Super Smash Bros. Melee

Super Smash Bros. Melee

16.10.2013 19:41:16
Final-Version
===================================================================================
Nintendo GameCube
Super Smash Bros. Melee
FAQ/Move List
Final Version
March 04, 2004
Cyantre@comcast.net
===================================================================================


===================================================================================
Table of Contents
===================================================================================

________________________________
A - Main Menu
________________________________

1) 1-P Mode
2) Vs. Mode
3) Trophies
4) Options
5) Data

________________________________
B - Using the Controller
________________________________

1) Moving the Character
2) Standard Attacks
3) Climbing Up Edges
4) Special Moves
5) Defensive Shield
6) Grab and Throw

________________________________
C - Game Information
________________________________

1) 1-P Mode
2) VS. Mode
3) Trophies
4) Options
5) Data

________________________________
D - 1-P Mode
________________________________

1) Classic
2) Adventure
3) All-Star
4) Event Match

________________________________
E - Characters/Move List
________________________________

1) Normal Characters
2) Secret Characters

________________________________
F - Unlock
________________________________

1) Unlock Characters (1-P Mode)
2) Unlock Characters (VS Mode)
3) Unlock Stages
4) Unlock Events
5) Unlock Secrets
6) Codes

________________________________
G - In-Depth
________________________________

1) Earning Trophies
2) Earning Bonuses
3) Target Test

________________________________
H - Frequently Asked Questions
________________________________

________________________________
I - List
________________________________

1) Normal Characters
2) Secret Characters
3) Character Clones
4) Random Stage
5) Item Switch
6) Sound Test
7) Pokémon (Poké Balls)
8) Pokémon (Poké Floats)
9) Specials

________________________________
J - Descriptions
________________________________

1) Characters
2) Stages
3) Event Match - Subject Table
4) Bonus Records
5) Trophies

________________________________
FAQ Information
________________________________

1) Copyrights
2) Credits


===================================================================================
A - Main Menu
===================================================================================


===================================================================================
1) 1-P Mode "Solo Smash!"

a) Regular Match "Multiple levels of standard Smash."
b) Event Match "Special Smash situation matches."
c) Stadium "Mini-game testing Ground."
d) Training "Free training for honing skills."
===================================================================================
2) VS. Mode "Multiplayer battles!"

a) Melee "A standard Smash Battle for 1 to 4 players."
b) Tournament Melee "A tournament for up to 64 players."
c) Special Melee "A melee with special rules. No records will be saved."
d) Custom Rules "Change the melee rules here."
e) Name Entry "Enter your name."
===================================================================================
3) Trophies "View trophies."

a) Gallery "View the individual trophies you've collected."
b) Lottery "Use the coins you've earned to get trophies!"
c) Collection "View your entire trophy collection."
===================================================================================
4) Options "Game setup."

a) Rumble "Turn the Rumble feature on or off."
b) Sound "Select sound options."
c) Screen Display "Adjust screen display."
d) Language "Select Language Display"
e) Erase Data "Erase melee records, etc."
===================================================================================
5) Data "View game records."

a) Snapshots "View photo album of pictures taken in camera mode."
b) Archives "View Smash Bros. movies."
c) Sound Test "Listen to music, voices, and sound effects."
d) Melee Records "View various combat records."
e) Special "Information on hidden elements, etc."
===================================================================================


================================
1a) Regular Match
================================

Classic "Defeat each foe to advance."
Adventure "Battle through various stages."
All-Star "Conquer all enemies using limited recovery items."

================================
1c) Stadium
================================

Target Test "Smash ten targets!"
Home-Run Contest "Smash Sandbag as far as you can!"
Multi-Man Melee "Fight for your life! Fight!"

================================
1c3) Multi-Man Melee
================================

10 Man Melee "How fast can you defeat 10 opponents?"
100 Man Melee "100 enemies! Can you defeat them all?"
3 Minute Melee "How many foes can you KO in 3 minutes?"
15 Minute Melee "A 15-minute test of skill and endurance."
Endless Melee "The enemies don't stop until you're defeated."
Cruel Melee "The Toughest enemies around and no items?"

================================
2c) Special Melee
================================

Camera Mode "Take snapshots with the special Smash Cam!"
Stamina Mode "Players fight until HPs reach zero."
Super Sudden Death "All players start with 300% Damage.
Giant Melee "All players are giant-sized."
Tiny Melee "All players are tiny."
Invisible Melee "All players are invisible"
Fixed Camera Mode "The camera does not zoom or scroll."
Single-Button Mode "The player uses only the A Button and the Control Stick"
Lightning Melee "All players move at high speeds."
Slo-Mo Melee "All players move in slow motion.

================================
2d-1a) Rules
================================

TIME "Compete for points based on KO's and Falls in a timed battle."
STOCK "Battle to be the last one standing."
COIN "Battle to collect the most coins."
BONUS "Compete for points based on fighting style."

================================
2d-3a) Handicap
================================

OFF "Play without handicaps."
AUTO "Handicaps are set automatically based on win percentages."
ON "Set individual handicaps on the Character Selection Screen."

================================
2d-5a) Stage Selection
================================

ON "Choose stages to battle on."
RANDOM "Stages chosen Randomly."
ORDERED "Battle through stages in a predetermined order."
TURNS "Players take turns choosing stages."
LOSER "The loser of the last match chooses the next stage."

================================
2d-2b) Friendly Fire
================================

OFF "Team members cannot damage each other."
ON "Team members can damage each other."

================================
2d-2b) Pause
================================

ON "Players will be able to pause in mid-game."
OFF "Players will not be able to pause in mid-game."

================================
2d-2d) Score Display
================================

OFF "Score will not be displayed on screen."
ON "Score will be displayed on screen."

================================
2d-2e) Self-Destructs
================================

-1 "Self-destructs will subtract one point from players' scores."
0 "Self-destructs will not affect player's scores."
-2 "Self-destructs will subtract two points from players' scores."

================================
5b) Archives
================================

Special Movie "Smash Bros. Bonus Video"
How to Play "Melee Manual Video."

================================
5d) Melee Records
================================

VS. Records "Records for VS. matches."
Bonus Records "Record of all special bonuses."
Misc. Records "Various Records kept after initial play."


===================================================================================
B - Using the Controller
===================================================================================


1) Moving the Character
a) Move Chart (Moving the Character)
2) Standard Attacks
a) Move Chart (Standard Attacks)
3) Climbing Up Edges
4) Special Moves
5) Defensive Shield
a) Move List (Defensive Shield)
6) Grab and Throw
a) Move List (Grab and Throw)

================================
1) Moving the Character
================================

Tilt the Control Stick in the direction you want to move. Tap the
Control Stick to dash and jump.

-------------------------
Note: Midair Jump

Tap the Control Stick up or press (Y) or (X)
to perform a midair jump.

Note: Stand > Walk > Dash

How fast you move depends on how far and
how fast you tilt the Control Stick

================================
1a) Move Chart (Moving the Character)
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
Tap Up | Jump
Y or X | Jump
Tilt Forward | Walk
Tap Forward | Dash
Tilt Down | Duck/Crouch
Tap Down | Drop Through
---------------------------------------------------

================================
2) Standard Attacks
================================

Perform Standard Attacks by using the (A) Button by itself or
in combination with the Control Stick

-------------------------

Note: Dash Attack

Press (A) while dashing to perform a Dash Attack

Note: Smash Charge

Press and hold (A) when performing a Smash Attack
to start charging up energy. Release (A) to unleash
a charged Smash Attack. The longer you hold the (A)
Button down, the stronger the charge will be.
However, there's a limit to how long you can charge
a Smash Attack, and once you reach that limit, your
character will automatically release the attack.

================================
2a) Move Chart (Standard Attacks)
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(A) | Standard Attack
Repeatedly (A) | Standard Combo
Tilt Up + (A) | Strong Attack: Up
Tap Up + (A) | Smash Attack: Up
(A) | Standard Attack: Side
Tilt Forward + (A) | Strong Attack: Side
Tap Forward + (A) | Smash Attack: Side
Tilt Down + (A) | Strong Attack: Down
Tap Down + (A) | Smash Attack: Down
---------------------------------------------------

Note: Midair Attacks Are Possible in All Directions!

Perform attacks in midair my pressing (A). use (A) in combination
with the Control Stick to attack in any direction.

---------------------------------------------------
Button | Move
---------------------------------------------------
(A) | Midair Attack: Neutral
Tilt Up + (A) | Midair Attack: Up
Tilt Back + (A) | Midair Attach: Back
Tilt Down + (A) | Midair Attack: Down
Tilt Forward + (A) | Midair Attack: Forward
---------------------------------------------------

================================
3) Climbing Up Edges
================================

Characters can grab the edges of platforms in Super Smash Bros.
Melee. Grabbing edges and climbing up them is a fundamental part of
traversing terrain and successfully performing recovery moves.

When hanging from an edge, press [Tilt Up] to climb up.

-------------------------

Note: You can jump or attack as you are climbing up edges.
Practice both techniques and uses them strategically.

================================
4) Special Moves
================================

Perform Special Moves by pressing (B) or by pressing (b) and the
Control Stick. When performed properly, Special Moves produce
attacks that are unique to the character.

-------------------------

Note: Each character has four different Special Moves.

================================
5) Defensive Shield
================================

Press (L) or (R) to shield and deflect enemy attacks. The
more you depress the button, the smaller your shield
becomes. Use your shield to ward off blows and keep your
damage percentage low.

Use (L) or (R) to shield
Tilt the Control Stick to shift the position of the shield.

-------------------------

Note: Shields Break

Shields become smaller as they absorb attacks and as
time passes. If held to long or hit with overpowering
blows, shields break, leaving the characters stunned
and momentarily unable to move.

================================
5a) Move List (Defensive Shield)
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(L) | Shield
(L) + Tap Backward| Roll Backward
(L) + Tap Down | Dodge
(L) + Tap Forward | Roll Forward
(R) | Shield
(R) + Tap Backward| Roll Backward
(R) + Tap Down | Dodge
(R) + Tap Forward | Roll Forward
---------------------------------------------------

Note: If you press (L) or (R) in midair, you'll perform
an Air Dodge. With the Control Stick, you can even
Air Dodge in any direction.

================================
6) Grab and Throw
================================

When you're close to an opponent, press (L) + (A) or (R) + (A) to reach
out and grab him or her. Once you've got an enemy in your
clutches, you can attack him or her by pressing (A), or use
the Control Stick to hurl your foe away.

================================
6a) Move List (Grab and Throw)
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(L) + (A) | Grab
(R) + (A) | Grab
(Z) | Grab
(A) | Grab and Attack
Tilt Up | Throw Up
Tilt Backward | Throw Backward
Tilt Down | Throw Down
Tilt Forward | Throw Forward
---------------------------------------------------


===================================================================================
C - Game Information
===================================================================================


1) 1-P Mode
2) VS. Mode
3) Trophies
4) Options
5) Data

================================
1) 1-P Mode
================================

The single-player Smash mode is full of variety-
there are battles against computer-controlled
characters, training sessions and much more!

================================
2a) Regular Match
================================

There are two unique one-player modes ready to play: Classic and Adventure.

================================
2b) Event Match
================================

These special situation matches take place on various stages. There is no set
order for clearing them, so try to clear them in any order you please.

================================
2c) Stadium
================================

Stadium contains a number of special games with unique sets
of rules.

================================
2d) Training
================================

Need to polish your grabs? Work on attack combos? The Training mode allows
you to pick an opponent and set some very specific battle conditions for you to
practice, practice, practice!

================================
3) VS. Mode
================================

Set rules for a VS. match against friends or CPU characters.

================================
3a) Melee
================================

Melee is the original Super Smash Bros.

================================
3b) Tournament Melee
================================

The Tournament Melee is perfect for those times when you have five or
more people ready to play. Customize the rules to set up a
melee that is just right for you.

================================
3c) Special Melees
================================

These are matches set up under unique rules. Camera Mode
lets you take photographs of on-screen action.

================================
3d) Custom Rules
================================

In VS. Mode, you can set up a number of rules to alter the
flow of competition.

================================
3e) Name Entry
================================

If you enter a name, all the data played under that name will be
saved automatically

================================
4) Trophies
================================

Choose this option to get trophies and view
your trophy collection.

================================
5) Options
================================

Choose Options to change game-play settings.

================================
5a) Rumble Settings
================================

Turn the Controllers' built in Rumble feature ON or
OFF. You can change the settings for specific
Controllers or just for specific registered names.

================================
5b) Sound
================================

Change in-game sound settings to Stereo or Mono or adjust the
mix of background music and sound effects.

================================
5c) Language Setting
================================

Set the language to either English or Japanese.

================================
5d) Screen Display
================================

Turn the game's deflicker function on or off. Use the
setting that looks best on the TV you are using.
--------------------------------------------------
When Deflicker is on...
The game graphics are softened, but may look slightly blurry.
--------------------------------------------------
When Deflicker is off...
You may see more edges, but the graphics look crisp overall.
--------------------------------------------------

================================
5e) Erase Data
================================

Erase some or all of the Super Smash Bros. Melee data saved
to your Memory Card.

================================
6) Data
================================

Check the records to view a wide variety of game data.

================================
6a) Snapshots
================================

View the pictures you snapped in the special Camera Mode.

================================
6b) Archives
================================

View a tutorial or special movie.

================================
6c) Melee Records
================================

If you have data saved to a Memory Card, you can view
records for the game, individual characters, and registered names.


===================================================================================
D - 1-P Mode
===================================================================================


1) Classic
2) Adventure
3) Event

================================
1) Classic
================================

Stage 01: Normal Melee
"Traditional one on one battle against a random enemy."

Stage 02: Team Melee
"You and a CPU controlled ally and face off against two random enemies."

Stage 03: Break the targets!
"Break 10 targets in under two minutes."

Stage 04: Normal Melee
"Traditional one on one battle against a random enemy."

Stage 05: Giant Melee
"You and two random CPU allies against one giant enemy."

Stage 06: Snag Trophies!
"Hit trophies that fall from the sky onto the golden platform."

Stage 07: Normal Melee
"Traditional one on one battle against a random enemy."

Stage 08: Multi-Man Melee
"You fight 10 easy to defeat characters. You only fight 3 at one time."

Stage 09: Race to the finish!
"A maze where you must choose your own path to get to the end."

Stage 10: Metal Melee
"You fight a metal version of a randomly selected character."

Stage 11: Boss Battle
"The Boss will change depending on the difficulty level set."

Notes:
-------------------------
1) Break the targets! Break 10 targets in under two minutes.
2) Snag trophies! Hit trophies that fall from the sky onto the golden platform.
3) Race to the finish! A maze where you must choose your own path to get to the end.

================================
2) Adventure
================================

Stage Description

01) Mushroom Kingdom 01) Scroll through Super Mario Bros. LV 1-1
02) Rescue Toad...Fight 10 Yoshi's
03) Continue scrolling through Super Mario Bros. LV 1-1
04) Fight Mario & Princess Peach
02) Kongo Jungle
01) Fight 02 Tiny Donkey Kong's
02) Fight 01 Giant Donkey Kong
03) Hyrule Caverns
01) This is a maze, find the Master Sword and fight Link
02) Find the Triforce
03) Fight Princess Zelda
04) Brinstar
01) Fight Samus
02) Escape from Brinstar
05) Kirby's Dream Land
01) Fight Kirby
02) Fight 15 Kirby's, each with a unique copied ability!
03) Fight a Giant Kirby
06) Corneria
01) Fight Fox McCloud
02) Fight Fox McCloud w/ backup from the Star Fox team
07) Pokémon Stadium
01) Fight 10 Pikachus
08) F-Zero Grand Prix
01) Run the track in Mute City
02) Fight Captain Falcon
09) Onett
01) Fight Ness (3x)
10) Icicle Mountain
01) Climb Icicle Mountain
02) Fight the Ice Climbers
11) Wireframe Team
01) Fight 15 Wireframe opponents
02) Fight Metal Mario
12) Final Battle
01) Fight Bowser

Note:
-------------------------
Stage 06
Unlock Falco and you may fight him instead of Fox w/backup from the Star Fox team.

Stage 07
Unlock Jigglypuff and/or Pichu and you may fight them in Pokémon Stadium.

Stage 11
Unlock Luigi and fight Metal Mario and Metal Luigi. (Metal Bros.)
-------------------------

================================
3) All-Star
================================

================================================================
Character | Stage
================================================================
Dr. Mario | Mushroom Kingdom II
Mario | Rainbow Cruise
Luigi | Mushroom Kingdom
Bowser | Yoshi's Island
Peach | Princess Peach's Castle
Yoshi | Yoshi's Story
Donkey Kong | Kongo Jungle
Captain Falcon | Mute City
Ganondorf | Brinstar Depths
Falco | Venom
Fox | Corneria
Ness | Onett
Ice Climbers | Icicle Mountain
Kirby | Green Greens
Samus | Brinstar
Zelda | Temple
Link | Great Bay
Young Link | Jungle Japes
Pichu | Fourside
Pikachu | Pokémon Stadium
Jigglypuff | Poké Floats
Mewtwo | Battlefield
Mr. Game & Watch | Flat Zone
Marth | Fountain of Dreams
Roy | Final Destination
================================================================

================================
4) Event Match
================================

Lv. 01: Trouble King
"Fight Bowser in a classic Mushroom Kingdom clash!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Mario | Battlefield | Bowser | Stock (x2)
================================================================================

Lv. 02: Lord of the Jungle
"A duel of epic proportions! Which ape is top primate?"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Giant DK | Kongo Jungle | Tiny DK | Stock (x2)
| | | Time (03:00:00)
================================================================================

Lv. 03: Bomb-fest
"Bombs are everywhere in this explosive battle."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Peach's Castle | Link | Stock (x1)
| | Samus |
================================================================================

Lv. 04: Dino-wrangling
"A giant Yoshi is on the loose! Somebody stop it!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Yoshi's Story | Giant Yoshi | Stock (x3) VS (x1)
================================================================================

Lv. 05: Spare Change
"Don't stop until you get 200 coins!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Ness | Onett | Captain Falcon | Coin (x200)
================================================================================

Lv. 06: Kirby's on Parade
"Look out! Rainbows of Kirby's are after you!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Fntn. of Dreams | Kirby (x3) | Stock (x1) VS (x2)
================================================================================

Lv. 07: Pokémon Battle
"Use Poke Balls to duel with Pikachu."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Pokémon Stadium | Pikachu | Stock (x2)
================================================================================

Lv. 08: Hot Date on Brinstar
"You're interfering with Samus's Brinstar raid!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Brinstar | Samus | Stock (x3)
================================================================================

Note:
-------------------------
For each life, you will start at 102% damage.
For each life, Samus will start at 130% damage.
-------------------------

Lv. 09: Hide 'n' Sheik
"Only Sheik KO's count! Wait for the change..."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Great Bay | Zelda (x2) | Stock (x1)
================================================================================

Lv. 10: All-Star Match 1
"It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Yoshi's Island | Mario | Stock (x2) VS (x1)
| Jungle Japes | Donkey Kong |
| Yoshi's Story | Yoshi |
| Peach's Castle | Peach |
| Rainbow Cruise | Bowser |
================================================================================

Lv. 11: King of the Mountain
"Ice Climbers protect their turf! Just try to survive!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Icicle Mountain | Ice Climbers (x2)| Time (01:02:00)
================================================================================


Lv. 12: Seconds, Anyone?
"Take out Captain Falcon in less than seven seconds!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Mute City | Captain Falcon | Stock (x1)
================================================================================

Note:
-------------------------
Both characters start at 100% damage.
-------------------------

Lv. 13: Yoshi's Egg
"Protect the single remaining Yoshi egg from being broken!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Yoshi | Rainbow Cruise | Pikachu | Time (00:55:00)
| | Fox |
| | Donkey Kong |
================================================================================

Lv. 14: Trophy Tussle 1
"Face off for a trophy! The prize this time: Goomba!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Goomba Trophy | RANDOM (x3) | Stock (x2)
| | | Time (03:00:00)
================================================================================

Lv. 15: Girl Power
"A group of femme fatales has dropped by for a visit..."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Fntn. of Dreams | Samus | Stock (x2)
| | Peach |
| | Zelda |
================================================================================

Lv. 16: Kirby's Air-raid
"Warp Stars are everywhere! Climb aboard and hang on!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Corneria | Kirby (x10) | Stock (x1)
================================================================================

Lv. 17: Bounty Hunters
"Fight a fellow bounty hunter for the bounty on Bowser!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Samus Aran | Jungle Japes | Bowser | Stock (x1)
| | | Time (02:00:00)
================================================================================

Note:
-------------------------
Captain Falcon is your ally, if he KO's Bowser you fail.
-------------------------

Lv. 18: Link's Adventure
"Everyone has a dark side... Link has two!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Link | Temple | Link's Shadow | Stock (x2)
================================================================================

Lv. 19: Peach's Peril
"Bowser's after Peach! Again! Guard her until time runs out."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Mario | Final Destination| Bowser | Stock (x1)
| | | Time (01:00:00)
================================================================================

Note:
-------------------------
Peach is your ally, if Bowser KO's Peach you fail.
-------------------------

Lv. 20: All-Star Match 2
"Nintendo's realistic stars are out in force."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Brinstar | Samus | Stock (x2) VS (x1)
| Great Bay | Link | Time (04:00:00)
| Temple | Zelda |
| Mute City | Captain Falcon |
| Corneria | Fox McCloud |
================================================================================

Lv. 21: Ice Breaker
"Your cold mission... is to KO both Nanas."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Peach's Castle | Ice Climbers | Stock (x1)
| | | Time (01:00:00)
================================================================================

Note:
-------------------------
If you KO Popo you fail.
-------------------------

Lv. 22: Super Mario 128
"Battle 128 tiny Mario's in a wild endurance match!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | M. Kingdom II | Tiny Mario (x128)| Stock (x1)
================================================================================

Lv. 23: Slippy's Invention
"Slippy: With my new device, you guys will be invisible!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Venom | Fox | Stock (x2)
| | Falco |
================================================================================

Note:
-------------------------
Both Fox & Falco are always invisible.
-------------------------

Lv. 24: The Yoshi Herd
"Yoshi's, Yoshi's, everywhere! Defeat 30 within 2 minutes."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Yoshi's Island | Yoshi (x30) | Stock (x1)
| | | Time (02:00:00)
================================================================================

Lv. 25: Gargantuans [Character: Giant Bowser]
"Giant Bowser VS Giant DK in a spectacular war of titans!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Giant Bowser | Fourside | Giant DK | Stock (x1) VS (x2)
================================================================================

Note:
-------------------------
Tiny Mario & Tiny Peach are neutral characters in this match.
-------------------------

Lv. 26: Trophy Tussle 2
"Another match for a prize... Who will get Entei?"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Entei Trophy | RANDOM (x3) | Stock (x2)
| | | Time (02:00:00)
================================================================================

Lv. 27: Cold Armor
"These metal bounty hunters take no prisoners!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Samus Aran | Brinstar Depths | Samus Aran (x3) | Stock (x1) VS (X2)
================================================================================

Note:
-------------------------
Opponents are always metal.
-------------------------

Lv. 28: Puffballs Unite!
"Kirby's galore...each with a unique copied ability!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Green Greens | Kirby (x19) | Stock (x1)
| | | Time (02:00:00)
================================================================================

Note:
-------------------------
Each Kirby has a diffent players ability, always fight four at once.
-------------------------

Lv. 29: Triforce Gathering
"Enter Ganondorf! Team up with Zelda and fight evil!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Link | Temple | Ganondorf | Stock (x1) VS (x2)
================================================================================

Note:
-------------------------
If Zelda is KO'd you lose.
-------------------------

Lv. 30: All-Star Match 3
"Kirby, Pikachu, Ness and Ice Climbers want to fight!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Fntn. of Dreams | Kirby | Stock (x2) VS (x1)
| Pokémon Stadium | Pikachu | Time (04:00:00)
| Onett | Ness |
| Icicle Mountain | Ice Climbers |
================================================================================

Lv. 31: Mario Bros. Madness
"A classic plumber clash in the Mushroom Kingdom!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | M. Kingdom | Mario | Time (02:00:00)
| | Luigi |
================================================================================

Lv. 32: Target Acquired
"Incoming Arwings! KO Jigglypuff more than they do!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Falco | Corneria | Jigglypuff | Time (01:00:00)
================================================================================

Lv. 33: Lethal Marathon
"Avoid the F-Zero machines and race for the finish."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Captain Falcon | Mute City | N/A | Time (00:45:00)
================================================================================

Lv. 34: Seven Years
"Young Link VS. Link! How can you fight yourself?"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Young Link | Great Bay | Link | Stock (x3)
================================================================================

Lv. 35: Time for a Checkup
"Are routine physicals supposed to hurt this much?"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Luigi | Yoshi's Story | Dr. Mario | Stock (x1)
| | Peach | Time (03:00:00)
================================================================================

Lv. 36: Space Travelers
"Adventurers head for Earth: Ness is the welcome wagon."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Ness | Fourside | Samus | Stock (x1)
| Fourside | Kirby |
| Fourside | Fox |
| Battlefield | Captain Falcon |
| Battlefield | Falco |
================================================================================

Lv. 37: Legendary Pokémon
"A slew of legendary Pokémon are all the help you'll get!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Battlefield | Giant FWF (x4) | Stock (x4)
| | Jigglypuff |
================================================================================

Lv. 38: Super Mario Bros. 2
"The cast of the classic NES title are raring to go!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | M. Kingdom II | Mario | Stock (x2)
| | Luigi |
| | Peach |
================================================================================

Lv. 39: Jigglypuff Live!
"Jigglypuff nabs the spotlight on center stage."

