards + X - Snapmare -> Back Kick
Groggy Grapple Towards + () - T-bone Suplex *
Groggy Grapple Towards + /\ - Northern Lights Suplex *

Back Grapple X - School Boy
Back Grapple () - Sleeper Hold
Back Grapple /\ - Strong Back Drop
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Strong Back Drop
Back Grapple Towards + /\ - Back Drop Pin *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Sleeper Hold
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Strong Back Drop
Groggy Back Grapple Towards + /\ - Back Drop Pin *

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Russian Legsweep
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Russian Legsweep
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - German Suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Face Crush
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Side Figure Four *
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Nagata Crossface *
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - Mid Kick
Corner Opponent, Near /\ - Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Top Rope Belly to Belly
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Mid Kick
Near Whip to Corner /\ - Big Boot
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Mid Kick
Far Whip to Corner /\ - Big Boot

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X + () or /\ - Axehandle Smash

Learning Moves :

1) Towards + () - Punch
-> Get nailed by punches 10 times
2) Groggy Grapple /\ - Nagata Front Neck Lock
-> Get nailed by Jun Akiyama's Front Neck Lock once
3) ?????? - Fukuda Special
-> Get nailed by a Hijack Backbreaker (?) 5 times
4) ?????? - Nagata Wrist Clutch Exploder *
-> Get nailed by the Running Shining Wizard 5 times
5) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 40 times
6) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 50 times


----------------------------------------------------------------------------

___________________________________________________________________________
/____________________________________NOAH__________________________________/


----------------------------------------------------------------------------


AKIRA TAUE
==========
Height: 192cm
Weight: 120kg
Class: Heavy
Proud skill: Ruby Fusion, Taue Chokeslam

X - Slap
() - Low Punch
/\ - Punch
Towards + X - Slap
Towards + () - Low Kick
Towards + /\ - Head Chop
Running X - Shoulder Charge
Running () - Jumping Big Boot
Running /\ - Neckbreaker Drop
X on Kneeling Opponent - Chop
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Big Boot
Running Counter () - Jumping Big Boot
Running Counter /\ - Samoan Drop

Grapple X - Stomach Slap
Grapple () - Suplex
Grapple /\ - Powerbomb
Grapple Towards + X - Stomach Slap
Grapple Towards + () - DDT
Grapple Towards + /\ - Taue Chokeslam *
Grapple Away + X - Big Boot
Grapple Away + () - Jumping Big Boot
Grapple Away + /\ - Samoan Drop
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Hanging Suplex
Groggy Grapple /\ - Powerbomb Pin
Groggy Grapple Towards + X - Arm Wrench Hook Kick *
Groggy Grapple Towards + () - Piledriver
Groggy Grapple Towards + /\ - Taue Seated Powerbomb *

Back Grapple X - Back Drop
Back Grapple () - Back Lock -> Omega Lock *
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock -> Omega Lock *
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock -> Omega Lock *
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock -> Omega Lock *
Groggy Back Grapple Towards + /\ - Ruby Fusion *

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Double Arm Suplex
Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + () - Russian Legsweep
Grapple Kneeling Opponent Towards + /\ - Double Arm Suplex
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Atomic Drop
Back Grapple Kneeling Opponent /\ - German Suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Headlock
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Sharpshooter
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Leg Drop
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Diving Elbow

Corner Opponent, Near X - Slap
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Top Rope Chokeslam *
Corner Opponent, Near Towards + () - Top Rope Chokeslam *
Corner Opponent, Near Towards + /\ - Top Rope Chokeslam *
Near Whip to Corner X - Big Boot
Near Whip to Corner () - Flying Big Boot
Near Whip to Corner /\ - Lariat
Far Whip to Corner X - Big Boot
Far Whip to Corner () - Lariat
Far Whip to Corner /\ - Splash -> Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Flying Big Boot
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Bodysplash to Pin *

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Grapple Towards + X - Coconut Crush *
-> Use Head Chop 10 times
2) Opponent Outside, Towards + /\ - Dive Through Ropes
-> Fight in GHC Heavy singles match 5 times
3) Grapple Kneeling Opponent Towards + /\ - Taue Chokeslam [Mou 1 Kou] *
-> Use the Ruby Fusion 10 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight Great Muta 20 times


----------------------------------------------------------------------------


JUN AKIYAMA
===========
Height: 188cm
Weight: 110kg
Class: Heavy
Proud skill: Exploder, Front Neck Lock

X - Slap
() - Dropkick
/\ - Elbow Strike
Towards + X - Kick
Towards + () - Chop
Towards + /\ - Spinning Punch
Running X - Big Boot
Running () - Dropkick
Running /\ - Jumping Knee
X on Kneeling Opponent - Kick
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Dropkick
Running Counter () - Jumping Knee
Running Counter /\ - Manhattan Drop

Grapple X - Elbow Strike -> Elbow Strike
Grapple () - Dragon Screw
Grapple /\ - Front Neck Lock *
Grapple Towards + X - Suplex
Grapple Towards + () - Exploder *
Grapple Towards + /\ - Brainbuster DDT
Grapple Away + X - Dropkick
Grapple Away + () - Jumping Knee
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Knee Strike
Groggy Grapple () - DDT
Groggy Grapple /\ - Northern Lights Suplex Pin
Groggy Grapple Towards + X - Snap Suplex
Groggy Grapple Towards + () - Exploder *
Groggy Grapple Towards + /\ - Wrist Clutch Exploder *

Back Grapple X - School Boy
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Strong Back Drop
Back Grapple Towards + /\ - Blue Thunder Pin *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Strong Back Drop
Groggy Back Grapple Towards + /\ - Blue Thunder Pin *

Grapple Kneeling Opponent X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Front Neck Lock *
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Double Arm DDT *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Blue Thunder Pin *

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Jumping Knee Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Low Dropkick
Corner Opponent, Near /\ - Spinning Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Belly to Belly
Corner Opponent, Near Towards + /\ - Top Rope Dragon Screw
Near Whip to Corner X - Kick
Near Whip to Corner () - Dropkick
Near Whip to Corner /\ - Jumping Knee
Far Whip to Corner X - Kick
Far Whip to Corner () - Splash -> Northern Lights Suplex
Far Whip to Corner /\ - Jumping Knee

Aerial Attack on Standing Opponent X - Diving Fist Drop
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop

Opponent Outside, Towards + X () or /\ - Baseball Slide

Notes :
Akiyama has a unique Apron attack, the Apron Exploder.
When someone is trying to re-enter the ring, stand near
the ropes and press Towards + /\. It has to be done almost
the moment your opponent presses his button.

Learning Moves :

1) Ground Opponent, Near Arms Face Down /\ - Nagata Lock II
-> Fight Yuji Nagata once
2) Ground Opponent, Near Feet Face Down /\ - Akiyama STF *
-> Fight Kenta Kobashi in a singles match 5 times
3) Ground Opponent, Near Arms /\ - Neck and Arm Bridge *
-> Fight in Kanto Hall (third area) Ring no.6 5 times
4) ?????? - Vertical Drop Exploder *
-> Use Exploder 20 times
5) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
6) ?????? - Green Mist
-> Fight Great Muta 20 times


----------------------------------------------------------------------------


KENTA KOBASHI
=============
Height: 186cm
Weight: 120kg
Class: Heavy
Proud skill: Burning Hammer

X - Chop
() - Large Chop
/\ - Strong Punch
Towards + X - Side Kick
Towards + () - Low Dropkick
Towards + /\ - Spinning Chop
Running X - Big Boot
Running () - Jumping Shoulder Charge
Running /\ - Burning Hammer *
X on Kneeling Opponent - Chop
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Monkey Flip
Running Counter () - Kitchen Sink
Running Counter /\ - Powerslam

Grapple X - Knee Strike
Grapple () - Snap Suplex
Grapple /\ - Powerbomb
Grapple Towards + X - Rolling Armbar
Grapple Towards + () - DDT
Grapple Towards + /\ - Orange Crush *
Grapple Away + X - Monkey Flip
Grapple Away + () - Kitchen Sink
Grapple Away + /\ - Powerslam
Groggy Grapple X - Scoop Slam
Groggy Grapple () - Hanging Suplex
Groggy Grapple /\ - Powerbomb -> Pin with Bridge
Groggy Grapple Towards + X - Russian Legsweep
Groggy Grapple Towards + () - Dangerous DDT *
Groggy Grapple Towards + /\ - Orange Crush *

Back Grapple X - Back Drop
Back Grapple () - German Suplex
Back Grapple /\ - Full Nelson -> German Suplex Pin *
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Full Nelson German Suplex *
Back Grapple Towards + /\ - Tiger Suplex
Groggy Back Grapple X - Atomic Drop
Groggy Back Grapple () - German Suplex Pin
Groggy Back Grapple /\ - Full Nelson -> German Suplex Pin *
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Full Nelson German Suplex *
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin

Grapple Kneeling Opponent X - Scoop Slam
Grapple Kneeling Opponent () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent /\ - Burning Hammer *
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent Towards + /\ - Burning Hammer *
Back Grapple Kneeling Opponent X - School Boy
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Stalking Sleeper -> Tiger suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Side Headlock
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Chop
Corner Opponent, Near () - Chest Chops -> More Chest Chops *
Corner Opponent, Near /\ - Spinning Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Powerbomb to Turnbuckle *
Corner Opponent, Near Towards + /\ - Reverse Death Valley -> ? *
Near Whip to Corner X - Kick
Near Whip to Corner () - Chop
Near Whip to Corner /\ - Jumping Knee
Far Whip to Corner X - Kick
Far Whip to Corner () - Jumping Knee
Far Whip to Corner /\ - Splash -> Super Lariat *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Diving Leg Drop
Aerial Attack on Ground Opponent () - Diving Leg Drop
Aerial Attack on Ground Opponent /\ - Diving leg Drop

Opponent Outside, Towards + X () or /\ - Baseball Slide

Notes :
There appears to be a link for the Reverse Death Valley
(Corner Opponent, Near Towards + /\) but whether you hit
the buttons or not the move remains the same - am I
missing something here?

