Harry Potter und der Stein der Weisen

Harry Potter und der Stein der Weisen

04.10.2013 09:06:46
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A N D T H E S O R C E R E R ' S S T O N E


= For PC =

Thanks to Matt B and Beno Jange for this logo (I modified it)

NOTICE : This is the final update of the walkthrough, so please
stop mailing me and asking about this and that.
I must consentrate on other things. Sorry.
Maybe I'll write the next sequel of Harry Potter games
(but for PC only)


/--------------\
| Legal stuffs |
\--------------/

You can find this walkthrough from :
- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://www.gamesover.com
- http://www.cheathappens.com
- http://www.cheatcc.com
- http://www.a2zcheats.com
- http://dlh.net
- http://delbert14.tripod.com/delscheatsforgames/
- http://www.gameboomers.com/
- http://spong.com/
- http://death-curse.com
- http://thedragonzlair.tripod.com/
- http://www.geocitites.com/hpotterwebnet

All Harry Potter names, characters, and related indicia
are trademarks of WarnerBros.


||======================||
|| Table of Contents ||
||======================||

A. Introduction
1. History
2. About Me
B. Game Basics
1. Controls
2. Spells
3. Characters
4. Items
5. Enemies
C. Walkthrough
Chapter 1
- Hogwarts Enterance
- Flipendo Challenge
- Broomstick Training
- Wingardium Leviosa
- Second Floor Landing
Chapter 2
- Hogwarts Ground
- Incendio Challenge
- Incendio B
- Hogwarts Front
- Remembrall Chase
- Hogwarts Ground II
- Forest Edge
- Fireseed Cave
- Quidditch I
Chapter 3
- Intro
- Lumos
- PreDungeon
- Dungeon
- Dungeon B
- Troll
- Quidditch II
Chapter 4
- The Sneak
- The Sneak II
Chapter 5
- The Forbidden Corridor
- Devil's Snare
- The Winged Keys
- The Chess Game
- The Potions
- The Final Encounter
D. Hints
1. The Famous Witches and Wizards Cards
2. Cheats
3. Frequently Asked Questions
4. Tips
E. Credits


*///=========================\\*
*||| A. Introduction |||*
*\\=========================///*


1. History
08/22/2002 - The last update
03/13/2002 - Add Tips section
02/02/2002 - Update the cheat section
01/31/2002 - Add one more site
01/20/2002 - Add two more sites
01/12/2002 - Remove cheats that don't work for me
Add 2 questions
01/10/2002 - Add 3more questions
01/09/2002 - Add a cheat
12/26/2001 - Update the cheat section
12/23/2001 - Add two more questions, fix the Charm Class part
12/22/2001 - Fix the Fireseed Cave part
12/20/2001 - Update the items section
12/15/2001 - Finished my walkthrough
12/12/2001 = Decided to write this Walkthrough since there's
none had write for the PC version yet
11/24/2001 = Bought the Game

2. About Me

Hi, I'm Danny (but not Daniel Radcliffe). I love Harry Potter
much (the books, the movies, the games, all of them).

I wrote this just for the other Harry Potter fans that
play the PC version (I played the PSX version too, thanks
to Matt B for the hints, it helped me much) because I still
can't find a walkthrough for PC version.

Finally, I only have two words for you now, LET'S PLAY!


*///=========================\\*
*||| B. Game Basics |||*
*\\=========================///*

Since this is the PC version (different from the PSX version), I'll make
adjustments for the PC users. But for the system requirements, I
suggest you to the Readme_eng.txt file in \Harry Potter\ directory.

A few Video Cards are not compatible for this game, Voodoo Banshee
for example. I used this card, and when I played the game, it crashed
after a few minutes and I have to reset my PC for this.

But alas, when I changed my Graphic Card with GeForce2 MX 200, it
getting worse. I cannot do the Alt+Tab to change the applications
between this file and the game. But this problem was fixed by
re-intalling the Windows.

If you have a fast processor, I suggest to use Software Render.
For further information about the compatibility, check out the ReadMe file.

Ok, let's start the Game.

When you run the program, there are 4 menus there.
- Play Game = new game or load saved game
- Quidditch
~ Broomstick Practce = sealed until you get the flying
lesson from Madam Hooch
~ Quidditch League = sealed until you play the first
Quidditch in the game
- Option = configure your game
- Exit = quit the game

You can configure the keys that suits you for the game
in the Options menu.

These menus will show up when you enter the Debug Mode :
- Level Select = choose the level you want
- Language = I think this some kind of 'Voice'
room
- Credits = show the credits of this game


Now I'll explain the standard keys :


1. Controls
===========

- Directional buttons : move Harry according to the directions
- Ctrl or right mouse button : jump
- Alt or left mouse button : cast spells
- A : speed up your broomstick
- Z : slow down your broomstick


2. Spells
=========

You cannot cast a spell until you learn it. When you hold Alt button
or right mouse click, objects which can be hit by the spell will show
the pattern of the magic, e.g. after you learned Flipendo, objects like
couldrons, will show spiral pattern when you hold the Alt button toward
that objects.

When you enter a class, you will learn a new spell (except for
potion class), with following the pattern on the screen with mouse
while holding the left click or Alt button.
If you pass the required marks, you can try the next one with higher
required marks but with higher House Points if you succeed.

Magics that can be learned in this PC version are :
- Flipendo = hit objects to move it, or turn it. Sign : spiral
- Alohomora = open chests or secret rooms. Sign : key hole
- Wingardium Leviosa = levitate objects. Sign : 'W'
- Incendio = hit plants. Sign : fire
- Lumos = hit gargoyle to reveal lifts, secret passages, etc.
Sign : cresent


3. Characters
=============

~ Harry Potter ~ - You

~ Ronald Weasley ~ - Your friend. You ever late for Potion Class with him,
but you are the only one Professor Snape
takes 8 points

~ Hermione Granger ~ - Your another friend. The most clever students
in Hogwarts. Will help you through the game

~ Draco Malfoy ~ - A rotten boy, he will show his hate of Gryffindor with
various pranks, specially to Harry

~ Neville Longbottom ~ - A clumpsy and forgetful boy. You need to do
a few task for him

~ Fred and George Weasley ~ - twins that will give you wizard cards if
you give them 25 Bertie Bott's Every
Flavour Beans

~ Lee Jordan ~ - The commentator for the quidditch game.