================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Jigglypuff | Pokémon Stadium | Jigglypuff (x3) | Stock (x3)
================================================================================

Lv. 40: All-Star Match 4
"Secret characters emerge to join forces."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Temple | Marth | Stock (x2) VS (x1)
| M. Kingdom II | Luigi | Time (04:00:00)
| Poké Floats | Jigglypuff |
| Final Destination| Mewtwo |
| Flat Zone | Mr. G & W |
================================================================================

Lv. 41: En Garde!
"The lithe Marth challenges Link in a battle of steel!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Marth | Temple | Link | Stock (x2)
================================================================================

Lv. 42: Trouble King 2
"Hey, Mario! When did Bowser get so big, huh?"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Luigi | Poké Floats | Giant Bowser | Stock (x2)
================================================================================

Lv. 43: Birds of Prey
"Captain Falcon and Falco join forces to take out Fox!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Fox McCloud | Big Blue | Captain Falcon | Stock (x2)
| | Falco |
================================================================================

Lv. 44: Mewtwo Strikes!
"Don't waste your time battling Zelda..."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Battlefield | Zelda | Stock (x1)
| | Mewtwo |
================================================================================

Note:
-------------------------
Mewtwo will appear 15 seconds after the match begins.
It is not neccessary to KO Zelda.
-------------------------

Lv. 45: Game & Watch Forever!
"The system that started a worldwide boom lives on!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Mr. G & W | Flat Zone | Mr. G & W (x25) | Stock (x3) VS (x1)
================================================================================

Lv. 46: Fire Emblem Pride
"The heroes of Fire Emblem join forces to fight you!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Temple | Marth | Stock (x3)
| | Roy |
================================================================================

Lv. 47: Trophy Tussle 3
"Want a new trophy? Here's your shot at Majora's Mask."
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | MM Trophy | RANDOM (x3) | Stock (x2)
| | | Time (03:00:00)
================================================================================

Lv. 48: Pikachu and Pichu
"These Pokémon are pals... but not with you!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | N64 Dream Land | Pikachu | Stock (x2) VS (x1)
| | Pichu |
================================================================================

Note:
-------------------------
Pikachu is immortal. Defeat both Pichu's to win the event.
-------------------------

Lv. 49: All-Star Match Deluxe
"Dr. Mario, Falco, Ganondorf, Roy, Young Link and Pichu!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | M. Kingdom | Dr. Mario | Stock (x2) VS (x1)
| Venom | Falco | Time (04:00:00)
| Pokémon Stadium | Pichu |
| Great Bay | Young Link |
| Temple | Roy |
| Final Destination| Ganondorf |
================================================================================

Lv. 50: Final Destination Match
"Master Hand's the right hand; now meet the left!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Final Destination| Master Hand | Stock (x1) VS Stamina (x300)
| | Crazy Hand |
================================================================================

Lv. 51: The Showdown
"Giga Bowser, Mewtwo and Ganondorf unite!"
================================================================================
Character | Stage | Opponent(s) | Match Type
================================================================================
Select Character | Final Destination| Ganondorf | Stock (x3)
| Mewtwo |
| Giga Bowser |
================================================================================


===================================================================================
E - Characters/Move List
===================================================================================


1) Normal Characters
2) Secret Characters

================================
01) Mario
================================

"A well-rounded hero who boast a balance between offense and defense."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Fireball
(B) + Forward | Cape
(B) + Up | Super Jump Punch
(B) + Down | Mario Tornado
---------------------------------------------------
Fireball:
Shoot bouncing ball of fire horizontally. They vanish as they slow.

Cape:
Reflect projectile attacks and spin enemies around.

Super Jump Punch:
Attacks opponents while jumping or leap to get back to the stage.

Mario Tornado:
Engulf opponents in a high-speed spin. Tap (B) while attacking to float up.

================================
02) Pikachu
================================

"A pokémon that excels at clever fighting."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Thunder Jolt
(B) + Forward | Skull Bash
(B) + Up | Quick Attack
(B) + Down | Thunder
---------------------------------------------------
Thunder Jolt:
Use this ground-hugging projectile attack while standing or jumping.

Skull Bash:
Hold (B) to charge up for a high-powered attack.

Quick Attack:
Tilt (Control Stick) immediately before moving to control direction.

Thunder:
Call thunderbolts down from the sky. They won't pass through terrain obstacles.

================================
03) Bowser
================================

"A mighty foe that trades speed for pure power."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Fire Breath
(B) + Forward | Koopa Klaw
(B) + Up | Whirling Fortress
(B) + Down | Bowser Bomb
---------------------------------------------------
Fire Breath:
The fire flows while you hold (B), but it weakens over time.

Koopa Klaw:
Grab and bite close enemies or slash those who are farther away.

Whirling Fortress:
Spin on the ground to launch opponents skyward, or do it to get back to the stage.

Bowser Bomb:
Leap up and plunge onto enemies rapidly with considerable force.

================================
04) Peach
================================

"A princess with royal recovery abilities."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Toad
(B) + Forward | Peach Bomber
(B) + Up | Peach Parasol
(B) + Down | Vegetable
---------------------------------------------------
Toad:
Counter enemy attacks by blocking them with Toad.

Peach Bomber:
Jump in the air and blast opponents with a powerful explosion.

Peach Parasol:
Use a parasol to float gently down from the sky or to recover.

Vegetable:
Pluck vegetables from the stage and hurl them at enemies.

================================
05) Yoshi
================================

"A dinosaur that boast surprising jumping prowess."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Egg Lay
(B) + Forward | Egg Roll
(B) + Up | Egg Throw
(B) + Down | Yoshi Bomb
---------------------------------------------------
Egg Lay:
Paralyze enemies by swallowing them and laying them as eggs.

Egg Roll:
Use (Control Stick) to control speed and direction.

Egg Throw:
Hold (B) for distance and tilt (Control Stick) to control its direction.

Yoshi Bomb:
Pound enemies directly or shock those nearby when you hit the ground.

================================
06) Donkey Kong
================================

"An ape with overwhelming girth and power."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Giant Punch
(B) + Forward | Headbutt
(B) + Up | Spinning Kong
(B) + Down | Hand Slap
---------------------------------------------------
Giant Punch:
Press (B) to charge, then again to punch. Press (L),
(R), or (Z) to stop charging.

Headbutt:
Smack opponents and drive them into the ground.

Spinning Kong:
While it doesn't gain much altitude, this move covers a lot
of horizontal ground, making it an effective recovery move.

Hand Slap:
Press (B) to deliver this earth- shaking move and send nearby
enemies skyward. It can be used over and over again.

================================
07) Captain Falcon
================================

"A bounty hunter who boast speed and power."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Falcon Punch
(B) + Forward | Raptor Boost
(B) + Up | Falcon Dive
(B) + Down | Falcon Kick
---------------------------------------------------
Falcon Punch:
Release a fiery blow after a brief charge.

Raptor Boost:
Follow up a quick dash with a powerful uppercut that lifts enemies into the air.

Falcon Dive:
Grab an enemy then propel him or her into the air.

Falcon Kick:
Perform a sliding kick on the ground or a diving kick from the air.

================================
08) Fox McCloud
================================

"A wily fox that uses speed to keep enemies off balance."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Blaster
(B) + Forward | Fox Illusion
(B) + Up | Fire Fox
(B) + Down | Reflector
---------------------------------------------------
Blaster:
Tap (B) to fire repeated shots of high-speed Blaster beams.

Fox Illusion:
Dash right through enemies, attacking them with an illusion

Fire Fox:
Charge up power, then blast off. Also use it to get back to the stage.

Reflector:
Reflect projectile attacks back at enemies.

================================
09) Ness
================================

"A psychic boy with a distinct midair jump."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | PK Flash
(B) + Forward | PK Fire
(B) + Up | PK Thunder
(B) + Down | PSI Magnet
---------------------------------------------------
PK Flash:
Hold (B) to charge this powerful psychic attack.

PK Fire:
Hit enemies and items with a pillar of burning flame.

PK Thunder:
Strike yourself with thunder to become an electrified projectile.

PSI Magnet:
Absorb enemy energy attacks and recover health.

================================
10) Ice Climbers
================================

"A mallet-swinging duo from the icy peaks."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Ice Shot
(B) + Forward | Squall Hammer
(B) + Up | Belay
(B) + Down | Blizzard
---------------------------------------------------
Ice Shot:
Release sliding blocks of ice that follow terrain but bounce of walls.

Squall Hammer:
Join Nana in this attack for a powerful succession of blows.

Belay:
Popo throws Nana who attacks enemies and then pulls Popo up behind her.

Blizzard:
Attack as a pair with a freezing wind that shoots out on either side of you.

================================
11) Kirby
================================

"A puff ball that floats through the sky and boast a variety of moves."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Swallow
(B) + Forward | Hammer
(B) + Up | Final Cutter
(B) + Down | Stone
---------------------------------------------------
Swallow:
Press (B) once to swallow an enemy, then (B) again to copy his or her power.
Press (+ Up) to discard the copied power.

Hammer:
Swing a mighty hammer vertically in the air or side-to-side on the ground.

Final Cutter:
Soar into the sky, then dive down with this cutting move that unleashes a shock wave.

Stone:
Transform into heavy objects and become invulnerable for a brief period.

================================
12) Samus
================================

"A space warrior with an arsenal of long-range projectile weapons."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Charge Shot
(B) + Forward | Missile
(B) + Up | Screw Attack
(B) + Down | Bomb
---------------------------------------------------
Charge Shot:
Hold (B) to charge up power, then press (B)
again to fire. Press (L), (R) , or (Z) to stop charging.

Missile:
Release guided missiles or tap (Control Stick: Forward) to launch
powerful direct shots.

Screw Attack:
Attack with a spinning jump. Also use it to get back to the stage.

Bomb:
Drop bombs that explode after a few moments. Use the explosions to jump higher.

================================
13) Zelda (Sheik)
================================

"A graceful princess with powerful magical attacks."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Nayru's Love
(B) + Forward | Din's Fire
(B) + Up | Farore's Wind
(B) + Down | Transform
---------------------------------------------------
Nayru's Love:
Reflect projectile attacks or attack nearby foes.

Din's Fire:
Hold B and tilt (Control Stick) to guide the attack. Release (B) to unleash it.

Farore's Wind:
After spinning once, warp in the direction that you tilt (Control Stick).

Transform:
Change into Sheik. Enemy attacks halt the transformation.

================================
13) Sheik (Zelda)
================================

"A mysterious warrior whose moves allow her to flow across battlefields."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Needle Storm
(B) + Forward | Chain
(B) + Up | Vanish
(B) + Down | Transform
---------------------------------------------------
Needle Storm:
Hold (B) then release to throw a barrage of tiny darts.

Chain:
Hold down (B) and use (Control Stick) to brandish Sheik's Chain. It can be
used for both offense and defense.

Vanish:
After the signature explosion use (Control Stick) to direct Sheik's warp.

Transform:
Change into Zelda. Enemy attacks halt the transformation.

================================
14) Link
================================

"A sword-wielding hero who also boast long-range attacks."

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Bow
(B) + Forward | Boomerang
(B) + Up | Spin Attack
(B) + Down | Bomb
---------------------------------------------------
Bow:
Hold (B) then release for swift, long-range arrow attacks.

Boomerang:
Tap (Control Stick: Forward) for longer range and tilt up or down to aim it.

Spin Attack:
Perform this in midair to use your momentum to recover.

Bomb:
Pull bombs out and hurl them at Link's enemies.


===================================================================================


================================
15) Dr. Mario
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Megavitamins
(B) + Forward | Super Sheet
(B) + Up | Super Jump Punch
(B) + Down | Dr. Tornado
---------------------------------------------------

================================
16) Luigi
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Fireball
(B) + Forward | Green Missile
(B) + Up | Super Jump Punch
(B) + Down | Luigi Cyclone
---------------------------------------------------

================================
17) Ganondorf
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Warlock Punch
(B) + Forward | Gerudo Dragon
(B) + Up | Dark Dive
(B) + Down | Wizard's Foot
---------------------------------------------------

================================
18) Falco Lombardi
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Blaster
(B) + Forward | Falco Phantasm
(B) + Up | Fire Bird
(B) + Down | Reflector
---------------------------------------------------

================================
19) Young Link
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Fire Bow
(B) + Forward | Boomerang
(B) + Up | Spin Attack
(B) + Down | Bomb
---------------------------------------------------

================================
20) Pichu
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Thunder Jolt
(B) + Forward | Skull Bash
(B) + Up | Agility
(B) + Down | Thunder
---------------------------------------------------

================================
21) Jigglypuff
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Rollout
(B) + Forward | Pound
(B) + Up | Sing
(B) + Down | Rest
---------------------------------------------------

================================
22) Mewtwo
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Shadow Ball
(B) + Forward | Confusion
(B) + Up | Teleport
(B) + Down | Disable
---------------------------------------------------

================================
23) Mr. Game & Watch
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Chef
(B) + Forward | Judgment
(B) + Up | Fire
(B) + Down | Oil Panic
---------------------------------------------------

Note: (B) + Forward

---------------------------------------------------
Attack | Description
---------------------------------------------------
01. !% Damage | Attack
02. Standing | (A) Attack
03. Fan | Item Attack
04. Standing | Sword Attack
05. Light | Shock Attack (Repetitious)
06. Fire Flower Throw| Item Attack
07. 10% Damage | Attack
08. Freezie | Item Attack
09. Homerun | Attack
---------------------------------------------------

================================
24) Marth
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Shield Breaker
(B) + Forward | Dancing Blade
(B) + Up | Dolphin Smash
(B) + Down | Counter
---------------------------------------------------

================================
25) Roy
================================

---------------------------------------------------
Button | Move
---------------------------------------------------
(B) | Fire Blade
(B) + Forward | Double-Edge Dance
(B) + Up | Blazer
(B) + Down | Counter
---------------------------------------------------



===================================================================================
F - Unlocking Secrets
===================================================================================


1) Unlock Characters (1-P Mode)
2) Unlock Charactres (VS Mode)
3) Unlock Stages
4) Unlock Events
5) Unlock Secrets
6) Codes

================================
1) Unlock Characters (1-P Mode)
================================

================================================================
Unlocked Character | Strategy
================================================================
Jigglypuff | Beat Classic or Adventure Mode once.
----------------------------------------------------------------
Dr. Mario | Use Mario to clear any Regular Match
| Mode without using a continue.
----------------------------------------------------------------
Pichu | Clear Event Match 37.
----------------------------------------------------------------
Falco | Survive the 100-Man Melee.
----------------------------------------------------------------
Marth | Use the original 14 characters at
| least once in either Vs. Mode or any
| Regular Match Mode.
----------------------------------------------------------------
Young Link | Clear any Regular Match Mode with 10
| different characters.
----------------------------------------------------------------
Ganondorf | Clear Event Match 29.
----------------------------------------------------------------
Mewtwo | Play Vs. Mode for more than 20 hours
----------------------------------------------------------------
Luigi | Clear the first stage of Adventure
| Mode with a two in the timer's
| seconds category to make Luigi appear
| in the next stage. Defeat him
| quickly, then finish Adventure Mode.
----------------------------------------------------------------
Roy | Use Marth to clear any Regular Match
| Mode without using a continue.
----------------------------------------------------------------
Mr. Game & Watch | Clear Clany Regular Match Mode or the
| Target Test with every character.
================================================================

================================
2) Unlock Characters (VS Mode)
================================

================================================================
Unlocked Character | # of Vs. Matches
================================================================
Jigglypuff | 0050
Dr. Mario | 0100
Pichu | 0200
Falco | 0300
Marth | 0400
Young Link | 0500
Ganondorf | 0600
Mewtwo | 0700
Luigi | 0800
Roy | 0900
Mr. Game & Watch | 1000
----------------------------------------------------------------

================================
3) Unlock Stages
================================

================================================================
Unlocked Stage | # of Vs. Matches
================================================================
Brinstar Depths | 0050
Fourside | 0100
Big Blue | 0150
Poké Floats | 0200
================================================================

________________________________________________________________

================================================================
Unlocked Stage | Strategy
================================================================
Kindom II | Get the Birdo trophy.
----------------------------------------------------------------
Flat Zone | Unlock Mr. Game & Watch and defeat
| any Regular Match Mode with him.
----------------------------------------------------------------
Battlefield | Defeat All-Star mode with any
| character.
----------------------------------------------------------------
Final Destination | Clear Event Matches 1-51.
----------------------------------------------------------------
N64 Dream Land | Complete Break the Targets with all
| 25 characters.
----------------------------------------------------------------
N64 Yoshi's Island | Hit over 1300 feet in the Home Run
| Contest.
----------------------------------------------------------------
N64 Kongo Jungle | Finish 15-min Man Melee with
| any character.
================================================================

================================
4) Unlock Events
================================

Description: Event Match consists of 51 different situational
one-player matches. Each Event Match features
its own special setup. On some matches, the
character is pre-selected.

How to unlock Event Match Levels 11 - 51:

Levels 11 - 15 Win 06 different matches from Levels 1-10
Levels 16 - 20 Win 10 different matches from Levels 1-15
Levels 21 - 25 Win 16 different matches from Levels 1-20
Levels 26 - 29 Win 22 different matches from Levels 1-25
Level 30 Win 27 different matches from Levels 1-29
Levels 31 - 39 Complete 30 Levels and unlock 4 specific hidden characters
Levels 40 - 50 Complete 30 Levels and unlock all hidden characters except Pichu

Level 51 1)Complete Levels 1-50 and defeat Giga Bowser in Adventure Mode
2)Clear Event Matches 1-50.

================================
5) Unlock Secrets
================================

================================================================
Secret | Strategy
================================================================
All-Star Mode | Unlock all 25 characters.
----------------------------------------------------------------
Random Stage | Unlock all 29 stages.
----------------------------------------------------------------
Score Display | Play Vs. Mode and get 5,000 KO's with
| any character.
----------------------------------------------------------------
Sound Test | Complete all of the Event Matches,
| and unlock all characters and stages.
================================================================

================================
6) Codes
================================

Alternate Music
1) On the stage select screen hold down (L) + (R) + (A).
2) Release the buttons once the stage starts.

---------------------------------------------------
Normal Music | Secret Music
---------------------------------------------------
Great Bay | Saria's Theme
Temple | Fire Emblem
Yoshi's Island | Super Mario Bros. 3
Pokémon Stadium | Battle Theme
Mother | Mother 2
Icicle Mountain | Balloon Fight
Mushroom Kingdom | Dr. Mario
Battlefield | Multi-Man Melee 1
Final Destination | Multi-Man Melee 2
---------------------------------------------------


===================================================================================
G - In-Depth
===================================================================================


1) Earning Trophies
2) Earning Bonuses
3) Target Test

================================
1) Earning Trophies
================================

--------------------------------------------------------------------
Trophy | Earning Trophy
--------------------------------------------------------------------
Motion-Sensor Bomb | Clear Event 03
Goomba | Clear Event 14
Entei | Clear Event 26
Game & Watch | Clear Event 45
Majora's Mask | Clear Event 47
Final Destination | Clear Event 51
_____________________________________________________________________
Target | Clear Target Test (All Characters)
Lon Lon Milk | Total Target Test Time (> 25:00:00)
Sheriff | Total Target Test Time (> 12:30:00)
_____________________________________________________________________
Sandbag | Clear 0984 ft. in Home-Run Contest
Paper Mario | Clear 1476 ft. in Home-Run Contest
Unown | Total Home-Run Contest Distance (< 16,406 ft.)
_____________________________________________________________________
Male Wire Frame | Clear 100-Man Melee (> 04:00)
Fighting Wire Frames | Clear 15-Min Melee
Mr. Resetti | Defeat 005 Wire Frames in Cruel Melee
Female Wire Frame | Defeat 100 Wire Frames in Endless Melee
_____________________________________________________________________
Maximum Tomato | Play 0010 Vs. Matches
Kraid | Play 0050 Vs. Matches
Heart Container | Play 0100 Vs. Matches
UFO | Play 0100 Vs. Matches
Smash Coins | Play 0100 Vs. Matches (COIN)
Falcon Flyer | Play 0150 Vs. Matches
Sudowoodo | Play 0200 Vs. Matches
Food | Play 1000 Vs. Matches
_____________________________________________________________________
Metal Box | Get a combo (< 11) in Traning
Lip's Stick | Get a combo (< 21) in Traning
Bunny Hood | Combined combo total (< 126) in Traning
_____________________________________________________________________
Samus's Starship | Clear Escape from Brinstar (Adventure Mode)
Giga Bowser | Defeat Giga Boswer (Adventure Mode, Normal, > 18:00)
Master Hand | Clear Classic (Hard or Very Hard, No Continues)
Crazy Hand | Clear Adventure (Hard or Very Hard, No Continues)
Mew | Clear All-Star (Hard or Very Hard)
Donkey Kong Junior | Clear Classic (All Characters, No Continues)
F-Zero Racers | Clear Adventure (All Characters, No Continues)
Meowth | Clear All-Star (All Characters, No Continues)
Wario | Clear All-Star (All Characters)
_____________________________________________________________________
Captain Olimar | Have a Pikmin save on your Memory Card 59
Celebi | See Celebi in a Poké Ball
Diskun | Earn all 249 Bonuses
Kirby Hat 4 | Unlock Mr. Game & Watch
Kirby Hat 5 | Unlock all "clone" characters
Landmaster Tank | Total KOs (< 1000)
Marin | Unlock all characters and stages. Clear all events.
Tom Nook | Total Lottery Coins (< 1000)
--------------------------------------------------------------------

================================
2) Bonuses
================================

All on One (Example: Mario)
"Used all attacks except finishing blows on one enemy."
--------------------------------------------------------------------
Buttons | Where | Move
--------------------------------------------------------------------
A | On the ground | Punch
A, A, A Combo | On the ground | Punch, Punch, Kick
Forward + A | On the ground | Long Kick
Down + A | On the ground | Sweep Kick
Up + A | On the ground | Standing Uppercut
Smash Up + A | On the ground | Headbutt
Smash Forward + A | On the ground | Fire explosion from the palm
Smash Down + A | On the ground | Breakdance Kick
Dashing A | Running |
A | In the air | Jumping Attack
Forward + A | In the air | Downward Punch
Back + A | In the air | Mule Kick
Up + A | In the air | Flip Kick
Down + A | In the air | Drill Kick
B | | Fireball
Forward + B | | Cape
Down + B | | Mario Tornado
Up + B | | Super Jump Punch
Grab + Z | | Grab Attack (Don't Throw)
Z + Up | | Throw Up
Z + Down | | Throw Down
Z + Forward | | Throw Forward
Z + Backward | | Throw Backward
--------------------------------------------------------------------

Lethal Weapon (Example: Mario)
"Hit with a wide variety of attacks."
--------------------------------------------------------------------
Buttons | Where | Move
--------------------------------------------------------------------
A | On the ground | Punch
Smash Up + A | On the ground | Headbutt
Smash Forward + A | On the ground | Fire explosion from the palm
Smash Down + A | On the ground | Breakdance Kick
A | In the air | Jumping Attack
Forward + A | In the air | Downward Punch
Back + A | In the air | Mule Kick
Up + A | In the air | Flip Kick
Down + A | In the air | Drill Kick
B | | Fireball
Forward + B | | Cape
Down + B | | Mario Tornado
Up + B | | Super Jump Punch
--------------------------------------------------------------------

================================
3) Target Test
================================

Coming Soon!

===================================================================================
H - Frequently Asked Questions
===================================================================================


How do I change the color of my character?

After placing the token to choose your character,
use the X Button or Y Button to toggle between
the available color combinations.

