Luigi's Mansion

Luigi's Mansion

17.10.2013 20:47:45
Version 1.16
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=- Luigi's Mansion (GCN) -=
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Written By: Ryan "MetroidMoo" Ammerman

GUIDE TYPE ......................... FAQ/Walkthrough
FILE SIZE .................................... 54 KB
FIRST RELEASED ..................... August 23, 2002
LAST UPDATED .................... September 26, 2004
LATEST VERSION ................................ 1.16

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<<< TABLE OF CONTENTS >>>
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1) Version History
2) Introduction
3) Story
4) Controls
5) Game Basics
[5.1] Catching Ghosts
[5.2] Finding & Catching Boos
[5.3] Elements
6) Items
7) Portrait Ghosts
8) Walkthrough
[8.1] Floor Maps
[8.2] Area 1
[8.3] Area 2
[8.4] Area 3
[8.5] Area 4
[8.6] Area 5
9) Secrets
10) Contact/Legal Information

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=~ 1) VERSION HISTORY ~=
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VERSION 1.16 - SEPTEMBER 26, 2004
Updated e-mail address.

VERSION 1.15 - OCTOBER 7, 2003
Revised the file's format, adjusted the number of characters per line, and
added/moved sections.

VERSION 1.05 - OCTOBER 14, 2002
Updated contact information and made a few other changes.

VERSION 1.0 - AUGUST 23, 2002
First and complete version of the guide.


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=~ 2) INTRODUCTION ~=
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For once, Luigi finally has his own game! As one of the GameCube's launch
titles, Luigi's Mansion takes our favorite green-clad plumber and sticks him
in the middle of a ghastly dilemma involving a mansion filled with spirits.
This short, mediocre (IMO) game seems to be intended for showing off the Game-
Cube's capabilities rather than being a full-fledged adventure title like
Super Mario 64. Nevertheless, enjoy Luigi's temporary publicity before Mario
overshadows him once more!


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=~ 3) STORY ~=
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Luigi's Mansion's storyline, from the instruction manual...

One day, Luigi received an unexpected message: You've won a huge mansion!
Naturally, he got very excited and called his brother, Mario. "Mario? It's me,
Luigi. I won myself a mansion, and we'll celebrate, what do you say?"

Luigi tried to follow the map to his new mansion, but the night was dark,
and he became hopelessly lost in an eerie forest along the way. Finally, he
came upon a gloomy mansion on the edge of the woods. According to the map,
this mansion seemed to be the one Luigi was looking for.

As soon as Luigi set foot on the mansion, he started to feel nervous. Mario,
who should have arrived first, was nowhere to be seen. Not only that, but
there were ghosts in the mansion!

Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" That's when a strange
old man with a vacuum cleaner on his back appeared out of nowhere! This
strange fellow managed to rescue the Luigi from the ghosts, then the two of
them escaped...

It just so happened that the old man, Professor Elvin Gadd, who lived near
the house, was researching his favorite subject, ghosts. Luigi told Professor
E. Gadd that his brother Mario was missing, so the professor decided to give
Luigi two inventions that would help him search for his brother.

Luigi's not exactly known for his bravery. Can he get rid of all the prank-
loving ghosts and find Mario?


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=~ 4) CONTROLS ~=
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This section describes the basic controls.

Control Stick -> Move Luigi

C-Stick -> Change direction of flashlight or vacuum

Start/Pause -> Pause

A -> Talk to characters, open doors, examine objects, etc.

B -> Hold down to keep flashlight off

X -> Enter Search Mode with GameBoy Horror

Y -> Display floor maps

Z -> Display Item and Ghost lists

L -> Expel element

R -> Suck up objects with vacuum


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=~ 5) GAME BASICS ~=
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This section gives a general overview of Luigi's Mansion.

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<<< [5.1] CATCHING GHOSTS >>>
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Considering this entire game is about nabbing ghosts, you better learn how
to do it and do it well! Ghosts will usually appear whenever Luigi's back is
facing them. In that case, use the flashlight to stun the ghost. The closer
you are when you do this, the longer the "paralysis" effect is. The spirit's
heart is also revealed during that time. Hold down R to bust out the vacuum.

As Luigi is attempting to capture the ghost with the vacuum, the spirit will
try to shake free and drag Luigi around the room. To help counter this
problem, tilt the control stick and C-stick in the direction opposite the
ghost. For example, if the enemy is on your left, tilt the sticks to your
right. By doing so, you can capture the ghost faster and more effectively.

Occassionally, you will encounter an elemental ghost. These special foes
have either a fire, ice, or water element inside of them. To defeat them, you
must hit the ghosts with the opposite element (Fire beats ice, ice beats
water, and water beats fire). This weakens the spirit slightly and reveals its
heart. Then you can proceed to capture it like you would normally.


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<<< [5.2] FINDING & CATCHING BOOS >>>
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Towards the beginning of the game, Luigi unleashes a horde of Boos, causing
them to flee to every room in the mansion. E. Gadd then informs you of the
need to capture all 50 Boos and hands you a Boo Radar.

The Boo Radar is a light attached to the top of the GameBoy Horror in the
corner of the screen. The color determines whether or not a Boo is in the room
and how close you are to it. Here's what you can see:

Blue - No Boos are currently in the room.
Yellow - There is a Boo in the room. The rate of the flashing tells you how
close you are to it.
Red - You're right beside it.