Learning Moves :

1) ?????? - Dragon Screw
-> Get nailed by 20 kicks
2) Grapple Kneeling Opponent Towards + /\ - Black Crush *
-> Fight Jun Akiyama in a singles match 5 times
3) When opponent is re-entering Ring - Missed Apron Side Full Nelson *
-> Get nailed by Misawa's Apron Side Tiger Driver twice. This
move always gets countered, for some reason...
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight Great Muta 20 times


----------------------------------------------------------------------------


MASAO INOUE
===========
Height: 180cm
Weight: 106kg
Class: Heavy
Proud skill: Argentine Backbreaker

X - Slap
() - Low Punch
/\ - Dropkick
Towards + X - Toe Kick
Towards + () - Hammer Punch
Towards + /\ - Strong Punch
Running X - Punch
Running () - Dropkick
Running /\ - Diving Elbow
X on Kneeling Opponent - Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Axehandle Smash
Running Counter X - Shoulder Charge
Running Counter () - Dropkick
Running Counter /\ - Big Back Slam Pin

Grapple X - Rake to Eyes
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - DDT
Grapple Towards + X - Punch to Stomach
Grapple Towards + () - Super Scoop Slam
Grapple Towards + /\ - Argentine Backbreaker
Grapple Away + X - Monkey Flip
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Big Back Slam Pin
Groggy Grapple X - Club to Neck -> Multiple Club to Neck
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - DDT
Groggy Grapple Towards + X - Punch to Stomach
Groggy Grapple Towards + () - Super Scoop Slam
Groggy Grapple Towards + /\ - Argentine Backbreaker *

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop to Backbreaker
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop to Backbreaker
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Elbow Strike
Grapple Kneeling Opponent () - Suplex
Grapple Kneeling Opponent /\ - DDT
Grapple Kneeling Opponent Towards + X - Elbow Strike
Grapple Kneeling Opponent Towards + () - Suplex
Grapple Kneeling Opponent Towards + /\ - Argentine Backbreaker *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Atomic Drop
Back Grapple Kneeling Opponent /\ - Atomic Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Body Splash
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Body Splash
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Body Splash
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Body Splash
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Flip Body Splash

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Low Dropkick
Corner Opponent, Near /\ - Spinning Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Splash -> Punch

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Back Grapple Kneeling Opponent /\ - Strong Back Drop
-> Use the Back Drop 10 times
2) Aerial Attack on Standing Opponent /\ - Flying Lariat
-> Fight in Kanto Hall (third area) Ring no.6 5 times.
3) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
4) ?????? - Green Mist
-> Fight Great Muta 20 times


----------------------------------------------------------------------------


MITSUHARU MISAWA
================
Height: 185cm
Weight: 110kg
Class: Heavy
Proud skill: Tiger Driver, Elbow Attacks

X - Low Kick
() - Punch
/\ - Spinning Side Kick
Towards + X - Low Kick
Towards + () - Elbow Strike *
Towards + /\ - Dropkick
Running X - Low Kick
Running () - Elbow Strike *
Running /\ - Dropkick
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Side Kick
/\ on Kneeling Opponent - Low Punch
Running Counter X - Spinning Side Kick
Running Counter () - Side Elbow Strike *
Running Counter /\ - Rear Headlock

Grapple X - Jumping Knee
Grapple () - Elbow Strike -> Triple Elbow *
Grapple /\ - Tiger Driver *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Double Arm Suplex
Grapple Towards + /\ - Emerald Fusion *
Grapple Away + X - Flying Lariat
Grapple Away + () - Dropkick
Grapple Away + /\ - Whirlwind Backbreaker
Groggy Grapple X - Jumping Knee
Groggy Grapple () - Elbow Strike -> Triple Elbow *
Groggy Grapple /\ - Tiger Driver '91 *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - DDT
Groggy Grapple Towards + /\ - Emerald Fusion *

Back Grapple X - School Boy
Back Grapple () - Strong Back Drop
Back Grapple /\ - Tiger Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - German Suplex
Back Grapple Towards + /\ - Tiger Suplex Pin '84 *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Strong Back Drop
Groggy Back Grapple /\ - Tiger Suplex
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - German Suplex Pin
Groggy Back Grapple Towards + /\ - Tiger Suplex Pin '85 *

Grapple Kneeling Opponent X - Scoop Slam
Grapple Kneeling Opponent () - Twisting Neckbreaker
Grapple Kneeling Opponent /\ - Tiger Driver *
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Twisting Neckbreaker
Grapple Kneeling Opponent Towards + /\ - Tiger Driver *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Atomic Drop
Back Grapple Kneeling Opponent /\ - Tiger Suplex Pin '84 *

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Leg and Arm Choke
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Armbar (Left) / Mounted Elbow (Right)
Ground Opponent, Near Legs () - Elbow to Leg
Ground Opponent, Near Legs /\ - Leg Lock (Thighs) / Back Ankle Lock (Feet)
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Body Drop

Corner Opponent, Near X - Punch
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Spinning Side Kick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Drop Kick
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Back Elbow Strike
Far Whip to Corner /\ - Elbow Strike

Aerial Attack on Standing Opponent X - Diving Elbow Strike
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Elbow Drop
Aerial Attack on Ground Opponent () - Elbow Drop
Aerial Attack on Ground Opponent /\ - Elbow Drop

Opponent Outside, Towards + X - Baseball Slide (far)
Opponent Outside, Towards + () or /\ - Dive Through Ropes (far)
Opponent Outside, Towards + X or () or /\ - Rolling Senton Splash (near)

Notes :
Misawa has a unique Apron attack, the Apron Tiger Driver.
When someone is trying to re-enter the ring, stand near
the ropes and press Towards + /\. It has to be done almost
the moment your opponent presses his button.

Learning Moves :

1) ?????? - Misawa Somersault Kick
- Get nailed by a Golden Diving Moonsault (huh?) 5 times
2) Aerial Attack on Standing Opponent /\ - Rolling Senton Drop
-> Use the Rolling Senton Splash 10 times
3) ?????? - Top Rope Tiger Driver
-> Get nailed by Jun Akiyama's Wrist Clutch Exploder 5 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 60 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 70 times


----------------------------------------------------------------------------


MITSUO MOMOTA
=============
Height: 173cm
Weight: 100kg
Class: Heavy
Proud skill: Back Drop (?!)

X - Slap
() - Strong Punch
/\ - Punch
Towards + X - Toe Kick
Towards + () - Low Punch
Towards + /\ - Chop
Running X - Low Kick
Running () - Punch
Running /\ - Dropkick
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Back Elbow
Running Counter () - Back Body Drop
Running Counter /\ - Monkey Flip

Grapple X - Slap
Grapple () - Elbow Strike
Grapple /\ - DDT
Grapple Towards + X - Headbutt
Grapple Towards + () - Twisting Neckbreaker
Grapple Towards + /\ - Piledriver
Grapple Away + X - Back Elbow
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Monkey Flip
Groggy Grapple X - Slap to Stomach
Groggy Grapple () - Elbow Strike
Groggy Grapple /\ - DDT
Groggy Grapple Towards + X - Headbutt
Groggy Grapple Towards + () - Twisting Neckbreaker
Groggy Grapple Towards + /\ - Piledriver

Back Grapple X - School Boy
Back Grapple () - Back Drop *
Back Grapple /\ - Back Drop *
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop *
Back Grapple Towards + /\ - Back Drop *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop *
Groggy Back Grapple /\ - Back Drop *
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop *
Groggy Back Grapple Towards + /\ - Back Drop *

Grapple Kneeling Opponent X - Small Package
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Scoop Slam
Back Grapple Kneeling Opponent X - School Boy
Back Grapple Kneeling Opponent () - Back Drop *
Back Grapple Kneeling Opponent /\ - Back Drop *

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Stomp
Ground Opponent, Near Head /\ - Stomp
Ground Opponent, Near Arms () - Stomp
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Stomp
Ground Opponent, Near Legs /\ - Stomp
Ground Opponent, Near Feet () - Stomp
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Stomp
Ground Opponent, Near Arms Face Down /\ - Stomp
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Slap
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Slap
Corner Opponent, Near Towards + () - Chop
Corner Opponent, Near Towards + /\ - DDT
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Momota Slaps -> Momota Slaps
Near Whip to Corner /\ - Momota Slaps -> Momota Slaps
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Momota Slaps -> Momota Slaps
Far Whip to Corner /\ - Momota Slaps -> Momota Slaps

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X or () or /\ - Axehandle Smash

Notes :
Good Lord, this guy is pathetic! Is he a joke character or something?!
He doesn't even have half the movelist everyone else has!

