Mega Man (PC (DOS))
FAQ/Walkthrough
(c) Adamant (Fredrik Jullum)
INDEX:
1: Revision History
2: Game Data
3: Controls
4: Startup
5: Story
6: Weapons
7: Walkthrough
8: Disclaimer
1: Revision History
v. 1.00: November 28th, 2002. I wrote the entire FAQ. Took me about 30
minutes. I wrote this because there was no other FAQ for this game (only one
for the NES game, and those games are entirly different.)
2: Game Data
Title: Mega Man
Developer: Hi-Tech
Platform: PC (DOS)
Genre: Platformer/Shooter
Megaman, Dr. Wiley, Met-All and Sniper Joe are copyright Capcom. All other
characters are probably copyrigthed Hi-Tech
3: Controls
(Note: This is for keyboard only. The game can also be played with a
Joystick. I don't have one, though)
STARTUP SCREEN
Ctrl, Up/Ctrl, Down/ Ctrl, Left/Ctrl, Right: Move Cursor
Return: Choose option
STAGE SELECT SCREEN CONTROLS:
Ctrl, Right: Megaman looks right
Crtl, Left: Megaman looks left
Return: Enter stage
GAME CONTROLS:
Right/left: Move Right/left
Up/Down: Climb up down (while on a ladder)
Space: Shoot
J: Jump
F9: Pause
F10: Quit game
Esc: Open menu
MENU CONTROLS:
F10: Commit suicide
P: Equip regular buster
D: Equip Dynamite Add-on (when you have it)
V: Equip Volt Shield Add-on (when you have it)
S: Equip Sonic Wave Add-on
GAME OVER SCREEN CONTROLS:
C: Start the stage over
S: Return to the Stage Selct screen
4: Startup:
When starting the game, you'll have to choose between some options:
(Remember: You have to hold Ctrl to move the cursor)
Graphics Card: CGA, EGA, VGA, TANDY (Choose VGA. Everything else just screws
up the graphic.)
Animation: ON, OFF (I have absolutely no idea what this one does.)
Masking: ON, OFF (Ditto)
Sound: ON, OFF (I never got any sound no matter what. Just keep it on, it
wont destroy the game or anything)
Joystick: ON, OFF (Note that the default setting is ON. If you don't have a
joystick, remember to turn this off.)
START GAME: After you're finished messing around, move the cursor here and
press enter.
5: Story:
The evil scientist Dr. Albert W. Wiley has appearently hid himself in a
bunker or something. The front door is locked, and can only be opened by
using 3 code cards. These have been given to the robots Dyna Man, Volt Man
and Sonic Man. Our hero, Mega Man must defeat these evil robots to gain
access to the bunker, and capture Dr. Wiley once and for all.
6: Weapons:
Every Megaman game has a bunch of different weapons you can get (at least I
think so). This is no exception. Here's a list (note that I made up the
weapon names myself):
Blaster (P): Mega Man's normal gun. Infinite ammo, small bullets. You can't
charge it in this game though.
Dynamite Add-on (D): A stick of dynamite. Explodes after a certain time, or
by pressing space again. Explotion is very small. Hard to hit stuff with.
Volt Shield Add-on (V): A small shild appears aroud Megaman. This can hurt
enemies, but since it's so small, you usually get hurt in the process.
Sonic Wave Add-on (S): A small wave that bounces off walls. Acts like the
Gemini Laser in Megaman 3 (NES), except it disappears faster (which is a good
thing)
7: Walkthrough
Intro Stage:
Dunno why there's an intro stage, but anyway. Run left. A robot dog will
attack you. Don't bother, just continue to the right. Yes, you'll be
attacked. Screw that. You make it to the gate before you die anyway. Enter
the gate to beat the stage. Now you'll get to the Stage Select Screen, where
you can choose which Robot Master to attack.
Dyna Man's stage:
This is by far the easiest one. Still no walk in the park, though. You'll
start in some kind of warehouse. Run right, avoid enemies, until you reach
the conveyor belts. Now you have to jump between these over a bottomless pit.
Wee. When you get to the end, drop down, turn left to avoid the spikes in the
wall, and run right. Now you need to time a drop perfectly. Press left just
as you drop off the conveyor belt, and you'll make it. If you don't, you'll
fall down the bottomless pit. Continue left. There's a conveyor belt here
with some blocks on, but don't mind them. You'll just walk behind them. Drop
down at the end, but hold left so you'll land at the next floor instead of
landing in the bottomless pit. Now go left. You'll have to jump between
disappearing blocks to make it to the other side here. If you fall, you'll
land in the flames. If that happens, quickly jump to one of the blocks before
you lose too much energy. The blocks disappear quickly, so you'll probably
fall off some times. After this, you have to jump between platforms over fire
while cannons shoot fireballs at you. It's hard to avoid the fireballs, but
try your best. Get to the ladder at the very left, climb down, and go left
while blasting enemies to find the gate. Enter to meet the boss.