Examine objects by hand or with the vacuum to uncover the ghost. Unlike
normal ghosts, Boos do not become "trapped" by the vacuum. Instead, you must
keep focusing the vacuum on the Boo to weaken it. Once its HP reaches 0, you
can capture it.

If you do not manage to get the Boo in one attempt, it may escape the room.
Don't worry; it's not gone forever! Simply follow it to the room it fled to.
Depending on how quickly you move, the Boo might be hiding, or just floating
out in the open.


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<<< [5.3] ELEMENTS >>>
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As you progress through Luigi's Mansion, you will come across element medals
for fire, water, and ice. These magical items enable Luigi to use those
elements with his vacuum. However, first, you must suck in an element spirit.
They're usually found in obvious places. For example, ice spirits can be found
in refrigerators, fire spirits in torches, etc.

The elements have many useful properties. Water can be used for dousing a
fire, or watering plants that pop out treasure. Fire lights candles and burns
down fake doors. Experiment, and try them out yourself!


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=~ 6) ITEMS ~=
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This section lists the game's items and what they do.

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Treasure
--------
Throughout the mansion, you will come across several varieties of treasure
items. The more you collect, the higher your rank will be at the end of the
game. Here is a chart with the items and the amount they are worth.

Name Amount (G)
-----------------------------
Gold Coin 5,000
Paper Bill 20,000
Gold Bar 100,000
Blue Gem 500,000
Green Gem 800,000
Red Gem 1,000,000
Diamond 2,000,000
Pink Diamond 5,000
Gold Diamond 20,000,000
Large Pearl 1,000,000
Medium Pearl 100,000
Small Pearl 50,000

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Heart
-----
Hidden in various pieces of furniture and other nooks are Hearts. This item
regenerates some of Luigi's health. Smaller ones heal 20HP, while large Hearts
give 50HP.

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Poison Mushroom
---------------
Usually dropped by bosses, Poison Mushrooms shrink Luigi when he touches
them. He will also drop several Gold Coins in the process. While in his tiny
form, Luigi cannot use his vacuum. This effect wears off in a short length of
time.

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Key
---
A Key opens up a certain locked door. Check your floor map to see which door
it's for. After defeating bosses, you're given a special Key that opens up a
new area of the mansion.

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Fire Element Medal
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Location: Mirror Room (1F)

The Fire Element Medal allows Luigi to suck up fire spirits and use their
fiery properties as an attack from his vacuum cleaner. The flames can be used
to weaken ghosts with an ice element and also to destroy phony doors.

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Water Element Medal
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Location: Kitchen (1F)

Same as the above, but for water spirits. The water can be used against
ghosts with a fire element. Try watering plants around the mansion for extra
treasure!

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Ice Element Medal
-----------------
Location: Tea Room (2F)

Same as the above, but for ice spirits. The ice element is effective against
water element ghosts.

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Mario's Hat
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Location: Laundry Room (1F)

Give it to Madam Clairvoya to learn more about Mario's situation.

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Mario's Letter
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Location: Courtyard (1F)

Give it to Madam Clairvoya to learn more about Mario's situation.

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Mario's Star
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Location: Observatory (2F)

Give it to Madam Clairvoya to learn more about Mario's situation.

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Mario's Glove
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Location: Projection Room (1F)

Give it to Madam Clairvoya to learn more about Mario's situation.

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Mario's Shoe
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Location: The Twins' Room (2F)

Give it to Madam Clairvoya to learn more about Mario's situation.


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=~ 7) PORTRAIT GHOSTS ~=
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This section lists the Portrait Ghosts, where they are, and how to get them.

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Neville
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Location: Study (2F)
Description: Neville spends his afterlife reading all the books he missed
while living.

Wait a while, and eventually Neville will yawn. This reveals his heart and
lets you have the chance to capture him.

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Lydia
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Location: Master Bedroom (2F)
Description: She's stashed her secret savings away to prepare for her long
afterlife.

Pull the curtain with the vacuum to reveal Lydia's heart.

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Chauncey
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Location: Nursery (2F)
Description: He cries loudly and never sleeps through the night, but since he
was born a ghost, this seems natural.

Push the rocking horse, and then hit Chauncey with the beach ball to engage
a boss battle. Check the walkthrough for further information, if you need it.

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The Floating Whirlindas
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Location: Ball Room (1F)
Description: Once the local waltz champions, they can no longer compete since
their feet don't touch the floor.

Simply wait until the dancing couple stops and reveals their heart.

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Shivers
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Location: Hallway (1F)
Description: He wanders the house, endlessly searching for his master's will.
He hopes he's included in it!

Hit his candles with fire as he traverses the hallway. He'll retreat back to
the Butler's Room to put out the fire. Suck him up before he can do that.

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Melody Pianissima
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Location: Conservatory (1F)
Description: Despite playing moving melodies, she has a surly disposition.
Oddly enough, she loves video games.

Activate all of the instruments, and talk with Melody. Answer her question
with "Mario Bros. 3" or "Water." Suck up all of her sheet music, and you can
take her out.

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Madame Clairvoya
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Location: Fortune Teller's Room (1F)
Description: Her close connection to the spirit world lets her see nearly 49
days into the future.

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Mr. Luggs
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Location: Dining Room (1F)
Description: He prefers all-you-can-eat buffets to three meals a day. He ate
himself to death but still wasn't satisfied.

Suck up all of Mr. Luggs' food on his plate to anger him. Dodge his attacks
until he rests and reveals his heart.

