Transport Tycoon Deluxe

Transport Tycoon Deluxe

16.10.2013 15:26:19
Autor: CGorman
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===================
[ FAQ Information ]
===================

Last update: 24th May 2002
E-mail: cgorman02@hotmail.com
Author: CGorman (Ciarán Gorman)
Game: Transport Tycoon Deluxe
Developer: MicroProse
Publisher: Hasbro Interactive
Type of Guide: FAQ/Walkthrough
Game Platfrom: PC
Percentage complete: 35%
Version: 2.0
Size: 101KB

================
[ Legal Notice ]
================

THE FOLLOWING FILE IS THE LEGAL PROPERTY OF CIARÁN GORMAN WHO WRITES UNDER
THE NAME OF IRISHMILLIONAIRE. FAILURE TO RECOGNISE THE FILES LEGAL STATUS IS
A DIRECT REASON FOR A COURT CASE UNDER SEVERAL INTERNATIONAL AND REGIONAL LAWS
AND TREATIES REGARDING COYPRIGHTED INFORMATION. THIS FAQ IS ONLY AVAILABLE TO
BE POSTED ON GAMEFAQS.COM AND CANNOT BE POSTED ON ANY OTHER SITE WITHOUT MY
PROVEN PROMISSION. THE ONLY REASON TO GIVE OUT FURTHER POSTING RIGHTS MUST BE
OF FINANCAL STATURE AS THERES NO OTHER REASON FOR SUCH RIGHTS TO BE
SURRENDERED TO ANOTHER MEDIUM. BY READING THIS FAQ OR HOSTING THIS FAQ YOU
ARE UNDERSTOOD TO HAVE READ THESE CONDITIONS.

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In a move to make all my FAQs, easier to read and also to use space better
due to the fact that some FAQs can reach hugh sizes (the biggest being
1,350KB+), I have just given a basic table of contents below and have mini,
but highly detailed and accessable contents at section beginnings.

1.0 | Introduction
2.0 | The Game Basics
3.0 | Industries
4.0 | Vehicles
5.0 | Trains
6.0 | Ships
7.0 | Aircraft
8.0 | Items/Cargo
9.0 | Money issues
*10.0 | Walkthrough
11.0 | Help
12.0 | The End

*Not yet Added

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~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[1.0 | Introduction ]=~=~=~=~=~=~=~=~=~=~=~=~=
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[ Contents ]
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1.1 | Introduction
1.2 | Version History
1.3 | Game Information
1.4 | Notes on the FAQ

======================
[ 1.1 | Introduction ]
======================

Hello, :), I’ve written this FAQ because until now there has been NO FAQS
written on what I consider a classic tycoon game (there are now over 20 tycoon
games!) but yet it has been uncared for. Also because I enjoy this game an
awful lot. Over several versions I hope to cover every aspect of the game in
intense detail. So please check for updates as often as possible. Thanks.

irishmillionaire (Jan 02')

=========================
[ 1.2 | Version History ]
=========================

|===============|===================|===================|================|===|
| Version | Started Update | Finished Update | Adjustment |(%)|
|===============|===================|===================|================|===|
| Version 1.000 | 19th January 2002 | 25th January 2002 | Started FAQ, | 5%|
| Version 1.125 | 26th January 2002 | 27th January 2002 | Format Change, | 6%|
| Version 1.250 | 28th January 2002 | 1st February 2002 | Updated, | 7%|
| Version 1.375 | 2nd February 2002 | 2nd February 2002 | Updated, | 8%|
| Version 1.500 | 3rd February 2002 | 5th February 2002 | Updated, | 9%|
| Version 1.625 | 6th February 2002 | 8th February 2002 | Price Updates, | 9%|
| Version 1.750 | 9th February 2002 | 9th February 2002 | Updates, |10%|
| Version 1.800 |28th February 2002 | 1st March 2002 | Format Change, |11%|
| Version 1.900 | 5th March 2002 | 10th March 2002 | Updated, |10%|
| Version 2.000 | 21st April 2002 | 24th May 2002 | Major Update!, |35%|
|_______________|___________________|___________________|________________|___|

==========================
[ 1.3 | Game Information ]
==========================

Extract from back of box:

"Attemp to master the intricacies of designing and running transport
systems in a varity of climates and terrains. Maintaining a profitable railway
network in the sub-arctic, or building roads through through rainforests,
should prove an irresitible challenge. The added bonus of being able to create
and edit your own worlds makes Transport Tycoon Deluxe a surperb piece of
software that every PC owner should have. In your quest for profit and
transport dominance you'll have to negotiate the pitfalls of troublesome
councils refusing planning permission, sudden disasters, competitors muscling
in on your routes, and much more. Almost everything, in fact, that you would
have to deal with in the real world. The level of detail and the variety of
features, in Transport Tycoon Deluxe, gives you everything you could want from
a game."

==========================
[ 1.4 | Notes on the FAQ ]
==========================

[1] N.B. stands for "nota benia," it basicaly means important note, or take
note.
[2] When indicating something extra or different on a chart or graph, I will
use one or more * symbols with an explenation underneath.

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[ Contents ]
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2.1 | Game Settings
2.2 | Menu Bar
2.3 | Exchange Rates
2.4 | Notes

=======================
[ 2.1 | Game Settings ]
=======================

To help with the settings I have an extracted phrase from the game, an
explenation and in some case's an example or suggestion.

= Max No. of Competitors: 0-7, this is the number of other computer
players in the game, 2 is about right.

= Competitor Start Time: 0-9 months, this is the earliest possible
time the computer players can start their companies. About 6 months
is a good setting.

= No. of towns: Low, Normal, High, this is the number of towns in the
level. I always play with high, but it is up to you.

= No. Industries: Low, Normal, High, this is the number of industries
in the level, I always play with high.

= Max Loan: $200,000-$1,000,000, this is the max loan you may borrow
at the beginning. I always choose $1,000,000, but for a more
realist game choose a smaller sum.

N.B. The max loan may change over time, even up into the millions in the 21st
century.

= Initial interest rate: 2%-4%, this is the amount of interest you
pay on your loan.

= Vehicle running costs: Low, Normal, High, this is the amount it
costs to run your vehicles. I tend to pick normal, or low, but
again for a more realistic game pick High.

= Construction Speed of competitors: Very Slow, Slow, Medium, Fast,
Very Fast, this is how quick your competitor can build tracks,
roads etc, this will affect your game big time, so choose wisely. I
usually pick Medium.

= Intelligence of Competitors: Low, Medium, High, this is how good
your competitor is at making financial decisions, route decisions
etc. I would choose Medium mostly.

N.B. Sometimes it pays to make them smart, say if you buy 75% of there
company early on, and they become Hugh (I’ve had a competitor worth over
$70,000,000!) then it will be easy to buy them, or sell you’re stake at
a massive profit. Where as if they are idiots, then you may find it
easier to dominate the game. It’s your choice.

= Vehicles breakdown: None, Reduced, Normal, this is how often your vehicles
breakdown, I generaly pick none.

= Subsidy Multiplier: 1.5-4.0, this is important, when your take up a subsidy
(more on this later on) your normal income is multiplied
by this figure, so a high one means more money

= Cost of Construction: Low, Medium, High, this is the cost of
building things like airports etc.

= Terrain Type: Very flat, Flat, Hilly, Mountainous, this is the type
of terrain you use. I tend to pick one of the flatter ones.

N.B. This only affects your random maps, so for example, “Scotland” will not
suddenly be flat land.

= Quantity of sea/lakes: Low, Medium, High, this is the amount of
water in a level (again random map only) choosing high may result
in a lot of expensive bridges, where as low may result in no
shipping necessary.

= Economy: Steady, Fluctuating, this will effect the bottom line the
biggest, Steady means that things are much the same all the way
through, i.e. passenger numbers stay the same. Where as Fluctuating
means that the economy can go up or down, i.e. passenger numbers
can rise or fall. The economy also effects industries, so if the
economy is doing well then more factories, oilrigs, etc will be
built.

= Train Reversing: At end of line and at stations, At end of line
only. This means can a train turn at such and such a point. I
usually pick “At end of line and at stations.”

= Disasters: On, Off, I think you can work this one out yourself!

==================
[ 2.2 | Menu Bar ]
==================

On the top of the screen (while playing) you will see several icons, you can
click on these to open the different menus, they are as follows (left to
right):

1. “The pause button,” this is indicated by your standard pause icon. When
this function is on, it will be indicated by “**paused**” on the bottom of
the screen.
2. “Options,” this is indicated by a wrench icon. By holding the left button
over the icon, several menus are displayed, these are in more detail later
on. The options are as follows:

= “Currency Units,” here you can choose from:
Pounds (£)
Dollars ($)
Franc (FF)
Deutschmark (DM)
Yen (Y)
Peseta (PT)
= “Road Vehicles,” here you get to choose the side of the road
your vehicles drive on.
= “Autosave,” here you can choose to autosave every 3, 6, or 12
months or never if you wish.
= “Vehicle Design names” you can either have default or custom.
Your can create custom names, at the vehicle menu screen.
= “Distance,” here you choose from Imperial (miles) and Metric
(kilometers)
= “Town Names,” depending on which version you have, you should
be able to choose from: English
French
German
American
Latin – American
Silly

3. “Save, Abandon, Quit,” this is indicated by a floppy disk icon, here you
can save your progress, abandon game or go back to the main menu, or quit
back to windows.
4. “Map” this is indicated by a map icon here you can view different
versions of the map. Just click on an icon like those listed below:

=“Land icon,” here you can view the geographical features of
the map. They are marked on the map as follows:
Dark green: 100m altitude
Green: 200m altitude
Light Green: 300m altitude
White: 400m altitude
Pink: 500m altitude
Black: Roads
Grey: Railway
Light Blue: Stations/Airports/Docks
Dark Blue: Water
Red: Buildings/Industries
White: Vehicles
=“Train icon,” this indicates vehicles etc, they are marked
as follows:
Light Red: Trains
Yellow: Road vehicles
Blue: Ships
White: Aircraft
Black: Transport Routes
Red: Buildings/Industries
=“Factory icon,” this indicates all the industries. They are
as follows:
Black: Coal Mine
Red: Powerplant
Green: Forest
Orange: Sawmill
Yellow: Oil Refinery
White: Bank
Pink: Farm
Purple: Factory
Blue: Oil wells
Bronze: Iron ore mine
Grey: Steel Mill
N.B. These industries may vary on other terrains, this is just the normal
terrain.

