Spider-Man: The Movie

Spider-Man: The Movie

14.10.2013 15:07:18
Secrets and other handy stuff
~B


SPIDER-MAN: THE MOVIE for Playstation 2 Walkthrough, Secrets and other
handy
stuff.
Version: 1.0
By: mob boss76 (mob_boss76@hotmail.com)
Created: 6-5-02
Last update: 6-5-02



Disclaimer:
This is a document made for Spider- Man: The Movie on PS2 and is
completely
free. Nothing out of this document should ever be copied or stolen
before
asking for my permision first. I will gladly give any PART of this
walkthrough if you ask to put it on your site etc. Just to reinforce
this
document is not for me to gain a profit.

On to the walkthrough......

===================
TABLE OF CONTENTS:
===================
I. Update History
II. Introduction
III. Game Controls and the Basics
IV. Walkthrough/Detailed discriptions of levels.
1. Search for Justice
2.Warehouse Hunt
3. Birth of a Hero
4. Oscorps Gambit
5. The Subway Station
6. Chase Through the Sewer
7. Showdown with Shocker
8. Vulture's Lair
9. Vulture Escapes
10. Air Duel with Vulture
11. Corraled
12. Scorpions Rampage
13. Coup D' Etat
14. The Offer
15. Race Against Time
16. The Razor's Edge
17. Breaking and Entering
18. Chemical Chaos
19. Oscorp's Ultimate Weapon
20. Escape From Oscorp
21. Mary Jane Kidnapped
22. Face Off at the Bridge
V. Secrets, Costumes and other stuff
i.Things to Unlock in Secret Store
ii. Controls for Hidden Character.
VI. Game Cheats.
VII. Golden Spider hidden combo buttons.
VIII. Training Modes
IX. Frequently Asked Questions
X. Facts and stories about Spider-Man and his enemies collected from
www.marvel.com
Spider-Man
Carnage
Dr. Octopus
Green Goblin
Spider-Girl
Venom
Vulture
XI. Thanks people on helping me make this FAQ/Walkthrough
XII. Goodbyes




=======================================SPIDER-MAN: The Movie Game=======
I. UPDATE HISTORY
========================================================================
6-5-02 Finally started this FAQ/WALKTHROUGH after a month of
thought.

6-6-02 I finished basic controls and started Level guide.

6-7-02 Finished Secrets, Hidden character controls, training
modes, secret
store and some bios and Golden Spider Buttons.

6-8-02 Finished all bios, added to frequently asked questions,
finished
some more levels.

6-9-02 I finished all Golden Spider Locations.

6-10-02 I finished some levels and finished all the Bonuses in
levels.

6-11-02 I did a few THE WAY I DID IT sections.

6-13-02 Finished, and am posting it.
=======================================SPIDER-MAN: The Movie Game=======
II. INTRODUCTION
========================================================================
Hi, my name is Brett Parton and I wrote this guide. It is a guide for
the
Playstation 2 version of Spider-man: The Movie game. I love this game
and so
I decided to write this guide because I like it so much. Spider-Man is a

very old comic book character that has now 3 video games, yes 3 if you
didn't know. The two others are on PSONE and PC, but this game has
decided
to start again following the basic concept of the new Spider-Man movie.

Ok, This guide is to tell you secrets, hints, guides etc. about Spider-
Man:
The movie PS2 Game, so if this is not what you want or you don't want to

know how to do the levels, learn the secrets and want to find out about
the
game yourself stop reading now.......

=======================================SPIDER-MAN: The Movie Game=======
III. GAME CONTROLS AND THE BASICS
========================================================================
Spider-Man gives you two options when you start a new game; classical
controls, and enhanced controls.
I love the enhanced controls for the simple reason it allows 2 really
cool
things.

1. 2x Advanced Impact Webbing. (this is considerably stronger than the
normal Impact Webbing)
2. Web Twirl (this spins enemys around for a while when hanging on the
ceiling over them)

==================
Default Controls:
==================
Triangle= shoot web/ fix broken objects
Square= punch/pick up things/ open doors and activate panels
Circle= kick/ throw object fast
X= jump/throw
L1= Camera Lock on
R1= Zip-Line
L2= not in use
R2= Web Swing
L3= Press to make Spidey crawl on the ground
R3= Press to enter look around mode (basically a sniper sight)
Left analog stick= Movement
Right analog stick= look around with out the aimer
Double X= High double jump
Double X during web swing= Break line and do a cool back flip.
X during web swing= Break the web line.
R1 + triangle= explosive zip-line (spider-man is covered in web while
doing
a zip-line which damages an enemy.
R1 = any direction= Zip-line to the direction your moving.
==================
CLASSIC CONTROLS
==================
Down + triangle= Web yank
Left + triangle= Web gloves
Left, left + triangle= Advanced web gloves
Up + triangle= Impact webbing
Right + triangle= web dome
Right, right + triangle= Advanced web dome

==================
ENHANCED CONTROLS
==================
L2 + circle= Web Dome
L2 + circle, circle= Advanced Web Dome
L2 + square= Web Gloves
L2 + square, square= Advanced Web Gloves
L2 + triangle= Impact Webbing
L2 + hold triangle for a sec= Advanced Impact Webbing
L2+ X= Web Yank
L2+ hold X and press LEFT then spin anti clockwise with analog= Web
Twirl
ANTICLOCKWISE
L2+ hold X and press RIGHT then spin clockwise with left analog= Web
Twirl
CLOCKWISE







=======================================SPIDER-MAN: The Movie Game=======
IV. WALKTHROUGH/ DETAILED DESCRIPTIONS OF LEVELS
========================================================================
Finally, we are here the Walkthrough. Now this guide here just explains
how
to do and finish every level. I have finished the game on every
difficulty
with Spider-Man and the Green Goblin so don't worry I know what I am
doing.
Now I show where to get the Gold Spiders, how to get the secrets and how
to
beat a level.

I show you what each of the bonus points that are available in a
mission, So
lets get started.........

=======================
1. SEARCH FOR JUSTICE
=======================
Gold Spiders: 1. Field Goal- Right underneth you when you start the
level.
2. Web Hit- Go right 3 buildings from the start,
thenthen go
forward a little then right 2 buildings it is on a
building
with 2 thugs.

Bonuses:
Perfect- This is farely easy, just swing by the buildings with thugs and

impact web them. But if you want to take the chance go down and knock
them
off one by one, never take on 2 or more.
Combat- All you have to do is defeat all 16 thugs in the level so go to
every roof top and find them.
Secret-There is a lady on a building with 2 thugs around here, just go
left
from the start and then go high up (it is kind of a tall building)and
then a
little bit to the north. Now when you beat the thugs she talks and says
she
lost her purse. Now the purse is just north a bit, there is a billboard
on a
buiding, (The building is a low one) the purse is behind the billboard.
Style- This is how good your techniques are. My suggestion is: Get the
golden spiders first now go up to the thugs and start using those moves
and
umpact web and the web yank, thats all i got.

THE WAY I DID IT:
Ok, well it is the first level, so: They are always easy, I got the two
Golden Spiders, Found the secret and beat up all the thugs using the
style
tactics I stated above, and when it got to the go to the warehouse scene
I
just went. So I got all the bonuses except for perfect in one run.

LEVEL DIFFICULTY: 4/10
=======================
2. WAREHOUSE HUNT
=======================
Golden Spiders: 1.Backflip kick- This is in the first hallway, there is
no
way anyone could miss it.

Bonuses:
Stealth bonus: This is easy when you come to the first big room, as soon
as
you enter web-zip up. Now use your Impact webbing and web yank to beat
all
the thugs in this roomm, if you beat them all without it saying stealth
failured you'll get the bonus. Hint:(stay in a shadowed place.)
Secret: When you beat the first big room, go through the roller door,
and
beat all the thugs, now when you beat all the thugs around the corner as

well, you will see boxes to your left, there is a small gap in the boxes
in
the top left. This is the secret.
Style: For here use your newly found backflip kick, web hit and feild
goal.
Another good way is to use you web gloves it makes fighting easier and
it
gets style when you use them. Remember when being surrounded use WEB
DOME.

THE WAY I DID IT:
First, go down the hallway and get the golden spider, now enter the big
room
and web-zip up in to the shadowed area. Now defeat the thugs while on
top of
the ceiling in the shadows using impact webbing and web yank. Now when
they
are defeated drop down and go into the next room using the roller door,
as
soon as you enter do a back flip kick to hurt 1 or 2 thugs now beat
everyone
here and go to the secret (read above). Go to the roller door watch the
scene now get on a rafter and grab the web refill. No do web gloves and
jump
down and start fighting, once they are all gone go to the corner of the
room, it is right infront of the truck. Walk in here and a thug will
scream
die or something like that. When this happens jump into the middle of
the
room(the large room)and beat the guy who comes out of the folkcliff. Now
you
will see fire web-zip past this point and go into the vent now from here

work your way around this place beating up the guys until you get to the
guy
with the fuse. Get it and then go back to the control panel. It will
open
the roller door. Go back down to the roller door and beat all thethugs
that
come out of that new room,(web dome works really well)When they are
gone, go
through the door that opens. Level complete!