Learning Moves :

1) Opponent Outside, Towards + X or () or /\ - Dive Through Ropes
-> Get nailed by anybody's Dive Through Ropes 5 times
2) Groggy Grapple Towards + /\ - Powerbomb Pin
-> Use his Piledriver 20 times
3) Aerial Attack on Standing Opponent /\ - Missile Dropkick
-> Use the Axehandle Smash 50 times (they all must hit)
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 60 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 70 times


----------------------------------------------------------------------------


NAOMICHI MARUFUJI
=================
Height: 176cm
Weight: 88kg
Class: Junior Heavy
Proud skill: Sea Fire

X - Slap
() - Hammer Punch
/\ - Elbow Strike
Towards + X - Toe Kick
Towards + () - Jumping Side Kick
Towards + /\ - Dropkick
Running X - Lariat
Running () - Dropkick
Running /\ - Hurricanrana Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Jumping Side Kick
Running Counter () - Back Body Drop
Running Counter /\ - Dropkick

Grapple X - Club to Neck -> Club to Neck Multiple
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Scoop Slam
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Suplex
Grapple Towards + /\ - Scoop Slam
Grapple Away + X - Jumping Side Kick
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Headbutt
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - Scoop Slam
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Snap Suplex
Groggy Grapple Towards + /\ - Scoop Slam

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Club to Neck -> Club to Neck Multiple
Grapple Kneeling Opponent () - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Elbow Strike
Grapple Kneeling Opponent Towards + () - Suplex
Grapple Kneeling Opponent Towards + /\ - Scoop Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - German Suplex Pin

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Half Boston Crab
Ground Opponent, Near Legs /\ - Rear Anklelock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Hammer Punch
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Sea Fire *
Near Whip to Corner X - Kick
Near Whip to Corner () - Hammer Punch
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Super Flying Elbow *
Far Whip to Corner /\ - Moonsault Kick *

Aerial Attack on Standing Opponent X - Diving Fist Drop
Aerial Attack on Standing Opponent () - High Flying Front Dropkick *
Aerial Attack on Standing Opponent /\ - High Flying Front Dropkick *
Aerial Attack on Ground Opponent X - Frog Splash *
Aerial Attack on Ground Opponent () - 450 *
Aerial Attack on Ground Opponent /\ - Shooting Star Press *

Opponent Outside, Towards + X () or /\ - Dive Through Ropes

Learning Moves :

1) Groggy Grapple Towards + /\ - Dragon Screw
-> Get nailed by kicks 20 times
2) Aerial Attack on Standing Opponent /\ - Triangle Bufadora *
-> Perform the Shooting Star Press 10 times
3) ?????? - Phoenix Splash *
-> Perform the Triangle Bufadora 10 times (they all must hit)
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 10 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 30 times


----------------------------------------------------------------------------


TAKAO OMORI
===========
Height: 190cm
Weight: 117kg
Class: Heavy
Proud skill: Axe Bomber

X - Slap
() - Hammer Punch
/\ - Punch
Towards + X - Toe Kick
Towards + () - Low Dropkick
Towards + /\ - Dropkick
Running X - Dropkick
Running () - Windmill Kick
Running /\ - Axe Bomber *
X on Kneeling Opponent - Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Monkey Flip
Running Counter () - Windmill Kick
Running Counter /\ - Axe Bomber *

Grapple X - Rake to Eyes
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Suplex
Grapple Towards + X - European Uppercut -> European Uppercut Multiple *
Grapple Towards + () - Scoop Slam
Grapple Towards + /\ - DDT
Grapple Away + X - Super Kick
Grapple Away + () - Dropkick
Grapple Away + /\ - Axe Bomber *
Groggy Grapple X - Headbutt
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - Suplex
Groggy Grapple Towards + X - European Uppercut -> European Uppercut Multiple *
Groggy Grapple Towards + () - Scoop Slam
Groggy Grapple Towards + /\ - Piledriver

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - Dragon Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin

Grapple Kneeling Opponent X - Club to Neck -> Club to Neck Multiple
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Small Package
Grapple Kneeling Opponent Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Small Package
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - German Suplex Pin

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Knee Drop
Ground Opponent, Near Head /\ - Standing Head Lock
Ground Opponent, Near Arms () - Knee Drop
Ground Opponent, Near Arms /\ - Knee Drop
Ground Opponent, Near Legs () - Knee Drop
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Knee Drop
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Knee Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Diving Elbow

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Slap
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Dropkick
Near Whip to Corner /\ - Strong Lariat
Far Whip to Corner X - Kick
Far Whip to Corner () - Dropkick
Far Whip to Corner /\ - Strong Lariat

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Missile Dropkick
Aerial Attack on Standing Opponent /\ - Missile Dropkick
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Knee Drop

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Ground Opponent, Near Feet /\ - Sharpshooter
-> Use the Boston Crab 10 times
2) Opponent Outside, Towards Turnbuckle + /\ - Diving Splash to Outside
-> Fight in GHC Heavy Singles Match 5 times
3) ?????? - Top Rope Hurricanrana
-> Use the Hurricanrana (does he even have one?) 15 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight Great Muta 20 times


----------------------------------------------------------------------------


TAKESHI RIKIOH
==============
Height: 191cm
Weight: 130kg
Class: Heavy
Proud skill: Bearhug

X - Slap
() - High Slap
/\ - Punch
Towards + X - Toe Kick
Towards + () - Chop
Towards + /\ - Strong Punch
Running X - Kick
Running () - Shoulder Charge
Running /\ - Lariat
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Sleeper Hold
Running Counter () - Bearhug -> Bearhug Suplex *
Running Counter /\ - Lariat

Grapple X - Club to Neck -> Club to Neck Multiple
Grapple () - Suplex
Grapple /\ - Powerbomb Pin
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Bearhug -> Bearhug Suplex *
Grapple Towards + /\ - Double Arm Chokeslam
Grapple Away + X - Shoulder Charge
Grapple Away + () - Bearhug -> Bearhug Suplex *
Grapple Away + /\ - Lariat
Groggy Grapple X - Club to Neck -> Club to Neck Multiple
Groggy Grapple () - Hanging Suplex
Groggy Grapple /\ - Powerbomb Pin
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Bearhug -> Bearhug Suplex *
Groggy Grapple Towards + /\ - Double Arm Chokeslam

Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex

Grapple Kneeling Opponent X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Scoop Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Elbow Drop
Ground Opponent, Near Legs () - Elbow Drop
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Elbow Drop
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - High Punch
Corner Opponent, Near /\ - Sumo Slaps
Corner Opponent, Near Towards + X - Snapmare -> Sleeper Hold
Corner Opponent, Near Towards + () - Bearhug -> Bearhug Suplex *
Corner Opponent, Near Towards + /\ - Bearhug -> Bearhug Suplex *
Near Whip to Corner X - Kick
Near Whip to Corner () - Shoulder Charge
Near Whip to Corner /\ - Strong Lariat
Far Whip to Corner X - Kick
Far Whip to Corner () - Shoulder Charge
Far Whip to Corner /\ - Strong Lariat

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Groggy Grapple /\ - High Angle Powerbomb *
-> Use the Powerbomb Pin 10 times
2) ?????? - Top Rope Brainbuster DDT
-> Get nailed by a standing aerial attack 30 times
3) ?????? - Brainbuster DDT
-> Use the Top Rope Brainbuster DDT (don't ask me how) 5 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 60 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 70 times


----------------------------------------------------------------------------


TAMON HONDA
===========
Height: 188cm
Weight: 127kg
Class: Heavy
Proud skill: Dead End

X - Slap
() - High Slap
/\ - Punch
Towards + X - Punch
Towards + () - Kick
Towards + /\ - Headbutt
Running X - Shoulder Charge
Running () - Front Dropkick
Running /\ - Neckbreaker Drop
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Punch
Running Counter X - Monkey Flip
Running Counter () - Back Body Drop
Running Counter /\ - Sleeper Hold

Grapple X - Headbutt
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Double Arm Suplex
Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Grapple Towards + () - Suplex
Grapple Towards + /\ - DDT
Grapple Away + X - Monkey Flip
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - Headbutt
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - Double Arm Suplex
Groggy Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Groggy Grapple Towards + () - Rolling Suplex
Groggy Grapple Towards + /\ - DDT

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - Dead End *
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - Dead End *

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Knee Strike
Grapple Kneeling Opponent /\ - Double Arm Suplex
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - DDT
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Knee Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Knee Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Knee Drop
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Knee Drop
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Knee Drop
Ground Opponent, Near Arms Face Down /\ - Knee Drop
Ground Opponent, Near Feet Face Down /\ - STF (Towards + /\) / Dead End * (/\)
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Flip Splash (Towards + /\) / Falling Headbutt (/\)

Corner Opponent, Near X - Slap
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Headbutt
Corner Opponent, Near Towards + X - Suplex
Corner Opponent, Near Towards + () - Double Arm Suplex
Corner Opponent, Near Towards + /\ - Double Arm Suplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Hammer Punch
Near Whip to Corner /\ - Strong Lariat
Far Whip to Corner X - Kick
Far Whip to Corner () - Hammer Punch
Far Whip to Corner /\ - Strong Lariat


Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Diving Knee Drop
Aerial Attack on Ground Opponent () - Diving Knee Drop
Aerial Attack on Ground Opponent /\ - Diving Headbutt

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) ?????? - Top Rope Brainbuster DDT
-> Get nailed by a standing aerial attack 30 times
2) ?????? - Brainbuster DDT
-> Use the Top Rope Brainbuster DDT (don't ask me how) 5 times
3) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
4) ?????? - Green Mist
-> Fight Great Muta 20 times