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Spooky
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Location: Boneyard (1F)
Description: This creepy canine will sink its chops into any seemingly edible
thing in sight.

Expel water in his dish, and capture Mr. Bones will he rises from the dirt
patch. His bone will distract Spooky.

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Bogmire
-------
Location: Graveyard (1F)
Description: A product of the mansion's fear and despair, he's not sure who to
fear or what to despair of these days.

See Area 2 in the walkthrough section if you need any help with Bogmire...

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Biff Atlas
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Location: Rec Room (1F)
Description: This kind body builder loves muscles and lillies. Why lillies?
They symbolize purity.

Punch the punching bags to stun Biff Atlas. Enough hits upside the head will
knock the ghostly bodybuilder to the ground.

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Miss Petunia
------------
Location: Bathroom (2F)
Description: The Miss Ghost runner-up from six years ago, she hasn't had done
much modeling work lately.

Pull back the shower curtain with the vacuum, and fill the tub with ice.

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Nana
----
Location: Nana's Room (2F)
Description: She's still knitting the scarf she never finished in life. It now
stretches to 871 feet.

Examine the table to knock over the yarn balls. Hit Nana with all three.

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Slim Bankshot
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Location: Billiards Room (1F)
Description: Slim's a legend in the world of competitive pool. Too bad he's
never played a living soul.

As Slim is shooting pool, suck up the balls, and smack Slim three times.

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Henry & Orville
---------------
Location: The Twins' Room (2F)
Description: The twins like to play hide and seek, but since they both hide,
the game never seems to end.

Vacuum the helicopters on the ceiling to get it moving. Play hide and seek
with the twins. After you win, suck in their riding toys, and then capture
them.

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Boolossus
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Location: Balcony (3F)
Description: When the shy, timid Boos get together, they body and their
attitude get BIG!

See the walkthrough section if you need tips for Boolossus.

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Jarvis
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Location: Ceramics Studio (3F)
Description: He loves his antique jars so much that he now lives in one. He
can hardly contain himself!

Search Jarvis's room for a while, and he'll pop out of a pot. Win against
Jarvis in his challenge, and you can get him.

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Sue Pea
-------
Location: Guest Room (2F)
Description: What was meant to be a short nap seems to have turned into
eternal rest for sweet Sue Pea.

Spray Sue Pea with water to get her attention until her heart appears.

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Vincent Van Gore
----------------
Location: The Artist's Studio (3F)
Description: Despite failing to sell a single painting in 30 years, this
stubborn man refuses to let his art die.

Capture all of Van Gore's creations, and he'll throw himself at Luigi.

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Uncle Grimmly
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Location: Wardrobe Room (2F)
Description: Adrift in the darkness, he tends to keep to himself, which suits
the rest of the family just fine.

After the power goes out, visit the Wardrobe Room, and have Luigi's back
face the ghost. As soon as you see his heart, quickly turn and capture!

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Clockwork Soldiers
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Location: Clockwork Room (3F)
Description: They once belonged to a tightly-wound toy collector, but now they
march on their own without any winding.

Turn on all of the musical clocks by hand to activate the soldiers. Suck off
their winding pieces to trap them.

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Sir Weston
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Location: Cold Storage (BF)
Description: This strange fellow's icy abode may be the reason he hasn't
warmed up to being a ghost.

Launch a fiery blast into Sir Weston's icy cell to aggrivate him. Do that
again to weaken him.


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=~ 8) WALKTHROUGH ~=
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This section guides you through Luigi's Mansion.

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<<< [8.1] FLOOR MAPS >>>
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Basement
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_____
| |
___| F |
|_E_|_ _ _|
| |
| |
| |
| |
_____| |_____
| D | | C | A. Cold Storage
|_____| |_____| B. Cellar
| | |_____| C. Breaker Room
| | | | D. Pipe Room
| A | | B | E. Bottom of the Well
|_____|_|_____| F. Sercet Altar

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1st Floor
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_____ _________________________
| |___ _ _________S_________| A. Butler's Room
| N | P | | Q | R | B. Hidden Room
| |___| |_________|___ _____| C. Foyer
|_____|_O_|_________ ___|_____| D. Fortune Teller's Room
| | | | | J | E. Mirror Room
| M | L | K | |_________| F. Laundry Room
|_____|__ _____|____| | | G. Kitchen
| G | H | | I | H. Dining Room
|_____ __|__________| |___ _____| I. Ball Room
|__F__|_____ _______ _____|_____| J. Storage Room
| | | | | | K. Billiards Room
| A | B | C | D | E | L. Projection Room
|_____|_____|_______|_____|_____| M. Boneyard
N. Graveyard
O. Washroom
P. Bathroom
Q. Conservatory
R. Rec Room
S. Courtyard

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2nd Floor
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___ _ _________ _________
| N | | O | P | A. Nursery
|___| |_________|_________| B. The Twins' Room
_|_M_|_ _______ ___|__ __| C. Sitting Room
| | L | K | | J | I| D. Guest Room
___|_|_____|_______| |______|__| E. Master Bedroom
| | | | | | F. Study
| E | F | G | | H | G. Parlor
|_____|_____|_______| |_________| H. Sealed Room
|_____ _____|_______|_____ _____| I. Observatory
| | | | | | J. Astral Room
| A | B | | C | D | K. Anteroom
|_____|_____| |_____|_____| L. Wardrobe Room
M. Washroom
N. Bathroom
O. Nana's Room
P. Tea Room