How many Trophies are in the game?

There are at least 290 Trophies, most are
obtained at random through the Trophy Lottery
game. This number includes the Hidden Trophies
(47 total) and the Smash, Red Smash, and Blue
Smash Trophies for each character (78 total).

What do I do in the Home Run Contest?

The object of the game is to hit the Sandbag as
far as you can. Here are some tips to improve
your score:

Cause as much damage as possible to the bag
before hitting it with the bat.

Captain Falcon, Zelda and Sheik cannot use the
bat effectively. With Falcon, use the Falcon
Punch (Press B Button to charge, again to
punch). With Sheik, use a side Smash Attack.

How do I select my registered name when playing?

After choosing your character, point the hand
cursor at the character's name and press the (A)
Button to bring up a list of registered names.

Is there any significance to the number of hits I score on the ending credits?

No, the ending credits game is just for fun.



===================================================================================
I - List
===================================================================================


1) Normal Characters
2) Secret Characters
3) Character Clones
4) Random Stage
5) Item Switch
6) Sound Test
7) Pokémon (Poké Balls)
8) Pokémon (Poké Floats)
9) Specials


================================
1) Normal Characters
================================

01) Mario
02) Pikachu
03) Bowser
04) Peach
05) Yoshi
06) Donkey Kong
07) Captain Falcon
08) Fox
09) Ness
10) Ice Climbers
11) Kirby
12) Samus
13) Zelda (Sheik)
14) Link

================================
2) Secret Characters
================================

01) Dr. Mario
02) Luigi
03) Ganondorf
04) Falco
05) Young Link
06) Pichu
07) Jigglypuff
08) Mewtwo
09) Mr. Game & Watch
10) Marth
11) Roy

================================
3) Character Clones
================================

---------------------------------------------------
Character | Character Clone
---------------------------------------------------
Dr. Mario | Mario
Falco Lombardi | Fox McCloud
Ganondorf | Captain Falcon
Young Link | Link
Pichu | Pikachu
Roy | Marth
---------------------------------------------------

================================
4) Random Stage
================================

01) Princess Peach's Castle 02) Rainbow Cruise
03) Kongo Jungle 04) Jungle Japes
05) Great Bay 06) Temple
07) Brinstar 08) Brinstar Depths
09) Yoshi's Story 10) Yoshi's Island
12) Fountain of Dreams 13) Green Greens
14) Corneria 15) Venom
16) Pokémon Stadium 17) Poké Floats
18) Mute City 19) Big Blue
20) Onett 21) Fourside
21) Mushroom Kingdom 22) Mushroom Kingdom II
23) Icicle Mountain 24) Flat Zone
25) Battlefield 26) Final Destination
27) Dream Land N64 28) Yoshi's Island N64
29) Kongo Jungle N64

================================
5) Item Switch
================================

01) Food 02) Freezie
03) Maxim Tomato 04) Mr. Saturn
05) Heart Container 06) Poké Ball
07) Warp Star 08) Bob-omb
09) Ray Gun 10) Motion-Sensor Bomb
11) Super Scope 12) Super Mushroom
13) Fire Flower 14) Poison Mushroom
15) Lip's Stick 16) Starman
17) Star Rod 18) Parasol
19) Beam Sword 20) Screw Attack
21) Home-Run Bat 22) Metal Box
23) Fan 24) Bunny Hood
25) Hammer 26) Cloaking Device
27) Green Shell 28) Barrel Cannon
29) Red Shell 30) Party Ball
31) Flipper

================================
6) Sound Test
===============================

0) Opening
1) Princess Peach's Castle
2) Rainbow Cruise
3) Kongo Jungle
4) Jungle Japes
5) Great Bay
6) Temple
7) Brinstar
8) Brinstar Depths
9) Yoshi's Story
10) Yoshi's Island
11) Fountain of Dreams
12) Green Greens
13) Corneria
14) Venom
15) Pokémon Stadium
16) Poké Floats
17) Mute City
18) Big Blue
19) Mother
20) EarthBound
21) Mushroom Kingdom
22) Mushroom Kingdom (Finale)
23) Mushroom Kingdom II
24) Mushroom Kingdom II (Finale)
25) Icicle Mountain
26) Flat Zone
27) Kongo Jungle N64
28) Yoshi's Island N64
29) Dream Land N64
30) Super Mario Bros. 3
31) Saria's Theme
32) Battle Theme
33) Fire Emblem
34) Mach Rider
35) Mother 2
36) Dr. Mario
37) Balloon Fight
38) Mario's Victory
39) DK's Victory
40) Zelda Team Victory
41) Samus's Victory
42) Yoshi's Victory
43) Kirby's Victory
44) Fox's Victory
45) Pokémon Victory
46) Capt. Falcon's Victory
47) Ness's Victory
48) Fire Emblem Team Victory
49) Mr. Game & Watch's Victory
50) Ice Climbers' Victory
51) Metal Battle
52) Battlefield
53) Final Destination
54) Menu 1
55) Menu 2
56) How to Play
57) Targets!
58) Multi-Man Melee 1
59) Multi-Man Melee 2
60) All-Star Intro
61) Tournament 1
62) Tournament 2
63) Trophy
64) Classic Intro
65) Adventure Intro
66) Stage Clear 1
67) Stage Clear 2
68) Continue
69) Game Over
70) New Trophy!
71) Rare Trophy!
72) Challenger!
73) New Feature 1
74) New Feature 2
75) New Feature 3
76) Hammer
77) Starman
78) Warning Siren
79) Ending


================================
7) Pokémon (Poké Balls)
================================

01) #003 Venusaur
02) #006 Charizard
03) #009 Blastoise
04) #035 Clefairy
05) #101 Electrode
06) #110 Weezing
07) #113 Chansey
08) #118 Goldeen
09) #121 Staryu
10) #143 Snorlax
11) #144 Articuno
12) #145 Zapdos
13) #146 Moltres
14) #151 Mew
15) #152 Chikorita
16) #155 Cyndaquil
17) #175 Togepi
18) #182 Bellossom
19) #183 Marill
20) #201 Unown
21) #202 Wobbuffet
22) #212 Scizor
23) #233 Porygon2
24) #243 Raikou
25) #244 Entei
26) #245 Suicune
27) #249 Lugia
28) #250 Ho-oh
29) #251 Celebi

================================
8) Pokémon (Poké Floats)
================================

01) #007 Squirtle
02) #095 Onix
03) #054 Psyduck
04) #152 Chikorita
05) #110 Weezing
06) #079 Slopoke
07) #137 Porygon (x03)
08) #194 Wooper
09) #185 Sudowoodo
10) #143 Snorlax
11) #003 Venesaur
12) #086 Seel
13) #202 Wobuffett
14) #201 Unown (x17)
15) #118 Goldeen
16) #108 Lickitung
17) #113 Chansey
18) #074 Geodude


================================
9) Specials
================================

01) 1,000,000 VS. mode matches! Never thought you'd see this!
02) 1-P All-Star mode is now open! Better practice up!
03) A blast from the past! Dream Land is yours to use.
04) A great evil walks the earth...Ganondorf has been unlocked!
05) Access to Flat Zone has been granted. Time to get retro!
06) All stages are now open!
07) Check out smashing sounds! Find Sound Test under Data.
08) Congratulations! You've cleared 1-P Adventure!
09) Congratulations! You've cleared 1-P Classic!
10) Congratulations! You've cleared 1-P All-Star!
11) Cute, cuddly...and a threat to itself and others! It's Pichu!
12) Direct from Fire Emblem, it's Marth, the swordsman supreme!
13) Dr. Mario is in the house! His prescription? KOs.
14) Fast, nimble, and ready to roll, Young Link awaits you!
15) For the first time, you've survived 15-Minute Melee!
16) It's a flotilla of Pokemon! You've unlocked Poke Floats!
17) Mewtwo's mental powers are now yours to command!
18) Mr. Game & Watch is ready to rock, old-school style!
19) Mushroom Kingdom II is open: it's the dream world, Subcon!
20) Random Stage Select is now available in Additional Rules!
21) Roy from Fire Emblem has unsheathed his sword!
22) Side-scrolling madness awaits on F-Zero's Big Blue!
23) Star Fox's surly pilot Falco is now prepped for combat!
24) Take a step back in time to lovely Yoshi's Island!
25) The gateway to Final Destination has now been opened!
26) The man in green, Luigi, is ready for action!
27) The special stage, Battlefield, has now been unlocked!
28) Welcome back to DK's first locale, Kongo Jungle!
29) Welcome to Brinstar Depths! Kraid's been waiting for you!
30) Wow! You've cleared 1-P Classic with every character!
31) You can now set up the score display in Additional Rules!
31) You beat Event Match 51, The Showdown, with no falls!
33) You got the Mario and Yoshi trophy! They're pals again!
34) You got the Samus Unmasked trophy! Lucky you!
35) You have all the trophies!!
36) You have over 50 trophies!
37) You have over 100 trophies!
38) You have over 150 trophies!
39) You have over 200 trophies!
40) You've cleared 100-Man Melee for the first time!
41) You've cleared 1-P Adventure with every character! Great!
42) You've cleared 1-P All-Star with every character! Sweet!
43) You've cleared 30 1-P Event Matches!
44) You've cleared Adventure mode on Very Hard!
45) You beat Adventure mode on Very Hard with a stock of one!
46) You've cleared all 1-P Event Matches!
47) You've cleared All-Star mode on Very Hard!
48) You've cleared Classic mode on Very Hard!
49) You've cleared Classic mode on Very Hard with a stock of one!
50) You've cleared Target Test with all characters! Great!
51) You've collected more than 250 trophies!
52) You've encountered Celebi for the first time!
53) You've encountered Mew for the first time!
54) You've fought 100 VS. mode matches!
55) You've fought 1,000 VS. mode matches!
56) You've fought 10,000 VS. mode matches! Go outside!
57) You've played 4,995 VS. bouts! That's about a cent per bout!
58) You've played 50,000 VS. bouts! Enough! Take a break!
59) You've unlocked all playable characters! Get to fighting!
60) You've unlocked an alien invasion! It's Fourside!!
61) You've unlocked the singing wonder, Jigglypuff!

===================================================================================
J - Descriptions
===================================================================================


1) Characters
2) Stages
3) Event Match - Subject Table
4) Bonus Records
5) Trophies

================================
1) Normal Characters
================================

01: Mario
"A well-rounded hero who boast a balance between offense and defense."

02: Pikachu
"A pokémon that excels at clever fighting."

03: Bowser
"A mighty foe that trades speed for pure power."

04: Peach
"A princess with royal recovery abilities."

05: Yoshi
"A dinosaur that boast surprising jumping prowess."

06: Donkey Kong
"An ape with overwhelming girth and power."

07: Captain Falcon
"A bounty hunter who boast speed and power."

08: Fox McCloud
"A wily fox that uses speed to keep enemies off balance."

09: Ness
"A psychic boy with a distinct midair jump."

10: Ice Climbers
"A mallet-swinging duo from the icy peaks."

11: Kirby
"A puff ball that floats through the sky and boast a variety of moves."

12: Samus
"A space warrior with an arsenal of long-range projectile weapons."

13: Zelda (Sheik)
"A graceful princess with powerful magical attacks."

13: Sheik (Zelda)
"A mysterious warrior whose moves allow her to flow across battlefields."

14: Link
"A sword-wielding hero who also boast long-range attacks."

================================
2) Stages
================================

01: Princess Peach's Castle [Location: Mushroom Kingdom]
"Buttons, switches, and incoming artillery make Peach's Castle a
chaotic place to battle."

02: Rainbow Cruise [Location: Mushroom Kingdom]
"Navigate a plethora of Mario's most menacing platforms in this
scrolling arena."

03: Kongo Jungle [Location: DK Island]
"A raging river serves as the backdrop for battles waged on DK
Island. Look out for Klap Traps!"

04: Jungle Japes [Location: DK Island]
"If you look closely, you just might spot Cranky Kong here
at DK's plush crib."

05: Great Bay [Location: Termina]
"Inspired by scenes from The Legend of Zelda: Majora's Mask,
Great Bay is an awesome place for a battle."

06: Temple [Location: Hyrule]
"One of the most massive arenas in the game, the Temple give players
plenty of space to duke it out."

07: Brinstar [Location: Planet Zebes]
"Samus is right at home on Planet Zebes, but even her armor is no
match for the lava which can flood the screen in an instant."

08: Brinstar Depths [Location: Planet Zebes]
"With Kraid raging in the background, the topsy-turvy
action in Brinstar Depths is a sight to behold."

09: Yoshi's Story [Location: Yoshi's Island]
"If you can take your eyes off the scenery, watch out for passing
Shy Guys carrying Food!"

10: Yoshi's Island [Location: Yoshi's Island]
"Spinning blocks and bottomless pits add to the excitement on
Yoshi's Island."

11: Fountain of Dreams [Location: Dream Land]
"Platforms suspended by fountains of water make for
some interesting action at Kirby's stomping ground."

12: Green Greens [Location: Dream Land]
"Kirby's no stranger to the apple-spitting antics of angry trees.
Beware of falling fruit, perilous pits and bomb blocks."

13: Corneria [Location: Lylat System]
"Battles are always precarious on top of the Great Fox. Arwings
frequently buzz by to keep things interesting."

14: Venom [Location: Lylat System]
"Fight on the wings of the Great Fox as it cruises through caves
on Venom."

15: Pokémon Stadium [Location: Kanto]
"In the Pokémon Stadium, you never know what you'll encounter.
The entire arena constantly morphs into new battle scenes."

16: Poké Floats [Location: Kanto Skies]
"Giant Pokémon balloons serve as a sky-high battleground. You'll
have to jump from one Pokémon to the next to stay on screen."

17: Mute City [Location: F-Zero Grand Prix]
"In Mute City, battles take place on a fast-moving platform above the
racetrack. When the platform stops, beware of speeding windows."

18: Big Blue [Location: F-Zero Grand Prix]
"It takes lightning-fast reflexes to keep you balance while
fighting on top of speeding F-Zero vehicles."

19: Onett [Location: Eagleland]
"Ness's neighborhood is far from tranquil. Look out for speeding
cars and unsteady awnings."

20: Fourside [Location: Eagleland]
"High above the cityscape, narrow pits between buildings can spell
instant doom. Watch out for UFO's."

21: Kingdom [Location: Mushroom Kingdom]
"This level is straight out of the NES classic Super Mario Bros.
From breakable blocks to perilous pits, it's a blast from the past."

22: Kingdom II [Location: Mushroom Kingdom]
"A tribute to the 8-bit classic Super Mario Bros. 2, Kingdom II
features flash-back graphics and classic tunes."

23: Icicle Mountain [Location: Infinite Glacier]
"This vertically-scrolling arena is hard to navigate even if you're
not busy fighting your friends. For advanced players only!"

24: Flat Zone [Location: Superflat World]
"Mr. Game & Watch feels right at home in this flat battle arena. Elements of
the most popular Game & Watch games pop up to add excitement to the fight."

25: Kongo Jungle N64 [Location: Past Stages]
"Donkey Kong's infamous N64 homeland returns as a last
resort, try and hop into the Barrel Cannon!"

26: Yoshi's Island N64 [Location: Past Stages]
"The N64 version of the Yoshi's Island battleground has been
recreated perfectly, right down to the disappearing clouds."

27: Dream Land N64 [Location: Past Stages]
"Feeling nostalgic about the N64 versions of Smash Bros.?
Take a trip down memory lane by revisiting Dream Land!"

28: Battlefield [Location: Special Stages]
"Taken from the single player mode, the Battlefield is perfect for
duking it out when you're not in the mood for any distractions."

29: Final Destination [Location: Special Stages]
"Even more simple the Battlefield, the Final Destination lets you Smash
to your heart's content on the Master Hand's homecourt."

================================
3) Event Match - Subject Table
================================

Lv. 01: Trouble King
"Fight Bowser in a classic Mushroom Kingdom clash!"

Lv. 02: Lord of the Jungle
"A duel of epic proportions! Which ape is top primate?"

Lv. 03: Bomb-fest
"Bombs are everywhere in this explosive battle."

Lv. 04: Dino-wrangling
"A giant Yoshi is on the loose! Somebody stop it!"

Lv. 05: Spare Change
"Don't stop until you get 200 coins!"

Lv. 06: Kirby's on Parade
"Look out! Rainbows of Kirby's are after you!"

Lv. 07: Pokémon Battle
"Use Poke Balls to duel with Pikachu."

Lv. 08: Hot Date on Brinstar
"You're interfering with Samus's Brinstar raid!"

Lv. 09: Hide 'n' Sheik
"Only Sheik KO's count! Wait for the change..."

Lv. 10: All-Star Match 1
"It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser."

Lv. 11: King of the Mountain
"Ice Climbers protect their turf! Just try to survive!"

Lv. 12: Seconds, Anyone?
"Take out Captain Falcon in less than seven seconds!"

Lv. 13: Yoshi's Egg [Character: Yoshi]
"Protect the single remaining Yoshi egg from being broken!"

Lv. 14: Trophy Tussle 1
"Face off for a trophy! The prize this time: Goomba!"

Lv. 15: Girl Power
"A group of femme fatales has dropped by for a visit..."

Lv. 16: Kirby's Air-raid
"Warp Stars are everywhere! Climb aboard and hang on!"

Lv. 17: Bounty Hunters
"Fight a fellow bounty hunter for the bounty on Bowser!"

Lv. 18: Link's Adventure
"Everyone has a dark side... Link has two!"

Lv. 19: Peach's Peril
"Bowser's after Peach! Again! Guard her until time runs out."

Lv. 20: All-Star Match 2
"Nintendo's realistic stars are out in force."

Lv. 21: Ice Breaker
"Your cold mission... is to KO both Nanas."

Lv. 22: Super Mario 128
"Battle 128 tiny Mario's in a wild endurance match!"

Lv. 23: Slippy's Invention
"Slippy: With my new device, you guys will be invisible!"

Lv. 24: The Yoshi Herd
"Yoshi's, Yoshi's, everywhere! Defeat 30 within 2 minutes."

Lv. 25: Gargantuans
"Giant Bowser VS Giant DK in a spectacular war of titans!"

Lv. 26: Trophy Tussle 2
"Another match for a prize... Who will get Entei?"

Lv. 27: Cold Armor
"These metal bounty hunters take no prisoners!"

Lv. 28: Puffballs Unite!
"Kirby's galore...each with a unique copied ability!"

Lv. 29: Triforce Gathering
"Enter Ganondorf! Team up with Zelda and fight evil!"

Lv. 30: All-Star Match 3
"Kirby, Pikachu, Ness and Ice climbers want to fight!"

Lv. 31: Mario Bros. Madness
"A classic plumber clash in the Mushroom Kingdom!"

Lv. 32: Target Acquired
"Incoming Arwings! KO Jigglypuff more than they do!"

Lv. 33: Lethal Marathon
"Avoid the F-Zero machines and race for the finish."

Lv. 34: Seven Years
"Young Link VS. Link! How can you fight yourself?"

Lv. 35: Time for a Checkup
"Are routine physicals supposed to hurt this much?"

Lv. 36: Space Travelers
"Adventurers head for Earth: Ness is the welcome wagon."

Lv. 37: Legendary Pokémon
"A slew of legendary Pokémon are all the help you'll get!"

Lv. 38: Super Mario Bros. 2
"The cast of the classic NES title are raring to go!"

Lv. 39: Jigglypuff Live!
"Jigglypuff nabs the spotlight on center stage."

Lv. 40: All-Star Match 4
"Secret characters emerge to join forces."

Lv. 41: En Garde!
"The lithe Marth challenges Link in a battle of steel!"

Lv. 42: Trouble King 2
"Hey, Mario! When did Bowser get so big, huh?"

Lv. 43: Birds of Prey
"Captain Falcon and Falco join forces to take out Fox!"

Lv. 44: Mewtwo Strikes!
"Don't waste your time battling Zelda..."

Lv. 45: Game & Watch Forever!
"The system that started a worldwide boom lives on!"

Lv. 46: Fire Emblem Pride
"The heroes of Fire Emblem join forces to fight you!"

Lv. 47: Trophy Tussle 3
"Want a new trophy? Here's your shot at Majora's Mask."

Lv. 48: Pikachu and Pichu
"These Pokémon are pals... but not with you!"

Lv. 49: All-Star Match Deluxe
"Dr. Mario, Falco, Ganondorf, Roy, Young Link and Pichu!"

Lv. 50: Final Destination Match
"Master Hand's the right hand; now meet the left!"

Lv. 51: The Showdown
"Giga Bowser, Mewtwo and Ganondorf unite!"


================================
3) Bonus Records
================================

001: Bird of Prey [4000]
"Used only aerial attacks."

002: Combo King [2500]
"Used many combos. (Average # of combos is 2.5 or greater)"

003: Juggler [1500]
"Struck an enemy many times while keeping him airborne."

004: Backstabber [2000]
"High % of attacks were from rear. (70% or more of total)"

005: Sweeper [2500]
"High % of attacks were low. (50% or more of total)"

006: Clean Sweep [5000]
"All attacks were low attacks."

007: Meteor Smash [800]
"KO'd foe with a Meteor Attack."

008: Meteor Clear [3000]
"Cleared the level with a Meteor Attack."

009: Meteor Master [8000]
"Every Meteor Attack KO'd an opponent. (Minimum of 2)"

010: Meteor Survivor [2000]
"Succeeded in recovering from a Meteor Attack."

011: Flying Meteor [4000]
"Hit a flying enemy with a Meteor Attack."

012: Exceptional Aim [4000]
"Hit with most attacks."

013: Perfect Aim [10000]
"Hit with all attacks. (At least 8 attacks per minute)"

014: All Ground [6000]
"Used all standard ground attacks against enemies."

015: All Aerial [4000]
"Used all standard aerial attacks against enemies."

016: All Variations [10000]
"Used all attacks except finishing blows on enemies."

017: All on One [20000]
"Used all attacks except finishing blows on one enemy."

018: Lethal Weapon [7000]
"Hit with a wide variety of attacks."

019: Berserker [3500]
"Attacked in a frenzy. (60 attacks or more in 1 minute)"

020: Smash King [3000]
"Used many Smash Attacks. (150% or more of all hits)"

021: Smash Maniac [3500]
"Only used Smash Attacks."

022: Smash-less [1500]
"Used no Smash Attacks."

023: Specialist [2200]
"Hit with only special moves."

024: Dedicated Specialist [3100]
"Used only one kind of special move."

025: One-Two Punch [1800]
"Hit consecutively with all weak attacks."

026: First Strike [500]
"Delivered first blow of match."

027: 150% Damage [1000]
"Took 150% damage or more. Not valid in team battles."

028: 200% Damage [3000]
"Took 200% damage or more. Not valid in team battles."

029: 250% Damage [7000]
"Took 250% damage or more. Not valid in team battles."

030: 300% Damage [10000]
"Took 300% damage or more. Not valid in team battles."

031: 350% Damage [15000]
"Took 350% damage or more. Not valid in team battles."

032: Heavy Damage [20000]
"Took 400% damage or more. Not valid in team battles."

033: Sniper [2000]
"Hit only with flying objects."

034: Brawler [2000]
"Hit only with direct attacks."

035: Precise Aim [10000]
"All attacks hit immediately after execution."

036: Pitcher [6000]
"Fought only with grabs and throws."

037: Butterfingers [-500]
"Had a high rate of grab and dash-grab failures."

038: All Thumbs [-1500]
"All dash-grab attempts failed. (At least 4 attempted)"

039: Cuddly Bear [2000]
"Performed at least 3 grabs, but did not attack or throw enemy."

040: Compass Tosser [3500]
"Used all four directional-throw moves."

041: Throw Down [2500]
"Threw last foe to clear game."

042: Pummeler [1500]
"Did a lot of damage by holding and punching foes."

043: Fists of Fury [2500]
"After grabbing, always held and punched, never threw."

044: Close Call [2000]
"Threw just before enemy broke your hold."

045: Opportunist [-1000]
"Didn't attack for a very long period of time."

046: Spectator [-2500)
"Spent a long time on sloped terrain."

047: Statue [500]
"Little left-to-right movement."

048: Never Look Back [5000]
"Never changed direction."

049: Stiff Knees [300]
"Did not crouch."

050: Run, Don't Walk [6500]
"Did not walk. (Extremely short distance doesn't count)"

051: Ambler [2500]
"Walked a lot."

052: No Hurry [1000]
"Did not run."

053: Marathon Man [2000]
"Ran a lot."

054: Eagle [1500]
"Went airborne a lot."