----------------------------------------------------------------------------


VADER
=====
Height: 190cm
Weight: 170kg
Class: Heavy
Proud skill: Vader Crush

X - Punch
() - Chop
/\ - Forearm Smash
Towards + X - Strong Punch
Towards + () - Low Punch
Towards + /\ - Short Lariat
Running X - Shoulder Charge
Running () - Lariat
Running /\ - Lariat to Pin
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Punch
Running Counter X - Slap
Running Counter () - Sleeper Hold
Running Counter /\ - Head Sandwich

Grapple X - Headbutt
Grapple () - Suplex
Grapple /\ - Lariat *
Grapple Towards + X - Standing Front Slam
Grapple Towards + () - Vader Combo *
Grapple Towards + /\ - Strong Suplex
Grapple Away + X - Slap
Grapple Away + () - Lariat
Grapple Away + /\ - Head Sandwich
Groggy Grapple X - Headbutt
Groggy Grapple () - Hanging Suplex
Groggy Grapple /\ - Lariat *
Groggy Grapple Towards + X - Standing Front Slam
Groggy Grapple Towards + () - Vader Combo *
Groggy Grapple Towards + /\ - Vader Powerbomb *

Back Grapple X - Sleeper Hold
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex
Groggy Back Grapple X - Sleeper Hold
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Knee strike
Grapple Kneeling Opponent /\ - Vader Chokeslam *
Grapple Kneeling Opponent Towards + X - Headbutt
Grapple Kneeling Opponent Towards + () - Fast Knee strike
Grapple Kneeling Opponent Towards + /\ - Vader Powerbomb *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Face Crush -> Sleeper Hold -> Face Crush *
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Body Splash
Ground Opponent, Near Legs () - Elbow Drop
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Elbow Drop
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Body Splash

Corner Opponent, Near X - Low Punch
Corner Opponent, Near () - High Punch
Corner Opponent, Near /\ - Vader Combo *
Corner Opponent, Near Towards + X - Suplex
Corner Opponent, Near Towards + () - Hanging Suplex
Corner Opponent, Near Towards + /\ - Hanging suplex
Near Whip to Corner X - Kick
Near Whip to Corner () - High Punch
Near Whip to Corner /\ - Body Splash
Far Whip to Corner X - Kick
Far Whip to Corner () - Body Splash
Far Whip to Corner /\ - Splash -> Body Splash

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Vader Crush *
Aerial Attack on Ground Opponent () - Vader Crush *
Aerial Attack on Ground Opponent /\ - Diving Moonsault *

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) ?????? - Tiger Driver
-> Get nailed by Misawa's Tiger Driver 10 times
2) Opponent Outside, Towards + /\ - Corner Dive to Outside
-> Perform the Diving Moonsault 20 times
3) ?????? - Top Rope Brainbuster DDT
-> Get nailed by standing aerial attacks 30 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 60 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 70 times


----------------------------------------------------------------------------


YOSHIHIRO TAKAYAMA
==================
Height: 196cm
Weight: 125kg
Class: Heavy
Proud skill: Double Arm Suplex Pin, Various Knee Attacks

X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Slap
Towards + () - High Slap
Towards + /\ - Punch
Running X - Running Punch
Running () - Dropkick
Running /\ - Big Boot
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Mid Kick
/\ on Kneeling Opponent - Mid Kick
Running Counter X - Big Boot
Running Counter () - Belly to Back
Running Counter /\ - Kitchen Sink

Grapple X - Snapmare -> Back Kick
Grapple () - Suplex
Grapple /\ - Knee Strike *
Grapple Towards + X - Scoop Slam
Grapple Towards + () - Russian Legsweep
Grapple Towards + /\ - Super Knee Strike *
Grapple Away + X - Big Boot
Grapple Away + () - Belly to Back
Grapple Away + /\ - Kitchen Sink
Groggy Grapple X - Snapmare -> Back Kick
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Knee Strike *
Groggy Grapple Towards + X - Snapmare -> Back Kick
Groggy Grapple Towards + () - Double Arm Suplex
Groggy Grapple Towards + /\ - Double Arm Suplex Pin *

Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - Slow German Suplex Pin *
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Slow German Suplex Pin *
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - Slow German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Slow German Suplex Pin *

Grapple Kneeling Opponent X - Snapmare -> Back Kick
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Knee Strike *
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Super Knee Strike *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Slow German Suplex

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Axehandle Smash
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Arms () - Axehandle Smash
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Elbow Drop
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Diving Elbow

Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - Mid Kick
Corner Opponent, Near /\ - High Kick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Jumping Knee *
Near Whip to Corner /\ - Big Boot
Far Whip to Corner X - Kick
Far Whip to Corner () - Jumping Knee *
Far Whip to Corner /\ - Big Boot

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Missile Dropkick
Aerial Attack on Standing Opponent /\ - Missile Dropkick
Aerial Attack on Ground Opponent X - Elbow Drop
Aerial Attack on Ground Opponent () - Elbow Drop
Aerial Attack on Ground Opponent /\ - Elbow Drop

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Opponent Outside, Towards + X () or /\ - Baseball Slide
-> Fight in Kanto Hall (third area) Ring no.6 5 times
2) ?????? - Sambo Style Leg Lock
-> Use the Leg Lock (Towards + /\ near side of leg) 10 times
3) Groggy Back Grapple Towards + /\ - Tiger Suplex Pin
-> Fight Misawa 5 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight with Muta 20 times


----------------------------------------------------------------------------


YOSHINARI OGAWA
===============
Height: 180cm
Weight: 95kg
Class: Junior Heavy
Proud skill: Tilt-a-whirl Piledriver

X - Low Punch
() - Swing Punch
/\ - Dropkick
Towards + X - Toe Kick
Towards + () - Swing Punch
Towards + /\ - Dropkick
Running X - Toe Kick
Running () - Shoulder Charge
Running /\ - Swing Punch
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Scissor Sweep
Running Counter () - Monkey Flip
Running Counter /\ - Sleeper Hold

Grapple X - Rake to Eyes
Grapple () - Scoop Slam
Grapple /\ - Tilt-a-whirl Piledriver *
Grapple Towards + X - Face Flick -> Jawbreaker *
Grapple Towards + () - Suplex
Grapple Towards + /\ - DDT
Grapple Away + X - Scissor Sweep
Grapple Away + () - Monkey Flip
Grapple Away + /\ - Sleeper Hold
Groggy Grapple X - Headbutt
Groggy Grapple () - Jawbreaker *
Groggy Grapple /\ - Tilt-a-whirl Piledriver *
Groggy Grapple Towards + X - Club to Neck -> Multiple Club to Neck
Groggy Grapple Towards + () - Suplex
Groggy Grapple Towards + /\ - Tilt-a-whirl Piledriver *

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - Back Drop Pin
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - Back Drop Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - Back Drop Pin
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - Back Drop Pin

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Dragon Screw
Grapple Kneeling Opponent /\ - Twisting Neckbreaker
Grapple Kneeling Opponent Towards + X - Snapmare -> Sleeper Hold
Grapple Kneeling Opponent Towards + () - Dragon Screw
Grapple Kneeling Opponent Towards + /\ - Twisting Neckbreaker
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Side Sleeper Hold
Ground Opponent, Near Arms () - Stomp
Ground Opponent, Near Arms /\ - Stomp
Ground Opponent, Near Legs () - Stomp
Ground Opponent, Near Legs /\ - Stomp
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Stomp
Ground Opponent, Near Feet Towards + /\ - Figure Four Pin With Bridge *
Ground Opponent, Near Arms Face Down () - Camel Clutch
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Swing Punch
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Swing Punch
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Swing Punch
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Ground Opponent, Near Feet Towards + () - Sharpshooter
- Use the Boston Crab 10 times
2) Ground Opponent, Near Feet /\ - Figure Four
-> Use the Figure Four Pin with Bridge 10 times
3) Groggy Grapple Towards + /\ - Tiger Driver
-> Fight in ALLSTAR Tag Tournament 5 times
4) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 20 times
5) ?????? - Green Mist
-> Fight Great Muta 20 times


----------------------------------------------------------------------------

___________________________________________________________________________
/________________________________Zero-One__________________________________/


----------------------------------------------------------------------------


SHINJIRO OHTANI
===============
Height: 180cm
Weight: 104kg
Class: Heavy
Proud skill: Cobra Hold

X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Punch
Towards + () - Jumping Side Kick
Towards + /\ - Dropkick
Running X - Shoulder Charge
Running () - Windmill Kick
Running /\ - Dropkick
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Sleeper Hold
Running Counter () - Back Body Drop
Running Counter /\ - Dropkick

Grapple X - Headbutt
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Powerbomb
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Snap Suplex
Grapple Towards + /\ - Seated Powerbomb Pin
Grapple Away + X - Jumping Side Kick
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Headbutt
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - Powerbomb
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Snap Suplex
Groggy Grapple Towards + /\ - Spiral Bomb *

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Cobra Hold *
Back Grapple Towards + /\ - Dragon Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Strong Back Drop
Groggy Back Grapple /\ - Dragon Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Cobra Hold *
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin

Grapple Kneeling Opponent X - Small Package
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Scoop Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - German Suplex Pin

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Flip Splash

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Dropkick
Corner Opponent, Near /\ - Face Wash Kicks *
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Big Boot
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Big Boot
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Flying Lariat
Aerial Attack on Standing Opponent /\ - Flying Lariat
Aerial Attack on Ground Opponent X - Elbow Drop
Aerial Attack on Ground Opponent () - Rope Aided Knee Drop *
Aerial Attack on Ground Opponent /\ - Rope Aided Knee Drop *