LEVEL DIFFICULTY: 7/10
=======================
3. BIRTH OF A HERO
=======================
Golden Spider: 1. HandSpring- This is right after the steam vents in the

hallway.

Bonuses:

Time: Well this is obvious, just finish the level really fast.
Secrets: Sorry, Check other guide
Style: As always just mix it up use the hand spring alot in the big room
as
well as web dome and web gloves.

THE WAY I DID IT:
Ok this is pretty straight forward, go up the ventilation and go to the
first room beat all the guys and go in the room with the steam pipes now

web-zip past them and get the golden spider when you run down, now go in
the
big room and there will be 6 or 7 thugs here beat them all and get the
key.
Now go through the door in one of the corners of the huge room. Now grab
the
health and go to the stairs and web-zip up them. Now when you get to the

boss:

*********************
THE KILLER :)
*********************

Now the killer is a farely easy boss but is hard on hero and super hero.

What you do is before you enter the room, activate web gloves. Now enter
the
room and do a hand spring to get in his face, now with the web gloves
keep
punching him, this will take off most of his health. When the gloves
fall
off, just kick him a few times and he should be down.
The Killers Weapons:
1. This guy has a very powerful shotgun so keep jumping to dodge it.
2. He has some flash grenades which can blind you, so use lock on so you

don't lose track off him.
LEVEL DIFFICULTY: 6/10
=====================
OSCORP'S GAMBIT
=====================
Golden Spiders: NONE

Bonuses:
Perfect: For this all I can say is keep jumping so you don't get hit by
there lasers.
Defeated HK's: You must be on Hero or Super Hero to have any of these
little
purple Spiders come up. You have to beat all of them, they are around
pickups. ie.health spider, web spiders. A trick is to beat all except
one
flying enemy so you can get the HK's with out 4 light mechs coming after

you.
Style: Now this is a tricky one. I suggest when swinging repeadedly use
laser web and impact webbing to hit when you run out of web go get some
and
wait for the mechs to come and use web dome.


THE WAY I DID IT:
Ok just follow Spider-Man and do all the camera stuff. Fine, I will tell

you, when he says start swinging go straight forward and swing, the
camera
should take pics. Now keep going forward listening to him speak and
camera
lock on to the floating balloon, do some swings and all that, the camera

should take pics. Now when he speaks lock on to the the balloon again
and
fire webbing at it, the camera should start taking pics when you do
that.
Then just follow your compass to the spider. Now at the start there will
be
one light mech so just hunt it down use your laser webbing because they
can
dodge impact webbing. Now when the others come, swing straight by them
and
use impact webbing. If your close to them when you do impact webbing
they
probably won't dodge it. A swing kick is also very effective. JUST KEEP
IT
UP!

LEVEL DIFFICULTY: 5/10
=====================
THE SUBWAY STATION
=====================
Golden Spiders: 1. Scissor Kick- From the start go forward until you get
to
the stairs on the opposite side of the start. Now at the bottom of the
stairs turn right and go over the wall to get the spider.
2. High Web Hit- From the start go to the stairs
opposite of
the start again, but now keep going forward not up the stairs but down
the
passage leading down. Now look to your left and in the corner is the
spider.

Bonuses:
Time: This is a tricky one, Firstly you should always go with the people
you
are fighting with or civilans who are getting beaten. Bad guys tend to
go to
them first.
Perfect: This is farely easy, just go through to level either hanging on
the
roof attacking web, or swinging and kicking and using web.
Style: just like all the others, just mix it in with what attaks you
have
learned so far and remember web gloves are big points.

THE WAY I DID IT:
Now imidiately go down and help the poor security guard and beat up all
the
thugs that come here. Now when he goes away safe, follow your compass to
the
poor civilian and security guard, when you see the security guard go
take a
right in to the room with the civilian, because he does not fight back
he
gets hurt faster. Now when the thugs here are all gone. Go and run
straight
through to the big hall and save the guard here. Now watch the clip and
go
and save the civilian about to be crushed. Put him in the target. Now
follow
your compass through that tunnel part, when you beat all the thugs in
this
bit and the two guards are ok, LEVEL COMPLETE.

LEVEL DIFFICULTY: 6/10
=========================
CHASE THROUGH THE SEWER
=========================
Golden Spiders: 1. DiveBomb- Above the sewer pipe Shocker runs through.
2. Adv. Web Gloves- After you go through the pipe
with dive
bomb above it, look to the upper left behing you. you should see a gap
in
the wall, get up there and go into the room and flip the switch. Now go
back
through the pipe you entered, fall down and it should be cut in half.
Now go
through the oppened door.
3. Adv. Impact web- When you get to the last huge
room, beat
all the guys and get the key now go to where you have to flip the switch
at
that bootom pit. There is a room down there that has the Spider.

Bonuses:
Time: Just get through here really quickly.
Secrets: You just have to get Adv web gloves(see above)
Combat: You must defeat all the guards in this place, there are a lot.
Style: Normal thing, try to use all of your moves you have ever learnt
at
least once to get the bonus.

THE WAY I DID IT:
Straight away do Web Gloves, now beat up the two guys. Now around the
corner
is a guy with a uzi and has protection so he is fairly hard, I
recommened
web- gloves and web yank. Now get the key off this guy and now go
through
the door, go up the sewer bit and if you are playing on hard or higher
there
will be a guy straight to your left at the end of this small sewer bit.
Now
go through here and go right now there will be a guy to your left and
right
so WEB DOME. Now when they are beat go down the hall to see a big round
room
and hole in the middle with a path a cross the hole. Now as soon as you
enter this big room there will be a guy running at you beat him. Now
jump
down and go to the lowest floor on the outside in the wall. There are
two
guys with uzi on this bit, so Web Yank. now when those two guys are
gone. On
that same level there is two control panels. Flick both of them to open
the
ground floor door. Now when you go to the ground floor there will be a
guy
who has armor and is tough so watch out. Now go through the door and,
when
you see another sewer stream turn to your right there will be a guy in
the
corner, go up the sewer stream. Take a left at the end of the stream,
now
there will be an FMV. Now 2 guys will run at you beat them, grab the
golden
spider, and go through the room opposite where you came in. There will
be a
few guys in here so watch out. Now beat the guy with the shiny handle
(very
easy to see) and grab it. Now follow your compass to that tap. The sewer

should stop running, go through. Now there will be two guys when you
exit
the small tunnel beat them, now go around the corner to the right of the

room and you will see another guy at the end of this little pool. Beat
him
and go around the corner, now just keep following the path until you get
to
a room with a stream it the middle. Now once you are there go get in the

stream and go through the door. Watch the movie, and now beat all the
guys
here. once you beat them, heaps more guys will come out so beat them,
now
one of them should drop a key, if not go forward on the bottom floor and
you
should see a big hole in the floor(unmisable), the guy is in there. Now
when
you get the key go down in this hole and open both doors, one will have
a
golden spider the other will have a switch to open the last door, flick
it
and go up top, then through. LEVEL COMPLETE.

LEVEL DIFFICULTY: 8/10 (THIS WAS SURPRISINGLY DIFFICULT)

=========================
SHOWDOWN WITH SHOCKER
=========================
Golden Spiders: 1. Uppercut - When you move the tain go to the bottom of
the
stairs, now go in to camera lock mode and web-zip up the stairs on to
the
next wall. Now as soon as you reach the wall fall down and you should be
in
a drain thing. The Spider will float by. You Have To Be QUICK.

Bonuses:
Time: Beat Shocker really fast.
Perfect: Always keep moving, never stop. And with the subway tunnel bit,
use
your web dome to block the shocks, and don't hold it down, as soon as
the
front bit off the shock hits the dome, break it and start running again.
Secrets: just get the Golden Spider
Style: Now, use the web dome to block his shocks in the tunnel. now when
you
have to fight, i suggest always swinging and web impacting. Then when he

does a tornado, wait till he finishes and then he will be dizzy so do a
web
gloves, better yet Adv. web gloves, now punch the crap out of him. that
should be good for style.

THE SHOCKER
************
Now when you watch the FMV you should notice shocker firing blasts, and
when
this happens his spider-sence goes off and he dodges it. This is the
same
when you are running up the subway tunnel. When his Spider-sence goes
off
use your web dome, now as soon as the front bit of the blasts hits you
break
the dome the middle of the blast won't hurt, now you can probably do web

dome 3 times and then you run out of web by this time you should be able
to
see Shocker. Take one of his blasts and then web-zip to him. Now when he

runs off, look at the last gap in the subway tunnel walls, one gap will
have
life, Now when you are good, hit the switch to the left of where Shocker

fled through. Now the train should move. Go up the stairs. And go to the
end
of the sewer through the door and then to the other door at the other
side,
now the real battle.
BATTLING SHOCKER
*****************
When the movie finishes go around the room and look for web, now always
keep
swinging he does not fire blasts if you are moving. Now when he does a
tornado thing and finishes it, stop swinging fall and go to him now do
Adv.
Web gloves and keep Punching him. He is dizzy after doing te tornado so
don't worry. When he gets back up, swing away and repeat the above
process.
The Shockers Weapons:
All this Coushin has is some Shock rings or something around his hands
that
fire Shock Blasts.