~ Rubeus Hagrid ~ - Your giant friend, and the gamekeeper.
You'll do a task for him

~ Albus Dumbledore ~ - Headmaster of Hogwarts. You'll see him twice
in this game.

~ Minerva McGonagal ~ - She will meet you after you do
broomstick chasing with Malfoy

~ Professor Quirell ~ - the teacher of Defense Against Dark Arts class,
teaches Flipendo and Lumos

~ Professor Flitwick ~ - the teacher of Charm class,
teaches Wingardium Leviosa

~ Severus Snape ~ - teacher of Potion class, will give you a task

~ Professor Sprout ~ - Herbology teacher. Teaches Incendio

~ Madam Hooch ~ - Flying teacher

~ Lord Voldemort ~ - the last boss in the game


3. Items
========

There just a few items in this game, which have similarity
to the other versions :

- Chocolate Frogs = recover some of your stamina
- Wizard Cards = collect all of them to get
the last card
- Bertie Bott's Every Flavor Beans = you can find hundreds of them
in this game
- Moly = ingredient for Potions
- Wiggentree Back = ingredient for Potions
- Flobberworm Mucus = ingredient for Potions
- Dittany = ingredient for Potions


4. Enemies
==========

- Lord Voldemort : the last boss, absolutely annoying.
- Draco Malfoy : one of the very easy one
- Peeves : a simple boss, but beware.
He could be very annoying
- Gnome : another annoying enemies.
- Turtles : undefeatable, just run.
- Slugs : beware, even for their tracks.
- Spiky Bushes : beware of its needles
- Venomous Tentacula : just becareful around it
- Doxy : it always do 'hit and run'
- Fluffy : have to put the 3 heads into sleep
- Devil Snare : save Ron and Hermoine from it.
- Quirell : annoying one, just consentrate on the blocks.


*///=========================\\*
*||| C. Walkthrough |||*
*\\=========================///*

============
Chapter 1 //
==========

Hogwarts Enterance >>
==================
Professor Dumbledore will talk to you for a while. After that, run up
the stairs and Ron will meet you. Follow him for 'secret' lesson from
George and Fred.

In this 'lesson' just follow the path, jumping the bookshelfs to the
next area.

Collect all Bertie Bott's Every Flavor Beans in this area, include all
of them that hidden behind the pillars (Total 29 beans). And give Fred
and George 25 of it.
They should open the path to the Defense Against Dark Arts class.
Go, Harry, Go!

After a small talk with Draco and Hermione, enter the class.
Follow the pattern to learn the spell. Remember, if you pass the
requirement mark, Quirell will give you house points. If you pass all
of them (4 times) you'll get 50 points in total. This procedure will
be done for all magic learning classes.


Flipendo Challenge >>
==================
Follow the Quirell's instruction and go to the next area. Cast Flipendo
to the barrel twice. There is only one way here. So keep move up. There
should be a Flipendo pattern on the wall in the next area. Cast to it
and to the cauldrons next to it.

Enter the new opened door,take the star challenge, and just go to the end,
then pass the bridge. There should be a cauldron here. Knock it, and don't
forget the pattern on the wall near it.

The bridge should change now. Hop down and follow the path.
You should meet the Nearly Headless Nick in the next room. He will
teach you about the save point. Break the potteries to get Bertie Bott's
Every Flavour beans. Then hit 2 Flipendo patterns on the wall to
continue on. Proceed.

Hit the 3 pattern on the wall to open the secret area, and don't forget
the cauldrons. Take the challenge stars and the beans then proceed.
Quirell will tell you to move the block with Flipendo. Do that twice for
this block and the next you find.

There's 2 potteries and a Save Game Book in this room. Hit the potteries first,
then save your game. Proceed. Hit the 2 next blocks you find with
1 Flipendo spell. Then move up to the left side of the second block.
Hit the cauldron, and don't forget the pattern on the wall to open
the secret room. Take the star and beans from the room up the block
you moved, then proceed to the room near this secret room. Hit the block
once and it will open the way. Proceed.

Take the challange star and hit Flipendo Pattern on the wall. Just keep
jumping and hitting all the pattern on the wall until you can see a way to
your left. This room should have a cauldron and a challenge star. Take it
and keep moving.

You'll find a room blocked by a block. Hit it twice. Take the challenge
star and 4 beans here then leave. You should find a door now. Enter then
save.

In the next room you have to face 3 gnomes that will take 3 beans from you
each time they hit you. Knock them down with Flipendo. Before you leave,
don't forget to hit the potteries, and take the challenge star.
Quirell should give you 20 points now.


Broomstick Training >>
===================
Fly through the circles with normal speed. No need to be rush. When the
rings near the Hogwarts symbol, get in the symbol and take the Wizard Card
inside it. Don't have to care about the beans, you can collect hundreds of
them later. I got 15 points for this. How about you?


Charm Class (Wingarium Leviosa) >>
================================
There are two leesons actually in here. But first, hit all cauldrons and
armors in this room to get beans. (Armor and sculpture or something like
that usually can be hit three times or four times). then, talk to
Hermione to learn Alohomora.

When you finally can cast Alohomora, hit the center bookshelf with it.
There sould be a chest inside.
The picture between 2 armors should contain 2 chests and 1 bean. I think
you should stand in certain distance to open the wall behind the bean.

Open the locked door, and hit the armor with Flipendo. Take the Wizard Card
from the room, and then open the passage behind the bookshelf.
The mirror contain a chocolate frog, and the picture in the next room
contain a chest.

After the Charm lesson, you have to collect the challenge stars. After put
the statue to the plate, Flitwick will leave you and you can enter the
next room.

Becareful, there are 2 gnomes in this room. hit them fast, then hit
the switch in the wall.
Proceed. Collect all the beans from the cauldrons and chest in this room,
hit the armor twice to get the beans, then hit the block to move out
the way. BECAREFUL!
There's a gnome inside. Knock it fast, if you don't want you lose
your beans. Then hit the switch. Do the same thing for the next block.

Now levitate the statues and put them into the plates. Go to the next area.

There is a save game book. but before you save, check the left side
of this place. There should be a challenge star. Go to the right side,
and put the statue to the plate. Proceed and take the challenge star.

In the outside, there are a secret room on the right side. Just put the
statue into it's place, and viola! The secret way is now open. Hit the
switch in the wall, and open the mirror to find 3 chests contain beans
and 1 Wizard Card.