055: Aerialist [2500]
"Did not jump from the ground. (No overlap with Cement Shoes)"

056: Acrobat [3000]
"Always did a midair jump. (No overlap with Cement Shoes)"

057: Cement Shoes [4000]
"Never jumped, including midair jumps."

058: Head Banger [800]
"Hit walls a lot. (3 or more times per minute)"

059: Elbow Room [2000]
"Bumped into or pushed foes a lot."

060: Power Shielder [5000]
"Used the Power Shield often. (3 times or more in 1 minute)"

061: Shield Buster [x2500]
"Broke enemy's shield."

062: Shattered Shield [x-1000]
"Shield was broken by enemy."

063: Shield Stupidity [x-2000]
"Broke own shield."

064: Shield Saver [500]
"Dropped shield just before it was broken."

065: Skid Master [1000]
"Had long stun-slide distance. (9 feet or more in 1 minute)"

066: Rock Climber [800]
"Hung from many edges. (4 times or more in one minute)"

067: Edge Hog [x2500]
"Hung from edge to prevent opponent from doing the same."

068: Cliffhanger [2000]
"Grabbed a lot of edges after being knocked off the stage."

069: Life on the Edge [x800]
"After being hit, grabbed edge without a midair jump."

070: Poser [2000]
"Taunted often. (6 or more times in 1 minute)"

071: Poser Poseur [x500]
"Taunted right after someone else. (Within 1 second)"

072: Poser Power [x700]
"Attacked someone with a taunt."

073: Pose Breaker [x800]
"Gave a quick weak attack to a taunting opponent."

074: Instant Poser [x100]
"Taunted right after knocking down a foe. (Within 1 second)"

075: Control Freak [1000]
"Tapped the control stick twice as fast as second fastest tapper."

076: Button Masher [700]
"Pressed buttons twice as fast as second fastest presser."

077: Button Holder [4000]
"Held down the A or B button. (For the entire match)"

078: Rock Steady [3000]
"Did not fall down."

079: Pratfaller [1500]
"Always landed face up."

080: Face Planter [1500]
"Always fell face down."

081: Twinkle Toes [2500]
"Succeeded on every attempt to absorb damage."

082: Floor Diver [1500]
"Dropped through floors often. (12 times in 1 minute)"

083: No R 4 U [300]
"Did not press the L & R Buttons."

084: Climactic Clash [x1200]
"Hit same enemy with progressively stronger blows."

085: Floored [300]
"Took a lot of damage from floors. (Over 50% of damage)"

086: Punching Bag [100]
"Got stuck between two enemies and hit back and forth."

087: Stale Moves [-2000]
"Persistently used the same attack."

088: Blind Eye [3000]
"Always looking in opposite direction as oncoming attack."

089: Crowd Favorite [2500]
"Audience cheered for player."

090: Master of Suspense [2500]
"Surprised the crowd often. (3 or more times in 1 minute)"

091: Lost in Space [2000]
"Frequently magnified. (1/4 of time in a magnifying glass)"

092: Lost Luggage [3000]
"Was in magnifying glass on all 4 sides of the screen."

093: Half-Minute Man [2500]
"Beat level within 30 seconds."

094: Pacifist [3000]
"Never attacked even once including misses."

095: Peaceful Warrior [5000]
"Never attacked, but didn't lose the match."

096: Moment of Silence [3000]
"Took no damage for 1 minute. (No overlap with Impervious)"

097: Impervious [7000]
"Didn't suffer a single attack."

098: Immortal [5000]
"Never got knocked down."

099: Switzerland [12000]
"Never attacked anyone, never took any damage."

100: Predator [-1500]
"Attacked only opponents with high amounts of damage."

101: Down, But Not Out [2000]
"Fell all the way down, but got back up the most in a match."

102: Solar Being [800]
"Only left stage by flying off screen and becoming a star."

103: Stalker [-1000]
"Always attacked a particular player."

104: Bully [-2000]
"Always KO'd a particular player."

105: Coward [-500]
"Spent a long time a great distance away from enemies."

106: In the Fray [2000]
"Average distance between you and foes was very small."

107: Friendly Foe [3000]
"Never pushed an enemy."

108: Center Stage [2000]
"Spent a long time in the middle of the arena."

109: Merciful Master [3000]
"Won without KO'ing anybody."

110: Star KO [x300]
"KO'd an enemy and turned him or her into a star."

111: Rocket KO [5000]
"Sent all team enemies flying off the top of the screen."

112: Wimpy KO [x4000]
"KO'd a foe with a weak attack."

113: Bull's-eye KO [x800]
"KO'd a foe with a firing item."

114: Poser KO [x5000]
"KO'd an enemy with a taunt."

115: Cheap KO [x500]
"KO'd an enemy from behind."

116: Bank-Shot KO [x3000]
"KO'd an enemy with a deflected item."

117: Timely KO [x3500]
"KO'd a foe at the time limit."

118: Special KO [x800]
"KO'd an enemy with a special attack."

119: Hangman's KO [x2000]
"Attacked an enemy that was hanging from an edge for a KO."

120: KO 64 [x640]
"KO'd an enemy when the enemy was at 64% damage."

121: Bubble-Blast KO [x1200]
"Attacked a magnified enemy and KO'd him or her."

122: Sacrificial KO [x1500]
"The same attack KO'd both you and your enemy."

123: Avenger KO [x2500]
"KO'd a foe right after foe KO'd you. (Within 5 seconds)"

124: Double KO [x2000]
"KO'd 2 enemies at once."

125: Triple KO [x4000]
"KO'd 3 enemies at once."

126: Quadruple KO [x8000]
"KO'd 4 enemies at once."

127: Quintuple KO [x15000]
"KO'd five enemies at once."

128: Dead-Weight KO [x4000]
"KO'd an enemy by throwing another enemy at him or her."

129: Kiss-the-Floor KO [x1000]
"Threw an enemy onto a damaging floor for a KO."

130: Assisted KO [x1500]
"KO'd a foe with an item."

131: Foresight [x500]
"Hit the front of the screen."

132: First to Fall [-1000]
"First one to be KO'd after match begins."

133: Cliff Diver [500]
"Let go of the edge of a cliff and fell off stage."

134: Quitter [x-1000]
"Fell off stage without even trying to recover."

135: Shameful Fall [x-1500]
"At less than 50%, got KO'd by a foe with over 100% damage."

136: World Traveler [2000]
"Got KO'd off all four sides of the screen."

137: Ground Pounded [500]
"Got KO'd by a damaging floor."

138: Environmental Hazard [1000]
"Got KO'd by a part of the stage evironment."

139: Angelic [2000]
"Was standing on revival platform when match ended."

140: Magnified Finish [1000]
"Ended the match in a magnifying glass."

141: Fighter Stance [500]
"Ended match while taunting."

142: Mystic [2000]
"Ended match while offscreen."

143: Shooting Star [1500]
"Ended match as a star."

144: Lucky Number Seven [3000]
"Finished with :07 left."

145: Last Second [5000]
"Finished with :01 left."

146: Lucky Threes [3330]
"Finished with 3:33 left."

147: Jackpot [1110]
"Damage at end was the same number repeated three times."

148: Full Power [2000]
"Damage at 0% at finish."

149: Item-less [1800]
"Did not use any items."

150: Item Specialist [2000]
"Only hit with item attacks."

151: Item Chucker [3000]
"Hit only by throwing items."

152: Item Smasher [3000]
"Used only smash attacks with swinging weapons."

153: Capsule KO [x800]
"KO'd an enemy with a capsule."

154: Carrier KO [x800]
"KO'd a foe with a large item carrier."

155: Weight Lifter [1500]
"Frequently held heavy items. (Over 5 seconds per minute)"

156: Item Catcher [x1000]
"Caught an item thrown at you."

157: Reciprocator [x2000]
"Threw an item thrown at you back at an enemy."

158: Item Self-Destruct [-1000]
"Item caused player to Self-Destruct."

159: Triple Items [3000]
"Got the same item 3 times in a row."

160: Materialist [100]
"Spent the longest amount of time holding items."

161: Minimalist [1500]
"Spent the least amount of time holding items."

162: Item Hog [4000]
"Got 10 or more different kinds of items."

163: Item Collector [4000]
"Got every kind of item that appeared."

164: Connoisseur [3000]
"Got every kind of food that appeared."

165: Gourmet [2000]
"Used only food items. (3 or more)"

166: Battering Ram [1500]
"Used only battering items. (3 or more)"

167: Straight Shooter [1500]
"Used only shooting items. (3 or more)"

168: Wimp [1500]
"Used only recovery items. (3 or more)"

169: Shape Shifter [1500]
"Used only transformation items. (3 or more)"

170: Chuck Wagon [1500]
"Only grabbed throwing items. (3 or more)"

171: Parasol Finish [1600]
"Was parachuting with the Parasol at match's end."

172: Gardener Finish [2000]
"Put a flower on an enemy's head at match's end."

173: Flower Finish [1700]
"Had a flower on head when the match ended."

174: Super Scoper [2000]
"Did 100% damage or more firing the Super Scope."

175: Screwed Up [2000]
"Held Screw Attack for 30 seconds or more."

176: Screw Attack KO [x2500]
"Used a Screw Attack to KO an enemy."

177: Warp Star KO [x1000]
"KO'd a foe using a Warp Star."

178: Mycologist [2500]
"Got 3 or more Mushrooms."

179: Mario Maniac [8000]
"Used only Mushrooms, Fire Flowers, and Starmen."

180: Metal KO [x800]
"KO'd enemy while metal."

181: Freezie KO [x2000]
"Froze enemy with Freezie then KO'd him or her."

182: Flipper KO [x2000]
"KO'd enemy with a flipper."

183: Mr. Saturn Fan [3000]
"Only item used was Mr. Saturn."

184: Mrs. Saturn [1500]
"Held Mr. Saturn for 30 seconds or more."

185: Saturn Siblings [4000]
"Got 3 or more Mr. Saturns."

186: Saturn Ringer [4000]
"Caught a Mr. Saturn thrown at you."

187: Giant KO [x600]
"KO'd a foe while giant."

188: Tiny KO [x2500]
"KO'd a foe while tiny."

189: Invisible KO [x800]
"KO'd a foe while invisible."

190: Bunny-Hood Blast [x1200]
"KO'd someone while wearing a Bunny Hood."

191: Vegetarian [1800]
"Got 2 or more Maxim Tomatoes."

192: Heartthrob [2800]
"Got 2 or more Heart Containers."

193: Invincible Finish [x1200]
"Player is invincible at the end of the match."

194: Invincible KO [x800]
"KO'd a foe while invincible."

195: Beam Swordsman [x800]
"KO'd a foe with a Beam Sword."

196: Home-Run King [x600]
"KO'd a foe with the Home-Run Bat."

197: Laser Marksman [4000]
"Hit with every blast from the Ray Gun until it ran out."

198: Flame Thrower [1600]
"Got a 10 combo or higher with the Fire Flower."

199: Hammer Throw [1500]
"Threw the hammer away."

200: Headless Hammer [2500]
"Grabbed a broken hammer."

201: Super Spy [x800]
"KO'd someone with a Motion-Sensor Bomb."

202: Bob-omb's Away [-500]
"KO'd by a wandering Bob-omb."

203: Bob-omb Squad [x2500]
"Grabbed a Bob-omb just before it exploded, and wasn't hurt."

204: Pokemon KO [1000]
"KO'd a foe with a Pokemon."

205: Mew Catcher [10000]
"Mew appeared."

206: Celebi Catcher [8000]
"Celebi appeared."

207: Goomba KO [100]
"KO'd a Goomba."

208: Koopa KO [200]
"KO'd a Koopa."

209: Paratroopa KO [300]
"KO'd a Paratroopa."

210: ReDead KO [300]
"KO'd a ReDead."

211: Like-Like KO [500]
"KO'd a Like-Like."

212: Octorok KO [150]
"KO'd an Octorok"

213: Topi KO [200]
"KO'd a Topi."

214: Polar Bear KO [800]
"KO'd a Polar Bear."

215: Shy Guy KO [20]
"KO'd a Shy Guy."

216: First Place [1000]
"Got 1st place in a timed match."

217: Last Place [-1000]
"Got last place in a timed match."

218: Wire to Wire [2000]
"Led in points from the start to the finish."

219: Whipping Boy [-1500]
"Trailed in points from the start to the finish."

220: KO Artist [3000]
"Had a lot of KOs. (More than 3 and double second place)"

221: KO Master [1500]
"Had the most KOs. (Not awarded if Artist is earned)"

222: Offensive Artist [2000]
"Caused a lot of damage."

223: Offensive Master [1000]
"Caused the most damage."

224: Frequent Faller [-1000]
"Had a lot of falls."

225: Fall Guy [-500]
"Had the most falls."

226: Self-Destructor [-2000]
"Had a lot of Self-Destructs."

227: Master of Disaster [-1000]
"Had the most Self-Destructs."

228: KOs [x500]
"Counts each KO."

229: Falls [x-500]
"Counts each fall. (Self-destructs not counted)"

230: SDs [x-500]
"Counts each self-destruct."

231: Target Master [30000]
"Smashed all targets in Target Test!"

232: Hobbyist [1000]
"Got at least one trophy before the stage ended."

233: Collector [30000]
"Snagged all trophies that appeared!"

234: No-Damage Clear [300000]
"Cleared all levels without taking any damage."

235: No-Miss Clear [10000]
"Cleared without losing a single life."

236: Continuation [-20000]
"Cleared by continuing."

237: Speedster [10000]
"Cleared all levels quickly."

238: Speed Demon [20000]
"Cleared all levels very quickly."

239: Melee Master [100000]
"Cleared All-Star mode without recovering damage even once."

240: Classic Clear [50000]
"Cleared the Classic mode."

241: Adventure Clear [50000]
"Cleared the Adventure mode."

242: All-Star Clear [50000]
"Cleared the All-Star mode."

243: Very-Hard Clear [200000]
"Cleared the Very-Hard mode."

244: Crazy Hand KO [80000]
"Defeated Crazy Hand in Classic mode."

245: Luigi KO [20]
"Defeated Luigi in Adventure mode."

246: Link Master [30000]
"Defeated all five Links in Adventure mode."

247: Giant Kirby KO [10000]
"Defeated Giant Kirby in Adventure mode."

248: Metal Bros. KO [8000]
"KO'd Metal Bros. in Adventure mode."

249: Giga Bowser KO [100000]
"Defeated Giga Bowser in Adventure mode."

================================
4) Trophies
================================

001: Alpha [Future Release]

"A creature in an imaginary cubist world
where survival of the fittest is the rule.
These creatures have strong, efficient bodies
and the cute faces of pandas. They form
family groups and treat each other lovingly,
yet have no respect for other beasts.
Their favorite foods seem to be meat
and bamboo grass."

002: Andross [Star Fox]
[03/93]
"Star Fox's archenemy. Whether it's a metallic
manifestation of Andross or just a
hologram is unknown, but from its outward
appearance, it's safe to assume that it's not
the fiend's true form. Andross occasionally
sucks matter in and then violently exhales,
sending out a cloud of metal tiles. Its eyes are
its weak points."

003: Andross [Star Fox 64]
[06/97]
"This incarnation of Andross was so big
as to be ridiculous, but it at least appeared
to be a living being. Andross was once
a brilliant scientist, but was banished from
the galaxy for his dangerous experiments.
From the planet Venom, he readied his troops
and directed his sword of vengeance toward
the Lylat System."

004: Annie [Custom Robo 2]
[Japan Only]
"Annie, a Jumper model in the Stunner line of
robots, was the robot used by Nanase, a cadet
at the Takuma Academy, a commander training
school. At the climax of the story, Nanase
fell prey to temptation and stained her
hands with the illegal robot Majei. This
act ultimately set the stage for her undeniably
tragic end."

005: Articuno [Pokémon Red & Blue]
[09/98]
"Clouds gather, the baromerer plunges,
and fresh snow falls from the frigid air when
this legendary Pokémon takes wing. Graceful
and elegant, it boasts long tail feathers that
flap in the wind and are lovely to behold.
As would be expected, its combat moves
are based on its cold nature; they include
Ice Beam and Blizzard."

006: Arwing [Star Fox]
[09/93]
"The Arwing is the symbol of Star Fox.
Like an F-Zero racer, it's equipped with
an opposing-gravity device. It can barrel
roll and flip with ease thanks to its quick
acceleration and flexible control. In battle, the
ship uses retractable wings for precise
flying. Every Arwing has smart bombs
as its sub-weapons."

007: Ayumi Tachibana [Famicom Detective Club Part II]
[Japan Only]
"Ayumi's the heroine of the Detective Club games,
which were made for the Famicom Disk
System. In the first installment of the series,
Ayumi solved the murder of one of her friends,
and shortly thereafter, she opened her own
investigative agency. Since those early days,
she's proven to be a daring and peerless
crime solver."

008: Baby Bowser [Super Mario World 2: Yoshi's Island]
[10/95]
"Even as a youngster, Baby Bowser was already
playing pranks and causing trouble for Baby Mario and his
pal Yoshi. Even at this early age of his evil
career, Baby Bowser had tons of henchmen at his
disposal. Many experts speculate that Mario
and Bowser have some sort of connection that
can be traced back to their mutual births."

009: Baby Mario [Super Mario World 2: Yoshi's Island]
[10/95]
"Long ago, when the stork was carrying Baby
Mario and Baby Luigi to the Mario household,
the stork was ambushed, causing Baby Mario
to tumble onto Yoshi's Island. This marked the
beginning of the Yoshies' adventure to deliver
Baby Mario to his parents. Since then,
Baby Mario's been spotted on golf courses
and tennis courts."

010: Ball Kirby [Kirby's Adventure]
[05/93]
"When Kirby swallows a ball enemy, he turns
into a ball and can bounce off of floors
and walls. It's tough to control, but well
worth it for the strong attack power it gives
Kirby. After his debut in Kirby's Adventure,
Ball Kirby has popped up in several more
Kirby games, such as Kirby's Pinball Land and
Kirby's Block Ball."

011: Balloon Fighter [Balloon Fight]
[06/86]
"The goal in Balloon Fight is to break your
enemy's two balloons, depriving him of his
flotation devices. If you lose one balloon,
your buoyancy drops and it becomes harder
to rise. As you can pop both friends' and
enemies' balloons, you have to stay alert in
this two-player fun fest. The balloonist's
name is unknown."

012: Barrel [Super Smash Bros.]
[04/99]
"Like Crates, Barrels are often filled with
items and occasionally explosive. Thrown
Barrels may break on contact or go rolling
along the ground to smash into characters.
Like the Crate, the Barrel is heavy, so it
will restrict the speed at which the character
carrying it can move. This speed differs
between characters."

013: Barrel Cannon [Donkey Kong Country]
[11/94]
"The Barrel Cannons were used in Donkey
Kong games as a vital means of transportation,
and their explosive nature is used similarly
in Super Smash Bros. Melee. On the Kongo
Jungle stage, one can catch characters as
they fall from the main platform. Careful! The
Barrel Cannon rotation may accidentally send
you flying off the screen."

014: Battlefield [Super Smash Bros. Melee]
[12/01]
"Super Smash Bros. Melee borrows settings from
many different games to create its stages, but
the Battlefield is an original creation. While
its initian impression may strike some players
as a bit ominous, the layout itself is fairly
standard, lending it to serious, straightforward
matches. Additionally, it's used to pit players against
the Fighting Wire Frames."

015: Bayonette [Custom Robo 2]
[Japan Only]
"Tsurugi and Yaiba, twin brothers who were
bewitched by the dark power, combined their
beloved robots Spear and Lance to form
this illegal robot. The brothers used the
Strike Vanisher model as a base, but then
added a number of stealth capabilities.
This successful power-up is nothing short of
a Custom Robo miracle."

016: Beam Sword [Super Smash Bros.]
[04/99]
"With its distinctive glowing blade, the Beam
Sword is eye-catching and lethal. At first, the
blade is about the size of a short sword, but
the length changes depending on who
wields it. The blade also lengthens in direct
proportion to the power of an attack, so
it reaches its maximum size when swung as
a smash attack."

017: Bellossom [Pokémon Gold & Silver]
[10/00]
"From time to time, these beautiful flower
Pokémon will gather in numbers and perform
an odd sort of dance to call out the sun. While
in the midst of this strange exhibition,
their petals brush together to create
a peaceful and soothing melody. A Gloom will
only evolve into a Bellossom if it's
exposed to a Sun Stone."

018: Birdo [Super Mario Bros. 2]
[10/88]
"First seen in Super Mario Bros. 2, Birdo is
known for shooting eggs and fireballs from
her mouth. Mario and his friends would have
to jump onto the eggs in midair, pick them
up and throw them back at her. Long missing
from the Nintendo scene, Birdo recently
reappeared in Mario Tennis and Super
Mario Advance."

019: Blatoise [Pokémon Red & Blue]
[09/98]
"Blastoise is the next evolutionary step after
Wartortle. The thick jets of water they
shoot from the cannons on their backs are
strong enough to cut through steel plating.
When in danger, they hide inside
their armored shells. Blastoise is so popular
among trainers that it's considered the
definitive Water-type."

020: Bob-omb [Super Mario Bros. 2]
[10/88]
"These little guys are just what they appear
to be: walking bombs. Pick one up and hurl
it for an incredibly potent attack. If no one
picks them up, Bob-ombs light their own fuses and
start wandering around armed and dangerous.
In Super Mario 64, Bob-ombs chased Mario down
once they noticed him. Pink Bob-ombs are nice
and capable of speech."

021: Boo [Super Mario Bros. 3]
[02/90]
"These shy spirits inhabit Mario's world
and have been known to vanish or freeze when
met face-to-face. In recent years, they seem
to have overcome their fears in order to
pursue tennis and other social activities. They
usually appear in groups and fly in
formation. From time to time, giant Boos make
surprise appearances."

022: Bowser [Super Mario Bros.]
[10/85]
"Bowser has a long history of kidnapping
Princess Peach to lure his nemesis, Mario,
into traps. He leads an enormous group of
mischievous creatures, not the least of which
are his seven children. With outrageous
strength, flammable breath, and more spikes
than you can shake a Star Rod at, Bowser
is a constant threat."

023: Bowser [B: Fire Breath]
[Smash B: Koopa Klaw]
"In many ways, Bowser is the toughest character
around. Not only does he have near-impervious
hide, but his great mass makes him almost
impossible to hurl offscreen. Of course,
his weight also makes him rather slow to
maneuver, so when facing him in battle,
it's best to press your attack and not give him
a chance to counter."

024: Bowser [Up & B: Whirling Fortress]
[Down & B: Bowser Bomb]
"Bowser's Fire Breath strikes continually, but it
grows gradually smaller over time until it's barely
smoldering. The Koopa Klaw rakes enemies at a
distance and pulls nearby foes in close for a good
gnawing. Bowser's Whirling Fortress moves laterally
over the ground; it works in midair as a recovery.
The Bowser Bomb is powerful and paves the
way for more attacks."

025: Bubbles [Clu Clu Land]
[10/85]
"The mysterious Bubbles can only move straight
ahead and has problems stopping: she changes
paths by sticking out her hand and grabbing
a post on the way by. If Bubbles makes contact
with a Sea Urchin, she'll pop and deflate
like a balloon. Bubbles protects herself by
shocking Sea Urchins and pushing them into
walls to destroy them."

026: Bucket [Mario and Wario]
[Japan Only]
"In Mario and Wario, an excellent game released
only in Japan, this hidden item gets placed on
Mario's head, rendering him sightless. The fairy
Wanda then guides the helpless Mario past
numerous obstacles to the goal. The M on the
bucket becomes a W when turned upside down,
signifying that Mario has fallen under Wario's
wicked control."

027: Bulbasaur [Pokémon Red & Blue]
[09/98]
"Bulbasaur is a cute Pokémon born with
a large seed firmly affixed to its back;
the seed grows in size as the Pokémon does.
Along with Squirtle and Charmander, Bulbasaur
is one of three Pokémon available
at the beginning of Pokémon Red & Blue.
It evolves first into Ivysaur and ultimately
into Venusaur."

028: Bullet Bill [Super Mario Bros.]
[10/85]
"Bullet Bills are shot out of cannons and fly
on straight paths. In great numbers they're
a nightmare; while Mario can stop most with
a single jump, the rare giant one is much
tougher to avoid. In Super Smash Bros. Melee, all
Bullet Bills are extra large. They burrow into
Princess Peach's castle and then detonate
with immense power."

029: Bunny Hood [The Legend of Zelda: Ocarina of Time]
[11/98]
"Don the Bunny Hood to improve your agility
drastically, allowing you to jump great
distances and move at high speed. The ears
are a cute accessory: they're even adorable
on characters they don't quite suit. The
Bunny Hood was key in Majora's Mask, where
it made Link move at one-and-a-half times
his normal speed."