=“Road/Rail icon,” this indicates most structures. They are
marked as follows:
Black: Roads
Grey: Railways
Dark Red: Buildings/Industries
Green: Railway Stations
Orange: Lorry Loading Bay
Yellow: Bus Station
Light Red: Airport
Blue: Dock
=“Tree icon,” this indicates Vegetation. They are marked as
follows:
Dark Green: Rough land
Medium Green: Grass land
Green: Trees
Light Green: Forest
Cream: Fields
Bronze: Bare land
White: Rocks
Orange: Desert
Blue: Snow
Black: Transport Routes (roads etc)
Red: Buildings
=“Tycoon icon,” this is the ownership status. They are marked
as follows:
Blue: Water (duhhh!)
Green: No owner
Red: Towns
Grey: Industries
5. “Town Dictionary,” this is indicated by a town/building icon, here you can
view all the town names and there population, by clicking on a name you are
automatically brought to the town.
6. “Subsidies,” indicated by a coins and crates icon, this brings up a list of
subsidies on offer.
7. “List of Company Stations,” this is indicated by a train station icon.
8. “Finance,” this is indicated by a coin icon. Here you can view expenses,
income etc, and borrow or repay a loan.
9. “Graphs,” this is indicated by a chart icon, here you can view 6 charts,
listed below:

=“Operating profit graph,” this is your income, compared to your
competitors.
=“Income graph,” this is the money you take in before expenses, you want
yours to be higher than the competitors.
=“Delivered Cargo graph,” this I think is self explanatory.
=“Performance,” this is how your company has performed since it was
started, you want as few drops as possible, a high rating will lead to
better attitude from Local Authorities and higher passenger numbers.
=“Company Value,” obvious!
=“Cargo Payment Rate,” this is how much you get for transporting a
certain item, a certain space over a certain time.
10. “Company League,” this is indicated by a cup icon, and is a chart on how
you rank against your competitor, it goes from engineer to President!
11. “Fund new Industry,” here you can fund new industries like factories,
do not do this until you are really, are a millionaire, as it is
extremely expensive for a new company.
12. “View Trains/Buy trains,” indicated by, guess what, a train icon!
13. “View vehicles/Buy vehicles,” indicated by a van.
14. “View ships/ Buy ships,” indicated by none other than a ship!
15. “View planes/Buy planes,” indicated by a. . em. . eh. . a plane!
16. “Zoom in,” indicated by a magnifying glass with a + on it.
17. “Zoom out,” indicated by a magnifying glass with a – on it.
18. “Lay Track,” indicated by a piece of track.
19. “Lay Road,” indicated by a piece of road.
20. “Build port etc,” indicated by a piece of water.
21. “Build Airport,” indicated by an airport.
22. “Plant Trees,” indicated by a tree!
23. “Jukebox,” indicated by a music note.
24. “News/Messages,” indicated by a paper icon.
25. “Query,” indicated by a ?, when pressed on a menu appears, it is as
follows:

=“Query land block,” when using this, you can click on anything, and find
out about it.
=“Screenshot,” this saves a screen shot.
=“Giant Screenshot,” this saves a giant screen shot.
=“About,” this is just credits etc.

========================
[ 2.3 | Exchange Rates ]
========================

The exchange rates are as follows, during the game the different exchange
rates will stay the same.
______ _________ _________ _________ _________ _________ _________
| | £ | $ | FF | DM | Y | PT |
|------|---------|---------|---------|---------|---------|---------|
| £1 | - | $2.00 | FF10.00 | DM4.00 | Y200 | PT200 |
| $1 | £0.50 | - | FF5.00 | DM2.00 | Y100 | PT100 |
| FF1 | £0.10 | $0.20 | - | DM0.40 | Y20 | PT20 |
| DM1 | £0.25 | $0.50 | FF2.50 | - | Y50 | PT50 |
| Y1 | £0.02 | $0.04 | FF0.20 | DM0.08 | - | PT1 |
| PT1 | £0.02 | $0.04 | FF0.20 | DM0.08 | Y1 | - |
|______|_________|_________|_________|_________|_________|_________|

N.B. By changing your currency, you are not changing the value of your money.

===============
[ 2.4 | Notes ]
===============

[1] One of the most foolish things you can do early on is fund industry, you
should only do it when you are bursting with money.
[2] Later on I have a section an subsidys.

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[ Contents ]
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3.1 | Industry Profiles: Normal land (plain)
3.2 | Industry Profiles: Snow land
3.3 | Industry Profiles: Desert/Western
3.4 | Industry Profiles: Toyland
3.5 | A - B
3.6 | Tips

================================================
[ 3.1 | Industry Profiles: Normal land (plain) ]
================================================
-----------------------

Industry: Powerplanet
Requires: Coal
Makes: Electricity
Importance: High
My Comments: There are plenty of these in virtually every level, if you are
any good you should make a fortune just by transporting coal to
it.
My Rating: 9/10

-----------------------

Industry: Sawmill
Requires: Wood
Makes: Goods
Importance: Medium
My Comments: Not as good as the Powerplanet. Don’t waste too much time on this
sector, as the rewards are limited.
My Rating: 6/10

-----------------------

Industry: Oil Refinery
Requires: Oil
Makes: Goods
Importance: Medium
My Comments: Again not good as the Powerplanet, but you still can make a few
bob transporting oil to it.
My Rating: 7/10

-----------------------

Industry: Factory
Requires: Livestock, Grain, and Steel
Makes: Goods
Importance: High
My Comments: You can make more out of two of these than out of all the other
industries put together, not just by transporting stuff to it,
but also by bringing the goods to the towns. I once had a whole
company based solely around one single Factory, and that company
is now worth over $5,000,000!
My Rating: 10/10

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Industry: Steel Mill
Requires: Iron Ore
Makes: Steel
Importance: Medium
My Comments: This has limited rewards, but don’t ignore it.
My Rating: 5/10

-----------------------

Industry: Oil Rig
Requires: Nothing
Makes: Oil and Passengers
Importance: Small
My Comments: Although you can only make a small amount on oil, you can
subsidise it with passengers.
My Rating: 6/10

-----------------------

Industry: Forest
Requires: Noting
Makes: Wood
Importance: Medium
My Comments: Not a real money-spinner but is needed for the sawmill.
My Rating: 4/10

-----------------------

Industry: Iron ore mine
Requires: Noting
Makes: Iron ore
Importance: Small
My Comments: Again not a money-spinner but is needed for the steel mill.
My Rating: 5/10

-----------------------

Industry: Farm
Requires: Nothing
Makes: Grain and Livestock
Importance: High
My Comments: This is really important because not only does it produce two
items, but also through the factory it produces goods.
My Rating: 9/10

-----------------------

Industry: Coal Mine
Requires: Nothing
Makes: Coal
Importance: High
My Comments: This is my Favourite, I once had a company just transporting
coal, and it had over 70 road vehicles, 20 trains, 10 aircraft
and 40 ships and it was worth over $50,000,000!
My Rating: 10/10

-----------------------

Industry: Bank
Requires: Valuables
Makes: Valuables
Importance: Small
My Comments: I have always found it hard to make a decent profit from this,
mainly because of the difficulty in getting into town centres by
rail, air and sea.
My Rating: 6/10

-----------------------

Industry: Oil Wells
Requires: Noting
Makes: Oil
Importance: Medium
My Comments: This, although limited, is a good profit maker.
My Rating: 8/10

======================================
[ 3.2 | Industry Profiles: Snow land ]
======================================
-----------------------

Industry: Powerstation
Requires: Coal
Makes: Electricity
Importance: High
My Comments: There are plenty of these in virtually every level, if you are
any good you should make a fortune just by transporting coal to
it.
My Rating: 9/10

-----------------------

Industry: Paper Mill
Requires: Wood
Makes: Paper
Importance: Medium
My Comments: This is really just the equivalent of the steel mill.
My Rating: 7/10

-----------------------

Industry: Food Processing Plant
Requires: Livestock and Wheat
Makes: Food
Importance: High
My Comments: This can be as good as the factory in the Plain grass levels.
My Rating: 10/10

-----------------------

Industry: Oil Refinery
Requires: Oil
Makes: Goods
Importance: Medium
My Comments: Not as good as the Powerplanet, but you still can make a few bob
transporting oil to it.
My Rating: 7/10

-----------------------

Industry: Printing Works
Requires: Paper
Makes: Goods
Importance: High
My Comments: This is so important because it is the main industry in snow land
and is also unique to it.
My Rating: 9/10

-----------------------

Industry: Coal Mine
Requires: Nothing
Makes: Coal
Importance: High
My Comments: As I said last time this is my Favourite because you can make so
much out of it.
My Rating: 10/10

-----------------------

Industry: Gold Mine
Requires: Nothing
Makes: Gold
Importance: Small
My Comments: It sounds like you can make a fortune from it but, you can’t, it
is very limited.
My Rating: 5/10

-----------------------

Industry: Forest
Requires: Nothing
Makes: Wood
Importance: Medium
My Comments: Not a real money-spinner but is needed for the Paper Mill.
My Rating: 4/10

-----------------------

Industry: Farm
Requires: Nothing
Makes: Livestock and Wheat
Importance: High
My Comments: This is really important because not only does it produce two
items, but also through the food Processing Plant it produces
Food.
My Rating: 9/10

-----------------------

Industry: Bank
Requires: Gold
Makes: Nothing
Importance: Small
My Comments: I have always found it hard to make a decent profit from this.
My Rating: 5/10

-----------------------

Industry: Oil Wells
Requires: Noting
Makes: Oil
Importance: Medium
My Comments: This, although limited, is a good profit maker.
My Rating: 8/10

===========================================
[ 3.3 | Industry Profiles: Desert/Western ]
===========================================
-----------------------
Industry: Lumber Mill
Requires: Nothing
Makes: Wood
Importance: Small
My Comments: Since we are in the desert, there isn’t that many of these, so
this is a very limited sector.
My Rating: 6/10

-----------------------

Industry: Fruit Plantation
Requires: Nothing
Makes: Fruit
Importance: Medium
My Comments: This can make a pretty decent profit if managed well.
My Rating: 7/10

-----------------------

Industry: Rubber Plantation
Requires: Noting
Makes: Rubber
Importance: High
My Comments: This is a license to print $100 bills!
My Rating: 10/10

-----------------------

Industry: Oil Refinery
Requires: Oil
Makes: Goods
Importance: Medium
My Comments: Not as good as the Rubber Plantation, but you still can make a
few bob transporting oil.
My Rating: 7/10

-----------------------

Industry: Food Processing Plant
Requires: Fruit and Maize
Makes: Food
Importance: High
My Comments: This can be as good as the factory in the Plain grass levels.
My Rating: 10/10