Follow the wway down, put the statue into the plate, take the beans,
then proceed.

Flitwick should give you 20 points now.
After he's gone, put levitate the statue and put it into the plate near
bookcase. The bookcase will move, and open a secret room with a chest
inside. Take the beans and then go to the next room.


Second Floor Landing >>
====================
First, hit all the chests and cauldron in this area to get the beans.
Don't forget to open the secret room behind the mirror here, because
there's a Wizard Card in it.
Don't go any further until you are really sure that you have opened it all.

When you eat Chocolate Frog, Peeves will attack you.
Just stay away from him, and hit him with Flipendo when he's not in
tranparent shape.
4 times of Flipendo will defeat him.

When you are getting out through the only way out, you will meet
Fred and George.
Give them 25 beans, and they'll will give you another Card.

Go through the door, Hedwig show bring you another letter from Hermione.
Now, use Alohomora to a potrait on you right side, and then keep going
to right. You should meet Crabbe and Goyle here. when they leaving, open
the chest near the closed door and take the beans. Cast Flipendo 4 times
to the witch statue near you to get the other beans.

You finished exploring the right side of this area. Now go to the left side.
You should meet Neville here. Hit the statue 3 times to get the beans,
and go down. There's a mirror in front of you. Cast Alohomora to open
the secret area.
Enter and cast another Alohomora to the door inside. There's a chest contain
another Wizard Card.

Now, keep going down to where you spoke to Dumbledore. Don't forget to take
all beans a long the way by smashing armors and breaking potteries.

Save, and now you will have to face the second boss, Malfoy.
Just avoid his Wizard Crackers, take one which fall down to the floor,
and hit SPACE BAR to throw it to him. Ok, that will defeat him after you do
this a few times.
Go out through the main door now.


============
Chapter 2 //
==========

Hogwarts Ground >>
================
Now, after a small talk with Hagrid, check the stream near him. There's a
secret room behind it (I forget who gave me this. Please mail me to get
your credit) Then go to the left side of him and you will
find Hermione here. She'll waiting for Neville, so just get going.

Before you enter the red door, check the dragon statue near this place and
hit it 3-4 times with Flipendo. Take the beans and the go through the
red door.

From the left most side of your position, there'll be a chest contains
beans and Chocolate Frogs. Take it then keep walking. The only thing you
must do in this area is hit the switches in the wall with Flipendo. Do
this to the both sides to open the way to the next area.

On left side of the area, before you enter the garden, should be a save
game book and a chest. Take it then enter the garden through the only
way in.

Find the pattern when the plants (Venomous Tentacula)
attack, then run. Notice : there's a chest here!
When you reach the intersection, just keep moving forward toward the wall
and cast Flipendo to a dragon statue near you.
Enter the secret passage and hit the dragon statue twice. Go back to the
intersection, and take the other way.

Avoid the plants once more, and keep going toward the wall. There's a
dragon statue here. Cast a spell on it, and enter the secret passage.
Open the chest in this area. There's another secret room in front of
the chest (look at the ground). Alohomora will open it.

BE CAREFUL!. At the end of the passage, there are 3 gnomes hiding behind.
Cast Alohomora to open the way, then hit them with Flipendo. Take the
chests here then go all the way back.

When you reach the plants again, take the right path. There are another
intersection here. Take the left one, and avoid the plants.
Put the statue to the fountain to open the door.
Don't be hasty. There's a secret room here. Look the pattern on the ground,
and cast Alohomora to open it.

Avoid the plants, there's a chest near the blue bean. open it and continue
your exploration. Hit the dragon statue with Alohomora. Enter the secret
room. And take the beans from the dragon statue. Go back, near the dragon
statue that you used Alohomora, there should be a secret passage. Open it.
There should be another room near the second plant. Open the room and take
the beans from the chest. Go back. If the secret door closed, take the other
way. You'll back at the dragon statue which you cast Alohomora.

keep going and you are now free from those plants. Enter the area where you
find the building. George and Fred will show up. Give them the beans, and
they will reward you with another Card. When they are leaving, DO NOT ENTER
the building, before you find another secret passage in the furthest
environment of this area. enter, and you know what you should do to the
dragon statues, don't you?

Take the Card, go back to the bulding and enter to learn Incendio spell.


Herbology Class (Incendio Challenge) >>
=====================================
Use Incendio to the Spiky Bushes, then hit the switch on the wall. 2 gnomes
will show up, but becareful, there's still another one near the cauldron.
Before you save, don't forget to open the chest behind Spiky Bushes in the
room where you hit the switch.

Save then continue. Cast Incendio to the Venomous Tentacula to open
the door, but before leaving, cast Incendio to all the Spiky Bushes in this
room, then take the beans on the chests.

In the next room, there should be a plant in the middle of the room. Cast
alohomora to the bookcases in this room and don't forget to use Flipendo
to hit the switches. the plant will move out and open a secret passage.
Enter, but keep in mind, there are 2 gnomes down there, so becareful.
Collect the challenge star and the Wizard Card then go back.

There's a girl in the next room. She'll run off after being attacked by
a Doxy. Knock down the Doxy, and the vines sorrounding the trees. Jump up
to take the challenge star and the beans. Cast Flipendo to the other trees
to get additional beans.

Then open the locked gate with alohomora. 2 Doxies come along. Defeat them
then continue. Knock down the cauldron in the corner and keep going.

The next area is easy, just follow the arrow. But beware of the Venomous
Tentaculas.

The next one is quite easy too, but first defeat the 4 gnomes. Open the
chest behind Spiky Bushes, and go to the other room contains 3 statues. Put
them to the 3 wood plates, knock down the cauldrons, then go out. Hit the
switch with Flipendo. Take the challenge star.


Herbology Class (Incendio Challenge II) >>
========================================
Watch out! There are 2 gnomes in this room. Defeat them, take the beans
in the chest, then continue.

Since the left side of the room is still closed, go to the right. Cast
Incendio to make the Venoumous Tentacula faint for a moment, then go to
the back of the room. Then hit the switch.

go back, then take the now opened path. Cast Flipendo 4 times to the dragon
in front of you to get 4 more beans. Then proceed to the next room.

Destroy all Spiky Bushes here, then hit the block to move away. Then hit
the switches in the wall. Don't forget to check the chests behind the doors.

In the next room, there should be a room in the upper right. So go up and
take everything in there. Remember, there is a challenge star in this room
so keep moving up after you hit the switch in the wall.