030: Capsule [Super Smash Bros.]
[04/99]
"These small containers contain items that fly
out when the Capsules break. Capsules will
explode roughly 12.5% of the time, so deciding
where to break them can be
quite a strategic decision; sometimes
it's better to throw them rather than attacking
them directly. Explosive Capsules pack a
tremendous punch."

031: Capt. Falcon [F-Zero]
[08/91]
"Usually a relentless bounty hunter, Captain
Falcon shifts gears to become a race pilot
once the F-Zero Grand Prix begins. His
beloved racer, the Blue Falcon, can exceed the
speed of sound, and he knows how to drive it;
he'll go down as one of the all time-greats.
Now 36 years old, Captain Falcon wears
his F-Zero X visor."

032: Capt. Falcon [B: Falcon Punch]
[Smash B: Raptor Boost]
"Falcon's style is a balanced combination
of raw power and speed. His attacks are slow,
but when combined with Falcon's high mobility,
he's a formidable combat force. The
Falcon Punch packs the highest degree
of destructive power, while the explosive
Raptor Boost can be used to smash airborne
foes into the depths."

033: Capt. Falcon [Up & B: Falcon Dive]
[Down & B: Falcon Kick]
"The Knee Smash, used in midair on foes in front
of you, is slow and has a short reach, but if it
connects, it'll send foes flying a long way on a
low trajectory. Falcon uses his Falcon Dive to
grab an enemy in midair and fling them away
with an explosive blast. He can do this technique
repeatedly without landing, so it can also be
used as a recovery move."

034: Captain Olimar [Pikmin]
[12/01]
"The main character of the game Pikmin,
Captain Olimar crash-lands on a mysterious
planet after his spaceship malfunctions.
In order to get off the planet, he must gather
the pieces of his broken ship, but the
atmosphere of the planet is poisonous to
Olimar. As a result, he has to enlist the help
of the native Pikmin."

035: Celebi [Pokémon Gold & Silver]
[10/00]
"Celebi has the power to travel through time,
and thus wanders from one age to the next.
It is considered a deity by the forests: plants
and trees are said to grow in unimaginable
abundance wherever Celebi visits. Like
Mew, Celebi is a Pokémon shrouded
in mystery. Its special techniques blend grass
and psychic powers."

036: Chansey [Pokémon Red & Blue]
[09/98]
"Renowned for its kind temperament, Chansey
has been known to offer injured creatures
a highly nutricious egg to aid their recovery.
Legend has it that this charitable creature
brings happiness to anyone who captures
it. All Chansey are female, and every now
and then one is found in possession of a
Lucky Egg."

037: Charizard [Pokémon Red & Blue]
[09/98]
"It's hard to believe, but this massive flame
Pokémon evolves from the tiny Charmander.
Not only can it fly at heights of over 4,500
feet, but it's flaming breath is hot enough to
reduce almost anything to ashes in seconds.
The flames at the end of a Charizard's tail
are said to be a fairly accurate barometer
of its power."

038: Chikorita [Pokémon Gold & Silver]
[10/00]
"Chikorita was one of the first three Pokémon
available in Pokémon Gold, Silver, and
Crystal. A Grass-type Pokémon, it emits
a delightful fragrance from the leaves on
its head and loves to spend its time leisurely
sunbathing. When called into battle, it uses
its Razor Leaf move to strike at opponents'
weak points."

039: Chozo Statue [Metroid]
[08/89]
"These statues, which provide power-ups to
Samus and have some connection with her
Power Suit, have been found in many places,
most notably Zebes. The Chozo boasted the most
advanced civilization in their galaxy. Some
say that when they could advance no
further, they chose to withdraw and observe
other life forms."

040: Clefairy [Pokémon Red & Blue]
[09/98]
"Clefairy are very cute Pokémon, which makes
them popular pets. However, as they're
only found in a few areas, it takes a lot
of work to find one. Strangely enough, legend
has it that Clefairy are more active during the
full moon. These Pokémon are known to
use Metronome, a move that unleashes a randomly
selected attack."

041: Cleffa [Pokémon Gold & Silver]
[10/00]
"With silhouettes that resemble stars,
Cleffa are often sighted when the
night sky is filled with shooting stars.
Cleffa evolves into Clefairy, but only
if it has a strong bond of friendship with its
trainer. Since Cleffa are so cute and loveable,
many trainers choose to keep it in this
unevolved form."

042: Cloaking Device [Perfect Dark]
[05/00]
"This state-of-the-art camouflage device bends
light rays in such a way that players using it appear
almost invisible. The device fosters confusion, and
players using it will not take damage while cloaked.
This does not mean, however, that players
become invulnerable, so they can still be sent
reeling or flying across the screen, depending on their
damage percentages."

043: Coin [Mario Bros.]
[1983]
"The Mushroom Kingdom is dotted with these
mysterious coins. There seems to be an endless
supply hidden in various blocks, and Mario
gains an extra life when he manages to collect
a hundred of them. No one can confirm
whether or not these coins are actually used
as the currency of the Mushroom Kingdom, but
it's a safe assumption."

044: Crate [Super Smash Bros.]
[04/99]
"A Crate will release lots of items when it's
broken open. It's very heavy, so unless your
character is strong, youll walk slowly while
under its burden. You can throw Crates up,
down, left or right, but it's hard to hit
opponents because the throwing process
takes time. Every now and then, a Crate will
explode under duress."

045: Crazy Hand [Super Smash Bros. Melee]
[12/01]
"Where the Master Hand loves to create, its
alter ego is impulsive and destructive,
consumed with that hollow feeling which
comes from destroying one’s own creations. The
Crazy Hand appears when a player clears
obstacles quickly and the Master Hand’s power is
low. You have only one chance to defeat the
Crazy Hand."

046: Crobat [Pokémon Gold & Silver]
[10/00]
"A bat Pokémon that evolves from Golbat.
Crobat's hind legs have evolved into a second
pair of wings, which allows it to fly at
great speeds but limits its ability to rest.
The affection a Golbat has for its trainer is
vital for the evolution process: if a novice
trainer has a Crobat, it shows that he or she
cares for Pokémon well."

047: Cyndaquil [Pokémon Gold & Silver]
[10/00]
"Cyndaquil frighten easily, so they're
often found curled up in balls. When
threatened, they flare the flames on their
backs to drive off enemies. Cyndaquil was
one of the three Pokémon that trainers could
choose from at the beginning of Pokémon
Silver, Gold, and Crystal. No one knows
if their eyes are open."

048: Daisy [Super Mario Land]
[08/89]
"The princess of Sarasa-land. Daisy met Mario
when he helped defeat the evil alien Tanaga
in Super Mario Land. Princess Daisy is a bit of a
tomboy when compared with her
counterpart, Princess Peach. After her
appearance in Mario Golf, some gossips
started portraying her as Luigi's answer
to Mario's Peach."

049: Diskun [Disk System]
[Japan Only]
"This little guy is the adorable mascot for a
Nintendo Entertainment System peripheral device
released in 1985. Using the disk system, you
could rewrite games for 500 yen, an epochal and
economical feature. Funnily enough, the
instruction booklet was sold spereately for 100
yen. The disk system's first game was The
Legend of Zelda."

050: Ditto [Pokémon Red & Blue]
[09/98]
"Every Ditto has the ability to copy a
Pokémon's entire cell structure in an instant
and become its exact replica. They're
terrible at remembering techniques, but when
they use Transform, they temporarily learn
all of their foe's moves. If a Ditto starts
to laugh, it weakens and can't hold
its transformation."

051: Dixie Kong [Dokey Kong Country 2: Diddy's Kong Quest]
[12/95]
"More than just Diddy Kong's girlfriend,
Dixie Kong is also a fearless adventurer and
a reliable team player. She earned her wings
helping Diddy rescue Donkey Kong from
the clutches of King K. Rool. Dixie's amazingly
quick and nimble, and she's even able
to twirl her ponytail in order to float slowly
through the air."

052: Donbe & Hikari [Shin Oni Ga Shima]
[Japan Only]
"Donbe and Hikari are the main characters in
this video-game version of a classic Japanese
folk tale. The game chronicles the lives
of our fearless heroes from their births to the
time they drove the evil from the Island of Ogres.
They are accompanied in their adventure by Ringo
the dog, Matsunosuke the monkey, and Ohana
the pheasant. "

053: Donkey Kong [Donkey Kong]
[Arcade 1981]
"While he now prefers the laid-back jungle
lifestyle to construction site mischief, DK is often
forced back into action by the Kremling Krew.
The great ape is quite fast despite his burly
physique, and he keeps his strength up with
a steady diet of his favorite food: bananas.
His one extravagance (and only piece of clothing)
is a monogrammed necktie."

054: Donkey Kong [B: Giant Punch]
[Smash B: Headbutt]
"Donkey Kong is a huge target in a fight, so
he hates crowds. When he's in the fray,
his Giant Punch deals serious damage to
multiple opponents. The big ape's Headbutt
hits so hard that it temporarily buries
opponent's in the ground. DK is a lot
faster than he looks, and he's lethal in the
hands of a master."

055: Donkey Kong [Up & B: Spinning Kong]
[Down & B: Hand Slap]
"Being the strongest simian around, DK has
the upper hand once he grabs an opponent.
He can even lift his foe up and make him or her
an unwilling travelling companion; if DK grabs
you, shake your Control Stick as fast as you
can to break his grip. His Spinning Kong covers
more lateral distance than vertical, so use it
quickly to recover."

056: Donkey Kong Junior [Donkey Kong Junior]
[Arcade 1982]
"Donkey Kong Jr. came to the rescue when
Mario imprisoned his father. DK Jr.'s challenge
was to collect the keys to Donkey Kong's
cage, all the while dropping fruit on his
enemies from high above. He was able to
climb faster by using two ivy vines at once.
This ape is also quite skilled as kart racing,
tennis, and mathematics."

057: Dr. Mario [Dr. Mario]
[10/90]
"Immaculate in his medical garb, Dr. Mario
destroys killer viruses with his amazing
vitamin capsules. With his dedicated nurse,
Princess Peach, at his side, Dr. Mario spends
day and night in his laboratory working
on new miracle cures. Somehow he's managed
to keep up with all the new viruses that have
arisen over the years."

058: Dr. Mario [B: Megavitamins]
[Smash B: Super Sheet]
"There's hardly any difference in the
abilities of Mario and Dr. Mario, so choosing
is largely a matter of taste. Dr. Mario is a
tad slower due to his lack of exercise, but
his Megavitamins pack a bit more punch than
Mario's Fireballs. The capsules travel on
a unique trajectory and make a distinct
sound on impact."

059: Dr. Mario [Up & B: Super Jump Punch]
[Down & B: Dr. Tornado]
"The differences between Dr. Mario and Mario are
more pronounced in some areas than others,
but basically they can be played in a similar fashion.
While it may be hard to spot the contrasts, they
do exist. For example, Dr. Mario's Super Sheet
is longer and narrower than Mario's cape, and
any opponents hit by Dr. Tornado will fly off
in diverse directions."

060: Dr. Stewart [F-Zero]
[08/91]
"Dr. Stewart inherited the Golden Fox upon
the death of his father and soon became an F-
Zero pacesetter. The Fox, which bears the
lucky number 3, doesn't have the highest of
traction ratings, but a skilled pilot will thrill
at the sensation of drifting through corners.
This machine requires a high degree of
technical ability."

061: Dr. Wright [SimCity]
[08/91]
"The assistant to the mayor of SimCity,
Dr. Wright was actually named after the creator
of the game. As a player, you'd have to
use your wisdom and experience to give
timely advice to the mayor; if you did a good
job, the city prospered. Dr. Wright is one of the
leaders in the all-time, bizarre Nintendo-game-
hairstyle contest."

062: Ducks [Duck Hunt]
[10/85]
"These friendly fowl are the targets in the
game Duck Hunt, which utilizes the Nintendo
Zapper Light Gun. They appear and randomly fly
about trying to escape after your faithful (if
slightly clamorous) hunting dog flushes them out.
Once you drop the ducks, your dog dutifully
fetches them by the napes of their necks
and grins at you."

063: Eevee [Pokémon Red & Blue]
[09/98]
"As adaptable a Pokémon as any yet discovered,
Eevee's evolutionary progress changes to
meet the conditions of its environment. So
far, five evolutionary forms have been
discovered and then catalogued for this
unique Pokémon: Vaporeon, Jolteon,
Flareon, Espeon, and Umbreon. All evolutions
have special benefits."

064: Egg [Super Smash Bros.]
[04/99]
"Eggs are basically the same as Capsules,
in that they'll release items when you break
them open. They've been known to explode,
too. The likelihood that certain items may be
inside Eggs depends on the type of stage being
played. Somtimes Eggs will contain health-
replenishing food items; other times, they may
hold weapons."

065: Eggplant Man [Wrecking Crew]
[10/85]
"Eggplant Man debuted as an enemy in the
NES game Wrecking Crew. Even though his
movement pattern was very simple, he was
a fairly formidable foe, since Mario and Luigi
had limited means of attack. You could beat
this enemy by dropping a Dead-End Drum on
him or by trapping him behind a door and
blowing up the room."

066: Electrode [Pokémon Red & Blue]
[09/98]
"Electrode, an electric ball Pokémon, is the
evolved form of Voltorb. It has the
tendency to explode with even the slightest
provocation, which has earned it the nickname
"Wrecking Ball." Electrode is the
quickest Pokémon found to date, and its
distinct white-over-red coloring is the
opposite of Voltorb's."

067: Entei [Pokémon Gold & Silver]
[10/00]
"A volcanic Fire-type, Entei is hotter than
liquid magma and as tough as nails. This
powerful creature was one of the three
Pokémon running around the Burned Tower of
Ecruteak City. Entei is extremely difficult to
capture, as it tends to wander
all over the landscape, sprouting intense
flames from its body."

068: Excitebike [Excitebike]
[10/85]
"This top-of-the-line motocross motorcycle
can accelerate like crazy with its turbo,
but this also causes the temperature
gauge to rise rapidly; if used too often, the
bike will overheat. You can cool your hot bike
down by running over special icons scattered
across the track. The turbo and ramps let
you pull insane airs."

069: Falco Lombardi [Star Fox]
[03/93]
"A Star Fox team pilot, Falco's constant air
of casual indifference belies his precise
piloting skills. He avoids discussion of
what he did before joining the team,
but many consider it likely that his past
was filled with reckless behavior. He's not much
for cooperation, but he does respect those
more skilled than he is."

070: Falco Lombardi [B: Blaster]
[Smash B: Falco Phantasm]
"Where his leader, Fox, has blinding speed,
Falco has his own distinct skills and
advantages. He has both a higher jump
and a longer reach than Fox, and although his
Blaster lacks rapid-fire capabilities, it
strikes with shocking force. Unlike Fox
Falco can stop enemies in their tracks with
his Blaster fire."

071: Falco Lombardi [Up & B: Fire Bird]
[Down & B: Reflector]
"Falco's amazing jumping abilities have many merits,
but it's vital to realize that it comes at the cost
of some attack power and defensive strength.
He falls at a high speed, which disrupts potential
attackers, but this also prevents successful
recoveries occasionally. Hit an opponent with
Reflector, and he or she will fly straight up; this is
Falco's quickest attack."

072: Falcon Flyer [F-Zero]
[08/91]
"Captain Falcon's speedy midsize star cruiser
boasts an on-board computer that allows
Falcon to control it remotely ... perhaps that's
why it's never appeared on-screen in an F-Zero
game. Without this ship, Falcon couldn't prowl
the galaxy like a lone wolf: the Blue Falcon is
a state-of-the-art machine, but it's only
used for F-Zero races."

073: Fan [Super Smash Bros.]
[04/99]
"The Fan can be swung so rapidly that it leaves
opponents unable to counterattack. It is,
however, an exceedingly weak weapon. Despite
this shortcoming, the Fan is quite effective
as a shield breaker, and it works well at
disrupting an enemy's equilibrium. Throw the
fan to send your foe bouncing straight up
into the sky."

074: Female Wire Frame [Super Smash Bros. Melee]
[12/01]
"This is the female model of the Fighting Wire
Frames. The female's abilities are roughly
the same as the male model's. All Fighting
Wire Frames lack the ability to use special
techniques, and their attacks lack any real
physical strength. Additionally, they're slow
and are therefore easy to outmaneuver. They
tend to attack in gangs."

075: Fighter Kirby [Kirby's Super Star]
[09/96]
"Kirby dons a warrior's headband and becomes
a fierce fighter when he swallows an enemy
skilled at physical attacks. Fighter Kirby
uses many colorful punching and kicking
moves as he overpowers his enemies with his
sparring skills. The Vulcan Jap is just one
of the many techniques Kirby can use thanks
to his copying power."

076: Fighting Wire Frames [Super Smash Bros. Melee]
[12/01]
"The Multi-Man Melee mode consists of
10-Man, 3-Minute, Endless, and other
such matches, which pit you against the
Fighting Wire Frames under varied rules.
Of particular note is the Cruel Melee, where the
Wire Frames pull no punches; they'll come
after you with a single-minded fury rarely seen
in CPU opponents."

077: Final Destination [Super Smash Bros. Melee]
[12/01]
"As time passes on this stage, the level appears
to travel through a wormhole from the
imaginary Super Smash Bros. Melee world
into reality. You move through a cloud-filled
sky over a vast mountain range, then
into a deep-space vista of dark blues and
purples. The scenery is as real as you get
in this fantastical world."

078: Fire Flower [Super Mario Bros.]
[10/85]
"Once you grab this item, press and hold
down the A Button to make the flower breathe
flames until its power gives out. The Fire
Flower is incredibly useful when you want
to push someone off the edge of a stage. In
Super Mario Bros., it transformed Mario into
Fire Mario, changing his garb and enabling
him to throw fireballs."

079: Fire Kirby [Kirby's Adventure]
[05/93]
"When Kirby swallows a fire-wielding enemy,
he transforms into Fire Kirby. Not only does
he breathe fire in this form, but he can also
sprout flames on his entire body and damage
enemies by crashing into them. Fire Kirby
wears the bright red headdress of his enemy
Burning Leo. The hat turns into a helpful
weapon when thrown."

080: Flipper [Balloon Fight]
[06/86]
"Made famous as an unpredictable obstacle
in Balloon Fight, the Flipper stops and hangs
in midair when thrown. Any character who
comes in contact with the bumper-balls on
its ends will be knocked away as the Flipper
spins wildly. Flippers can be a bit irksome:
in Balloon Fight they caused accidents to
friends and foes alike."

081: Food [Super Smash Bros. Melee]
[12/01]
"These food items will restore your health
when you eat them. There are 28 different
types of food, and the nutritional value and
yumminess quotient differs slightly with
each type. Party Balls tend to hold the largest
amount of food items. You may be vulnerable
when gorging yourself, but you do need to
eat to survive."

082: Fountain of Dreams [Kirby's Adventure]
[05/93]
"This mystical fountain in Dream Land uses the
power of the Star Rod to create a gush of
pleasant dreams that flow like water. The
dreams then become a fine mist and drift
over the land, bringing peaceful rest to
one and all. It's been confirmed that
there are identical facilities on other
planets near Pop Star."

083: Four Giants [The Legend of Zelda: Majora's Mask]
[10/00]
""Swamp... Mountain... Ocean... Valley... The four
who are there..." Link summons these four
giant guardians to aid in his battle against the
Skull Kid, who's possessed by Majora's Mask. They
appear from the four compass points to catch
the moon, which is about to crash into Clock Town.
Without abandoning the innocent Skull Kid, they're
able to protect the town."

084: Fox McCloud [Star Fox]
[03/93]
"Fox McCloud is the leader of a band of
adventurers-for-hire known as Star Fox. Fox
and his fellow pilots Peppy, Slippy,
and Falco patrol the Lylat system in their
mother ship, the Great Fox. From the cockpit
of his Arwing, Fox leads the ceaseless
pursuit of the evil scientist Andross, who
doomed Fox's father."

085: Fox McCloud [B: Blaster]
[Smash B: Fox Illusion]
"Fox is among the quickest and nimblest
of the Smash Bros. characters. His speed
is offset by low firepower, however,
and he's better at one-on-one fights than
melees with multiple foes. His Blaster is
unique: it does damage but it doesn't make
enemies flinch. His Fox illusion is best used
as a surprise attack."

086: Fox McCloud [Up & B: Fire Fox]
[Down & B: Reflector]
"Fox falls quickly, so he's a tough target to strike
from below; however, this advantage can work
against him when he goes flying sideways.
You can use the Control Stick to set
the direction of the Fire Fox technique
while it's charging up. On a side note, Fox is
also much lighter than he was in the N64 Super
Smash Bros. game."

087: Freezie [Mario Bros.]
[Arcade 1983]
"Freezies slip and slide along smooth surfaces
and will happily slide off the edge of a stage
if left alone. In Mario Bros., they would stop
and freeze portions of the ground; in Super
Smash Bros. Melee, they can be picked up
and hurled as weapons. Hit a foe with a Freezie,
and he or she will be temporarily encased in
a huge block of ice."

088: F-Zero Racers [F-Zero X]
[10/98]
"In the year 2560, an association of wealthy
space merchants created the F-Zero
Grand Prix in an attempt to add some excitement
to their opulent lifestyles. The jet-powered racers
have no tires, but use G-Diffuser systems to
float a foot above the surface. Many believe the
F-Zero championship is the highest claim to fame
in the galaxy."

089: Game & Watch [Game & Watch]

"This stage of Super Smash Bros. Melee
takes its motif from the Game & Watch series.
It incorporates settings from Oil Panic, Helmet,
and Manhole, and it's sure to send a wave of
nostalgia crashing over old-school gamers. If you
want to truly reproduce the Game & Watch
experience, try playing this unique level in
Fixed-Camera Mode!"

090: Ganondorf [The Legend of Zelda: Ocarina of Time]
[11/98]
"Said to be the sole man born to the Gerudo tribe
in a hundred years, Ganondorf aspired to
conquer the world. He plundered a piece of the
sacred Triforce from the Temple of Time when Link
pulled the Master Sword from its pedestal. With
the Triforce of Power in Ganondorf's possession,
Hyrule was plunged into darkness until Link and
Zelda defeated the fiend."

091: Ganondorf [B: Warlock Punch]
[Smash B: Gerudo Dragon]
"Since he's slow and can't jump very high,
Ganondorf relies mainly on his immense physical
strength to overwhelm his enemies. His great
weight also makes him a difficult foe to send
offscreen. Ganondorf's Warlock Punch is slow
but absurdly powerful, and when he strikes
with his Gerudo Dragon, enemies rise skyward
enveloped in dark flames."

092: Ganondorf [Up & B: Dark Dive]
[Down & B: Wizard's Foot]
"Ganondorf's slow speed works against
him in single combat, but in melees, his crazy
power lets him earn his keep with innumerable
KOs. Ganondorf can't strike quickly, but each
blow he lands adds up. Ganondorf is at his
quickest when he uses the Wizard's Foot,
and his Dark Dive blasts foes in a burst
of dark energy."

093: GCN [Nintendo GameCube]
[Hardware]
"Nintendo's latest bundle of joy arrived in North
America on November 18, 2001, and video-game
fans rejoiced. This little beauty is sleek, compact
and full of cutting-edge technology. Incorporating
optical media for the first time, the Nintendo
GameCube was truly born to play. Rumor has
it that Super Smash Bros. Melee is a software title
for this wondrous device."

094: Giga Bowser [Super Smash Bros. Melee]
[12/01]
"An even more imposing figure than the
original King of the Koopas. Giga Bowser is
roughly twice the size of his scaly, fire-breathing,
spike-studded Super Smash Bros. Melee
counterpart. Predictably, this monstrous creature's
offensive and defensive powers are a grade
higher than those of regular Bowser. Good luck
defeating this colossus!"

095: Goldeen [Pokémon Red & Blue]
[09/98]
"These Water-types are often referred to as
"water dancers," as their elegant fins make
them incredibly agile underwater. They can
even travel upstream in rapids at a speed of
five knots; of course they're not quite as
nimble on dry land. Goldeen's Horn Drill
is so strong that it can KO an enemy with one
strike if it connects."

096: Gooey [Kirby's Dream Land 2]
[05/95]
"While Kirby swallows enemies in order to
copy their powers, Gooey wraps them
up in his tongue to steal their abilities. In
Kirby's Dream Land 2, he occasionally
appeared inside of a bag, but by Kirby's
Dream Land 3, he was a full-fledged partner.
He could be controlled by setting him up
as Player Two."