-----------------------

Industry: Factory
Requires: Rubber, Copper Ore and Wood
Makes: Goods
Importance: High
My Comments: This again is a licence to print money
My Rating: 10/10

-----------------------

Industry: Water Supply
Requires: Noting
Makes: Water
Importance: High
My Comments: This is just like oil, i.e. MONEY, MONEY!
My Rating: 10/10

-----------------------

Industry: Farm
Requires: Noting
Makes: Maize
Importance: High
My Comments: This is really important because not only does it produce two
items, but also through the food Processing Plant it produces
Food.
My Rating: 9/10

-----------------------

Industry: Oil Wells
Requires: Noting
Makes: Oil
Importance: Medium
My Comments: This, although limited, is a good profit maker.
My Rating: 8/10

-----------------------

Industry: Water Tower
Requires: Water
Makes: Noting
Importance: Small/Medium
My Comments: This is only good because it is necessary for the water supply
My Rating: 6/10

-----------------------

Industry: Bank
Requires: Diamonds
Makes: Noting
Importance: Small
My Comments: I have always found it hard to make a decent profit from this.
My Rating: 5/10

-----------------------

Industry: Copper ore Mine
Requires: Noting
Makes: Copper Ore
Importance: Medium
My Comments: This is only just O.K
My Rating: 6/10

-----------------------

Industry: Diamond Mine
Requires: Noting
Makes: Diamonds
Importance: Medium
My Comments: Not wonderful, but will make a small profit
My Rating: 6/10

====================================
[ 3.4 | Industry Profiles: Toyland ]
====================================
-----------------------

Industry: Battery Farm
Requires: Noting
Makes: Batteries
Importance: Medium
My Comments: You can make a good profit with this.
My Rating: 7/10

-----------------------

Industry: Candyfloss Farm
Requires: Noting
Makes: Candyfloss
Importance: Medium
My Comments: Again a decent profit can be found here
My Rating: 7/10

-----------------------

Industry: Sweet Factory
Requires: Sugar, Toffee and Candyfloss
Makes: Sweets
Importance: High
My Comments: This is the most profitable venture in Toyland.
My Rating: 10/10

-----------------------

Industry: Toy Factory
Requires: Plastic and Batteries
Makes: Toys
Importance: High
My Comments: Another very profitable venture
My Rating: 10/10

-----------------------

Industry: Cola Wells
Requires: Noting
Makes: Cola
Importance: Medium
My Comments: This is the Toyland equivalent of oil wells.
My Rating: 7/10

-----------------------

Industry: Toy Shop
Requires: Toys
Makes: Noting
Importance: Small
My Comments: Very little Profit here
My Rating: 4/10

-----------------------

Industry: Plastic Fountain
Requires: Noting
Makes: Plastic
Importance: Medium
My Comments: Only limited profit here
My Rating: 8/10

-----------------------

Industry: Bubble Generator
Requires: Noting
Makes: Bubbles
Importance: Medium
My Comments: Again not wonderful
My Rating: 7/10

-----------------------

Industry: Fizzy Drinks Factory
Requires: Cola and Bubbles
Makes: Fizzy Drinks
Importance: High
My Comments: Plenty of profit here
My Rating: 9/10

-----------------------

Industry: Sugar Mine
Requires: Noting
Makes: Sugar
Importance: Small
My Comments: Not much point even trying to make large amounts here at all
My Rating: 3/10

-----------------------

Industry: Toffee Quarry
Requires: Noting
Makes: Toffee
Importance: Medium
My Comments: Not Great
My Rating: 5/10

===============
[ 3.5 | A - B ]
===============

The following diagram/chart illistrates where you have to transport an item
to and from.

Normal land (plain)
=====================
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Coal | Coal Mine | Powerplant |
| Goods | Sawmill, Oil Refinery, Factory | Towns |
| Grain | Farm | Factory |
| Iron Ore | Iron Ore Mine | Steel Mill |
| Livestock | Farm | Factory |
| Mail | Towns | Towns |
| Oil | Oil Rig & Oil Well | Oil Refinery |
| Passengers | Towns & Oil Rigs | Towns & Oil Rigs |
| Steel | Steel Mill | Factory |
| Wood | Forest | Sawmill |
| Valuables | Bank | Bank |
|_____________|________________________________|_____________________________|

Snow land
===========
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Coal | Coal Mine | Powerstation |
| Food | Food Processing Plant | Towns |
| Gold | Gold Mine | Bank |
| Goods | Oil Refinery & Printing Works | Towns |
| Livestock | Farm | Food Processing Plant |
| Mail | Towns | Towns |
| Oil | Oil Wells | Oil Refinery |
| Paper | Paper Mill | Printing Works |
| Passengers | Towns | Towns |
| Wood | Forest | Paper Mill |
|_____________|________________________________|_____________________________|

Desert/Western
================
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Copper Ore | Copper Ore Mine | Factory |
| Diamonds | Diamond Mine | Bank |
| Food | Food Processing Plant | Towns |
| Fruit | Fruit Plantation | Food Processing Plant |
| Goods | Oil Refinery | Towns |
| Mail | Towns | Towns |
| Maize | Farm | Food Processing Plant |
| Oil | Oil Well | Oil Refinery |
| Passengers | Towns | Towns |
| Rubber | Rubber Plantation | Factory |
| Water | Water Supply | Water Towers |
| Wood | Lumber Mill | Factory |
|_____________|________________________________|_____________________________|

Toyland
=========
_____________ ________________________________ _____________________________
| Item | From | To |
|=============|================================|=============================|
| Batteries | Battery Farm | Toy Factory |
| Bubbles | Bubble Generator | Fizzy Drinks Factory |
| Candyfloss | Candyfloss Farm | Sweet Factory |
| Cola | Cola Wells | Fizzy Drinks Factory |
| Fizzy Drinks| Fizzy Drinks Factory | Towns |
| Passengers | Towns | Towns |
| Plastic | Plastic Fountain | Toy Factory |
| Suger | Suger Mine | Sweet Factory |
| Sweets | Sweets Factory | Towns |
| Toffee | Toffee Quarry | Sweet Factory |
| Toys | Toy Factory | Toy Shop |
|_____________|________________________________|_____________________________|

==============
[ 3.6 | Tips ]
==============

[1] The Golden Rule: Don't Fund Industrys until you have several spare million
and no debt.
[2] Try to get as many subsidised routes as possible, because thats where the
early money is.
[3] For things like, goods, livestock, steel, you're better off taking the
train.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 4.0 | Vehicles ]=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

4.1 | Manufacturers
4.2 | Vehicles: Normal Land
*4.3 | Vehicles: Snow Land
*4.4 | Vehicles: Desert/Western
*4.5 | Vehicles: Toy Land
*4.6 | Fastest
*4.7 | Slowest
*4.8 | Notes

*Not yet Added

=======================
[ 4.1 | Manufacturers ]
=======================
==============================================================================
--------------------
Name: Uhl
--------------------
Manufacturer notes: Uhl don’t enter the market until the 80’s but
When they do, they really total corner the market
--------------------
Value to buy: Well Vehicles were always supposed to be the
Cheapest form of transport, and Uhl reflects that
9/10
--------------------
Value to run: See last note.
9/10
--------------------
Capacity: Good, they really were the first to offer high
Capacity vehicles.
9/10
--------------------
Speed: They were also first to have vehicles that go
Over 50 miles per hour
9/10
--------------------
Overall: Very Good
9/10
--------------------
==============================================================================
--------------------
Name: MPS
--------------------
Manufacturer notes: A good company from the start.
--------------------
Value to buy: They always undercut there rivals.
10/10
--------------------
Value to run: They also make more efficent vehicles.
10/10
--------------------
Capacity: They also...
10/10
--------------------
Speed: They also...
10/10
--------------------
Overall: Excellent!
10/10
--------------------
==============================================================================
--------------------
Name: Balogh
--------------------
Manufacturer notes: The 3rd main Manufacturer from 1950 to 2000
--------------------
Value to buy: Fairly good.
7/10
--------------------
Value to run: Similier to rivals
7/10
--------------------
Capacity: Good.
7/10
--------------------
Speed: Again Similer to rivals.
7/10
--------------------
Overall: Fair.
7/10
--------------------
==============================================================================
--------------------
Name: Witcombe
--------------------
Manufacturer notes: Good, reliably etc.
--------------------
Value to buy: Very Good.
8/10
--------------------
Value to run: Very Good.
9/10
--------------------
Capacity: Fair.
7/10
--------------------
Speed: Similer to rivals.
7/10
--------------------
Overall: Good.
8/10
--------------------
==============================================================================
--------------------
Name: Hereford
--------------------
Manufacturer notes: They rule at buses.
--------------------
Value to buy: Poor...
5/10
--------------------
Value to run: Poor...
9/10
--------------------
Capacity: Excellent, Brillent, Super...
10/10
--------------------
Speed: Similer to rivals.
7/10
--------------------
Overall: Very Good.
9/10
--------------------
==============================================================================
--------------------
Name: Foster
--------------------
Manufacturer notes: An emerging giant.
--------------------
Value to buy: Good.
7/10
--------------------
Value to run: Very Poor, costs are cut trout.
5/10
--------------------
Capacity: Very Good.
10/10
--------------------
Speed: Similer to rivals.
7/10
--------------------
Overall: Very Good.
9/10
--------------------
==============================================================================
--------------------
Name: Talbott
--------------------
Manufacturer notes: Again an emerging giant.
--------------------
Value to buy: Very good for such a small company.
9/10
--------------------
Value to run: Similer to rivals.
8/10
--------------------
Capacity: Very Good.
10/10
--------------------
Speed: Similer to rivals.
7/10
--------------------
Overall: Very Good.
9/10
--------------------
==============================================================================
--------------------
Name: Thomas
--------------------
Manufacturer notes: A complete waste of money.
--------------------
Value to buy: Poor.
4/10
--------------------
Value to run: Similer to rivals.
6/10
--------------------
Capacity: Poor.
6/10
--------------------
Speed: Good.
8/10
--------------------
Overall: Poor.
5/10
--------------------
==============================================================================
--------------------
Name: Reynard
--------------------
Manufacturer notes: A complete waste of money.
--------------------
Value to buy: Very good, specilises in mail.
9/10
--------------------
Value to run: Similer to rivals.
7/0
--------------------
Capacity: Good.
8/10
--------------------
Speed: Good.
8/10
--------------------
Overall: Good.
8/10
--------------------
==============================================================================
===============================
[ 4.2 | Vehicles: Normal Land ]
===============================
==============================================================================
Buses
=======

Name: The “MPS Regal Bus”
Speed: 35mph
Capacity: 31 people
Designed: 1930
Life: 15 years
Max Reliability: 94%