LEVEL DIFFICULTY: 7/10
=======================
VULTURES LAIR <(v_v)> NO
=======================
Golden Spiders: 1. Gravity Slam- About half way up, there is a hole in
the
wall this is the one you HAVE to go through. Then once through you will
see
2 sets of broken stairs go through the second one and around the corner
will
be the Spider.

Bonuses:
Time: Just climb the tower really fast
Perfect: Get through the tower unscaved!!!!!, This is best left until
you
unlock the secret character.

THE WAY I DID IT:

FULL DESCRIPTION OF GETTING THROUGH THE TOWER.

Ok just keep running up the tower and when you get to the bit where
Vulture
blows up the part of the tower, go half way up the stair case you are
on
when the FMV starts, when you are in the middle of those stairs
imediately
web-zip up and crawl on the ceiling until you get to this main base bit.
Now
go up two stair sets and you should see a hole in the wall, go through
it
now look to your upper right and go through this hole.

Now go up the broken stairs (right infront of you). When you go up the
stairs, you should see another set of broken stairs go through them and
around the corner, you will see a hole in the wall DON"T GO THROUGH
IT!!!!!.
Instead keep going on and look up for a hole in the roof. Jump up
through
this hole and go around the corner to see another hole, go through it.

Now when you go in the hole look behind you then look to your upper
right,
go through this hole. When you exit this set of stairs you should see
broken
stairs go up them, now keep going around the two corners. Now look up
again,
there will be a platform and a hole in the wall when you look up. Go
through
the hole and then the next one, Which is to your left.

Now go up the broken set of stairs and keep going. Just keep going up
the
stairs. Now you should get to another main base. Climb the stairs here
and
it will start to get tricky. Not tricky in a maze.
You will be bombarded with mines, spiders and grenades. Just keep
jumping,
zipping and swinging . Here it is all straight forward, there is no maze
at
this point. IT WILL ALL BE OVER SOON. LEVEL COMPLETE.

At first you will think this level is long, but I have mastered it. I
can
get 1:30min on Hero. So it ain't that long.
LEVEL DIFFICULTY: 9/10
=======================
VULTURE ESCAPES
=======================
Golden Spiders: NONE

Bonuses:
Time: Keep up with vulture and finish the level fast.
Perfect: Dodge some of the things vulture throws, a good thing is to
keep
above him.
Vulture Proximity: You have to be close to vulture the whole time to get

this in full.

THE WAY I DID IT:
Not much to say here. So, hold down swing and follow vulture, always
hold
swing to go faster, use triangle to web up anything the vulture breaks
in an
attempt to slow you down. watch out for his thing that he throws. And
stay
above him and you don't need camera lock, just fllow the green wing
trail.

LEVEL DIFFICULTY: 6/10
=======================
AIR DUEL WITH VULTURE
=======================
Golden Spiders: 1. Sting- Ok on the building there will be concrete
things
sticking out, and underneth them are corners that stick out. The Spider
is
on one of them.
2. Divekick- At the very top of the tower you will
see a
pointy bit the Spider is on there. I recomend knowcking Vulture down and

then Web-zipping up there.

Bonuses:
Time: Beat vulture fast.
Perfect: Just stay away from him and use your laser web and you should
be
fine.
style: Get him with Impact web in the air, then on the building hit him
with
web gloves and use a few special combos.

THE WAY I DID IT:

VULTURE
********
Now you will start swinging automatically, so I say go get the Golden
Soiders, and now start swinging do a camera lock on him aswell. Watch
out
for his darts, he also somethimes charges green and then flyes really
fast
at you that does heaps of damage, so keep camera lock and then canon
ball
kick him. Also use your Impact web. Now whe nhe goes on a side of the
buiding get down there do two times Adv. web gloves and punch the hell
out
of him. now he will do one of those charges when he takes off so watch
out.
That is pretty much it. Oh and there is heaps of web and life refillers
on
the building.

LEVEL DIFFICULTY: 6/10


========================
CORRALLED
========================
Golden Spiders: 1. Adv. Web Dome- Get up to the second level of the
parking
lot. Now there will be a tunnel going up to the third level in one of
the
corners. The Spider is there.

Bonuses:
Secrets: Just get the golden Spider.
Protected Scorpion: This is determend by how much life Scorpion has
left.
Style: There is many ways in this, I suggest getting the golden sppider
and
then use the Adv. Web dome, It will get heaps.

THE WAY I DID IT:
First get the spider in front of you. Now just help Scorpion. Follow
him,
Spiders go for him mainly. Go and get the golden spider and then use the

Adv. Web Dome on them it works great.
All I can Say is that this is a hard level on hard or higher.
Easy: 10 Spiders
Normal: 20 Spiders
Hero: 30 Spiders
Super Hero: 40 Spiders

LEVEL DIFFICULTY: 9/10 (ON HARD) ON EASY OR NORMAL: 6/10
=======================
SCORPION'S RAMPAGE
=======================
Golden Spiders: 1. Tackle- At the start start swing and go to the far
left
side you should see it floating above some boxes.

Bonuses:
No Pick Up's Used: Obviously, just don't use any pick ups.
Style: I suggest getting the Golden Spider and then using tackle on him
it
is a great move. When you do it and knok him on the ground you can do it

over and over always knocking him back over imediately. Also web gloves
is
good.

THE WAY I DID IT:

SCORPION:
*********
First go get the golden spider. Now scorpion is probably gonna be on the

wall once you get the spider, so impact web him. Now once he is on the
ground use Tackle(from the spider you just got) over and over on him,
what
happens with this is when you use tackle it always knocks him down and
if
you use it again before he gets up it will still hurt him again even if
he
is on the ground. Now just kepp at it.


=======================
COUP D'ETAT
=======================
Golden Spiders: 1: Low web hit- This thing is in three places. 1. on top
of
the building you start on. 2. The on the helipad on the building to the
left
of where you put mary jane down. 3. Hovering to the East of where you
start.
I is hovering on a small building with a metal box.

Bonuses:
Time: Finish really fast.
Perfect: Just stay away from Gobby, and fire Web at him.
Style: Use your Web and a tip is: when you see goblin and break web then
hit
kick to fly kick him, instead of that hit X and you will jump on Goblins

glider, Now hit punch over and over to hit him in the head, when he
starts
to throw you around just hit X again to jump off.

THE WAY I DID LIT:
First go down and get Mary Jane, now put her down on the target. When
the
clip is over, you will be swinging again, now:

THE GREEN GOBLIN
****************
First right after you save mar jane, all you have to do is hit him like
twice and then he will say: "your boring me Spider-Man". After this
follow
him and then once you get to a place where it is a big building he will
throw a bomb and try to kill the people below, so to stop the top of the

building falling go up to the bars and web them up, once you web all
four
the timer will go away. Now fight him a little bit, and he will run
again.
Now follow him until you get to a bridge overpass thing, he will blow 2
holders of the bridge so go down and stand on the platforms and web the
2
things up. Now fight him a little more, now he will run again in to a
open
space bit, now just fire webbing and kick him. When his life is gone he
will
run away and the level is complete.
LEVEL COMPLETE

LEVEL DIFFICULTY: 7/10

=======================
THE OFFER
=======================
Golden Spiders: 1. Flip Mute- In the first building vulture falls in. It
is
right in front of some red doors.

Bonuses:
Time: Beat him really fast.
Perfect: I can't say much, I haven't got this, so make your own way,
SORRY
Ride Goblin: See style in my last level.
Style: Stay with him and try to ride him twice, Use your tackle move
when he
is on the ground.

THE WAY I DID IT:

THE GREEN GOBLIN:
****************
Now as soon as you start try and jump on him, now use your web-lasers
and
impact-web. Keep trying, soon he will go into a building. Now go get
some
health if needed, then follow Goblin in. Now use tackle and handspring
only,
if you use anything else, Goblin will instantly counter attack. Now when
he
has half his life left he will fly outside again. Now just use your
normal
midair attacks. Now he will go into another building, before you go in
use a
double or normal web gloves, now jump in. He will be right below you
now,
just punch him a few times or tackle him. in this place you will be in a

electic chamber so don't touch any of the electric conductor or you will
get
hurt. Just stay outside the electic bit. Also tackle and handspring are
good. LEVEL COMPLETE

LEVEL DIFFICULTY: 9/10


=======================
RACE AGAINST TIME
=======================
Golden Spiders: NONE

Bonuses;
Time: Just get to the last one with about 5 seconds left and you should
get
it.
Perfect: I haven't got this one, sorry. It is those DAMN light Mechs.

THE WAY I DID IT:
First jump and start swinging, now go to the buiding infront of you, ow
press square on the thing with a lightcoming from it,. that is the bomb.