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3rd Floor
---------
______________________
| | A. Armory
| | B. Telephone Room
| G | C. Safari Room
| | D. The Artist's Studio
_____|_ _ __________ _ _____| E. Clockwork Room
| | | | | | F. Ceramics Studio
| F | | E | | D | G. Balcony
|_______| |__________|_|_____|
| | | | |_____|
| A | | B | | C |
|_______|_|__________|_|_____|

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Roof
----
_____________________________
| | | |
| |___| |
| |
| |
| |
|_____ _____ _____ _____|
| | | | | |
|_| |_| |_|


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.2] AREA 1 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Foyer (1F)
----------
Luigi enters the spooky mansion that he won for this "contest." Once you
gain control, attempt to the open the door by the top of the stairs. Then a
spirit sounds. Return to the bottom to find a ghost. Pick up the Key it leaves
behind. Now, you can open that door!

-----------
Parlor (2F)
-----------
Luigi gets the beejus scared out of him by an orange ghost. Suddenly, a
little old man appears and tries to capture it. The spirit wallops him to the
ground. The man introduces himself as Professor E. Gadd (Nintendo will use
even more bad puns later...). The duo retreats to the prof's lab.

-------------
E. Gadd's Lab
-------------
The professor explains some background information pertaining to this crazy
new mansion that abruptly appeared. He mentions Mario visited it earlier and
never came out. E. Gadd hands Luigi the ghost catching vacuum cleaner called
the Poltergeist 3000. To prepare yourself for the future, you are taken on a
short training course on how to use the device properly. Pay attention to the
advice! If you feel you're still not ready, you can revisit the training room
by talking to E. Gadd while at the lab.

When you're prepared, tell the professor you wish to visit the mansion!

----------
Foyer (1F)
----------
Chat with Toad as soon as you enter here. After you do, the room lights up.
Remember, you can save your game progress anytime by talking with Toad. Suck
off the cover on the mirror. Although it might not appear useful right now, it
will later on. If you search the mirror with the GameBoy Horror, it transports
Luigi to this Foyer. These mirrors are found throughout the mansion.

Walk up the stairs to find eight Gold Coins lying on the ground. You will
find this and many other kinds of treasures throughout the game. Enter the
door by the top of the stairs when you're done fooling around.

-----------
Parlor (2F)
-----------
Number of Normal Ghosts: 3

Approach the candles towards the back of the room. Activate your vacuum to
make them go out. The portraits on the wall begin to threaten Luigi about the
incoming ghosts.

To help "encourage" a ghost to appear, turn off the flashlight and have
Luigi's back face the room. Capture the spirits with the Poltergeist 3000.
Once all three are done for, the room lights up and a chest appears with a
Key. This is the pattern you will encounter in almost every room in the game.
So, get used to it! :P

Play around with your vacuum on the pieces of furniture and light fixtures.
Most times, this results in uncovering coins, money, and other goodies. I
would recommend searching for treasure once you've eliminated all of the
baddies.

Take the Key from the box and put it in the door in the back.

-------------
Anteroom (2F)
-------------
Number of Normal Ghosts: 6

For the first time, you'll have to take on two ghosts at the same time. Note
that if you capture multiple enemies at once, they drop Hearts. Very useful if
you need a health boost! Grab the goods from the chandeliers and pass through
the door on your left.

------------------
Wardrobe Room (2F)
------------------
Number of Normal Ghosts: 6

This room introduces a ghost that eats bananas. Yes, quite a deadly com-
bination indeed! Suck up the fruit dropped on the floor before Luigi slips on
it. Those ghosts also throw bananas as you try to capture them. If you notice
that no more enemies are appearing, open up the closed on the far left to
uncover a ghost. You'll see similar situations in other places.

Nab the Key from the top of the clothes rack with the vacuum. You can find
Toad in the room to your left. To continue on with the game, unlock the door
near the stairs at the Foyer.

------------
Hallway (2F)
------------
Do not be fooled by the trail of Gold Coins! They lead to a phony door that
smacks Luigi up against the wall. You can always check to see if a door is
real or not by checking your map or by using the vaccum. If the door does not
shake, it's fake. (Why am I rhyming? Good question!)

Enter the very first door you spot...

----------
Study (2F)
----------
This is your first Portrait Ghost to nab!

Have Luigi's back face Neville. When you see him yawn, his heart appears, so
stun him with the flashlight! Then proceed to suck him in. Take the Key from
the chest, and visit the Master Bedroom (it's at the end of the hall).

-------------------
Master Bedroom (2F)
-------------------
To let Lydia's guard down, turn on the vacuum, and pull the curtain to the
right. This lets in a draft that disturbs the ghost. Stun her while you can,
and capture her.

For a lot of cash, use the Poltergeist on the ceiling fan. When it gains
enough speed, money rains down! Leave the room to hear an odd cry from a near-
by room. So, of course, you gotta investigate!

------------
Nursery (2F)
------------
Chauncey is in his crib wide awake... To get him out, get the rocking horse
moving. The baby asks Luigi if he wants to play, but gives him no choice. Suck
up the beach ball, and fling it at the ghastly child. Needless to say, this
really aggrivates him and leads to a boss battle...