Cost: 1950: £7,477 or $14,954
1975: £8,062 or $16,124

Running Cost:
1950: £648 or $1,296 per year
1975: £691 or $1,382 per year

My Comments: A good bus, the first you can build, cheap as well.
My Rating: 9/10

--------------------

Name: The “Hereford Leopard Bus”
Speed: 55mph
Capacity: 35 passengers
Designed: 1965
Life: 15 years
Max Reliability: 65%

Cost: 1966: £7,888 or $15,776
1975: £9,406 or $18,812

Running Cost:
1966: £824 or $1,648 per year
1975: £983 or $1,966 per year

My Comments: See my last comment
My Rating: 10/10

==============================================================================

Mail Van
==========

Name: The “MPS Mail Truck”
Speed: 30mph
Capacity: 22 bags of mail
Designed: 1935
Life: 15 years
Max Reliability: 95%

Cost: 1950: £7,360 or $14,720
1975: £7,726 or $15,452

Running Cost:
1950: £658 or $1,316 per year
1975: £691 or $1,382 per year

My Comments: This is the only other truly profitable vehicle other than the
bus.
My Rating: 9/10

--------------------

Name: The “Reynard Mail Truck”
Speed: 55mph
Capacity: 28 bags of mail
Designed: 1979
Life: 15 years
Max Reliability: 51%

Cost: 1980: £10,129 or $20,258
2000: £ N/A or $ N/A

Running Cost:
1980: £1,440 or $2,880 per year
2000: £ N/A or $ N/A per year

My Comments: As I said for the “MPS Mail Truck,” this is the second best type
of vehicle.
My Rating: 10/10

==============================================================================

Iron Ore Truck
=================

Name: The “Uhl Iron Ore Truck”
Speed: 55mph
Capacity: 25 tonnes of iron ore
Designed: 1977
Life: 15 years
Max Reliability: 60%

Cost: 1978: £10,001 or $20,002

Running Cost:
1978: £1,370 or $2,740 per year

My Comments: As I constantly say, trucks are not may favorite transport method
My Rating: 5/10

--------------------

Name: The “MPS Iron Ore Truck”
Speed: 30mph
Capacity: 22 tonnes of Iron Ore
Designed: 1936
Life: 15 years
Max Reliability: 84%

Cost: 1950: £7,875 or $15,750
1975: £8,129 or $16,258

Running Cost:
1950: £660 or $1,220 per year
1975: £691 or $1,382 per year

My Comments: Just OK’ish
My Rating: 6/10

==============================================================================

Steel Trucks
==============

Name: The “Uhl Steel Truck”
Speed: 55mph
Capacity: 18 tonnes of steel
Designed: 1978
Life: 15 years
Max Reliability: 54%

Cost: 1979: £9,947 or $19,894

Running Cost:
1979: £1,414 or $2,828 per year

My Comments: Again I don’t like trucks, but this really is a good truck,
disisions, disisions...
My Rating: 7/10

--------------------

Name: The “Balogh Steel Truck”
Speed: 30mph
Capacity: 15 tonnes of Steel
Designed: 1935
Life: 15 years
Max Reliability: 95%

Cost: 1950: £7,280 or $14,560
1975: £7,525 or $15,050

Running Cost:
1950: £660 or $1,220 per year
1975: £691 or $1,382 per year

My Comments: Even though I will always prefer a good old train, this is still
OK.
My Rating: 7/10

==============================================================================

Livestock Van
===============

Name: The “Uhl Livestock Van”
Speed: 55mph
Capacity: 16 items of livestock
Designed: 1980
Life: 15 years
Max Reliability: 71%

Cost: 1981: £9,965 or $19,930

Running Cost:
1981: £1,471 or $2,942 per year

My Comments: A good truck really
My Rating: 7/10

--------------------

Name: The “Talbott Livestock Van ”
Speed: 30mph
Capacity: 14 items of Livestock
Designed: 1936
Life: 15 years
Max Reliability: 96%

Cost: 1950: £6,821 or $13,662
1975: £7,054 or $14,108

Running Cost:
1950: £669 or $1,338 per year
1975: £691 or $1,382 per year

My Comments: Again as I said, I don’t like transporting things by truck, but
still, a nice addition if cash is a problem
My Rating: 6/10

==============================================================================

Armoured Truck
================

Name: The “Uhl Armoured Truck”
Speed: 55mph
Capacity: 15 items of livestock
Designed: 1981
Life: 15 years
Max Reliability: 62%

Cost: 1982: £13,116 or $26,232

Running Cost:
1982: £1,481 or $2,962 per year

My Comments: Again a good truck really
My Rating: 8/10

--------------------

Name: The “Balogh Armoured Truck”
Speed: 30mph
Capacity: 12 bags of Valuables
Designed: 1935
Life: 15 years
Max Reliability: 76%

Cost: 1950: £9,430 or $18,860
1975: £9,742 or $19,484

Running Cost:
1950: £660 or $1,220 per year
1975: £691 or $1,382 per year

My Comments: Again not worth your money.
My Rating: 6/10

==============================================================================

Coal Trucks
=============

Name: The “Balogh Coal Truck”
Speed: 30mph
Capacity: 20 tonnes of coal
Designed: 1936
Life: 15 years
Max Reliability: 85%

Cost: 1950: £6,729 or $13,458
1975: £7,256 or $14,512

Running Cost:
1950: £640 or $1,280 per year
1975: £691 or $1,382 per year

My Comments: I rarely use trucks to transport coal, as it is far harder to
make a large profit
My Rating: 5/10

==============================================================================

Good Vans
===========

Name: The “Balogh Goods Van”
Speed: 30mph
Capacity: 14 crates of Goods
Designed: 1935
Life: 15 years
Max Reliability: 85%

Cost: 1950: £6,950 or $13,900
1975: £7,189 or $14,378

Running Cost:
1950: £669 or $1,338 per year
1975: £691 or $1,382 per year

My Comments: This is more like the mail truck and bus, so there is a bit of
money here.
My Rating: 8/10

==============================================================================

Oil Tankers
=============

Name: The “Witcombe Oil Tanker”
Speed: 30mph
Capacity: 2,100 litres of oil
Designed: 1935
Life: 15 years
Max Reliability: 77%

Cost: 1950: £7,060 or $14,120
1975: £7,390 or $14,780

Running Cost:
1950: £660 or $1,320 per year
1975: £691 or $1,382 per year

My Comments: Again as I said, don’t like transporting things by truck, but
still, a nice addition of cash is a problem
My Rating: 7/10

--------------------

Name: The “Foster Oil Tanker”
Speed: 55mph
Capacity: 2,500 litres of oil
Designed: 1973
Life: 15 years
Max Reliability: 51%

Cost: 1974: £9,301 or $18,602
1975: £9,406 or $18,812

Running Cost:
1974: £1,275 or $2,550 per year
1975: £1,290 or $2,580 per year

My Comments: Again as I said, I don’t like transporting things by truck, but
still, a nice addition of cash is a problem
My Rating: 8/10

==============================================================================

Wood Trucks
=============

Name: The “Witcombe Wood Truck”
Speed: 30mph
Capacity: 20 tonnes of Wood
Designed: 1935
Life: 15 years
Max Reliability: 75%

Cost: 1950: £7,675 or $15,350
1975: £7,928 or $15,856

Running Cost:
1950: £669 or $1,338 per year
1975: £691 or $1,382 per year

My Comments: Again not worth your money.
My Rating: 6/10

==============================================================================

Grain Trucks
==============

Name: The “Hereford Grain Truck”
Speed: 30mph
Capacity: 20 tonnes of Grain
Designed: 1935
Life: 15 years
Max Reliability: 80%

Cost: 1950: £7,400 or $14,800
1975: £7,659 or $15,318

Running Cost:
1950: £669 or $1,338 per year
1975: £691 or $1,382 per year

My Comments: Not worth your money.
My Rating: 5/10

--------------------

Name: The “Thomas Grain Truck”
Speed: 55mph
Capacity: 25 tonnes of grain
Designed: 1979
Life: 15 years
Max Reliability: 72%

Cost: 1980: £9,945 or $19,890

Running Cost:
1980: £1,435 or $2,870 per year

My Comments: Again as I said, I don’t like transporting things by truck, but
still, a nice addition in anycase
My Rating: 7/10

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 4.0 | Trains ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

4.1 | Trains: Normal Land
| 4.1.1 | Steam
| 4.1.2 | Diesel
| 4.1.3 | Electric
| 4.1.4 | Carriages
*4.2 | Trains: Snow Land
*| 4.2.1 | Steam
*| 4.2.2 | Diesel
*| 4.2.3 | Electric
*| 4.2.4 | Carriages
*4.3 | Trains: Desert/Western
*| 4.3.1 | Steam
*| 4.3.2 | Diesel
*| 4.3.3 | Electric
*| 4.3.4 | Carriages
*4.4 | Trains: Toy Land
*| 4.4.1 | Steam
*| 4.4.2 | Diesel
*| 4.4.3 | Electric
*| 4.4.4 | Carriages
*4.5 | Fastest
*4.6 | Slowest
4.7 | Comparasion
*4.8 | Notes

*Not yet Added

==============================================================================
=============================
[ 4.1 | Trains: Normal Land ]
=============================

[ 4.1.1 | Steam Trains ]
==========================

Name: The “Kirby Paul Tank”
Type: Steam
Track Type: Railway
Power: 300hp
Speed: 40mph
Capacity: N/A
Weight: 47t
Designed: 1933
Life: 15 years
Max Reliability: 82%

Cost: 1950: £8,406 or $16,406

Running Cost:
1950: £820 or $1,640 per year

My Comments: Stay away from this! Its slow, and crap.
My Rating: 2/10

--------------------

Name: The “Chaney Jubilee”
Type: Steam
Track Type: Railway
Power: 1,000hp
Speed: 70mph
Capacity: N/A
Weight: 131t
Designed: 1935
Life: 21 years
Max Reliability: 82%

Cost: 1950: £15,234 or $30,468
1975: £24,966 or $49,932

Running Cost:
1950: £1,968 or $3,936 per year
1975: £3,225 or $6,450 per year

My Comments: Only if your desperately short of cash.
My Rating: 5/10

--------------------

Name: The “Ginzu A4”
Type: Steam
Track Type: Railway
Power: 1,200hp
Speed: 80mph
Capacity: N/A
Weight: 162t
Designed: 1936
Life: 20 years
Max Reliability: 78%