Pressing square on it will disarm it. Now once you have the first one,
all i
can say is to hold down swing button. because it is all in how you
swing.
Follow your compass. Ok, Full description it is:

When you disarm the first one, turn around and a LITTLE to the left, you

should see heaps of lights and a small building. Go to this building and

disarm the bomb. Now when you do that look to your left and you should
see
two buildings a light and a gap between the buildings, go through this
gap
and follow the compass to the next bomb. Now when you get here and
disarm,
keep going forward following you compass to the next bomb, now disarm
this
one, this one should of had heaps of lights around the buiding. Now keep

following the compass and get to the next one which has a billboard
infront
of it. Now when you disarm this one and you should go left and between
the 2
buildings. Now the next bomb will be on a buiding with nothing on it.
When
you disarm it a helicopter with a light will come, so get out of there.
Now
follow your compass and disarm the last bomb. YAY, LEVEL COMPLETE

LEVEL DIFFICULTY: 9/10 on hard. On Easy: 7/10
=======================
THE RAZORS EDGE
=======================
Golden Spiders: NONE

Bonuses:
Remaining Health: Just have at least 3 quarters of your life left when
you
finish the level.
Pick Ups used: Only use 1 or 2 pick ups in the whole level.
Style: A good thing is to round up all of the bats in to one place then
land, now do a adv web dome and it should get heaps of points, also do
tackle on the bastards.

THE WAY I DID IT:
Now when you start swinging get somewhere on a buiding, now, just wait
for
them all to gather around you(most of them). Now do Adv. Web dome and
you
should take out like 20, just keep finding web refills and repeat the
procedure. Now when you kill 50 go and follow your compass to the
construction place. LEVEL COMPLETE.

LEVEL DIFFICULTY: 3/10
=======================
BREAKING AND ENTERING
=======================
Golden Spiders: 1. High Stomp- This is in the first computer room, it is

near the first active computer, You can't miss it.

Bonuses:
Time: do the level really fast.
Perfect: If you beat the level without setting off the alarm you should
be
fine.
Secrets: Now when you get to the second room, past the long hall way.
Web-zip to the other side of the room and then go to the last elevator
on
the left. it should have a health refill. (note: It won't say "you have
found a secret area")
Stealth Bonus: Just finish the level without someone rasing the alarm.

THE WAY I DID IT:
Now as soon as it starts go through the ventelation ducts and get to the

hallway. Now imediately jump on to the roof and you will not be spotted
just
crawl along the roof until you get to the other end of the hallway. Go
through the doors, now as soon as you enter go to the shadow to your
left.
Now when the camera passes enter the door to the left of where you came
in
the room. Now you will be in a room with a set of stairs, just go up
them
and then through the door. you will see a little movie about the codes,
now
when you gain control imediately web-zip up to the ceiling. Now the
first
computer is in the left corner at the end of the room. Now just go to
the
shadows and when the spider face is shaded the guards won't see you. Now

when you get to the first computer wait for the guard to be at the other
end
of the room and now drop down and press square on the computer to start
the
search. It will take a while, now when you have it imediately web-zip up
to
a shadow. Now from this computer go right and you will eventually get to
the
second computer room, now there is 2 computers needed to go to in this
area.
Once you have both go to the end of this room (it is next to a on
computer)
and go through the door. Now there will be another set of stairs go up
them,
but when you get to the door open it slowly, there is a camera right
above
you, now when the light passes a bit run to the end of the room and
web-zip
up. Now there is the final 2 computers here. Once you get them follow
your
compass to the end door. Now when you get to the door you will have to
enter
the code here it is.
The numbers go in order of how you are to enter the code:



5. 4. 1.


2. 3.





=======================
CHEMICAL CHAOS
=======================
Golden Spider: 1. Palm- This is in the second big room it is past where
there are lasers and cameras. It is just above a door.
2. Head Hammer- There is a room right infront of room
D, it is
in there.

Bonuses:
Time: Just beat it fast.
Perfect: If you can do the level with out setting off the alarm then you

should get perfect.

THE WAY I DID IT:
Ok, first go through the door and imediately web-zip up, now stay in the

shadow and web-yank the guard and then beat him. Now take the path to
the
left, there should be health in the middle of the path. So now keep
going
forward. There will be a guard in the next bit. Beat him. Now go through
the
door and don't move, imidately web-zip up. There will be a laser wall
right
infront of you. Now on the ceiling go into look around mode and wait for
the
lasers to move out of the zip line path. Now web-zip into the darkened
corner right before the cameras. Now get on the ceiling, now go over to
the
cameras and you will see another, more wonkey set of lasers, you can
just
web-zip through the hole. Now once through it you will here the
professor
talking, now follow your compass to the first control room. Actvate the
thing in the control room your in, then go out of the room and follow
your
compass to the second control room, activate that one. Then exit that
room
and go through the big door in between the two control rooms. Go into
the
weird room and the activate only the right turminal. Exit the huge door
room, now follow your comass to a door with a golden spider above it. Go

through the door. Now you will see a huge laser room thing, first
web-zip up
to the ceiling, then web-zip to the door in the laser feild without
touching
the lasers. Go through the door, now go around the room in the middle to

find a door that goes to another room with lasers that move. Go through
the
lasers without touching them. Now follow your compass to the next room.
Go
in and hit the switch now go out and follow your compass to the next
room.
When you try to enter room D it will say it is locked. So wait for Dr.
Rue
to come, now wait until the super soilders pass. Then one Impact web
should
kill dr. Rue. Now grab the key card and enter the door, activate the
switch.
Now just run like hell to the room with the big door. Now activate the
left
switch this time. LEVEL COMPLETE

LEVEL DIFFICULTY: 8/10

===========================
OSCORP'S ULTIMATE WEAPON
===========================
Golden Spiders: NONE

Bonuses:
Time: I found this to be easy, got the bonus first time through the
game,
just follow my guide.
Perfect: Very hard, I suggest using the walkway that is at the top of
the
room, it is right above the Big robot.
Style: Try to use, Impact web and laser web to get the generators, now
when
the generators are gone. Get on to the part of the robot you need to.
Now
when standing on the part, use Adv. web Gloves. Now do a punch combo and

this should beat it, if not do two different combos, that will win.

THE WAY I DID IT:
Now you will be swinging so imediately camera lock on to a generator on
his
back, use your impact web to take them out. Now once you have all four
generators on his back. Camera lock on to a generatoer on the outside
walls.
Once you get all four of these, head over to the robots mouth bit, there
are
two generators here. Now get on the thing that opens when the generators
are
gone. Just punch and kick the air when you are on that thing that opens,
it
will die quickly. LEVEL COMPLETE

LEVEL DIFFICULTY: 7/10
===========================
ESCAPE FROM OSCORP
===========================
Golden Spiders: 1. Haymaker- Leave the first starting room and you will
see
it right infront of you.

Bonuses:
Perfect: Very, very, very hard. I suggest leaving this one till you
unlock
the secret character.
(see secret character section)
SuperSoilders Killed: You must defeat 10 Super Soilders to get this
bonus.
Style: Well if you have been following the guide all the way through you

should have all the combos so, this is easy, just mix it up.

THE WAY I DID IT:
Ok as soon as you leave the white room, run into the hallway and turn
left
now you will be bombarded in missiles by super soilders(don't stealth,
they
already know where you are). Now at the end of the left hallway, turn
right
and you should see two doors, go through them, now you will be at a
panel
place, go to the big panel, hit SQUARE on it. Now it should turn off
either
the guns or the Lasers, I can't remember. Now exit this room and go back
in
to the main hallway. Now run to the other end this tim and you should
see
another door when you turn left. Go through them and hit the switch. Now

with the lasers and the guns off go down to the first computer room in
Breaking and Entering. Now you will see a door covered in lasers, there
is a
switch directly opposite of the door. Hit the switch and that will bring
the
door down. Now go through and jump over the stairs now enter this room
and
then when you see the laser door just go up to it and press square. It
should slowly open, now go through the door and jump then start swinging
for
your life, there is probably 10 supersoilders that come out. But as soon
as
you get to the end of the hall way it will all be over. LEVEL COMPLETED

LEVEL DIFFICULTY: 5/10
===========================
MARY JANE KIDNAPPED
===========================
Golden Spiders: NONE

Bonuses:
Perfect: Watch out for the many of Green Goblin's bombs he drops, other
than
that just keep your eye on the bombs and do not have camera lock on
Goblin.


THE WAY I DID IT:
Firstly, you will start following Goblin right behind him. Now all I can
say
is that just read my Vulture Escapes Guide. The only differents is that
it
is night, he is faster and he does not break anything to slow you down.
JUST
KEEP AT IT!!!!!!!!! LEVEL COMPLETE

LEVEL DIFFICULTY: 7/10
===========================
FACE OFF AT THE BRIDGE
===========================
Golden Spiders: NONE


Bonuses: None

THE WAY I DID IT:

I personally think that THE OFFER was harder than this fight. So if you
beat
that with flying colors than your gonna be okay. Now first don't get
Mary
Jane, I found that if you go get her straight away, when you are about
to
pick her up the goblin shoots you and kills her in the process. So swing

around a bit and then when the goblin is flying around some where go get
her
and put her in the spot. HINT: Don't swing around to long or the fire
will
kill her anyway, now for gobby.