When arrrive in the next room, try to look in the upper left of Harry.
There's a chest up. To take it, just follow the path, pass the door, to the
end of this area. Hop into the plate and up (if you can't do this, try to
keep walk to the corner between the wall and the tidy green plants (not
the Venomous Tentacula) and you will going up for sure.
then open the chest in the end of the way and take the Wizard Card.

Proceed to the next room, hit all the switches in this room, then keep
going.
Professor Sprout will give 20 points for this.


Hogwarts Ground >>
===============
Check the area in your right then collect all the beans.
After a small talk with Hagrid, check the chest near the fountain
in front of Castle Enterance, go to the other open way.
Ron will meet you, then Neville. Time to broomstick chasing now.


Remembrall Chase >>
=================
The tip is, just stay close to Malfoy then hit him from behind.
After a few times, push the Jump button. Malfoy will return Neville's
remembrall.


Hogwarts Ground II >>
===================
After giving back the Remembrall to Neville, Professor McGonagal will
put you into Quidditch team. Hooray!
Then go to next area in the right side of Castle Enterance.


Forest Edge >>
============
Just keep walking forward, remove the lumber, and you can see a chest
up in a trunk stand between the nearest two trunks. Use Alohomora to
open the bronze chest.

Inside the wall on your left side (behind the left trunk) there's
another chest. Go further this cave and you'll found another chest.
Go all the way back, where you open the first chest. Avoid the turtle,
and hop to the trunk in the end. Hop the way up (don't forget to check
a chest behind Spiky Bushes).

Hit the slugs along the way, then hit the trunk so you can cross the
gap. 3 Doxies will show up. Defeat them, take the Chocolate Frogs,
then save. Cross the way, open the chest, then keep going.
There's another Chocolate Frog behind the slug. Hit the trunk,
ride it, then hop to the left side. You will see another secret room
with a chest inside.

Keep going, cast Incendio to all Spiky Bushes in the next area, then hit
the switch. Save your game, then continue walking. Kill all the Spiky
Bushes at the end and just move forward.

When you reaced 3 slugs, hit them all (do't let any of them moving)
this will trigger a part of the ground to moving up. Follow the path
and take the Wizard Card there. go back to where you found 3 slugs,
then cast Incendio to all Spiky Bushes here. a way will open. Follow
the path and take another Wizard Card at the end.

Go back, then continue moving to Hagrid's Hut.


Fireseed Cave >>
==============
After the scene, enter the opened way, then keep going.
Behind the first 'arrow' there's a chest. when you reach the cave,
the right side there's a secret room (recognize the door like pattern
on the wall).
After taking the beans go to the other way.
Look carefully, under the first slug there's a way down. Rotate the
environment by using the mouse to look for it.

The next cave, there's a save game book in front of it. Save.
Cast Flipendo to the pattern on the wall, it should open the way. Please
notice, there's another secret room on the room in the left side. Follow
the path to take the beans, then you'll be back to the first room.
Follow the way and you should be out now.
When you reach the next cave, do not enter yet. Use your mouse to rotate,
and you will find a way down. Inside, there's a Wizard Card. use the
pattern to go back, then follow the path, hit the trunk, save then enter
the next cave.

Hit the boulder twice to open a secret room. Don't forget to cast another
Flipendo to your left and right side.
After going stright a bit, you'll find a Fireseed Plant. Hit it with
Flipendo, wait the seeds to cool down then take it. Keep going.

In the next area, there's another Fireseed Plant on the cave behind the
waterfall.
Take the Fireseed then move out. When you find another waterfall, there's
another Fireseed Plant. On the right side of this room, there's a secret
room. Take the beans and the Fireseeds, then go out to the next cave.

Don't be so hasty by following the arraw. On your left side there's a
room contain another Fireseed Plant. Take it, remove the boulder then
follow the arrow.


In this room you should find a turtle. Leave it and keep going through
the save point.
In the next room, choose the left side of this place, knock down the
Tentacula, then open the secret passage to the right. Follow the path,
take the beans, then open the way. You are now in the room with the
turtle.

Now go back to the room with the Venomous Tentaculas, then keep following
the path.
Take the fireseed from the Plant, then moving out. Take the beans in the
chest in the next room, save.

What sould you do now is cast Flipendo to the Stalactits (or Stalacmits?
What's the difference between them?). Check all rooms here to find
another Fireseed Plant then continue to the next area.

When you find an area with another turtle. There's should be another way
leads you down. Follow it to find another chest. Hit the Flipendo pattern
then keep going (hit the boulder blocking your way), don't forget to take
the last Fireseeds on your right side. Then go on. Follow the path and
you'll be in a familiar place.

Hagrid will give you another Card if you give him 21 Fireseeds.
(I don't know what happen if you don't give him 21 seeds).
After he's leaving, take the card then enter his hut.


Quidditch (Griffindor vs. Slytherin) >>
=====================================
You don't have to enter the circles to follow the snitch, just keep
flying near to it and the gauge will filling up. When it full, you have
to catch the snitch in a very minimum time. Hurry, or you have to chase
the snitch once again.

One thing, just avoid the bludger.


============
Chapter 3 //
==========

Intro >>
======
Feel free to search ALL places this time. You will never get
the second chance. Open all chests and knock down all cauldron to get
the beans, find all secrets here (two in the library, one is the armor
in front of save point, one where you can find Fred and George).

After get Bertie Bott's Card from Fred and George, go through the save
point to Defense Against Dark Arts class. Watch the sequence and enter
the class. you will learn Lumos.


Defense Against Dark Arts Class (Lumos) >>
========================================
After the tutorial from Quirell, cross the gap, take the star, then
go to the next room. In this room in the further end, there's a chest;
or your right side there are 2 pottery. Take it all, then hit the
switch on the wall to open the way. Cast Lumos to gargoyle in both
rooms, then take the light plates up. Don't forget a chest a long the
way, until you reach another gargoyle with a save point. Hit the
gargoyle with Lumos.

Cross the light plate, and the symbol in the end of the way is a
secret room. Take the Card then keep going.

This room pretty easy. Break all the pottery, put the statue to the
plate, hit the gargoyles with lumos. That's it. Go to the next room.

Take the star in the middle of the room and Peeves will attack you.
Defeat him thenexplore this place a bit. There should be a room with
a Chocolate Frog. There's a secret room here. Find it by your self,
it's easy. Then go to the dark room.