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BOSS: Chauncey HP: 100

The baby summons several rocking horses to harm Luigi. They dive bomb at you
whenever you cross their path. Eventually, Chauncey rains down beach balls.
All of them but one will bounce out of the crib. Take the lone toy, suck it
up, and toss it back at the problem child. Now's your chance to capture him!
He's much stronger than the average ghost, so this take a few attempts to win.
Then Chauncey hops around the crib in a clockwise or counterclockwise
direction. After that, it's pretty much the same pattern over again...

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

If you'll notice, the chest and Key are much larger this time around!
Professor E. Gadd interrupts and orders Luigi to visit the lab.

-------------
E. Gadd's Lab
-------------
Here, the bizarre scientist shows off his even more bizarre invention that
transforms ghosts in portraits to be used in his art gallery. You will be
doing this after you finish up each "area" in the game.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.3] AREA 2 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Foyer (1F)
----------
With the new Key in hand, you can unlock the unique door found here..

------------
Hallway (1F)
------------
Check your map to find an open door to the Bathroom. Ignore any enemies you
find in the hallway, as capturing them doesn't really help you much.

-------------
Bathroom (1F)
-------------
Number of Normal Ghosts: 2

The two ghosts found here are one of the more difficult varieties to battle.
If one (or both) manages to grab Luigi, keep jiggling the control stick until
they let go. Doing this quickly enough lets you get away without a scratch.
It also stuns them for a short time!

Take the Key off the shelf, and check the sink for a Heart. Then head off to
the Ball Room.

--------------
Ball Room (1F)
--------------
Number of Normal Ghosts: 6

In order to capture the Shy Guy ghosts, you must first suck off their pro-
tective masks. Otherwise, they're invulnerable to your flashlight! Because
they always come out in pairs, it makes it quite easy to capture both at once
and gain a few Hearts in the process.

When they are all gone, the Floating Whirlindas appear. Follow their dust
trail, and shine them with the flashlight when you see their heart. It may
take a while, but it'll happen!

Lift open the chest, and continue on to the door in the back...

-----------------
Storage Room (1F)
-----------------
Number of Normal Ghosts: 4

Take care of the baddies, and then push the button found on the wall (look
in the mirror to see where exactly). This retracts the left side of the room.
Suck off the "DANGER" poster in the new area. Hit that button to release all
fifty Boos and the Boo King.

----------
Foyer (1F)
----------
At this point in the game, E. Gadd will tell you the importance of trapping
all of the Boos and hands over the Boo Radar. In order to progress, you must
get AT LEAST five Boos. You have plenty of rooms to search, so this shouldn't
be a problem...

Upon getting your fifth Boo, E. Gadd hints at Luigi to visit the Washroom.
If you check your map, you'll notice that room is now unlocked!

-------------
Washroom (1F)
-------------
Talk to the crying Toad to learn he had "accidentally" dropped an item in
the toilet (considering his height, he probably had to toss it in there :P).
Examine the toilet, and a Key pops out!

--------------------------
Fortune Teller's Room (1F)
--------------------------
Focus Luigi's flashlight on the crystal ball to make Madam Clairvoya appear.
Chat with her for a bit, and she'll explain she can tell the future by po-
ssessing dropped items. Don't worry; you will find them soon enough!

Go through the door on your right.

----------------
Mirror Room (1F)
----------------
Number of Normal Ghosts: 6

Nintendo throws you an interesting twist in this room. Ghosts now appear
invisible! To locate them, you must look into the rather long mirror on the
wall.

The oversize chest contains the Fire Element Medal. E. Gadd interrupts and
informs you of what it does exactly. You can now collect fire for your Pol-
tergeist by sucking in the fire spirits scattered through the mansion!

Do that, and experiment with the element. Light up the candles in the two
corners to remove the spiked barrier on the door.

--------------------------
Fortune Teller's Room (1F)
--------------------------
Use the fire element on the candles in this room. A Key falls on top one of
the pillars.

------------
Hallway (1F)
------------
Instead of heading right to the unlocked door, run through the corridor near
the Washroom to discover a walking candlestick. As if you couldn't guess,
expel some fire on it. Shivers becomes frightened by the fire and escapes.
Follow him!

-----------------
Laundry Room (1F)
-----------------
For the moment, ignore this room, and go after Shivers!

------------------
Butler's Room (1F)
------------------
The butler will sit down on his stool and attempt to put out the fire. As
he's doing this, bust out the vacuum, and suck him in!

For an extra treasure bonus, search the mouse hole on the right wall with
the GameBoy Horror! Luigi will be warped into the adjacent room.

----------------
Hidden Room (1F)
----------------
Number of Normal Ghosts: 4

None of the ghosts will appear by normal means. You have to search all of
the chests. Some contain treasure, and others have an enemy. Unlike the
typical foe, you must hit them with fire to weaken their heart. Blind them
with the flashlight, and proceed like normal. The chest contains the three
types of gems you can collect. Those three alone give you 1,000,000G! Back-
track to the Laundry Room.

-----------------
Laundry Room (1F)
-----------------
Number of Normal Ghosts: 4

Grab Mario's Hat from the washer after you've taken out the ghosts. Then pay
a visit to the Conservatory.

-----------------
Conservatory (1F)
-----------------
Touch all of the instruments to make them play the familiar Mario theme
song. Melody Pianissima can then be found on the piano. She plays a piano
sonata and will ask you a question regarding it. The answer will either be
"Mario Bros. 3" or "Water," depending on which tune she plays.

