Star Wars - Empire at War

Star Wars - Empire at War

18.10.2013 07:06:08
Wie man , unter den richtigen Vorbedingungen, die Sprachversion ändert
Change Language from [OwnLanguage] to [DesiredLanguage]
|example:
| Change Language from German to English

Prerequisits a.k.a. What you need

(I) CreditsText_[DesiredLanguage].DAT
|example:
| CreditsText_ENGLISH.DAT

(II) MasterTextFile_[DesiredLanguage].DAT
|example:
| MasterTextFile_ENGLISH.DAT

(III) [DesiredLanguage]Speech.MEG
|example:
| EnglishSpeech.MEG

(IV) SFX2D_[DesiredLanguage].MEG
|example:
| SFX2D_English.MEG

Simple Task:

Paste:
(I)-> Star Wars Empire at War\GameData\Data\Text\
(II)-> Star Wars Empire at War\GameData\Data\Text\
(III)-> Star Wars Empire at War\GameData\Data\
(IV)-> Star Wars Empire at War\GameData\Data\Audio\SFX\

Your Folders should now look like this:

Star Wars Empire at War\GameData\Data\
|->Art
|->*Collectors Edition Maps*
|->Audio\
|->SFX\
|->SFX2D_[DesiredLanguage].MEG
|->SFX2D_[OwnLanguage].MEG
|->SFX2D_Non_Localized.MEG
|->SFX3D_Non_Localized.MEG
|->Text\
|-> CreditsText_[DesiredLanguage].DAT
|-> CreditsText_[OwnLanguage].DAT
|-> MasterTextFile_[DesiredLanguage].DAT
|-> MasterTextFile_[OwnLanguage].DAT
*bunch of Files and then somewhere*
[DesiredLanguage]Speech.meg
[OwnLanguage]Speech.meg

|Example:
|
|
|Star Wars Empire at War\GameData\Data\
| |->Art
| |->*Collectors Edition Maps*
| |->Audio\
| |->SFX\
| |->SFX2D_English.MEG
| |->SFX2D_German.MEG
| |->SFX2D_Non_Localized.MEG
| |->SFX3D_Non_Localized.MEG
| |->Text\
| |-> CreditsText_English.DAT
| |-> CreditsText_German.DAT
| |-> MasterTextFile_English.DAT
| |-> MasterTextFile_German.DAT
| *bunch of Files and then somewhere*
| EnglishSpeech.meg
| GermanSpeech.meg

That was the tricky part.

Now Rename your

CreditsText_[OwnLanguage].DAT
MasterTextFile_[OwnLanguage].DAT

to anything you desire.
|example:
| CreditsText_German.DAT1
| MasterTextFile_German.DAT1

Start the game with
Star Wars Empire at War\GameData\sweaw.exe

And Hocuspocus Language Changed

sincerly
Jens Helge "Hagard Doomfist" Micke

P.S.: NOTICE
Since the Incremental Names of the files, regarding sound, in the
SFX2D_[language].MEG differ from Language to Language you wouldn't hear Speech
if you only renamed the SFX2D_[DesiredLanguage].MEG to SFX2D_[OwnLanguage].MEG
and have not changed the Text files. For this purpous you must unmeg the
SFX2D_[DesiredLanguage].MEG.. rename the content to your corresponding language
for example all ENG must be changed to GER... and then remeg them.. (use
megExtractor and megInserter as known from the SW-EaW Demo Mods (bundled in
EaWtools-1.1.zip) but this is "modifying" the Game Code.... and thus
forbidden/not toleratet by the men in charge.
 
Kommentare:
Der Kommentar wurde gespeichert!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Megatrainer (für v1.05.4880)
Trainer

16.Oktober 2013
Megatrainer (für v1.0.5)
Trainer

18.Oktober 2013
Trainer für Geld und Zeit (für v1.05)
Trainer

17.Oktober 2013
Engl. Lösung

17.Oktober 2013
Geldtrainer (für v1.04)
Trainer

17.Oktober 2013
Hinweise

17.Oktober 2013
Rebelleneinheiten stärken
Cheats

16.Oktober 2013
Imperiale Einheiten stärken
Cheats

15.Oktober 2013
Cheats

17.Oktober 2013
Geldtrainer (für v1.2)
Trainer

17.Oktober 2013
Wie man , unter den richtigen Vorbedingungen, die Sprachversion ändert
Hinweise

18.Oktober 2013
 
Beliebte Cheats
07.April 2014
25.September 2015
01.Dezember 2014
30.Dezember 2013
07.Juli 2015
11.Februar 2016
24.Juli 2014
29.August 2014
19.Februar 2014
01.April 2020
01.April 2020
01.April 2020
24.März 2020
24.März 2020
24.März 2020