Hit the gargoyle with Lumos. Hop to the light plate, and take the
left side first.

Watch out for the Doxy. Hit the gargoyle with Lumos, then head back,
choose the other way.

Don't be hasty by going up. there are 3 chests here and 1 star
challenge. Take the first 2 chests and going down. there's another
Doxy here. Keep moving, take the star, and the chest in the next
room. Open the locked door, then cast Flipendo to the switch.
Now you may going up.

You'll find Nearly-Headless Nick here, but just keep going. At the
end, cast another Lumos to the gargoyle then save. Cross the gap
and you have completed the challenge.
Wuirell will give you 20 point for this.


PreDungeon >>
===========
Time for Potion Class. But, explore this place a bit. Hit the
statues, potrait, armors, potteries, mirror to get the beans.
Fred and George will show up behind Quirell's potrait and give you
a card. Search behind the main stair, near the place where you find
Ron, there's a chest contain a Wizard Card.

After completing all these things, follow Ron to the Potion Class.


Dungeon >>
========
Snape will take 5 points from you and give you a task. But you will
fall down. Save in the nearest save point then enter the room. Hit
both of the blocks into the gap, then hit the small block to the end
which help you to going up.

Take the Moly, stand to plate in the room just opened then cast
Flipendo to the switch. It will help you to going up.

At the end, cast Flipendo to the switch on the wall to move the
plates. Take all beans here if possible. Don't forget to hit another
switch to open the secret door which giude you another Wizard Card.
Go out through another door.

Go all the way to the top, then cross it. Don't forget to cast
Alohomora to lift up the trellis.

This place quite dangerous. Jump off quickly. And you must do the same
thing after save in the next save point.

After that, you can use the 'ability' of Bloody Baron to bring you to
secret places. Take 2 chests in the secret room then continue to the
next room.

You have to face 6 gnomes here. Then Cast Flipendo twice to the dragon
statue. More beans to collect! Before getting the Wiggentree, don't
forget to take the Chocolate Frog and the chest.

In the next room, levitate the statue to the left plate first. Then
take the 'other' statue then put it on the right side. The last, put
the left side statue to the plate on the upper right.


Dungeon B >>
==========
Be careful here. Just move up until you reach a gargoyle. Cast Lumos
to it. Go up, take the star, then open the chest and hit the switch.
Go back, keep moving, when you reach another gargoyle, do the same
thing to it. Use the light plates to go up, take the Flobberworm
then follow the path. Use the switch to go up, then hit the switch
to move the plate. Go up, save.

Follow Bloody Baron and enter the secret room. Keep moving around,
until you reach a gargoyle statue. Cast Lumos on it.
Cross the light plate, and keep moving to the next gargoyle.
(You'll get the chest later). Cross the light plates again, save.

Enter the place where Baron came out, hit the dragon statue with
Flipendo, a rrom behind it will open. Take the chest and go to
the end of room and open the chest.

Get out, and take the other way. Don't be afraid to fall down. Use the
block to help you up to the next room an take the Dittany. Then you'll
be back in Potion class.

Snape will reduce 3 more points from you. It's okay. We'll get 60 points
later.


Corridor to The Girls' Washroom >>
================================
Follow Ron to find Hermione, then what you should do is RUN !
Follow the beans and you'll be okay.

Then, when Ron cast Wingardium Leviosa on the Troll's club,
hit the junks away with Flipendo. You must protect Ron so he can
bash it to it's head.


Quidditch (Griffindor vs. Ravenclaw) >>
=====================================
Do the same thing as before. Happy fun!


============
Chapter 4 //
==========

The Sneak >>
==========
Make sure Filch is far from you, then sneak to the locked door. Don't be
rush. There's a stair near the bookcase in front of the door. Use it to
go up then cast Alohomora from this height. Remember, the Invisibility
Cloak doesn't work when you cast a spell. After Filch get away from
the door, move out. (You may take the beans here first if you want).

There are 2 switches here. You can one of them in the left side, and the
other near the bookcase on the right side of the locked door. Take the
beans the move on.

Cast Flipendo on the bookcase to attract Flich. Then hurry move to the
left, there's a locked door there.Cast Alohomora then run bexause Filch
will come in rush. When he the door, cast Flipendo to the pattern on the
wall in the room, then go to the fallen bookcase then go up.
Hit the other switch, it'll open the other door below. Go down, cast
Alohomora from a far, then wait until Filch go away. Hit the switch on
the wall of the room, then go up once again.
Hit the switch to open the door near the fallen bookcase. Enter this room,
then use Flipendo on the switch. Back to the previous room, then cast Lumos
on the gargoyle.

Go up using the light plate, fall down, hit another switch. Don't forget to
give another gargoyle here Lumos spell as a present. Now get back and take
all the way up, cast Lumos to another gargoyle and keep moving up.
In the next room, you'll see a potrait below, jump down, and open the chest
to get a Wizard Card.
Come back all the way and this time you have to follow the light plate up
once again.
Cast tha Alohomora to the door, and to that once again to the potrait behind
save point. Move on to the higher place. Watch out for Filch here.

Enter the room he's just come out then use Flipendo to hit the switch. The
bridge will turn. Just cross it, then you'll see a sequence.
Break the pottery to attract Filch then move out.


The Sneak II >>
=============
Follow Filch to the library. Hit the bookcase then jump off. Wait until
Mrs Norris is gone then cross this place.

Save you game, then move on. go to the place where Filch and Mrs Norris
came from. There's a bookcase that can be knock down. Do it and you'll
meet the Nearly-Headless Nick. Now, you have to follow him to get out of
this place. Watch out for Mrs. Norris. Sometimes, she's moving around.

You will find a room cantain the Mirror of Erised. After the sequence,
go back and enter the way between 2 bookcases. In the save room there's
a mirror. Open it.

In the next room, you have to put all the statues into the plate
(there are 4 of them; 2 on the left guarded by Filch, and 2 on the right
guarded by Mrs. Norris), then after the scene with Peeves there's still
Mrs. Norris around. Hit a pottery to attract her, then take the other way
to go through the door.

You will meet Fred and George for the last time here. Follow them, and
you'll get the last card they will give you. Go back, then this sequel
is done.

Prepare for the last battles.


============
Chapter 5 //
==========

The Forbidden Corridor >>
=======================
Before save, make sure to open the chest contain the last card first.