Capture her music sheets, and then you can capture her.

----------------
Dining Room (1F)
----------------
Grab a fire spirit from the torches, if you don't already have some fire
element in your vacuum. Then use it on the six candles on the table. Doing
this lets you see Mr. Luggs and his plate of "food." Suck in the stuff on the
plate. As soon as you start to, a couple of waiter ghosts will try to refill
the lost food. Either capture them, or stun them with the flashlight. Then
proceed to empty Luggs' plate.

Mr. Luggs won't be too happy to see you destroy his lovely meal. He will
spew out fireballs in Luigi's direction. Keep evading them, and eventually the
oversized ghost will pant and stop to rest. Capture him during that.

Your reward for this room is a Diamond in the chest. Yummay!

------------
Kitchen (1F)
------------
Number of Normal Ghosts: 1

Your first task is to suck up the flying pots and pans. Once that's out of
the way, open the fridge (do it from the left side of the front door, unless
you want to be wacked on the floor...). Stun the ice ghost with your fire, and
trap it.

The treasure chest contains the Water Element Medal. Acquire a water spirit
from the sink, and douse the fire on the door.

-------------
Boneyard (1F)
-------------
Fill Spooky's dish up with water to get his attention. The dog will bark,
and Mr. Bones will appear out of the dirt. Capture Mr. Bones! One of his bones
lands on the ground. As you might guess, Spooky becomes interested by it.
While he is licking the bone, suck him in!

Before you leave, water the plant in the dirt. It doesn't seem to do much
now, but it will much later on in the game! Search the dog house with the
GameBoy Horror to enter the Graveyard.

--------------
Graveyard (1F)
--------------
Number of Normal Ghosts: 3

Tap the tombstones to release Hearts, if Luigi needs a bit o' healing. Take
out the three Mr. Bones ghosts when they appear. Next, approach the tombstone
on the hill...

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BOSS: Bogmire HP: 100

Weakening Bogmire is pretty simple. Suck up one of the "fake" Bogmires to
attach a black ball to the end of your Poltergeist. Expel this at the real
Bogmire (the purple one). This coats him in a black shroud. Now you are able
to suck him in! Keep repeating this until he's done for.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Open up the chest for a Key to the next area!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.4] AREA 3 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Foyer (1F)
----------
From the Foyer, run to the door that's near the Bathroom. The Key from
Bogmire will let you enter the Courtyard.

--------------
Courtyard (1F)
--------------
Head to the right until you spy the well. Climb down the ladder.

-----------------------
Bottom of the Well (1F)
-----------------------
Number of Normal Ghosts:

Have Luigi peer out of the opening on the right. The small cutscene shows
you where Mario is being held captive. Then, suck in the ghost by the well's
ladder to gain a Key.

--------------
Courtyard (1F)
--------------
Continue on, and examine the birdhouse for Mario's Letter. Toad is hiding
from the ghosts in the outside. Knock on it from a side so Luigi doesn't get
slammed by the opening door. When you're finished chatting with the mushroom
midget, unlock the nearby door to the Rec Room!

-------------
Rec Room (1F)
-------------
Biff Atlas is in here lifting weights. To gain his attention, hit one of the
punching bags so it wallops the poor ghost. Do this two more times to pin him
to the ground, leaving you adequate time to nab him.

This chest contains yet another Diamond! Woohoo! Take a stroll on the tread-
mill to receive a Key. Although this particular one is totally optional, it
saves you the effort of constantly having to walk through the Courtyard to get
anywhere.

------------
Hallway (2F)
------------
Douse the flames on the door after you trek up the staircase.

-------------
Tea Room (2F)
-------------
Number of Normal Ghosts: 2

There are a couple flying plates in this room, but they're hardly a threat
to you. Step on the arrow pad on the floor to walk on the ceiling. Use it to
reach the treasure chest with the Ice Element Medal on the table.

Check the drawers on the right for a Red Gem. And, of course, take some ice
element from the bucket!

------------
Hallway (2F)
------------
Walk left through the hall, and enter the door to the Bathroom.

-------------
Bathroom (2F)
-------------
Use the vacuum to pull back the shower curtain on the tub. Toss some ice
into the water to freeze Miss Petunia. Then proceed to trap her!

The Key from the chest will take you to Billiards Room on the first floor.

-------------------
Billiards Room (1F)
-------------------
Slim Bankshot is found her playing pool by himself. As he shoots off the
three balls from the table, suck up one, and chuck it back at him. The third
hit will stun Slim and show his heart. If you fail to nab the ghost in one go,
you'll have to hit him again.

And your reward is your third Diamond! Head right..

--------------------
Projection Room (1F)
--------------------
Number of Normal Ghosts: 7

Tap the projector's table to get the ball rollin'. Like the Mirror Room, all
of the ghosts are invisible. You have to rely on their shadows to locate them.
There's also quite a few enemies to capture here, too!

The item found in this chest is Mario's Glove. Two more Mario items to go!

If you want a bit of treasure, pick up a water spirit from the Courtyard,
and visit the Washroom on the second floor (right by the Bathroom).

-------------
Washroom (2F)
-------------
Number of Normal Ghosts: 1

The only baddie here is hiding inside the toilet. Tap on it, and hose down
the fire ghost with your water to weaken it. The chest in this room contains
several goodies for the taking.

Now, run to Nana's Room! It's the door across from the Bathroom.