097: Goomba [Super Mario Bros.]
[10/85]
"Goombas are actually traitors who've
defected from the Mushroom Kingdom's
forces. They're a slow and predictable
nuisance, as they always try to wander
into Mario's path. Fortunately for Mario,
they don't have much stamina, as a single
jump on the head is generally enough to
defeat them."

098: Goron [The Legend of Zelda: Ocarina of Time]
[11/98]
"Most Gorons inhabit the stony slopes of Death
Mountain. They can achieve incredible land
speeds by curling up into balls and rolling:
they also curl up into small balls to sleep.
They're a gentle and calm people, but their
leader, Darunia, is impassioned and brave.
Gorons use strong and dexterous fingers to
make blades and bombs."

099: Great Fox [Star Fox]
[03/93]
"The mother ship of the Star Fox team. When
in battle, the ship's robot, ROB, can assume
control of the bridge, allowing all hands to
take to their Arwings or combat positions.
The ship runs plasma engines capable of warp
speeds, and its front lasers are effective
both in battle and in clearing paths through
asteroid belts."

101: Green Shell [Super Mario Bros.]
[10/85]
"Hit or throw a Green Shell, and it'll follow
the contours of the environment, causing
heavy damage to any characters it hits.
These Koopa shells have many uses in the
Mario series: they've been picked up, kicked,
swallowed and even spit out. Mario
just uses them as tools to pummel Bowser's
numberless henchmen."

101: Hammer [Donkey Kong]
[Arcade 1981]
"If you grab the Hammer, you'll run across the
screen swinging it back and forth nonstop. In
Donkey Kong, Mario used the Hammer in exactly
the same fashion. It's an extremely powerful item,
but you have no recovery move when carrying it.
Every now and then, the mallet head will fall
off, and you'll end up completely vulnerable,
swinging just the handle."

102: Hate Giant [Doshin the Giant]
[Japan Only]
"A reincarnation of the sun that appears on
a solitary island in the south seas. Doshin
feeds off the emotions of the islanders to
grow into a giant. The islanders named it for
the sound of its heavy footsteps: "Doh-Shin!"
The red color of this Doshin points toward
its malignant nature. It knows but one thing:
Destroy! Destroy!"

103: Heart Container [The Legend of Zelda]
[07/87]
"Heart Containers drift toward the ground slowly
and replenish 100 percentage points of
health. In The Legend of Zelda, these items
beefed up Link's life meter; in most cases,
Link found them in the possession of bosses
or hidden in secret areas. Heart Containers
are often scattered across the land in
several fragments."

104: Heracross [Pokémon Gold & Silver]
[10/00]
"Heracross are powerful creatures that are
known to drive their single horns into the
bellies of their foes and then toss them
over their heads. The immense power of their
Megahorn move is said to be the strongest
among insectoid Pokémon. They are
one of several types of Pokémon that can be
found by shaking trees."

105: Heririn [Kuru Kuru Kuruin]
[Japan Only]
"Kururin sets off in his specialized helicopter
to rescue his siblings who have lost their way
somewhere among ten worlds. The helicopter
is fitted with an enormous blade, which
propels the machine forward by slowly
rotating. The mazes that Kururin must
navigate are narrow and filled with all kinds
of strange obstacles."

106: Home-Run Bat [Super Smash Bros.]
[04/99]
"Smash an enemy with this slugger, and you'll
send them flying out of sight; hence the name
Home-Run Bat. The sound of the bat being
swung immediately strikes fear into the
hearts of opponents and can turn the tide of a
battle. It's slightly risky to use, though; it has
a very limited range, and it takes a little time to
wind up for your swing."

107: Ho-oh [Pokémon Gold & Silver]
[10/00]
"As it soars around the skies of the
world, this multicolored flying Pokémon leaves
a trail of rainbows and myths in its wake. Its
signature move is called Sacred Fire, and it
is believed to appear only before trainers
who are pure of heart. If you see a trainer
with Ho-oh, you can assume that catching
it took a lot of work."

108: Ice Climbers [Ice Climber]
[10/85]
"That's Popo in the blue and Nana in the pink.
These two stars of the game Ice Climber have
scaled many an icy summit in their mountaineering
careers. Back in their glory days, they chased
eggplants, cucumbers, and other vegetables
that inexplicably fell from frosty summits
when a condor reigned supreme. They're
rarely seen apart."

109: Ice Climbers [B: Ice Shot]
[Smash B: Squall Hammer]
"This unique twosome fights together as a team.
Your score will not be affected if the CPU-
controlled character is KO's, but a lone Ice Climber
won't be able to use teamwork moves, which will
make for a tough and frantic solo fight. The Ice
Shot fires mini-glaciers out of their hammers, while
Squall Hammer is at its strongest when Nana and
Popo combine their strength."

110: Ice Climbers [Up & B: Belay]
[Down & B: Blizzard]
"The colors of the Ice Climbers' parkas denotes
who's in the lead: Nana's in pink or orange, while
Popo's in green or blue. Their hairstyles are also
slightly different. Belay allows them to cover great
distances, but doesn't give foes the chance to target
their landing. Blizzard is best used in close
quarters; in the fray, Nana and Popo will sometimes
freeze opponents."

111: Igglybuff [Pokémon Gold & Silver]
[10/00]
"Igglybuff, which evolve into Jigglypuff,
are so incredibly elastic that they
always seem to be bouncing. They have
extremely stubby legs, so for these Pokémon,
bounding from place to place is much faster
than walking. Unlike its equally adorable
relatives, Jigglypuff and Wigglytuff, Igglybuff
has red eyes."

112: Jeff [Earthbound]
[06/95]
"Another of Ness's close friends in EarthBound,
Jeff is the only son of the famous scientist,
Dr. Andonuts. Jeff is a mechanical genius, able
to turn common, broken tools into complex
weapons like the Hungry HP-sucker and the
Slime Generator. He's a bit on the shy side
but incredibly intelligent and brave in the heat
of battle."

113: Jigglypuff [Pokémon Red & Blue]
[09/98]
"This balloon Pokémon invites its opponents
in close with its big, round eyes and then
puts them to sleep with a soothing lullaby. It
puffs itself up when angry, and while it may
look adorable, it's not to be trifled with; it
knows several powerful techniques. Jigglypuff
evolves into Wigglytuff after exposure to
a Moon Stone."

114: Jigglypuff [B: Rollout]
[Smash B: Pound]
"Jigglypuff's normal attacks are weak, and
because of its light weight it's easily sent
flying. However, with its incredible midair
agility, it seems to dance when airborne.
Rollout is a powerful speed attack, but be
careful not to fly off the edge. Pound does
serious damage, and it can also help as
a recovery move."

115: Jigglypuff [Up & B: Sing]
[Down & B: Rest]
"Jigglypuff can put its enemies to sleep if they
are in range of its Sing attack, although the
attack does not work on airborne foes. Rest puts
Jigglypuff into a deep sleep, but at the instant
it drops off, an intense energy force radiates out
of the exact center of its body. If this force
comes in contact with an enemy, look out! Rest
is Jigglypuff's wild card."

116: Jody Summer [F-Zero X]
[10/98]
"An ex-fighter pilot, Jody brings her skills
to the F-Zero Grand Prix as an ambassador
of the interstellar regime. Her machine,
the White Cat, is not built for strength or
endurance. However, it's incredibly light
and has excellent traction. A good
match for beginners, the White Cat's a solid
all-around racer."

117: Kensuke Kimachi [1080º Snowboarding]
[04/98]
"A member of the Vertical Air snowboard
team of Japan. He's 19 years of age and a
top boarder in Japan, but his team is still
working on achieving world-class ranking.
Kensuke is a mellow, laid-back guy who gets
bored quickly with things that don't spark
his interest. He plays a lot of Nintendo games
when he's not riding."

118: King Dedede [Kirby's Dream Land]
[08/92]
"Dedede's the self-proclaimed king of
Dream Land. While he says he's king, Dedede
performs no administrative functions and the
citizens of Dream Land continue to live as
they always have. He's able to suck in air
and fly like Kirby does, but only as a result of
the vigorous training he undertook after
being bested by Kirby."

119: King K. Rool [Donkey Kong Country]
[11/94]
"The demented head of the Kremlings and big
boss in the Donkey Kong series. K. Rool is
a giant, greedy glutton with a serious eye tic.
While he fits the evil boss mold nicely,
he's just enough of a bumbler to have gained
a few fans over the years. His plan to blow
up the DK Isles with his Blast-o-Matic shows
how unbalanced he is."

120: Kirby [Kirby's Dream Land]
[08/92]
"A denizen of the far-off, peaceful planet
Pop Star, Kirby became a citizen of Dream Land
after defeating King Dedede. Even though
he's only about eight inches tall, Kirby is
an extremely skilled technician. He has
the ability to absorb the powers of
his enemies, and his elastic body makes him
a versatile adventurer."

121: Kirby [B: Swallow]
[Smash B: Hammer]
"Kirby's small size lets him dodge many attacks,
but his light weight makes him fly far
when struck. Using his ability to inflate,
he can jump five times. His Swallow attack
creates wild combos; not only can he copy
foes' moves, but he'll also put on special
hats and mimic their voices. His Hammer is
unwieldy but powerful."

122: Kirby [Up & B: Final Cutter]
[Down & B: Stone]
"Because of his light weight, Kirby is always
in danger of being sent flying, but his ability to
puff up and fly allows him to come back from
amazing distances. His Final Cutter strikes on the
way up and on the way down, and it sends out
a beam of force upon landing. Kirby transforms
into various objects and crashes down when he
uses his Stone technique."

123: Kirby Hat 1 [Super Smash Bros. Melee]
[12/01]
"Here's Kirby sporting several results of his
Copy ability. In Link's hat he can shoot arrows,
while Mario's cap gives him access to Fireballs.
The Donkey Kong suit offers up a Giant Punch,
while Samus's helmet allows Kirby to fire off
charged-up energy shots. Finally, while
wearing the Yoshi hat, Kirby can swallow enemies
and turn them into eggs."

124: Kirby Hat 2 [Super Smash Bros. Melee]
[12/01]
"Kirby's got several of his finest hats on here.
In Ness's baseball cap, he can use the power of
PSI to unleash PK Flash, while Captain Falcon's
visor gives him the ability to unleash a huge punch.
His adorable Pikachu cap comes complete
with stored-up electric charges, allowing him to
shock his foes, and the Fox ears come with a
matching blaster."

125: Kirby Hat 3 [Super Smash Bros. Melee]
[12/01]
"With all of these hats, Kirby could open his
own haberdashery! Peach's crown lets him
use Toad, while the Ice Climber parka allows
him to shoot ice blocks. Kirby has Fire Breath
in the Bowser horns, and he can copy Zelda in
both her forms. In Zelda's headdress he can use
Nayru's Love, while Sheik's wrap gives
him a needle arsenal."

126: Kirby Hat 4 [Super Smash Bros. Melee]
[12/01]
"Looks like Kirby's copied a bunch of hidden
characters! In Luigi's hat, he can shoot green
Fireballs, while copying Mewtwo gives him the
power to throw Shadow Balls. Copying Mr. Game
& Watch lets Kirby hurl sausages, and doing
the same to Jigglypuff earns him a Rollout move.
Marth's hair comes complete with a powerful
Shield Breaker move."

127: Kirby Hat 5 [Super Smash Bros. Melee]
[12/01]
"Secret hats galore! In Pichu's hat Kirby can
shoot out electricity, while Dr. Mario's headgear
gives him Megavitamins. When Kirby wears Falco's
beak, he gets to use Falco's powerful Blaster;
by the same token, he can fire arrows when in
Young Link's cap. When Kirby copies Ganondorf
he gets the Warlock Punch, and copying Roy
produces a Flare Blade."

128: Klap Trap [Donkey Kong Country]
[11/94]
"This low-slung alligator made its
first appearance in Donkey Kong Country.
You can subdue it by jumping on its back,
but it's powerful jaws make it dangerous
to approach from the front. In Super Smash
Bros. Melee, it swims in the river and sometimes
jumps in the Barrel Cannon to stop players
from using it."

129: Koopa Clown Car [Super Mario World]
[08/91]
"Bowser's single-seat, personal airship
doesn't exactly handle like a dream, but it
wasn't designed to be sporty. The Koopa Clown
Car was made to carry Bowser's huge weight,
not to mention a logic-defying arsenal of
massive bowling balls. In Super Mario World,
Mario busted the Koopa Clown Car by pelting
it with Mecha Koopas."

130: Koopa Paratroopa [Super Mario Bros.]
[10/85]
"These winged Koopa Troopas can fly, but
they're none too smart: they tend to spend a
lot of their time simply jumping or fluttering
around a small area. As a result, no one
exactly thinks of them as majestic, soaring
creatures. They lose their wings and become
normal Koopa Troopas if Mario or Luigi jumps
on their backs."

131: Koopa Troopa [Super Mario Bros.]
[10/85]
"Common soldiers in Bowser's army, Koopa
Troopas can retreat into their shells.
Unbelievable as it may seem, they're clearly
unaware of being kicked and sent sliding when
in this position. There are many Koopa types,
each with a different shell color and unique
traits. They all wear T-shirts and shorts
under their shells."

132: Kraid [Metroid]
[08/89]
"A boss enemy from Metroid. Kraid lives in
the depths of Brinstar. He immobilizes enemies
with his three red eyes, and his powerful
jaws can crush anything. He can also
shoot the three spikes in his belly; it's said
he often fires them at his prey. Once Samus
defeated Ridley and Kraid, the way
to Tourian opened."

133: Lakitu [Super Mario Bros.]
[10/85]
"These airborne menaces used to ride their
clouds exclusively as Bowser's henchmen.
They typically hover just out of Mario's reach
and hurl Spinies with irritating precision.
More recently, however, they've been known
to take on less evil tasks, such as doing
camera work for sports events and even helping
Mario on his quests."

134: Landmaster Tank [Star Fox 64]
[06/97]
"Team Star Fox's high-powered, anti-aircraft
hover tank. Its caterpillar-like treads
allow it to perform quick lateral rolls. It
can even fly for short periods of time. Its
main cannons closely resemble the weapons
technology on an Arwing, so the same
rules apply: if you charge them up, you can shoot
guided missiles."

135: Like Like [The Legend of Zelda]
[07/87]
"In The Legend of Zelda, these slow-footed
monsters inhaled Link and ate his shield,
just beating out Wallmasters for the
coveted title of "Most Aggravating Enemies
Ever." Supposedly, their name comes
from an old, almost indecipherable Hyrulian
proverb: "Shield-eaters and world leaders have
many likes alike.""

136: Link [The Legend of Zelda]
[07/87]
"Even in his youth, Link was already becoming
the warrior who would carry the destiny
of Hyrule (and many other lands) on his
shoulders. His epic struggles against the
forces of darkness are written in legend, and
he is bound to the Princess Zelda and the
archfiend Ganondorf by the awesome power
of the Triforce."

137: Link [B: Bow]
[Smash B: Boomerang]
"Burdened with a shield, a heavy sword, and
plenty of equipment, Link is not a very
mobile character. Nevertheless, he's
skilled with the blade, and his varied supply
of missile weapons makes him a powerful fighter.
To master Link, you must control the pace
by balancing your long-range attacks with
head-to-head swordplay."

138: Link [Up & B: Spin Attack]
[Down & B: Bomb]
"Link's Bow, Boomerang, and Bombs all take
time to wield, so you may want to try drawing them
in midair to prevent your foes from attacking you
while you're vulnerable. The Spin Attack can
score consecutive midair hits, and the final
slash is very powerful. Link's Bombs are his
trump card, but he can't pull one out if he's
carrying another item."

139: Lip's Stick [Panel De Pon]
[Japan Only]
"This magical stick was used by the character
Lip in the Japanese game Panel De Pon,
which was later released as Tetris
Attack in the United States. Lip's Stick
causes a flower to sprout from an enemy's
head, inflicting damage as it grows. Quickly tap
the Control Stick back and forth to get a flower
off of your head."

140: Lon Lon Milk [The Legend of Zelda: Ocarine of Time]
[11/98]
"The pride of Lon Lon Ranch is this delicious
and nutritious milk. When Link played Epona's Song
for Lon Lon Cows, they would perk up and provide
him with a bottle full of the tasty beverage. The
fact that Link sometimes used bottles that had
housed bugs is a matter of questionable hygiene.
In Super Smash Bros. Melee, Young Link drinks
milk instead of taunting."

141: Love Giant [Doshin the Giant]
[Japan Only]
"A reincarnation of the sun that appears on
a solitary island in the south seas. Doshin
feeds off the emotions of the islanders to
grow into a giant. The islanders named it for
the sound of its heavy footsteps: "Doh-Shin!"
Its yellow color indicates its friendly
nature: this Doshin likes to help with the
villagers' daily tasks."

142: Lugia [Pokémon Gold & Silver]
[10/00]
"The waters of the Whirl Islands are home to
this legendary Pokémon, whom few have seen.
Lugia lives quietly in the deepest ocean trenches
for one very good reason: its combined aerial and
psychic powers are so strong as to be extremely
dangerous. The special moves of this gargantuan
creature include the destructive win assault
known as Aeroblast."

143: Luigi [Mario Bros.]
[Arcade 1983]
"Although Mario's younger brother has
always played second fiddle, Luigi finally
garnered the spotlight with his very own game,
Luigi's Mansion. Things are looking up for
the eternal understudy; he's even picked up
his own rival in Waluigi. The day he's referred
to as the "lean, mean, green machine" may
not be too far off."

144: Luigi [B: Fireball]
[Smash B: Green Missile]
"Luigi has worse traction than his
brother, but he's a more powerful jumper.
His Fireballs aren't affected by gravity,
so they fly straight horizontally. The Green
Missile is similar to Pikachu's Skull
Bash, but there's a 12.5% chance of a
spontaneous misfire. Luigi's taunting pose
inflicts minor damage."

145: Luigi [Up & B: Super Jump Punch]
[Down & B: Luigi Cyclone]
"Smack someone with Luigi's Super Jump
Punch, and if the timing is just right, it will
become a Fire Jump Punch of incredible
strength. However, Luigi can only jump straight
up when delivering this blow, and if his aim is a
bit off, he'll only do a single point of damage.
The Luigi Cyclone sucks foes in and twirls
them about."

146: Mach Rider [Mach Rider]
[10/85]
"After the destruction of his home town, Mach
Rider jumped onto his machine-gun-equipped
combat motorcycle and set off in search of a
new home, destroying all the Quadrunners
who got in his way. His motorcycle had
four gears and endless ammunition. When hit,
Mach Rider would break into fragments and
then rejoin together."

147: Majora's Mask [Legend of Zelda: Majora's Mask]
[10/00]
"A lonely Skull Kid put on Majora's Mask and
unknowingly allowed a great evil to invade
the land of Termina. The mask manifested
its evil power into the fearsome looking moon,
and the Skull Kid became merely a puppet under
its malevolent power. In the ultimate battle
with Link, Majora's Mask transformed into three
separate forms."

148: Male Wire Frame [Super Smash Bros. Melee]
[12/01]
"Who built the Fighting Wire Frames and to
what purpose remains a mystery. They're a
simple collection of wires which house a
sparse framework of bones and organs that
lends them a rather disturbing appearance.
They look rather big and powerful, but in
reality, both their offensive and defensive
abilities are subpar."

149: Marill [Pokémon Gold & Silver]
[10/00]
"This water-mouse Pokémon evolves
into Azumarill. The round ball on the end
of its tail acts like a flotation device, so
it can float safely in the roughest of water
conditions. It resides on Mt. Mortar in
seclusion; few of the creatures are ever
seen. Marill's cuteness has earned it a large
and loyal fan base."

150: Marin [The Legend of Zelda: Link's Awakening]
[08/93]
"Marin is a young girl who cares for Link
after a shipwreck washes him up on
the shores of Koholint Island. She's a talented
harpist, well liked for her kind and gentle
nature. She holds fast to the ideals of truth
and honor; if Link happens to steal something
during his adventure, she greets him with
a shout of "THIEF!""

151: Mario [Donkey Kong]
[Arcade 1981]
"Known worldwide as Mr. Nintendo, Mario
uses his incredible jumping ability to thwart
the evil Bowser time after time. While he's
best known as a hero, Mario has played many
roles, including racer, doctor, golfer, and villain.
His tastes have changed over 20 years of gaming;
he long ago swapped the colors of his shirt
and overalls."

152: Mario [B: Fireball]
[Smash B: Cape]
"Mario is a character without any glaring
weaknesses and plenty of strong attacks:
he's even equipped with a Meteor Smash.
He's a straightforward character who'll
reflect the actual skills of the player.
Mario's Cape will turn other characters in
the opposite direction and can also reflect
missile weapons."

153: Mario [Up & B: Super Jump Punch]
[Down & B: Mario Tornado]
"Mass determines how easily a character can be
sent flying, as well as a character's physical
strength: Mario's mass is the standard upon
which other Smash fighters are measured.
His Super Jump Punch sends foes skyward in
a shower of coins, while the Mario Tornado pulls
in nearby foes, spins them silly, and scatters
them every which way."

154: Mario & Yoshi [Super Mario World]
[9/91]
"Yoshi was first introduced in Super
Mario World, and the sight of Mario riding the
helpful character soon became an enduring
image. Despite his Cape, Mario can't fly while
astride Yoshi. The pair can make huge jumps
and drift slowly back to earth, though. As
a last resort, Mario could leap off Yoshi's
back to safety.

155: Marth [Fire Emblem]
[Japan Only]
"The betrayed prince of the Kingdom of
Altea, the blood of the hero Anri flows
in Marth's veins. He was forced into exile
when the kingdom of Dolua invaded Altea.
Then, wielding his divine sword Falchion, he led
a revolt and defeated the dark dragon Medeus.
Afterwards, Altea was annihilated by King
Hardin of Akanea."

156: Marth [B: Shield Breaker]
[Smash B: Dancing Blade]
"Marth is a magnificent swordsman. While his
swordplay is faster than that of Link, he
lacks power, and his quickness if offset by
a marginal endurance. His Shield Breaker gains
power the longer it's held. The Dancing Blade
combination uses both the Control Stick
and the B Button to produce a series of
up to four attacks."

157: Marth [Up & B: Dolphin Slash]
[Down & B: Counter]
"The tip of Marth's blade causes the most damage,
so you should try to create adequate distance
between you and your enemy to gracefully strike
with that point. Marth's dolphin Slash is fast and
powerful, but it leaves him vulnerable upon landing.
Marth uses Counter to block a foe's attack and
deal a return strike. If you're fighting a Counter-
happy Marth, grab him."

158: Maruo Maruhige [Card Hero]
[Japan Only]
"His name is Maruo Maruhige. He has a
splendid moustache, and he's the eldest son of
a long-established card merchant. After stints
as a taxi driver and convenience store
clerk, he settled into his role as heir to the card
business, which has been in his family
for five generations. He manages the
Maruhige Card Shop."

159: Master Hand [Super Smash Bros.]
[04/99]
"The Master Hand awaits anyone who survives the
long and difficult road to the Final Destination.
This symbolic link between the real world and the
imaginary battlefields of Super Smash Bros. Melee
is quite a handful in battle, and just because it wears
a white glove doesn't mean it fights clean. Get
ready to be flicked, swatted, punched, and
poked like crazy!"

160: Master Sword [The Legend of Zelda: Ocarina of Time]
[11/98]
"The Master Sword varies a bit between titles in the
Legend of Zelda series, but it's generally the most
powerful blade that Link can carry. It's a magical
weapon that can be wielded only by a true
hero, and, as its name implies, it's the weapon
of choice in decisive battles. At the end of The
Legend of Zelda: Ocarina of Time, Link returned it to
its stone pedestal."

161: Maxim Tomato [Kirby's Dream Land]
[08/92]
"Maxim Tomatoes cure 50 percentage points
of your accumulated damage. Once you eat
one, after a brief moment, your damage meter slowly
drains the appropriate amount, regardless of
whether or not you pick up another item right
afterwards. In the Kirby series, these
juicy, health-restoring items were a favorite
of the pink hero."

162: Megavitamins [Dr. Mario]
[10/00]
"Megavitamins come in six color combinations of
red, blue, and yellow. Dr. Mario uses these
capsules by tossing them into contaminated
bottle to destroy viruses. The origin of
these wonder pills is a mystery, but the most
likely theory is that they're the result of Dr.
Mario's lifelong efforts to find a cure for the
common cold."

163: Meowth [Pokémon Red & Blue]
[09/98]
"This... is Meowth's dream. Meowth strides
all over the globe, scattering invitations
to other Pokémon insisting they come to
"Meowth's Party." At this wonderful party,
guests are packed in like sardines as Meowth
climbs up the stage with its faithful guitar.
It strikes a chord, pauses, and then rocks
their world!"