Cost: 1950: £22,265 or $44,530
1975: £36,488 or $72,976

Running Cost:
1950: £2,296 or $4,592 per year
1975: £3,763 or $7,526 per year

My Comments: My first choice at the beginning.
My Rating: 9/10

--------------------

Name: The “Sh 8P”
Type: Steam
Track Type: Railway
Power: 1,600hp
Speed: 90mph
Capacity: N/A
Weight: 170t
Designed: 1954
Life: 23 years
Max Reliability: 54%

Cost: 1954: £28,410 or $56,820
1975: £42,250 or $84,500

Running Cost:
1954: £2,350 or $4,700 per year
1975: £3,494 or $6,988 per year

My Comments: As soon as this is invented, I replace all my trains with it,
even if it costs over £100,000/$200,000.
Note: If you have “vehicle breakdowns,” on then be warned.
My Rating: 9/10

[ 4.1.2 | Diesel ]
====================

Name: The “Manley-Marel DMU”
Type: Diesel
Track Type: Railway
Power: 600hp
Speed: 70mph
Capacity: 76 passengers
Weight: 64t
Designed: 1956
Life: 12 years
Max Reliability: 60%

Cost: 1956: £14,924 or $30,848
1975: £21,125 or $42,300

Running Cost:
1956: £1,499 or $2,998 per year
1975: £2,122 or $4,244 per year

My Comments: Not my favourite train, but for short routes and high passenger
numbers this is excellent
My Rating: 6/10

--------------------

Name: The “UU 37”
Type: Diesel
Track Type: Railway
Power: 1,750hp
Speed: 90mph
Capacity: N/A
Weight: 101t
Designed: 1960
Life: 20 years
Max Reliability: 61%

Cost: 1960: £24,799 or $49,598
1975: £32,647 or $65,294

Running Cost:
1960: £2,275 or $4,550 per year
1975: £2,995 or $5,990 per year

My Comments: My favourite train at this stage.
My Rating: 10/10

--------------------

Name: The “Sh/hendry 25”
Type: Diesel
Track Type: Railway
Power: 1,840hp
Speed: 80mph
Capacity: N/A
Weight: 72t
Designed: 1962
Life: 18 years
Max Reliability: 51%

Cost: 1962: £22,355 or $44,710
1975: £28,807 or $57,614

Running Cost:
1962: £1,840 or $3,680 per year
1975: £2,371 or $4,742 per year

My Comments: Noting worth saying
My Rating: 7/10

--------------------

Name: The “Floss 47”
Type: Diesel
Track Type: Railway
Power: 2,580hp
Speed: 100mph
Capacity: N/A
Weight: 112t
Designed: 1962
Life: 22 years
Max Reliability: 53%

Cost: 1962: £27,226 or $54,452
1975: £34,568 or $69,136

Running Cost:
1962: £2,752 or $5,504 per year
1975: £3,495 or $6,990 per year

My Comments: The last of the great diesel trains!
My Rating: 10/10

--------------------

Name: The “Sh “125” ”
Type: Diesel
Track Type: Railway
Power: 4,500hp
Speed: 125mph
Capacity: 8 bags of mail
Weight: 140t
Designed: 1978
Life: 20 years
Max Reliability: 51%

Cost: 1979: £41,843 or $83,686

Running Cost:
1979: £5,167 or $10,334 per year

My Comments: A great Train overall
My Rating: 9/10

[ 4.1.3 | Electric ]
======================

Name: The “Sh 30”
Type: Electric
Track Type: Railway
Power: 3,600hp
Speed: 100mph
Capacity: N/A
Weight: 84t
Designed: 1965
Life: 23 years
Max Reliability: 69%

Cost: 1966: £42,073 or $84,146
1975: £49,932 or $99,864

Running Cost:
1966: £3,495 or $6,990 per year
1975: £4,147 or $8,294 per year

My Comments: Pure brilliance!
My Rating: 10/10

--------------------

Name: The “Sh 40”
Type: Electric
Track Type: Railway
Power: 3,600hp
Speed: 110mph
Capacity: N/A
Weight: 82t
Designed: 1973
Life: 23 years
Max Reliability: 62%

Cost: 1974: £57,236 or $114,472
1975: £57,614 or $115,228

Running Cost:
1974: £4,692 or $9,384 per year
1975: £4,723 or $9,446 per year

My Comments: Yet again pure brilliance!
My Rating: 10/10

[ 4.1.4 | Carriages ]
=======================

Name: Passenger Carriage
Track type: Railway
Weight when empty: 25t
Weight when full: 27t
Capacity: 40 passengers
Cost: 1950: £1,449 or $2,898
1975: £2,370 or $4,740

My Comments: The most important carriage by far.
My Rating: 10/10

--------------------

Name: Mail Van
Track type: Railway
Weight when empty: 21t
Weight when full: 28t
Capacity: 30 bags of mail
Cost: 1950: £1,337 or $2,674
1975: £2,188 or $4,376

My Comments: Three of these make a nice addition to a passenger train, and
mail vans just like mail trucks, are the second most profitible.
My Rating: 10/10

--------------------

Name: Coal Truck
Track type: Railway
Weight when empty: 18t
Weight when full: 48t
Capacity: 30 tonnes of coal
Cost: 1950: £1,032 or $2,062
1975: £1,689 or $3,378

My Comments: Now this is the BEST carriage you can get, I have NEVER played
this game and not had a coal train.
My Rating: 10/10

--------------------

Name: Oil Tanker
Track type: Railway
Weight when empty: 24t
Weight when full: 54t
Capacity: 3,000 litres of oil
Cost: 1950: £1,173 or $2,346
1975: £1,919 or $3,838

My Comments: I’m beginning to think I’m going to have to give ever carriage
10/10, they just all seem to be so profitible.
My Rating: 10/10

--------------------

Name: Livestock Van
Track type: Railway
Weight when empty: 20t
Weight when full: 24t
Capacity: 14 items of livestock
Cost: 1950: £1,126 or $2,252
1975: £1,842 or $3,684

My Comments: Now I’m sceptical sometimes about this business, but mostly it
is good.
My Rating: 7/10

--------------------

Name: Goods Van
Track type: Railway
Weight when empty: 21t
Weight when full: 33t
Capacity: 25 crates of goods
Cost: 1950: £1,114 or $2,228
1975: £1,823 or $3,646

My Comments: This is a risky business because, depending on how often a
factory is receiving material to make goods, you will sometimes
have whole months without goods to deliver.
My Rating: 6/10

--------------------

Name: Grain Hopper
Track type: Railway
Weight when empty: 19t
Weight when full: 49t
Capacity: 30 tonnes of grain
Cost: 1950: £1,067 or $2,134
1975: £1,746 or $3,492

My Comments: Now this needs a strong train because these carriages are the
second heaviest.
My Rating: 7/10

--------------------

Name: Wood Truck
Track type: Railway
Weight when empty: 16t
Weight when full: 46t
Capacity: 30 tonnes wood
Cost: 1950: £1,061 or $2,122
1975: £1,737 or $3,474

My Comments: A cut trout business, but worth it.
My Rating: 8/10

--------------------

Name: Iron Ore Hopper
Track type: Railway
Weight when empty: 19t
Weight when full: 49t
Capacity: 30 tonnes iron ore
Cost: 1950: £1,050 or $2,100
1975: £1,717 or $3,434

My Comments: A good business.
My Rating: 8/10

--------------------

Name: Steel truck
Track type: Railway
Weight when empty: 18t
Weight when full: 38t
Capacity: 20 tonnes of steel
Cost: 1950: £1,149 or $2,298
1975: £1,881 or $3,762

My Comments: Risky because, if the steel mill is not CONSTANTALY supplied
with iron ore, then you will have only a small amount of steel to
carried on an irregular basis.
My Rating: 5/10

--------------------

Name: Armoured Van
Track type: Railway
Weight when empty: 30t
Weight when full: 32t
Capacity: 20 bags of steel
Cost: 1950: £1,496 or $2,992
1975: £2,447 or $4,894

My Comments: Good, but you try building a train station in the middle of a
city!
My Rating: 8/10

=====================
[ 4.7 | Comparasion ]
=====================

Key
=====

TT = Track Type, R = Railway, M = Monorail.
S/Mph = Speed in Miles Per Hour.
Hp = Horse Power
Cap = Capacity, N/A = Not Applicable, M = Mail, P = Passenger
W/T = Weight in Tonnes, t = Tonnes
O/D = Originally Designed
L/Y = Life span in years
O/Cost = Original Cost (in £)
M/R = Max Reliablity


Steam
=======
________________ ___ _______ _______ _____ _____ ______ _____ ________ _____
|Name | TT| Power | S/Mph | Cap | W/T | O/D | L/Y | O/Cost | M/R |
|================|===|=======|=======|=====|=====|======|=====|========|=====|
|Kirby Paul Tank | R | 300hp| 40mph | N/A | 47t| 1933 | 15 | £8,406| 82% |
|Chaney Jubilee | R |1,000hp| 70mph | N/A | 131t| 1935 | 21 | £15,234| 82% |
|Ginzu A4 | R |1,200hp| 80mph | N/A | 162t| 1936 | 20 | £22,265| 78% |
|Sh 8P | R |1,600hp| 90mph | N/A | 170t| 1954 | 23 | £28,410| 54% |
|________________|___|_______|_______|_____|_____|______|_____|________|_____|

Diesel
========

________________ ___ _______ _______ _____ _____ ______ _____ ________ _____
|Name | TT| Power | S/Mph | Cap | W/T | O/D | L/Y | O/Cost | M/R |
|================|===|=======|=======|=====|=====|======|=====|========|=====|
|Manley-Marel DMU| R | 600hp| 70mph | 76P | 64t| 1956 | 12 | £14,924| 60% |
|UU 37 | R |1,750hp| 90mph | N/A | 101t| 1960 | 20 | £24,799| 61% |
|Sh/hendry 25 | R |1,840hp| 80mph | N/A | 72t| 1962 | 18 | £22,355| 51% |
|Floss 47 | R |2,580hp|100mph | N/A | 112t| 1962 | 22 | £27,226| 53% |
|Sh “125” | R |4,500hp|125mph | 8M | 140t| 1978 | 20 | £41,843| 51% |
|________________|___|_______|_______|_____|_____|______|_____|________|_____|

Electric
==========

________________ ___ _______ _______ _____ _____ ______ _____ ________ _____
|Name | TT| Power | S/Mph | Cap | W/T | O/D | L/Y | O/Cost | M/R |
|================|===|=======|=======|=====|=====|======|=====|========|=====|
|Sh 30 | R |3,600hp|100mph | N/A | 84t | 1965 | 23 | £42,073| 69% |
|Sh 40 | R |3,600hp|110mph | N/A | 82t | 1973 | 23 | £57,236| 62% |
|________________|___|_______|_______|_____|_____|______|_____|________|_____|