THE GREEN GOBLIN
****************
Now, when he is flying around get above him and break web, now when you
are
falling press X and you will now land on goblin's glider if you were
position right. Keep hiting punch to whack him in the face, keep
pressing
punch over and over until Goblin grabs you and throws you around, when
this
happens press X to jump off. This will take alot of life off him, but
don't
do it more then twice, soon he will imediately grab you as soon as you
jump
on. Now just keep laser webbing him and fly kicking him until he is on
the
ground. Now I recommend not going on the ground and giving him a fist
fight,
because: 1. He is better than you, no doubt about it. 2. When he is on
the
ground his glider will attack you aswell. So just keep swinging and
Impact
web him. Repeat the process and you will soon beat him. LEVEL COMPLETE

LEVEL DIFFICULTY: 6/10

Watch the end cut sequence and

CONGRATULATIONS
you have just beat Spider-Man: The Movie.

Now check the secret store to see what you have unlocked.


=======================================SPIDER-MAN: The Movie Game=======
V. SECRETS, COSTUMES AND OTHER STUFF
========================================================================
======================================
1. THINGS TO UNLOCK IN THE SECRET STORE
======================================

POINTS UNLOCKED THING

10 000 PINHEAD BOWLING
20 000 VULTURE MOVIE: ANAMATION TEST
30 000 SHOCKER MOVIE: ANAMATION TEST
50 000 UNLIMITED WEB FLUID

DIFFICULTY THING UNLOCKED
FINISH ON EASY PLAY GAME AS NORMAL PETER PARKER
FINISH ON EASY PLAY GAME AS WRESTLING SPIDER-MAN
FINISH ON NORMAL PLAY GAME AS ALEX ROSS's SPIDER-MAN


DESCRIPTIONS:
PINHEAD BOWLING: This is a fun game that can have four
players. It is
bowling, what you have is a big bowling alley with thugs tied up at the
other end. Your job is to swing down and kick them over.
VULTURE MOVIE: This is just a small FMV that the Treyarch
decided to leave
out. Pretty crap if you ask me.
SHOCKER MOVIE: The same as the Vulture movie. It just shows
Shocker doing
some stuff.
UNLIMITED WEB FLUID: Well what do you think. This is it the
grand prize, of
couse it is not very easy to get, it will cost 50 000 bonus points. But
is
still really cool. If you haven't got the gist of it yet it gives you
infinte WEB.

============================================
2. CONTROLS FOR HIDDEN CHARACTER AND MORE
============================================

A HIDDEN CHARACTER!!
Yes that is right, if you don't know yet, SPOILER!!
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
The hidden Character is: THE GREEN GOBLIN!!!!!!!!!!!!!!
This is true ladies a gentlemen you can play as the Green Goblin. Just
to
make sure, you are not just in his suit, you get to use his glider and
all
his bombs, and all that sort of stuff so here is how to obtain him:


===============================
HOW TO OBTAIN THE GREEN GOBLIN
===============================
All you have to do is beat this game on HERO or higher to get him.

===============================
THE GREEN GOBLINS CONTROLS
===============================
On foot Controls:
L2+ Square = Pumpkin Bombs
L2+ Circle = Pumpkin Rockets
Triangle = Turbo Run
R1 = Razor Bats (you can only release a total of 5)
L2+R1 = Destroy Razor Bats
L2+X = Multi Bomb
L2+ Triangle = Multi Homing
R2 = Ride the Glider

On Glider Controls:
Square = Machine Guns
Triangle = Inferno Bombs
R2+ X = Turbo fly (must hold buttons)
Circle= Homing Blades
R2 = Move Glider (must hold R2)
X = Jump off glider

HINTS:
1. Razor Bats can ATTACK enemies and can REPAIR structures.
2. You can throw your pumpkins while on the glider.
3. The glider has a heat gauge, keep an eye on it.
4. Turbo run does damage and you can jump far, but it uses a lot of web
fluid.

======================================SPIDER-MAN: The Movie Game========
VI. GAME CHEATS
========================================================================

Enter these codes in the Cheats section under the Specials menu. Enter
the
code a second time to deactivate.

girlnextdoor - Play as Mary Jane

hermanschultz - Play as The Shocker

serum - Play as Scientist

knuckles - Play as Thug 1

stickyrice - Play as Thug 2

thugsrus - Play as Thug 3

captainstacey - Play as Helicopter Pilot

freakout - Play as Matrix Spidey

realhero - Play as Police Officer

organicwebbing - Unlimited Webbing

koala - All Fighting Fighting Controls Unlocked

romitas - Enables ''Next Level'' Feature in the In-Game menu

imiarmas - Enables all levels

dodgethis - Matrix Attacks

joelspeanuts - Bighead enemies

spiderbyte - Mini Spider-Man

goestoyourhead - Bighead and Bigfeet Spidey

underthemask - 1st Person Mode

chillout - Super coolant for Green Goblin's Glider

headexplody - Enable Bonus Training Levels

Arachnid - Enables all levels, combos and movies

Codes From: Gamefaqs.

=======================================SPIDER-MAN: The Movie Game=======
VII. HIDDEN GOLDEN SPIDER COMBO BUTTONS
========================================================================

SQUARE, SQUARE, CIRCLE = FEILD GOAL
SQUARE, SQUARE, X = GRAVITY SLAM
SQUARE, SQUARE, TRIANGLE = WEB HIT
SQUARE, CIRCLE, CIRCLE = BACKFLIP KICK
SQUARE, CIRCLE, SQUARE = STING
SQUARE, CIRCLE, X = PALM
SQUARE, CIRCLE, TRIANGLE = HIGH WEB HIT
SQUARE, X, X = DIVEBOMB
SQUARE, X, SQUARE = HEAD HAMMER
SQUARE, X, CIRCLE = DIVEKICK

L2+SQUARE, SQUARE = ADVANCED IMPACT WEBBING
L2+CIRCLE, CIRCLE = ADVANCED WEB DOME
L2+ HOLD TRIANGLE = ADVANCED IMPACT WEBBING

CIRCLE, CIRCLE, SQUARE = UPPERCUT
CIRCLE, CIRCLE, X = FLIP MULE
CIRCLE, CIRCLE, TRIANGLE = LOW WEB HIT
CIRCLE, SQUARE, CIRCLE = SCISSOR KICK
CIRCLE, SQUARE, X = HIGH STOMP
CIRCLE, X, X = TACKLE
CIRCLE, X, CIRCLE = HANDSPRING
CIRCLE, X, SQUARE = HAYMAKER

THATS ALL OF THEM


======================================SPIDER-MAN: The Movie Game========
VIII. TRAINING MODES
========================================================================

THESE ARE TAKEN FROM THE SPIDER-MAN: THE MOVIE MANUAL.

TRAINING

BASIC TRAINING
Follow the question marks throughout the level to get an overview of
many of
Spider-man's abilities y Bruce Campbell.
BASIC COMBAT
Go mano-a-mano with thugs in Bone Saw McGraw's wrestling ring. this
level
will teach you the basic Fundementals of ground based combat. Also if
you
beat 59 thugs, Bone Saw McGraw will come out and fight you himself.
BASIC AIR COMBAT
It's one thing to swing around the city at your leisure. how about
fighting
villians such as the Green Goblin at those dizzying heights? This level
will
teach you the basics of how to do just that. Follow your compass from
target
to target, attacking stationary objects along the way. How fast can you
take
out all the targets?
TARGET SWITCHING
When in camera lock mode, the right analog stick allows Spider-Man to
cycle
through nearby targets. When a target pops forward, use the right analog

stick to cycle to that target. Shoot Impact webbing to knock out the
target.
How many can you hit?
BASIC SWING TRAINING
Swing through this maze avoiding walls, floors and the ceiling. Hold
down
the sing button in straight-aways to gain extra speed. Landing on red
areas
costs a five second penalty. How fast can you swing through the couse?
ADVANCED SWING TRAINING
How fast can you traverse this complex maze? remember landing red areas
costs a five second penalty.
EXPERT SWING TRAINING
Follow the green laser and green arrows to make it through this roller
coaster ride of a maze. Remember to steer spidey higher and lower using
the
analog controller.
BASIC ZIP TRAINING
use your sip-lining skills to make it through this maze.
ADVANCED ZIP TRAINING
Mastered the basics of zip training? Try to navigate your way through a
more
complicated course in this advanced training level.
EXPERT ZIP TRAINING
The ultimate zip-line training course. See if you can go against the
clock
and rise to the top of the leader board in this fiendish maze.
SWING RINGS
Large red rings are hovering all over the city. Follow your spidey
compass
and swing through each ring turning it green. How fast can you swing
through
all the rings?
PLATFORMS
Follow the spidey compss and jump on the platforms placed throughout the

city.
BIG BRAWL
wage battle against various enemies in this vast virtual enviroment. Use

your webs, fists, feet and cunning to stay alive.
OBSTACLE COURCE
Can you make it through an obstacle cource without landing on any of the
red
areas? You'll need all of Spideys web-swinging and zip-lining abilities
to
do it.

=======================================SPIDER-MAN: The Movie Game======
IX. FREQUENTLY ASKED QUESTIONS
========================================================================
1. Is there and God mode/ invincibility code?
A. No, there is not. There is one using a gameshark but there is no
in
game cheat.
2. Can you play as the Alex Ross Green Goblin.
A. No, the Alex Ross Green Golin costume is only viewable when
playing
as the alex Ross Spider-Man.
3. Who is better, Goblin or Spider-Man?
A. It depends who you are better at playing with. But goblin is
better
than spidey in every aspect except stealth. Goblin majorly kicks ass in
aerial combat. I use Goblin the most.