When facing Fluffy, to play the flute just hold down the button to cast
magic.
Recognize the pattern when he wants to attack you and avoid it.
When a head down, just don't let the gauge back to full. When
you finally put all the head into sleep, Fluffy will fall down.
Try from the right head to the left head.


Devil's Snare >>
==============
The Devil's Snare tying Hermione and Ron, try release them with
Incendio.


Winged Keys >>
============
Just like Quidditch, follow the key and grab it.


The Chess Game >>
===============
Choose the white square for your first move, then up one square,
upper right then right. The chess will be defeated in no time.


The Final Encounter >>
====================
Save before you enter, there's Potion test inside. Just remeber where is
the Ice Potion. After a few times guessing, you have to drink it.
If you made it, then move on.

There's achest contain Chocolate Frogs when you pass the Potion test's
room. Save once more, then follow the path.

Move 2 of the most right blocks closer to Quirell. Do this one by one.
When both of it already close, climb them to reach Quirell. He'll stop
attacking you and go the next room. Beware of his green magic, it'll
cause a lot of damage.

Hit the pillars down when he's attacking you from behind it. Watch out
from his magic. After several damage, the pillars will gone. And you have
to face Voldemort with help of the mirror. Flip it until the back side of
the mirror is in front of you and the front of the mirror facing him.
It will reflect Voldemort's magic. Do this several times and he'll lose.


Then watch the scene, Ron will give you the last card. ^_^
If you wondering, what will Fred and George do with the beans, there's
a last sequence here.
Then you can see the last card Ron gave to Harry.


Congratulations! You have finished the game!!


*///=========================\\*
*||| D. Hints |||*
*\\=========================///*

1. The Famous Witches and Wizards Cards
======================================
There are 25 Wizard Cards in total. Some of them are just have one
chance to get, so becareful.

01. Albus Dumbledore (???? - present)
Location : Gave by Gorge and Fred after collecting the first 25 beans

02. Merlin (dates unknown)
Location : inside Hogwarts sign when doing the broomstick practice after
Flipendo challenge

03. Tilly Toke (1903 - 1991)
Location : Locked Room behind Hermione after learning Alohomora.
Hit the armor with Flipendo, it will open tehe way.

04. Burdock Muldoon (1429 - 1490)
Location : When collecting stars challenge from Professor Flitwick.
In the area with a small pool. Go to the right side of
the area, put the statue into the plate, and cast alohomora
to the mmirror inside the opened room.

05. Adalbert Waffling (1899 - 1981)
Location : After taking the Wingardium Leviosa challenge, behind the
first mirror up in the bookcase

06. Uric the Oddball (dates unknown)
Location : given by Fred and George after defeating Peeves

07. Derwent Shimpling (1912 - present)
Location : in the room inside mirror after defeating Peeves

08. Cornelius Agrippa (1486 - 1535)
Location : After meet Fred and George in Professor Sprout's Garden
check the furthest area, open the secret passage, and cast
Alohomora to both of dragon statues.

09. Newt Scamander (1897 - present)
Location : Room under the tree when taking you have to pass
Incendio challenge

10. Edgar Strougler (1703 - 1798)
Location : A chest in the room after a room with 4 gigantic Venoumous
Tentaculas in Incendio Challenge.

11. Bowman Wright (1492-1560)
Location : Before reach Hagrid's Hut, cast Incendio to all Spiky Bushes
which will open a way.

12. Godric Griffindor (dates unknown)
Location : In Professor Sprout's Garden, given by Fred and George.

13. Morgan Le Fay (dates uknown)
Location : Hidden cave below a cave contain a Chocolate Frog when
searching for Fireseeds.

14. Bertie Bott (1935 - present)
Location : Given by Fred and George when you follow them, after the
first Quidditch

15. Salazar Slytherin (dates unknown)
Location : Given by Hagrid, after collecting Fireseeds.

16. Casandra Vablatsky (1894 - 1997)
Location : In Lumos challenge, inside the symbol.

17. Ignatia Wildsmith (1227 - 1320)
Location : Given by Fred and George after completing Lumos challenge

18. Gifford Ollerton (1390 - 1441)
Location : left side of stair in the main hall, before Potions.

19. Elladora Ketteridge (1656 - 1729)
Location : in secret room when searching for ingredients

20. Hengist of Woodcroft (dates unknown)
Location : when searching for Potions Ingredients. Use the 'ability'
of Bloody Baron to open the room with a dragon statue inside.

21. Helga Hufflepuff (dates unknown)
Location : In the potrait room, when sneaking to the top of tower.

22. Rowena Ravenclaw (dates unknown)
Location : The last Card that Fred and George give to you, when they
found a lot of Bertie Bott's beans.

23. Roderick Plumpton (1889 - 1987)
Location : You can have it before the last encounters.

24. Herpo the Foul
Location : Before get to Hagrid's Hut, hit 3 slugs. The ground will
move up. Follow the path to find it.

25. Harry Potter (???? - present)
Location : collect all the Wizard Cards, collect 250 beans,
and defeat You-Know-Who


2. Cheats
=========

Type : harrydebugmodeon when you are in the game to open the debug mode.
To turn it off, just press [f7]. Then on the top-left side of the screen
in the main menu, there should be "Debug" if the debug mode is activated.

Cheat Effect
===== ======
harrygetsfullhealth Full Health
harrysuperjump Super Jump
harrynormaljump Big Jump
harrytriggercheat 15 beans

Level Select : after activating debug mode, back to the main menu

These cheats don't work for me:
*******************************
- harrykoresh = invincibility
- harrysuperkoresh - invisibility
- harrykorwalk – silent walking
- harrytriggercheat = 15 beans
- harrywantmama (or Ugoringt) = Play as Ron or Professor Snape


After the debug mode activated, you can do a lot of tricky things to
this game beside the cheats above, e.g :
- 'Speed up' the events by holding the 'Space Bar'
- Do the Disapparate and Apparate (teleportation) to the other rooms
by pressing the functional keys, e.g : F2, F3, and so on, except
for the F7 (turn off the debug mode) and F11 (show the 'statuses')
- you can also enter a command by pressing the 'Tab' button.
(Too bad I still cannot figure out what kind of command that
will work)
thanks to my friend Yudi for these.

About the Tab function, some people had sent it to me. but I lost
their mail by accident. Sorry.