----------------
Nana's Room (2F)
----------------
Knock on Nana's table to topple over the yarn balls. Suck up every one, and
smack the unsuspecting ghost with them. Failing to do so means you will have
to reenter the room, and start all over again.

The Key from Nana opens the door to the Twins' Room...

--------------------
The Twins' Room (2F)
--------------------
To summon the twins, Luigi must use the vacuum and pull the planes on the
ceiling around in a circle. The easiest way to do this is to concentrate your
power on one plane and walk around; don't just stand in the middle!

Get ready for one of the more annoying parts of Luigi's Mansion! Agree to
playing hide and seek with the twins. Exit, and enter the room again. The
twins have placed five toy boxes around the room. Your objective is to select
the two boxes that they're hiding in. The only "easy" solution is to pick two,
and stick with them until the twins are hiding in those boxes. It may take
quite a while, but they will eventually!

Upon finding them, the twins call Luigi a cheater and attack him. Simply
suck in the toys they are riding on, and then you can capture them.

Your item reward this time is Mario's Shoe. Before progressing, get a fire
spirit (check the Mirror Room) and travel to the Astral Hall, found on the
second floor.

----------------
Astral Hall (2F)
----------------
Number of Normal Ghosts: 7

As if you can't already tell, expel the fire to light up the candles... This
summons the spirits you must capture! Most of the enemies are of the Shy Guy-
type, although they are a couple others thrown in.

----------------
Observatory (2F)
----------------
Look into the telescope to spy on the moon. Once Luigi is done star gazing,
half of the roof is removed, exposing the stars. Stand on the extruding ledge,
collect the meteors, and shoot them at the moon. One hit causes the moon to
violently explode and display a hidden path leading to Mario's Star.

Since you've found all of Mario's items, go to Madam Clairvoya.

--------------------------
Fortune Teller's Room (1F)
--------------------------
Show Clairvoya all of Mario's collection to gain some insight as to what's
happening in the mansion. Talk to her again, and she wants Luigi to capture
her, as she believes she has nothing left to do in her afterlife.

The Key located here leads up to the third floor. Make sure your Poltergeist
has ice in it before continuing!

----------------
Safari Room (3F)
----------------
Number of Normal Ghosts: 5

Examine the animal heads on the wall with the vacuum to activate the ghosts.
The first few will require the use of ice to defeat. The last wave has two
banana-dropping ghosts. Try to suck up the bananas before Luigi slips and
falls on them.

--------------
Courtyard (3F)
--------------
What you will notice immediately is how the Boo Radar is going beserk. Why?
Check out the ring of Boos! :P Approach them to start the boss battle with...
BOOLOSSUS!! [insert scary piano music here]

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BOSS: Boolossus HP: N/A

Size is REALLY deceiving here! Turn on the vacuum to catch the giant Boo.
Carry it over to one of the statues to burst it into 15 smaller Boos. Grab an
ice element from the statue, and use it to freeze the ghosts. While they're
frozen, they can be captured. At first, this is quite easy, but as their
numbers dwindle, trapping them becomes more difficult. The only thing I could
think is using the element's ranged attack (quickly press down L the whole
way).

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

With 15 more Boos under your belt, you are now up to Area 4!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.5] AREA 4 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Foyer (1F)
----------
Run the whole way back up to the Balcony, and unlock the door.

------------
Balcony (3F)
------------
After Luigi puts in the Key, a lightning bolt convienently knocks out power
to all of the mansion. Although that doesn't sound horrible, it allows several
ghosts to pop out anywhere! Pass through the door, and quickly run to the
Telephone Room.

-------------------
Telephone Room (3F)
-------------------
Number of Normal Ghosts: 3

Answer the middle telephone. Toad tells you about a break switch in the
basement that could solve this darkness episode. Pick up the far right phone
to talk with E. Gadd about a ghost residing in a room with mirrors. He's re-
ferring to the Wardrobe Room on the second floor. Take out the three ghosts,
and dash off to the Wardrobe Room!

------------------
Wardrobe Room (2F)
------------------
There's not much to capturing Uncle Grimmly. Face away from him until his
heart appears, and stun him with the flashlight. That's it!

To correct this hella annoying light problem, go to the Breaker Room in the
basement.

-----------------
Breaker Room (BF)
-----------------
Flip up the switch on the wall, and viola! LIGHT!

Enter the room across the hall..

----------
Cella (BF)
----------
Number of Normal Ghosts: 2

The two baddies are hiding in the barrels, so just tap 'em to release 'em!
Suck up the dust piles to move through the room. There's another arrow pad in
this room, although it doesn't appear to have much use here.

Anyway, back up to the third floor we go...

-------------------
Telephone Room (3F)
-------------------
Number of Normal Ghosts: 2

Nothing really new here. Check the chests for Mr. Bones.

-------------------
Clockwork Room (3F)
-------------------
To get the soldiers moving, activate the clocks scattered around the room by
hand. Suck off the back part of each Clockwork Soldier so you can capture. As
you try to capture one, the others will attack you with their pop guns. Don't
be surprised if you take a beating here! :P Try to concentrate on nailing one
at a time.

Once you are ready, ride up to the roof by stepping onto the platform inside
the toy clock house.

----
Roof
----
Number of Normal Ghosts: 8

Take out the six Shy Guy ghosts dancing around the campfire. Take a fire
spirit from the fire, and then eliminate the ice ghosts that appear. Grab the
Key from the chest on the left chimney, and, next, jump down the opening found
on the right chimney.