164: Meta-Knight [Kirby's Super Star]
[09/96]
"The mysterious head of the Meta-Knights,
he wields his sword with dignity. He delivered
his sword to Kirby and demanded single combat
in a show of knightly honor; his
strict adherence to his code of ethics makes
him a rarity in Dream Land. Sometimes he
throws off his cape in battle. It occasionally
transforms into wings."

165: Metal Box [Super Mario 64]
[09/96]
"First spotted in Super Mario 64, the Metal Box
holds the power to turn your character briefly
into heavy metal. Your mass is exponentially
greater while metallic, making it difficult for
others to throw you. Be careful though:
not only will you move a bit slower, but you'll
also fall much more quickly than you
ordinarily would."

166: Metal Mario [Super Mario 64]
[09/96]
"Mario was in for a surprise the first time
he hit a Metal Box in Super Mario 64.
The metal cap that popped out transformed
Mario into living metal, giving him great
stamina, a heavy tread, and the ability to walk
underwater. In Super Smash Bros., Metal
Mario showed up as an incredibly stubborn
midlevel boss."

167: Metroid [Metroid]
[08/89]
"A parasitic life form that can absorb all
types of energy, Metroids have strong
resistance to most conventional weaponry.
To defeat them, Samus Aran had to freeze
them with Ice Beam shots and then blast
them with missiles. Mochtroids, which look
like Metroids, are weaker, with fewer
internal nuclei."

168: Mew [Pokémon Red & Blue]
[09/98]
"Mew is an extremely rare Pokémon that has
been seen by only a few people. Information
on every Pokémon in the world is contained
in Mew's cell structure, so it has the ability
to use any and all TMs and HMs. Some
Pokémon scholars believe Mew to be
the ancestor of all existing Pokémon, but
the idea is debatable."

169: Mewtwo [Pokémon Red & Blue]
[09/98]
"A genetically created Pokémon, Mewtwo is
the result of many long years of research by
a solitary scientist. Although Mewtwo
was cloned from the genes of the legendary
Pokémon Mew, its size and character are
far different than its ancestor. Its battle
abilities have been radically heightened,
making it ruthless."

170: Mewtwo [B: Shadow Ball]
[Smash B: Confusion]
"As Mewtwo relies mostly on its powerful brain,
there are times when it scarcely uses its arms
and legs. Since Mewtwo spends much of its
time floating, it flies far when struck. Shadow
Ball traces a jagged path once released: the
longer Mewtwo holds it, the more powerful it
becomes. Mewtwo uses Confusion to spin its
foes around."

171: Mewtwo [Up & B: Teleport]
[Down & B: Disable]
"Mewtwo is definitely not a speedy character, but
its ESP-powered grab and throw moves are
comparatively strong. Teleport has a short range,
but doesn't leave it open to attack. It's best used
as an escape move during disturbances.
Mewtwo can daze a foe if it makes eye contact
and uses Disable; the move is useless unless Mewtwo
is facing its enemy."

172: Misty [Pokémon Red & Blue]
[09/98]
"Misty's the gym leader of Cerulean City and a
real tomboy. She loves swimming and all things
aquatic, so she makes a point of collecting
Starmie, Staryu, and other Water-type
Pokémon. This is common among gym
leaders: typically the Pokémon kept by
trainers tend to reflect that person's personality
and preferences."

173: Moltres [Pokémon Red & Blue]
[09/98]
"As tradition has it, the onset of spring
heralds the return of this legendary Pokémon
from its souther home. Its bright orange color
and fiery aspect lends to its overwhelming
appearance. Sky Attack, the strongest of flying
moves, is a perfect fit for this burning
phenom, but it obviously also excels at powerful
Fire-type moves."

174: Monster [3D Hot Rally]
[Japan Only]
"This rally car tore up dirt and raced through
uncharted lands in the Disk System game 3D
Hot Rally. While it wasn't as fast as the other
two car types, it had super-strong shocks
to deal with horrible roads and other obstacles.
Mario and Luigi are in command of this car,
although they don't show themselves in
the game very often."

175: Moon [The Legend of Zelda: Majora's Mask]
[10/00]
"High in the sky above the Clock Town Tower,
a menacing moon slowly sinks towards the city.
Shrouded in mystery and feared by all, it
threatens to devour everything and everyone
in a cataclysm of fire. Strangely, inside the
moon is a beautiful, pristine plain broken
by a single tree. The moon breaks after Link
defeats Majora's Mask."

176: Motion-Sensor Bomb [Top Secret]

"The perfect accessory for ambushes, the
Motion-Sensor Bomb has been a favorite
covert weapon of spies and other stealthy
operatives. It adheres to any surface, and once
armed, detonates with incredible force when
it detects motion in its range. In the frantic
world of Super Smash Bros., it doesn't take
long for it to go."

177: Mr. Game & Watch [Game & Watch]
[1980]
"First appearing in 1980, the Game & Watch
series is the father of all portable liquid
crystal games. The main character is simple and
monochrome but has a timeless individuality.
There are 39 different games in the series
and they've sold over 43 million units
worldwide. Pictured at left is the particularly popular
Fire model."

178: Mr. Game & Watch [B: Chef]
[Smash B: Judgement]
"A resident of a totally flat world, Mr.
Game & Watch's frame-by-frame movement
is distinctive. His image is known far and wide
and respected by gamers everywhere. In Super
Smash Bros. Melee, he hurls sausages with his
Chef technique. The random strength of his
Judgement is determined by the number displayed;
food appears on lucky 7."

179: Mr. Game & Watch [Up & B: Fire]
[Down & B: Oil Panic]
"A man of great stature in the world of Nintendo
characters, Mr. Game & Watch is a comparatively
light fellow and doesn't feature many powerful
attacks. When he's in danger of falling, Fire calls
out a rescue brigade to send him skyward once
more. He can also catch missile weapons with Oil
Panic; once he's caught three, he can dump the
bucket on his foes."

180: Mr. Resetti [Future Release]

"Prepare to receive a really long talking-to
if you reset this game: the next time
you play, Mr. Resetti will be waiting to
deliver his best scolding. No matter what your
intentions are, pressing the RESET Button will
bring you face-to-face with this fervent
character. Sometimes the only way to shut
him up is to apologize."

181: Mr. Saturn [Earthbound]
[06/95]
"The origins of the Mr. Saturn race are
unknown, but many believe they came from
outer space. They reside in Saturn Valley
and speak their own unique language. In
Super Smash Bros. Melee, Mr. Saturn is just another
item with which to pelt foes. These guys are
laid back and not into fighting, so you can
rest easy ...or can you?"

182: Mute City [F-Zero]
[08/91]
"F-Zero courses are set hundreds of feet above
ground and kept afloat by opposing-gravity
guard beams on both sides of the tracks.
Mute City, which grew from an intergalactic
trading post to a city with a population of
over two billion, is the most famous stop on
the F-Zero Grand Prix. This course layout is
from the F-Zero X era."

183: Ness [Earthbound]
[06/95]
"Ness is a young boy who's mastered the
psychic power known as PSI. Ness was living
a normal life in the suburbs of Onett until
a meteor crashed into a nearby mountain and
sent him on a wild adventure. Believing in
the ultimate powers of wisdom, courage, and
friendship, Ness proves that some heroes come
in small packages."

184: Ness [B: PK Flash]
[Smash B: PK Fire]
"The key to mastering Ness is controlling his
unique midair jump, which makes up for
what he lacks in speed. His PK Flash attack
may seem weak at first glance, but it grows
more powerful the longer you hold down
the B Button. To do a lot of damage with
PK Fire, try to burn your opponent as many
times as possible."

185: Ness [Up & B: PK Thunder]
[Down & B: PSI Magnet]
"Ness's mind is his best weapon. PK Thunder is
a PSI missile weapon that can be guided using
the Control Stick, and if Ness hits himself with
it, he turns into a living missile capable of doing
massive damage. This move can also be used
for recovery. PSI Magnet turns energy missile
attacks into health; try out certain Pokémon for
stamina replenishment."

186: Ocarina of Time [The Legend of Zelda: Ocarina of Time]
[11/98]
"This ocarina, the treasure of the House of Hyrule,
was entrusted to Link by Zelda when she fled
from Ganondorf's insurrection. When used
in conjunction with three Spiritual Stones, it opened
the way to where the Master Sword rested.
In Majora's Mask, it gave Link limited control over
time, but it has other uses: it's fun to play as
a musical instrument."

187: Octorok [The Legend of Zelda]
[07/87]
"These common enemies made their debut in the
very first Legend of Zelda game and have
been a staple of every game in the series
since. They shoot rocks from their mouths
at high velocity, but the projectiles are
simple to block and do very little damage.
Octoroks have low stamina, so they don't
pose much of a threat to good fighters."

188: Pak E. Derm [Yoshi's Story]
[03/98]
"This pesky pachyderm bars Yoshi's path by
sticking poles high into the air. Pak E. Derm
has been practicing this skill for years, and
he's so masterful that he can even block
Yoshi's high-flying Flutter Jump. Pak E.
Derm is a little unstable, however, and he tends
to topple over if Yoshi pounds the ground
anywhere nearby."

189: Paper Mario [Paper Mario]
[02/01]
"The Star Rod: Bowser stole it, and Mario
wants it back. Bowser vs. Mario is familiar for
Mario afficionados, but Paper Mario is novel.
What this game brings to the 3D polygon-
filled gaming world is its art style:
everything is wafer thin! What the visuals
lack in realism, they more than make up
for in unique artistry."

190: Parasol [Kirby's Dream Land]
[08/92]
"The Parasol, which was originally used by Kirby,
can be used as a wepon to bludgeon
enemies. Even better is that fact that players
can open it while airborne and lazily float
back toward safe ground. It's incredibly
useful in returning to the field of play after
an opponent gets the better of you and
sends you flying."

191: Party Ball [Super Smash Bros. Melee]
[12/01]
"Party Balls are just what they sound like: a recipe
for wild fun packed into a paper ball. Throw or
strike one into the air, then wait for it to trigger
its time-release. Parties are always unpredictable,
so here are the odds on how zany your party
might be:
Self-destruction: 10%
Food banquet: 36%
Bob-omb fest: 12%
Other: 42%"

192: Paula [Earthbound]
[06/95]
"Paula is a PSI master who used her incredible
psychic abilities to call Ness from afar.
Ness rescued Paula from the blue-stained
clutches of the Happy Happyist cult, and she
became integral to his EarthBound adventure.
Originally, Ness didn't know either PK Thunder
or PK Fire, so Paula probably taught him
these techniques."

193: Peach [Super Mario Bros.]
[10/85]
"Princess Peach presides over the Mushroom
Kingdom from her huge castle. Her loyal
subject Toad does his best to protect her but
always seems to fail spectacularly. Besides
her royal duties, Peach is interested in both
tennis and golf; since she's so magnanimous,
she'll even deign to play a few matches
with the evil Bowser."

194: Peach [B: Toad]
[Smash B: Peach Bomber]
"Peach's ability to float is invaluable
in Super Smash Bros. Melee, as she can
return from incredible distances. Balancing
this talent, though, is the fact that she's
quite light and can be sent
flying with a single powerful attack. Her
attacks are fairly weak, so you'll have
to hang around to win."

195: Peach [Up & B: Peach Parasol]
[Down & B: Vegetable]
"Peach's Smash A attack will set her swinging with
either a frying pan, tennis racket, or golf club. These
bludgeoning devices appear randomly and have
different reaches and power levels. The
princess uses Toad to absorb attacks, and he
counters by sending spores out at attackers.
Don't worry about the little guy, though; he
takes his job seriously."

196: Peppy Hare [Star Fox]
[03/93]
"Peppy was a member of the original Star Fox
team with Fox's father James McCloud. Peppy
was the sole survivor of the Battle of Venom
where a treacherous teammate named Pigma
Dengar betrayed the team. Peppy now
rarely climbs into the cockpit of an Arwing,
preferring instead an advisory position
in mission planning."

197: Pichu [Pokémon Gold & Silver]
[10/00]
"A baby Electric-type Pokémon identifiable
by its big ears. Pichu evolves into Pikachu.
It's not very skilled at storing up
electrical energy and will sometimes
discharge it if jarred. Although it's small, it
has enough electrical power to give even
an adult quite a shock. It's often startled by
its own power."

198: Pichu [B: Thunder Jolt]
[Smash B: Skull Bash]
"Compared with Pikachu, Pichu is a tad more
nimble and a little more difficult to hit. Those
are the only two advantages, however,
and since Pichu damages itself when it
uses electrical attacks, it's best suited for
handicapped matches. Even though Pichu's
tough to catch, it's easy to throw its tiny frame
great distances."

199: Pichu [Up & B: Agility]
[Down & B: Thunder]
"Pichu is the lightest character in Super
Smash Bros. Melee., and it's top of the class
in weakness, too! For Pichu, it's all about
scampering here and there to pick up items
that will help it survive. The first warp in Agility
causes 1 point of damage to Pichu, and the
second causes 3, so try to limit the number of
times you use the move."

200: Pidgit [Super Mario Bros. 2]
[10/88]
"Pidgits are wingless birds enchanted by the
vegetable-hating Wart to be the bearers of
bad dreams. They live in Subcon, a land
contained within Mario's dreams, where
they fly around on magic carpets. Mario
and friends were able to use these carpets
for short distances once they dislodged
the piloting Pidgit."

201: Pikachu [Pokémon Red & Blue]
[09/98]
"It's safe to say that Pikachu is the most
famous and popular of all Pokémon. It has
electric pouches in both cheeks; when
in danger, it shoots electricity at its
enemies. Although Pikachu can evolve into
Raichu by exposure to a Thunderstone, many
trainers like Pikachu so much that they
don't let it evolve."

202: Pikachu [B: Thunder Jolt]
[Smash B: Skull Bash]
"While its electrical attacks, such as
Thunder and Thunder Jolt, are powerful,
Pikachu is at its best speeding around the
fray and waiting for its chance to strike.
You can control the path of Pikachu's
two-directional Quick Attack, allowing you to
jump twice. Hold down the B Button to charge
up Skull Bash."

203: Pikachu [Up & B: Quick Attack]
[Down & B: Thunder]
"The angle of the Control Stick controls
the direction of Pikachu's Quick Attack. Pikachu
will move blindingly fast, and it will also cause
damage to any character it runs into. Move the
Control Stick during Quick Attack and Pikachu
will move in up to two directions. Be sure to
check out the ceilings on the level when you
use Thunder."

204: Pikmin [Pikmin]
[12/01]
"These strange beings are part plant, part
animal. They spend most of their time buried
in the earth, but they will befriend whoever plucks
them, as evidenced by their devotion to
Captain Olimar. Each Pikmin has a leaf on its
head that grows into a bud and finally a flower.
Like a flower, the life of a Pikmin is both fragile
and beautiful."

205: Pit [Kid Icarus]
[07/87]
"The head of Palutena's personal bodyguards,
Pit traveled near and far to gather Three
Sacred Treasures that would help him defeat
the evil goddess of darkness, Medusa,
and free Palutena, the goddess of light. Pit
couldn't fly with his little wings; only the
Wings of Pegasus let him take flight. Will
Pit ever fight again?"

206: Plum [Mario Golf]
[07/99]
"Plum is one of the first playable golfers
in Mario Golf. She's not all that strong, so
her drives tend to lack distance. On the other
hand, her strike area is large and allows for
refined control. She's a very stable golfer,
both well balanced and easy to master, which
makes her a favorite among beginners and
pros alike."

207: Posion Mushroom [Super Mario All-Stars]
[08/93]
"Poison Mushrooms made their debut in Super
Mario All-Stars, where they'd cost characters a
life if picked up. These nasty fungi are dark and
foul-tasting, and in Super Smash Bros. Melee, they
make you shrink on contact. With your
diminished stature comes a loss of power and mass,
making you a prime target to get smashed offscreen
with even a light attack."

208: Poké Ball [Pokémon Red & Blue]
[09/98]
"These balls are used to capture and contain
wild Pokémon. Most Pokémon must be
weakened in some way before they can
be captured, but once they're inside a Poké
Ball, they enjoy their new home, since
Poké Balls contain an environment specially
designed for Pokémon comfort. Master Balls
are the strongest type."

209: Pokémon Stadium [Pokémon Stadium]
[03/00]
"Trainers come from far and wide to congregate
at Pokémon Stadiums, the ultimate venues to
show off their Pokémon teams. There are many
different arenas with varying terrain designs,
some of which afford advantages to certain
Pokémon. This particular stadium is reserved
for huge events and boasts a big screen and
spectacular fireworks."

210: Polar Bear [Ice Climber]
[10/85]
"This bizarre beast appears whenever the
Ice Climbers take five during their ascents.
Each leap the upright bear makes causes an
earthquake and makes the mountain scroll
upward. If the climbers fall off the bottom of
the screen, they'll drop into a bottomless
chasm. For reasons unknown, it sports pink
shorts and sunglasses."


211: Poliwhirl [Pokémon Red & Blue]
[09/98]
"Poliwhirl is an amphibious Pokémon
able to live on either land or in the water.
When on dry land, it's constantly sweating to
keep its skin nice and slimy. When in danger,
it spins the whirlpool marking on its stomach
to put enemies into a deep sleep, then it
runs away. It evolves into either Poliwrath
or Politoed."

212: Poo [Earthbound]
[06/95]
"Poo, the crown prince of the mysterious
eastern country of Dalaam, joined Ness
after completing rigorous training in his
home country. While he doesn't stand out among
Ness's friends, his vast experience and strong
willpower make him a key to their success.
Poo can assume the form of an enemy
to gain its powers."

213: Porygon2 [Pokémon Gold & Silver]
[10/00]
"Representing the next step in technological
progress, this virtual Pokémon is a higher-
powered version of the man-made Pokémon,
Porygon. Compared to the sharp edges of its
relative, Porygon2's body is extremely
smooth and rounded. In battle, it utilizes
a special move called Conversion 2 to alter
its type."

214: Princess Peach's Castle [Super Mario 64]
[09/96]
"Princess Peach's magnificent royal
castle appears to be inhabited solely by
the princess and a multitude of Toads.
Bowser tried to steal the castle's Power
Stars in Super Mario 64, and in Paper Mario,
the surly archfiend actually lifted the
castle into the stratosphere with his
own filthy fortress."

215: Professor Oak [Pokémon Red & Blue]
[09/98]
"The leading expert on the study of Pokémon.
It seems there are always new and
mysterious species of Pokémon being brought
to light, and Professor Oak is at the heart
of it all with his insightful research.
The Pokédex is one of his inventions: new
trainers receive one, and a Pokémon to boot,
when they start out."

216: Raccoon Mario [Super Mario Bros. 3]
[02/90]
"In Super Mario Bros. 3, Super Leafs caused
Mario to grow raccoon ears and a tail. By
sprinting and rapidly wagging the tail, Mario
gained the ability to fly for short periods. Like
the Cape in Super Mario World, the tail also
reduced the speed at which he fell, making
midair moves easier. Needless to say, real
raccoons were jealous."

217: Racing Kart [Super Mario Kart]
[09/92]
"The famous racing karts from the ever-popular
Mario Kart racing series come loaded for speed
with three different engine sizes: 50, 100,
and 150 cc. The karts' handling differs with
the characters driving them, but all of
them utilize Mario Kart standards like drift,
jump, and turbo. They're extremely durable and
impossible to total."

218: Raikou [Pokémon Gold & Silver]
[10/00]
"These violent lightning Pokémon travel near
and far, blasting out electrified whirlwinds.
They carry storm clouds on their backs so they
can produce lightning regardless of the local
weather; it's even said that they descended
to the earth via lightning bolts. Their extreme
quickness lends itself to flight, so they're
very hard to capture."

219: Raphael Raven [Super Mario World 2: Yoshi's Island]
[10/95]
"The basically laid-back ravens come in several
sizes. The smaller ones travel in flocks or
traipse around small platforms all day long.
The biggest of their breed is called Raphael
the Raven, and his enormous size renders
most direct attacks useless. Instead of
fighting, Raphael and the Ravens helped Mario
out in Paper Mario."

220: Ray Gun [Super Smash Bros.]
[04/99]
"The Ray Gun is toy-like in appearance
and shoots short, fat, highly reflective beams
of green light. The gun is fairly weak, but
since it fires so fast, it can easily juggle
enemies. It contains enough energy for only
16 shots. Try dropping it with a few shots
left and watch your foes waste time and
energy retrieving it."

221: Ray Mk II [Custom Robo 2]
[Japan Only]
"The Custom Robo games feature combat
between small robots averaging about 12
inches in height. Ray Mk II is the upgraded
descendant of one of the combatants from
the original game. It's a well-balanced Jumper
model in the Shining Fighter line of robots.
Its stable design lets it excel with a minimum
of customization."

222: ReDead [The Legend of Zelda: Ocarina of Time]
[11/98]
"Seven years after Ganondorf took control
of Hyrule, ReDeads roamed the ruins of
Castle Town, moaning. At first, Link was
shocked at the state of the town, and the
apparent lack of survivors. He later learned that the
townsfolk had evacuated to safety, and that the
ReDeads were just magic animated into hideous
humanoid shapes."

223: Red Shell [Super Mario Bros.]
[10/85]
"Throw a Red Shell, and it will home in
on random characters and send them flying
straight up. Red Shells moving around the
surface are dangerous to all players, but they
may also present attack chances for players
with good timing and strategy. Red Shells
won't leave the platform they're on once
they start moving."

224: Rick [Kirby's Dream Land 2]
[05/95]
"Rick made his debut alongside Kirby's other
friends, Coo and Kine. He looks like a meek
hamster, but when he puffs himself up, he's
bigger than Kirby. When he's carrying Kirby on
his back, he can mimic Kirby's copy powers
with some special moves of his own.
Rick's claim to fame is his exceptional
traction on icy surfaces."

225: Ridley [Metroid]
[08/89]
"The head of the Space Pirates on Zebes,
Ridley soars through space on wicked wings.
Ridley may look like a mindless monster,
but he's actually quite intelligent. After the
SR-388 incident, where Samus captured the
infant Metroid, Ridley took the Space Academy
by storm, annihilating the complex and taking
the Metroid back."

226: Roy [Fire Emblem]
[Japan Only]
"The son of the lord of Pharae Principality, Roy
was studying in Ostia when the Kingdom of Bern
invaded League of Lycia. His father fell ill at this
time, so Roy assumed leadership of Pharae's
armies. After his fateful meeting with the
Princess Guinevere, his destiny became
inextricably linked with the fate of
the entire continent."

227: Roy [B: Flare Blade]
[Smash B: Double-Edge Dance]
"While Roy's moves are well balanced, he's a
little on the slow side, and doesn't excel at
midair combat. His blade, the Sword of Seals,
gives him excellent reach, and makes his
Double-Edge Dance slightly different then
Marth's Dancing Blade. When it's fully charged,
Roy's destructive Flare Blade delivers an
instant KO."

228: Roy [Up & B: Blazer]
[Down & B: Counter]
"Roy's blade is different than Marth's: he does
the most damage hitting with the center of his
sword. So, a fearless advance into the arms
of his foe is Roy's best bet. Blazer is a bit slower
than Marth's Dolphin Slash, but it's still a
mighty attack that sets anyone it strikes aflame.
Roy's attack after using Counter differs slightly
from Marth's."

229: Ryota Hayami [Wave Race 64]
[11/96]
"An 18-year-old Wave Race competitor from
Japan. While he doesn't appear to have one
outstanding trait, his acceleration, top speed,
and maneuverability are quite well balanced.
In Wave Race: Blue Storm, he's done away
with his helmet and goggles in an attempt
to make his face more recognizable across
the world."

230: Samurai Goroh [F-Zero]
[08/91]
"A rival bounty hunter, Samurai Goroh has
crossed paths with Captain Falcon in many
a dark corner of the universe. He also goes
head-to-head with Falcon in F-Zero races,
so the threads of their fates seem to be deeply
intertwined. Samurai Goroh is famous for
his katana, and his signature T-shirt is
instantly recognizable."

231: Samus Aran [Metroid]
[08/89]
"This intergalactic bounty hunter's full
name is Samus Aran. Clad in a Power Suit
made by the Chozo race and infused with
their enhanced blood, she cleared the planet
Zebes of a Metroid infestation. Samus
is an orphan, the sole survivor of a
Space Pirate raid that destroyed an Earth
colony named K-2L."