NOTICE :
********
I received so many e-mails asking and telling me about the Quidditch
Gloves and Nimbus 2000. Well, I should tell that the mount of beans
you should collect to get Nimbus 2000, Quidditch Gloves, a Card and
Flipendo Upgrade in PSX version, DO NOT WORK in PC version. Remember,
the PC version and the PSX version are DIFFERENT.
Proof: - I can find all of the cards without collecting 80 green beans
- There are more of different kinds of beans in PC version
e.g. chocolate-colored beans with black stripes.
One more thing, I have both versions of the game (PC and PSX) so I know
what's the difference between them. Thank you.


Tell me if you find more cheats. I'll give you a full credit.

3. Frequently Ask Questions
===========================
01. Q : How can I change the Direct3D setting into Software Rendering?
A : In Start menu, move to \EA Games\Harry Potter\, choose 3D setup

2. Q : I can't find all of the Wizard Cards
A : Read The Famous Witches and Wizard Cards section.

03. Q : Do we get Nimbus 2000 and Quidditch Gloves in PC version?
A : I think this is the most difficult question to ask.
It seems like they show automatically when you playing
Quidditch.
Thanks to Jennifer Slade for this.

04. Q : How do I enter the Debug Mode?
A : Type harrydebugmodeon WHILE in the game. If this work,
there's should be activate the debug mode. If this isn't,
just keep trying. It needs a perfect timing.
Tip : Don't be hasty. Do not too slow either.

05. Q : How can I pass the troll?
A : All you can do is just follow the beans.
You will make it in no time.

06. Q : How can I know a potrait cantains a secret room?
A : Simple. Just HOLD the Alt key (or any key you use for
cast a magic) and check each of the potraits. A potrait
contains a secret room will show a key hole symbol.

07. Q : How can I pass Fluffy?
A : There's a secret to pass Fluffy. DO NOT put each of the
heads to sleep in one time. I mean, blow the flute until
each head's bar less than half, Then do this to the rest
heads while keep the previous head's bar low. When three
of the heads are low, put the heads into sleep.

08. Q : Voldemort is quite difficult to defeat. Please help me.
A : First, hide behind the pillars, but don't stand too close
to it. When he cast his magic toward it, hit it with
Flipendo so it fall down. After you do some damage (or
running aout of the pillars), hide behind the mirror. Just
stay behind it so when Voldemort cast his magic, it will
be reflected. You can flip the mirror but becareful.
Remember, YOU MUST STAY BEHIND IT. There's a magic that
cannot be reflected, just run away from it.

09. Q : The gnomes is quite nuisance. Do you have any tip?
A : When you are fighting gnomes look for a table and jump on it
because gnomes can't jump (but you may get hurt if you stand
on a pot or a chest and you can't jump on chairs), then try
to cast the Flipendo spell on the gnomes by using every view
the mouse can get.
Thanks to Ahaan Ugale for this.

10. Q : I trace the spell at the beginning, stay in the lines and do
it in time - but it fails me - what do I do ?
A : Did you HOLD the 'cast' button?
Did it show the red pattern of your wand's track?
(This question special for Tom VanDoren
I cannot reply your mail so I write your question here. And I
still cannot understand your question no.2)

11. Q : How can I get the Card inside the symbol in broomstick training?
A : Easy, you only can take it if you try to enter the room from
BELOW of the symbol

3. Tips
=======
I collected from those who sent me mail.
I just copied it and paste it here.

\****************
IN REGARD TO YOU HINTS THERE ARE NOT IN THE ORDER THAT YOU FIND
THEM IN THE GAME PLUS I THINK IT WOULD HELP IF YOU HAD ANNOTED WHICH
WIZARD CARD YOU WAS GOING TO RECEIVED SUCH AS HINT NUMBER xx WHAT I FOUND
IS AS FOLLOW INREGARD TO YOUR HINTS YOUR

NO 1 IS NO 1, HOGWARTS ENTERANCE
NO 2 IS NO 2, BROOMSTICVK TRAINING
NO 3 IS NO 3, CHARM CLASS
NO 4 IS NO 4, CHARM CLASS
NO 5 IS NO 5, SECOND FLOOR LANDING
NO 6 IS NO 6, SECOND FLOOR LANDING
NO 7 IS NO 7, SECOND FLORR LANDING
NO 8 IS NO 12, HOGWATS GROUND
NO 9 IS NO 8, HOGWATS GROUND
NO 10 IS NO 9, HERBOLOGY CLASS CHALLENGE I
NO 11 IS NO 10, HERBOLOGY CLASS CHALLENGE II
NO 12 IS NO 24, FOREST EDGE
NO 13 IS NO 11, FOREST EDGE
NO 14 IS NO 13, FIRESEED CAVE
NO 15 IS NO 15, FIRESEED CAVE
NO 16 IS NO 14, CHAPTER 3, INTRO
NO 17 IS NO 16, DEFESE AGAINST DARK ARTS CLASS
NO 18 IS NO 17, PREDUNGEON
NO 19 IS NO 18, PREDUNGEON
NO 20 IS NO 19, DUNGEON
NO 21 IS NO 20, DUNGEON B
NO 22 IS NO 21, THE SNEAK
NO 23 IS NO 22, THE SNEAK II
NO 24 IS NO 23, THE FORBIDDEN CORRIDOR
NO 25 IS NO 25.

from CHARLIE
****************/

\****************
When you facing Fluffy:
There are three heads, that
I named Easy, Medium, & Hard. If you do Hard, then
Medium, then Easy, you can easily beat Fluffy. Hard is
on the right, Medium is on the left, & Easy is in the
middle.

from Ulmer
****************/

\****************
This is for mainly people who have a hard time beating Malfoy
the first time. The trick is to stand at the top of the stairs
where the save game book is. Next face the door and preform
the superjump cheat. (harrysuperjump). It should make you fly
right to the door. When you land you will automaticaly walk outside.

from Thanos Skouteris
****************/

\****************
When you are fighting gnomes look for a table and jump on it because
gnomes can't jump (but you may get hurt if you stand on a pot or a chest
and you cant jump on chairs), then try to cast the flipendo spell on
the gnomes by using every view the mouse can get.

from Ahaan Ugale
****************/

\****************
How to get thru the part with quirrell in the final encounter.
I've knocked down countless pillars and put countless spills on the mirror..
Is there any thing else i can do????????????
Here's my new clue ,,,,,,,,, in the potion test of the final encounter...
i used the 'z' key to slow down the bottles so i could keep up with them.
It worked

from JLHARRIS ****************/

\****************
You don't have to move any of the blocks in order
to reach Quirrell when he's attacking you. When you are
the farthest away from him, and he can't hit
you with his magic, just use the harrysuperjump code
and you'll land right next to him up on the platform!
Then he'll leave the room and the game continues as usual.

from Janet
****************/

\****************
The turtles can be defeated: you have to Flipendo
them twice.