===========================================SPIDER-MAN: The Movie Game===
X. FACTS AND STORIES ABOUT SPIDER-MAN AND HIS ENEMIES
========================================================================
SPIDER-MAN
The bite of an irradiated spider granted high-school student Peter
Parker
incredible, arachnid-like powers. When a burglar killed his beloved
Uncle
Ben, a grief-stricken Peter vowed to use his amazing abilities to
protect
his fellow man. He had learned an invaluable lesson: With great power,
there
must also come great responsibility!
Real name: Peter Parker
Occupation: Adventurer, freelance photographer, high-school teacher
Group affiliation: None, formerly a reserve Avenger
Base of operations: New York City area
First appearance: Amazing Fantasy #15 (1962)

Height: 5'10"
Weight: 165 lbs.
Eye color: Hazel
Hair color: Brown

Powers: Spider-Man possesses superhuman strength, reflexes and
equilibrium;
the ability to cling to most surfaces; and a sixth sense that warns him
of
impending danger.
Weapons: Spider-Man's wrist-mounted web-shooters discharge thin strands
of
web-fluid at high pressure. On contact with air, the long-chain polymer
knits and forms an extremely tough, flexible fiber with extraordinary
adhesive qualities.

History: Orphaned when his parents were killed in a plane crash, Peter
Parker went to live with his Uncle Ben and Aunt May. Although extremely
bright, his shyness and studious nature often caused him to be branded a

social outcast. Ironically, just such a scholastic pursuit made possible

Peter's transformation into a wall-crawling, web-slinging extrovert.
During
a public exhibition on radiation, an irradiated arachnid fell on his
hand,
bit him and died. Peter left the demonstration in pain; soon he began to

manifest strange, spider-like abilities. Rather than put his talents to
just
use, the teenager followed a path dictated by his late 20th-century
upbringing: He created a costume and capitalized on his newfound powers
to
pursue TV stardom as the Amazing Spider-Man.
Leaving the TV studio after a taping, Peter chose to mind his own
business
when he encountered a burglar fleeing the scene of a robbery. Though he
could have stopped the man easily enough, Peter allowed him to pass --
arrogantly believing that it was not his responsibility to chase
criminals.
He returned home only to discover that an intruder had murdered his
uncle.
Learning that police had cornered the hoodlum in a nearby warehouse,
Peter
donned his Spider-Man costume and rushed off to seek vengeance.
Employing
his amazing abilities to capture the burglar, he realized that it was
the
thug he had allowed to escape at the studio. Filled with remorse, Peter
finally understood that with great power, there must also come great
responsibility -- and he vowed never to shirk his responsibilities
again.
Ben Parker's death left Peter and Aunt May without a regular source of
income, save Social Security. Peter attempted to pursue a career in show

business, but was unable to do so because of a smear campaign mounted
against Spider-Man by J. Jonah Jameson, influential publisher of the
Daily
Bugle newspaper.

Making good on his vow, Peter began to use his powers to fight crime.
Meanwhile, he would earn a living selling photographs of Spider-Man in
action to the Bugle. Jameson's attempts to influence the public's
perception
of Spider-Man have waned due to positive word-of-mouth support for the
wall-crawler's activities. Although he remains a controversial figure,
Spidey has faced and thwarted a vast number of costumed criminals in the
New
York City area -- including the Kingpin, the Vulture, Electro, the
Sandman,
Mysterio, Dr. Octopus, the Green Goblin, Kraven the Hunter, the
Scorpion,
the Rhino, Venom and Carnage.
Peter's costumed career has had its share of ups and downs. His first
love,
Gwen Stacy, died during a battle between Spider-Man and the Green
Goblin.
Peter has lost other friends, as well -- including Harry Osborn, son and

successor of Norman Osborn, the original Green Goblin; and police
Captain
George Stacy, Gwen's father. Peter's marriage to Mary Jane Watson often
was
troubled by his crimefighting actives, and the two have separated. But
through all his trials, he has remained steadfast in his determination
to
use his powers for the benefit of all.




CARNAGE ( MY FAVORITE )


The spawn of Venom, an alien symbiote that once attempted to consume the

Amazing Spider-Man, convicted serial killer Cletus Kasady is the
murderous
force of nature known as Carnage. Unbound by moral restraint, Carnage
fashions his adaptable apparel into blades and claws -- which he wields
as
weapons on his wanton killing sprees!
Real name: Cletus Kasady
Occupation: Convict
Group affiliation: None
Base of operations: New York City
First appearance: Amazing Spider-Man (Vol. 1) #344 (as Cletus Kasady,
1991),
Amazing Spider-Man (Vol. 1) #360 (as Carnage, 1992)
Height: 6'1"
Weight: 190 lbs.
Eye color: Green
Hair color: Red

Powers: Besides superhuman strength and agility, Carnage can adhere to
most
surfaces with his hands and feet, project a web-like substance, and
mutate
sections of his symbiotic costume into detachable weapons.
Weapons: None
History: Homicidal maniac Cletus Kasady was serving 11 consecutive
prison
terms when an opportunity for early parole presented itself in the form
of
his new cellmate: Eddie Brock, human host to a symbiotic costume once
worn
by the wisecracking, wall-crawling super hero known as Spider-Man.
Monster
and man had merged to become the villainous Venom, but Brock was
separated
from the alien during a battle with the web-slinger. While Brock waited
for
the symbiote to spring him from prison, Kasady entertained him with his
homicidal philosophy on life: Even the average person can commit murder,
if
only he has the courage.
As anticipated, the Venom symbiote attempted to free Brock by inciting a

destructive jailbreak. Unknown to its human host, the alien was
pregnant. It
gave birth during the disastrous rescue. Left behind in the midst of the

riot that ensued, the symbiote's spawn bonded with Kasady. Empowered far

beyond the levels of Spider-Man and Venom, he made good his escape --
intent
on using his newfound power to disseminate his lethal doctrine.
Embarking on a citywide killing spree, Carnage was confronted by
Spider-Man.
However, the wall-crawler's amazing arachnid-like abilities were
insufficient to subdue the thrice-strong serial killer. Spider-Man was
forced to enlist the aid of the Fantastic Four, the greatest team of
superhuman adventurers ever assembled. He also sought the assistance of
another, more dangerous ally: Venom, his hated foe. But the villain
despised
its offspring even more, and agreed to help. Facing the combined might
of
Spider-Man, Venom and the Fantastic Four, Carnage was captured and
imprisoned at the Ravencroft Asylum.
Perhaps due in part to his insanity, Carnage's strength and abilities
far
exceed those of his predecessors, Venom and Spider-Man. Once, he even
dispatched his symbiote through a phone line by reducing the alien to
its
cellular level. When an army of symbiotes invaded Earth, Carnage learned
to
feed on other aliens to increase his own mass. However formidable,
almost
all his bloodthirsty endeavors have culminated with his return to the
Ravencroft Asylum, where the search continues for a cure to his
homicidal
tendencies.
Dr. OCTOPUS

Armed with a bevy of bone-crushing steel tentacles, Dr. Octopus has
dedicated his warped genius to the eradication of his most hated foe:
the
Amazing Spider-Man!
Real name: Dr. Otto Octavius
Occupation: Criminal mastermind, former atomic-research consultant
Group affiliation: Sinister Six
Base of operations: Mobile
First appearance: Amazing Spider-Man (Vol. 1) #3 (1963)
Height: 5'9"
Weight: 245 lbs.
Eye color: Brown
Hair color: Brown

Powers: Dr. Octopus can control his mechanical arms telepathically over
vast
distances.
Weapons: Dr. Octopus' abilities derive from his four steel tentacles.
Attached to a harness encircling his lower chest and waist, each
telepathically controlled, telescoping limb can move at speeds of up to
90
feet per second and strike with the force of a jackhammer. Also, Doc Ock
is
able to generate a 50-mph wind by spinning the prehensile extremities
like a
giant fan. At full extension, the mechanical appendages allow him to
travel
high above the ground as if on stilts. Using all four, he can achieve a
maximum speed of about 50 mph. Each arm is about 5 inches in diameter
and
terminates in three single-jointed pincers.

History: Once he was Otto Octavius -- a brilliant and respected nuclear
physicist, inventor and lecturer. Frustrated by the limitations of the
human
body, Octavius designed and built a set of robotic arms to assist him in
his
research. Unfortunately, the world can only guess at the scientific
heights
to which this genius would have ascended. A freak laboratory accident
exposed Octavius to intense radioactivity, grafting the mechanical
appendages to his body and granting him complete telepathic control over
the
artificial limbs.
But the mishap altered Octavius' mind, as well, transforming him from a
timid researcher into a criminally insane megalomaniac. He adopted the
nom
du crime Dr. Octopus, a barb once hurled his way by callous co-workers.
Abandoning the pursuit of scientific excellence and his hopes to further
the
field of atomic research, Octavius turned instead to a life of crime --
seeking to amass wealth and power, and exterminate his arachnid-like
arch-nemesis: the wisecracking, web-slinging super hero known as
Spider-Man.
Through the years, Dr. Octopus has proven to be one of Spider-Man's most

formidable foes; their battles have been among the web-slinger's most
brutal, testing the limits of Peter Parker's amazing abilities. Early
incarceration was unable to stifle Doc Ock's twisted genius: When his
arms
were removed, he displayed the ability to control them telepathically
over
vast distances. Doc Ock has overcome acute arachnophobia, a
disassociative
disorder and a brief bout with death to plague the wall-crawler. Once,
he
even saved Spider-Man's life so he could someday be the one to kill him.