----------------
Sealed Room (2F)
----------------
Number of Normal Ghosts: 4

Ow! My eyes! Too many sparkling things!

First things first. Take out the ghosts, and then loot the room! Suck off
the cover on the wall to discover a mirror. Search it with the GameBoy Horror
to teleport back to the Foyer.

----------
Foyer (1F)
----------
Travel to the Sitting Room on the second floor..

-----------------
Sitting Room (2F)
-----------------
Number of Normal Ghosts: 6

Capture a fire spirit from the center candle, and light the candles on the
wall. Suddenly, several ghosts will teleport in. They're an easy variety, but
battling so many at once is annoying. After that, two fire ghosts appear.

---------------
Guest Room (2F)
---------------
Sue Pea does not want to be disturbed but shoot water on her to change that.
Enough water will reveal the ghost's heart. Watch out for the flying toys!

To reach the treasure chest, exit room, and it will shift back to its normal
position. Then go back in and take the goods. Return to the third floor once
again.

-----------
Armory (3F)
-----------
Number of Normal Ghosts: 6

Like a couple previous rooms, all of the enemies are in hiding. When
examining the suits of armor, tap on them from the side to avoid be bludgeoned
with a mace.

Go into the nearby Ceramics Studio..

--------------------
Ceramics Studio (3F)
--------------------
Grab some ice from the pot if you don't have any already. Search all of the
pots for treasure, and eventually Jarvis will interrupt Luigi. Agree to his
challenge. This game is almost like Wack-a-Mole. Freeze Jarvis whenever he
pops out of a jar. If you win, you can capture him!

Once Jarvis is eliminated, climb back down in the basement.

--------------
Pipe Room (BF)
--------------
Number of Normal Ghosts: 3

Fighting these three types ghosts at once is a bit of a problem, but you
should be able to tough it out. Use the ice element to freeze the sewage
floor, and turn the valve to shut off the water. Steal the Key, and move on
to the next room.

-----------------
Cold Storage (BF)
-----------------
Acquire some fire element, and blast the corner of the room where Sir Weston
is frozen. He won't be too pleased to have Luigi release him from his icy
prison... Dodge Weston's ice attacks, torch him again with your fire, and
capture him.

For the last time, run up to the third floor!

------------------------
The Artist's Studio (3F)
------------------------
Number of Normal Ghosts: 21

Here's the mastermind behind all of those bloody annoying ghosts! Vincent
Van Gore throws at Luigi three of every type of enemy, one wave at a time, of
course. Because they spawn so closely, it makes it simple to gain Hearts.
Upon defeating all of his lovely creations, Van Gore will go after Luigi.
Just capture him like all of the others!

Almost done here, folks! Go into the basement for the final fight....


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<< [8.6] AREA 5 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------
Secret Altar (BF)
-----------------
The Boo King is floating here, gazing over his Mario painting. Of course, he
needs a Luigi painting as well, so...BOSS TIME!

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BOSS: King Boo (in Bowser) HP: 500

This "Bowser" may seem overwhelming at first, however, he's as easy to beat
as the other bosses were. Keep in mind his fire attack affects the floor for
a couple seconds. SO DON'T STEP ON IT! When Bowser bowls with the spiked
balls, suck one up, and hit Bowser's head with it when he leans over to
execute an offensive move. His head detaches from the rest of his body, and
the Boo King flies out. This is your time to harm him! Despite his huge HP
amount, it drains quickly. The Bowser hovers around, spewing out chunks of
ice. If Luigi happens to get hit, jiggle the control stick as fast as you
can!

After the Boo King's HP drops below 200, Bowser's head will reattach upside
down. This causes him to run amok. I found if you stand right up against a
side, Bowser cannot crash into you! Very useful! It won't take long before you
nab King Boo and his crown.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

And there you have it! You've finished Luigi's Mansion! You can now access
the Hidden Mansion, which is really a more difficult version of what you just
completed.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 9) SECRETS ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section contains information on a few secrets in Luigi's Mansion.

-----------------
Water the Plants!
-----------------
After you've obtained the Water Element Medal, use it to water the various
plants around the mansion. If given enough, the plants often spew out
valuable treasure!

------------
Hidden Rooms
------------
There are "hidden" rooms in Luigi's Mansion. To reach the one adjacent to
the Butler's Room, search the mousehole (in the Butler's Room) with the
GameBoy Horror. This creates a warp that sucks Luigi in.

The entrance to the second room is found on the roof. Drop down the chimney
on the far right to fall into the Sealed Room.

-------------
Gold Diamonds
-------------
These jewels are worth 20,000,000G a piece! One is obtained by capturing all
50 Boos in the mansion. To gain the second, you must water the plant found in
the Boneyard. Water it the very first time while you're in Area 2. Then do
that again after every Area. Eventually, the plant will reward your gardening
effort with a Gold Diamond!


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=~ 10) CONTACT / LEGAL INFORMATION ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
---------------------
Copyright Information
---------------------
(c) Copyright 2002-2004 Ryan "MetroidMoo" Ammerman

This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


--End of Transmission
 
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Version 1.16
engl. FAQ/Walkthrough

17.Oktober 2013
Exklusive DLH-FAQ (Version 1.1)
deut. FAQ/Lösung

17.Oktober 2013
Version 3b
engl. FAQ/Walkthrough

25.September 2013
 
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