DYNA MAN:
He'll jump around while throwing dynamites downwards. There's not much
strategy here, except to run under him when he jumps, stand at the other side
of the room, and blasting him when he stands still. If you win, you'll recive
the Dynamite Add-on.
Sonic Man's stage:
This stage is like a maze, except most ways are blocked off. Go through the
pipe until you get to a room. Shoot the right blocks to open the way. You
might want to get rid of the bats first. Continue through the pipes to the
next room. Here you need to shoot the balloons to open the blocked pipe.
Continue to the next room, which is filled with water. Make your way right,
then climb the ladder. In this room, you need to jump between platforms to
and fro. Shoot the bats before jumping, that's safer. Get up the first ladder
instead of continuing. Then go right until you reach the disappearing blocks.
There's water with an eel under them, so try to keep on. It's not easy when a
block appears right over you, though. Jump before it appears to get on, but
not too early. After this room, you'll reach the gate to Sonic Man.
SONIC MAN:
He's the easist robot master of them all. He'll jump/swim around, and shoot
out sinking red dots (or whatever they are). Run under him when he jumps, but
stay there until he shoots his dots. The run in the opposite direction while
throwing a Dynamite. Try to make it explode on him, he'll die from one hit.
It's hard to hit him though. When he dies you'll get the Sonic Wave Add-on
Volt Man's stage:
This is one of the most annoying stages in any game I've ever played. Prepare
to die a lot. You'll start on some wires with sparks flying aound and birds
trying to knock you off. If you get hit, you'll drop down one level, so stay
off the lowest level, okay. Get all the way right, past the magnetic
thingies, then drop down the hole. Now you have to get across some sparks
from Elec Man's level in Megaman for NES. Except now there's magnet thingies
behind you. Run at the right moment, and you may make it. It's really
annoying. Continue left, then down the ladder, to get to a passage with
spiders. Run right while constantly pressing space, and you'll gun them down
beore they get to do much. Drop down the pit, and hold left to find an E-
tank. To get it, use Sonic Wave on the wall. Then go right, and prepare for
the single most annoying area in the game. Disappearing blacks over instant-
kill spikes. A really hard set too, you won't believe how many times I've
died here. And once you get across, there's another set for you to cross.
Remember, don't break yor monitors, kids.After that, it's a smooth ride. Down
the ladder, go left, jump between platforms, grab goodies, go up the ladder
at the end, and cross another wire section, then enter the gate to Volt Man's
lair.
VOLT MAN:
He's hard. Pretty much impossible without Sonic Wave. He'll jump around with
his shield so you can't hit him. Then he'l stop, shoot two bullets while
dropping his shield, the jumping into the ceiling to hide. If he hits you
with a bullet, you won't be able to hit him before he hides. He's that fast.
Jump over them, then quickly shoot him with the Sonic Wave. It's alos possibe
to hit him with the Sonic Wave when he's in the ceiling by bouncing it off a
wall. If you manage to defeat him, you'll get the Volt Shield Add-on.
Dr. Wiley's stage:
Note that his name's spelled Wiley. It's supposed to be Wily. Anyway, you'll
enter the bunker without problems. This stage is pretty basic, with few
enemies. Note that Met-Alls and a Sniper Joe will show up here. The Met-Alls
are a bit over-sized though. Anyway. The stage consists of short sections
with enemy-gunning, then you'll face a boss. Repeat this 3 more times to get
the baisc layout of the stage.
The bosses are the same as the ones you've fought in the stages, so use the
same tactic. Just remember to use Volt Shield against Dyna Man. You'll get
powerups after each fight, so you shoudn't have any trouble (except maybe
with Volt Man. He's still hard) Just continue through the stage until you
reach the final gate to Dr. Wiley himself.
DR. WILEY:
He'll fight inside a jumping robot that's pretty easy to avoid. Use Sonic
Wave to destroy the first layer. Now Wiley's energy will refill. He won't get
any new weapons though, but you can see him in the robot. He's one of the
better looking sprites in the game. Anyway, switch to Volt Shield and attack
him with that. He should fall easily.
Now you'll recieve an ugly one-screen ending I won't spoil, then the game
quits. Wasn't that fun?
8: Disclaimer: This was written by me, Fredrik Jullum, for Gamefaqs.com. It
may not be used anywhere else without my permission. If you want my
permission, mail me on fredrju@online.no