The Green Goblin

He is Spider-Man's greatest enemy; he has been, almost since the
beginning.
A maniacal manifestation of Norman Osborn's chemical-induced insanity,
the
Green Goblin has done more than any other villain to wreck the
web-slinger's
world. Always, he has terrorized Peter Parker's friends and loved ones.
Even
his own son -- Peter's best friend, Harry -- was poisoned by the Goblin
legacy. He killed Gwen Stacy, the first great love of Peter's life. And
then
-- years after Spider-Man watched him die, impaled on his own Goblin
Glider
-- Osborn returned to cast a shadow of evil over his hated foe!
Real name: Norman Osborn II
Occupation: Professional criminal, former owner and president of Osborn
Industries
Group affiliation: None
Base of operations: New York City
First appearance: Amazing Spider-Man (Vol. 1) #14 (1964)
Height: 5'11"
Weight: 185 lbs.
Eye color: Blue
Hair color: Reddish-brown

Powers: An accident involving an untested, experimental formula granted
Norman Osborn superhuman strength, a heightened intellect and an
accelerated
healing factor -- at the cost of his sanity.
Weapons: The Green Goblin's arsenal includes incendiary and concussion
grenades, theatrically cast in the form of miniature jack o' lanterns; a

high-flying Goblin Glider; smoke- and gas-emitting bombs, each
surrounded by
a light plastic mantle that flutters like a wraith when thrown; and
gloves
capable of discharging electrical pulses of up to 10,000 volts. Also,
the
Green Goblin has developed a gas that can neutralize Spider-Man's early
warning danger sense for a limited period.
History: The ruthless co-owner of a leading chemical-manufacturing
enterprise based in New York City, Norman Osborn was obsessed with
wealth
and power -- both legitimately acquired and ill-gotten. When he learned
that
his longtime partner, Professor Mendell Stromm, had appropriated company

funds for personal use, Osborn exploited the situation to seize full
control
of the firm. He alerted authorities, and Stromm was arrested and jailed
for
theft. With his partner out of the picture, Osborn found himself with
unlimited access to Stromm's private research. Therein, he discovered a
formula capable of increasing an individual's intelligence and physical
strength, and recreated the chemical from the professor's notes. As
manufactured by Osborn, however, the solution was unstable -- literally
blowing up in his face.
Osborn was hospitalized, but managed to keep secret the explosion's
cause.
The chemical had increased his intelligence dramatically, but slowly was

driving him insane. A second, sinister persona soon emerged -- not
unlike
the green, goblin-like wraith whose maniacal cackling had haunted the
nightmares of his youth. Outfitting himself with combustible Pumpkin
Bombs,
high-voltage gauntlets and a gravity-defying Goblin-Glider, the Green
Goblin
embarked crime spree colored by his precarious mental state. By killing
the
wisecracking, web-slinging super hero known as Spider-Man, he hoped to
attain instant credibility among the denizens of the underworld.
Repeatedly rebuffed by the wall-crawler, the Green Goblin turned his
fixation to destroying Spider-Man. At one point, he even discovered the
hero's true identity: college student Peter Parker. All that prevented
Osborn from realizing his murderous goal was a bout of amnesia, which
hid
all memory of his villainous persona. But Osborn's sanity proved
transitory,
and the Green Goblin soon was soaring through the skies of New York City
in
search of Spider-Man -- this time, with tragic results. To lure the
web-slinger into a final showdown, the Goblin kidnapped Peter's
then-girlfriend, Gwen Stacy. Despite Spider-Man's best efforts to save
her,
the Goblin took Gwen's life -- hurling her from the top of a bridge. The

Goblin apparently was killed during the ensuing battle, impaled on his
own
glider.
Delivered from certain death by the mysterious Goblin formula, Osborn
escaped to Europe. There, he carved out a sprawling, secretive criminal
empire. But the death of his son -- Harry, his successor as the Green
Goblin
-- brought him back to the States for one final act of revenge against
his
nemesis. Wielding his evil influence to convince Peter he was a clone,
the
Goblin eventually killed his enemy's true doppelganger: Ben Reilly, who
had
assumed the role of Spider-Man.
Osborn's most ambitious plan nearly came to fruition when he attempted
to
mold Peter into the heir to his family's legacy. The Green Goblin
resurfaced
after a lengthy absence, striking at Spider-Man through his friends and
loved ones. But there was something different about this Goblin. Was it
his
voice? The fact that he never seemed quite balanced on his glider? In
truth,
it was Peter who had terrorized those closest to him, acting under the
influence of a hallucinogen containing traces of Osborn's own Goblin
formula. Revealing himself at last, Osborn tried to corrupt Peter's soul

with the very darkness his father had taught him to embrace as a child.
After the briefest of hesitations, Peter rejected Osborn's offer --
throwing
the Goblin formula back in his face.

SPIDER-GIRL

In the world of the not-too-distant future, the daughter of the original

Spider-Man has inherited her father's amazing, arachnid-like powers.
Possessing the proportionate strength, speed and agility of a spider, as

well as the ability to cling to walls, May "Mayday" Parker now follows
in
his web lines as the stunning Spider-Girl!
Real name: May "Mayday" Parker
Occupation: High-school student, adventurer
Group affiliation: None
Base of operations: New York City
First appearance: What If...? (Vol. 2) #105 (1998)
Height: 5'5"
Weight: 112 lbs.
Eye color: Brown
Hair color: Brown

Powers: Spider-Girl possesses superhuman strength, agility and
dexterity, as
well as a sixth sense that warns her of impending danger. Her original
ability to stick to walls has evolved into a kind of bio-magnetic
control
that enables her to adhere to most surfaces and cause objects she has
touched to cling together.
Weapons: Spider-Girl's wrist-mounted web-shooters discharge thin strands
of
web-fluid at high pressure. On contact with air, the long-chain polymer
knits and forms an extremely tough, flexible fiber with extraordinary
adhesive qualities.
History: In a not-too-distant possible future, Peter Parker retired from
his
career as the wisecracking, web-slinging super hero called Spider-Man to

live a normal life with his wife, Mary Jane, and daughter, May. Watching
May
during a varsity basketball game, Peter and Mary Jane noticed the
teenager
exhibiting what they considered to be superhuman agility and skills.
Dismissing the incident as a fluke, they thought it best to keep the
situation under wraps.
When the wraith-like Green Goblin -- Spider-Man's greatest, most lethal
adversary -- seemingly returned from the grave and cornered May, the
terrified teenager reported the development to her parents. Peter took
off
for a final showdown with his hated foe, vowing to meet the Green Goblin
at
midnight atop the Brooklyn Bridge -- where Spider-Man had watched him
die
years earlier, impaled on his own Goblin Glider. Fearing for her
husband's
life, Mary Jane revealed to May that Peter was Spider-Man ... and that
she
had inherited his amazing abilities. Donning a spare spider-suit, May
entered the fracas as Spider-Girl and saved her father's life.
May leapt eagerly into the role of super hero with spider-spawned
agility,
though a crimefighting career was against her parents' wishes. Ever
after
they forbade her to be Spider-Girl, she continued to sneak out on
nightly
patrols. Like her father before her, May felt that it was her
responsibility
to use her great powers in the service of her fellow man.
During one of her early adventures, Spider-Girl encountered the maniacal

Crazy Eight. Her inexperience forced her to beat a hasty retreat under a

barrage of explosive eight balls. Holed up on a nearby rooftop, an
ashamed
May encountered the mysterious Darkdevil. The hellfire hero expressed
his
disgust over Spider-Girl's performance against Crazy Eight. After
trouncing
her himself, he strongly suggested she find a new line of work. May
returned
home to heal her wounded backside and ego. Undeterred by the
demon-garbed
vigilante, Spider-Girl sought out and defeated Crazy Eight's gang --
proving, at least to herself, that she could carry on her father's
legacy.
Swayed by his daughter's show of determination, Peter finally relented
and
began to school May in the use of her arachnid-like abilities. Though
Peter
pushed her hard, May's rigorous training paid off. Gradually, she became
a
more effective hero.
Following in her father's footsteps, May found herself facing a colorful

gallery of rogues -- including the crazed clown Funny Face, the
air-raiding
Raptor, the supercharged Killerwatt, the mammoth Dragon King, the
elastic
Mr. Abnormal and the savage Sabreclaw. Seeking strength in numbers,
these
villains joined forces and relentlessly attacked Spider-Girl as the
Savage
Six. One by one, May managed to defeat them all. In delivering a
knockout
punch to Killerwatt, however, her powers were somehow negated. May
continued
to act as Spider-Girl sans her awesome attributes, holding out hope that

they would return. To compensate for her lack of superhuman abilities,
she
borrowed the Goblin Glider and Pumpkin Bombs of Normie Osborn, the
former
Green Goblin.
May's parents again forbade her to act as a super hero, feeling
justified by
the loss of her powers. Undaunted, she stubbornly continued her
adventures.
During this time, a wannabe wall-crawler emerged, claiming to be the
real
Spider-Man. May's relentless pursuit of the imposter built to a climax
when
he accidentally slammed her into an electrical generator. The shock
somehow
kick-started her dormant powers, along with a few new wrinkles, which
she
used to chase off the charlatan Spider-Man.
The experience forced Spider-Girl to consider her motivations. To her,
responsibility is more than just a sound bite. It isn't an excuse to don
a
costume or bash bad guys. It's like an angry snake that twists in your
mind
and forces you out into the cold when your only desire is to cower in
bed.
It makes you leave your friends when you'd rather be partying and sends
you
against living nightmares that sincerely want you dead. It pushes you to

make hard choices and do the right thing, simply because you should.
Spider-Girl now knows what it means to be a hero. She learned from the
best.