232: Samus Aran [B: Charge Shot]
[Smash B: Missile]
"Samus has an abundance of projectile weapons,
making her a long-distance attack
specialist. The most powerful weapon in her
arsenal is her Charge Shot, but be warned:
it can be reflected. Her missiles have
homing capabilities, but when fired as Smash
Attacks, they fly on a straight trajectory and
have boosted power."

233: Samus Aran [Up & B: Screw Attack]
[Down & B: Bomb]
"While Samus's arsenal of missile weapons is
indeed formidable, her enemies are in for a
rude awakening if they guard against nothing
else. Her Grappling Beam captures foes and
latches on to walls, and the Screw Attack drags
foes upwards in a series of spins that doubles as
a recovery move. Samus can also use her Bombs
to perform Bomb Jumps."

234: Samus's Starship [Metroid II: Return of Samus]
[11/91]
"This compact ship is used by Samus as her
base of operations. Of course, Samus can't
fly it into the catacombs of every planet she
visits, so she leaves it on the surface as
her sanctuary. Samus can recharge her Power
Suit inside the ship, so it tends to be the
only safe and secure spot on inhospitable
alien terrain."

235: Samus Unmasked [Metroid]
[8/89]
"It's said that the orphaned Samus Aran was raised by
the few survivors of the Chozo race. They armed
her with a Power Suit and taught her the ways of
advanced combat; even burdened with her heavy
suit, Samus is as graceful as a butterfly. In the
Metroid series, it was standard that Samus would
remove her helmet and armor if you cleared the
game fast enough."

236: Sandbag [Super Smash Bros. Melee]
[12/01]
"Sandbag exists for one reason only: to get
smashed in the Home-Run Contest. Pound on
Sandbag as much as possible in the time
allotted, then swing for the fences as you
compete for the longest home run of all time.
Getting hit doesn't hurt Sandbag at all.
As a matter of fact, it loves to see players
wind up and let loose."

237: Scizor [Pokémon Gold & Silver]
[10/00]
"This evolved form of Scyther has arms ending
in large pincers with distinctive eye-spot
markings. Its evolution also includes the
addition of a tough Metal Coat. It's unable
to fly very far with its wings, but it can affect
its body temperature by flapping them at high
speeds. Its sleek look has made Scizor quite
popular among collectors."

238: Screw Attack [Metroid]
[08/89]
"One of Samus Aran's power-ups from the
original Metroid, the Screw Attack turns
a jump into a rotating attack move. When
carrying this item, any character's ordinary
jump move will turn into a Screw Attack.
By the same token, if you throw this item
at an enemy, your foe will spontaneously
do a Screw Attack."

239: Sheik [The Legend of Zelda: Ocarina of Time]
[11/98]
"This is Zelda's alter ego. Using a variation of
the name of the ancient Sheikah tribe, she
appears before Link and teaches him melodies
instrumental to his success. It's believed
that she's not just a quick-change artist, but
rather that she is able to instantaneously
alter her clothing and her eye and skin color by
using her magical skills."

240: Sheik [B: Needle Storm]
[Smash B: Chain]
"Strategically switching between Zelda and Sheik
is key. Compared to her Zelda form, Sheik is
nimble and has gorgeous moves, but she lacks a
strong knockout attack. The number of needles
thrown in Needle Storm is based on how long
you hold the B Button before releasing it.
Use the Control Stick to wave the Chain
after brandishing it."

241: Sheik [Up & B: Vanish]
[Down & B: Transform]
"The best strategy to use when playing as Sheik
is to let her flow from one powerful attack into
another, like a river of quicksilver. Zelda has
some techniques with more punch, however,
so in one-on-one battls, use Transform as needed.
Sheik only travels a short way when using Vanish,
but the move comes with a small explosion that
damages foes around her."

242: Sheriff [Sheriff]
[Japan Only]
"Sheriff is a game with a particularly long
history, even among other classic Nintendo
arcade games. You aimed the sheriff's
gun by way of an eight-directional dial
controller, which you would depress to
fire. The goal of this frontier shooter was
to protect the territory from various scoundrels
and ne'er-do-wells."

243: Shy Guys [Super Mario Bros. 2]
[10/88]
"There are many types of Shy Guys: they've been
known to walk on the ground, fly through the
air, traipse about on stilts, wear flowers or
camouflage, throw balls, swing balls, swing bats, sail on
pirate ships, carry fruit, do the Bamboo Dance,
ride submarines, play guitar, play tennis, wear
red, come in large or small sizes, steal people's
toys, cause mischief..."

244: Slippy Toad [Star Fox]
[03/93]
"Slippy Toad is the mechanical genius behind
most of the Star Fox team's new weapons
and technology, and just lately he's been
spending the bulk of his time in Research and
Development. He's also a competant pilot, but
his enthusiasm tends to outweigh his technical
flight skills. He and Fox have been friends ever
since their school days."

245: Smash Coins [Super Smash Bros. Melee]
[12/01]
"These coins are used in Super Smash Bros.
Melee Coin Battle mode. The gold coins are worth
ten points, silver are worth five, and the
copper are worth one. Hit an opponent and
coins will come raining down. If you're knocked
off the screen, you'll lose half of your coins.
Once time's up, the player with the most
coins wins."

246: Snorlax [Pokémon Red & Blue]
[09/98]
"Snorlax love to sleep and love to eat: these
portly Pokémon get grumpy if they don't
get 880 pounds of food per day. After snacking
out, they always nap. They have cast-iron
stomachs and can eat moldy and even rotten
food with no digestion problems. They are the
heaviest Pokémon on record, weighing in at
over 1,000 pounds."

247: Squirtle [Pokémon Red & Blue]
[09/98]
"Retreating into its shell and spitting
water at its foes is Squirtle's trademark
response to danger. It's one of the three
Pokémon that trainers can receive from
Professor Oak in Pokémon Red and Blue.
Squirtle evolves into Wartortle and then
Blastoise, ramping up its water powers
with each evolution."

248: Stanley [Donkey Kong 3]
[06/86]
"Stanley is a plucky exterminator who takes
on Donkey Kong and an army of insects in
the third installment of the original Donkey
Kong series. Stanley has a tough job: he
has to chase Donkey Kong away to another
greenhouse with his insect repellant, then
climb up the ivy to pump the main hive
with the deadly spray."

249: Star Rod [Kirby's Adventure]
[05/93]
"This magic wand holds 16 star shots and sends
foes flying at a low angle when thrown. It's
most powerful when Captain Falcon or Sheik
performs a Smash Attack while holding it. In
Kirby's Adventure, the Star Rod is the secret
power behind the Fountain of Dreams. King Dedede
steals the Star Rod in order to seal away the
nasty Cloaked Nightmare."

250: Starman [Super Mario Bros.]
[10/85]
"This item makes you invulnerable to all
attacks for a short period of time. The
Starman bounces around and eventually tumbles
out of the stage, but all you need to do is
touch it to power up. It possessed similar
powers in Super Mario Bros., except you could
also harm enemies just by touching them while
under its influence."

251: Starman [Earthbound]
[06/95]
"Just one kooky subset of the diverse cast of
enemies in EarthBound, these strange creatures
are aliens in the employ of Giygas.
Variations of the Starman race include
Starman, Starman Jr., Starman Deluxe, and
Starman Super. They all use PSI powers, but
their strength differs depending on the level
on which they're found."

252: Staryu [Pokémon Red & Blue]
[09/98]
"These star-shaped Pokémon that evolve
into Starmie are found in large numbers at
the seashore. At night, Staryu's red center
glows and blinks on and off. It's said that
as long as its red center remains, it can regrow
its limbs. Whether it's related to Cleffa,
another Pokémon with a vaguely star-shaped
appearance, is unknown."

253: Steelix [Pokémon Gold & Silver]
[10/00]
"A combination of Steel- and Ground-types,
Steelix are the longest Pokémon yet to be
discovered, reaching over 30 feet in length.
Since they live so deep under the surface of
the earth, the intense pressure has made their
bodies stronger than diamons. Evolved from
Onix, Steelix is every bit as intimidating
as its relative."

254: Sudowoodo [Pokémon Gold & Silver]
[10/00]
"A copycat Pokémon with an aversion to
battle, Sudowoodo always poses as a
tree in order to avoid being attacked. Despite
their arboreal appearance, these Pokémon are
actually Rock-types, and therefore highly
vulnerable to water. When it begins to rain,
they vanish. Sudowoodo can be found blocking
Route 36 in Johto."

255: Suicune [Pokémon Gold & Silver]
[10/00]
"This mystical aurora Pokémon constantly
journeys in search of places with pure
flowing water. Suicune wields the power to
instantly purify any contaminated water
it finds. Some say Suicune is the north
wind reborn. Its strange and dramatic story is told
over the course of the Crystal version of
the Pokémon game."

256: Super Mushroom [Super Mario Bros.]
[10/85]
"Super Mario Bros. veterans will recognize
these power-ups, which hid inside brick blocks
and helped Mario and Luigi withstand enemy
attacks. In Super Smash Bros. Melee, they
temporarily turn your character into a giant.
Not only will your size and strength increase,
but so will your mass, making it harder for
foes to knock you off."

257: Super Scope [Super Scope]
[09/92]
"A peripheral device for the Super Nintendo
Entertainment System, the Super Scope is a
wireless weapon that shoots infrared light
to a receiver placed on top of the television.
In Super Smash Bros. Melee, it can be fired
rapidly or charged up to release a more powerful
blast. It only has enough energy for 3 charge shots."

258: Tamagon [Demon World]
[Japan Only]
"This is the main character of a Japanese
NES game never released in North America. In this
quirky maze game, your goal was to work your
way through a series of scrolling mazes while
battling the cyclopean henchmen of a large,
winged demon. Tamagon not only had to worry
about the evil creatures, but also the walls, which
were extremely harmful."

259: Target [Super Smash Bros.]
[04/99]
"This is one of the targets you must hit
and destroy in a bonus stage of Super Smash
Bros. Melee. All bonus stages are specially
designed to test the individual abilities of
each fighter. Clearing the target-breaking
levels requires an ultimate combination
of skill, timing, and the specific techniques of
each character."

260: Thwomp [Super Mario Bros. 3]
[02/90]
"Thwomps spend most of their time suspended
in midair, waiting. When Mario passes below,
they crash down with amazing speed. As you
may guess from their appearance, they're
heavy and solid enough to make any attack on
them futile. Small ones are called Thwimps:
despite their weight, they often form groups
and bounce around."

261: Tingle [The Legend of Zelda: Majora's Mask]
[10/00]
"Tingle is a mysterious middle-aged man who
thinks he's "the very reincarnation of a fairy."
His bizarre behavior and unique speech are
just little pieces of his vibrant personality.
Tingle travels by way of a small hot-air
balloon, making maps of the lands below
him. Pop his balloon, and Tingle will fall to
earth to sell his maps."

262: Toad [Super Mario Bros.]
[10/85]
"Toad, Peach's longtime servant, first showed
off his strength in Super Mario Bros. 2,
then proved to be an agile driver in Super
Mario Kart. There are many Toads in Peach's
castle and across the Mushroom Kingdom,
and although they look similar, they have
varied natures. Not the best of guards, Toad
must often be rescued."

263: Togepi [Pokémon Gold & Silver]
[10/00]
"These adorable spike-shelled Pokémon hatch
from eggs given out by Professor Elm's assistant.
Common superstition holds that their shells are
chock-full of happiness and that they become
good-luck charms when handled with kindness.
It's impossible to predict which ability a Togepi will
call upon when it uses its Metronome move, so
you'd better be ready."

264: Tom Nook [Future Release]

"This guy's the friendly neighborhood shopkeeper
who kindly helps the player set up his or
her first house. He has a nose for business,
and his customer service is second to
none. During the course of the game, his store
starts as a corner shop, expands to become a
convenience store, and finally becomes a
thriving supermarket."

265: Topi [Ice Climber]
[10/85]
"Topis debuted in the game Ice Climber,
shuttling ice with which to repair cracks
in the floors. They were kept really busy
as Nana and Popo constantly cracked
the floors with single strikes of their ice
hammers. Despite the monotony of
their chilly work, these creatures never slacked
off for an instant."

266: Totakeke [Future Release]

"A wandering musician whose daily life is a
bit of a mystery. He plays in front of the
train station every Saturday night starting
at 8.00 p.m. He has a large repertoire and
plays both old and new hits from all over
the world. His music is so ingrained in
the villagers that it's impossible to imagine
them living without it."

267: Totodile [Pokémon Gold & Silver]
[10/00]
"Little but feisty is the best description
for these Water-type Pokémon. The first
thing they do when they see something
move is latch onto it with their powerful
jaws. Totodile was one of the three Pokémon
the Professor Elm offered to trainers in
Pokémon Gold, Silver, and Crystal. They evolve
into Croconaw."

268: Turtle [The Legend of Zelda: Majora's Mask]
[10/00]
"When Link played the New Wave Bossa Nova,
what masqueraded as a lone island rose out of
the waters of the Great Bay Coast and revealed
itself to be a giant turtle. This mighty
terrapin is ancient and wise beyond belief. It
sensed Link's destiny and braved the stormy
seas in order to transport him to the
Great Bay Temple."

269: UFO [Earthbound]
[06/95]
"At the beginning of EarthBound, this flying
saucer appears along with the ominous message,
"The War Against Giygas!" Adding to the mystery
are three more UFOs while fly amok in the
skies over Onett; how all of these alien craft
are connected is anyone's guess. In Super
Smash Bros. Melee, this slippery UFO appears on
the Fourside level."

270: Unown [Pokémon Gold & Silver]
[10/00]
"These Psychic-type symbol Pokémon
resemble ancient hieroglyphics found on
rocks, a resemblance that's said to be more
than superficial. Quite a few different shapes
of Unown have been confirmed, and it's
believed that each type has unique abilities.
These enigmatic Pokémon can be found
in the Ruins of Alph."

271: Vacuum Luigi [Luigi's Mansion]
[11/01]
"In a strange twist of fate, Luigi wins a huge
mansion in a contest he didn't even enter,
and the place turns out to be haunted!
After meeting a weird professor named Elvin
Gadd, Luigi enters the place armed with a
flashlight and a ghost-sucking vacuum
cleaner. Mario's trapped somewhere in there!
Can Luigi save him?"

272: Vegetable [Super Mario Bros. 2]
[10/88]
"These vegetables, which first appeared in Super
Mario Bros. 2, can be plucked from the ground
and hurled at enemies. Unlike regular veggies,
they often sport eyes or even faces;
in fact, when Princess Peach plucks them
from the ground to use as projectiles, the
expressions on their faces dictate how much
damage they'll do."

273: Venusaur [Pokémon Red & Blue]
[09/98]
"Evolving from Ivysaur, this deceptively toxic
Pokémon has a huge flower on its back
that emits a cloying fragrance: the scent
lulls its enemies into a state of calmness.
Venusaur's flower synthesizes sunshine
into pure energy for its Solarbeam move.
Think of Grass- and Poison-type Pokémon
and Venusaur comes first."

274: Viruses [Dr. Mario]
[10/90]
"These contagious viruses make life
difficult for Dr. Mario. They infect everything
they come into contact with, and the good
doctor must attempt to neutralize them with his
trusty megavitamins. Dr. Mario can stop
these pesky germs by lining up the megavitamin
capsules of the same color with the nasty
microorganism."

275: Waddle Dee [Kirby's Dream Land]
[08/92]
"Many delicate creatures like this one inhabit Dream
Land. They generally live carefree lives and
have never considered themselves to be
followers of King Dedede. Waddle Dees
are innocent and generally harmless to
man and beast. While they have virtually no
offensive or defensive power, they'll sometimes
try to wield a parasol."

276: Waluigi [Mario Tennis]
[08/00]
"This tall, thin, evil-looking guy seems to
be Luigi's rival. He works hard at his mischief:
Waluigi reportedly spent a lot of time training
for his debut in Mario Tennis by honing his
ability to antagonize the Mario brothers. While
it's general knowledge that he's the same age
as Luigi, his relationship to Wario is unclear."

277: Wario [Super Mario Land 2: Six Golden Coins]
[11/92]
"An old acquaintance of Mario's. His failure
to seize Mario's castle has fueled Wario's
desire for a palace of his own. Wario has
herculean strength and can do things that
even Mario can't imitate. His unexpected skills
include a talent with items and the ability
to assume many roles, among them a snowman,
a zombie, and a bat."

278: Warp Star [Kirby's Dream Land]
[08/92]
"The Warp Star originated as Kirby's
ride: it helped the ponderous puffball get
around at high speed. Hop on the Warp Star
in Super Smash Bros. Melee, and your character
will rapidly launch up and off the screen. You'll
return in a flash, causing an explosion
as you hit the ground. Try holding a direction
to alter your landing."

279: Weezing [Pokémon Red & Blue]
[09/98]
"The evolved form of Koffing. Weezing is
basically a pair of Koffing fused together.
They tend to float in the air and emit gas or
noxious smoke from the outgrowths that cover
their bodies. As strange as it may seem,
diluting Weezing emissions as much as
possible creates one of the most exquisite
perfumes known to man."

280: Whispy Woods [Kirby's Dream Land]
[08/92]
"A boss enemy from Kirby's Dream Land.
Whispy Woods is a big tree that shoots
whirlwinds at Kirby. It isn't the toughest
enemy: all Kirby has to do is avoid the
occasional whirlwind, suck in apples that fall
down, and then shoot them back at the tree.
In Super Smash Bros. Melee, Whispy Woods is
quite the blowhard."

281: Wobbuffet [Pokémon Gold & Silver]
[10/00]
"A patient Pokémon, Wobbuffet lives in
darkness to hide its mismatched black
tail. Even for a stoic Pokémon, this creature
is a testament to self-control; it will not
actively attack an opponent. Its Counter
and Mirror Coat moves are solely
used for reflecting attacks directly back
at its antagonist."

282: Wolfen [Star Fox 64]
[06/97]
"The beloved ship of the mercenary team
Star Wolf, which was hired to destroy Fox
and his team. The ship's abilities rival an Arwing.:
As a matter of fact, the Wolfen II was an
improvement over its predecessor and could
nearly outperform team Star Fox's ships.
Star Wolf's leader, Wold O'Donnell is Fox's
most persistant rival."

283: Yoshi [Super Mario World]
[08/91]
"Yoshis are gentle, fleet-of-foot dinosaurs
that make their home on idyllic Yoshi's Island.
They come in a variety of colors and have
evolved an interesting trait to help increase
their numbers: they can transform anything they
swallow into an egg. With adhesive tongues
and bottomless bellies, Yoshis have been
known to eat anything."

284: Yoshi [B: Egg Lay]
[Smash B: Egg Roll]
"To make up for his lack of powerful airborne
attacks, Yoshi has a miraculous jumping ability
and is resistant to damage while in the air.
Yoshi can also swallow a foe and transform him
or her into an egg: try doing this close to an
edge! The speed and power of the Egg Roll
increases if you hold down the B Button, but
it'll be tougher to control."

285: Yoshi [Up & B: Egg Throw]
[Down & B: Yoshi Bomb]
"Yoshi has no third jump, so the timing of his
second jump is of vital importance. The angle
and distance of his Egg Throw can be altered by
how you tilt the Control Stick and how long you
press the B Button. When Yoshi lands after
doing his Yoshi Bomb, stars appear on either
side of him, making it hard for enemies to
deliver counterattacks."

286: Young Link [The Legend of Zelda]
[07/87]
"Link's younger incarnation is often considered to
be the true Link: he was a young boy in the very
first Legend of Zelda game, and he has appeared
as a youth in most of the subsequent
games. Since his debut on the original NES in 1987,
Link's appearance has changed over and over
again, each time adding to the mystique of his
incomparable story."

287: Young Link [B: Fire Bow]
[Smash B: Boomerang]
"Young Link is lighter and faster than his
older self, and his Kokiri sword packs less
punch. Even though his Boomerang has a shorter
range, he has greater control over it. He's
a smaller target, and while his Hookshot has
less reach than older Link's, you can
still use it in midair as a last ditch attempt
to grab a ledge."

288: Young Link [Up & B: Spin Attack]
[Down & B: Bomb]
"With a youthful spring in his step, Young Link
can perform amazing wall-jumps. Once he
hits a wall, tap the Control stick in the
opposite direction to send him leaping upward;
you can practice to your heart's content in
Target Test. His Spin Attack can strike multiple
times even on the ground, and although it's hard to
discern, so do his Bombs."

289: Zapdos [Pokémon Red & Blue]
[09/98]
"Zapdos flaps its wings, and summer storms
appear, throwing lightning every which
way. It's said that you can hear this legendary
Pokémon coming, as its wings make a very
distinctive popping sound as it flies. In
addition to electrical moves like the dreaded
Thunder, it also wields a vicious move called
Drill Peck."

290: Zelda [The Legend of Zelda]
[07/87]
"The crown princess of Hyrule. Zelda entrusted
Link with the future of Hyrule after a revelation
came to her in the world of dreams. She knows
much about the Triforce; in fact, the only person
who likely knows more about Triforce lore is
Ganondorf himself, whom Zelda evaded in
Ocarina of Time by transforming into her
alter ego, Sheik."

291: Zelda [B: Nayru's Love]
[Smash B: Din's Fire]
"Zelda is a bit slow and, because of her
light frame, easy to send flying. On the
other hand, her magical skills lend her reliable
and explosive attack power. Zelda's easier
to use if you focus on waiting and countering
rather than pressing attacks. She can use
Nayru's Love to reflect projectile attacks
or as an offensive weapon."

292: Zelda [Up & B: Farore's Wind]
[Down & B: Transform]
"Zelda's midair Lightning Kick centers immense
magical power in the ball of her foot. If she strikes
perfectly, the attack is as strong as can be. If her
aim is slightly off, it'll be exceedingly weak.
Farore's Wind again utilizes Zelda's magical
prowess, this time by transporting her great
distances. It's vital to know the lay of the land
before using this move."

293: ZERO-ONE [Pokémon Snap]
[07/99]
"Many wild Pokémon live on Pokémon Island, and
avid cameraman Todd uses the ZERO-ONE as
his means to get close to them. The ZERO-ONE
is fully automated: its progress is monitored
by a series of strategically
located beacons. The vehicle can instantly
change its shape to allow it to travel
by land, water and air."


===================================================================================
Japanese Version
===================================================================================


---: Proximity Mine [Perfect Dark]
[05/00]
"The perfect accessory for ambushes, the
proximity mine has long been a favorite
covert weapon of the Carrington Institute
any surface and once armed, detonates with
incredible force when it detects motion
within its range. In the frantic world of
Super Smash Bros., it doesn't take long for it
to go."

-------------------------
Note: Japanese Version
Proximity Mine replaces the Motion-Sensor Bomb


===================================================================================
FAQ Information
===================================================================================


================================
1) Copyrights
================================

Super Smash Bros. Melee

© 2001 Nintendo/HAL Laboratory, Inc.
Characters:
© Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./APE inc.

================================
2) Credits
================================

________________________________ ________________________________
A) Websites E) E-mail
________________________________ ________________________________
01) http://www.gamefaqs.com/ 01) SoundofDentage@aol.com
02) http://www.gamewinners.com/ 02) bdawson@cloudchaser.com
03) http://www.nintendo.co.jp/smash/ 03) tobakaido@hotmail.com
04) http://www.nintendo.com/ 04) martinm@paragon.co.uk
05) http://www.smashbros.com/ 05) selby2001@hotmail.com
06) http://www.classicgaming.com/nindb 06) insaneclownsii@yahoo.com
07) bryce@uwyo.edu
________________________________ 08) smalone@sport.rr.com
B) GameFAQ's boards 09) GetYourVashOn@aol.com
________________________________ 10) Charlie@houston.rr.com
01) Afghan Bray 11) denoran@hotmail.com
02) Prodigy Sim 12) prodigyb@swbell.net
03) Evil Boris 13) selby2001@hotmail.com
04) Ultimate Gamer 14) Homer76767@aol.com
05) John 15) couchtomato@hotmail.com
06) xNightBladx 16) jmoutran@pty.com
07) Oni Link 17) Erikwebsurfer@aol.com
08) ironical 18) jsilkwor@stny.rr.com
09) HAG1 19) Bartfan12@aol.com
10) kaepora 20) dlorenzo@austin.rr.com
________________________________ 21) Uciel3211@aol.com
22) SeanWLA@aol.com
________________________________ 23) DAN2359@aol.com
C) AOL Instant Messenger 24) jimsygo@hotmail.com
________________________________ 25) HYPERFREAK7727@aol.com
02) DemonRoy10155
________________________________

________________________________
D) Other Sources
________________________________

01) Nintendo Power
02) Super Smash Bros. Melee Instruction Booklet

 
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