Opponent Outside, Towards + X () or /\ - Baseball Slide

Learning Moves :

1) Running /\ - Hurricanrana Pin
-> Get nailed by anybody's Hurricanrana Pin (Kohji has it) 10 times
2) ?????? - Rope Hurricanrana
-> Use the Hurricanrana Pin (Learning Move 1) 5 times
3) Groggy Back Grapple Towards + /\ - Tiger Suplex Pin
-> Fight Kohji Kanemoto 3 times
4) ?????? - Green Mist
-> Fight with Muta 15 times


----------------------------------------------------------------------------


SHINJIRO OHTANI JR VERSION (SECRET CHARACTER)
==========================
Height: 180cm
Weight: 95kg
Class: Junior Heavy
Proud skill: Spiral Bomb

X - Slap
() - Punch
/\ - Dropkick
Towards + X - Toe Kick
Towards + () - Jumping Side Kick
Towards + /\ - Dropkick
Running X - Shoulder Charge
Running () - Dropkick
Running /\ - Hurricanrana Pin
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Sleeper Hold
Running Counter () - Back Body Drop
Running Counter /\ - Dropkick

Grapple X - Headbutt
Grapple () - Snapmare -> Sleeper Hold
Grapple /\ - Powerbomb
Grapple Towards + X - Elbow Strike
Grapple Towards + () - Snap Suplex
Grapple Towards + /\ - Seated Powerbomb Pin
Grapple Away + X - Jumping Side Kick
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Hurricanrana Pin
Groggy Grapple X - Headbutt
Groggy Grapple () - Snapmare -> Sleeper Hold
Groggy Grapple /\ - Powerbomb
Groggy Grapple Towards + X - Elbow Strike
Groggy Grapple Towards + () - Snap Suplex
Groggy Grapple Towards + /\ - Spiral Bomb -> Longer Spiral Bomb *

Back Grapple X - School Boy
Back Grapple () - Sleeper Hold
Back Grapple /\ - German Suplex
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Sleeper Hold
Back Grapple Towards + /\ - Dragon Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Sleeper Hold
Groggy Back Grapple /\ - Dragon Suplex Pin
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Sleeper Hold
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin

Grapple Kneeling Opponent X - Small Package
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Scoop Slam
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Drop
Back Grapple Kneeling Opponent /\ - German Suplex Pin

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Flip Splash

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Dropkick
Corner Opponent, Near /\ - Face Wash Kicks *
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Hurricanrana
Corner Opponent, Near Towards + /\ - Hurricanrana
Near Whip to Corner X - Kick
Near Whip to Corner () - Big Boot
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Big Boot
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Rope Aided Windmill Kick *
Aerial Attack on Standing Opponent /\ - Rope Aided Windmill Kick *
Aerial Attack on Ground Opponent X - Elbow Drop
Aerial Attack on Ground Opponent () - Rope Aided Knee Drop *
Aerial Attack on Ground Opponent /\ - Rope Aided Knee Drop *

Opponent Outside, Towards + X () or /\ - Baseball Slide

Notes :
To get Jr. version of Ohtani, use have any Juniors to beat the
heavyweight Ohtani. He's got a prolonged Spiral Bomb, a new
Rope Aided Windmill Kick, but no Cobra Hold, among other subtle
changes in his movelist.

Learning Moves :

1) Ground Opponent, Near Feet /\ - Figure Four
-> Fight in IWGP Jr. Singles match 5 times
2) Groggy Back Grapple Towards + /\ - Tiger Suplex Pin
-> Fight Kohji Kanemoto 3 times
3) ?????? - Cobra Hold
-> Lose 50 matches
4) ?????? - Green Mist
-> Fight Muta 15 times


----------------------------------------------------------------------------


SHINYA HASHIMOTO
================
Height: 183cm
Weight: 122kg
Class: Heavy
Proud skill: Brainbuster DDT

X - Big Chop
() - Low Kick
/\ - Roundhouse
Towards + X - Throat Jab
Towards + () - Chop
Towards + /\ - Sweep Kick
Running X - Shoulder Charge
Running () - Windmill Kick
Running /\ - Dropkick
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Mid Kick
/\ on Kneeling Opponent - Low Punch
Running Counter X - Back Body Drop
Running Counter () - Windmill Kick
Running Counter /\ - Dropkick

Grapple X - Club to Neck -> Multiple Club to Neck
Grapple () - Scoop Slam
Grapple /\ - Flipover DDT *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Snap Suplex
Grapple Towards + /\ - Jumping Flipover DDT *
Grapple Away + X - Back Body Drop
Grapple Away + () - Windmill Kick
Grapple Away + /\ - Dropkick
Groggy Grapple X - Hashimoto Slaps -> Even More Slaps
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Dangerous DDT *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Snap Suplex
Groggy Grapple Towards + /\ - Brainbuster DDT *

Back Grapple X - Back Drop
Back Grapple () - Back Lock
Back Grapple /\ - German Suplex
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - German Suplex
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Flipover DDT *
Grapple Kneeling Opponent Towards + X - Knee Strike
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Jumping Flipover DDT *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Triangle Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Scissor Lock
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Body Splash

Corner Opponent, Near X - Chop
Corner Opponent, Near () - Kick
Corner Opponent, Near /\ - Spinning Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Chop
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Windmill Kick
Far Whip to Corner X - Chop
Far Whip to Corner () - Kick
Far Whip to Corner /\ - Windmill Kick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Elbow Drop
Aerial Attack on Ground Opponent () - Elbow Drop
Aerial Attack on Ground Opponent /\ - Elbow Drop

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) ?????? - Straight Knuckle
-> Lose 20 matches
2) Running /\ - Dashing DDT *
-> Use the Jumping Flipover DDT 20 times
3) Grapple Kneeling Opponent Towards + /\ - Powerbomb
-> Fight in IWGP Heavy Singles match 10 times
4) ?????? - Face Wash Kicks
-> Fight with Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight with Muta 20 times


----------------------------------------------------------------------------


TATSUHITO TAKAIWA
=================
Height: 178cm
Weight: 99kg
Class: Junior Heavy
Proud skill: Death Valley Bomb

X - Slap
() - Chop
/\ - Punch
Towards + X - Toe Kick
Towards + () - Punch
Towards + /\ - Strong Punch
Running X - Kick
Running () - Shoulder Charge
Running /\ - Lariat into Pin
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Chop
/\ on Kneeling Opponent - Low Punch
Running Counter X - Chop
Running Counter () - Lariat
Running Counter /\ - Powerslam

Grapple X - Elbow Strike
Grapple () - Scoop Slam
Grapple /\ - Powerbomb
Grapple Towards + X - Knee Strike
Grapple Towards + () - Suplex
Grapple Towards + /\ - Powerbomb Pin
Grapple Away + X - Chop
Grapple Away + () - Lariat
Grapple Away + /\ - Powerslam
Groggy Grapple X - Elbow Strike
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Powerbomb
Groggy Grapple Towards + X - Club to Neck -> Multiple Club to Neck
Groggy Grapple Towards + () - Suplex
Groggy Grapple Towards + /\ - Triple Powerbomb -> Various *

Back Grapple X - Back Drop
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - Armlocked German Suplex Pin *

Grapple Kneeling Opponent X - Club to Neck -> Multiple Club to Neck
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Brainbuster DDT
Grapple Kneeling Opponent Towards + X - Club to Neck -> Multiple Club to Neck
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Powerbomb Pin
Back Grapple Kneeling Opponent X - Back Drop
Back Grapple Kneeling Opponent () - Sleeper Hold
Back Grapple Kneeling Opponent /\ - Triangle Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Double Knee Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Double Knee Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Double Knee Drop
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Double Knee Drop
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Double Knee Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Double Knee Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Double Knee Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Strong Lariat
Near Whip to Corner /\ - Strong Lariat
Far Whip to Corner X - Kick
Far Whip to Corner () - Strong Lariat
Far Whip to Corner /\ - Strong Lariat

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Flying Lariat
Aerial Attack on Standing Opponent /\ - Flying Lariat
Aerial Attack on Ground Opponent X - Diving Headbutt
Aerial Attack on Ground Opponent () - Diving Headbutt
Aerial Attack on Ground Opponent /\ - Diving Headbutt

Opponent Outside, Towards + X () or /\ - Baseball Slide

Notes :

Takaiwa's Triple Powerbomb has three other variations :-

Wait
Triple Powerbomb --------> Triple Powerbomb with Seated Pin
|
|---------> Death Valley Driver ---> Death Valley Bomb
Immediate

To perform the Seated Powerbomb Pin, wait till he has just
finished two powerbombs, and is about to perform the third.