VENOM

Never has Spider-Man faced a more vicious mass of mayhem than the
super-brute known as Venom, a man whose intense hatred for the
wall-crawler
is matched only by the alien symbiote to which he's bonded!
Real name: Eddie Brock
Occupation: Criminal vigilante, former journalist
Group affiliation: None, formerly the Sinister Six
Base of operations: Mobile
First appearance: Secret Wars #8 (alien costume, 1984), Amazing
Spider-Man
(Vol. 1) #299 (Eddie Brock, 1988)
Height: 6'3"
Weight: 260 lbs.
Eye color: Blue
Hair color: Reddish-blond
Powers: Venom possesses all of Spider-Man's powers and even greater
strength. He can disguise himself to look like any person he can
imagine,
and is invisible to the wall-crawler's protective Spider-Sense. But
Venom is
vulnerable to fire, and loud noise can shred the symbiote right off
Brock's
back.
Weapons: None
History: Venom is an amalgamation of two beings: Eddie Brock, a human
whose
career as a reporter for the Daily Globe came to an abrupt end when
Spider-Man unwittingly exposed a story he had written as false; and the
alien symbiote that posed for a time as Spider-Man's black costume,
until
the wall-crawler realized it was alive and rejected it. Losing his job
drove
Brock to consider killing himself. Praying to be forgiven for his
suicidal
thoughts, Brock's expression of fierce emotion attracted the empathic
symbiote. This chance meeting enabled man and alien to combine their
separate hatreds for Spider-Man into one overwhelming animosity when
they
merged to form Venom.
Spider-Man had rejected the symbiote, but Brock accepted it completely.
Extraterrestrial entity and human being became virtually
indistinguishable:
Venom often refers to itself as "we." With the symbiote came all of
Spider-Man's powers, as well as several new abilities. But most
damaging,
Brock now knew the web-slinger's secret identity. Armed with this
knowledge,
Venom set out to destroy the man it believed had ruined the lives of
both
the symbiote and Brock.
Too many innocent individuals have fallen victim to Venom's bloodthirsty

obsession -- none closer to Brock than his ex-wife, Ann Weying. Since
accidentally merging with the symbiote, Ann had been terrified of the
world
outside her apartment. When Brock arrived at her doorstep seeking
reconciliation, a confluence of bizarre circumstances resulted in
tragedy.
Already fearful of an unwanted reunion with the symbiote, Ann fell into
a
hysterical fit as Spider-Man swung by her window wearing his black
costume.
Brock's subsequent transformation into Venom pushed her over the edge,
causing her to commit suicide. Brock, not understanding he was to blame
for
his ex-wife's death, swore to eradicate everything Spider-Man held dear.

VULTURE

High above the skyscrapers and steel canyons of New York City soars the
stealthy super-villain known as the Vulture -- avian adversary to the
wisecracking, web-slinging Spider-Man. Elderly electronics engineer
Adrian
Toomes first took wing seeking vengeance for a botched business venture,
the
strength of his feeble body augmented by an anti-gravity harness. Now,
the
lowdown lawbreaker stalks an unsuspecting populace -- descending like a
whisper in the wind to feast on the spoils of his felonious flights of
fancy!
Real name: Adrian Toomes
Occupation: Professional criminal, former electronics engineer
Group affiliation: Sinister Six
Base of operations: New York City
First appearance: Amazing Spider-Man (Vol. 1) #2 (1963)
Height: 5'11"
Weight: 175 lbs.
Eye color: Hazel
Hair color: Bald

Powers: None
Weapons: When wearing his electromagnetic harness, the Vulture possesses

superhuman strength, vitality and athletic prowess. The anti-graviton
generator attached to his flight suit enables him to take to the air by
flapping the bird-like wings he wears under his arms. The Vulture can
reach
speeds of up to 95 miles per hour and attain a maximum height of 11,000
feet.
History: Adrian Toomes, an electronics engineer and inventor, co-founded
the
small firm of Bestman and Toomes Electronics. His business partner,
Gregory
Bestman, saw to all administrative affairs. Toomes devoted the bulk of
his
time to his pet project: an electromagnetic harness that would enable
its
wearer to fly like a bird. However, this inattention to detail proved
disastrous when it came to light that Bestman had been stealing Toomes'
share of the company's profits.
Physically confronting Bestman, Toomes discovered that exposure to his
electromagnetic harness had granted him superhuman strength. Still, he
was
unable to intimidate his opponent, and Bestman assumed full control of
the
company in the wake of his partner's threats. Toomes found himself
without
legal recourse: On paper, at least, Bestman was the firm's sole
proprietor.
Already an old man, Toomes retired to a farm in Staten Island on his
meager
savings. There, he continued to develop his flying harness. Realizing
the
potential for revenge afforded by his groundbreaking invention and
newfound
strength, Toomes created the costumed identity of the Vulture. He
ransacked
Bestman's office, hoping to uncover incriminating evidence, then
vandalized
and robbed the plant after his search proved unsuccessful. Attracted by
the
easy rewards and thrill of thievery, the Vulture subsequently embarked
on a
career as a costumed criminal. Only the incessant intervention of the
wisecracking, web-slinging super hero known as Spider-Man has prevented
the
stealthy super-villain from achieving his lofty objectives.
The high-flying felon fell to an all-time low when cellmate Blackie
Drago
became fascinated by his exploits as the Vulture. Drago befriended
Toomes
and gained his confidence, then arranged an "accident" in the prison
machine
shop. Toomes suffered injuries that appeared to be fatal. On his
deathbed,
the unsuspecting inventor revealed to Drago the secret location of a
second
Vulture suit, empowering him to seek vengeance on Spider-Man.
Drago broke out of prison and adopted the guise of the Vulture, but
lacked
the skill and experience necessary to use the flying harness to its full

potential. When Toomes heard of Drago's downfall at the hands of
Spider-Man,
his will to recover surged. He escaped incarceration and returned to his

farm to develop a new, improved flight suit. Toomes later defeated Drago
in
one-on-one combat, securing his claim to the mantle of the Vulture.
Unable to best the wall-crawler on his own, the Vulture often has sought

strength in numbers. Hoping to bring about Spider-Man's demise, he
teamed
with the tentacled terror known as Dr. Octopus, the shifty Sandman, the
illusion-casting Mysterio, the amped-up Electro and the renegade
big-game
hunter called Kraven. However, even the combined efforts of this
Sinister
Six proved insufficient to accomplish what none of the villains could
achieve alone. Their master plan: Pummel the web-slinger relentlessly
until
one of them managed to defeat him. The outcome: Spidey 6, bad guys 0.
Subsequent schemes have gone similarly astray.
Having survived cancer and de-aging, the lowdown Vulture continues to
stalk
Spider-Man from on high -- hoping his next score will earn him the
handsome
reward so far denied him by his hated foe.

I PUT THESE HERE BECAUSE EVERYONE ON THE GAMEFAQS MESSAGE BOARD ALWAYS
ASKS
FOR THEM.

=======================================SPIDER-MAN: The Movie Game=======
XI. THANKS TO PEOPLE WHO HELP ME WRITE THIS.
========================================================================
Firstly, i would like to thank MARVEL for the information on the
characters
and I would also like to thank AZARELSWRD for some ideas on the layout
of my
FAQ. Well that is pretty mush it. Oh, and Thanks to all the people on
the
Spider-Man message board at GAMEFAQS for questions in my Frequently
Asked
Questions section.

I would like to thank my friend Jason von Kanel, who helped me get some
things, and some bonus points hints.

I would also like to give a great thanks to my friend JAYESH TALATI, for

first introducing me to spider-man games.

=======================================SPIDER-MAN: The Movie Game=======
XII. GOODBYES
========================================================================
Well this was my first Walkthrough so I hope I did a good job for you
all. I
promise this won't be the last Walkthrough you see from me. Anyway if
you
have anything you would like to add my email is
mob_boss76@hotmail.com . So if you have some other technechs you use
that
you think would help, that would be GREAT!!!!!


GOODBYE!!!!!!!!!!!!


_________________________________________________________________
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