Hagrid will give you a wizard card if you collect at
least 18 of the 21
fireseeds. He will give you the flute if you
collect at least 3 fireseeds
and you have to get 3 to get out of the cave.

The more house points you earn for Gryffindor, the
more house points the
other three houses get. No matter how many or how
few house points you
earn, Gryffindor will always be in second place
behind Slytherin until
Dumbledore gives you 60 points and puts you over the
top.

There are 8 challenge stars in the Flipendo
challenge, 6 in Wingardium
Leviosa, 8 in Incendio and 6 in Lumos. There are
also 3 in Potions but
they don't help you get house points. You can't get
15 house points for a
challenge. If you miss even one challenge star,
then you only get 10
house points, and if you take the quickest way out
of the challenge, then
you will probably get only 5 points.

You can get as many as 50 house points for each of
the 5 spells. If you
fail the first test, you get another chance. If you
fail any of the other
3 tests and want to try to improve your score,
quickly hit Escape, quit
the game and restart it.

In broomstick flying practice, there are 11 pink
hoops, 11 blue ones, 11
yellow ones, 24 orange ones and 25 red ones, for a
total of 82. When you
get the last hoop of any colour you get extra time.
If you get less than
30 hoops, you fail the test and you get another
chance; otherwise you pass
but you have to be content with the number of house
points Madam Hooch
awards you: 5 points for 30-46 hoops, 10 points for
47-63 hoops, 15 points
for 64-81 hoops and 20 points for all 82 hoops. If
you get all 82 hoops,
you qualify for the challenge run. The hoops are
put in different
positions and the timer goes faster. There are the
same number of hoops
of each colour and the same scoring system. I would
guess that if you
again get all 82 hoops you qualify for another run
with an even faster
timer, so that your score is limited only by your
skill, but a total of 35
points was the best I could do even after over a
hundred practice runs.
On the first run: if you go at slow speed you can do
no better than 31
hoops; if you go at normal speed, the limit is about
72; to do better, you
have to go at high speed while going straight and
make sharp turns at
normal speed. On the second run: normal speed gets
you only 10 house
points; for 15 you'd have to go at high speed a lot
of the time; for
another perfect score you'd have to go at high speed
most of the time,
including some sharp turns, and this is beyond my
ability. To maximize
your score: go right for the wizard card and
deliberately fail the test in
order to get another chance; then go for the hoops.

In Quidditch league play, if you catch the snitch,
then Gryffindor wins,
and if you faint, then Gryffindor loses. If you get
into first or second
place, you qualify for the finals against Slytherin,
and there are lots
more bludgers in the finals. I won the finals with
one stamina point
left.

A reader may prefer to find the wizard cards by
himself before reading
your walkthrough but may also be frustrated by the
inability to save the
same game in several places. Here is the strategy I
used; you may want to
recommend it to your readers. As soon as the game
starts, type
harrydebugmodeon. Then quit the game, go to level
select and start at the
first level. For each level, proceed as follows.
As soon as the
introductory screen comes on, write down the number
of wizard cards the
screen says you should be able to find. Play the
level from level select.
If a new introductory screen comes on and you
haven't fainted, you have
completed the level; quit the game. If you haven't
collected all the
available wizard cards (or challenge stars in the
case of a challenge),
replay the level from level select. If, after
several attempts, you've
given up hope of finding all the cards, then, and
only then, read the
section of the walkthrough dealing with that level.
Once you're sure you
can complete the level satisfactorily, go back to
the real game and play
ONLY THAT LEVEL. Then quit, go back to level
select, choose the next
level and repeat the same procedure until you have
all 24 cards. The rest
of the game can be played without practising on
level select.

One final hint about Voldemort. When you first go
behind a pillar, he is
not in its path; so don't Flipendo it yet. Wait
until he moves. Then
move so that the pillar is again between you and him
and Flipendo the
pillar until it falls. In this way, you can hit him
with 4 pillars. Once
he blows up the pillars, start running and don't
stop, even to Flipendo
the mirror, unless the mirror is between him and you
WITH THE SHINY SIDE
FACING HIM. He can't hit you while you're on the
run, but if you stop
with the mirror between him and you and the shiny
side facing you and try
to Flipendo the mirror, he will hit you. Either
Flipendo the mirror while
running or just keep running until the mirror is
between him and you and
the shiny side is facing him. Stay there until he
moves, then start
running immediately. It will take some time, but
eventually he will
self-destruct and you will win the game.

from Timothy R. Walsh
****************/

\****************

****************/

*///=========================\\*
*||| E. Credits |||*
*\\=========================///*

I'm apologize for the mispells or bad grammar in this hints.
I'm Indonesian, so about English I'm not a very good one. ~_~

This is my first walktrough I ever posted, the other one is
Final Fantasy IX in Indonesian (never posted, it's too old).

I did all the parts except for the logo. I got it from Matt B's
and modified it. Thanks again!


I shall send my gratitude to :

- God, by helping me writing this walkthrough

- Daniel Radcliffe for a perfect Harry Potter.

- Mrs. J.K. Rowling, for her incredible writings

- EAGames, I hope they will make other Harry Potter's games.
(Trading Cards, maybe? Or the next sequel of Harry Potter)

- You guys who sent me the tips

- and you, by reading this walkthrough


-** Please notice!! **-
I moved my mail from tidus_2001@fanboy.org
to dannydjk@yahoo.com because I have a lot of trouble with
the first one.

So if you want to send me your questions, comments, or opinions,
use dannydjk@yahoo.com.


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Lösung

04.Oktober 2013
Engl. Lösung

04.Oktober 2013
Trainer

04.Oktober 2013
Cheats

04.Oktober 2013
Lösung

10.Oktober 2008
Schwierigkeitsstufe: normal; Spielstand: vor dem Endkampf; Magierkarten: 24; Energie: voll aufgefüllt
Savegame

04.Oktober 2013
 
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