Learning Moves :

1) ?????? - Face Wash Kicks
-> Fight Ohtani (Jr. Version) 5 times
2) ?????? - Hurricanrana Pin
-> Fight in ALLSTAR Single League 5 times
3) Corner Opponent, Near Towards + /\ - Turnbuckle Powerbomb *
-> Fight in IWGP Jr. Singles Match 5 times
4) ?????? - Green Mist
-> Fight Muta 15 times


----------------------------------------------------------------------------

___________________________________________________________________________
/________________________________Legends___________________________________/


----------------------------------------------------------------------------


ANTONIO INOKI
=============
Height: 190cm
Weight: 102kg
Class: Heavy
Proud skill: Octopus Lock, Inoki Punches

X - Slap
() - Low Kick
/\ - Dropkick
Towards + X - Inoki Punch 1 *
Towards + () - Inoki Punch 2 *
Towards + /\ - Jumping Side Kick
Running X - Kick
Running () - Dropkick
Running /\ - Inverted Windmill Kick
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Low Punch
Running Counter X - Scissor Sweep
Running Counter () - Back Body Drop
Running Counter /\ - Back Lock

Grapple X - Inoki Punch -> Inoki Punch Multiple *
Grapple () - Suplex
Grapple /\ - Double Arm Suplex
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Neckwrench Suplex *
Grapple Towards + /\ - Blockbuster Pin *
Grapple Away + X - Scissor Sweep
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Back Lock
Groggy Grapple X - Inoki Punch -> Inoki Punch Multiple *
Groggy Grapple () - Suplex
Groggy Grapple /\ - Double Arm Suplex
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Neckwrench Suplex *
Groggy Grapple Towards + /\ - Blockbuster Pin *

Back Grapple X - Back Lock
Back Grapple () - Back Drop
Back Grapple /\ - Inoki Octopus Lock *
Back Grapple Towards + X - Back Lock
Back Grapple Towards + () - Sleeper Hold -> Seated Sleeper Hold *
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Back Lock
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - Inoki Octopus Lock *
Groggy Back Grapple Towards + X - Back Lock
Groggy Back Grapple Towards + () - Sleeper Hold -> Seated Sleeper Hold *
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Club to Neck -> Club to Neck Multiple
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Twisting Neckbreaker
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Strong Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Indian Death Lock -> Various *
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Leg Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Dropkick
Near Whip to Corner /\ - Inverted Windmill Kick
Far Whip to Corner X - Kick
Far Whip to Corner () - Dropkick
Far Whip to Corner /\ - Inverted Windmill Kick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Knee Drop
Aerial Attack on Ground Opponent () - Knee Drop
Aerial Attack on Ground Opponent /\ - Knee Drop

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Notes :
Inoki's Indian Death Lock has two link variations depending
in which button you press to link the move :

Use /\ or ()
Indian Death Lock ----------------> Death Lock with Bridge
|
|------------> Bow and Arrow Lock
Use X

Learning Moves :

1) ?????? - Stamp Hold
-> Get nailed by anybody's Powerbomb Pin 30 times
2) ?????? - Special Back Drop
-> Use the Back Drop 30 times
3) Groggy Back Grapple Towards + /\ - Slow German Suplex Pin
-> Use the Octopus Lock 30 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 50 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 60 times


----------------------------------------------------------------------------


JUMBO TSURUTA
=============
Height: 196cm
Weight: 127kg
Class: Heavy
Proud skill: Strong Back Drop, Jumping Knee

X - Slap
() - Punch
/\ - Dropkick
Towards + X - Kick
Towards + () - Punch
Towards + /\ - Strong Punch
Running X - Punch
Running () - Jumping Mount
Running /\ - Strong Lariat
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Axehandle Smash
Running Counter X - Shoulder Charge
Running Counter () - Low Monkey Flip
Running Counter /\ - Jumping Knee *

Grapple X - Elbow Strike
Grapple () - Scoop Slam
Grapple /\ - Double Arm Suplex
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Piledriver
Grapple Towards + /\ - Powerbomb Pin
Grapple Away + X - Running Knee Strike
Grapple Away + () - Dropkick
Grapple Away + /\ - Jumping Knee *
Groggy Grapple X - Club to Neck -> Multiple Club to Neck
Groggy Grapple () - Gutwrench Slam
Groggy Grapple /\ - Double Arm Suplex
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Kneeling Front Slam
Groggy Grapple Towards + /\ - High Angle Powerbomb Pin

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - Strong Back Drop *
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - Strong Back Drop *
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - German Suplex Pin

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Twisting Neckbreaker
Grapple Kneeling Opponent Towards + X - Knee Strike
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Russian Legsweep
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock -> Omega Lock *
Back Grapple Kneeling Opponent /\ - Back Lock -> Omega Lock *

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Elbow to Leg
Ground Opponent, Near Legs /\ - Leg Lock
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Figure Four
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Elbow Drop
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Strong Punch
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Big Boot
Near Whip to Corner /\ - Jumping Knee *
Far Whip to Corner X - Kick
Far Whip to Corner () - Big Boot
Far Whip to Corner /\ - Jumping Knee *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Groggy Back Grapple Towards + /\ - Jumbo Back Drop Pin *
-> Use his Strong Back Drop 10 times
2) ?????? - Alternate Suplex
-> Use the Brainbuster DDT (does he even have one?) 20 times
3) ?????? - Faint Powerbomb *
-> Use his regular Powerbomb Pin 20 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 60 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 70 times


----------------------------------------------------------------------------


RIKIDOZAN
=========
Height: 180cm
Weight: 117kg
Class: Heavy
Proud skill: Various Chops

X - Slap
() - Chop to Face *
/\ - Chop to Neck *
Towards + X - Low Kick
Towards + () - Step Kick
Towards + /\ - Front Dropkick
Running X - Low Kick
Running () - Front Dropkick
Running /\ - Chop to Face *
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Slap
/\ on Kneeling Opponent - Low Punch
Running Counter X - Shoulder Charge
Running Counter () - Back Body Drop
Running Counter /\ - Chop to Neck *

Grapple X - Headbutt
Grapple () - Headlock and Punch
Grapple /\ - Judo Arm Drop *
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Rolling Armbar Lock
Grapple Towards + /\ - Neckwrench Suplex *
Grapple Away + X - Shoulder Charge
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Chop to Neck *
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Headlock and Punch
Groggy Grapple /\ - Judo Arm Drop *
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Rolling Armbar Lock
Groggy Grapple Towards + /\ - Super Neckwrench Suplex *

Back Grapple X - Back Drop
Back Grapple () - Strong Back Drop
Back Grapple /\ - Strong Back Drop
Back Grapple Towards + X - Back Drop
Back Grapple Towards + () - Strong Back Drop
Back Grapple Towards + /\ - Strong Back Drop
Groggy Back Grapple X - Back Drop
Groggy Back Grapple () - Strong Back Drop
Groggy Back Grapple /\ - Strong Back Drop
Groggy Back Grapple Towards + X - Back Drop
Groggy Back Grapple Towards + () - Strong Back Drop
Groggy Back Grapple Towards + /\ - Strong Back Drop

Grapple Kneeling Opponent X - Headbutt
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Kneeling Front Slam
Grapple Kneeling Opponent Towards + X - Knee Strike
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Kneeling Front Slam
Back Grapple Kneeling Opponent X - Strong Back Drop
Back Grapple Kneeling Opponent () - Strong Back Drop
Back Grapple Kneeling Opponent /\ - Strong Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Head Figure Four
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Crossover Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Boston Crab
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Running Stomp
Ground Opponent, Near Arms Face Down /\ - Running Stomp
Ground Opponent, Near Feet Face Down /\ - Running Stomp
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Running Stomp

Corner Opponent, Near X - Punch
Corner Opponent, Near () - Chop to Face *
Corner Opponent, Near /\ - Chop to Neck *
Corner Opponent, Near Towards + X - Snapmare -> Sleeper Hold
Corner Opponent, Near Towards + () - Snapmare -> Sleeper Hold
Corner Opponent, Near Towards + /\ - Neckwrench Suplex *
Near Whip to Corner X - Punch
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Chop to Face *
Far Whip to Corner X - Punch
Far Whip to Corner () - Kick
Far Whip to Corner /\ - Chop to Face *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Axehandle Smash
Aerial Attack on Ground Opponent /\ - Axehandle Smash

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) ?????? - Top Rope Brainbuster DDT
-> Get nailed by 30 standing aerial attacks
2) ?????? - Brainbuster DDT
-> Use the Top Rope Brainbuster DDT 5 times
3) Aerial Attack on Standing Opponent /\ - Missile Dropkick
-> Use the Axehandle Smash 50 times (they all must hit)
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 50 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 60 times


----------------------------------------------------------------------------

___________________________________________________________________________
/______________________________Originals___________________________________/


----------------------------------------------------------------------------


KENICHIRO JINNAI (SECRET CHARACTER)
================
Height: 185cm
Weight: 108kg
Type: Fighter
Proud skill: Jackhammer

X - Slap
() - Punch
/\ - Strong Punch
Towards + X - Toe Kick
Towards + () - Slap
Towards + /\ - Strong Punch
Running X - Low Kick
Running () - Spear
Running /\ - Punch
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Low Punch
/\ on Kneeling Opponent - Chop
Running Counter X - Sleeper Hold
Running Counter () - Spear
Running Counter /\ - Powerslam

Grapple X - Rake to Eyes
Grapple () - Suplex
Grapple /\ - Powerbomb Pin
Grapple Towards + X - Headbutt
Grapple Towards + () - Powerbomb
Grapple Towards + /\ - Powerbomb Pin
Grapple Away + X - Sleeper Hold
Grapple Away + () - Spear
Grapple Away + /\ - Powerslam
Groggy Grapple X - Rake to Eyes
Groggy Grapple () - Jackhammer *
Groggy Grapple /\ - Powerbomb Pin
Groggy Grapple Towards + X - Club to Neck -> Club to Neck Multiple
Groggy Grapple Towards + () - Powerbomb
Groggy Grapple Towards + /\ - Powerbomb Pin