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 6.0 | Ships ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

4.1 | Manufacturers
4.2 | Ships: Passenger
4.3 | Ships: Cargo
4.4 | Ships: Oil
*4.6 | Fastest
*4.7 | Slowest
*4.8 | Notes

*Not yet Added

==============================================================================
=======================
[ 4.1 | Manufacturers ]
=======================
==============================================================================
--------------------
Name: MPS
--------------------
Manufacturer notes: Pretty good, wide variety.
--------------------
Value to buy: Long life, high capacity etc...
9/10
--------------------
Value to run: Good, considering there size.
8/10
--------------------
Capacity: Very good, not easy to fill an “MPS” ship.
8/10
--------------------
Speed: Well what do you expect for a ship 99mph!
6/10
--------------------
Overall: Excellent, a pure engineering masterpiece!
9/10
--------------------
==============================================================================
--------------------
Name: Yate
--------------------
Manufacturer notes: Yate are far better at building planes, but have
made a genuine effort at ships.
--------------------
Value to buy: Very good since there ships last about 3 decades.
8/10
--------------------
Value to run: Good for a ship.
7/10
--------------------
Capacity: You will have problems using all this space!
8/10
--------------------
Speed: Is I said before ships don’t go 99 mph.
4/10
--------------------
Overall: Well done, for a plane company.
8/10
--------------------
==============================================================================
--------------------
Name: Bakewell
--------------------
Manufacturer notes: A the hovercraft, my favorite ship!
--------------------
Value to buy: Bring on the bargins!
8/10
--------------------
Value to run: Well it is a hovercraft.
8/10
--------------------
Capacity: Whats wrong with a 100?
8/10
--------------------
Speed: Now that’s what I call ...em...er... speed!
8/10
--------------------
Overall: My favorite!
8/10
--------------------
==============================================================================
--------------------
Name: CS-Inc
--------------------
Manufacturer notes: Too much capacity!
--------------------
Value to buy: Only OK.
5/10
--------------------
Value to run: Very good for a ship.
8/10
--------------------
Capacity: As I said theres to much space!
10/10
--------------------
Speed: I can swim faster!
2/10
--------------------
Overall: This is not as great as it appears
7/10
--------------------
==============================================================================
--------------------
Name: FFP
--------------------
Manufacturer notes: Not much variety.
--------------------
Value to buy: Not much to say here.
7/10
--------------------
Value to run: Very good, it almost guarantees a profit!
9/10
--------------------
Capacity: Yep, very good.
10/10
--------------------
Speed: Again I can swim faster!
2/10
--------------------
Overall: Fearly good.
7/10
--------------------
==============================================================================
==========================
[ 4.2 | Ships: Passenger ]
==========================

Name: The “FFP Passenger Ferry”
Speed: 40mph
Capacity: 130 passengers
Designed: 1971
Life: 30 years
Max Reliability: 71%

Cost: 1973: £33,596 or $67,192
1975: £34,951 or $69,902

Running Cost:
1973: £2,061 or $4,122 per year
1975: £2,150 or $4,300 per year

My Comments: Judge for yourself.
My Rating: 6/10

--------------------

Name: The “Bakewell 300 Hovercraft”
Speed: 70mph
Capacity: 100 passengers
Designed: 1967
Life: 25 years
Max Reliability: 53%

Cost: 1968: £40,885 or $81,770
1975: £46,185 or $92,370

Running Cost:
1968: £4,522 or $9,044 per year
1975: £5,107 or $10,214 per year

My Comments: Best ship in the game!
My Rating: 10/10

--------------------

Name: The “MPS Passenger Ferry”
Speed: 20mph
Capacity: 100 people
Designed: 1927
Life: 30 years
Max Reliability: 94%

Cost: 1950: £18,279 or $36,558
1975: £29,958 or $59,916

Running Cost:
1950: £1,476 or $2,952 per year
1975: £2,419 or $4,838 per year

My Comments: If you can get a route subsidised, you will be milking it!
My Rating: 8/10

======================
[ 4.3 | Ships: Cargo ]
======================

Name: The “Yate Cargo Ship”
Speed: 15mph
Capacity: 160 crates of goods, refitable
Designed: 1927
Life: 30 years
Max Reliability: 82%

Cost: 1950: £24,372 or $48,744
1975: £39,944 or $79,888
2000: £ N/A or $ N/A
2025: £ N/A or $ N/A
2050: £ N/A or $ N/A

Running Cost:
1950: £2,460 or $4,920 per year
1975: £4,032 or $8,064 per year
2000: £ N/A or $ N/A per year
2025: £ N/A or $ N/A per year
2050: £ N/A or $ N/A per year

My Comments: Great for things like coal.
My Rating: 7/10

====================
[ 4.4 | Ships: Oil ]
====================

Name: The “CS-Inc Oil Tanker”
Speed: 25mph
Capacity: 35,000 litres of oil
Designed: 1967
Life: 30 years
Max Reliability: 72%

Cost: 1968: £48,147 or $96,294
1975: £54,923 or $109,846

Running Cost:
1968: £2,945 or $5,890 per year
1975: £3,360 or $6,720 per year

My Comments: Good, but expensive for a young company
My Rating: 6/10

--------------------

Name: The “MPS Oil Tanker”
Speed: 15mph
Capacity: 22,000 Litres of Oil
Designed: 1928
Life: 30 years
Max Reliability: 94%

Cost: 1950: £30,465 or $60,930
1975: £49,930 or $99,860

Running Cost:
1950: £2,296 or $4,592 per year
1975: £3,763 or $7,526 per year

My Comments: This is a profitable business, worth getting into, but wait
until you have a basic company built before hand.
My Rating: 8/10

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 7.0 | Aircraft ]=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

4.1 | Manufacturers/Aircraft
*4.2 | Fastest
*4.3 | Slowest
4.4 | Comparasion
*4.5 | Notes

*Not yet added.

==============================================================================
================================
[ 4.1 | Manufacturers/Aircraft ]
================================
--------------------
Name: Airtaxi
--------------------
Manufacturer notes: Pretty good, high capacitys etc...
--------------------
Value to buy: High, this manufacturer seems to be generous.
9/10
--------------------
Value to run: Medium, this must be where they milk it out of
you
4/10
--------------------
Capacity: Probably, the best in the game
10/10
--------------------
Speed: Not what I call groundbreaking, but still fair.
6/10
--------------------
Overall: OK, a few cost problems, but other than that, its Good.
10/10
--------------------

Name: The "Airtaxi A21"
Speed: 592mph
Capacity: 260 Passengers & 30 bags of mail
Designed: 1972
Life: 24 years
Max Reliability: 64%

Cost: 1973: £65,039 or $130,078
1975: £67,216 or $134,432

Running Cost:
1973: £10,479 or $20,958 per year
1975: £10,831 or $21,662 per year

My Comments: Good all rounder.
My Rating: 8/10

--------------------

Name: The "Airtaxi A31"
Speed: 592mph
Capacity: 210 Passengers & 25 bags of mail
Designed: 1982
Life: 24 years
Max Reliability: 70%

Cost: 1982: £73,691 or $147,382

Running Cost:
1982: £11,701 or $23,402 per year

My Comments: A smaller version of the A21
My Rating: 8/10

==============================================================================
--------------------
Name: Bakewell
--------------------
Manufacturer notes: This company are better at building ships rather
than planes, and therefor have failed at trying
to make decent planes, although there latter
models are pretty good, there early models are a
disaster.
--------------------
Value to buy: Bad, as I have said about the “Bakewell Cotswald
LB-3,” (See below) you will see how over priced
these planes are.
3/10
--------------------
Value to run: Good, these may cost a lot to buy, but are pretty
cheap to run, especially the first few.
7/10
--------------------
Capacity: Medium, varys greatly.
6/10
--------------------
Speed: Bad/medium, this is not meant for racing anyhow .
4/10
--------------------
Overall: Not my first choice, since there are so many
different manufactors, it is not really worth
your money.
5/10
--------------------

Name: The "Bakewell Cotswald LB-3"
Speed: 296mph
Capacity: 30 Passengers & 6 bags of mail
Designed: 1933
Life: 30 years
Max Reliability: 83%

Cost: 1950: £30,761 or $61,522
1975: £50,412 or $100,824

Running Cost:
1950: £2,756 or $5,512 per year
1975: £4,516 or $9,032 per year

My Comments: At the same price as a "Coleman Count" you would expect
a lot better, but instead all you get is about half the capacity
and roughly the same reliability. Only an idiot buys this plane.
My Rating: 2/10

--------------------

Name: The "Bakewell Luckett LB-8"
Speed: 592mph
Capacity: 200 Passengers & 30 bags of mail
Designed: 1958
Life: 23 years
Max Reliability: 67%

Cost: 1958: £44,535 or $89,070
1975: £60,495 or $120,990

Running Cost:
1958: £8,143 or $16,286 per year
1975: £11,061 or $22,122 per year

My Comments: Very expensive only for big routes.
My Rating: 6/10

--------------------

Name: The "Bakewell Luckett LB-9"
Speed: 592mph
Capacity: 100 Passengers & 15 bags of mail
Designed: 1964
Life: 26 years
Max Reliability: 59%

Cost: 1964: £47,826 or $95,652
1975: £57,134 or $114,268

Running Cost:
1964: £5,786 or $11,572 per year
1975: £6,913 or $13,824 per year

My Comments: A reduced version of the "Bakewell Luckett LB-8"
My Rating: 3/10

--------------------

Name: The "Bakewell Luckett LB-10"
Speed: 592mph
Capacity: 220 Passengers & 40 bags of mail
Designed: 1971
Life: 20 years
Max Reliability: 66%

Cost: 1964: £60,379 or $120,758
1975: £63,856 or $127,712

Running Cost:
1964: £8,367 or $16,734 per year
1975: £8,849 or $17,698 per year

My Comments: A reduced version of the "Bakewell Luckett LB-8"
My Rating: 3/10

--------------------

Name: The "Bakewell Luckett LB-80"
Speed: 592mph
Capacity: 150 Passengers & 30 bags of mail
Designed: 1978
Life: 20 years
Max Reliability: 66%

Cost: 1979: £66,339 or $132,678

Running Cost:
1979: £12,382 or $24,764 per year

My Comments: A reduced version of the "Bakewell Luckett LB-10"
My Rating: 3/10

==============================================================================
--------------------
Name: Yate
--------------------
Manufacturer notes: Transport tycoons answer to Concorde, a reliable
manufacturer, who specialises in top of the range
aircraft.
--------------------
Value to buy: Medium, although you think I’m crazy saying that
about a company who make planes, that cost ½ a
million quid, they don’t seem as expensive when
you add the fact that they can make over 100k a
year!
6/10
--------------------
Value to run: Good, again they are costly, but can make a
fortune
7/10
--------------------
Capacity: Medium, this is probably there only real problem
5/10
--------------------
Speed: Perfection, brilliant!
10/10
--------------------
Overall: This is my favorite manufacturer by far, there
“Yate Haugen,” is unbelievably fast, and can make
or break your company
10/10
--------------------

Name: The "Yate Aerospace Yac-11"
Speed: 592mph
Capacity: 95 Passengers & 10 bags of mail
Designed: 1962
Life: 22 years
Max Reliability: 61%

Cost: 1962: £41,798 or $83,596
1975: £53,773 or $107,546

Running Cost:
1962: £5,011 or $10,022 per year
1975: £6,222 or $12,444 per year

My Comments: Only OK
My Rating: 4/10

--------------------

Name: The "Yate Haugen"
Speed: 1,448mph
Capacity: 100 Passengers & 20 bags of mail
Designed: 1969
Life: 25 years
Max Reliability: 51%

Cost: 1969: £225,733 or $451,466
1975: £252,063 or $504,126

Running Cost:
1969: £10,318 or $20,636 per year
1975: £11,522 or $23,044 per year

My Comments: Very expensive, but this can make well over £100k a
year! Its just like a Concorde!
My Rating: 10/10

==============================================================================
--------------------
Name: Darwin

--------------------
Manufacturer notes: If the Yate is Concorde, then this has got to be
Boeing.
--------------------
Value to buy: Now this is what I call economical!
9/10
--------------------
Value to run: See “Value to buy”
9/10
--------------------
Capacity: Perfect, hugh choice.
10/10
--------------------
Speed: Medium, not really built for speed.
5/10
--------------------
Overall: Like I said this is just like boeing, except far
better
9/10
--------------------

Name: The "Darwin 100"
Speed: 592mph
Capacity: 170 Passengers & 35 bags of mail
Designed: 1962
Life: 25 years
Max Reliability: 57%

Cost: 1962: £47,333 or $94,666
1975: £60,495 or $ 120,990

Running Cost:
1962: £8,655 or $17,310 per year
1975: £11,061 or $22,122 per year

My Comments: This is just like boeing in real life
My Rating: 7/10

--------------------

Name: The "Darwin 200"
Speed: 592mph
Capacity: 110 Passengers & 15 bags of mail
Designed: 1966
Life: 22 years
Max Reliability: 59%

Cost: 1967: £49,508 or $99,016
1975: £57,134 or $114,268

Running Cost:
1967: £6,190 or $12,380 per year
1975: £7,143 or $14,286 per year

My Comments: By now you have a good choice of planes, so chose wisely
My Rating: 8/10

--------------------

Name: The "Darwin 300"
Speed: 592mph
Capacity: 300 Passengers & 50 bags of mail
Designed: 1967
Life: 25 years
Max Reliability: 67%

Cost: 1968: £89,406 or $178,812
1975: £100,825 or $201,650

Running Cost:
1968: £10,889 or $21,778 per year
1975: £11,660 or $23,320 per year

My Comments: Very expensive only for big routes, but is still very
good
My Rating: 7/10

--------------------

Name: The "Darwin 400"
Speed: 592mph
Capacity: 200 Passengers & 25 bags of mail
Designed: 1981
Life: 25 years
Max Reliability: 59%

Cost: 1982: £70,390 or $140,780

Running Cost:
1982: £11,262 or $22,524 per year

My Comments: An improved version of the "Darwin 200"
My Rating: 9/10

--------------------

Name: The "Darwin 500"
Speed: 592mph
Capacity: 240 Passengers & 25 bags of mail
Designed: 1981
Life: 25 years
Max Reliability: 67%

Cost: 1982: £74,178 or $140,356

Running Cost:
1982: £11,778 or $23,554 per year

My Comments: An improved version of the "Darwin 300"
My Rating: 9/10

==============================================================================
--------------------
Name: Sampson
--------------------
Manufacturer notes: I just don't like this manufacturer, it has poor
choice, poor speed etc...
--------------------
Value to buy: Rubbish, you could by over 6 buses for that
amount, with a joint capacity of about 150 people
and they think they can charge a bomb for a
plane with only 25!
3/10
--------------------
Value to run: OK, not super, but OK.
6/10
--------------------
Capacity: Hahahahahaha, sorry I just felt like laughing at
such a rubbish capacity (and also to use up a
third of a line)
0/10
--------------------
Speed: Again Hahahahahaha, again sorry but this is just
pathetic
1/10
--------------------
Overall: Not again Hahahahahaha, sorry this just happens
to be a rubbish manufacturer!
3/10
--------------------

Name: The "Sampson U52"
Speed: 296mph
Capacity: 25 Passengers & 4 bags of mail
Designed: 1929
Life: 20 years
Max Reliability: 59%

Cost: 1950: £28,710 or $57,420

Running Cost:
1950: £2,390 or $4,780 per year

My Comments: A complete waste of money.
My Rating: 1/10

==============================================================================
--------------------
Name: Coleman
--------------------
Manufacturer notes: If you're a young company, this can be perfect,
it is not the best in each category but certainly
gets decent marks.
--------------------
Value to buy: Good, I often buy these planes, they are only the
price of a train.
8/10
--------------------
Value to run: Again like the train, these have a very low
running cost.
8/10
--------------------
Capacity: Good, if your only a young company, in say, 1957,
you don't need the whole American Airways fleet
in one plane.
8/10
--------------------
Speed: Fairly good, again (this must be my favorite
Word!) a young company is'nt looking for supersonic
Jet bombers (I hope!)
8/10
--------------------
Overall: A good manufacturer overall, I would recommend
Them any day.
8/10
--------------------

Name: The "Coleman Counts"
Speed: 296mph
Capacity: 65 Passengers & 8 bags of mail
Designed: 1947
Life: 24 years
Max Reliability: 80%

Cost: 1950: £30,761 or $61,522
1975: £50,416 or $100,834

Running Cost:
1950: £2,812 or $5,654 per year
1975: £4,608 or $9,216 per year

My Comments: A wonderful aircraft for a young company.
My Rating: 8/10

==============================================================================
--------------------
Name: FFP
--------------------
Manufacturer notes: Not much to say here, other than there just OK.
--------------------
Value to buy: Similer to the coleman, good.
7/10
--------------------
Value to run: Stiff for such small planes.
6/10
--------------------
Capacity: Not great.
5/10
--------------------
Speed: Not much I can say other than not the best at
speed
7/10
--------------------
Overall: Fair
6/10
--------------------

Name: The "FFP Dart"
Speed: 592mph
Capacity: 90 Passengers & 10 bags of mail
Designed: 1955
Life: 18 years
Max Reliability: 58%

Cost: 1955: £36,279 or $72,558
1975: £53,773 or $107,546

Running Cost:
1955: £4,042 or $8,084 per year
1975: £5,991 or $11,982 per year

My Comments: A wonderful aircraft for a young company and only
slightly dearer than the others.
My Rating: 9/10

==============================================================================
--------------------
Name: Tricario
--------------------
Manufacturer notes: Fair, I find it hard, replacing my 30 or so
Helicopters ever decade or so.
--------------------
Value to buy: Same as a good train.
7/10
--------------------
Value to run: Very good for an aircraft.
9/10
--------------------
Capacity: The helicopter is a huge embarrassment for
Tricario.
1/10
--------------------
Speed: Very good for helicopters and even better for
There plains.
8/10
--------------------
Overall: A good manufacturer overall, I would recommend
Them any day.
7/10
--------------------

Name: The "Tricario helicopter"
Speed: 296mph
Capacity: 25 Passengers & 4 bags of mail
Designed: 1929
Life: 20 years
Max Reliability: 45%

Cost: 1959: £34,525 or $69,050
1975: £50,412 or $100,824

Running Cost:
1959: £2,875 or $5,750 per year
1975: £3,733 or $7,466 per year

My Comments: I just can't bare these, you try replacing 50 old
helicopters at once ever 20 years (approx. 3hrs) its painful, the
only advantage is you can have them in the city centre.
My Rating: 3/10

==============================================================================
--------------------
Name: Guru
--------------------
Manufacturer notes: Poor choice, but the planes they do offer are
very good.
--------------------
Value to buy: Expensive, but since its in 1969, it is OK.
6/10
--------------------
Value to run: Poor, it could be a lot better.
4/10
--------------------
Capacity: Perfect!
10/10
--------------------
Speed: Medium, speed is not an issue, for companys,
That make such huge planes.
6/10
--------------------
Overall: Fairly good, but I still prefer, my boeing!
7/10
--------------------

Name: The "Guru Galaxy"
Speed: 592mph
Capacity: 240 Passengers & 35 bags of mail
Designed: 1969
Life: 20 years
Max Reliability: 67%

Cost: 1969: £75,617 or $151,134
1975: £84,021 or $168,042

Running Cost:
1969: £9,333 or $18,666 per year
1975: £10,370 or $20,740 per year

My Comments: Good capacity, reasonable price
My Rating: 8/10

=====================
[ 4.4 | Comparasion ]
=====================

Key
=====

S/Mph = Speed in Miles per Hour.
C/P = Capacity, Passengers.
C/M = Capacity, Mail
O/D = Originally Designed
L/Y = Life Span in years
M/R = Max Reliablity
O/C = Original Cost
OR/C = Original Running Cost
B. = Bakewell
Y. = Yate
_____________________ ________ ___ ___ ______ _____ _____ ________ ________
|Name | S/Mph |C/P|C/M| O/D | L/Y | M/R | O/C | OR/C |
|=====================|========|===|===|======|=====|=====|========|========|
|Airtaxi A21 | 592mph|260| 30| 1972 | 24 | 64% | £65,039| £10,479|
|Airtaxi A31 | 592mph|210| 25| 1982 | 24 | 70% | £73,691| £11,701|
|B. Cotswald LB-3 | 296mph| 30| 6| 1933 | 30 | 83% | £30,761| £2,756|
|B. Luckett LB-8 | 592mph|200| 30| 1958 | 23 | 67% | £44,535| £8,143|
|B. Luckett LB-9 | 592mph|100| 15| 1964 | 26 | 59% | £47,826| £5,786|
|B. Luckett LB-10 | 592mph|220| 40| 1971 | 20 | 66% | £60,379| £8,367|
|B. Luckett LB-80 | 592mph|150| 30| 1978 | 20 | 66% | £66,339| £12,382|
|Coleman Counts | 296mph| 65| 8| 1947 | 24 | 80% | £30,761| £2,812|
|Darwin 100 | 592mph|170| 35| 1962 | 25 | 57% | £47,333| £8,655|
|Darwin 200 | 592mph|110| 15| 1966 | 22 | 59% | £49,508| £6,190|
|Darwin 300 | 592mph|300| 50| 1967 | 25 | 67% | £89,406| £10,889|
|Darwin 400 | 592mph|200| 25| 1981 | 25 | 59% | £70,390| £11,262|
|Darwin 500 | 592mph|240| 25| 1981 | 25 | 67% | £74,178| £11,778|
|FFP Dart | 592mph| 90| 10| 1955 | 18 | 58% | £36,279| £4,042|
|Y. Aerospace Yac-11 | 592mph| 95| 10| 1962 | 22 | 61% | £41,798| £5,011|
|Yate Haugen |1,448mph|100| 20| 1969 | 25 | 51% |£225,733| £10,318|
|Sampson U52 | 296mph| 25| 4| 1929 | 20 | 59% | £28,710| £2,390|
|Tricario helicopter | 296mph| 25| 4|*1929 | 20 | 45% | £34,525| £2,875|
|Guru Galaxy | 592mph|240| 35| 1969 | 20 | 67% | £75,617| £9,333|
|_____________________|________|___|___|______|_____|_____|________|________|