Back Grapple X - Sleeper Hold
Back Grapple () - Back Drop
Back Grapple /\ - Strong Back Drop
Back Grapple Towards + X - Atomic Drop
Back Grapple Towards + () - German Suplex
Back Grapple Towards + /\ - Strong Back Drop
Groggy Back Grapple X - Sleeper Hold
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - Strong Back Drop
Groggy Back Grapple Towards + X - Atomic Drop
Groggy Back Grapple Towards + () - German Suplex Pin
Groggy Back Grapple Towards + /\ - Strong Back Drop

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Knee to Face
Grapple Kneeling Opponent /\ - Piledriver
Grapple Kneeling Opponent Towards + X - Scoop Slam
Grapple Kneeling Opponent Towards + () - DDT
Grapple Kneeling Opponent Towards + /\ - Piledriver
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Shoulder Claw
Back Grapple Kneeling Opponent /\ - Shoulder Claw

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Side Headlock
Ground Opponent, Near Arms () - Leg Drop
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Elbow Drop to Leg
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Elbow Drop
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Chop
Corner Opponent, Near /\ - Chop
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Top Rope Body Drop
Corner Opponent, Near Towards + /\ - Super Back Drop
Near Whip to Corner X - Kick
Near Whip to Corner () - Shoulder Charge
Near Whip to Corner /\ - Strong Lariat
Far Whip to Corner X - Kick
Far Whip to Corner () - Shoulder Charge
Far Whip to Corner /\ - Strong Lariat

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Flying Lariat
Aerial Attack on Standing Opponent /\ - Flying Lariat
Aerial Attack on Ground Opponent X - Diving Elbow Drop
Aerial Attack on Ground Opponent () - Diving Elbow Drop
Aerial Attack on Ground Opponent /\ - Diving Elbow Drop

Opponent Outside, Towards + X or () - Axehandle Smash
Opponent Outside, Towards + /\ - Baseball Slide

Notes :
Jinnai and Yuri both become unlocked after finishing Rising Mode. Jinnai
is fairly weak at the start, but check those Learning Moves out! He can
be quite a monster once he learns 'em all.

Learning Moves :

1) /\ - Straight Knuckle
-> Get nailed by punches 20 times
2) Ground Opponent, Near Head /\ - Eye Claw -> Sleeper Hold - Face Claw
-> Use Rake to Eyes 10 times
3) Ground Opponent, Near Legs Towards + /\ - Standing Figure Four Lock *
-> Fight in Kanto Hall (third area) Ring no.3 10 times
4) Back Grapple Kneeling Opponent /\ - Kneeling Cobra Clutch *
-> Use the Shoulder Claw 15 times
5) Groggy Back Grapple /\ - Prisoner Suplex Pin *
-> Fight in ASWG Heavy Single Match 20 times
6) Back Grapple Towards + /\ - Stake Lock -> Reverse DDT *
Groggy Back Grapple Towards + /\ - Stake Lock -> Reverse DDT *
-> Win 20 times in any matches
7) Grapple Kneeling Opponent Towards + /\ - Brainbuster DDT
-> Get nailed by Yuri's Spinning Missile Dropkick (Learning Move
no. 6) 10 times
8) Groggy Grapple Towards + /\ - Fisherman Jackhammer *
-> Use the Brainbuster DDT (learning move no.7) 20 times


----------------------------------------------------------------------------


YUUSAKU YURI (SECRET CHARACTER)
============
Height: 183cm
Weight: 103kg
Type: Shooter
Proud skill: Various Armbars

X - Low Kick
() - Mid Kick
/\ - High Kick
Towards + X - Jumping Side Kick
Towards + () - Low Dropkick
Towards + /\ - Dropkick
Running X - Low Kick
Running () - Dropkick
Running /\ - Hurricanrana Pin (near) / Cross Armbar (far)
X on Kneeling Opponent - Low Kick
() on Kneeling Opponent - Mid Kick
/\ on Kneeling Opponent - Low Dropkick
Running Counter X - Low Dropkick
Running Counter () - Monkey Flip
Running Counter /\ - Sleeper Hold

Grapple X - Snapmare -> Back Kick
Grapple () - Scoop Slam
Grapple /\ - Cross Armbar *
Grapple Towards + X - Rolling Armbar Lock
Grapple Towards + () - Suplex
Grapple Towards + /\ - Double Arm Suplex
Grapple Away + X - Jumping Side Kick
Grapple Away + () - Monkey Flip
Grapple Away + /\ - Hurricanrana Pin -> Cross Armbar *
Groggy Grapple X - Snapmare -> Back Kick
Groggy Grapple () - Scoop Slam
Groggy Grapple /\ - Cross Armbar *
Groggy Grapple Towards + X - Rolling Armbar Lock
Groggy Grapple Towards + () - Suplex -> Cross Armbar *
Groggy Grapple Towards + /\ - Double Arm Suplex

Back Grapple X - School Boy
Back Grapple () - Back Drop
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - School Boy
Back Grapple Towards + () - Back Drop
Back Grapple Towards + /\ - Dragon Suplex Pin
Groggy Back Grapple X - School Boy
Groggy Back Grapple () - Back Drop
Groggy Back Grapple /\ - German Suplex Pin
Groggy Back Grapple Towards + X - School Boy
Groggy Back Grapple Towards + () - Back Drop
Groggy Back Grapple Towards + /\ - Dragon Suplex Pin

Grapple Kneeling Opponent X - Snapmare -> Back Kick
Grapple Kneeling Opponent () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent /\ - Piledriver
Grapple Kneeling Opponent Towards + X - Mahistrol Cradle
Grapple Kneeling Opponent Towards + () - Armbreaker -> Armbreaker Multiple
Grapple Kneeling Opponent Towards + /\ - Piledriver
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Triangle Lock
Back Grapple Kneeling Opponent /\ - Triangle Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Crossover Armbar
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Knee Drop
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Knee Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Flip Splash

Corner Opponent, Near X - Low Kick
Corner Opponent, Near () - Low Dropkick
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Low Dropkick
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Low Kick
Far Whip to Corner () - Low Dropkick
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Bodysplash to Pin
Aerial Attack on Ground Opponent () - Bodysplash to Pin
Aerial Attack on Ground Opponent /\ - Bodysplash to Pin

Opponent Outside, Towards + X () or /\ - Baseball Slide

Notes :
Jinnai and Yuri both become unlocked after finishing Rising Mode. Like
Jinnai, Yuri starts out weak, but becomes quite an insane high-flyer
after getting all his Learning Moves!

Learning Moves :

1) Back Grapple Kneeling Opponent /\ - Standing Triangle Lock -> Triangle Lock *
-> Use the Triangle Lock 10 times
2) Ground Opponent, Near Arms Face Down /\ (left) - Rear Butterfly Lock *
-> Use the Camel Clutch 10 times
3) Ground Opponent, Near Sides of Feet Face Down /\ - Double Leg Lock *
-> Use the Figure Four 20 times
4) ?????? - Hurricanrana Pin
-> Use the Top Rope Hurricanrana (does he even have one?) 15 times
5) Opponent Outside, Towards + /\ - Dive Through Ropes
-> Get nailed by anybody's Dive Through Ropes 10 times
6) Aerial Attack on Standing Opponent /\ - Cannonball Dropkick *
-> Use the Front Dropkick 30 times (they all must hit)
7) Aerial Attack on Ground Opponent () - Diving Moonsault
-> Get nailed by Jinnai's Stake Lock (learning move no.6) 10 times
8) Aerial Attack on Ground Opponent /\ - Cannonball Moonsault *
-> Use the Diving Moonsault (learning move no.7) 20 times


----------------------------------------------------------------------------

___________________________________________________________________________
/_________________________________Free_____________________________________/


----------------------------------------------------------------------------


TADAO YASUDA
============
Height: 193cm
Weight: 125kg
Class: Heavy
Proud skill: Tiger Driver

X - Slap
() - Big Boot
/\ - Front Dropkick
Towards + X - Low Kick
Towards + () - Big Boot
Towards + /\ - Front Dropkick
Running X - Low Kick
Running () - Shoulder Charge
Running /\ - Neckbreaker Drop
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Low Punch
Running Counter X - Big Boot
Running Counter () - Front Dropkick
Running Counter /\ - Chokeslam

Grapple X - Headbutt
Grapple () - Suplex
Grapple /\ - Double Arm Suplex
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - DDT
Grapple Towards + /\ - Tiger Driver *
Grapple Away + X - Big Boot
Grapple Away + () - Front Dropkick
Grapple Away + /\ - Chokeslam *
Groggy Grapple X - Club to Neck -> Multiple Club to Neck
Groggy Grapple () - Suplex
Groggy Grapple /\ - Double Arm Suplex
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - DDT
Groggy Grapple Towards + /\ - Tiger Driver *

Back Grapple X - Sleeper Hold
Back Grapple () - Back Lock
Back Grapple /\ - Back Drop
Back Grapple Towards + X - Sleeper Hold
Back Grapple Towards + () - Back Lock
Back Grapple Towards + /\ - Back Drop
Groggy Back Grapple X - Sleeper Hold
Groggy Back Grapple () - Back Lock
Groggy Back Grapple /\ - Back Drop
Groggy Back Grapple Towards + X - Sleeper Hold
Groggy Back Grapple Towards + () - Back Lock
Groggy Back Grapple Towards + /\ - Back Drop

Grapple Kneeling Opponent X - Knee Strike
Grapple Kneeling Opponent () - Scoop Slam
Grapple Kneeling Opponent /\ - Spinning Samoan Drop *
Grapple Kneeling Opponent Towards + X - Knee Strike
Grapple Kneeling Opponent Towards + () - Scoop Slam
Grapple Kneeling Opponent Towards + /\ - Chokeslam *
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Back Lock
Back Grapple Kneeling Opponent /\ - Back Lock