*The reason it is not available in 1950, despite being built in 1929, is that
it was originally unviable.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 8.0 | Items/Cargo ]=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

8.1 | Introduction
8.2 | Coal
8.3 | Passengers
*8.4 | Mail

Not yet Added

==============================================================================
======================
[ 8.1 | Introduction ]
======================

The following tables, illustrate the change in a cargos value over time. I
have only got a few at present, but will add more latter. I have each item
done during 3 times, 1950, 1975, 2000. I also have included information on
each item/cargo.

==============
[ 8.2 | Coal ]
==============

Produced at: Coal Mine
Used at: Powerplant
In Terrain's: Normal Land and Snow Land
Importance: High
My Comments: Coal is probably the most important substance in the
game. A whole company can be built around coal.

Value of 10 units of coal after - days over 20 squares:

1950 1975 2000
Days Days Days
10 = $278 or £143 10 = $378 or £140 10 = $425 or £210
20 = $269 or £139 20 = $372 or £137 20 = $415 or £205
30 = $260 or £135 30 = $366 or £134 30 = $405 or £200
40 = $251 or £131 40 = $360 or £131 40 = $395 or £195
50 = $242 or £127 50 = $354 or £128 50 = $385 or £190
60 = $233 or £124 60 = $348 or £125 60 = $375 or £185
70 = $224 or £120 70 = $346 or £122 70 = $365 or £180
80 = $215 or £116 80 = $340 or £119 80 = $355 or £175
90 = $206 or £114 90 = $334 or £116 90 = $345 or £170
100 = $197 or £111 100 = $327 or £112 100 = $335 or £165
110 = $188 or £107 110 = $321 or £109 110 = $325 or £160
120 = $179 or £105 120 = $315 or £106 120 = $315 or £155
130 = $170 or £101 130 = $309 or £103 130 = $305 or £150
140 = $161 or £96 140 = $303 or £100 140 = $295 or £145
150 = $152 or £92 150 = $297 or £97 150 = $285 or £140
160 = $143 or £87 160 = $291 or £94 160 = $275 or £135
170 = $134 or £84 170 = $285 or £91 170 = $265 or £130
180 = $145 or £81 180 = $279 or £88 180 = $255 or £125
190 = $156 or £78 190 = $273 or £85 190 = $245 or £120
200 = $167 or £76 200 = $266 or £81 200 = $235 or £115

====================
[ 8.3 | Passengers ]
====================

Produced at: Town and oil rigs
Used at: Town and oil rigs
In Terrain's: All
Importance: High
My Comments: These are your most important assets and will make up an
awful lot of profit

Value of 10 passengers after - days over 20 squares:

1950 1975 2000
Days Days Days
10 = $154 or £77 10 = same as 1950 10 = $204 or £102
20 = $148 or £74 20 = same as 1950 20 = $196 or £98
30 = $142 or £71 30 = same as 1950 30 = $188 or £94
40 = $136 or £68 40 = same as 1950 40 = $178 or £89
50 = $128 or £64 50 = same as 1950 50 = $170 or £85
60 = $122 or £61 60 = same as 1950 60 = $162 or £81
70 = $116 or £58 70 = same as 1950 70 = $152 or £77
80 = $110 or £55 80 = same as 1950 80 = $144 or £72
90 = $104 or £52 90 = same as 1950 90 = $136 or £68
100 = $96 or £48 100 = same as 1950 100 = $128 or £64
110 = $90 or £45 110 = same as 1950 110 = $120 or £60
120 = $84 or £42 120 = same as 1950 120 = $110 or £55
130 = $78 or £39 130 = same as 1950 130 = $102 or £51
140 = $72 or £36 140 = same as 1950 140 = $94 or £47
150 = $64 or £32 150 = same as 1950 150 = $86 or £43
160 = $58 or £29 160 = same as 1950 160 = $78 or £39
170 = $52 or £26 170 = same as 1950 170 = $70 or £35
180 = $46 or £23 180 = same as 1950 180 = $62 or £31
190 = $40 or £20 190 = same as 1950 190 = $54 or £27
200 = $32 or £16 200 = same as 1950 200 = $44 or £22

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 9.0 | Money issues ]~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

9.1 | Loans
9.2 | Subsidys
9.3 | Shareholdings
9.4 | Mediums

==============================================================================
===============
[ 9.1 | Loans ]
===============

The first choice for finance is always loans. Loans are quite expensive
however and are complicated. A handy way of avoiding a loan is to sell off
assents to pay for what ever you needed.
Sadly you rarely have hugh assets to sell off. So here is a few tips to
go through before taking out a large loan.

[1] Ask yourself a few questions like;

(i) How much do I need?
(ii) Can I not sell off assets, close bad routes, increase subsidys or
sell shareholdings?
(iii) How soon do I need the money?
(iv) What do I need the money for?; Shareholdings/takeover, new vehicles,
trains, aircraft or ships, to advert bankqurptcy, or to build more
buildings (e.g. Airports).
(v) Can I afford the interest.

[2] A great way of making sure you don't need to take out loans often, is to
make sure you don't expand TOO quickly.
[3] Another clever way to avoid loans is to make sure you don't develop any
loss-making routes.
[4] Also as you know, interest is extremely costly, that is why all spare
money should always be spent on decresing it.

==================
[ 9.2 | Subsidys ]
==================

A subsidy is a bonus you recieve from a local authority to run a route. If
the subsidy is 4x, it means that you can make 4 times the regular amount for
the transportantion if the subsidised item on the route. This means if you
make $1,000 on a route, you get $4,000!
Now that I have said the good, let me tell the bad, being that subsidys
only last for a certain time, and they incerage competition.
You can set the subsidy rate in the options menu.

=======================
[ 9.3 | Shareholdings ]
=======================

As you probably know, it is possible to buy into a rival or even complete
a merger. You can buy a stake of 25%, 50%, 75% or buy the whole company.
My best advice is always to buy 75% while they still are only worth
£100,000, and nine times out of ten I borrow the money! The reason being, that
you can make A LOT of money by owning a piece of your competition.
Here is example:

Loan - £75,000, yr: 1951 Stake - £75,000 yr: 1951
- £310,000 (approx) yr: 2020 - £100,000,000 yr:2020

The above is no lie, it HAS happened to me.

=================
[ 9.4 | Mediums ]
=================

By mediums, I am talking about transporting. The basic idea is that
carrying 17 passengers of an aircraft, 30 blocks, is'nt as clever as using a
bus. So basically my point is, USE YOUR HEAD!

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 11.0 | Help ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

11.1 | Tips
11.2 | Cheats
11.3 | Faults

==============================================================================
===============
[ 11.1 | Tips ]
===============

[1] At the start of a game, buy 75% of each competitor, borrow if
necessary, don't sell your stake until about 2025, you should get about
$50,000,000 or so for it.
Note: This only works if your competitors intelligence is either
medium or high.
[2] If you are having money trouble don't sell your stake, instead just borrow,
or wait until you have more cash.
[3] Always try to get the subsidised routes first as they can guarantee a
profit most of the time.
[4] If a road comes into heavy demand, then just build another one beside it,
instead of enduring the traffic.
[5] Start with buses and trains, because aircraft and ships are too expensive,
where as trains are fast, cheap and profitable (up to about $300,000 per
year per train, in the last few years.
[6] Cost is not a problem, just because a certain vehicle is out of your price
range, it doesn't mean that you should never bother saving up for it, do
save and buy it, for example, the "Yate Haugan," this costs about $400,000,
but it flies at 1,448mph, and if put on a good route it can make about
$100,000 a year, and it lasts for 25 years, so that's a profit of 25 x
$100,000 - $400,000 = $2,100,000! And you thought $400,000 was a lot!
[7] Don't bother trying to pay back a loan until about the year 1990 or so,
by then you should have about $20,000,000.
Note: If you have enough before 1990, go straight ahead and pay it
off!
[8] Don't build too many vehicles, as they aren't very profitable, and will
drive you mad replacing them, when they get old.
[9] As I have said already, helicopters are a crap.

=================
[ 11.2 | Cheats ]
=================

As far as I am aware, there are NO cheats for this game.

=================
[ 11.3 | Faults ]
=================

Again there appares to be no faults in this game, but if you discover one,
please tell me and if you can give a solution.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 12.0 | The End ]~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
[ Contents ]
==============================================================================

12.1 | Credits
12.2 | Contacting me
12.3 | Thanks

==============================================================================
==================
[ 12.1 | Credits ]
==================

1.Gamefaqs.com for posting this FAQ.
2.Hasbro Interactive for publishing such a classic.
3.MicroProse for making such a classic.
4.Chris Sawyer for designing and writing such a classic
5.Me for writing this FAQ.
6.Thanks to you for reading it (well this far)
7.Gamefaqs.com for having a great guide on how to write a good FAQ,
and I did fully follow the guidelines, no cursing, 74 letters a line
etc.

========================
[ 12.2 | Contacting me ]
========================

Please do not hesitant to e-mail me with comments, suggestions, and
dislikes (again unlikely!) at the below address:

E-mail: irishmillionaire@hotmail.com

=================
[ 12.3 | Thanks ]
=================

Thanks for reading it all.

(c)Irishmillionaire2002




 
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