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Elbow Drop
Ground Opponent, Near Head /\ - Sleeper Hold
Ground Opponent, Near Arms () - Elbow Drop
Ground Opponent, Near Arms /\ - Elbow Drop
Ground Opponent, Near Legs () - Elbow Drop
Ground Opponent, Near Legs /\ - Half Boston Crab
Ground Opponent, Near Feet () - Elbow Drop
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Elbow Drop
Ground Opponent, Near Arms Face Down /\ - Camel Clutch
Ground Opponent, Near Feet Face Down /\ - Elbow Drop
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Elbow Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Front Dropkick
Corner Opponent, Near Towards + X - Snapmare -> Sleeper Hold
Corner Opponent, Near Towards + () - Suplex
Corner Opponent, Near Towards + /\ - Double Arm Suplex
Near Whip to Corner X - Low Kick
Near Whip to Corner () - Punch
Near Whip to Corner /\ - Front Kick
Far Whip to Corner X - Kick
Far Whip to Corner () - Punch
Far Whip to Corner /\ - Body Splash -> Double Arm Suplex *

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Axehandle Smash
Aerial Attack on Standing Opponent /\ - Axehandle Smash
Aerial Attack on Ground Opponent X - Axehandle Smash
Aerial Attack on Ground Opponent () - Elbow Drop
Aerial Attack on Ground Opponent /\ - Elbow Drop

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Learning Moves :

1) Grapple Kneeling Opponent Towards + () - Dragon Screw
-> Get nailed by kicks 50 times
2) ?????? - Brainbuster DDT
-> Get nailed by a standing aerial attack 30 times
3) Aerial Attack on Ground Opponent /\ - Diving Body Splash
-> Fight in ALLSTAR Single League 10 times
4) ?????? - Face Wash Kicks
-> Fight with Ohtani (Jr. Version) 15 times
5) ?????? - Green Mist
-> Fight with Muta 20 times


----------------------------------------------------------------------------


WHITE MASK (SECRET CHARACTER)
==========
Height: Unknown
Weight: Unknown
Class: Unknown
Proud skill: Unknown

X - Slap
() - Low Kick
/\ - Dropkick
Towards + X - Punch
Towards + () - High Punch
Towards + /\ - Dropkick
Running X - Low Kick
Running () - Shoulder Charge
Running /\ - Dropkick
X on Kneeling Opponent - Slap
() on Kneeling Opponent - Low Kick
/\ on Kneeling Opponent - Low Punch
Running Counter X - Scissor Sweep
Running Counter () - Back Body Drop
Running Counter /\ - Back Lock

Grapple X - Snapmare -> Sleeper Hold
Grapple () - Suplex
Grapple /\ - Double Arm Suplex
Grapple Towards + X - Snapmare -> Sleeper Hold
Grapple Towards + () - Neckwrench Suplex
Grapple Towards + /\ - Double Arm Suplex
Grapple Away + X - Scissor Sweep
Grapple Away + () - Back Body Drop
Grapple Away + /\ - Back Lock
Groggy Grapple X - Inoki Punch -> Inoki Punch Multiple
Groggy Grapple () - Suplex
Groggy Grapple /\ - Double Arm Suplex
Groggy Grapple Towards + X - Snapmare -> Sleeper Hold
Groggy Grapple Towards + () - Neckwrench Suplex
Groggy Grapple Towards + /\ - Double Arm Suplex

Back Grapple X - Sleeper Hold -> Seated Sleeper Hold
Back Grapple () - Sleeper Hold -> Seated Sleeper Hold
Back Grapple /\ - German Suplex Pin
Back Grapple Towards + X - Sleeper Hold -> Seated Sleeper Hold
Back Grapple Towards + () - Sleeper Hold -> Seated Sleeper Hold
Back Grapple Towards + /\ - German Suplex Pin
Groggy Back Grapple X - Sleeper Hold -> Seated Sleeper Hold
Groggy Back Grapple () - Sleeper Hold -> Seated Sleeper Hold
Groggy Back Grapple /\ - Slow German Suplex Pin
Groggy Back Grapple Towards + X - Sleeper Hold -> Seated Sleeper Hold
Groggy Back Grapple Towards + () - Sleeper Hold -> Seated Sleeper Hold
Groggy Back Grapple Towards + /\ - Slow German Suplex Pin

Grapple Kneeling Opponent X - Club to Neck -> Club to Neck Multiple
Grapple Kneeling Opponent () - Armbreaker
Grapple Kneeling Opponent /\ - Scoop Slam
Grapple Kneeling Opponent Towards + X - Small Package
Grapple Kneeling Opponent Towards + () - Armbreaker
Grapple Kneeling Opponent Towards + /\ - Twisting Neckbreaker
Back Grapple Kneeling Opponent X - Sleeper Hold
Back Grapple Kneeling Opponent () - Sleeper Hold
Back Grapple Kneeling Opponent /\ - Strong Back Drop

Ground Opponent, X - Stomp
Ground Opponent, Near Head () - Sleeper Hold
Ground Opponent, Near Head /\ - Head Figure Four
Ground Opponent, Near Arms () - Short Arm Scissors
Ground Opponent, Near Arms /\ - Armbar
Ground Opponent, Near Legs () - Leg Lock
Ground Opponent, Near Legs /\ - Rear Ankle Lock
Ground Opponent, Near Feet () - Figure Four
Ground Opponent, Near Feet /\ - Boston Crab
Ground Opponent, Near Arms Face Down () - Leg Drop
Ground Opponent, Near Arms Face Down /\ - Fujiwara Armbar
Ground Opponent, Near Feet Face Down /\ - Indian Death Lock -> Various
Ground Opponent, Far X - Running Stomp
Ground Opponent, Far () or /\ - Leg Drop

Corner Opponent, Near X - Kick
Corner Opponent, Near () - Punch
Corner Opponent, Near /\ - Dropkick
Corner Opponent, Near Towards + X - Superplex
Corner Opponent, Near Towards + () - Superplex
Corner Opponent, Near Towards + /\ - Superplex
Near Whip to Corner X - Kick
Near Whip to Corner () - Kick
Near Whip to Corner /\ - Dropkick
Far Whip to Corner X - Kick
Far Whip to Corner () - Kick
Far Whip to Corner /\ - Dropkick

Aerial Attack on Standing Opponent X - Axehandle Smash
Aerial Attack on Standing Opponent () - Front Dropkick
Aerial Attack on Standing Opponent /\ - Front Dropkick
Aerial Attack on Ground Opponent X - Knee Drop
Aerial Attack on Ground Opponent () - Knee Drop
Aerial Attack on Ground Opponent /\ - Knee Drop

Opponent Outside, Towards + X () or /\ - Axehandle Smash

Notes :
To get White Mask, use Antonio Inoki as your manager for a singles match.
Note that White Mask can only be used as a manager and not as an active
wrestler. He does have learning moves though. Once again, he's got various
Indian Deathlock maneuvers. If you're too lazy to scroll up to check that,
look here :

Use /\ or ()
Indian Death Lock ----------------> Death Lock with Bridge
|
|------------> Bow and Arrow Lock
Use X

Learning Moves :

1) Towards + X - Inoki Style Punch
-> Use the Sleeper Hold 20 times
2) Groggy Grapple Towards + /\ - Blockbuster Pin *
-> Use the Scoop Slam 20 times
3) ?????? - Special Back Drop
-> Use the Strong Back Drop 30 times
4) ?????? - Face Wash Kicks
-> Get nailed by Ohtani's Face Wash Kicks 50 times
5) ?????? - Green Mist
-> Get nailed by Muta's Green Mist 60 times


----------------------------------------------------------------------------

___________________________________________________________________________
/______________________Tips_Tricks_And_Other_Stuff_________________________/

Interesting Notes :

Extra Referee
- Use Tiger Hattori as your referee (rightmost referee) and KO him
during the match (bust him open and keep attacking his head works
wonders). In your next match choose him again - if you did it right
his portrait will have some Japanese characters on it (On Sick
Leave?). A new person will referee your match - Kotetsu Yamamoto.
After the match he becomes a new selectable referee.

Shoving Contest
- Leave two wrestlers within grappling range of each other and leave
them standing for a while and they'll go into an ego-filled shoving
contest. Some even slap each other silly. Funny!

Autographs
- To collect the signatures of each of the wrestlers, referees and
whatnot, set your PS2 Internal Clock Date to their respective
birthdays (you can find them in the wrestler data section).

___________________________________________________________________________
/___________________________Acknowledgements_______________________________/


- SQUARESOFT, for making a sequel to the most critically-panned wrestling
game ever and gets it right. Well, almost.
- Kiyoharu aka Plastic Wings for being the main contributor to this list
with the initial chunk of learning moves
- GameFaqs (http://www.gamefaqs.com) for hosting this not-so-little movelist
- PSXCodez also has a copy (http://www.psxcodez.com)
- So does CheatCC (http://www.cheatcc.com)
- http://matieje.hoops.ne.jp/kouryaku/aspw2-k.htm was the source of all the
new learning moves in this FAQ. For those who understand Japanese, that's
the place to get better Learning Move instructions! Thanks go out to the
author of the website, but I guess he won't know...

___________________________________________________________________________
/________________________Copyright_Squaresoft______________________________/
 
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FAQ/Lösung

13.Oktober 2013
FAQ/Lösung

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